Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 15:16:16

Player: GiggleBox

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (85)      425
Value Destroyed (2403)     2403
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (1042)               1042
              TOTAL SCORE: 7710

 Bonus
-------
Follower Combat Kills      42
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     290/290
System Corruption          12%
Temperature                Cool (9)
Movement                   Rolling (275) Ox13
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
           Wheel
>          --- UTILITY (6) ------
           Coolant Injector
           Huge Storage Unit
  Advanced Visual Processing Unit
    Medium Reactive Plating
    Medium Reactive Plating
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Mace
           Spear
>          --- INVENTORY (25) ---
  Improved Deuterium Engine
  Improved Heat Sink
  Advanced Visual Processing Unit
           System Restoration Module
           Decoy Drone Bay (16/16)
  Advanced Beam Rifle
     Heavy Laser
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
           Rocket Launcher
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
           Wheel
   Armored Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Weight Redist. System
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Relay Coupler [Sentry]
>          --- WEAPON -----------
     Heavy Mace
           Longsword +1
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Deuterium Engine
  Improved Deuterium Engine
  Improved Deuterium Engine
           Cryofiber Web
  Improved Cooling System
  Advanced Visual Processing Unit
           Shield Generator
           Decoy Drone Bay
  Advanced Beam Rifle
     Heavy Laser
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Assault Cannon
           Rocket Launcher
           Remote Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Longsword +1
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Longsword +1
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   4   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             132  | 7   12  8   1   1   7   10  47  39  
  Power                    15   | 1   1   1   .   .   1   2   2   7   
    Engine                 12   | 1   1   .   .   .   1   .   2   7   
    Core                   3    | .   .   1   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   .   1   1   .   5   5   
    Treads                 1    | .   .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   .   .   .   1   1   .   5   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  44   | 2   2   3   .   .   5   1   15  16  
    Device                 20   | 1   .   3   .   .   3   1   6   6   
    Storage                5    | 1   1   .   .   .   .   .   2   1   
    Processor              4    | .   .   .   .   .   .   .   3   1   
    Hackware               3    | .   .   .   .   .   .   .   .   3   
    Protection             12   | .   1   .   .   .   2   .   4   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   9   4   1   .   .   7   25  11  
    Energy Gun             19   | 2   3   2   .   .   .   2   10  .   
    Energy Cannon          7    | .   .   .   .   .   .   .   4   3   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   2   1   .   .   .   1   3   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          5    | .   .   .   .   .   .   1   1   3   
    Slashing Weapon        15   | .   4   1   1   .   .   1   5   3   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   4    | .   .   .   .   .   .   2   2   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   
Parts Lost                 35   | .   1   .   .   1   .   2   13  18  
  Power                    9    | .   1   .   .   .   .   2   2   4   
  Propulsion               10   | .   .   .   .   1   .   .   3   6   
  Utility                  12   | .   .   .   .   .   .   .   5   7   
  Weapon                   4    | .   .   .   .   .   .   .   3   1   
  Highest Loss Streak      7    | .   1   .   .   1   .   1   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 99  99  99  97  92  
  Engine                   9    | .   13  13  .   .   6   4   5   14  
  Core                     2    | .   .   1   14  14  2   4   3   .   
  Treads                   1    | .   .   .   .   .   .   .   .   5   
  Wheel                    18   | .   28  28  28  27  18  18  17  12  
  Device                   17   | .   14  14  14  14  26  27  18  13  
  Storage                  9    | .   14  14  14  14  9   9   9   7   
  Processor                2    | .   .   .   .   .   .   .   3   5   
  Hackware                 2    | .   .   .   .   .   .   .   .   7   
  Protection               12   | .   .   .   .   .   17  18  21  7   
  Energy Gun               8    | .   21  22  22  14  9   2   7   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   1   5   
  Impact Weapon            2    | .   .   .   .   .   .   .   1   6   
  Slashing Weapon          5    | .   6   .   5   14  9   8   5   2   
Peak Build Rating          50   | 7   8   10  17  18  25  30  34  50  
  Average Rating           27   | 5   7   7   12  17  24  26  30  40  
  On Entrance              15   | .   7   7   10  17  18  25  27  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 11  29  30  31  31  34  35  50  147 
  Greatest Support         34   | 32  32  32  32  32  34  34  34  28  
  Greatest Overweight (x)  35   | .   .   .   .   .   1   1   2   35  
  Average Overweight (x)   1    | .   .   .   .   .   .   .   1   3   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  25  
  Average Capacity         16   | 6   14  15  15  15  15  15  15  20  
  Most Carried             22   | 1   10  13  14  15  15  15  15  22  
  Average Carried          14   | .   6   9   13  14  14  14  14  17  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  25  
  Final Carried            20   | 1   9   13  14  15  15  15  15  20  

 Class Distribution 
--------------------
 90% | Mutant
  6% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Matter Collected           1777 | 183  192  120  .    25   70   91   689  407  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2909 | 10   119  17   .    51   94   185  1482 951  
  Parts                    140  | 4    11   3    .    4    4    5    81   28   
Haulers Intercepted        6    | .    .    .    .    .    .    .    5    1    
Recyclers Shooed           5    | .    .    .    .    .    .    .    4    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  56   | .   7   2   .   3   1   2   25  16  
  Melee                    18   | .   .   .   .   3   1   1   7   6   
  Guns                     8    | .   4   .   .   .   .   1   3   .   
