Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 00:38:59 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2697) 2697 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 7824 Bonus ------- High Alert Combat Kills 122 Cogmind --------- Core Integrity 0/1000 Matter 287/400 Energy 134/320 System Corruption 6% Temperature Cool (251) Movement Flying (114) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ Long-range Sensor Array Experimental Signal Interpreter Improved Targeting Computer Weapon Cycler Advanced ECM Suite Hacking Suite > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Proton Cannon Gauss Rifle > --- INVENTORY (3) ---- Xenon Bombardment Thruster Energy Well (500) Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Long-range Sensor Array Experimental Signal Interpreter Improved Targeting Computer Weapon Cycler Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Proton Cannon Gauss Rifle > --- INVENTORY -------- Energy Well Improved Lightning Gun Improved EM Pulse Cannon [Rating: 70] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Xenon Bombardment Thruster Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Long-range Sensor Array Storage High-capacity Matter Pod Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 10 | 3 . 3 . 2 . 1 1 Power . | . . . . . . . . Propulsion 2 | 1 . 1 . . . . . Utility 5 | 1 . 1 . 2 . . 1 Weapon 3 | 1 . 1 . . . 1 . Parts Attached 83 | 5 3 22 4 9 28 8 4 Power 6 | 1 . 3 . . 1 1 . Engine 4 | 1 . 3 . . . . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 27 | 2 . 10 1 2 9 2 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 4 | . . 3 . . 1 . . Flight 21 | . . 7 1 2 8 2 1 Utility 18 | . 2 3 1 3 8 . 1 Device 9 | . . 2 . 2 4 . 1 Storage 1 | . 1 . . . . . . Processor 5 | . 1 1 . 1 2 . . Hackware 1 | . . . 1 . . . . Protection 2 | . . . . . 2 . . Artifact . | . . . . . . . . Weapon 32 | 2 1 6 2 4 10 5 2 Energy Gun 14 | 1 1 2 . 2 5 1 2 Energy Cannon 6 | . . 1 . . 2 3 . Ballistic Gun 5 | 1 . 3 . . . 1 . Ballistic Cannon 5 | . . . 2 2 1 . . Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 4 . . 4 . . Parts Lost 2 | . . 2 . . . . . Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . 1 . . . . . Highest Loss Streak 1 | . . 1 . . . . . Average Slot Usage (%) 98 | . 84 98 99 99 99 100 100 Engine 4 | . 14 12 10 8 . . . Core 4 | . . . . . 7 7 7 Wheel 5 | . 28 20 . . . . . Flight 18 | . . 3 30 25 24 23 21 Device 12 | . . 1 15 16 10 15 20 Storage 2 | . 8 10 . . . . . Processor 14 | . 4 14 10 16 15 15 14 Hackware 5 | . . . 4 8 8 7 7 Protection 1 | . . . . . 5 . . Energy Gun 11 | . 22 6 . 7 14 15 14 Energy Cannon 6 | . . 11 10 . 4 7 7 Ballistic Gun 6 | . 5 13 1 . . 7 7 Ballistic Cannon 3 | . . . 17 15 3 . . Naked Turns . | . . . . . . . . Heaviest Build 35 | 8 13 21 21 23 28 32 35 Greatest Support 35 | 26 26 26 22 35 35 31 31 Greatest Overweight (x) 3 | . . 3 . . 2 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 3 3 3 3 3 Average Capacity 2 | 2 2 2 2 3 3 3 3 Most Carried 3 | 2 2 2 3 3 3 3 3 Average Carried 2 | 1 1 1 2 2 2 2 2 Final Capacity 3 | 2 2 2 3 3 3 3 3 Final Carried 3 | 2 2 2 3 3 3 3 3 Class Distribution -------------------- 34% | Hacker-Scout 24% | Hacker-Gunner 11% | Mutant 11% | Gunner 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scout | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2289 | 250 230 488 171 387 565 198 . Remotely . | . . . . . . . . Salvage Created 3468 | . 172 771 350 326 1010 743 96 Parts 164 | . 6 71 19 6 38 18 6 Haulers Intercepted 6 | . . 3 1 . 1 1 . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 58 | . 3 21 8 7 13 5 1 Guns 21 | . 3 11 1 2 1 2 1 Cannons 26 | . . 10 7 5 3 1 . AOE 7 | . . . . . 6 1 . Classes Destroyed 14 | . 1 6 2 2 2 1 . Worker 5 | . . 2 . . 