Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.30 @ 21:09:38 // Halloween2020/ForbiddenLore Player: Daddy5 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2887) 2887 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 6884 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 138 Entered Garrisons 200 Friendly Fire -210 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 24/100 System Corruption 3% Temperature Cool (6) Movement Core (300) Ox5 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit High-capacity Battery (400) High-capacity Battery (400) Compact Matter Pod (150) Compact Matter Pod (150) Advanced Weight Redist. System Energy Filter Energy Filter Energy Filter Energy Filter Improved Light Armor Plating Shield Generator Component Analysis Suite Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Shock Absorption System Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Titanium Leg Titanium Leg Titanium Leg High-capacity Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Hardlight Generator System Backup Module Heavy EM Shotgun Particle Gun Spread Laser Gatling Laser Shotgun High-powered Shotgun Enhanced Autogun Gauss Rifle Grenade Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . 1 . 2 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 109 | 6 8 11 14 11 9 32 9 9 Power 16 | 1 1 1 2 1 3 6 . 1 Engine 6 | 1 1 . 2 . . 1 . 1 Core 10 | . . 1 . 1 3 5 . . Reactor . | . . . . . . . . . Propulsion 20 | 2 1 2 2 1 3 5 3 1 Treads . | . . . . . . . . . Leg 20 | 2 1 2 2 1 3 5 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 3 1 2 5 1 4 3 1 Device 14 | . 2 . 1 3 1 3 3 1 Storage 3 | 1 1 . 1 . . . . . Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . 2 . 1 . . Artifact . | . . . . . . . . . Weapon 52 | 2 3 7 8 4 2 17 3 6 Energy Gun 17 | 1 . 4 4 2 . 5 1 . Energy Cannon 3 | . . 1 1 . 1 . . . Ballistic Gun 24 | 1 1 2 1 2 1 11 2 3 Ballistic Cannon 1 | . . . 1 . . . . . Launcher 7 | . 2 . 1 . . 1 . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 1 . . 1 Parts Lost 52 | . 4 1 1 . 2 23 9 12 Power 10 | . 1 . . . 1 5 . 3 Propulsion 12 | . 1 . . . . 5 3 3 Utility 10 | . . . 1 . . 4 3 2 Weapon 20 | . 2 1 . . 1 9 3 4 Highest Loss Streak 17 | . 3 1 1 . 2 17 6 12 Average Slot Usage (%) 97 | . 98 99 99 99 98 92 96 86 Engine 4 | . 13 . 7 5 . 2 7 6 Core 6 | . . 10 3 3 14 6 7 5 Leg 21 | . 28 22 21 17 23 21 19 15 Device 13 | . 12 11 7 18 15 18 15 21 Storage 16 | . 14 11 20 18 15 15 15 15 Processor 2 | . . 11 4 . . . . . Protection 2 | . . . . 9 7 3 6 . Energy Gun 6 | . 9 10 10 6 . 3 . . Energy Cannon 1 | . . 8 1 . 1 . . . Ballistic Gun 15 | . 14 11 17 11 15 18 22 15 Ballistic Cannon 1 | . . . 2 9 4 . . . Naked Turns . | . . . . . . . . . Heaviest Build 109 | 11 43 48 82 91 106 109 109 96 Greatest Support 69 | 20 20 34 37 46 69 60 45 47 Greatest Overweight (x) 6 | 2 2 2 4 3 1 3 3 6 Average Overweight (x) 1 | . 1 1 1 1 1 1 2 2 Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 20 20 Average Capacity 17 | 5 11 12 19 20 20 20 20 20 Most Carried 20 | 2 12 12 20 20 20 20 17 20 Average Carried 14 | . 7 11 16 19 19 14 15 17 Final Capacity 20 | 6 12 12 20 20 20 20 20 20 Final Carried 20 | 2 11 10 20 20 19 13 15 15 Class Distribution -------------------- 30% | Hauler-Tank 16% | Scavenger-Tank 15% | Skirmisher 13% | Hauler-Skirmisher 11% | Mutant 9% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Hauler-Skirmisher | -9/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Matter Collected 2716 | 237 171 290 336 358 428 697 196 3 Remotely . | . . . . . . . . . Salvage Created 2918 | . 339 505 70 431 503 529 245 296 Parts 176 | . 23 40 5 32 23 24 11 18 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 24 | . . . . . . 24 . . Retrieved Matter 299 | . . . . . . 