Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 22:51:47 Player: pirluit Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2632) 2632 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7217 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Advanced Terrain Scanner Melee Analysis Suite Improved Focal Shield Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Sensor Array System Shield Drone Bay > --- WEAPON ----------- Thermic Laser Heavy Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Cold Fusion Reactor Advanced Treads Gravmag Array Medium Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Improved Transmission Jammer Improved Transmission Jammer EM Shield High-powered Tractor Beam Field Recycling Unit Particle Gun Heavy Particle Gun Gatling Laser Gatling Laser Heavy Ion Cannon Minigun Flak Gun Assault Cannon Remote Datajack Greatsword [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Thermic Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . 2 . . . . Utility 4 | . . . 2 2 . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 101 | 7 6 2 42 9 8 . 14 13 . . . Power 14 | 1 1 . 5 . 2 . 1 4 . . . Engine 10 | 1 1 . 5 . 1 . . 2 . . . Core 4 | . . . . . 1 . 1 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 35 | 2 1 2 20 4 2 . 3 1 . . . Treads 14 | . . . 5 4 2 . 3 . . . . Leg 16 | 2 1 2 11 . . . . . . . . Wheel 4 | . . . 4 . . . . . . . . Hover 1 | . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . Utility 32 | 2 2 . 10 5 2 . 5 6 . . . Device 12 | . . . 4 1 1 . 4 2 . . . Storage 10 | 2 . . 1 2 1 . 1 3 . . . Processor 2 | . . . 1 1 . . . . . . . Hackware 1 | . . . 1 . . . . . . . . Protection 7 | . 2 . 3 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 20 | 2 2 . 7 . 2 . 5 2 . . . Energy Gun 8 | . 2 . 2 . 1 . 1 2 . . . Energy Cannon 2 | . . . . . . . 2 . . . . Ballistic Gun 8 | 2 . . 5 . . . 1 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . . Parts Lost 41 | . 1 . 14 . 4 1 1 16 . . 4 Power 7 | . . . 2 . 1 . 1 2 . . 1 Propulsion 18 | . 1 . 8 . 1 . . 7 . . 1 Utility 10 | . . . 2 . 2 1 . 5 . . . Weapon 6 | . . . 2 . . . . 2 . . 2 Highest Loss Streak 10 | . 1 . 4 . 2 1 1 10 . . 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 5 7 7 9 8 9 9 16 19 20 20 17 Power 2 | 1 1 1 1 1 2 2 2 3 4 4 3 Propulsion 1 | 2 4 2 1 2 1 . 1 1 . . . Utility 4 | . . 2 2 1 2 2 4 7 8 8 7 Weapon 5 | . 1 1 4 3 3 4 7 6 7 7 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 30 | 2 6 . 2 3 1 . 1 4 . . 11 Power 4 | . 1 . 1 . . . . . . . 2 Propulsion 8 | 2 4 . . 2 . . . . . . . Utility 8 | . . . . . . . 1 1 . . 6 Weapon 9 | . 1 . 1 1 1 . . 3 . . 2 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 97 99 95 99 99 98 91 65 43 40 43 Engine 4 | . 14 11 8 7 3 . . 1 1 . . Core 2 | . . . . . 3 7 5 4 . . 5 Treads 14 | . . . 1 17 29 30 36 13 . . . Leg 7 | . 27 43 25 . . . . . . . . Wheel 1 | . . . 6 11 . . . . . . . Hover 1 | . . . . . . . . 2 6 6 5 Device 9 | . . . 14 10 14 13 13 8 1 . . Storage 10 | . 14 11 9 11 11 15 6 11 13 13 12 Processor 4 | . . . 1 2 7 7 6 6 6 6 5 Hackware 4 | . . . 4 7 7 7 6 3 . . . Protection 3 | . 11 11 5 12 3 . 2 . . . . Energy Gun 7 | . 20 22 8 . 4 7 3 5 13 13 11 Energy Cannon 2 | . . . . . . . 4 5 . . . Ballistic Gun 4 | . 7 . 9 15 6 . 2 . . . . Peak Build Rating 68 | 7 8 10 27 37 43 44 68 64 61 34 37 Average Rating 37 | 5 7 9 20 33 41 42 58 49 40 34 35 On Entrance 30 | . 6 8 10 27 35 43 41 61 61 34 34 Avg Prop Armor Cover (%) 7 | . . . 7 . . . . . . . . Naked Turns 9 | . . . . . . . . . . . 9 Heaviest Build 116 | 16 17 16 32 41 37 36 116 107 63 48 53 Greatest Support 156 | 20 20 40 60 88 88 88 156 156 20 20 20 Greatest Overweight (x) 7 | . . . 7 1 . . 1 5 3 2 2 Average Overweight (x) . | . . . . . . . . 