2 1 . Builder 4 | . . 1 1 . 1 . 1 Tunneler 1 | . . . . . 1 . . Hauler 6 | . . 3 1 . 1 1 . Recycler 5 | . . . 2 . 2 1 . Operator 2 | . . . . . 1 1 . Watcher 8 | . . 4 1 1 1 1 . Swarmer 17 | . . 13 4 . . . . Grunt 16 | . 3 3 2 . 6 2 . Brawler 4 | . . . . 1 3 . . Duelist 2 | . . . 1 1 . . . Sentry 14 | . . 5 1 4 3 1 . Hunter 2 | . . . . . . 2 . Programmer 3 | . . . . 1 1 . 1 Best Kill Streak 8 | . 2 8 7 2 7 5 2 Combat Bots Only 6 | . 2 6 4 2 6 3 1 Max Kills in Single Turn 6 | . 1 2 2 1 6 1 2 Gunslinging . | . . . . . . . . Exploded 5 | . . . . . 5 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 2700 | . 47 518 317 381 631 367 439 Core 2158 | . 35 420 255 308 486 294 360 Absorbed by Shields . | . . . . . . . . Redirected to Core 1749 | . 35 316 209 235 412 257 285 Core Remaining (%) 74 | 100 94 95 85 62 50 35 . Volleys Fired 187 | . 6 58 29 27 41 18 8 Largest 4 | . 2 3 3 3 3 4 4 Hottest 291 | . 100 148 143 163 204 228 291 Shots Fired 531 | . 12 155 87 81 104 68 24 Gun 272 | . 12 97 5 27 60 52 19 Cannon 249 | . . 58 82 54 34 16 5 Launcher 10 | . . . . . 10 . . Special . | . . . . . . . . Kinetic 228 | . . 78 58 54 12 18 8 Thermal 184 | . 12 77 29 27 31 . 8 Explosive 10 | . . . . . 10 . . Electromagnetic 109 | . . . . . 51 50 8 Robot Hit Streak 48 | . 6 18 11 19 48 14 7 Robot Miss Streak 5 | . 1 3 5 5 4 2 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 336 | . 10 78 49 57 80 47 15 Core Hits 155 | . 6 37 18 25 49 17 3 Critical Hits 6 | . . . . 2 4 . . Critical Kills 3 | . . . . 1 2 . . Critical Parts Destroyed 2 | . . . . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8571 | . 137 1185 1065 1259 3182 1217 526 Guns 3450 | . 137 606 61 441 986 853 366 Cannons 3400 | . . 579 1004 818 536 303 160 Explosions 1721 | . . . . . 1660 61 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2317 | . . 432 715 818 143 114 95 Thermal 2629 | . 137 753 350 441 646 61 241 Explosive 1570 | . . . . . 1570 . . Electromagnetic 2055 | . . . . . 823 1042 190 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 . 5 Average Corruption 1 | . . . . . 1 . 2 Corruption Purged . | . . . . . . . . Effects 11 | . . . . . 1 . 10 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . 1 . 1 Data Loss (minor) 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 302 | . . 14 28 20 211 . 29 Projectiles 92 | . . 14 28 20 1 . 29 Explosions 210 | . . . . . 210 . . Melee . | . . . . . . . . Knockbacks 12 | . . . 8 4 . . . Impact . | . . . . . . . . Kinetic 12 | . . . 8 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 188 | . . . . . 188 . . Shots 5 | . . . . . 5 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 432 | . . 223 125 157 432 314 392 Average Temperature 86 | . . 30 35 52 113 115 213 Received Heat Transfer 384 | . 24 33 108 102 72 45 . Effects 5 | . . 1 . . 4 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . 1 . . . . . Interference 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . 3 1 . Combat Hostiles 4 | . . . . . 3 1 . Parts Fried 20 | . . . . . 8 12 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 2 2 1 . . . Heat Transferred 5155 | . 407 1702 740 893 1104 50 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 724 | . 95 477 259 207 353 724 263 Initial 263 | . . 39 118 50 35 42 263 Average 185 | . 35 250 136 112 82 445 131 Maximum Alert Level 3 | . . 2 1 1 1 3 1 Low Security (%) 60 | 100 100 36 75 85 97 18 55 Level 1 22 | . . 39 24 14 2 . 44 Level 2 16 | . . 23 . . . 77 . Level 3 . | . . . . . . 4 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 1 . 4 3 1 4 Investigation 3 | . . . . 2 . . 1 Extermination 2 | . . . . . 1 . 1 Reinforcement 7 | . 2 1 . 1 1 1 1 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . 1 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . 4 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 7 33 13 14 18 11 4 Peak Tracking Total 6 | . 4 5 4 2 6 3 3 Tactical Retreats 6 | . . 2 . . 1 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . 1 . 1 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 19 | . . 4 . . 12 3 . Max in Single Turn 7 | . . 2 . . 7 2 . Garrison Access 4 | . . . . 1 1 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 28 | . 2 4 3 5 7 4 3 Terminals 17 | . 2 4 3 2 3 2 1 Fabricators 6 | . . . . 1 2 1 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 77 | . 7 13 11 13 19 7 7 Successful 52 | . 4 9 5 10 14 6 4 Failed 25 | . 3 4 6 3 5 1 3 Catastrophic 2 | . . . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual 45 | . 7 11 10 6 8 2 1 Terminals 55 | . 7 13 11 8 10 4 2 Fabricators 12 | . . . . 1 4 2 5 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . 3 3 . . Garrison Access 4 | . . . . 1 2 1 . Terminal Hacks 17 | . 1 2 3 3 5 2 1 Level Access Points 2 | . . . 1 . 1 . . Terminal Index 2 | . . . . . . 1 1 Unreport Threat 13 | . 1 2 2 3 4 1 . Fabricator Hacks 9 | . . . . . 4 2 3 Load Schematic 4 | . . . . . 2 1 1 Build 5 | . . . . . 2 1 2 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 2 2 . . Insert Component 2 | . . . . 1 1 . . Analyze 2 | . . . . 1 1 . . Garrison Access Hacks 3 | . . . . 1 1 1 . Seal Access 3 | . . . . 1 1 1 . Unauthorized Hacks 19 | . 3 7 2 4 2 1 . Terminals 17 | . 3 7 2 2 2 1 . Track 3 | . 1 2 . . . . . Assimilate 1 | . . 1 . . . . . Botnet 13 | . 2 4 2 2 2 1 . Fabricators 1 | . . . . 1 . . . Download 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Extract 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 21 | . 2 4 3 2 4 3 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . 4 1 . . Parts Built 9 | . . . . . 3 2 4 Matter 950 | . . . . . 336 168 446 Time 307 | . . . . . 168 28 111 Total Part Build Rating 46 | . . . . . 12 8 26 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 4 | . . . . . 2 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 4 | . . . . . 2 2 . Largest Group 2 | . . . . . 2 1 1 Highest-Rated Group 54 | . . . . . 54 30 29 Highest-Rated Ally 32 | . . . . . 32 30 29 Total Orders 3 | . . . . . 3 . . ROAM 2 | . . . . . 2 . . DROP 1 | . . . . . 1 . . Ally Attacks 9 | . . . . . 2 5 2 Total Damage 265 | . . . . . 114 112 39 Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . 4 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3804 | 46 152 831 213 371 746 538 907 Spaces Moved 3977 | 40 137 683 304 630 907 919 357 Core 15 | 3 . . . . 6 6 . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 600 | 37 137 426 . . . . . Hover 73 | . . 73 . . . . . Flight 3289 | . . 184 304 630 901 913 357 Fastest Speed 30 | 50 90 30 30 30 30 34 34 Average Speed 49 | 87 90 75 30 30 33 35 112 Slowest Speed 250 | 100 90 250 30 30 150 150 114 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . . . . . 2 7 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 27 52 27 16 25 24 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 42 | . . . . . 42 . . Terrain Destroyed 180 | . . 26 14 . 131 8 1 Melee . | . . . . . . . . Projectile 18 | . . . 14 . . 3 1 AOE 162 | . . 26 . . 131 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5403 | 50 152 873 363 750 1272 1094 849 Wait 961 | . 5 56 2 70 227 128 473 Move 3952 | 39 136 682 303 629 902 904 357 Hop 9 | . . . . . 2 7 . Pick Up 35 | 6 1 5 8 4 5 3 3 Fast Attach 41 | 1 2 17 1 4 15 1 . Attach 14 | 4 . 2 2 3 1 1 1 Detach 2 | . . . . 1 1 . . Swap 30 | . 1 5 1 2 12 6 3 Drop 73 | . 1 19 9 6 26 8 4 Fire 187 | . 6 58 29 27 41 18 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 34 | . . . . . 22 12 . Trap . | . . . . . . . . Miscellaneous 65 | . . 