Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 18:26:21 Player: TheTravelingGuy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3779) 3779 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1027) 1027 TOTAL SCORE: 9591 Bonus ------- High Alert Combat Kills 471 Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Friendly Fire -124 Cogmind --------- Core Integrity 0/1000 Matter 83/300 Energy 100/100 System Corruption 15% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Enhanced Nuclear Core Flexi-carbon Leg Stasis Canceller Improved Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Target Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Plasma Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Treads Medium Treads Improved Heat Sink Improved Heat Sink [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 2 | . . . . . . . 2 . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . 2 . . . . 2 Weapon 2 | . . . . . . . 2 . Parts Attached 131 | 6 10 12 30 . 4 11 58 . Power 23 | . 1 3 4 . 2 1 12 . Engine 18 | . 1 1 4 . 2 1 9 . Core 4 | . . 2 . . . . 2 . Reactor 1 | . . . . . . . 1 . Propulsion 25 | 2 2 2 5 . . 3 11 . Treads 14 | 2 . . 3 . . 3 6 . Leg 9 | . . 2 2 . . . 5 . Wheel 2 | . 2 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 4 1 10 . 2 2 14 . Device 23 | . 3 1 8 . 2 2 7 . Storage 2 | 1 1 . . . . . . . Processor 5 | . . . 2 . . . 3 . Hackware 1 | . . . . . . . 1 . Protection 3 | . . . . . . . 3 . Artifact . | . . . . . . . . . Weapon 49 | 3 3 6 11 . . 5 21 . Energy Gun 28 | 2 3 6 7 . . 1 9 . Energy Cannon 6 | . . . . . . 3 3 . Ballistic Gun 10 | 1 . . 2 . . 1 6 . Ballistic Cannon 3 | . . . . . . . 3 . Launcher 2 | . . . 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . 2 . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 4 | . . . 4 . . . . . Parts Lost 43 | . 2 7 11 . . . 9 14 Power 6 | . . 2 . . . . 2 2 Propulsion 12 | . 1 1 3 . . . 3 4 Utility 12 | . 1 . 4 . . . 3 4 Weapon 13 | . . 4 4 . . . 1 4 Highest Loss Streak 14 | . 2 4 2 . . . 3 14 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 86 78 87 100 100 99 95 61 Engine 12 | . 5 2 11 11 11 11 16 9 Treads 14 | . 22 . 2 22 22 21 16 . Leg 5 | . . 3 12 . . . 8 17 Wheel 1 | . 5 23 . . . . . . Device 20 | . 10 1 22 22 22 33 17 5 Storage 7 | . 14 14 11 11 11 11 . . Processor 5 | . . . 7 11 10 . 2 4 Protection 1 | . . . . . . . 4 3 Energy Gun 7 | . 22 24 15 . . 7 5 8 Energy Cannon 2 | . . . . . . 4 7 . Ballistic Gun 9 | . 4 . . 22 22 9 6 2 Ballistic Cannon 1 | . . . . . . . 5 4 Launcher 1 | . . . 5 . . . . . Peak Build Rating 63 | 5 7 8 20 19 31 44 63 57 Average Rating 29 | 3 6 6 14 19 20 36 54 42 On Entrance 19 | . 5 6 8 19 19 31 34 57 Naked Turns 12 | . . . . . . . . 12 Heaviest Build 70 | 7 20 19 28 24 40 51 70 53 Greatest Support 109 | 40 40 32 52 52 52 62 109 65 Greatest Overweight (x) 7 | . . 1 7 . . 5 3 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 8 | 6 8 10 10 10 10 10 5 5 Most Carried 10 | 4 8 7 8 7 10 10 6 5 Average Carried 5 | 2 5 5 3 7 9 8 3 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 9 | 4 6 3 7 7 9 7 5 5 Class Distribution -------------------- 52% | Mutant 19% | Scavenger-Tank 16% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2732 | 260 112 88 689 40 40 126 1350 27 Remotely . | . . . . . . . . . Salvage Created 3757 | . 340 250 1298 . . 186 1656 27 Parts 208 | . 14 17 83 . . 10 80 4 Haulers Intercepted 5 | . 1 . 3 . . . 1 . Recyclers Shooed 5 | . . 2 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented 5 | . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 77 | . 6 6 34 . . 2 28 1 Melee 1 | . . 1 . . . . . . Guns 31 | . 4 5 12 . . 1 8 1 Cannons 18 | . . . . . . 1 17 . AOE 24 | . . . 21 . . . 3 . Classes Destroyed 16 | . 4 . 8 . . 2 2 . Worker 5 | . . . 4 . . . 1 . Builder 4 | . . . 2 . . . 2 . Tunneler 3 | . . . 2 . . . 1 . Hauler 5 | . 1 . 3 . . . 1 . Recycler 3 | . . . 2 . . . 1 . Mechanic 2 | . . . 1 . . . 1 . Operator 2 | . 1 . 1 . . . . . Watcher 7 | . 1 . 5 . . . 1 . Swarmer 9 | . . . 7 . . 1 . 1 Grunt 38 | . 6 6 16 . . . 10 . Brawler 3 | . . . 2 . . . 1 . Sentry 12 | . . . 9 . . . 3 . Hunter 4 | . . . . . . . 