1 2 2 1 Largest Inventory Capacity 25 | 8 8 8 10 25 10 10 25 25 20 20 20 Average Capacity 15 | 7 8 8 9 10 10 10 22 22 20 20 19 Most Carried 25 | 7 8 8 10 10 10 10 25 25 20 20 20 Average Carried 14 | 5 7 7 9 8 9 9 18 20 20 20 17 Final Capacity 25 | 8 8 8 10 10 10 10 25 20 20 20 5 Final Carried 25 | 7 8 8 10 10 9 10 25 20 20 20 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Matter Collected 3004 | 272 208 . 800 178 301 . 165 1019 52 . 9 Remotely . | . . . . . . . . . . . . Salvage Created 3136 | 67 291 . 1320 182 239 18 392 627 . . . Parts 150 | 5 16 . 70 3 14 2 20 20 . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 12 1 . 19 2 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 56 | . 6 . 23 2 4 1 7 13 . . . Melee 7 | . . . . . . . 1 6 . . . Guns 39 | . 6 . 22 2 3 . 2 4 . . . Cannons 7 | . . . . . 1 1 3 2 . . . Classes Destroyed 13 | 2 4 . 3 . 3 . 1 . . . . Worker 3 | . . . 3 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 3 | 1 . . . 1 . . 1 . . . . Watcher 5 | . 1 . 4 . . . . . . . . Swarmer 11 | . 1 . . . . 1 4 5 . . . Grunt 28 | . 5 . 15 2 2 . 1 3 . . . Brawler 3 | . . . . . 1 . . 2 . . . Sentry 7 | . . . 5 . . . . 2 . . . Hunter 4 | . . . 3 . . . . 1 . . . Programmer 2 | . . . . . . . 2 . . . . Behemoth 1 | . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . 1 . . . Samaritan 1 | . . . . . 1 . . . . . . Best Kill Streak 4 | 1 2 . 3 1 3 1 3 4 . . . Combat Bots Only 4 | . 2 . 3 1 3 1 3 4 . . . Max Kills in Single Turn 1 | 1 1 . 1 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Hostile Shots Fired 659 | . 46 . 237 16 100 5 45 164 . . 46 Missed 189 | . 11 . 71 5 36 . 12 40 . . 14 Hits 470 | . 35 . 166 11 64 5 33 124 . . 32 Melee 7 | . . . . . 3 . . 4 . . . Projectile 463 | . 35 . 166 11 61 5 33 120 . . 32 Critical Strikes 11 | . . . 1 1 3 . . 6 . . . Damage Taken 7669 | . 421 . 2556 178 1195 79 528 2227 . . 485 Core 1290 | . 43 . 324 . 67 . 34 648 . . 174 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 194 | . . . . . . . 194 . . . . Core Remaining (%) 82 | 100 82 100 41 . . 90 . . . . . Volleys Fired 260 | 10 29 1 123 17 25 2 12 36 . . 5 Largest 2 | 2 2 2 2 2 2 2 2 2 . . 2 Hottest 150 | 40 90 90 119 48 117 117 150 150 . . 140 Shots Fired 485 | 20 58 2 229 34 49 4 24 58 . . 7 Gun 438 | 20 58 2 229 34 40 2 12 34 . . 7 Cannon 47 | . . . . . 9 2 12 24 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 281 | 20 27 . 148 34 36 2 . 14 . . . Thermal 204 | . 31 2 81 . 13 2 24 44 . . 7 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 29 | 2 9 . 23 24 29 1 6 10 . . 1 Robot Miss Streak 4 | 1 4 . 2 2 3 3 1 3 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 360 | 11 37 . 170 31 41 2 22 45 . . 1 Core Hits 141 | 4 15 . 65 9 18 1 9 20 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 20 | . 1 . 8 . 1 . 5 5 . . . Burn 13 | . 1 . 8 . . . 3 1 . . . Blast 2 | . . . . . 1 . . 1 . . . Sever 5 | . . . . . . . 2 3 . . . Melee Attacks 21 | . . . . . . . 5 16 . . . Impact . | . . . . . . . . . . . . Slashing 21 | . . . . . . . 5 16 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6161 | 119 483 . 2283 498 808 47 658 1248 . . 17 Guns 4606 | 119 474 . 2251 480 690 . 186 389 . . 17 Cannons 752 | . . . . . 118 47 275 312 . . . Explosions . | . . . . . . . . . . . . Melee 744 | . . . . . . . 197 547 . . . Ramming 59 | . 9 . 32 18 . . . . . . . Kinetic 2848 | 119 234 . 1302 480 501 47 . 165 . . . Thermal 2510 | . 240 . 949 . 307 . 461 536 . . 17 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 744 | . . . . . . . 197 547 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 7 7 7 Average Corruption 7 | . . . . . . . . 7 7 7 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 46 | . . . . . . . . 31 3 . 12 Message Errors 9 | . . . . . . . . 6 . . 3 Matter Fused 10 | . . . . . . . . 9 . . 1 Heat Flow Errors 6 | . . . . . . . . 3 1 . 