Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 02:34:17 Player: mu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (93) 465 Value Destroyed (3057) 3057 Prototype IDs (12) 240 Alien Tech Used (1) 200 Bonus (600) 600 TOTAL SCORE: 9762 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 229/230 System Corruption 1% Temperature Cool (0) Movement Rolling (110) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (2) --- Compact Wheel Antigrav System > --- UTILITY (8) ------ Power Amplifier Makeshift Terrain Scanner Makeshift Transmission Jammer Makeshift System Shield Makeshift System Shield > --- WEAPON (3) ------- Phasing Sabre Makeshift Spear > --- INVENTORY (4) ---- Improved Deuterium Engine Flexi-carbon Leg Tesla Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Long-range Terrain Scanner Modified TNC Advanced Targeting Computer Heavy Armor Plating Heart of Steel > --- WEAPON ----------- Arc Projector Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Hardened Heavy Armor Plating Improved Lightning Gun Gauss Rifle [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Makeshift Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Lightning Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 . 2 . . 2 . . . . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 6 | . . . 2 . . . 1 . 2 . . 1 . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . Parts Attached 129 | 6 . 4 15 . 4 3 10 18 10 7 1 16 14 2 12 7 Power 17 | 1 . 1 2 . . 2 1 1 1 1 . 3 1 . 1 2 Engine 11 | 1 . 1 2 . . 1 1 . 1 . . 2 1 . 1 . Core 6 | . . . . . . 1 . 1 . 1 . 1 . . . 2 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 23 | 2 . . 2 . . 1 1 5 2 1 1 2 3 . 2 1 Treads 10 | . . . . . . . . 5 2 1 1 . 1 . . . Leg 4 | . . . . . . . . . . . . 2 1 . 1 . Wheel 8 | 2 . . 2 . . 1 1 . . . . . 1 . 1 . Hover 1 | . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . Utility 47 | 1 . 1 5 . 2 . 4 2 4 2 . 7 7 2 6 4 Device 27 | . . 1 2 . 1 . 2 1 3 . . 4 4 2 3 4 Storage 2 | 1 . . . . . . 1 . . . . . . . . . Processor 8 | . . . 1 . 1 . . 1 . . . 2 2 . 1 . Hackware 2 | . . . . . . . . . . . . . . . 2 . Protection 8 | . . . 2 . . . 1 . 1 2 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 42 | 2 . 2 6 . 2 . 4 10 3 3 . 4 3 . 3 . Energy Gun 13 | . . . 4 . 1 . 2 2 . 2 . 2 . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . Ballistic Gun 16 | 2 . 1 2 . . . 1 5 2 . . 1 2 . . . Ballistic Cannon 3 | . . . . . . . . 1 1 . . 1 . . . . Launcher 3 | . . . . . . . 1 2 . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . . . 2 . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . 1 1 1 . . . 1 . . 1 Parts Lost 53 | . . . 2 . . 2 3 4 1 13 2 . 18 2 . 6 Power 9 | . . . 1 . . 1 . . 1 1 1 . 3 . . 1 Propulsion 12 | . . . . . . 1 1 1 . 3 . . 4 1 . 1 Utility 19 | . . . 1 . . . 1 1 . 6 . . 6 1 . 3 Weapon 13 | . . . . . . . 1 2 . 3 1 . 5 . . 1 Highest Loss Streak 11 | . . . 1 . . 2 2 1 1 11 2 . 11 2 . 4 Average Slot Usage (%) 77 | . 85 92 97 100 99 100 99 98 97 32 27 79 44 18 50 78 Engine 5 | . 14 14 10 11 11 3 7 4 3 . . 4 2 . 3 5 Core 2 | . . . . . . 7 1 4 3 3 4 5 1 . . 1 Treads 4 | . . . . . . . . 14 15 1 1 1 1 . . . Leg 2 | . . . . . . . . . . . . 10 4 4 4 4 Wheel 6 | . 28 28 21 22 22 22 18 3 . . . . . . 1 6 Device 12 | . . 7 13 11 9 . 9 14 24 2 . 9 5 . 13 19 Storage 5 | . 14 14 11 11 11 11 9 9 7 . . . . . . . Processor 12 | . . . 