Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.04 @ 00:34:17

Player: Horse

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (1183)     1183
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (915)                915
              TOTAL SCORE: 4028

 Bonus
-------
High Alert Combat Kills    37
Follower Combat Kills      278
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     228/300
Energy                     0/100
System Corruption          3%
Temperature                Danger (493)
Movement                   Core (250) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Salvage Targeting Computer
>          --- WEAPON (2) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (10) ---
           Recoil Stabilizer
           Weapon Cycler
           Weapon Cycler
           Mobile Refinery Mk. CCLXVII
           Bomb Factory No. 2
  Enhanced Flamer
           GAL Module

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
           Weapon Cycler
           Weapon Cycler
>          --- WEAPON -----------
     Heavy Battle Rifle
  Enhanced Flamer
>          --- INVENTORY --------
           Recoil Stabilizer
   Layered Light Armor Plating
           Reflective Plating
           Mobile Refinery Mk. CCLXVII
           Bomb Factory No. 2
           Slug Cannon
  Enhanced Flamer
           CR-A16's Pointy Stick
           GAL Module
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             84   | 7   9   37  .   9   22  
  Power                    6    | 1   2   1   .   .   2   
    Engine                 6    | 1   2   1   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   1   6   .   .   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | 2   1   4   .   .   5   
    Wheel                  2    | .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  29   | 2   1   12  .   5   9   
    Device                 13   | 1   .   4   .   3   5   
    Storage                2    | 1   .   1   .   .   .   
    Processor              6    | .   1   4   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   3   .   2   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   35   | 2   5   18  .   4   6   
    Energy Gun             6    | 2   .   1   .   1   2   
    Energy Cannon          3    | .   .   2   .   1   .   
    Ballistic Gun          11   | .   1   8   .   1   1   
    Ballistic Cannon       9    | .   4   4   .   .   1   
    Launcher               3    | .   .   3   .   .   .   
    Special Weapon         2    | .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   2   
Parts Lost                 16   | .   2   3   .   .   11  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               4    | .   .   2   .   .   2   
  Utility                  4    | .   .   1   .   .   3   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      8    | .   2   3   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  100 100 96  
  Engine                   11   | .   13  11  11  11  10  
  Leg                      14   | .   28  20  .   .   13  
  Wheel                    8    | .   .   .   22  22  7   
  Device                   10   | .   2   11  11  10  18  
  Storage                  11   | .   14  11  11  11  11  
  Processor                15   | .   11  16  22  22  10  
  Protection               2    | .   .   5   .   .   3   
  Energy Gun               5    | .   21  .   .   .   1   
  Energy Cannon            2    | .   .   .   11  8   .   
  Ballistic Gun            5    | .   2   12  .   2   6   
  Ballistic Cannon         3    | .   3   7   .   .   .   
  Launcher                 2    | .   .   .   11  8   .   
  Special Weapon           3    | .   .   .   .   2   12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 11  20  26  21  25  39  
  Greatest Support         35   | 20  20  29  26  26  35  
  Greatest Overweight (x)  6    | .   .   6   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  
  Most Carried             10   | 4   8   10  10  10  10  
  Average Carried          8    | 2   6   8   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 4   8   9   10  10  8   

