Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 21:19:23 Player: A Moose Result: Destroyed by Piercing Trap Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (328) 328 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 1056 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Subdweller Monowheel Subdweller Monowheel > --- UTILITY (2) ------ Large Storage Unit V3-11A's Pendant > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY (15) --- Subdweller Power Source Subdweller Monowheel Small Battery (100) Large Matter Pod (150) High-capacity Matter Pod (200) Improved Terrain Scanner Light Armor Plating Cobbler Unit Riot Gun Beam Rifle Subdweller Machine Gun Barrage Gun Battle Cannon Flamer Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Large Storage Unit V3-11A's Pendant > --- WEAPON ----------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Light Treads Subdweller Monowheel Small Battery Large Matter Pod High-capacity Matter Pod Improved Terrain Scanner Targeting Computer Cobbler Unit Subdweller Laser Mining Laser Flamer [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Large Storage Unit Device V3-11A's Pendant Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 22 | 6 2 2 12 Power 5 | 1 . . 4 Engine 5 | 1 . . 4 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 2 2 Device 3 | . 1 1 1 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 6 | 2 . . 4 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 . . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . . 5 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 94 100 98 Engine 13 | . 14 14 13 Treads 21 | . 28 28 14 Wheel 6 | . . . 13 Device 7 | . 8 7 6 Storage 14 | . 14 14 14 Processor 4 | . . 6 3 Protection 2 | . . . 4 Energy Cannon 5 | . . . 10 Ballistic Gun 22 | . 28 28 16 Naked Turns . | . . . . Heaviest Build 40 | 14 30 30 40 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 4 5 15 15 Average Carried 12 | 1 3 11 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 5 15 15 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 732 | 260 . 268 204 Remotely . | . . . . Salvage Created 357 | . . 165 192 Parts 29 | . . 17 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 10 | . . . 10 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 14 | . . 6 8 Guns 11 | . . 6 5 Cannons 3 | . . . 3 Classes Destroyed 4 | . . 3 1 Tunneler 1 | . . 1 . Swarmer 8 | . . 4 4 Grunt 2 | . . 2 . Subdweller 4 | . . . 4 Best Kill Streak 3 | . . 3 3 Combat Bots Only 3 | . . 3 3 Max Kills in Single Turn 2 | . . 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 97 | . . 48 49 Missed 33 | . . 22 11 Damage Taken 964 | . . 233 731 Core 251 | . . 48 203 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 66 | . 6 21 39 Largest 2 | . 2 2 2 Hottest 110 | . 40 40 110 Shots Fired 130 | . 12 42 76 Gun 97 | . 12 42 43 Cannon 31 | . . . 31 Launcher . | . . . . Special 2 | . . . 2 Kinetic 97 | . 12 42 43 Thermal 33 | . . . 33 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 26 | . 1 11 26 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 63 | . 4 24 35 Core Hits 24 | . . 10 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 992 | . 47 304 641 Guns 716 | . 47 304 365 Cannons 276 | . . . 276 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 716 | . 47 304 365 Thermal 276 | . . . 276 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . . . 22 Projectiles 22 | . . . 22 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 2 | . . 2 2 Average Temperature 1 | . . 1 2 Received Heat Transfer 147 | . . 54 93 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 370 | . . . 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 98 | . 22 98 . Initial 8 | . . 8 . Average 38 | . 12 44 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 2 8 11 Peak Tracking Total 3 | . 2 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 6 . . Successful 1 | . 1 . . Failed 5 | . 5 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 5 | . . . 5 Largest Group 5 | . . . 5 Highest-Rated Group 95 | . . . 95 Highest-Rated Ally 19 | . . . 19 Total Orders . | . . . . Ally Attacks 8 | . . . 8 Total Damage 146 | . . . 146 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2592 | 59 166 1152 1215 Spaces Moved 1610 | 35 89 671 815 Core 9 | 9 . . . Treads 1097 | 26 89 671 311 Legs . | . . . . Wheels 504 | . . . 