Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.04 @ 00:34:17 Player: Horse Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1183) 1183 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (915) 915 TOTAL SCORE: 4028 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 278 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 228/300 Energy 0/100 System Corruption 3% Temperature Danger (493) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Salvage Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Recoil Stabilizer Weapon Cycler Weapon Cycler Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Enhanced Flamer GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Weapon Cycler Weapon Cycler > --- WEAPON ----------- Heavy Battle Rifle Enhanced Flamer > --- INVENTORY -------- Recoil Stabilizer Layered Light Armor Plating Reflective Plating Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Slug Cannon Enhanced Flamer CR-A16's Pointy Stick GAL Module [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 84 | 7 9 37 . 9 22 Power 6 | 1 2 1 . . 2 Engine 6 | 1 2 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 1 6 . . 5 Treads . | . . . . . . Leg 12 | 2 1 4 . . 5 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 2 1 12 . 5 9 Device 13 | 1 . 4 . 3 5 Storage 2 | 1 . 1 . . . Processor 6 | . 1 4 . . 1 Hackware . | . . . . . . Protection 8 | . . 3 . 2 3 Artifact . | . . . . . . Weapon 35 | 2 5 18 . 4 6 Energy Gun 6 | 2 . 1 . 1 2 Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 11 | . 1 8 . 1 1 Ballistic Cannon 9 | . 4 4 . . 1 Launcher 3 | . . 3 . . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 16 | . 2 3 . . 11 Power 3 | . 1 . . . 2 Propulsion 4 | . . 2 . . 2 Utility 4 | . . 1 . . 3 Weapon 5 | . 1 . . . 4 Highest Loss Streak 8 | . 2 3 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 98 100 100 96 Engine 11 | . 13 11 11 11 10 Leg 14 | . 28 20 . . 13 Wheel 8 | . . . 22 22 7 Device 10 | . 2 11 11 10 18 Storage 11 | . 14 11 11 11 11 Processor 15 | . 11 16 22 22 10 Protection 2 | . . 5 . . 3 Energy Gun 5 | . 21 . . . 1 Energy Cannon 2 | . . . 11 8 . Ballistic Gun 5 | . 2 12 . 2 6 Ballistic Cannon 3 | . 3 7 . . . Launcher 2 | . . . 11 8 . Special Weapon 3 | . . . . 2 12 Naked Turns . | . . . . . . Heaviest Build 39 | 11 20 26 21 25 39 Greatest Support 35 | 20 20 29 26 26 35 Greatest Overweight (x) 6 | . . 6 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 4 8 10 10 10 10 Average Carried 8 | 2 6 8 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 4 8 9 10 10 8 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1493 | 270 118 762 12 88 243 Remotely 235 | . . 215 12 8 . Salvage Created 1651 | 167 470 935 12 . 67 Parts 133 | 16 36 69 9 . 3 Haulers Intercepted 5 | . 1 4 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . 1 9 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 13 24 3 . 3 Guns 22 | . 11 8 . . 3 Cannons 9 | . 2 7 . . . AOE 12 | . . 9 3 . . Classes Destroyed 9 | 2 5 2 . . . Worker 3 | . 1 2 . . . Builder 3 | . . 3 . . . Tunneler 5 | 5 . . . . . Hauler 5 | . 1 4 . . . Recycler 3 | 1 . 2 . . . Watcher 4 | . 1 3 . . . Swarmer 26 | . 6 14 3 . 3 Grunt 14 | . 7 7 . . . Sentry 3 | . . 3 . . . Best Kill Streak 10 | 3 4 10 3 . 3 Combat Bots Only 5 | . 4 5 3 . 3 Max Kills in Single Turn 3 | 1 2 3 2 . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2594 | . 365 682 15 28 1504 Core 498 | . 94 90 . . 314 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 308 | . . 29 . 279 . Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 147 | 14 44 53 2 3 31 Largest 2 | 2 2 2 1 2 2 Hottest 160 | 80 80 78 30 148 160 Shots Fired 255 | 28 88 94 2 4 39 Gun 178 | 28 78 44 . 1 27 Cannon 63 | . 10 44 . 1 8 Launcher 8 | . . 6 2 . . Special 6 | . . . . 2 4 Kinetic 129 | . 16 82 . 1 30 Thermal 113 | 28 72 6 . 3 4 Explosive 8 | . . 6 2 . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 15 | 3 7 14 . 11 15 Robot Miss Streak 5 | 2 5 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 159 | 15 50 68 . 3 23 Core Hits 88 | 7 26 46 3 1 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3880 | 166 604 2352 198 58 502 Guns 1662 | 166 542 575 . . 379 Cannons 860 | . 62 678 . 