  Cannons                  5    | .   .   .   .   .   .   .   3   2   
  AOE                      16   | .   3   2   .   .   .   .   10  1   
Classes Destroyed          14   | 1   3   .   .   .   .   .   8   2   
  Worker                   8    | .   .   .   .   .   .   .   5   3   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   1   
  Hauler                   6    | .   .   .   .   .   .   .   5   1   
  Recycler                 3    | .   .   .   .   .   .   .   3   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  9    | .   2   .   .   .   1   .   4   2   
  Swarmer                  17   | .   6   2   .   3   .   .   6   .   
  Grunt                    20   | .   1   .   .   .   1   2   9   7   
  Brawler                  2    | .   .   .   .   .   .   .   1   1   
  Sentry                   9    | .   .   .   .   .   .   .   7   2   
  Specialist               1    | .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | 1   4   2   .   3   1   1   11  4   
  Combat Bots Only         8    | .   3   2   .   3   1   1   8   4   
Max Kills in Single Turn   3    | 1   3   2   .   1   1   1   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Hostile Shots Fired        524  | .    21   8    .    14   2    20   181  278  
  Missed                   147  | .    5    4    .    1    .    5    59   73   
Damage Taken               5434 | .    150  41   .    105  32   188  2085 2833 
  Core                     1316 | .    33   8    .    49   .    47   474  705  
  Absorbed by Shields      210  | .    .    .    .    .    .    34   .    176  
  Redirected to Shielding  142  | .    .    .    .    .    5    13   119  5    
  Regen/Repaired (Parts)   491  | .    .    .    .    .    .    .    332  159  
Core Remaining (%)         56   | 100  .    .    .    64   .    .    5    .    
Volleys Fired              91   | 2    18   3    .    .    .    5    44   19   
  Largest                  2    | 2    2    1    .    .    .    2    2    2    
  Hottest                  138  | 80   100  50   .    .    .    111  138  138  
Shots Fired                151  | 4    29   3    .    .    .    10   73   32   
  Gun                      84   | 4    27   1    .    .    .    10   42   .    
  Cannon                   42   | .    .    .    .    .    .    .    11   31   
  Launcher                 24   | .    2    2    .    .    .    .    20   .    
  Special                  1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  73   | 4    27   1    .    .    .    10   31   .    
  Explosive                24   | .    2    2    .    .    .    .    20   .    
  Electromagnetic          53   | .    .    .    .    .    .    .    22   31   
  Robot Hit Streak         13   | 3    6    .    .    .    .    4    13   12   
  Robot Miss Streak        4    | .    4    3    .    .    .    1    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           226  | 3    16   1    .    7    2    16   105  76   
  Core Hits                101  | 1    11   3    .    2    2    5    60   17   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    .    5    6    
  Critical Strikes         20   | .    .    .    .    .    .    2    12   6    
    Burn                   1    | .    .    .    .    .    .    .    1    .    
    Smash                  12   | .    .    .    .    .    .    .    6    6    
    Sever                  7    | .    .    .    .    .    .    2    5    .    
Melee Attacks              209  | .    2    1    .    8    9    20   75   94   
  Impact                   95   | .    .    .    .    .    .    .    19   76   
  Slashing                 106  | .    2    1    .    8    9    20   56   10   
  Piercing                 8    | .    .    .    .    .    .    .    .    8    
  Sneak Attacks            20   | .    .    1    .    1    .    .    13   5    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    .    .    .    .    3    6    
Damage Inflicted           9623 | 33   379  195  .    375  96   576  4904 3065 
  Guns                     931  | 33   209  .    .    .    .    117  572  .    
  Cannons                  730  | .    .    .    .    .    .    .    226  504  
  Explosions               1560 | .    170  147  .    .    .    .    1108 135  
  Melee                    6400 | .    .    46   .    375  96   459  2998 2426 
  Ramming                  2    | .    .    2    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  810  | 33   209  .    .    .    .    117  451  .    