2 Energy Discharges 6 | . . . . . . . . 4 . . 2 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . 1 1 . 1 Data Loss (major) 5 | . . . . . . . . 4 . . 1 Misfires 3 | . . . . . . . . 2 . . 1 Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 59 | . . . 1 . . . 7 51 . . . Projectiles 23 | . . . . . . . 6 17 . . . Explosions . | . . . . . . . . . . . . Melee 36 | . . . 1 . . . 1 34 . . . Knockbacks 1 | . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . 7 . . . . . . . Shots . | . . . . . . . . . . . . Rammed 3 | . . . 1 2 . . . . . . . Targets Rammed 9 | . 3 . 4 2 . . . . . . . Kicked 6 | . 3 . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 414 | . 414 30 94 . 316 . 100 245 258 . 203 Average Temperature 98 | . 179 18 21 . 171 . 36 57 129 . 85 Received Heat Transfer 2638 | . 195 . 1233 117 562 . 54 477 . . . Effects 4 | . 2 . . . 2 . . . . . . Interference 2 | . . . . . 2 . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . . Robots Melted 3 | . . . 1 . . . 1 1 . . . Combat Hostiles 3 | . . . 1 . . . 1 1 . . . Parts Melted 18 | . 1 . 6 . 1 . 8 2 . . . Heat Transferred 6676 | . 777 . 2886 . 675 . 1083 1218 . . 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 164 | 5 60 13 164 68 . . 88 . . . . Initial 68 | . . 13 . 68 . . 31 . . . . Average 26 | . 19 1 44 15 . . 21 . . . . Influence Increases 1858 | 10 196 . 659 55 160 50 308 420 . . . Destroy 0b10 Robot/C 1120 | . 120 . 460 40 80 20 140 260 . . . Destroy 0b10 Robot/NC 65 | 10 10 . 35 5 . . 5 . . . . Destroy Leader 232 | . 24 . 128 10 20 . 40 10 . . . Successful Hack 90 | . 12 . 17 . . . 61 . . . . Disable Machine 15 | . . . 15 . . . . . . . . Destroy Structure 6 | . . . 4 . . . 2 . . . . Lose Combat Pursuer 330 | . 30 . . . 60 30 60 150 . . . Influence Decreases 1858 | 10 163 33 507 189 178 . 282 496 . . . Entered New Map 160 | . . 20 . 84 8 . 19 29 . . . Time Decay 1466 | 10 153 13 413 105 160 . 233 379 . . . Lost Part 212 | . 10 . 94 . 10 . 10 88 . . . Lost Ally 20 | . . . . . . . 20 . . . . Squads Dispatched 11 | . 1 1 4 2 . . 3 . . . . Investigation 3 | . 1 . 1 1 . . . . . . . Extermination 3 | . . . . 1 . . 2 . . . . Reinforcement 4 | . . 1 3 . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Distress Signals 7 | . . 1 5 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 9 2 42 3 8 3 10 24 . . 9 Peak Tracking Total 7 | . 5 3 5 2 4 3 5 7 . . 6 Tactical Retreats 23 | . 1 . 6 . 2 1 3 10 . . . ECM-based Alert Blocks 8 | . . . 8 . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Disabled 1 | . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Accessed 23 | . 3 1 6 4 . . 6 2 . . 1 Terminals 15 | . 3 1 5 2 . . 3 . . . 1 Fabricators 3 | . . . . 2 . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 66 | . 8 2 25 7 . . 21 2 . . 1 Successful 39 | . 4 . 15 3 . . 14 2 . . 1 Failed 27 | . 4 2 10 4 . . 7 . . . . Catastrophic 2 | . . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 40 | . 8 2 21 2 . . 6 . . . 1 Fabricators 6 | . . . . 5 . . 1 . . . . Repair Stations 14 | . . . . . . . 14 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 4 . 11 . . . 3 2 . . 1 Record 6 | . . . 3 . . . 2 . . . 1 Open Door 2 | . . . . . . . . 2 . . . Open DSF 1 | . . . . . . . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . Fabricator Hacks 4 | . . . . 3 . . 1 . . . . Network Status 1 | . . . . 1 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 2 | . . . . 1 . . 1 . . . . Repair Station Hacks 10 | . . . . . . . 10 . . . . Scan Component 6 | . . . . . . . 6 . . . . Repair 4 | . . . . . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 1 5 3 . . 5 . . . . Full Trace Events 2 | . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built 3 | . . . . 1 . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 104 | . . . . 51 . . 