20 100 Explosions 1297 | . . 1099 198 . . Melee . | . . . . . . Ramming 17 | . . . . 17 . Kinetic 1674 | . 112 1129 . . 433 Thermal 1249 | 166 492 527 . 41 23 Explosive 894 | . . 696 198 . . Electromagnetic 46 | . . . . . 46 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 132 | . . 119 . . 13 Projectiles 14 | . . 1 . . 13 Explosions 118 | . . 118 . . . Melee . | . . . . . . Knockbacks 7 | . 1 6 . . . Impact . | . . . . . . Kinetic 7 | . 1 6 . . . Secondary . | . . . . . . Self-Inflicted Damage 141 | . . 133 . 8 . Shots 4 | . . 4 . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 484 | 108 138 135 . 119 484 Average Temperature 68 | 49 38 36 . 67 192 Received Heat Transfer 726 | . 108 192 . 9 417 Effects 4 | . . . . . 4 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | 1 2 2 . . . Heat Transferred 2354 | 375 1100 522 . 197 160 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 904 | 30 251 904 413 . . Initial 298 | . 19 78 298 . . Average 185 | 11 107 280 353 . . Maximum Alert Level 3 | . 1 3 2 . . Low Security (%) 71 | 100 92 50 . . . Level 1 17 | . 7 29 52 . . Level 2 7 | . . 13 47 . . Level 3 2 | . . 6 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 5 1 . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault 2 | . . 1 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 16 36 3 1 15 Peak Tracking Total 7 | . 6 7 2 1 4 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 10 | . . 10 . . . Max in Single Turn 6 | . . 6 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 12 | . 7 5 . . . Terminals 9 | . 5 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 19 15 . . . Successful 20 | . 14 6 . . . Failed 14 | . 5 9 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 21 | . 14 7 . . . Terminals 24 | . 11 13 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 8 | . 8 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Robot Analysis 2 | . 2 . . . . Terminal Index 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 8 3 . . . Terminals 6 | . 3 3 . . . Botnet 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Monitor 1 | . 1 . . . . Reject 2 | . 2 . . . . Recyclers 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 6 5 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 11 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 5 | . . . 1 5 5 Highest-Rated Group 193 | . . . 31 193 193 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders . | . . . . . . Ally Attacks 24 | . . . . 6 18 Total Damage 858 | . . . . 107 751 Kills 9 | . . . . 1 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3333 | 159 780 844 51 894 605 Spaces Moved 2342 | 88 493 403 44 901 413 Core 10 | 4 . 6 . . . Treads . | . . . . . . Legs 1188 | 84 493 383 . . 228 Wheels 1144 | . . 14 44 901 185 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 Average Speed 106 | 116 120 122 90 90 107 Slowest Speed 350 | 120 120 350 90 90 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 82 49 13 89 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug 13 | . . 13 . . . Terrain Destroyed 95 | . . 72 16 . 7 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 88 | . . 72 16 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2924 | 113 594 649 53 981 534 Wait 275 | . 37 134 5 42 57 Move 2337 | 87 492 402 43 900 413 Hop . | . . . . . . Pick Up 34 | 5 5 9 2 12 1 Fast Attach 30 | 6 4 8 . 1 11 Attach 9 | 1 2 3 . 1 2 Detach 5 | . 2 1 . . 2 Swap 45 | . 3 26 . 7 9 Drop 41 | . 5 13 1 14 8 Fire 147 | 14 44 53 2 3 31 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 11) 646 | -10/Materials | Discovered new exit (range 13) 912 | -10/Materials | Discovered new exit (range 6) 940 | -10/Materials | Entered another Materials area 940 | -9/Materials | Evolved 2 slots: Utility x2 1404 | -9/Materials | Repaired Imp. Aluminum Leg 1595 | -9/Materials | Discovered new exit (range 8) 1740 | -9/Materials | First assault squad dispatched 1764 | -9/Materials | Lost 3 parts (2n1u) 1784 | -9/Materials | Entered Mines 1791 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1797 | -9/Mines | Met a Derelict testing a Signal Generator 1833 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1835 | -9/Mines | Entered Zion 1835 | -7/Zion | Accompanied by 1 ally 1975 | -7/Zion | Found Prototype Device 1977 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2028 | -7/Zion | Found Prototype Device 2069 | -7/Zion | Build established: Scavenger-Mutant 2100 | -7/Zion | Learned Factory trap positions 2178 | -7/Zion | Given A8's code to call for help 2273 | -7/Zion | Imprinted 2275 | -7/Zion | Declared Zion's savior 2349 | -7/Zion | Found CR-A16's Pointy Stick 2446 | -7/Zion | Found GAL Module 2674 | -7/Zion | Visited the Megawrench Repair Shop 2675 | -7/Zion | Megawrench repaired 8 parts 2690 | -7/Zion | Discovered new exit (range 14) 2729 | -7/Zion | Entered Proximity Caves 2729 | -6/Proximity Caves | Accompanied by 5 allies 3079 | -6/Proximity Caves | Learned 4 Factory zone layouts 3242 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 3323 | -6/Proximity Caves | Core integrity fell below 50% 3329 | -6/Proximity Caves | Core integrity fell below 20% 3334 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03304_ Overheating: System interference. 03304_ Slug Cannon temporarily disabled. 03304_ Flexi-carbon Leg destroyed. 03309_ Critical hit (Burn: +37). 03311_ System corrupted: Matter fused (-6). 03317_ Carbon-fiber Leg destroyed. 03319_ Imp. Deuterium Engine destroyed. 03319_ Reflective Plating destroyed. 03320_ Overheating: Hvy. Battle Rifle damaged (-11). 03324_ Destroyed Imp. Deuterium Engine. 03325_ Hvy. Battle Rifle destroyed. 03326_ Lyr. Light Armor Plating destroyed. 03327_ Slug penetrates L-41 Fighter. 03327_ Destroyed Microactuators. 03329_ Slug Cannon destroyed. 03330_ Critical hit (Burn: +37). 03332_ Hvy. Riot Gun destroyed. 03333_ Overheating: Med. Storage Unit damaged (-148). 03334_ Salvage Targeting Computer broken. 03334_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ????????????## ######### #??????????????? | | ??????????### ## ##??????????????? | | ????????### ### ## % #???????????????? | | ???????## ##?### ##= ## #???????????????? | | ???????# #????# #%%!## #???????????????? | | ???????# ###### % !### #???????????????? | | ???????# ## ######???????????????? | | ???????###### #### #????????????????????? | | ????????????###??# ##????????????????????? | | ???????????????#### ##?????????????????????? | | ???????????????# # ###??????????????????????? | | ?????????????####" #????????????????????????? | | ??????##?????# %% #????????????????????????? | | ?????## ???# #????????????????????????? | | ?????# ### ####????????????????????????? | | ????## ######???????????????????????? | | ????# ## ###?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #### #?????????????????????? | | ????# #??# ##????????????????????? | | ??? ### ### ##???????????????????? | | ??? #??## ## ###???????#?????????? | | ???? ## ????# ### ##???? #?????????? | | ???????##?????# ##?# ### #?????????? | | ??????????????# ##??# @ g ;;????????? | | ??????????????## #???###lgg #????????? | | ???????????????#####?????# ?????? | | ?????????????????????# ## ##### ?????? | | ?????????????????????# ##????? ?????? | | ?????????????????????# ;#???????? ??????? | | ????????????????????#"" #?????????????????? | | ????????????????????##### #????????????????? | | ????????????????????????# # ???????????????? | | ????????????????????????# ## ?????????????? | | ????????????????????????#$ #?# ???????????? | | ????????????????????????# #??# ??????????? | | ????????????????????????# #??? ??????????? | | ????????????????????????# ????# ??????????? | | ????????????????????????# ????? ??????????? | | ???????????????????????? ????? ???????????? | | ???????????????????????? ?????? ?????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Salvage Targeting 1 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Microactuators | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Greatsword | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Focal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyProtonDisintegrator Manual? 0 Play Time 00:54:02 Cumulative 976.5 hours Start 2022.12.03 @ 23:39:09 End 2022.12.04 @ 00:34:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 390 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f28cdb8-1b8c-40c2-86d8-c879c4b26496