  Explosive                1560 | .    170  147  .    .    .    .    1108 135  
  Electromagnetic          851  | .    .    .    .    .    .    .    347  504  
  Impact                   2877 | .    .    .    .    .    .    .    801  2076 
  Slashing                 3388 | .    .    46   .    375  96   459  2197 215  
  Piercing                 135  | .    .    .    .    .    .    .    .    135  
Highest Corruption         12   | .    .    .    .    .    .    .    1    12   
  Average Corruption       2    | .    .    .    .    .    .    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  54   | .    .    .    .    .    .    .    22   32   
    Message Errors         17   | .    .    .    .    .    .    .    8    9    
    Matter Fused           12   | .    .    .    .    .    .    .    5    7    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    2    3    
    Energy Discharges      11   | .    .    .    .    .    .    .    5    6    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    2    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            1463 | .    .    16   .    56   .    65   550  776  
  Projectiles              13   | .    .    .    .    .    .    .    .    13   
  Explosions               168  | .    .    .    .    .    .    .    52   116  
  Melee                    1282 | .    .    16   .    56   .    65   498  647  
Knockbacks                 8    | .    .    .    .    .    .    .    1    7    
  Impact                   8    | .    .    .    .    .    .    .    1    7    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      386  | .    .    1    .    .    .    .    6    379  
  Shots                    5    | .    .    .    .    .    .    .    1    4    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        348  | 36   156  10   .    .    .    13   193  348  
  Average Temperature      78   | 20   60   6    .    .    .    9    68   114  
  Received Heat Transfer   1095 | .    18   .    .    .    18   111  486  462  
  Effects                  2    | .    .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           12   | .    .    .    .    .    .    .    4    8    
  Combat Hostiles          9    | .    .    .    .    .    .    .    2    7    
  Parts Fried              29   | .    .    .    .    .    .    .    6    23   
  Impact Corruptions       32   | .    .    .    .    .    .    .    10   22   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    3    .    .    .    .    .    2    2    
  Heat Transferred         1839 | 75   580  .    .    .    .    259  925  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Peak Influence             353  | 5   143 105 .   65  72  48  353 250 
  Initial                  131  | .   3   54  .   .   25  .   23  131 
  Average                  82   | 2   57  43  .   62  26  27  122 103 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   1   
  Low Security (%)         89   | 100 100 100 .   100 100 100 83  81  
  Level 1                  10   | .   .   .   .   .   .   .   16  18  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   .   .   5   6   
  Investigation            3    | .   1   .   .   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   .   .   3   
  Reinforcement            6    | .   .   .   .   .   .   .   5   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Distress Signals           8    | .   1   1   .   .   1   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   12  5   .   2   5   2   46  27  
  Peak Tracking Total      7    | .   4   3   .   2   2   1   7   3   
  Tactical Retreats        7    | .   .   .   .   .   .   .   5   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Traps Triggered            8    | .   1   .   .   .   .   2   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         106  | .   .   .   .   .   .   22  84  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   1   .   .   
  Reprogrammed             8    | .   .   .   .   .   .   2   6   .   
  Reused                   3    | .   .   .   .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   
Most Traps Carried         2    | .   .   .   .   2   2   2   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   1   4   
  Max in Single Turn       4    | .   .   .   .   .   .   .   1   4   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Machines Accessed          46   | .   8   1   1   2   6   1   12  15  
  Terminals                33   | .   8   1   .   1   5   1   8   9   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   2   
Total Hacks                124  | .   26  1   1   3   27  2   36  28  
  Successful               75   | .   15  .   1   2   17  .   21  19  
  Failed                   47   | .   10  1   .   1   10  2   14  9   
    Catastrophic           6    | .   .   1   .   .   .   .   3   2   
  Database Lockouts        2    | .   1   .   .   .   .   .   1   .   
