Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.09 @ 15:24:20 Player: vinyl Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3109) 3109 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8134 Bonus ------- None Cogmind --------- Core Integrity 673/1000 Matter 226/300 Energy 450/450 System Corruption 10% Temperature Cool (0) Movement Rolling (80) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Wheel > --- UTILITY (5) ------ Energy Well Terrain Scan Processor Improved Target Analyzer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg Linear Gravjet > --- UTILITY ---------- Energy Well Improved Target Analyzer Hacking Suite System Shield > --- WEAPON ----------- Heavy Plasma Cannon Autogun Hypervelocity Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Wheel Terrain Scan Processor [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Hacking Suite Device Advanced Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 1 . . . 1 Utility 3 | . . . . . 2 . 1 . . . Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 92 | 6 1 . . 9 1 27 16 15 2 15 Power 18 | 1 . . . 2 1 3 3 3 2 3 Engine 9 | 1 . . . 2 1 1 1 2 . 1 Core 9 | . . . . . . 2 2 1 2 2 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 . . . 3 . 9 5 6 . 7 Treads 3 | . . . . . . . . . . 3 Leg 16 | . . . . . . 8 3 4 . 1 Wheel 9 | 2 . . . 3 . 1 1 . . 2 Hover 1 | . . . . . . . . . . 1 Flight 3 | . . . . . . . 1 2 . . Utility 16 | 1 1 . . . . 4 5 3 . 2 Device 7 | . . . . . . 1 4 1 . 1 Storage 2 | 1 . . . . . . 1 . . . Processor 4 | . 1 . . . . 1 . 1 . 1 Hackware 2 | . . . . . . 1 . 1 . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 . . . 4 . 11 3 3 . 3 Energy Gun 8 | . . . . 1 . 6 . 1 . . Energy Cannon 3 | . . . . . . 2 . . . 1 Ballistic Gun 11 | 2 . . . 2 . 2 2 2 . 1 Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 2 | . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . 1 . . Parts Lost 63 | . . . . . . 13 17 13 1 19 Power 13 | . . . . . . . 5 3 1 4 Propulsion 23 | . . . . . . 5 6 4 . 8 Utility 10 | . . . . . . 1 4 3 . 2 Weapon 17 | . . . . . . 7 2 3 . 5 Highest Loss Streak 8 | . . . . . . 5 5 7 1 8 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 3 | . 2 4 5 7 7 6 4 . 3 4 Power 2 | . 1 2 2 3 4 4 2 . . 1 Propulsion . | . . . . . . . . . 2 1 Utility . | . . . . . . . . . . . Weapon 1 | . 1 2 3 3 3 1 1 . 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 2 | . . . . . 1 1 . . . . Power 2 | . . . . . 1 1 . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 92 100 100 100 72 88 76 55 79 75 Engine 6 | . 14 14 14 14 9 5 6 3 1 . Core 2 | . . . . . . 1 4 . 11 10 Leg 11 | . . . . . . 21 15 9 26 14 Wheel 9 | . 28 28 28 28 27 10 3 . . 2 Flight 2 | . . . . . . . 1 8 . . Device 2 | . . . . . . 1 8 2 . 1 Storage 8 | . 14 14 14 14 9 7 8 6 6 5 Processor 7 | . 7 14 14 14 9 14 2 . 6 5 Hackware 4 | . . . . . . . 6 8 13 10 Energy Gun 3 | . . . . 1 . 2 8 5 6 . Energy Cannon 1 | . . . . . . 4 3 . . 1 Ballistic Gun 9 | . 28 28 28 22 9 8 1 3 6 7 Launcher 1 | . . . . 4 9 . . . . . Impact Weapon 1 | . . . . . . 1 . 3 . . Peak Build Rating 67 | 6 7 7 7 9 12 39 48 52 52 67 Average Rating 28 | 4 6 7 7 8 10 26 39 31 50 53 On Entrance 19 | . 6 7 7 7 9 12 30 36 52 51 Avg Prop Armor Cover (%) 6 | . . . . . . 10 2 3 . 16 Naked Turns . | . . . . . . . . . . . Heaviest Build 48 | 14 14 14 14 16 16 28 48 28 28 43 Greatest Support 78 | 20 20 20 20 26 36 76 50 73 73 78 Greatest Overweight (x) 8 | 1 . . . . . 1 8 5 . 