53 . . . . Total Part Build Rating 13 | . . . . 1 . . 12 . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . Parts Repaired 4 | . . . . . . . 4 . . . . Time 133 | . . . . . . . 133 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Active Infowar (turns) 5490 | . . . 595 172 850 55 894 2361 107 8 448 Optics 4895 | . . . . 172 850 55 894 2361 107 8 448 Sensors 992 | . . . . . . . 659 333 . . . Jamming 76 | . . . . . . . 76 . . . . ECM 595 | . . . 595 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . . 2 . . 1 Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Turns Passed 7435 | 216 515 171 1329 471 850 55 894 2361 107 8 458 Spaces Moved 4040 | 143 325 137 644 326 493 33 486 1094 64 6 289 Core 33 | 5 . . 3 . . . . 7 . . 18 Treads 1772 | . . . 42 150 493 33 486 568 . . . Legs 1035 | 138 325 137 435 . . . . . . . . Wheels 340 | . . . 164 176 . . . . . . . Hover 860 | . . . . . . . . 519 64 6 271 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 145 145 145 60 160 160 50 Average Speed 148 | 117 120 120 117 115 145 145 153 188 168 160 153 Slowest Speed 400 | 120 120 120 400 225 145 145 236 400 210 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 36 14 45 6 71 6 10 72 13 26 56 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 3 1 . 2 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 7 | . . . . . 1 . 2 4 . . . Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . 1 . 2 4 . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total 4991 | 171 393 141 1004 392 577 36 601 1308 64 5 299 Wait 315 | . 13 . 122 16 38 . 51 75 . . . Move 4029 | 142 324 136 643 325 492 32 485 1093 63 5 289 Hop . | . . . . . . . . . . . . Pick Up 112 | 9 9 2 27 9 4 1 17 34 . . . Fast Attach 61 | 7 3 . 25 5 5 . 8 8 . . . Attach 52 | . 1 2 16 3 3 . 7 19 . . 1 Detach 18 | . . . 5 1 . . 7 4 . . 1 Swap 17 | . 2 . 4 2 4 . 3 2 . . . Drop 94 | 3 9 . 35 12 6 1 4 20 1 . 3 Fire 260 | 10 29 1 123 17 25 2 12 36 . . 5 Melee 21 | . . . . . . . 5 16 . . . Ram 1 | . . . . 1 . . . . . . . Kick 6 | . 3 . 3 . . . . . . . . Crush 2 | . . . 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . 2 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 217 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 3) 732 | -10/Materials | Entered another Materials area 732 | -9/Materials | Evolved 2 slots: Propulsion x2 886 | -9/Materials | Discovered new exit (range 14) 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Utility x2 1034 | -8/Materials | Lost 4 parts (1p3n) 1359 | -8/Materials | Build established: Scavenger-Mutant 1645 | -8/Materials | Lost 3 parts (2n1w) 2060 | -8/Materials | Core integrity fell below 50% 2175 | -8/Materials | Discovered new exit (range 16) 2232 | -8/Materials | Entered Factory 2232 | -7/Factory | Evolved 2 slots: Utility x2 2292 | -7/Factory | Build established: Mutant 2390 | -7/Factory | Discovered new exit (range 15) 2442 | -7/Factory | Discovered new exit (range 8) 2610 | -7/Factory | Fabricated Huge Storage Unit? 2703 | -7/Factory | Entered Lower Caves 2727 | -7/Lower Caves | Learned location of Zion (-7) 2787 | -7/Lower Caves | Spotted B-75 Beast 3079 | -7/Lower Caves | Destroyed B-75 Beast 3373 | -7/Lower Caves | Learned Factory emergency access door positions 3540 | -7/Lower Caves | Discovered new exit (range 9) 3553 | -7/Lower Caves | Entered another Lower Caves area 3553 | -7/Lower Caves | Discovered new exit (range 9) 3554 | -7/Lower Caves | Encountered a Warlord checkpoint 3608 | -7/Lower Caves | Entered Factory 3608 | -6/Factory | Evolved 2 slots: Propulsion x2 3916 | -6/Factory | Fabricated Imp. Transmission Jammer (x2) 3980 | -6/Factory | Repaired Hrd. Medium Armor Plating? 