4 . Programmer 10 | . . . . . . . 10 . Behemoth 1 | . . . . . . 1 . . Decomposer 1 | . . . . . . 1 . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 11 | . 4 2 11 . . 1 7 1 Combat Bots Only 9 | . 4 2 9 . . 1 6 1 Max Kills in Single Turn 4 | . 1 1 4 . . 2 4 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . . 3 . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 633 | . 43 52 146 . . 23 265 104 Missed 185 | . 9 9 56 . . 10 80 21 Damage Taken 7582 | . 426 592 1213 . . 123 3234 1994 Core 2128 | . 64 167 285 . . 16 581 1015 Absorbed by Shields 224 | . . . 224 . . . . . Core Remaining (%) 40 | 100 . 7 . . . 24 31 . Volleys Fired 242 | 1 33 32 79 . . 5 83 9 Largest 4 | 2 2 2 2 . . 2 4 2 Hottest 286 | 60 100 100 105 . . 165 286 138 Shots Fired 575 | 2 66 53 134 . . 10 292 18 Gun 362 | 2 66 53 87 . . 8 128 18 Cannon 166 | . . . . . . 2 164 . Launcher 47 | . . . 47 . . . . . Special . | . . . . . . . . . Kinetic 180 | 1 11 . . . . 4 164 . Thermal 268 | 1 55 53 28 . . 6 107 18 Explosive 47 | . . . 47 . . . . . Electromagnetic 80 | . . . 59 . . . 21 . Robot Hit Streak 16 | . 9 9 16 . . 2 13 5 Robot Miss Streak 15 | . 5 3 4 . . 1 15 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 349 | . 45 36 97 . . 3 159 9 Core Hits 229 | . 15 13 92 . . 4 100 5 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 12 | . 5 5 . . . . 2 . Burn 10 | . 5 5 . . . . . . Destroy 2 | . . . . . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10021 | . 508 456 4125 . . 122 4637 173 Guns 3821 | . 508 450 1148 . . 94 1448 173 Cannons 2481 | . . . . . . 28 2453 . Explosions 3706 | . . . 2970 . . . 736 . Melee . | . . . . . . . . . Ramming 13 | . . 6 7 . . . . . Kinetic 2330 | . 59 . . . . 43 2228 . Thermal 3916 | . 449 450 502 . . 79 2263 173 Explosive 2747 | . . . 2747 . . . . . Electromagnetic 1015 | . . . 869 . . . 146 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . 4 4 4 . 16 15 Average Corruption 6 | . . . 4 4 4 . 8 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 92 | . . . 20 1 1 . 70 . Message Errors 23 | . . . 9 1 . . 13 . Matter Fused 17 | . . . 4 . . . 13 . Heat Flow Errors 11 | . . . 1 . . . 10 . Energy Discharges 9 | . . . 1 . . . 8 . Parts Rejected 2 | . . . . . . . 2 . Parts Fused 2 | . . . 1 . . . 1 . Data Loss (minor) 10 | . . . 3 . 1 . 6 . Data Loss (major) 6 | . . . . . . . 6 . Misfires 4 | . . . . . . . 4 . Misdirections 1 | . . . . . . . 1 . Weapon Failures 7 | . . . 1 . . . 6 . Overload Shots . | . . . . . . . . . Overflow Damage 342 | . . . 69 . . . 273 . Projectiles 63 | . . . . . . . 63 . Explosions 279 | . . . 69 . . . 210 . Melee . | . . . . . . . . . Knockbacks 12 | . . . . . . . 12 . Impact . | . . . . . . . . . Kinetic 12 | . . . . . . . 12 . Secondary . | . . . . . . . . . Self-Inflicted Damage 541 | . . 3 260 . . . 278 . Shots 14 | . . . 10 . . . 4 . Rammed 3 | . . 3 . . . . . . Targets Rammed 4 | . . 3 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 736 | 10 318 433 128 . . 100 736 632 Average Temperature 182 | 7 91 187 10 . . 32 200 304 Received Heat Transfer 2260 | . 231 381 436 . . 12 525 675 Effects 91 | . . 5 . . . . 69 17 Shutdowns 31 | . . 1 . . . . 27 3 Energy Bleed 8 | . . 1 . . . . 5 2 Interference 19 | . . 3 . . . . 13 3 Matter Decay 6 | . . . . . . . 4 2 Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 1 1 Damage (major) 19 | . . . . . . . 15 4 Damage (core) 5 | . . . . . . . 3 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 10 | . . . 9 . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . 3 . . . . . 1 . Combat Hostiles 2 | . 2 . . . . . . . Parts Melted 16 | . 5 2 3 . . 1 5 . Heat Transferred 7614 | . 1655 1702 1042 . . 148 2734 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 4 . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 885 | . 162 99 885 287 . . 690 388 Initial 338 | . . 9 34 287 . . 77 338 Average 383 | . 54 87 644 287 . . 304 335 Maximum Alert Level 3 | . . . 3 1 . . 2 1 Low Security (%) 43 | 100 100 100 10 . . . 51 . Level 1 6 | . . . 3 100 . . 6 100 Level 2 27 | . . . 20 . . . 42 . Level 3 22 | . . . 65 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 4 . 4 . . . 11 . Investigation 3 | . 