299 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Combat Hostiles Destroyed 72 | . 8 12 9 7 7 16 6 7 Guns 39 | . 2 5 5 3 3 15 4 2 Cannons 8 | . . 3 . 3 2 . . . AOE 25 | . 6 4 4 1 2 1 2 5 Classes Destroyed 12 | . 6 2 1 1 1 1 . . Worker 7 | . . . . 4 2 . . 1 Builder 5 | . 1 . . 1 1 . . 2 Hauler 2 | . . 1 . 1 . . . . Recycler 5 | . 1 . . 1 1 . . 2 Operator 4 | . 1 2 . . 1 . . . Watcher 5 | . 1 1 . 1 2 . . . Swarmer 26 | . 3 4 4 3 . 9 3 . Grunt 26 | . 5 3 . 3 6 1 2 6 Sentry 13 | . . 5 . 2 . 5 1 . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . 1 . . 1 Assembled 5 | . . . 5 . . . . . Best Kill Streak 7 | . 5 4 4 7 5 3 3 6 Combat Bots Only 5 | . 5 4 4 3 2 3 3 5 Max Kills in Single Turn 4 | . 3 4 3 2 2 2 2 3 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . 3 3 3 1 2 1 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Damage Taken 6820 | . 363 426 367 238 667 3245 584 930 Core 831 | . 21 35 56 15 78 456 31 139 Absorbed by Shields 439 | . . . . . . 222 79 138 Core Remaining (%) 91 | 100 91 . 77 97 . . . . Volleys Fired 222 | . 12 41 20 31 33 61 13 11 Largest 3 | . 2 3 3 3 3 3 3 3 Hottest 156 | . 60 156 156 153 121 140 116 92 Shots Fired 623 | . 24 118 56 91 95 175 35 29 Gun 490 | . 19 77 47 60 66 167 35 19 Cannon 109 | . . 38 7 31 29 4 . . Launcher 24 | . 5 3 2 . . 4 . 10 Special . | . . . . . . . . . Kinetic 437 | . 12 41 33 66 87 146 33 19 Thermal 107 | . . 49 21 5 8 22 2 . Explosive 24 | . 5 3 2 . . 4 . 10 Electromagnetic 55 | . 7 25 . 20 . 3 . . Robot Hit Streak 13 | . 4 8 9 5 11 13 7 3 Robot Miss Streak 9 | . 1 7 6 6 5 9 6 4 Penetration Max 1 | . . . . 1 1 1 . . Secondary Targets 4 | . 1 . . . . 2 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . Shots Hit Robots 320 | . 9 63 31 47 44 86 27 13 Core Hits 201 | . 18 25 16 25 20 42 24 31 Critical Hits 11 | . . 5 . 3 3 . . . Critical Kills 3 | . . 1 . 1 1 . . . Critical Parts Destroyed 8 | . . 4 . 2 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8085 | . 579 1150 460 1130 1380 1693 523 1170 Guns 4321 | . 139 581 266 586 685 1450 432 182 Cannons 1265 | . . 430 20 390 365 60 . . Explosions 2474 | . 440 133 168 154 321 183 91 984 Melee . | . . . . . . . . . Ramming 25 | . . 6 6 . 9 . . 4 Kinetic 3891 | . 58 283 98 672 927 1274 397 182 Thermal 1776 | . 161 529 188 195 444 224 35 . Explosive 1747 | . 279 133 168 . . 183 . 984 Electromagnetic 646 | . 81 199 . 263 . 12 91 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 3 Average Corruption 1 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Effects 7 | . . . . . . . 1 6 Message Errors 2 | . . . . . . . 1 1 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 69 | . 32 . . 12 . . 6 19 Projectiles . | . . . . . . . . . Explosions 69 | . 32 . . 12 . . 6 19 Melee . | . . . . . . . . . Knockbacks 3 | . . . . 1 2 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . 1 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 377 | . 245 . 36 . . 29 50 17 Shots 11 | . 5 . 1 . . 2 2 1 Rammed 3 | . . . 1 . . . . 2 Targets Rammed 6 | . . 1 1 . 2 . . 2 Kicked 3 | . . 1 . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 427 | . 24 427 351 79 337 314 150 82 Average Temperature 95 | . 11 149 111 18 106 66 57 41 Received Heat Transfer 1570 | . 42 153 40 63 360 536 114 262 Effects 5 | . . . 3 . 2 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 1 | . . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . Heat Transferred 2952 | . 200 1036 435 300 422 485 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Peak Influence 826 | . 157 235 105 276 459 826 570 426 Initial 433 | . . 33 70 7 125 305 433 161 Average 230 | . 39 137 23 148 278 535 464 285 Maximum Alert Level 3 | . . 1 . 1 2 3 2 2 Low Security (%) 56 | 100 100 83 100 60 36 . . 35 Level 1 18 | . . 16 . 39 41 20 23 59 Level 2 21 | . . . . . 22 64 76 5 Level 3 3 | . . . . . . 