7 11 12 22 18 18 15 7 7 19 17 5 3 4 Hackware 1 | . . . . . . . . . . . . . . . 7 13 Protection 4 | . . . 9 11 11 11 9 3 3 5 7 7 1 . . . Energy Gun 5 | . . . 10 11 10 11 16 5 7 1 . 7 1 . . . Ballistic Gun 7 | . 28 26 11 11 11 11 9 19 7 1 . 5 2 . . . Ballistic Cannon 1 | . . . . . . . . . 7 . . 4 1 . . . Slashing Weapon 2 | . . . . . . . . . . 4 5 . . . 7 12 Piercing Weapon 1 | . . . . . . . . . . . . . 1 6 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 59 | 10 10 11 20 19 19 18 27 28 44 44 10 54 59 2 25 25 Greatest Support 44 | 20 20 20 22 22 22 24 24 44 42 42 22 36 36 3 20 16 Greatest Overweight (x) 17 | 2 . . 1 . . . 1 2 1 3 3 1 17 . 3 1 Average Overweight (x) . | . . . . . . . . . . 1 1 . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 4 Most Carried 6 | 4 5 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 Average Carried 4 | 1 4 5 5 6 6 5 4 5 5 4 4 3 3 3 2 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 4 Final Carried 6 | 4 5 6 6 6 6 5 4 6 6 4 4 4 4 4 4 4 Class Distribution -------------------- 31% | Mutant 24% | Skirmisher 15% | Scavenger-Skirmisher 14% | Derelict-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Matter Collected 3659 | 228 . 134 214 . . 104 154 453 289 200 . 150 1128 75 252 278 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3748 | . . 89 456 . . 274 410 925 289 338 . 190 618 . . 159 Parts 217 | . . 13 28 . . 14 29 47 11 14 . 16 31 . . 14 Haulers Intercepted 3 | . . . . . . . . 1 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . 18 . . 30 . . 11 Prevented 2 | . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Combat Hostiles Destroyed 78 | . . 6 12 . . 6 10 15 4 10 . 2 9 . . 4 Melee 9 | . . . . . . . . . . 3 . . 2 . . 4 Guns 57 | . . 6 9 . . 6 7 15 2 6 . 1 5 . . . Cannons 6 | . . . . . . . . . 2 1 . 1 2 . . . AOE 6 | . . . 3 . . . 3 . . . . . . . . . Classes Destroyed 15 | . . 1 2 . . 1 1 4 3 2 . . 1 . . . Worker 2 | . . . . . . . 1 1 . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . Hauler 3 | . . . . . . . . 1 2 . . . . . . . Recycler 3 | . . . . . . 1 1 1 . . . . . . . . Operator 2 | . . . . . . . . . 1 . . 1 . . . . Watcher 2 | . . . . . . . . 1 . . . 1 . . . . Swarmer 29 | . . 6 4 . . 3 4 3 . 7 . . . . . 2 Grunt 18 | . . . 4 . . 3 2 5 1 . . . 3 . . . Brawler 3 | . . . . . . . . . . 1 . . 2 . . . Duelist 4 | . . . . . . . . . . 2 . . 2 . . . Sentry 16 | . . . 4 . . . 4 6 1 . . . 1 . . . Hunter 3 | . . . . . . . . 1 . . . 1 . . . 1 Programmer 5 | . . . . . . . . . 2 . . 1 1 . . 1 Samaritan 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | . . 3 5 . . 3 5 7 2 7 . 2 3 . . 2 Combat Bots Only 7 | . . 3 5 . . 3 4 4 1 7 . 1 3 . . 2 Max Kills in Single Turn 3 | . . 1 3 . . 2 3 3 2 1 . 1 1 . . 1 Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . Exploded 3 | . . . 3 . . . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Damage Taken 8546 | . . 180 496 . . 327 259 1097 353 1767 176 351 2909 168 . 463 Core 1811 | . . 50 64 . . 23 60 149 36 506 66 39 628 108 . 82 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 80 . . . 78 . 62 . . 13 . . . . . Volleys Fired 213 | . 3 18 22 1 . 18 21 54 17 15 . 12 32 . . . Largest 3 | . 2 2 2 2 . 2 3 3 3 3 . 3 3 . . . Hottest 143 | . 40 100 88 79 . 79 119 118 132 143 . 138 131 . . . Shots Fired 499 | . 6 32 44 2 . 35 55 155 51 35 . 31 53 . . . Gun 448 | . 6 28 44 2 . 35 52 153 34 26 . 26 42 . . . Cannon 42 | . . . . . . . . . 