Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.05 @ 16:46:43

Player: Owlsley

Result: Fortifying 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (270)     1350
Value Destroyed (22436)    22436
Prototype IDs (44)         880
Alien Tech Used (4)        800
Bonus (22642)              22642
              TOTAL SCORE: 57808

 Bonus
-------
High Alert Combat Kills    212
Follower Combat Kills      3989
Entered Garrisons          1600
Used RIF Installer         4000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             467/1600
Matter                     270/300
Energy                     482/1050
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (146)
Location                   By MAIN.C's Side

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (4) ---
                Biometal Medium Treads
       Enhanced Armored Heavy Treads
   Experimental Biometal Medium Treads
>               --- UTILITY (17) -----
       Advanced Cooling System
   Experimental Cooling System
       Improved Coolant Injector
  High-capacity Storage Unit
                Energy Well
                Spectral Analyzer
   Experimental Targeting Computer
                Core Analyzer
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
   Experimental Core Shielding
                Centrium Medium Armor Plating
   Experimental Focal Shield
   Experimental Thermal Defense Suite
>               --- WEAPON (3) -------
          Heavy Quantum Rifle
          Heavy Quantum Rifle
       Enhanced Nova Cannon
>               --- INVENTORY (20) ---
                Zero-point Reactor
                Biometal Heavy Treads
   Experimental Biometal Heavy Treads
   Experimental Biometal Medium Treads
                Centrium Heavy Armor Plating
                Phase Armor
   Experimental System Purifier
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
        Compact HERF Cannon
        Compact HERF Cannon
                Nova Cannon
       Advanced Remote Datajack
                Sigix Broadsword

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
       Enhanced Armored Heavy Treads
   Experimental Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Cooling System
       Improved Coolant Injector
  High-capacity Storage Unit
                Energy Well
                Spectral Analyzer
   Experimental Targeting Computer
                Core Analyzer
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
   Experimental Core Shielding
                Centrium Medium Armor Plating
                Phase Armor
   Experimental Focal Shield
   Experimental Thermal Defense Suite
   Experimental EM Disruption Field
   Experimental System Purifier
>               --- WEAPON -----------
          Heavy Quantum Rifle
          Heavy Quantum Rifle
       Enhanced Nova Cannon
>               --- INVENTORY --------
                Zero-point Reactor
                Biometal Heavy Treads
   Experimental Biometal Heavy Treads
   Experimental Biometal Medium Treads
                Centrium Heavy Armor Plating
                Phase Armor
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
        Compact HERF Cannon
        Compact HERF Cannon
                Nova Cannon
       Advanced Remote Datajack
                Sigix Broadsword
[Rating: 252]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Layered Heavy Armor Plating
  Artifact                 Phase Redirector
Weapon                     Heavy Ion Cannon
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com 
Slots Evolved              19   | .   1   .   2   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  15   | .   1   .   1   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   1   .   1   .   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             372  | 2   8   .   8   14  8   16  18  11  36  7   4   13  2   5   6   15  6   16  17  8   25  30  8   17  15  57  
  Power                    34   | .   .   .   2   .   .   1   1   1   2   .   .   2   .   .   .   .   1   2   4   1   1   3   1   .   4   8   
    Engine                 6    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   1   1   .   2   .   .   2   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   1   .   4   8   
  Propulsion               54   | 2   1   .   2   7   3   2   5   .   4   .   .   2   .   .   3   4   .   3   1   .   5   2   .   .   .   8   
    Treads                 53   | 2   1   .   1   7   3   2   5   .   4   .   .   2   .   .   3   4   .   3   1   .   5   2   .   .   .   8   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  154  | .   3   .   2   5   4   10  4   4   10  3   1   4   2   5   3   9   2   8   8   7   9   15  3   8   3   22  
    Device                 35   | .   .   .   1   .   .   2   .   1   1   .   .   .   .   1   1   .   1   .   4   .   3   3   2   2   1   12  
    Storage                7    | .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
    Processor              14   | .   1   .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   3   .   .   .   5   
    Hackware               60   | .   .   .   .   .   1   5   1   3   7   3   1   4   1   4   1   9   .   7   2   6   3   .   .   1   1   .   