 Class Distribution 
--------------------
 52% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1493 | 270 118 762 12  88  243 
  Remotely                 235  | .   .   215 12  8   .   
Salvage Created            1651 | 167 470 935 12  .   67  
  Parts                    133  | 16  36  69  9   .   3   
Haulers Intercepted        5    | .   1   4   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   1   9   
  Prevented                5    | .   .   .   .   .   5   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  43   | .   13  24  3   .   3   
  Guns                     22   | .   11  8   .   .   3   
  Cannons                  9    | .   2   7   .   .   .   
  AOE                      12   | .   .   9   3   .   .   
Classes Destroyed          9    | 2   5   2   .   .   .   
  Worker                   3    | .   1   2   .   .   .   
  Builder                  3    | .   .   3   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   5    | .   1   4   .   .   .   
  Recycler                 3    | 1   .   2   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   
  Swarmer                  26   | .   6   14  3   .   3   
  Grunt                    14   | .   7   7   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           10   | 3   4   10  3   .   3   
  Combat Bots Only         5    | .   4   5   3   .   3   
Max Kills in Single Turn   3    | 1   2   3   2   .   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2594 | .    365  682  15   28   1504 
  Core                     498  | .    94   90   .    .    314  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   308  | .    .    29   .    279  .    
Core Remaining (%)         81   | 100  62   .    .    .    .    
Volleys Fired              147  | 14   44   53   2    3    31   
  Largest                  2    | 2    2    2    1    2    2    
  Hottest                  160  | 80   80   78   30   148  160  
Shots Fired                255  | 28   88   94   2    4    39   
  Gun                      178  | 28   78   44   .    1    27   
  Cannon                   63   | .    10   44   .    1    8    
  Launcher                 8    | .    .    6    2    .    .    
  Special                  6    | .    .    .    .    2    4    
  Kinetic                  129  | .    16   82   .    1    30   
  Thermal                  113  | 28   72   6    .    3    4    
  Explosive                8    | .    .    6    2    .    .    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         15   | 3    7    14   .    11   15   
  Robot Miss Streak        5    | 2    5    3    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           159  | 15   50   68   .    3    23   
  Core Hits                88   | 7    26   46   3    1    5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3880 | 166  604  2352 198  58   502  
  Guns                     1662 | 166  542  575  .    .    379  
  Cannons                  860  | .    62   678  .    20   100  
  Explosions               1297 | .    .    1099 198  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  17   | .    .    .    .    17   .    
  Kinetic                  1674 | .    112  1129 .    .    433  
  Thermal                  1249 | 166  492  527  .    41   23   
  Explosive                894  | .    .    696  198  .    .    
  Electromagnetic          46   | .    .    .    .    .    46   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            132  | .    .    119  .    .    13   
  Projectiles              14   | .    .    1    .    .    13   
  Explosions               118  | .    .    118  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    1    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    1    6    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      141  | .    .    133  .    8    .    
  Shots                    4    | .    .    4    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        484  | 108  138  135  .    119  484  
  Average Temperature      68   | 49   38   36   .    67   192  
  Received Heat Transfer   726  | .    108  192  .    9    417  
  Effects                  4    | .    .    .    .    .    4    
    Interference           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | 1    2    2    .    .    .    
  Heat Transferred         2354 | 375  1100 522  .    197  160  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             904  | 30  251 904 413 .   .   
  Initial                  298  | .   19  78  298 .   .   
  Average                  185  | 11  107 280 353 .   .   
Maximum Alert Level        3    | .   1   3   2   .   .   
  Low Security (%)         71   | 100 92  50  .   .   .   
  Level 1                  17   | .   7   29  52  .   .   
  Level 2                  7    | .   .   13  47  .   .   
  Level 3                  2    | .   .   6   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   5   1   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   3   .   .   .   
  Assault                  2    | .   .   1   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | .   16  36  3   1   15  
  Peak Tracking Total      7    | .   6   7   2   1   4   
  Tactical Retreats        3    | .   1   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          10   | .   .   10  .   .   .   
  Max in Single Turn       6    | .   .   6   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          12   | .   7   5   .   .   .   
  Terminals                9    | .   5   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   19  15  .   .   .   
  Successful               20   | .   14  6   .   .   .   
  Failed                   14   | .   5   9   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   14  7   .   .   .   
  Terminals                24   | .   11  13  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          8    | .   8   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   4   1   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   8   3   .   .   .   
  Terminals                6    | .   3   3   .   .   .   
    Botnet                 6    | .   3   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   6   5   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     32   | .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     11   | .   11  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               5    | .   .   .   1   4   .   
  Largest Group            5    | .   .   .   1   5   5   
