Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 07:39:31 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (1767) 1767 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 5242 Bonus ------- High Alert Combat Kills 110 Cogmind --------- Core Integrity 458/700 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Zion Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Small Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Pulse Rifle Chainsword CR-A16's Pointy Stick > --- INVENTORY (6) ---- Improved Hover Unit Hardened Medium Armor Plating Gatling Laser Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Flak Gun Chainsword Makeshift Spear > --- INVENTORY -------- Improved Hover Unit Hardened Medium Armor Plating Pulse Rifle Gatling Laser Heavy Particle Cannon Shock Bomb Launcher [Rating: 40] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Chainsword Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 72 | 6 5 22 11 14 2 7 5 Power 5 | 1 . 2 1 1 . . . Engine 4 | 1 . 2 1 . . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 22 | 2 . 4 5 5 1 5 . Treads 1 | . . . . . . 1 . Leg 10 | 2 . 4 . 1 . 3 . Wheel 4 | . . . 3 . . 1 . Hover 7 | . . . 2 4 1 . . Flight . | . . . . . . . . Utility 15 | 1 2 6 2 2 1 . 1 Device 4 | . 2 1 . . 1 . . Storage 2 | 1 . . . . . . 1 Processor 5 | . . 1 2 2 . . . Hackware 1 | . . 1 . . . . . Protection 3 | . . 3 . . . . . Artifact . | . . . . . . . . Weapon 30 | 2 3 10 3 6 . 2 4 Energy Gun 11 | 1 . 5 1 3 . . 1 Energy Cannon 4 | . 1 2 . 1 . . . Ballistic Gun 5 | 1 2 . . 1 . 1 . Ballistic Cannon 4 | . . 3 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 1 1 . . 1 Piercing Weapon 3 | . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . Parts Lost 19 | . . 11 . 7 . 1 . Power 2 | . . 2 . . . . . Propulsion 9 | . . 4 . 4 . 1 . Utility 1 | . . 1 . . . . . Weapon 7 | . . 4 . 3 . . . Highest Loss Streak 4 | . . 4 . 3 . 1 . Average Slot Usage (%) 90 | . 98 89 73 90 73 87 98 Engine 4 | . 14 10 6 2 . . . Core 3 | . . . . 4 7 7 7 Treads 1 | . . . . . . . 7 Leg 14 | . 28 19 . . . 19 23 Hover 7 | . . . 10 22 15 1 . Device 5 | . 13 5 . . 6 7 7 Storage 8 | . 14 11 9 7 7 7 7 Processor 16 | . . 5 15 22 23 23 23 Hackware 2 | . . 1 9 7 . . . Protection 1 | . . 7 . . . . . Energy Gun 7 | . 4 14 7 8 4 . 6 Energy Cannon 2 | . 9 5 . 1 . . . Ballistic Gun 2 | . 13 3 . 3 . . . Ballistic Cannon 1 | . . 5 6 . . . . Slashing Weapon 4 | . . . 3 7 7 7 7 Piercing Weapon 2 | . . . . . . 6 6 Naked Turns . | . . . . . . . . Heaviest Build 26 | 13 16 26 16 24 24 21 21 Greatest Support 54 | 20 20 23 42 32 19 54 54 Greatest Overweight (x) 5 | . . 5 2 . 1 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 Most Carried 6 | 4 6 6 6 6 6 6 6 Average Carried 5 | 1 5 5 5 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 Final Carried 6 | 4 6 6 6 6 6 6 6 Class Distribution -------------------- 54% | Mutant 33% | Scavenger-Mutant 7% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 1415 | 179 217 409 112 291 . 157 50 Remotely . | . . . . . . . . Salvage Created 2692 | . 256 1171 331 813 . 121 . Parts 171 | . 18 82 20 47 . 4 . Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 4 | . 1 . 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 43 | . 5 30 1 4 . 3 . Melee 3 | . . . . . . 3 . Guns 24 | . 5 16 . 3 . . . Cannons 15 | . . 13 1 1 . . . AOE 1 | . . 1 . . . . . Classes Destroyed 11 | . 4 6 . 1 . . . Worker 4 | . . 1 1 2 . . . Builder 4 | . . 1 . 3 . . . Hauler 1 | . . 1 . . . . . Recycler 8 | . 2 . 3 3 . . . Operator 5 | . . 1 . 4 . . . Watcher 8 | . 1 2 1 4 . . . Swarmer 14 | . 3 9 . . . 2 . Grunt 17 | . 2 15 . . . . . Duelist 2 | . . 2 . . . . . Sentry 8 | . . 4 1 2 . 1 . Programmer 2 | . . . . 2 . . . Best Kill Streak 7 | . 3 7 6 6 . 3 . Combat Bots Only 6 | . 3 6 1 1 . 3 . Max Kills in Single Turn 2 | . 