    Protection             29   | .   1   .   1   3   1   3   3   .   .   .   .   .   .   .   1   .   1   1   2   .   1   6   1   .   .   4   
    Artifact               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   1   1   
  Weapon                   130  | .   4   .   2   2   1   3   8   6   20  4   3   5   .   .   .   2   3   3   4   .   10  10  4   9   8   19  
    Energy Gun             12   | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   6   
    Energy Cannon          89   | .   .   .   2   2   .   3   7   4   10  1   1   3   .   .   .   2   3   2   3   .   8   9   3   7   6   13  
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   2   1   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   18   | .   .   .   .   .   .   .   1   2   10  2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   3   .   16  
Parts Lost                 32   | .   .   .   .   .   .   1   .   1   4   .   1   6   .   .   .   .   .   1   .   .   1   3   .   .   6   8   
  Power                    4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   3   .   .   4   7   
  Weapon                   7    | .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   .   .   1   .   1   3   .   1   3   .   .   .   .   .   1   .   .   1   3   .   .   5   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 96  99  95  99  100 100 98  98  100 98  98  93  99  99  98  98  94  94  85  84  86  86  87  85  
  Engine                   2    | .   12  12  9   10  8   4   .   4   1   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   3   8   3   5   7   7   6   6   6   6   6   5   4   4   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   8   8   8   6   6   
  Treads                   16   | .   24  25  23  29  25  24  25  25  20  21  21  20  18  18  18  18  16  16  10  10  8   8   8   8   7   7   
  Device                   7    | .   .   .   10  10  8   8   8   8   3   7   7   7   6   6   2   .   4   .   7   10  9   7   8   12  14  15  
  Storage                  7    | .   12  12  10  10  8   8   8   8   7   7   7   7   6   6   6   6   5   5   5   8   6   9   8   8   7   7   
  Processor                12   | .   12  12  10  10  16  16  16  16  12  7   7   7   12  12  12  12  11  11  10  10  10  15  15  12  11  17  
  Hackware                 20   | .   .   .   .   .   4   8   8   13  33  35  35  34  35  31  39  36  33  31  32  32  26  15  12  12  14  8   
  Protection               6    | .   11  12  10  10  8   8   8   2   .   .   .   .   .   .   1   6   10  14  9   2   3   6   7   8   6   4   
  Energy Gun               1    | .   12  12  .   .   3   .   .   .   .   1   7   2   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Energy Cannon            8    | .   .   .   20  20  12  15  15  15  11  7   5   5   6   6   6   6   6   4   4   5   6   8   9   10  7   6   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   6   4   5   5   5   2   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             195  | 21  32  32  41  68  65  67  69  67  66  63  60  60  59  59  66  66  75  80  103 95  119 145 134 144 153 195 
  Greatest Support         160  | 40  40  40  63  63  67  67  67  67  67  60  60  60  60  60  70  70  70  90  100 100 155 150 150 150 150 160 
  Greatest Overweight (x)  4    | .   .   .   4   1   .   1   1   .   1   1   .   1   .   .   .   .   1   .   1   .   1   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 10  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 10  10  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   10  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 7   9   11  14  19  19  19  19  19  19  19  19  19  19  19  19  19  19  19  19  19  19  19  18  19  19  19  
  Final Capacity           20   | 10  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   10  15  15  20  20  19  19  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  19  20  18  20  

 Class Distribution 
--------------------
 39% | Botlord-Mutant
 23% | Hacker-Mutant
 17% | Bothacker-Mutant
  9% | Commander-Mutant
  6% | Hacker-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Storage
 Commander-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
    Hacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
   Botlord-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
 Commander-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Quarantine
 Bothacker-Mutant | -2/Research
      Hacker-Tank | -2/Testing
      Hacker-Tank | -1/Access
    Hacker-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  Res  Tes  Acc  Com  
Matter Collected           4992  | 200  156  32   90   120  123  130  195  105  372  85   16   164  105  105  60   245  45   265  205  195  407  450  115  220  156  631  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15593 | .    293  100  496  932  215  1255 848  193  758  145  109  390  .    26   .    61   58   505  63   79   1231 2180 126  368  847  4315 
  Parts                    686   | .    17   8    24   59   12   49   40   10   38   8    6    23   .    1    .    3    .    23   4    3    62   108  7    14   35   132  