  Highest-Rated Group      193  | .   .   .   31  193 193 
  Highest-Rated Ally       41   | .   .   .   31  41  41  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   6   18  
  Total Damage             858  | .   .   .   .   107 751 
  Kills                    9    | .   .   .   .   1   8   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Mat Min Zio Pro 
Turns Passed               3333 | 159 780 844 51  894 605 
Spaces Moved               2342 | 88  493 403 44  901 413 
  Core                     10   | 4   .   6   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1188 | 84  493 383 .   .   228 
  Wheels                   1144 | .   .   14  44  901 185 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  90  90  90  
  Average Speed            106  | 116 120 122 90  90  107 
  Slowest Speed            350  | 120 120 350 90  90  260 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       47   | 5   82  49  13  89  48  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   .   3   2   
Spaces Dug                 13   | .   .   13  .   .   .   
Terrain Destroyed          95   | .   .   72  16  .   7   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   7   
  AOE                      88   | .   .   72  16  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      2924 | 113 594 649 53  981 534 
  Wait                     275  | .   37  134 5   42  57  
  Move                     2337 | 87  492 402 43  900 413 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 5   5   9   2   12  1   
  Fast Attach              30   | 6   4   8   .   1   11  
  Attach                   9    | 1   2   3   .   1   2   
  Detach                   5    | .   2   1   .   .   2   
  Swap                     45   | .   3   26  .   7   9   
  Drop                     41   | .   5   13  1   14  8   
  Fire                     147  | 14  44  53  2   3   31  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 16)
  160 | -11/Scrapyard      | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  385 | -10/Materials      | Discovered new exit (range 11)
  646 | -10/Materials      | Discovered new exit (range 13)
  912 | -10/Materials      | Discovered new exit (range 6)
  940 | -10/Materials      | Entered another Materials area
  940 | -9/Materials       | Evolved 2 slots: Utility x2
 1404 | -9/Materials       | Repaired Imp. Aluminum Leg
 1595 | -9/Materials       | Discovered new exit (range 8)
 1740 | -9/Materials       | First assault squad dispatched
 1764 | -9/Materials       | Lost 3 parts (2n1u)
 1784 | -9/Materials       | Entered Mines
 1791 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1797 | -9/Mines           | Met a Derelict testing a Signal Generator
 1833 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1835 | -9/Mines           | Entered Zion
 1835 | -7/Zion            | Accompanied by 1 ally
 1975 | -7/Zion            | Found Prototype Device
 1977 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 2028 | -7/Zion            | Found Prototype Device
 2069 | -7/Zion            | Build established: Scavenger-Mutant
 2100 | -7/Zion            | Learned Factory trap positions
 2178 | -7/Zion            | Given A8's code to call for help
 2273 | -7/Zion            | Imprinted
 2275 | -7/Zion            | Declared Zion's savior
 2349 | -7/Zion            | Found CR-A16's Pointy Stick
 2446 | -7/Zion            | Found GAL Module
 2674 | -7/Zion            | Visited the Megawrench Repair Shop
 2675 | -7/Zion            | Megawrench repaired 8 parts
 2690 | -7/Zion            | Discovered new exit (range 14)
 2729 | -7/Zion            | Entered Proximity Caves
 2729 | -6/Proximity Caves | Accompanied by 5 allies
 3079 | -6/Proximity Caves | Learned 4 Factory zone layouts
 3242 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
 3323 | -6/Proximity Caves | Core integrity fell below 50%
 3329 | -6/Proximity Caves | Core integrity fell below 20%
 3334 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03304_ Overheating: System interference.
03304_ Slug Cannon temporarily disabled.
03304_ Flexi-carbon Leg destroyed.
03309_ Critical hit (Burn: +37).
03311_ System corrupted: Matter fused (-6).
03317_ Carbon-fiber Leg destroyed.
03319_ Imp. Deuterium Engine destroyed.
03319_ Reflective Plating destroyed.
03320_ Overheating: Hvy. Battle Rifle damaged (-11).
03324_ Destroyed Imp. Deuterium Engine.
03325_ Hvy. Battle Rifle destroyed.
03326_ Lyr. Light Armor Plating destroyed.
03327_ Slug penetrates L-41 Fighter.
03327_ Destroyed Microactuators.
03329_ Slug Cannon destroyed.
03330_ Critical hit (Burn: +37).
03332_ Hvy. Riot Gun destroyed.
03333_ Overheating: Med. Storage Unit damaged (-148).
03334_ Salvage Targeting Computer broken.
03334_ Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#####?????#                  ?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Resistance: TH             10
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         12
Salvage Targeting          1

 Item Schematics 
-----------------
       Component Analysis Suite | -7/Zion | Archive
 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive
                    Slug Cannon | -7/Zion | Archive
                   Plasma Rifle | -7/Zion | Archive
                 Microactuators | -7/Zion | Archive
               Flexi-carbon Leg | -7/Zion | Archive
                     Greatsword | -7/Zion | Archive
         Field Propulsion Drive | -7/Zion | Archive
                    Hvy. Treads | -7/Zion | Archive
                   Focal Shield | -7/Zion | Archive
            Transmission Jammer | -7/Zion | Archive
          Imp. Particle Charger | -7/Zion | Archive
                    Bore Cannon | -7/Zion | Archive
                   Recalibrator | -7/Zion | Archive
        Tiamat Missile Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
       B-36 Bruiser | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive
       L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyProtonDisintegrator
  Manual?         0
Play Time         00:54:02
  Cumulative      976.5 hours
  Start           2022.12.03 @ 23:39:09
  End             2022.12.04 @ 00:34:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          390
  Rogue           390
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           12/0/1/0/0/0/0/0/0
Lore%             72
Gallery%          82
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f28cdb8-1b8c-40c2-86d8-c879c4b26496