  Manual                   75   | .   22  1   1   2   20  2   18  9   
  Terminals                100  | .   26  1   .   2   26  2   24  19  
  Fabricators              3    | .   .   .   .   .   .   .   .   3   
  Repair Stations          8    | .   .   .   .   .   .   .   6   2   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   4   
Terminal Hacks             27   | .   7   .   1   1   7   .   6   5   
  Record                   2    | .   .   .   .   .   1   .   .   1   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   
  Prototype ID Bank        5    | .   2   .   .   .   1   .   1   1   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   1   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   2   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   
  Network Status           2    | .   .   .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   .   .   .   .   6   2   
  Scan Component           4    | .   .   .   .   .   .   .   3   1   
  Repair                   4    | .   .   .   .   .   .   .   3   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   1   4   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   2   
  Coupler Status           2    | .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         27   | .   8   .   .   1   9   .   4   5   
  Terminals                27   | .   8   .   .   1   9   .   4   5   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   
    Botnet                 11   | .   2   .   .   1   3   .   3   2   
    Operators              5    | .   1   .   .   .   1   .   1   2   
    Skim                   10   | .   5   .   .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   8   1   .   1   5   1   10  9   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   58  
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   3   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   3   1   
  Time                     168  | .   .   .   .   .   .   .   124 44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   
  Programmers              3    | .   .   .   .   .   .   .   .   3   
  Attached                 1    | .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Total Allies               5    | .   .   2   .   .   .   .   .   3   
  Largest Group            2    | .   .   2   1   .   .   .   .   1   
  Highest-Rated Group      47   | .   .   47  31  .   .   .   .   32  
  Highest-Rated Ally       32   | .   .   31  31  .   .   .   .   32  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   13  .   .   .   .   .   .   
  Total Damage             179  | .   .   179 .   .   .   .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Turns Passed               9021 | 65   799  698  264  262  1160 637  2630 2506 
Spaces Moved               5917 | 48   719  621  262  241  593  511  1579 1343 
  Core                     3    | 1    .    .    .    .    .    .    .    2    
  Treads                   8    | .    .    .    .    .    .    .    .    8    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   5906 | 47   719  621  262  241  593  511  1579 1333 
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  100  95   95   95   95   
  Average Speed            108  | 98   100  100  100  100  96   102  99   136  
  Slowest Speed            1800 | 100  100  100  100  100  115  110  120  1800 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 4    90   99   42   61   36   47   91   36   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    1    .    .    3    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 50   | .    1    .    .    .    7    8    18   16   
Terrain Destroyed          172  | .    13   18   .    .    7    8    78   48   
  Melee                    50   | .    1    .    .    .    7    8    18   16   
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      122  | .    12   18   .    .    .    .    60   32   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total                      8097 | 57   761  689  263  254  1174 590  2471 1838 
  Wait                     1545 | .    1    52   .    .    558  8    605  321  
  Move                     5908 | 47   718  620  261  240  592  509  1578 1343 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 1    9    3    1    3    4    2    22   21   
  Fast Attach              28   | 7    .    .    .    .    1    .    11   9    
  Attach                   26   | .    1    .    .    1    3    2    8    11   
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     79   | .    11   8    1    .    3    8    29   19   
  Drop                     39   | .    1    .    .    2    4    1    21   10   
  Fire                     91   | 2    18   3    .    .    .    5    44   19   
  Melee                    192  | .    2    1    .    8    9    20   68   84   
  Ram                      1    | .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    13   .    .    
  Rewire                   2    | .    .    1    .    .    .    .    .    1    
  Trap                     107  | .    .    .    .    .    .    22   85   .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: Fac x3 / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Sto / *Low)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 8)
  488 | -10/Materials | Central database locked down
  518 | -10/Materials | Discovered new exit (range 8)
  551 | -10/Materials | Learned location of 1 exit from Storage
  604 | -10/Materials | Learned Storage emergency access door positions
  646 | -10/Materials | Discovered new exit (range 16)