14 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 3 1 2 4 . 1 4 Investigation 7 | . 1 1 1 1 1 . 1 1 Extermination 1 | . . . . . 1 . . . Reinforcement 8 | . . 2 . 1 2 . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Distress Signals 6 | . . . 1 2 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 10 20 13 14 13 20 6 12 Peak Tracking Total 6 | . 5 5 4 3 4 6 3 6 Tactical Retreats 11 | . . 1 2 2 2 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Traps Triggered 6 | . . . . . . 4 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Machines Disabled 28 | . 3 1 2 4 14 . 3 1 Max in Single Turn 7 | . 2 1 1 1 7 . 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Machines Accessed 19 | . 4 5 1 4 3 . 1 1 Terminals 8 | . 3 1 . 2 . . 1 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 4 | . 1 2 . . 1 . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 58 | . 13 14 1 15 9 . 3 3 Successful 37 | . 9 10 1 10 5 . 1 1 Failed 21 | . 4 4 . 5 4 . 2 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 24 | . 9 1 . 8 . . 3 3 Fabricators 5 | . . . . . 5 . . . Repair Stations 5 | . . 2 . 3 . . . . Recycling Units 14 | . 4 8 . . 2 . . . Scanalyzers 7 | . . 3 . 4 . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 14 | . 6 1 1 4 . . 1 1 Record 7 | . 4 1 . 1 . . 1 . Open Door 2 | . . . 1 . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . . . Load Schematic 2 | . . . . . 2 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 4 | . . 2 . 2 . . . . Scan Component 2 | . . 1 . 1 . . . . Repair 2 | . . 1 . 1 . . . . Recycling Unit Hacks 9 | . 3 5 . . 1 . . . Recycle Component 2 | . . 2 . . . . . . Process 2 | . 1 1 . . . . . . Report Inventory 4 | . 1 2 . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 6 | . . 2 . 4 . . . . Insert Component 4 | . . 1 . 3 . . . . Analyze 2 | . . 1 . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 15 | . 4 4 . 2 3 . 1 1 Full Trace Events 8 | . 2 1 . 2 1 . 1 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Built . | . . . . . . . . . Matter 186 | . . . . . 186 . . . Time 99 | . . . . . 99 . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . Time 64 | . . 26 . 38 . . . . Parts Recycled 2 | . . 2 . . . . . . Recycled Matter 278 | . 59 219 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . . 36 . . . . Total Damage 385 | . . . . 385 . . . . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Turns Passed 7551 | 54 759 1099 1737 797 649 1693 525 238 Spaces Moved 3834 | 40 454 590 890 372 345 802 245 96 Core 18 | 10 . . . . . . . 8 Treads . | . . . . . . . . . Legs 3816 | 30 454 590 890 372 345 802 245 88 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 155 160 155 156 156 180 150 Average Speed 170 | 108 154 160 184 172 156 173 190 192 Slowest Speed 350 | 150 180 180 250 210 156 215 210 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 47 42 94 35 9 50 5 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 14 | . . . . . . 3 . 11 Terrain Destroyed 312 | . 73 23 13 19 48 24 . 112 Melee . | . . . . . . . . . Projectile 26 | . . . 2 15 4 5 . . AOE 286 | . 73 23 11 4 44 19 . 112 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Total 4376 | 47 489 662 944 462 396 972 276 128 Wait 94 | . 3 3 2 32 1 53 . . Move 3826 | 39 453 589 889 371 344 801 244 96 Hop . | . . . . . . . . . Pick Up 55 | 2 11 7 7 6 2 10 5 5 Fast Attach 30 | 6 2 2 7 4 1 3 3 2 Attach 57 | . 5 4 4 4 5 23 5 7 Detach 18 | . 2 1 7 1 2 2 . 3 Swap 22 | . 1 5 3 3 3 6 1 . Drop 30 | . . 9 4 10 3 2 . 2 Fire 222 | . 12 41 20 31 33 61 13 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . 1 1 . 2 . . 2 Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . 10 5 . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 12) 559 | -10/Materials | Discovered new exit (range 14) 773 | -10/Materials | Lost 3 parts (1n2w) 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1143 | -9/Materials | Repaired EM Pulse Gun 1430 | -9/Materials | Build established: Skirmisher 1869 | -9/Materials | Discovered new exit (range 12) 1912 | -9/Materials | Identified exit to Mines 1913 | -9/Materials | Entered Mines 1917 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1930 | -9/Mines | Assembled infested the area 1935 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2290 | -9/Mines | Met a Derelict shopkeep closing up shop 2375 | -9/Mines | Learned Materials garrison access intel 2376 | -9/Mines | Build established: Hauler-Gunner 2943 | -9/Mines | Build established: Hauler-Skirmisher 3185 | -9/Mines | Discovered new exit (range 8) 3275 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3568 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3650 | -9/Mines | Entered Materials 3650 | -8/Materials | Accompanied by 3 allies 3650 | -8/Materials | Evolved 2 slots: Utility x2 3651 | -8/Materials | Loaded intel: 1 garrison access location 3965 | -8/Materials | Build established: Hauler-Tank 4291 | -8/Materials | Discovered new exit (range 16) 4376 | -8/Materials | Repaired Titanium Leg 4447 | -8/Materials | Entered Factory 4447 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5092 | -7/Factory | Identified exit to Garrison 5096 | -7/Factory | Entered Garrison 5380 | -7/Garrison | Triggered checkpoint 5778 | -7/Garrison | Triggered checkpoint 5780 | -7/Garrison | Triggered checkpoint 5815 | -7/Garrison | Core integrity fell below 50% 5991 | -7/Garrison | Lost 17 parts (5p3n2u7w) 6448 | -7/Garrison | Build established: Scavenger-Tank 6771 | -7/Garrison | Discovered new exit (range 9) 6789 | -7/Garrison | Entered Factory 7267 | -7/Factory | Discovered new exit (range 6) 7281 | -7/Factory | Core integrity fell below 20% 7314 | -7/Factory | Entered Storage 7321 | -7/Storage | Lost 6 parts (1n2u3w) 7458 | -7/Storage | Found Prototype Launcher 7462 | -7/Storage | Identified Gui. Missile Launcher 7552 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07518_ The unstable cave ceiling collapses. 07518_ Hpw. Shotgun destroyed. 07519_ R-06 Scavenger destroyed. 07519_ Hvy. Rocket Launcher destroyed. 07521_ The unstable cave ceiling collapses. 07522_ Aluminum Leg destroyed. 07523_ The unstable cave ceiling collapses. 07524_ Imp. Carbon-fiber Leg destroyed. 07525_ The unstable cave ceiling collapses. 07526_ Imp. Deuterium Engine destroyed. 07527_ Imp. Heat Sink destroyed. 07529_ Lgt. Ion Engine destroyed. 07536_ K-01 Serf collects debris. 07539_ The unstable cave ceiling collapses. 07539_ Wheel crushed. 07539_ K-01 Serf collects debris. 07545_ R-06 Scavenger collects Com. Wheel. 07549_ R-06 Scavenger collects Autogun. 07549_ Enh. Autogun destroyed. 07549_ Gui. Missile Launcher destroyed. 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""????????? | | ?????????????????????# #??? ??????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????? #??????????????? | | ?????????????????????? #??????????????? | | ?????????????????????? #??????????????? | | ?????????????????????? #??????????????? | | ?????????????????????? ???????????????? | | ?????????????????????? ???????????????? | | ?????????????????????? ???????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: EX 25 Evasion (%) 40 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Field Recycling Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key I Survived The Infestation Please Form A Line Challenges ------------ None Game ------ Seed StructuralPrecisionCleaver Manual? 0 Play Time 01:27:58 Cumulative 9.6 hours Start 2020.11.30 @ 19:37:44 End 2020.11.30 @ 21:09:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92a6d9ef-9e75-47a4-a7ff-2654cd1a60af