Haulers Intercepted        12    | .    2    .    1    2    2    .    2    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com 
Combat Hostiles Destroyed  241  | .   6   4   11  19  2   23  14  6   16  4   1   9   .   1   .   2   1   9   1   1   19  32  1   5   11  43  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     36   | .   6   4   .   .   .   2   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   1   16  
  Cannons                  177  | .   .   .   10  18  2   19  14  6   16  4   .   3   .   1   .   2   .   7   .   1   15  25  1   3   8   22  
Classes Destroyed          20   | .   4   1   2   1   .   .   4   .   2   1   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   1   
  Worker                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   12   | .   2   .   1   2   2   .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   .   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  8    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   2   
  Swarmer                  30   | .   4   2   3   3   .   .   2   3   4   .   .   2   .   1   .   1   .   2   .   .   .   .   .   .   .   3   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    83   | .   2   1   5   10  1   12  8   3   6   1   1   5   .   .   .   .   .   1   .   .   5   10  .   2   2   8   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  10   | .   .   .   1   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   19   | .   .   .   2   6   1   4   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Hunter                   24   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   2   .   1   5   5   .   .   2   6   
  Programmer               48   | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   1   1   .   1   .   9   14  1   3   6   8   
  Enhanced Q-Series        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Assembled                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   2   3   4   1   3   7   2   2   2   2   2   .   1   .   1   1   4   1   1   8   6   2   2   5   6   
  Combat Bots Only         8    | .   2   2   3   4   1   3   5   2   2   2   1   2   .   1   .   1   1   4   1   1   8   4   1   2   5   6   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   1   1   1   1   1   1   .   1   .   1   1   1   1   1   1   2   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Res   Qua   Res   Tes   Acc   Com   
Damage Taken               14283 | .     132   22    273   199   220   529   247   331   672   125   63    895   103   37    21    158   .     623   106   76    859   1714  150   151   2143  4434  
  Core                     2040  | .     25    7     5     17    11    89    31    68    109   15    9     102   3     .     3     13    .     77    10    .     74    171   34    34    431   702   
  Absorbed by Shields      1030  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    21    251   121   .     .     .     620   
  Redirected to Core       860   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    34    34    305   423   
  Redirected to Shielding  155   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     .     .     121   
  Regen/Repaired (Parts)   716   | .     68    .     .     115   .     .     83    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     450   .     .     .     
Core Remaining (%)         82    | 100   .     87    .     94    .     .     .     63    .     .     .     66    .     .     .     97    .     92    .     99    .     81    .     95    .     29    
Volleys Fired              853   | .     24    3     27    41    24    59    39    16    47    8     3     28    18    12    1     29    6     43    14    26    64    94    8     13    31    175   
  Largest                  3     | .     2     2     2     2     2     2     2     2     2     2     2     2     1     1     1     1     2     1     1     1     2     2     2     3     3     3     
  Hottest                  298   | .     70    70    135   135   135   130   126   130   130   146   146   146   65    65    65    69    155   90    110   105   199   199   188   290   290   298   
Shots Fired                1567  | .     47    6     54    81    48    118   73    31    85    14    6     49    18    12    1     29    7     43    14    26    107   121   10    25    74    468   
  Gun                      386   | .     46    6     .     .     18    10    .     .     .     3     3     22    .     .     .     .     .     .     .     .     .     .     .     4     20    254   
  Cannon                   1066  | .     .     .     54    81    30    108   73    31    85    11    3     23    1     3     1     16    4     27    3     7     94    117   7     19    54    214   
  Launcher                 1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  114   | .     .     .     .     .     .     .     .     .     .     .     .     4     17    9     .     13    3     16    11    19    13    4     3     2     .     .     
