Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 18:05:47 Player: JuliusNebulus Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2172) 2172 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 5148 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Heat Sink High-capacity Matter Pod (28) Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Improved EM Pulse Cannon Minigun Minigun Minigun Minigun Minigun Minigun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Heat Sink High-capacity Matter Pod Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Improved EM Pulse Cannon Minigun Minigun Minigun Minigun Minigun Minigun [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Improved Weapon Shielding Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 2 . . . Weapon 3 | . . . . 1 2 Parts Attached 66 | 7 11 10 6 18 14 Power 11 | 1 2 2 1 5 . Engine 9 | 1 2 2 1 3 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 13 | 2 3 2 . 5 1 Treads 12 | 2 3 2 . 4 1 Leg . | . . . . . . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 3 3 3 2 6 Device 5 | 1 1 1 . 1 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 12 | . 1 2 3 1 5 Artifact . | . . . . . . Weapon 23 | 2 3 3 2 6 7 Energy Gun 9 | 1 3 1 . 2 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 13 | 1 . 1 2 4 5 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 Corrupted Parts 2 | . . 1 1 . . System Corruption 2 | . . 1 1 . . Parts Lost 24 | . 3 3 4 2 12 Power 2 | . . . 1 . 1 Propulsion 4 | . . . . 1 3 Utility 8 | . 1 1 2 1 3 Weapon 10 | . 2 2 1 . 5 Highest Loss Streak 12 | . 2 3 4 1 12 To Critical Strikes 2 | . . . . 1 1 Average Slot Usage (%) 97 | . 98 95 98 96 98 Engine 9 | . 14 10 9 7 6 Treads 23 | . 28 22 22 25 22 Device 9 | . 3 16 11 9 6 Storage 9 | . 13 11 11 9 7 Protection 15 | . 9 12 21 16 14 Energy Gun 8 | . 13 17 4 4 6 Ballistic Gun 19 | . 13 2 17 21 29 Naked Turns . | . . . . . . Heaviest Build 60 | 15 37 43 43 44 60 Greatest Support 72 | 40 40 44 44 66 72 Greatest Overweight (x) 11 | 2 1 1 . 11 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 Average Carried 12 | 1 10 13 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 15 15 12 15 15 Class Distribution -------------------- 52% | Mutant 47% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2123 | 276 221 75 242 456 853 Remotely . | . . . . . . Salvage Created 2794 | 101 523 305 240 722 903 Parts 164 | 5 35 14 17 45 48 Haulers Intercepted 5 | . 2 1 . 2 . Recyclers Shooed 6 | . . . . 4 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 57 | . 9 5 10 12 21 Melee 2 | . . 1 . . 1 Guns 54 | . 9 3 10 12 20 Classes Destroyed 13 | 2 4 2 1 2 2 Worker 10 | . 1 . . 1 8 Builder 1 | . . . . 1 . Tunneler 2 | 1 . . . . 1 Hauler 5 | . 2 1 . 2 . Recycler 1 | 1 . . . . . Watcher 2 | . 1 . . . 1 Swarmer 19 | . . . 7 . 12 Grunt 25 | . 9 2 3 6 5 Brawler 1 | . . 1 . . . Duelist 1 | . . . . 1 . Sentry 7 | . . 2 . 5 . Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Best Kill Streak 8 | 2 3 1 7 5 8 Combat Bots Only 7 | . 3 1 7 3 6 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 486 | . 84 34 70 44 254 Missed 126 | . 19 10 18 9 70 Damage Taken 5150 | . 788 405 523 594 2840 Core 860 | . 75 52 17 16 700 Absorbed by Shields . | . . . . . . Redirected to Shielding 180 | . . 18 95 67 . Regen/Repaired (Parts) 222 | . . . . 222 . Core Remaining (%) 87 | 100 70 . 82 97 . Volleys Fired 191 | 2 49 19 26 31 64 Largest 5 | 2 2 2 2 3 5 Hottest 155 | 60 90 101 68 101 155 Shots Fired 538 | 4 85 36 53 93 267 Gun 536 | 4 85 34 53 93 267 Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 377 | 2 48 5 35 80 207 Thermal 73 | . . . . 13 60 Explosive . | . . . . . . Electromagnetic 88 | 2 37 31 18 . . Robot Hit Streak 10 | 2 8 7 7 10 8 Robot Miss Streak 9 | . 3 1 3 3 9 Penetration Max . | . . . . . . Secondary Targets 7 | . 3 . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 306 | 2 55 26 29 72 122 Core Hits 127 | 2 21 8 13 37 46 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . 1 1 Destroy 2 | . . . . 1 1 Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5792 | 30 891 449 446 1302 2674 Guns 5397 | 30 795 361 446 1260 2505 Cannons 25 | . . 25 . . . Explosions 120 | . 71 49 . . . Melee . | . . . . . . Ramming 250 | . 25 14 . 42 169 Kinetic 3696 | . 396 39 331 1071 1859 Thermal 955 | . 71 49 . 189 646 Explosive . | . . . . . . Electromagnetic 891 | 30 399 347 115 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 6 7 . 4 Average Corruption 4 | . . 5 6 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . . 9 19 . 14 Message Errors 8 | . . 2 3 . 3 Matter Fused 11 | . . 2 6 . 3 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 6 | . . 2 2 . 2 Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 4 | . . 1 3 . . Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . 1 2 . . Alerts 2 | . . . 1 . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 21 | . 17 4 . . . Projectiles . | . . . . . . Explosions 21 | . 17 4 . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . 16 45 . . . Shots 2 | . 1 1 . . . Rammed 34 | . 4 2 . 10 18 Targets Rammed 39 | . 5 3 . 10 21 Kicked . | . . . . . . Crushed 5 | . 1 1 . . 3 Highest Temperature 517 | . 114 9 122 21 517 Average Temperature 131 | . 46 4 32 8 195 Received Heat Transfer 1311 | . 432 102 153 261 363 Effects 17 | . . . . . 17 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 12 | . . . . . 12 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 3 | . 1 1 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1685 | . 100 50 . 370 1165 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 406 | 10 195 159 308 259 406 Initial 41 | . 6 37 28 41 38 Average 114 | 1 91 66 128 129 141 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 86 | 100 100 100 86 82 75 Level 1 10 | . . . 13 17 17 Level 2 2 | . . . . . 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 2 . . 4 Investigation 2 | . 2 . . . . Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 2 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 1 . . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 18 7 14 15 47 Peak Tracking Total 12 | . 5 2 6 3 12 Tactical Retreats 7 | . 3 . 2 . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . . 3 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 5 | . 2 . . 3 . Terminals 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 9 . . 7 . Successful 4 | . . . . 4 . Failed 12 | . 9 . . 3 . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 10 | . 9 . . 1 . Terminals 10 | . 9 . . 1 . Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 76 | . . . . 76 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4344 | 149 729 551 768 853 1294 Spaces Moved 2285 | 87 339 290 471 376 722 Core 19 | 13 . . . 3 3 Treads 2266 | 74 339 290 471 373 719 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 Average Speed 149 | 151 160 149 145 148 148 Slowest Speed 600 | 160 240 240 145 600 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 51 22 85 32 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . 3 7 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . 3 7 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2860 | 97 436 374 504 602 847 Wait 180 | . 11 31 2 131 5 Move 2280 | 86 338 289 470 375 722 Hop . | . . . . . . Pick Up 49 | 2 15 12 . 15 5 Fast Attach 33 | 7 4 1 3 11 7 Attach 18 | . 2 6 3 4 3 Detach 9 | . 2 . . 5 2 Swap 15 | . 5 3 . 3 4 Drop 46 | . 5 10 . 17 14 Fire 191 | 2 49 19 26 31 64 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 39 | . 5 3 . 10 21 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 150 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 12) 642 | -10/Materials | Discovered new exit (range 16) 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Utility x2 1018 | -9/Materials | Discovered new exit (range 13) 1222 | -9/Materials | Lost 3 parts (1u2w) 1430 | -9/Materials | Entered Mines 1505 | -9/Mines | Learned Materials terminal intel 1620 | -9/Mines | Learned location of Zion (-6) 1775 | -9/Mines | Lost 4 parts (1p2u1w) 1782 | -9/Mines | Destroyed 7 combat bots 2152 | -9/Mines | Discovered new exit (range 10) 2198 | -9/Mines | Entered Materials 2198 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2199 | -8/Materials | Loaded intel: 9 terminal locations 2262 | -8/Materials | Repaired Adv. Treads 2565 | -8/Materials | Build established: Tank 2843 | -8/Materials | Repaired Adv. Treads 3029 | -8/Materials | Discovered new exit (range 7) 3051 | -8/Materials | Entered Factory 3051 | -7/Factory | Evolved 2 slots: Weapon x2 4316 | -7/Factory | Cargo convoy interrupted 4340 | -7/Factory | Core integrity fell below 50% 4343 | -7/Factory | Core integrity fell below 20% 4345 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 04326_ C-30 ARC bursts open, deploying its payload. 04326_ P-60 Hacker unfolds itself. 04326_ X-67 Chaingunner unfolds itself. 04326_ X-57 Shotgunner unfolds itself. 04327_ Penetrated by Slug. 04327_ Imp. Medium Armor Plating destroyed. 04328_ Adv. Treads destroyed. 04330_ Slug penetrates Wall. 04330_ Minigun destroyed. 04332_ Enh. Autogun destroyed. 04332_ Slug penetrates Wall. 04333_ Enh. Autogun destroyed. 04334_ U-05 Engineer builds a Wall. 04334_ Critical hit (Destroy). 04334_ Med. Treads destroyed. 04336_ Enh. Autogun destroyed. 04338_ Slug penetrates Wall. 04338_ Penetrated by Slug. 04343_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#???#????????????????????????? | | ??????????????????? ? ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????" 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