17 9 . 5 11 . . . Launcher 5 | . . . . . . . 3 2 . . . . . . . . Special 4 | . . 4 . . . . . . . . . . . . . . Kinetic 322 | . 6 28 22 1 . 17 18 114 34 24 . 17 41 . . . Thermal 70 | . . 4 10 1 . 18 16 21 . . . . . . . . Explosive 5 | . . . . . . . 3 2 . . . . . . . . Electromagnetic 102 | . . . 12 . . . 18 18 17 11 . 14 12 . . . Robot Hit Streak 24 | . 3 6 19 3 . 12 13 24 8 12 . 10 20 . . . Robot Miss Streak 4 | . 2 4 2 1 . 2 1 2 3 3 . 1 2 . . . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . Secondary Targets 11 | . . 2 2 . . 2 . 4 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 . 1 . . . . . . Shots Hit Robots 375 | . 4 15 32 1 . 27 38 103 41 31 . 25 46 . . 12 Core Hits 169 | . 1 6 16 . . 13 19 34 21 21 . 10 22 . . 6 Critical Hits 6 | . . . . . . 1 . 3 1 . . . . . . 1 Critical Kills 2 | . . . . . . 1 . 1 . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . 2 1 . . . . . . 1 Melee Attacks 29 | . . . . . . . . . . 8 . . 4 . . 17 Impact . | . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . 8 . . . . . 14 Piercing 7 | . . . . . . . . . . . . . 4 . . 3 Sneak Attacks 4 | . . . . . . . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . 6 Damage Inflicted 7300 | . 42 180 561 15 . 394 958 1679 919 709 . 349 1070 . . 424 Guns 5116 | . 42 180 438 15 . 394 490 1613 578 454 . 296 616 . . . Cannons 609 | . . . . . . . . . 248 140 . 53 168 . . . Explosions 750 | . . . 123 . . . 468 66 93 . . . . . . . Melee 825 | . . . . . . . . . . 115 . . 286 . . 424 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 3752 | . 42 180 181 . . 192 122 1190 557 386 . 215 687 . . . Thermal 1001 | . . . 250 15 . 202 225 216 93 . . . . . . . Explosive 508 | . . . . . . . 442 66 . . . . . . . . Electromagnetic 1214 | . . . 130 . . . 169 207 269 208 . 134 97 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 461 | . . . . . . . . . . 115 . . . . . 346 Piercing 364 | . . . . . . . . . . . . . 286 . . 78 Highest Corruption 1 | . . . . . . . . . . 1 1 . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . 6 . . . . . 1 Message Errors 3 | . . . . . . . . . . 3 . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . . . . 2 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 51 | . . . . . . . 4 . 31 . . . 16 . . . Projectiles 8 | . . . . . . . . . 8 . . . . . . . Explosions 27 | . . . . . . . 4 . 23 . . . . . . . Melee 16 | . . . . . . . . . . . . . 16 . . . Knockbacks 13 | . . . . . . . . . 7 5 . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . 7 5 . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . 30 . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 567 | . . 40 57 . . 280 54 75 18 15 . 334 567 . . . Average Temperature 130 | . . 22 23 . . 132 16 21 7 9 . 146 282 . . . Received Heat Transfer 2277 | . . . 84 . . 144 90 450 36 189 99 . 1167 18 . . Effects 23 | . . . . . . 2 . . . . . 2 19 . . . Shutdowns 5 | . . . . . . . . . . . . . 5 . . . Energy Bleed 3 | . . . . . . . . . . . . . 3 . . . Interference 5 | . . . . . . 2 . . . . . 2 1 . . . Short Circuit 4 | . . . . . . . . . . . . . 4 . . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . 1 . . 3 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . . . . . . . Heat Transferred 1878 | . . . 446 37 . 518 420 407 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . 1 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Peak Influence 319 | . 