29 8 4 18 6 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 22 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 11) 153 | -10/Materials | Discovered new exit (range 13) 172 | -10/Materials | Identified exit to Mines 179 | -10/Materials | Identified exit to Materials 199 | -10/Materials | Entered another Materials area 201 | -9/Materials | Reached level 2 306 | -9/Materials | Build established: Mutant 329 | -9/Materials | Discovered new exit (range 15) 367 | -9/Materials | Identified exit to Mines 417 | -9/Materials | Reached level 3 432 | -9/Materials | Upgraded with Weapon slot (x1) 764 | -9/Materials | Build established: Gunner 797 | -9/Materials | Reached level 4 801 | -9/Materials | Upgraded with Propulsion slot (x1) 801 | -9/Materials | Upgraded with Utility slot (x1) 847 | -9/Materials | Discovered new exit (range 20) 1030 | -9/Materials | Identified exit to Materials 1030 | -9/Materials | Entered another Materials area 1030 | -8/Materials | Discovered new exit (range 7) 1032 | -8/Materials | Reached level 5 1032 | -8/Materials | Identified exit to Storage 1157 | -8/Materials | Identified exit to Factory 1194 | -8/Materials | Reached level 6 1243 | -8/Materials | Entered Factory 1245 | -7/Factory | Reached level 7 1246 | -7/Factory | Upgraded with Utility slot (x2) 1452 | -7/Factory | Build established: Hacker-Sprinter 1496 | -7/Factory | Discovered new exit (range 7) 1497 | -7/Factory | Garrison activated, responded to threat 1508 | -7/Factory | Identified exit to Lower Caves 1552 | -7/Factory | Reached level 8 1596 | -7/Factory | Discovered new exit (range 15) 1614 | -7/Factory | Identified exit to Factory 1614 | -7/Factory | Entered another Factory area 1616 | -6/Factory | Reached level 9 1666 | -6/Factory | Core integrity fell below 50% 1669 | -6/Factory | Reached level 10 1715 | -6/Factory | Found Prototype Processor 1715 | -6/Factory | Identified Exp. Signal Interpreter 1806 | -6/Factory | Build established: Hacker-Scout 1995 | -6/Factory | Garrison activated, responded to threat 2089 | -6/Factory | Discovered new exit (range 17) 2092 | -6/Factory | Spotted B-75 Beast 2096 | -6/Factory | Identified exit to Lower Caves 2121 | -6/Factory | Identified exit to Factory 2212 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 2316 | -6/Factory | Reached level 11 2356 | -6/Factory | Fabricated Lrn. Sensor Array? 2360 | -6/Factory | Entered another Factory area 2362 | -5/Factory | Reached level 12 2362 | -5/Factory | Upgraded with Weapon slot (x1) 2386 | -5/Factory | Discovered new exit (range 18) 2413 | -5/Factory | Identified exit to Upper Caves 2449 | -5/Factory | Fabricated Xenon Bombardment Thruster (x2) 2458 | -5/Factory | Local fabrication network quarantined 2529 | -5/Factory | Core integrity fell below 50% 2750 | -5/Factory | Discovered exit to Upper Caves (range 12) 2859 | -5/Factory | Discovered new exit (range 14) 2863 | -5/Factory | Identified exit to Factory 2898 | -5/Factory | Entered another Factory area 2898 | -4/Factory | Accompanied by 1 ally 2899 | -4/Factory | Core integrity fell below 50% 2900 | -4/Factory | Reached level 13 2900 | -4/Factory | Upgraded with Utility slot (x1) 3177 | -4/Factory | Spotted B-86 Titan 3206 | -4/Factory | Build established: Hacker-Gunner 3292 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 3386 | -4/Factory | Fabricated Xenon Bombardment Thruster (x2) 3596 | -4/Factory | Core integrity fell below 20% 3798 | -4/Factory | Reached level 14 3805 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03695_ System corrupted: Heat flow error (+112). 03711_ ALERT: Rogue bot located, Programmers report to Factory Zone 6X. 03743_ System corrupted: Matter fused (-10). 03782_ P-70 Sage resets W-44 Eye, system corruption cleaned. 