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 6 5 5 5 Most Carried 8 | 2 3 5 5 8 8 8 6 3 5 5 Average Carried 3 | 1 2 4 5 7 7 6 4 . 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 3 5 5 8 8 5 2 3 5 2 Class Distribution -------------------- 34% | Hacker-Mutant 21% | Mutant 19% | Scavenger-Mutant 10% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 1966 | 206 43 135 . 212 117 468 316 228 16 225 Remotely . | . . . . . . . . . . . Salvage Created 2888 | . 92 84 . 497 141 857 564 260 68 325 Parts 152 | . 6 7 . 36 12 40 26 9 6 10 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 22 4 . Prevented 2 | . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 83 | . 2 4 . 21 5 19 16 7 3 6 Melee 2 | . . . . . . . . 2 . . Guns 46 | . 2 4 . 10 . 13 7 4 3 3 Cannons 11 | . . . . . . 5 6 . . . AOE 20 | . . . . 11 5 . 2 . . 2 Classes Destroyed 12 | . 2 1 . 6 . 3 . . . . Worker 4 | . . . . 1 1 1 1 . . . Builder 2 | . . . . 1 . . . . . 1 Tunneler 2 | . . . . 1 1 . . . . . Recycler 2 | . . . . 1 1 . . . . . Watcher 4 | . 1 . . . . 3 . . . . Swarmer 41 | . . 4 . 11 4 8 6 4 3 1 Grunt 23 | . 2 . . 8 . 4 5 1 . 3 Brawler 2 | . . . . 1 . . 1 . . . Duelist 2 | . . . . 1 1 . . . . . Sentry 8 | . . . . . . 4 1 1 . 2 Hunter 4 | . . . . . . 1 2 1 . . Programmer 3 | . . . . . . 2 1 . . . Best Kill Streak 11 | . 3 3 . 11 6 7 4 5 3 6 Combat Bots Only 8 | . 2 3 . 8 4 6 3 5 3 5 Max Kills in Single Turn 6 | . 1 1 . 4 6 2 3 2 2 2 Gunslinging 1 | . . . . . . . . . 1 . Exploded 4 | . . . . 3 4 . 2 . . 2 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Hostile Shots Fired 1008 | . 9 23 . 54 11 410 186 112 9 194 Missed 338 | . 3 5 . 19 6 167 54 26 4 54 Hits 670 | . 6 18 . 35 5 243 132 86 5 140 Melee 4 | . . 2 . 2 . . . . . . Projectile 666 | . 6 16 . 33 5 243 132 86 5 140 Critical Strikes 17 | . . . . 3 . 2 2 2 . 8 Damage Taken 7201 | . 50 145 . 290 53 2145 1267 1015 61 2175 Core 1205 | . 16 27 . 53 22 294 131 310 25 327 Absorbed by Shields 483 | . . . . . . . 483 . . . Ignored by Resistances 2253 | . 17 43 . 90 15 667 493 296 17 615 Core Remaining (%) 72 | 100 . . . 61 96 58 . . 45 . Volleys Fired 227 | . 6 13 . 26 6 72 46 25 4 29 Largest 3 | . 2 2 . 2 2 3 3 2 2 3 Hottest 186 | . 40 40 . 60 53 160 186 109 104 148 Shots Fired 450 | . 12 26 . 51 11 139 103 29 9 70 Gun 349 | . 12 26 . 41 6 99 73 29 9 54 Cannon 83 | . . . . . . 37 30 . . 16 Launcher 18 | . . . . 10 5 3 . . . . Special . | . . . . . . . . . . . Kinetic 227 | . 12 26 . 27 6 59 39 9 5 44 Thermal 189 | . . . . . . 75 64 20 4 26 Explosive 18 | . . . . 10 5 3 . . . . Electromagnetic 16 | . . . . 14 . 2 . . . . Robot Hit Streak 22 | . 10 13 . 10 7 22 13 7 5 11 Robot Miss Streak 7 | . 1 1 . 2 2 4 4 7 4 3 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 5 | . . 1 . 1 . 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . 1 . Shots Hit Robots 331 | . 11 18 . 35 8 104 69 27 5 54 Core Hits 203 | . 5 7 . 38 12 50 55 14 3 19 Critical Kills 7 | . . . . 2 . 2 . . . 3 Critical Parts Destroyed 10 | . . . . . . . . 2 . 8 Critical Strikes 32 | . . . . 2 . 6 4 4 . 16 Burn 14 | . . . . . . 4 4 2 . 4 Meltdown 2 | . . . . . . 1 . . . 1 Destroy 14 | . . . . 2 . 1 . . . 11 Smash 2 | . . . . . . . . 2 . . Melee Attacks 7 | . . . . . . 1 . 6 . . Impact 7 | . . . . . . 1 . 6 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8321 | . 145 216 . 1473 592 1799 1973 744 106 1273 Guns 3781 | . 145 216 . 337 38 1093 761 486 106 599 Cannons 1596 | . . . . . . 534 740 . . 322 Explosions 2664 | . . . . 1136 554 172 472 . . 330 Melee 258 | . . . . . . . . 258 . . Ramming 22 | . . . . . . . . . . 