30 151 223 86 . 125 263 319 119 . . 81 . . . . Average Influence 91 | . 13 121 137 86 . 87 135 187 21 . . 26 . . . . Maximum Alert Level 1 | . . . 1 . . . 1 1 . . . . . . . . Low Security (%) 89 | 100 100 100 82 100 . 100 86 62 100 . . 100 . . . . Level 1 10 | . . . 17 . . . 13 37 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 3 . . . 2 1 2 . . 3 . 1 . . Investigation 2 | . 1 . . . . . . . . . . 1 . . . . Extermination 3 | . . . . . . . . . 2 . . 1 . . . . Reinforcement 7 | . 1 . 3 . . . 1 1 . . . 1 . . . . Assault 1 | . . . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Distress Signals 15 | . . . 6 . . . 3 . 1 . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 166 | . 5 8 22 . . 6 13 18 11 18 4 9 33 12 . 7 Peak Tracking Total 10 | . 5 3 8 . . 3 4 5 5 7 4 4 10 6 . 3 Tactical Retreats 22 | . . 1 1 . . . 2 . 1 5 . . 8 4 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . . . . . 1 2 . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 . . 1 . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Machines Disabled 9 | . . . 2 . . . 1 4 1 . . . . . . 1 Max in Single Turn 3 | . . . 1 . . . 1 3 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Machines Accessed 33 | . 1 . 3 . 4 . 1 8 6 . . 6 2 . 1 1 Terminals 20 | . 1 . 3 . . . 1 7 5 . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Total Hacks 118 | . 3 . 7 . 48 . 3 25 18 . . 10 2 . 1 1 Successful 82 | . . . 5 . 48 . 1 12 8 . . 4 2 . 1 1 Failed 36 | . 3 . 2 . . . 2 13 10 . . 6 . . . . Catastrophic 6 | . . . . . . . . 1 2 . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 13 | . 3 . . . 1 . . 2 4 . . 2 . . 1 . Terminals 51 | . 3 . 7 . . . 3 18 16 . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . 7 . . . . . . . . Recycling Units 6 | . . . . . . . . . . . . 6 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . Terminal Hacks 74 | . . . 5 . 48 . 1 8 8 . . . 2 . 1 1 Record 55 | . . . 2 . 48 . . 1 3 . . . . . . 1 Part Schematic 1 | . . . . . . . . . . . . . . . 1 . Prototype ID Bank 3 | . . . 1 . . . . 1 1 . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . 2 . . . Branch Access Points 3 | . . . . . . . 1 1 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . Locate Traps 3 | . . . . . . . . 1 2 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . . . 4 . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . Monitor 2 | . . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . 1 . . . . Used 1 | . . . . . . . . . . . . 1 . . . . Hacking Detections 24 | . 1 . 3 . . . 1 8 6 . . 5 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . . Time 70 | . . . . . . . . 70 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 2 . . . 1 2 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Turns Passed 10959 | 54 68 404 580 107 667 487 619 1273 1649 739 52 884 1010 287 1358 721 Spaces Moved 7976 | 45 74 413 558 87 776 402 395 560 782 476 34 530 1083 474 897 390 Core 1976 | 14 . . . . . . . . . 468 33 . 821 474 166 . Treads 1416 | . . . . . . . . 431 782 8 1 90 104 . . . Legs 1097 | . . . . . . . . . . . . 440 126 . 531 . Wheels 3426 | 31 74 413 558 87 776 402 395 129 . . . . 32 . 200 329 Hover 61 | . . . . . . . . . . . . . . . . 