  649 | -10/Materials | Identified exit to Subcaves
  655 | -10/Materials | Identified exit to Mines
  686 | -10/Materials | Loaded intel: 6 trap records
  747 | -10/Materials | Learned Materials trap positions
  796 | -10/Materials | Learned location of 1 exit from Storage
  865 | -10/Materials | Entered Mines
 1046 | -10/Mines     | Assembled infested the area
 1091 | -10/Mines     | Learned Materials emergency access door positions
 1201 | -10/Mines     | Discovered new exit (range 13)
 1209 | -10/Mines     | Learned location of Storage (-7)
 1331 | -10/Mines     | Identified exit to Materials
 1386 | -10/Mines     | Discovered exit to Subcaves (range 8)
 1542 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1542 | -10/Mines     | Discovered new exit (range 5)
 1563 | -10/Mines     | Entered Exiles
 1563 | -10/Exiles    | Accompanied by 1 ally
 1576 | -10/Exiles    | Discovered new exit (range 15)
 1588 | -10/Exiles    | Met 8R-AWN
 1593 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1603 | -10/Exiles    | Met EX-HEX
 1634 | -10/Exiles    | Met EX-BIN
 1646 | -10/Exiles    | Aligned with FarCom system
 1647 | -10/Exiles    | Given EX-Vault access code
 1714 | -10/Exiles    | Opened EX-Vault
 1719 | -10/Exiles    | Found Longsword +1
 1742 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1827 | -10/Exiles    | Left Exiles lab with Longsword +1
 1827 | -10/Exiles    | Entered Mines
 1905 | -9/Mines      | Found a hidden stash of uninstalled traps
 2037 | -9/Mines      | Discovered new exit (range 13)
 2052 | -9/Mines      | Found the Drone Emporium
 2060 | -9/Mines      | Found Prototype Device
 2089 | -9/Mines      | Entered Materials
 2089 | -8/Materials  | Evolved 4 slots: Utility x4
 2090 | -8/Materials  | Loaded intel: 19 trap records
 2296 | -8/Materials  | Identified exit to Garrison
 2778 | -8/Materials  | Identified exit to Factory
 2842 | -8/Materials  | Learned Factory recycling unit intel
 2897 | -8/Materials  | Learned location of 1 exit from Recycling
 3147 | -8/Materials  | Learned Factory recycling unit intel
 3249 | -8/Materials  | Entered Garrison
 3565 | -8/Garrison   | Triggered checkpoint
 3690 | -8/Garrison   | Discovered new exit (range 12)
 3771 | -8/Garrison   | Installed Relay Interface Framework
 3886 | -8/Garrison   | Entered Materials
 4655 | -8/Materials  | Discovered exit to Factory (range 10)
 4717 | -8/Materials  | Central database locked down
 4728 | -8/Materials  | Identified Decoy Drone Bay
 5029 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 5056 | -8/Materials  | Repaired Propulsion Shielding
 5118 | -8/Materials  | Repaired Adv. Beam Rifle
 5381 | -8/Materials  | Discovered exit to Factory (range 15)
 5946 | -8/Materials  | Discovered exit to Factory (range 15)
 5983 | -8/Materials  | Core integrity fell below 50%
 6015 | -8/Materials  | Lost 7 parts (2n4u1w)
 6024 | -8/Materials  | Core integrity fell below 20%
 6066 | -8/Materials  | Destroyed 8 combat bots
 6516 | -8/Materials  | Entered Factory
 6516 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6517 | -7/Factory    | Identified exit to Storage
 6517 | -7/Factory    | Identified exit to Lower Caves
 6518 | -7/Factory    | Loaded intel: 6 recycling unit locations
 7172 | -7/Factory    | Fabricated O-24 Administrator?
 7979 | -7/Factory    | Repaired Imp. Medium Armor Plating
 8076 | -7/Factory    | Build established: Hacker-Mutant
 8384 | -7/Factory    | Lost 4 parts (1p1n2u)
 8594 | -7/Factory    | Core integrity fell below 50%
 8623 | -7/Factory    | Core integrity fell below 20%
 8634 | -7/Factory    | Lost 5 parts (2p1n2u)
 8645 | -7/Factory    | System corruption reached 10%
 8700 | -7/Factory    | Build established: Mutant
 8997 | -7/Factory    | Lost 3 parts (1p1n1w)
 9022 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08947_ Administrator 4b reports 0b10 security level has risen to 1.
08952_ Wheel destroyed.
08953_ ZRHS6YTVZTJ5A8ZGUMDEW1%/4R2M
08965_ Spear follow-up attack on G-47 Trooper.
08966_ Imp. Deuterium Engine destroyed.
08971_ Spear follow-up attack on G-47 Trooper.
08971_ G-47 Trooper destroyed.
08974_ NZQ|#NM6Y1CS|J3EPML2USEHY>S
08974_ Acquired 31 matter.
08979_ Acquired Imp. Heat Sink.
08986_ Acquired Adv. Visual Processing Unit.
09001_ Critical hit (Burn: +37).
09006_ G-47 Trooper knocked back.
09014_ Destroyed Imp. Heat Sink.
09014_ G-47 Trooper system corrupted by crushing effect.
09014_ G-47 Trooper IFF system glitched.
09015_ G-47 Trooper system terminally corrupted.
09015_ Lgt. Nuclear Core fried.
09017_ Administrator 4b reveals location of hidden door.
[Achievement: Achiever]

 Map 
-----
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|                                                    |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             450
Resistance: KI             30
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                41
Targeting Accuracy         24
Recoil Reduction           1
Offensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        14
Authchip Count             1

 Item Schematics 
-----------------
 Hvy. Mace | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 O-24 Administrator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Batter Up
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              AerolevHellfireProtomatter
  Manual?         0
Play Time         01:45:05
  Cumulative      32.6 hours
  Start           2025.03.22 @ 20:44:37
  End             2025.03.23 @ 15:16:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8895ad8-ee95-48da-b9b1-dd3499d11145