1 . . . . . 2 . Extermination 8 | . . . . . . . 8 . Reinforcement 7 | . 3 . 4 . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 7 | . 2 . 4 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 11 6 46 . . 5 44 6 Peak Tracking Total 10 | . 6 2 10 . . 3 5 7 Tactical Retreats 7 | . . . 1 . . . 5 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 2 . 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 22 | . . . 6 . . . 16 . Max in Single Turn 13 | . . . 2 . . . 13 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 2 . 5 . . . 3 . Terminals 6 | . 2 . 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 3 | . . . 1 . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 5 . 11 . . . 7 . Successful 13 | . 2 . 10 . . . 1 . Failed 10 | . 3 . 1 . . . 6 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . . 1 . 5 . Terminals 12 | . 5 . 7 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 9 | . . . 4 . . . 5 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 . 6 . . . . . Record 1 | . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Alert Level 3 | . 1 . 2 . . . . . Maintenance Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . . 4 . . . 1 . Process 2 | . . . 2 . . . . . Report Inventory 2 | . . . 1 . . . 1 . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . 2 . . . 2 . Full Trace Events 5 | . 2 . 1 . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 27 | . . . 27 . . . . . Retrieved Matter 27 | . . . 27 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 5 | . . . . 1 4 . . . Largest Group 4 | . . . . 1 4 4 2 . Highest-Rated Group 159 | . . . . 31 159 159 79 . Highest-Rated Ally 40 | . . . . 31 40 40 40 . Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . . . 29 9 . Total Damage 847 | . . . . . . 668 179 . Kills 4 | . . . . . . 3 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 10597 | 116 502 378 2237 54 2891 1118 3184 117 Spaces Moved 5688 | 62 246 173 998 30 1783 649 1714 33 Core 51 | 10 . . 37 . . 4 . . Treads 3890 | 52 173 . 138 30 1783 645 1069 . Legs 1537 | . . 36 823 . . . 645 33 Wheels 210 | . 73 137 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 120 160 160 160 120 120 Average Speed 158 | 142 142 105 175 160 160 160 154 120 Slowest Speed 400 | 160 160 190 400 160 160 300 330 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 47 18 86 10 90 79 41 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 3 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 402 | . . . 300 . . 1 101 . Melee . | . . . . . . . . . Projectile 31 | . . . . . . 1 30 . AOE 371 | . . . 300 . . . 71 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 6875 | 89 335 315 1354 36 1823 718 2109 96 Wait 625 | 10 31 87 203 7 21 37 175 54 Move 5680 | 61 245 172 997 29 1782 648 1713 33 Hop . | . . . . . . . . . Pick Up 113 | 10 11 6 31 . 9 6 40 . Fast Attach 10 | . 1 . . . . 1 8 . Attach 81 | 6 8 9 23 . 1 6 28 . Detach 5 | . . 1 1 . . 2 1 . Swap 40 | . 1 3 7 . 3 4 22 . Drop 75 | 1 5 2 12 . 7 9 39 . Fire 242 | 1 33 32 79 . . 5 83 9 Melee . | . . . . . . . . . Ram 3 | . . 3 . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 3) 536 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Discovered new exit (range 15) 619 | -10/Materials | Entered Mines 673 | -10/Mines | Core integrity fell below 50% 764 | -10/Mines | Discovered new exit (range 5) 925 | -10/Mines | Core integrity fell below 20% 961 | -10/Mines | Lost 4 parts (1n3w) 997 | -10/Mines | Entered Materials 997 | -9/Materials | Evolved 2 slots: Utility x2 1211 | -9/Materials | Build established: Scavenger-Mutant 1336 | -9/Materials | Destroyed 9 combat bots 1436 | -9/Materials | Discovered new exit (range 12) 1791 | -9/Materials | Discovered new exit (range 15) 2087 | -9/Materials | Core integrity fell below 50% 2126 | -9/Materials | Destroyed 7 combat bots 2194 | -9/Materials | Discovered new exit (range 8) 2778 | -9/Materials | Build established: Mutant 3234 | -9/Materials | Entered Mines 3237 | -9/Mines | Received a Mining Laser from a helpful Derelict 3273 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3288 | -9/Mines | Entered Zion 3349 | -7/Zion | System corruption