61 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 85 85 85 90 100 152 50 50 120 50 50 50 100 Average Speed 108 | 90 80 80 83 85 85 89 96 137 159 136 151 142 76 50 145 112 Slowest Speed 900 | 150 80 80 100 85 85 90 100 152 172 200 200 150 900 50 200 125 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 22 67 51 28 94 71 22 50 21 79 7 11 88 67 85 38 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 3 | . . . . . 1 . . 1 . . . . . . . 1 Known Exits Taken 4 | . . . 1 . . . 1 . 1 . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . 1 . 1 1 . 1 1 1 . Scrap Searched 15 | . . 2 . . . . . . . 1 1 . 3 1 4 3 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 56 | . . . . . . . 18 32 . . . 3 3 . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . . 3 3 . . . AOE 50 | . . . . . . . 18 32 . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Total 9804 | 54 77 448 629 117 783 494 589 939 1145 525 34 634 1212 524 945 655 Wait 1362 | . . 10 11 30 . 69 153 297 326 15 . 64 72 46 31 238 Move 7958 | 44 73 412 557 86 775 401 394 559 781 475 33 529 1080 473 896 390 Hop 1 | . . . . . . . . . . . . . 1 . . . Pick Up 40 | 4 1 2 7 . . 1 4 2 4 1 . 5 1 . 5 3 Fast Attach 86 | 6 . 1 11 . 4 1 3 11 7 3 1 12 10 . 9 7 Attach 29 | . . . 2 . . 2 5 1 1 4 . 4 4 2 3 1 Detach 18 | . . . 1 . . 1 2 3 . 2 . 1 4 3 . 1 Swap 15 | . . 3 2 . . . 2 6 2 . . . . . . . Drop 58 | . . 2 16 . 4 1 5 6 7 2 . 7 3 . 1 4 Fire 213 | . 3 18 22 1 . 18 21 54 17 15 . 12 32 . . . Melee 23 | . . . . . . . . . . 8 . . 4 . . 11 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 11) 109 | -10/Materials | Discovered new exit (range 15) 123 | -10/Materials | Entered Mines 181 | -10/Mines | Learned location of 1 exit from Materials 260 | -10/Mines | Discovered new exit (range 9) 311 | -10/Mines | Build established: Mutant 418 | -10/Mines | Excavation squad dispatched 418 | -10/Mines | A large section of the Mines collapsed 527 | -10/Mines | Entered Materials 527 | -9/Materials | Evolved 2 slots: Utility x2 528 | -9/Materials | Identified exit to Mines 680 | -9/Materials | Met 8R-AWN 702 | -9/Materials | Discovered new exit (range 14) 1107 | -9/Materials | Entered Mines 1108 | -9/Mines | Followed 8R-AWN into the Mines 1112 | -9/Mines | Met a Derelict bent on vengeance 1209 | -9/Mines | Discovered new exit (range 5) 1214 | -9/Mines | Entered Exiles 1233 | -9/Exiles | Discovered new exit (range 14) 1260 | -9/Exiles | Welcomed by 8R-AWN 1265 | -9/Exiles | Build established: Scavenger-Mutant 1277 | -9/Exiles | Met EX-HEX 1322 | -9/Exiles | Met EX-DEC 1377 | -9/Exiles | Learned location of Zion (-6) 1435 | -9/Exiles | Discovered new exit (range 12) 1486 | -9/Exiles | Met EX-BIN 1616 | -9/Exiles | Visited The Gauntlet 1759 | -9/Exiles | Aligned with FarCom system 1759 | -9/Exiles | Given EX-Vault access code 1779 | -9/Exiles | Opened EX-Vault 1784 | -9/Exiles | Found Prototype Device 1784 | -9/Exiles | Identified PSU Rigger 1788 | -9/Exiles | Found Prototype Energy Cannon 1788 | -9/Exiles | Identified Gui. Plasma Cannon 1792 | -9/Exiles | Found Prototype Processor 1792 | -9/Exiles | Identified Modified TNC 1817 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1881 | -9/Exiles | Left Exiles lab with Modified TNC 1881 | -9/Exiles | Entered Mines 2110 | -8/Mines | Discovered new exit (range 5) 2368 | -8/Mines | Entered Materials 2368 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2412 | -8/Materials | Discovered new exit (range 15) 2758 | -8/Materials | Identified exit to Storage 2806 | -8/Materials | Build established: Skirmisher 2872 | -8/Materials | Garrison