1 2 1 2 . 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 2511 | . 235 1295 36 734 . 211 . Core 444 | . 30 172 . 191 . 51 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 88 57 100 . . . . Volleys Fired 178 | . 30 85 10 53 . . . Largest 3 | . 2 3 2 2 . . . Hottest 163 | . 83 163 94 160 . . . Shots Fired 325 | . 59 165 13 88 . . . Gun 239 | . 36 107 10 86 . . . Cannon 86 | . 23 58 3 2 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 122 | . 29 51 3 39 . . . Thermal 101 | . 30 19 10 42 . . . Explosive . | . . . . . . . . Electromagnetic 102 | . . 95 . 7 . . . Robot Hit Streak 14 | . 5 13 5 14 . . . Robot Miss Streak 6 | . 5 6 2 5 . . . Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 226 | . 32 109 8 70 . 7 . Core Hits 101 | . 14 44 6 33 . 4 . Critical Hits 5 | . . 5 . . . . . Critical Kills 3 | . . 3 . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . Melee Attacks 34 | . . . . 21 . 13 . Impact . | . . . . . . . . Slashing 24 | . . . . 21 . 3 . Piercing 10 | . . . . . . 10 . Sneak Attacks 4 | . . . . 4 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . Damage Inflicted 4645 | . 343 1885 198 2017 . 202 . Guns 2926 | . 273 1116 151 1386 . . . Cannons 863 | . 70 715 47 31 . . . Explosions 46 | . . 46 . . . . . Melee 800 | . . . . 598 . 202 . Ramming 10 | . . 8 . 2 . . . Kinetic 1497 | . 248 611 47 591 . . . Thermal 1232 | . 95 281 151 705 . . . Explosive . | . . . . . . . . Electromagnetic 1106 | . . 985 . 121 . . . Impact . | . . . . . . . . Slashing 631 | . . . . 598 . 33 . Piercing 169 | . . . . . . 169 . Highest Corruption 7 | . . . . 2 7 7 7 Average Corruption 3 | . . . . 1 7 7 7 Corruption Purged . | . . . . . . . . Effects 33 | . . . . 10 5 17 1 Message Errors 7 | . . . . 3 1 2 1 Matter Fused 10 | . . . . . 3 7 . Heat Flow Errors 4 | . . . . 3 . 1 . Energy Discharges 6 | . . . . 2 . 4 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 3 | . . . . . 1 2 . Targeting Errors 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 327 | . . 10 . 309 . 8 . Projectiles 10 | . . 10 . . . . . Explosions . | . . . . . . . . Melee 317 | . . . . 309 . 8 . Knockbacks 3 | . . 3 . . . . . Impact . | . . . . . . . . Kinetic 3 | . . 3 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . 35 . 1 . . . Shots 1 | . . 1 . . . . . Rammed 3 | . . 2 . 1 . . . Targets Rammed 3 | . . 2 . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 298 | . 222 298 30 282 . 175 . Average Temperature 84 | . 59 93 11 88 . 94 . Received Heat Transfer 594 | . 54 417 9 96 . 18 . Effects 2 | . . 2 . . . . . Interference 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 2492 | . 222 544 296 1430 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . 1 . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 657 | . 208 657 309 299 . . . Initial 217 | . . 87 217 140 . . . Average 247 | . 98 375 267 180 . . . Maximum Alert Level 2 | . 1 2 1 1 . . . Low Security (%) 43 | 100 95 7 . 69 . . . Level 1 38 | . 4 45 100 30 . . . Level 2 17 | . . 46 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 5 . 3 . . . Investigation . | . . . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 6 | . 1 3 . 2 . . . Assault 2 | . . 2 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals 6 | . . 4 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 10 54 7 20 . 4 . Peak Tracking Total 7 | . 3 7 4 5 . 3 . Tactical Retreats 8 | . . 5 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 6 | . . . . 6 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled 6 | . 1 4 . 1 . . . Max in Single Turn 1 | . 1 1 . 1 . . . Garrison Access 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 24 | . 5 6 1 9 2 . 1 Terminals 14 | . 4 3 1 6 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 4 | . 1 2 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Total Hacks 76 | . 