03783_ Destroyed Lgt. Antimatter Reactor. 03783_ Destroyed Antigrav System. 03783_ Slug penetrates Wall. 03784_ P-70 Sage resets W-44 Eye, system corruption cleaned. 03785_ U-05 Engineer builds a Wall. 03786_ Slug penetrates P-70 Sage. 03790_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03798_ Reached level 14. 03798_ P-70 Sage destroyed. 03798_ Destroyed Welding Torch. 03798_ U-05 Engineer destroyed. 03798_ Slug penetrates Nuclear Reactor. 03798_ U-05 Engineer lays Concrete. 03801_ System corrupted: Matter fused (-7). 03801_ Slug penetrates P-70 Sage. 03804_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 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"???????????? | | ?????????????????????????????? ????????????? | | ????????????????????????????? ! ???????????k?? | | ???????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ?????????????????????????? %* #??????????????? | | ??????????????????????????[ #??????????????? | | #############+############%p ##?????????????? | | @!!u ##???????????k?? | | #??????????????? | | R R ## "??????????? | | u + ???????????? | | u ##??????????k??? | | u #??????????????? | | k #??????????????? | | #############+#####################??????????????? | | ???????????# #????????????????????????? | | ???????????# ^ #????????????????????????? | | ???????????# """ """ #????????????????????????? | | ???????????# """ """ #????????????????????????? | | ???????????# """ """ #????????????????????????? | | ???????????# ^^ #????????????????????????? | | ???????????#^""" """ #????????????????????????? | | ???????????# """ """ #????????????????????????? | | ???????????# """^"""w #????????????????????????? | | ???????????#^? ? #????????????????????????? | | ???????????# ? ?? #????????????????????????? | | ???????????# ?? ???? #????????????????????????? | | ???????????##??###???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 380 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 24 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 10 Resistance: TH 5 Resistance: EX 10 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 5 Offensive Hacking 30 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Extracted Lrn. Sensor Array | -7/Factory | Extracted Trap Extractor | -7/Factory | Extracted Xenon Bombardment Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Xenon Bombardment Thruster | x2 | -5/Factory Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Xenon Bombardment Thruster | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Levels Raised 13 | . . 3 2 2 3 1 2 XP Earned 22619 | 3000 400 4835 2550 2855 4385 2904 1690 XP Spent 20955 | 2970 . 4530 1475 4500 4430 1350 1700 Upgrades 54 | 10 . 17 4 10 10 2 1 Propulsion Slot 2 | 1 . 1 . . . . . Utility Slot 5 | 1 . 1 . 2 . . 1 Weapon Slot 3 | 1 . 1 . . . 1 . Core Integrity 8 | . . 8 . . . . . Heat Dissipation 6 | 4 . . . . 2 . . Energy Generation 2 | . . . 1 . 1 . . Energy Storage 3 | . . . . 2 . 1 . Matter Storage 2 | . . . 2 . . . . Mass Support 2 | . . . . 2 . . . Inventory Capacity 3 | 2 . . 1 . . . . Sight Range 2 | . . 2 . . . . . Sensor Range 2 | . . . . 2 . . . Ranged Accuracy 5 | 1 . 1 . 1 2 . . Hack Attack % 4 | . . 2 . . 2 . . KI Resistance % 2 | . . 1 . . 1 . . TH Resistance % 1 | . . . . . 1 . . EX Resistance % 2 | . . . . 1 1 . . Protomatter Created 523 | . . 240 58 26 152 47 . Integrity Restored 1250 | . . 509 156 78 366 141 . Core 1150 | . . 409 156 78 366 141 . Parts 100 | . . 100 . . . . . Protomatter Decayed 70 | . . 64 6 . . . . Game ------ Seed GodTransportMatrix Manual? 0 Play Time 01:07:36 Cumulative 73.4 hours Start 2020.10.31 @ 23:34:29 End 2020.11.01 @ 00:38:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 970471f7-6424-4514-b199-221646770313