22 Kinetic 2563 | . 145 216 . 232 38 479 895 117 34 407 Thermal 3231 | . . . . . . 1198 1078 369 72 514 Explosive 2113 | . . . . 1136 554 93 . . . 330 Electromagnetic 134 | . . . . 105 . 29 . . . . Impact 258 | . . . . . . . . 258 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 . 1 1 10 Average Corruption 1 | . . . . . . 1 . 1 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . . . . 2 . 10 2 1 Message Errors 4 | . . . . . . . . 4 . . Matter Fused 6 | . . . . . . 2 . 3 . 1 Heat Flow Errors 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 488 | . . . . 30 . 90 222 77 . 69 Projectiles . | . . . . . . . . . . . Explosions 411 | . . . . 30 . 90 222 . . 69 Melee 77 | . . . . . . . . 77 . . Knockbacks 9 | . . . . . . . 7 2 . . Impact 2 | . . . . . . . . 2 . . Kinetic 7 | . . . . . . . 7 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 384 | . . . . . . 76 120 . . 188 Shots 6 | . . . . . . 1 2 . . 3 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 531 | . . 13 . 36 . 531 419 96 211 473 Average Temperature 113 | . . 9 . 12 . 109 122 32 90 165 Received Heat Transfer 1271 | . 36 20 . 102 18 411 312 99 . 273 Effects 23 | . . . . . . 8 4 . . 11 Shutdowns 5 | . . . . . . 1 1 . . 3 Energy Bleed 5 | . . . . . . 2 2 . . 1 Interference 7 | . . . . . . 4 . . . 3 Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 4 | . . . . . . 1 . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 4 . . Robots Melted 3 | . . . . . . 1 1 . . 1 Combat Hostiles 3 | . . . . . . 1 1 . . 1 Parts Melted 14 | . . . . . . 5 2 2 . 5 Heat Transferred 6554 | . . . . . . 2659 1989 703 111 1092 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 1 1 . . . 1 Low Security (%) 83 | 100 100 100 . 22 6 99 100 . . 94 Level 1 16 | . . . . 77 93 . . . . 5 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 380 | . 37 70 . 380 261 204 171 . . 214 Initial 105 | . . 8 . . 105 85 68 . . 11 Average 90 | . 10 15 . 253 222 56 58 . . 79 Influence Increases 2728 | . 54 120 . 580 206 637 527 200 70 334 Destroy 0b10 Robot/C 1660 | . 40 80 . 420 100 380 320 140 60 120 Destroy 0b10 Robot/NC 70 | . 5 . . 20 15 20 5 . . 5 Destroy Leader 328 | . 2 10 . 70 20 116 70 . 10 30 Successful Hack 45 | . 7 . . . 5 33 . . . . Disable Machine 99 | . . . . . . 36 27 . . 36 Destroy Structure 241 | . . . . 70 36 52 15 . . 68 Lose Combat Pursuer 285 | . . 30 . . 30 . 90 60 . 75 Influence Decreases 2728 | . 27 147 . 260 305 695 589 301 50 354 Entered New Map 520 | . . 19 . . 215 136 95 46 . 9 Time Decay 1752 | . 27 128 . 260 90 432 334 190 40 251 Lost Part 456 | . . . . . . 127 160 65 10 94 Squads Dispatched 13 | . . . . . 1 6 3 . . 3 Investigation 1 | . . . . . . 1 . . . . Extermination 4 | . . . . . . 2 1 . . 1 Reinforcement 7 | . . . . . 1 3 1 . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 5 | . . . . 1 1 1 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 3 8 . 21 15 28 27 16 3 18 Peak Tracking Total 8 | . 2 3 . 5 5 6 8 7 3 8 Tactical Retreats 11 | . . 1 . . 1 . 3 3 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 11 | . . . . . . 4 3 . . 4 Max in Single Turn 4 | . . . . . . 4 2 . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 15 | . 2 . . 1 2 6 2 1 . 1 Terminals 12 | . 2 . . 1 2 5 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 33 | . 4 . . 4 4 15 3 1 . 2 Successful 26 | . 3 . . 4 3 12 2 1 . 1 Failed 6 | . 1 . . . 1 2 1 . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . Manual 4 | . 1 . . . 1 2 . . . . Terminals 27 | . 4 . . 