4018 | -6/Factory | Garrison activated, responded to threat 4207 | -6/Factory | Discovered new exit (range 13) 4255 | -6/Factory | Discovered new exit (range 13) 4372 | -6/Factory | Repaired Adv. Treads 4372 | -6/Factory | Repaired Adv. Treads 4410 | -6/Factory | Repaired Adv. Treads? 4502 | -6/Factory | Entered Lower Caves 4840 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5832 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5880 | -6/Lower Caves | Lost 4 parts (3n1u) 5917 | -6/Lower Caves | Core integrity fell below 50% 5975 | -6/Lower Caves | Lost 10 parts (2p2n4u2w) 5979 | -6/Lower Caves | Core integrity fell below 20% 6133 | -6/Lower Caves | Learned 4 Factory zone layouts 6452 | -6/Lower Caves | Found Prototype Device 6452 | -6/Lower Caves | Identified Heart of Steel 6825 | -6/Lower Caves | Discovered new exit (range 7) 6848 | -6/Lower Caves | Learned Factory emergency access door positions 6863 | -6/Lower Caves | Entered another Lower Caves area 6919 | -6/Lower Caves | Discovered new exit (range 8) 6970 | -6/Lower Caves | Entered Data Miner 6970 | -6/Data Miner | Discovered new exit (range 6) 6978 | -6/Data Miner | Entered Proximity Caves 7202 | -5/Proximity Caves | Spotter reported a threat 7206 | -5/Proximity Caves | Spotter reported a threat 7207 | -5/Proximity Caves | Spotted B-75 Beast 7228 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7265 | -5/Proximity Caves | Spotter reported a threat 7432 | -5/Proximity Caves | Discovered new exit (range 12) 7436 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07265_ ALERT: Unidentified potential threat approaching Complex 0b10. 07279_ System corrupted: Energy discharge (-133). 07297_ System corrupted: Matter fused (-6). 07332_ System corrupted: Substantial component data lost. 07352_ Thermic Laser destroyed. 07354_ Acquired 3 matter. 07366_ Knocked back. 07367_ System corrupted: Component data lost. 07368_ Acquired 6 matter. 07419_ Gravmag Array destroyed. 07421_ Lgt. Nuclear Core destroyed. 07422_ System corrupted: Hvy. Particle Gun failed to cycle. 07426_ Hvy. Particle Gun destroyed. 07426_ Discarded Adv. Visual Processing Unit. 07427_ Dropped Hcp. Storage Unit. 07432_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????#?????#####?????????????????? | | ???????????????? ###?## ##????????????????? | | ####???????????# ## < #????????????????? | | ##??????????# ? #????????????????? | | #?????????# ???# #????????????????? | | ######????? ????# #????????????????? | | ?# ?????? #?????#@ #????????????????? | | #?# ??????# #?????# ##???????????????? | | #?# #??????# #?????# #???????????????? | | #?# #??????# ##????# ##??????????????? | | ### #?????## #????# s #??????????????? | | ## #????## ##???###s #??????????????? | | #????# ##????#s #??????????????? | | ## #???## #???##s #??????????????? | | ##### #??## #?### #??????????????? | | ????## #??# !]* ### ##??????????????? | | ###### #??# [*! #???????????????? | | # #### !!![! #???????????????? | | # ]!]#### #??????????????? | | ## ## ] #??# ##??????????????? | | ????## ##### #??# ##???????????????? | | ?????# ###???## ##?? ##????????????????? | | ?????###??????## ##?? #?????????????????? | | ???????????????###?? ##?????????????????? | | ???????????????????? ###??????????????????? | | ??????????????????? ##?????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Imp. Transmission Jammer | x2 | -6/Factory | Preloaded Repaired ---------- Hrd. Medium Armor Plating | 55% | -6/Factory Adv. Treads | 48% | -6/Factory Studied --------- Minigun | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Leap Before You Look Look Less Dangerous Next Time Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed SuperquantumChargeLayer Manual? 0 Play Time 02:36:01 Cumulative 8.5 hours Start 2026.08.30 @ 19:32:28 End 2026.08.30 @ 22:51:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d1dd8ef-3301-4a1b-aa05-a20cf2f3007b