activated, responded to threat 2987 | -8/Materials | Entered Storage 3532 | -8/Storage | Learned location of Armory (-3) 3826 | -8/Storage | Build established: Scavenger-Skirmisher 3865 | -8/Storage | Identified exit to Recycling 3867 | -8/Storage | Repaired Hvy. Assault Rifle 3916 | -8/Storage | Repaired Adv. Treads 4233 | -8/Storage | Discovered new exit (range 5) 4260 | -8/Storage | Entered Factory 4260 | -7/Factory | Evolved 2 slots: Utility x2 4449 | -7/Factory | Identified exit to Lower Caves 4820 | -7/Factory | Discovered new exit (range 16) 4882 | -7/Factory | Build established: Skirmisher 5909 | -7/Factory | Entered Lower Caves 5927 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5975 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5982 | -7/Lower Caves | Destroyed 7 combat bots 6038 | -7/Lower Caves | Lost 11 parts (1p3n5u2w) 6120 | -7/Lower Caves | Encountered a Warlord checkpoint 6124 | -7/Lower Caves | Learned Factory emergency access door positions 6235 | -7/Lower Caves | Core integrity fell below 50% 6241 | -7/Lower Caves | Build established: Mutant 6458 | -7/Lower Caves | Learned Factory emergency access door positions 6626 | -7/Lower Caves | Discovered new exit (range 13) 6648 | -7/Lower Caves | Entered another Lower Caves area 6679 | -7/Lower Caves | Core integrity fell below 20% 6689 | -7/Lower Caves | Discovered new exit (range 15) 6700 | -7/Lower Caves | Entered Factory 6700 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7050 | -6/Factory | Discovered new exit (range 6) 7056 | -6/Factory | Identified exit to Lower Caves 7176 | -6/Factory | Build established: Scavenger-Skirmisher 7584 | -6/Factory | Entered Lower Caves 7618 | -6/Lower Caves | Found Prototype Device 7618 | -6/Lower Caves | Identified Heart of Steel 7789 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7881 | -6/Lower Caves | Core integrity fell below 50% 7911 | -6/Lower Caves | Lost 11 parts (2p2n3u4w) 8146 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 8373 | -6/Lower Caves | Build established: Mutant 8570 | -6/Lower Caves | Discovered new exit (range 15) 8593 | -6/Lower Caves | Attacked by a faux Warlord 8594 | -6/Lower Caves | Entered another Lower Caves area 8702 | -6/Lower Caves | Spotted B-75 Beast 8835 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8835 | -6/Lower Caves | Core integrity fell below 20% 8855 | -6/Lower Caves | Learned Factory security intel 8870 | -6/Lower Caves | Discovered new exit (range 15) 8881 | -6/Lower Caves | Entered Zion 8931 | -6/Zion | Discovered new exit (range 9) 9213 | -6/Zion | Learned Factory emergency access door positions 9244 | -6/Zion | Given A8's code to call for help 9655 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9699 | -6/Zion | Build established: Derelict-Mutant 9751 | -6/Zion | Received a hallucinogenic algorithm 9898 | -6/Zion | Rebuked by Imprinter 10239 | -6/Zion | Entered Proximity Caves 10368 | -5/Proximity Caves | Found Alien Artifact 10368 | -5/Proximity Caves | Identified Dimensional Node Initializer 10368 | -5/Proximity Caves | Initialized slip node 10862 | -5/Proximity Caves | Lost 4 parts (1n3u) 10960 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10838_ Acquired 53 matter. 10840_ Acquired Antigrav System. 10842_ Antigrav System fries itself beyond repair. 10845_ Acquired Tesla Rifle. 10854_ Acquired Power Amplifier. 