504 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 110 Average Speed 143 | 131 160 160 129 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 3 20 100 53 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 7 | . . 1 6 Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1759 | 48 101 707 903 Wait 3 | . . 2 1 Move 1607 | 34 88 670 815 Hop . | . . . . Pick Up 42 | 8 4 11 19 Fast Attach 1 | . . . 1 Attach 15 | 6 2 . 7 Detach 2 | . 1 . 1 Swap 6 | . . 2 4 Drop 17 | . . 1 16 Fire 66 | . 6 21 39 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 1 exit: *Mat) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 559 | -10/Mines | Discovered new exit (range 5) 844 | -10/Mines | Discovered new exit (range 7) 867 | -10/Mines | Identified exit to Materials 1368 | -10/Mines | Discovered new exit (range 6) 1375 | -10/Mines | Identified exit to Subcaves 1378 | -10/Mines | Entered Subcaves 1468 | -10/Subcaves | Discovered new exit (range 8) 1469 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1476 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1478 | -10/Subcaves | Identified exit to Materials 1503 | -10/Subcaves | Learned location of Zion (-6) 1503 | -10/Subcaves | Met a Zionite searching for "candidates" 1553 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1599 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1634 | -10/Subcaves | Core integrity fell below 50% 1900 | -10/Subcaves | Core integrity fell below 20% 2015 | -10/Subcaves | Visited triangular shrine 2022 | -10/Subcaves | Found Prototype Device 2023 | -10/Subcaves | Identified V3-11A's Pendant 2028 | -10/Subcaves | Befriended Subdweller 2161 | -10/Subcaves | Learned Materials garrison access intel 2183 | -10/Subcaves | Befriended Subdweller 2203 | -10/Subcaves | Befriended Subdweller 2213 | -10/Subcaves | Befriended Subdweller 2297 | -10/Subcaves | Build established: Scavenger-Mutant 2547 | -10/Subcaves | Disturbed a concealed Subdweller 2548 | -10/Subcaves | Befriended Subdweller 2593 | -10/Subcaves | Destroyed by Piercing Trap Last Messages --------------- Found Barrage Gun. Found 26 Matter. Acquired Barrage Gun. Searching scrap... Found Riot Gun. Found 24 Matter. LE-M5R(R) angrily emerges from the Twisted Machinery. LE-M5R(R) suffers critical hit (Destroy). Searching scrap... Found Mak. Laser. Found 34 Matter. LE-M5R(R): "SUBARRIFIC!" Dropped Sub. Laser. Acquired Riot Gun. Sub. Power Source shoots sparks and powers down. Dropped Broken Sub. Power Source. Triggered Piercing Trap. Spikes shoot up from the floor. Critical hit (Impale). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?### ???????????????????????????????????????????## | | # ???????? # #######????????????????????????#& | | ???????????? #???????????????????????## | | ?????????????????# ############???????????## | | ??????????????????## @ ## ## ## ###?????????# | | #??????????????????# ###???????# | | #??????????? ^ % RR R * # #???????# | | ######???????# ## # %######R ####????# | | #??????????#??##^ ##????## # ##??## | | #???????????????##### ##??????#### #??# | | #???????????????????????###??????????# ##### | | #???????????????????????????????????# ### # ## | | ##??????????????????????????????????##??# | | ##?????????????????????????????????????## # ## | | #??????????????????????????????????????# ##### | | ##??????????????????????????????????###?# #?#### | | #??????????????????????????????????## ### #### ## | | ##????????????????????????????????## % | | #????????????????????????????????# ## ## | | ##????????????????????????????????# ###### | | ##?????????????????????????????????# ##????## | | ###????????????????????????????????# ##??????? | | #????????????????????????????????# ##???????? | | ##????????????????????????????????## #????????? | | #??????######??????????????????????# ##?####### | | #?????## ######?####???########## ### # | | #??#### ### ##### # # # ### | | ##??# ## ## #?## | | #??## % ## # ## ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumShadingThrower Manual? 0 Play Time 00:20:47 Cumulative 61.8 hours Start 2024.04.27 @ 20:54:40 End 2024.04.27 @ 21:19:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 60 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6a42638f-189b-4019-bb22-f51a839d4442