4 4 12 1 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 3 | . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 3 . . 4 3 9 1 1 . 1 Record 15 | . . . . 4 3 7 . . . 1 Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . Scan Component 1 | . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . Recycle Component 1 | . . . . . . 1 . . . . Process 1 | . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . . 1 1 3 1 . . 1 Full Trace Events 2 | . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . Recycled Matter 13 | . . . . . . 13 . . . . Retrieved Matter 13 | . . . . . . 13 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . Highest-Rated Group 43 | . . 43 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . . Total Damage 66 | . . 66 . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Active Infowar (turns) 1480 | . . . . . . . 673 580 . 227 Terrain 686 | . . . . . . . 673 13 . . Structural 227 | . . . . . . . . . . 227 Cloaking 567 | . . . . . . . . 567 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 5463 | 37 84 465 26 560 196 1090 843 1415 96 651 Spaces Moved 3649 | 34 80 308 33 426 162 828 522 806 69 381 Core 11 | 3 . . . . . . 1 2 . 5 Treads 123 | . . . . . . . . . . 123 Legs 1588 | . . . . . . 434 521 455 69 109 Wheels 1575 | 31 80 308 33 426 162 394 . . . 141 Hover 3 | . . . . . . . . . . 3 Flight 349 | . . . . . . . . 349 . . Fastest Speed 50 | 50 80 80 80 80 86 86 103 115 120 80 Average Speed 114 | 78 80 80 80 88 86 92 126 154 120 142 Slowest Speed 450 | 95 80 80 80 90 86 180 450 435 120 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 17 59 8 77 17 30 16 85 13 14 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 246 | . . . . 88 43 61 18 . . 36 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 AOE 242 | . . . . 88 43 61 18 . . 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Total 4525 | 41 87 500 32 563 208 1031 613 941 75 434 Wait 485 | . . 178 . 85 35 83 17 85 . 2 Move 3639 | 33 79 307 32 425 161 827 521 805 68 381 Hop . | . . . . . . . . . . . Pick Up 22 | 2 1 2 . 2 2 5 2 3 1 2 Fast Attach 61 | 6 1 . . 1 . 18 14 14 1 6 Attach 33 | . . . . 7 1 9 7 2 . 7 Detach 9 | . . . . 5 . 2 2 . . . Swap 16 | . . . . 6 1 4 . . 1 4 Drop 24 | . . . . 6 2 10 4 . . 2 Fire 227 | . 6 13 . 26 6 72 46 25 4 29 Melee 7 | . . . . . . 1 . 6 . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 6) 122 | -10/Materials | Entered Mines 153 | -10/Mines | Learned location of Zion (-6) 155 | -10/Mines | Assembled infested the area 159 | -10/Mines | Learned location of Storage (-9) 261 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 303 | -10/Mines | Build established: Mutant 371 | -10/Mines | Met 8R-AWN 584 | -10/Mines | Discovered new exit (range 5) 587 | -10/Mines | Entered Exiles 603 | -10/Exiles | Discovered new exit (range 14) 613 | -10/Exiles | Entered Mines 626 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 737 | -9/Mines | Destroyed 8 combat bots 999 | -9/Mines | Build established: Scavenger-Mutant 1169 | -9/Mines | Discovered new exit (range 6) 1173 | -9/Mines | Entered Materials 1173 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1225 | -8/Materials | Met 7R-MNS 1361 | -8/Materials | Discovered new exit (range 9) 1369 | -8/Materials | Entered Factory 1369 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2243 | -7/Factory | Lost 5 parts (2n1u2w) 2404 | -7/Factory | Central database locked down 2420 | -7/Factory | Discovered new exit (range 5) 2459 | -7/Factory | Entered another Factory area 2459 