10875_ Acquired derelict log, extracted data. World map updated: -4/Factory. 10911_ Ripper destroyed. 10912_ Mak. Power Source destroyed. 10918_ Mak. Spear follow-up attack on S-27 Virus. 10918_ S-27 Virus destroyed. 10922_ Acquired 29 matter. 10923_ Acquired 27 matter. 10927_ Acquired Lgt. Nuclear Core. 10929_ VTOL Module fries itself beyond repair. 10934_ Autogun fries itself beyond repair. 10942_ System corrupted: Component data lost. 10952_ S-27 Virus suffers critical hit. 10952_ Destroyed Autogun. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?## # #### ### ######## ########?### | | ### ## #### ###? ######### #########?# | | ### #### ##### ######### ########?# | | ## ##### ###### ######### | | # ### #### | | # ### ## ## | | ## #### #### ### | | ### ########## ####### | | #### ##################### | | ""##! ## ############# ### ############### | | "" | # ##?######### #?# # ###???????#??#? | | "" ]# #####?## ##?# ### # #??????????#??? | | "" # ##?##### ? ### # ##?#???#?##????? | | ""## # ####### ## ###?????? ???????? | | ### ## ######????? ?????#????? | | ## ## ### ##?????????????????#??? | | ## #### ### ##### ##????????#????? | | ### #### ##### ##????????????? | | #### ####?####?# ###### ### ?????????? | | ########### ##### ##????? ??????#?# | | ?### ??#### ##??#?? ??????? | | ### ## ? ##?# #????? ##?????? | | #### ? ? #?# ###??# ??? #?????#? | | ##### #### ?? ? ??## #??# ?????????????? | | ##### ########? ??? ### #? #??????????????? | | ###?# ##?#?##?? ???# @### #?????? ???????? | | ?##?# ##???##??? ???# s #???????????????? | | ###?# ##??#??????????# s ##????????? ?????? | | ##?## ###??##???????# #######????????????????? | | ??# ##?? ????#????# ##?????????????? ???????? | | ### ? ? ?????????### ????????????????????????? | | ##? ????#?????????# ????????????????????????? | | ## ? ?????????????? ????????????????????????? | | # ? ?? ????????????##????????????????????????? | | ? ?? ????????????????#??#???#??????????????? | | ? ??????????????????????????????????????? | | ""?"????????????????????????????????????????? | | ## "??" ???????????????????????????????????????? | | ## """? ???????????#???????????????????????????? | | ## ???"????????????????????????????????????????? | | #? ? ?"??????????????????????????????????????????? | | #?? ?"?"???????????????????? ????????????????????? | | ?# ? ???????????????????????????????????????????? | | ?# ????"?????????????????????????????????????????? | | ?# ?????????????????????????????????????????????? | | ?# ?????????????????????????????????????????????? | | ?# ?"???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????"??????????????????????????????????????????? | | ## ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 20 Armor Coverage 600 Resistance: TH 10 Weapon Shielding 66 Thermal Conversion 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Kinecelleration 40 Defensive Hacking 22 Item Schematics ----------------- Beamcaster | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 5k Club Alien Tech Dynamic Key Everything Is Under Control Explorer Leap Before You Look Omniscient Cartographer True Hacker Challenges ------------ None Game ------ Seed CryofiberShockDriver Manual? 0 Play Time 03:09:01 Cumulative 10.5 hours Start 2019.11.16 @ 19:53:29 End 2019.11.17 @ 02:34:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa4ec256-76c1-49dc-8c14-7b02c4e1689c