cleaned by Quarantine Array 3580 | -7/Zion | Learned Factory emergency access door positions 3919 | -7/Zion | Learned location of Quarantine (-2) 4128 | -7/Zion | Met Imprinter 4165 | -7/Zion | Imprinted 4168 | -7/Zion | Declared Zion's savior 6133 | -7/Zion | Found Prototype Device 6135 | -7/Zion | Identified Phasing AFG 6161 | -7/Zion | Discovered new exit (range 11) 6179 | -7/Zion | Entered Proximity Caves 6179 | -6/Proximity Caves | Accompanied by 4 allies 6439 | -6/Proximity Caves | Learned Factory emergency access door positions 6744 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7013 | -6/Proximity Caves | Spotted B-75 Beast 7034 | -6/Proximity Caves | Destroyed B-75 Beast 7245 | -6/Proximity Caves | Discovered new exit (range 15) 7297 | -6/Proximity Caves | Entered Factory 7297 | -6/Factory | Accompanied by 2 allies 7297 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Weapon x2 7606 | -6/Factory | Build established: Scavenger-Gunner 7829 | -6/Factory | P-60 Hacker assimilated allied RY-N8Z(M) 8682 | -6/Factory | Terminal network hard line cut 8754 | -6/Factory | Build established: Scavenger-Tank 8900 | -6/Factory | Core integrity fell below 50% 8963 | -6/Factory | System corruption reached 10% 9156 | -6/Factory | Lost 3 parts (1p2n) 9378 | -6/Factory | Garrison activated, responded to threat 10463 | -6/Factory | Discovered new exit (range 15) 10481 | -6/Factory | Entered another Factory area 10481 | -5/Factory | Evolved 2 slots: Utility x2 10581 | -5/Factory | Core integrity fell below 50% 10584 | -5/Factory | System corruption reached 10% 10591 | -5/Factory | Core integrity fell below 20% 10598 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10569_ System corrupted by crushing effect (+1). 10569_ System corrupted by crushing effect (+2). 10572_ M-13 Machinist repairs G-50 Soldier. 10574_ Hvy. Laser destroyed. 10576_ M-13 Machinist repairs G-50 Soldier. 10577_ Deuterium Engine destroyed. 10577_ System corrupted by crushing effect (+1). 10580_ Adv. Assault Cannon destroyed. 10580_ System corrupted by crushing effect (+2). 10582_ G-50 Soldier suffers critical hit (Burn). 10583_ Imp. Salvage Targeting Computer destroyed. 10583_ System corrupted by crushing effect (+4). 10584_ Flexi-carbon Leg destroyed. 10586_ Critical hit (Smash). 10586_ Rnf. Deuterium Engine destroyed. 10586_ System corrupted by crushing effect (+2). 10592_ Critical hit (Burn: +37). 10594_ M-13 Machinist repairs G-50 Soldier. 10598_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????+???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#+#########???????????????????????????? | | ??????????? #######????????????????????? | | ???????????? # !#????????????????????? | | ????????????? # #????????????????????? | | ?????????????? # #????????????????????? | | ??????????????? # #????????????????????? | | ????????????????# # #????????????????????? | | ????????????????# # =#????????????????????? | | ????????????????# #! @ #????????????????????? | | ????????????????# #sb #????????????????????? | | ????????????????# =# !#????????????????????? | | ????????????????# [ /gmg #????????????????????? | | ???############## *=# #????????????????????? | | ???# # g # ! #??????????? ???????? | | ???# # ################ ???????? | | ???# # ??????? | | ???# # ??????? | | ???# # ?????? | | ???# + ?????? | | ???# # ?????? | | ???# # ##########/######??????????? | | ???# # #??????????????????????????? | | ???# #######??????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???##############????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????+????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????+?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 43 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Proton Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! It Was An Accident, I Swear More Dakka Please Oops Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed MappingHardenedBlade Manual? 0 Play Time 01:19:57 Cumulative 6.6 hours Start 2024.11.21 @ 16:43:45 End 2024.11.21 @ 18:26:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9211be91-0e1d-4643-a976-27e7a4b15be2