16 20 8 23 4 . 5 Successful 44 | . 10 12 3 10 4 . 5 Failed 31 | . 5 8 5 13 . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 50 | . 13 15 7 14 . . 1 Terminals 54 | . 14 13 8 19 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 8 | . 2 5 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 23 | . 5 4 2 3 4 . 5 Record 3 | . . . . . 3 . . Part Schematic 5 | . . . . . . . 5 Robot Analysis 3 | . 1 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 3 | . 1 1 . 1 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . Retrieve Components 3 | . 1 2 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . Seal Access 2 | . . . . 2 . . . Unauthorized Hacks 14 | . 4 4 1 5 . . . Terminals 13 | . 4 3 1 5 . . . Track 10 | . 3 3 1 3 . . . Botnet 2 | . 1 . . 1 . . . Operators 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Recyclers 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 19 | . 5 5 1 8 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 38 | . . 38 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 2 2 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total 3 | . 1 1 . 1 . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 3997 | 68 318 974 229 967 169 452 820 Spaces Moved 3482 | 49 173 464 223 1302 288 362 621 Core 62 | 4 . 16 42 . . . . Treads . | . . . . . . . . Legs 1429 | 45 173 448 . 3 . 139 621 Wheels 189 | . . . 26 . . 163 . Hover 1802 | . . . 155 1299 288 60 . Flight . | . . . . . . . . Fastest Speed 48 | 50 120 100 56 48 56 56 130 Average Speed 89 | 114 120 133 70 52 56 112 130 Slowest Speed 300 | 120 120 300 150 130 116 180 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 47 56 23 43 50 54 78 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 2 . 1 Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . . 3 3 Spaces Dug 5 | . . . . 5 . . . Terrain Destroyed 9 | . . 2 . 7 . . . Melee 5 | . . . . 5 . . . Projectile 2 | . . . . 2 . . . AOE 2 | . . 2 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 4014 | 58 226 667 281 1457 296 393 636 Wait 153 | . 3 76 26 37 . 11 . Move 3476 | 48 172 463 222 1302 287 361 621 Hop . | . . . . . . . . Pick Up 35 | 4 7 5 4 8 2 3 2 Fast Attach 50 | 6 5 14 9 9 . 4 3 Attach 14 | . . 4 2 3 2 3 . Detach 12 | . . 3 3 2 3 . 1 Swap 8 | . . 4 . 2 . . 2 Drop 44 | . 9 11 5 9 2 1 7 Fire 178 | . 30 85 10 53 . . . Melee 31 | . . . . 21 . 10 . Ram . | . . . . . . . . Kick 2 | . . 2 . . . . . Crush . | . . . . . . . . Escape Stasis 11 | . . . . 11 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 10) 378 | -10/Materials | Central database locked down 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 652 | -9/Materials | Repaired Shock Rifle 730 | -9/Materials | Discovered new exit (range 15) 1061 | -9/Materials | Discovered new exit (range 10) 1187 | -9/Materials | First assault squad dispatched 1207 | -9/Materials | Lost 4 parts (1n1u2w) 1361 | -9/Materials | Entered another Materials area 1361 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -8/Materials | Discovered new exit (range 10) 1590 | -8/Materials | Entered Factory 1590 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1716 | -7/Factory | Build established: Scavenger-Mutant 2133 | -7/Factory | Discovered new exit (range 20) 2194 | -7/Factory | Identified exit to Storage 2194 | -7/Factory | Identified exit to Lower Caves 2557 | -7/Factory | Entered Lower Caves 2588 | -7/Lower Caves | Lost 3 parts (3n) 2664 | -7/Lower Caves | Learned location of Extension (-4) 2664 | -7/Lower Caves | Learned Factory trap positions 2664 | -7/Lower Caves | Learned Extension terminal intel 2723 | -7/Lower Caves | Discovered new exit (range 7) 2726 | -7/Lower Caves | Entered another Lower Caves area 2742 | -7/Lower Caves | Learned location of 1 exit from Factory 2755 | -7/Lower Caves | Gravmag System stolen by Master Thief 2776 | -7/Lower Caves | Learned Factory garrison access intel 2951 | -7/Lower Caves | Build established: Mutant 3106 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3162 | -7/Lower Caves | Discovered new exit (range 13) 3178 | -7/Lower Caves | Entered Zion 3217 | -7/Zion | Learned Factory emergency access door positions 3235 | -7/Zion | System corruption cleaned by Quarantine Array 3321 | -7/Zion | Found CR-A16's Pointy Stick 3368 | -7/Zion | Received a hallucinogenic algorithm 3722 | -7/Zion | Learned location of Quarantine (-3) 3759 | -7/Zion | Learned Factory emergency access door positions 3998 | -7/Zion | Self-destructed Last Messages --------------- from MAIN.C, after all. But seriously, this is just... infinitely better than what they're working on. We can totally use this to steal more stuff from Storage and elsewhere without causing a ruckus! I think I'll name the next version the Kleptoattractor. 03906_ 49-5CJ(z) pokes at the Twisted Machinery. 03909_ 49-5CJ(z) rummages through the Twisted Machinery. A2-30Q(c): I just love how so much power can be contained in such little things. Let me know if you find any revolutionary processor tech. I've heard 0b10 is working on a new DX line of 486-modules that can be used to vastly improve the capabilities of a wide range of utilities. 03950_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 03980_ 32-TY3(z) toys with the Twisted Machinery. 03983_ 2V-YBH(z) shifts around the Twisted Machinery. 8P-1EG(z): You must be new around here. Talking to our helpful community might teach you a thing or two about surviving contact with the outside world. Or you can just stay here forever like I do! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#####???????????????????????????????????????????? | | ?#"" "##?????????????????????????????????????????? | | ##"" "!#?????????????????????????????????????????? | | #" ??????????????##??????????????????????????? | | #"" ""##???????????##???????????????????????????? | | #### #"##??????????#< ??????????????????????????? | | # "#######????? ??????????????????????????? | | # ""#"#"##????b ##????????????????????????? | | # " """"""#??###< ###??????????????????????? | | #""""" """####<<# <<###????????????????????? | | #""" """"##" z "###??????????????????? | | #"" """"##"""" ##"#??????????????????? | | "#" " #""""""" "##?????????????????? | | """ "" ""# " """" @ "#?????????????????? | | """ "" ""#" """ z ##????????????????? | | """ """"" """ z "#????????????????? | | "" """ "" "" " " ##????????????????? | | "" "" " """#"##???????????????? | | " "" " "#"##"#???????????????? | | "" "" " """"""#???????????????? | | """ """ """ """ " ""##??????????????? | | """ """ """" """ """##?????????????? | | """ """ """" """#"" """#?????????????? | | """""" ""#?????????????? | | z "#??????????????? | | "" """"""#?????????????? | | " "" "" "" "#"#""??????????????? | | """ """""" "" "" ""##?#??????????????? | | """""""##"""" "" "" """#????????????????? | | """#"##"#""" "" ""##????????????????? | | """""""""?##?####"" "" """""#?????????????????? | | """""""##???????#"" "" "#""##?????????????????? | | "####"#?????????#"" "" """#"#?????????????????? | | ????????????????#"" ""####?????????????????? | | ????????????????#"" ""##??????????????????? | | ????????????????#"" "#"##?????????????????? | | ????????????????#"" """"#?????????????????? | | ????????????????#"" """"##??????#####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingGuidedNukerbomber Manual? 0 Play Time 00:34:14 Cumulative 250.0 hours Start 2021.06.01 @ 16:51:33 End 2021.06.02 @ 07:39:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 340 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c2e0ccfc-fde7-4cb3-8ace-df37b9f386a9