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2561 | -6/Factory | Lost 5 parts (1p3n1u) 3062 | -6/Factory | Lost 4 parts (1p1n2u) 3133 | -6/Factory | Lost 5 parts (2p1u2w) 3262 | -6/Factory | Garrison activated, responded to threat 3293 | -6/Factory | Discovered new exit (range 6) 3302 | -6/Factory | Entered Lower Caves 3304 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3354 | -6/Lower Caves | Lost 7 parts (2p2n2u1w) 3443 | -6/Lower Caves | Learned Factory terminal intel 3559 | -6/Lower Caves | Build established: Hacker-Mutant 3835 | -6/Lower Caves | Spotted B-75 Beast 4062 | -6/Lower Caves | Core integrity fell below 50% 4083 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 4285 | -6/Lower Caves | Activated DRS Beacon 4690 | -6/Lower Caves | Discovered new exit (range 9) 4696 | -6/Lower Caves | Encountered a Warlord checkpoint 4717 | -6/Lower Caves | Entered another Lower Caves area 4792 | -6/Lower Caves | Discovered new exit (range 13) 4813 | -6/Lower Caves | Entered Factory 4813 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4814 | -5/Factory | Loaded intel: 26 terminal locations 4967 | -5/Factory | Lost 3 parts (1n2w) 5326 | -5/Factory | Lost 5 parts (3n2w) 5458 | -5/Factory | System corruption reached 10% 5464 | -5/Factory | Self-destructed Last Messages --------------- 05445_ U-05 Engineer lays Concrete. 05446_ Acquired Lgt. Ion Engine. 05446_ Penetrated by Slug. 05446_ U-05 Engineer lays Concrete. 05448_ R-10 Processor collects Hpw. Tractor Beam. 05448_ R-10 Processor collects Com. Wheel. 05449_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05449_ K-01 Serf collects debris. 05449_ U-05 Engineer lays Concrete. 05450_ R-10 Processor destroyed. 05450_ Lgt. Ion Engine destroyed. 05450_ U-05 Engineer lays Concrete. 05451_ R-10 Processor collects Wheel. 05451_ K-01 Serf collects debris. 05451_ Penetrated by Slug. 05451_ Arm. Medium Treads destroyed. 05451_ Lgt. Nuclear Core destroyed. 05452_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??# #???? ???"?# ?????# #??????????????? | | ??# #???? """?# ?????# #??????????????? | | ??# #???? """ # "?"??# #??????????????? | | ??# #????? # "T"??# #??????????????? | | ??# #????? # """??# #??????????????? | | ### *#######+####"""###### ####T #????????? | | %= ! % ?????? | | % *%*= !% ????? | | !== ?????? | | ?????? | | ??????? | | ??????? | | ??????? | | ######+########/###################???????? | | #????????????# ! #???????????????? | | #????????????# #???????????????? | | #????????????# #???????????????? | | #????????????# #???????????????? | | +????????????# #???????????????? | | #????????????# """" """" #???????????????? | | #????????????# """"p"""" #???????????????? | | #????????????# """" """" #???????????????? | | #????????????# """" """" #???????????????? | | #????????????# """" """" #???????????????? | | #????????????# """" """" #???????????????? | | #????????????# @ #???????????????? | | #????????????##############???????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##########????????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????????????????? | | ####+#####????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 3 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Remodeling Challenges ------------ None Game ------ Seed ScrapoidVariableMount Manual? 0 Play Time 01:13:10 Cumulative 14.7 hours Start 2026.03.08 @ 00:16:31 End 2026.03.09 @ 15:24:20 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b386337-1ace-4bdb-819d-b3e57fc1c15a