  Kinetic                  26    | .     23    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1283  | .     23    3     54    81    48    118   67    31    85    14    6     45    1     3     1     10    4     4     2     7     83    59    3     17    68    446   
  Explosive                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          143   | .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     6     .     23    1     .     11    58    4     6     6     22    
  Robot Hit Streak         55    | .     19    13    23    26    30    35    40    10    24    6     4     27    7     11    12    18    12    25    22    12    28    28    22    16    19    55    
  Robot Miss Streak        3     | .     2     .     1     1     1     1     1     1     2     1     1     1     2     .     .     1     .     1     1     1     1     2     1     3     1     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           1304  | .     38    4     42    60    44    92    62    25    74    11    8     38    13    10    1     22    7     37    13    19    94    100   9     19    57    405   
  Core Hits                455   | .     15    4     16    25    11    32    22    7     25    5     3     17    .     1     .     2     1     9     3     2     35    45    4     4     21    146   
  Critical Kills           8     | .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     2     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         19    | .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     1     8     .     2     2     2     
    Meltdown               8     | .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     2     
    Corrupt                11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     .     2     2     .     
Melee Attacks              29    | .     .     .     .     .     .     .     2     4     14    2     4     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            8     | .     .     .     .     .     .     .     1     .     5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           39894 | .     512   57    893   1336  956   2569  1817  678   1676  243   154   857   32    28    26    307   134   573   110   109   2999  4319  318   788   2537  15866 
  Guns                     10732 | .     512   56    .     .     294   196   .     .     .     51    73    448   .     .     .     .     .     .     .     .     .     .     .     122   596   8384  
  Cannons                  29144 | .     .     .     893   1336  662   2373  1817  678   1676  192   81    409   32    28    26    307   134   573   104   109   2999  4308  318   666   1941  7482  
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  18    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     11    .     .     .     .     
  Kinetic                  270   | .     254   16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  35026 | .     258   40    893   1336  956   2569  1687  678   1676  243   154   857   32    28    26    175   134   99    69    109   2599  2524  144   531   2215  14994 
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          4580  | .     .     .     .     .     .     .     130   .     .     .     .     .     .     .     .     132   .     474   35    .     400   1784  174   257   322   872   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         20    | .     .     .     3     3     .     .     .     .     4     4     4     4     .     .     .     .     .     .     .     .     8     15    .     1     4     20    
  Average Corruption       6     | .     .     .     3     3     .     .     .     .     3     4     4     4     .     .     .     .     .     .     .     .     7     10    .     1     2     6     
  Corruption Purged        20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  233   | .     .     .     3     17    .     .     .     .     9     12    10    20    .     .     .     .     .     .     .     .     24    65    .     1     5     67    
    Message Errors         51    | .     .     .     1     3     .     .     .     .     2     5     1     5     .     .     .     .     .     .     .     .     5     14    .     .     .     15    
    Matter Fused           58    | .     .     .     1     3     .     .     .     .     3     1     6     3     .     .     .     .     .     .     .     .     10    14    .     .     2     15    
    Heat Flow Errors       31    | .     .     .     .     3     .     .     .     .     3     3     1     4     .     .     .     .     .     .     .     .     1     7     .     .     1     8     
    Energy Discharges      34    | .     .     .     .     4     .     .     .     .     1     1     1     1     .     .     .     .     .     .     .     .     5     14    .     .     1     6     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     1     
    Data Loss (minor)      23    | .     .     .     1     1     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     2     7     .     1     1     6     
    Data Loss (major)      8     | .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     3     .     .     .     2     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     1     .     .     .     2     
    Alerts                 7     | .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        11    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            783   | .     .     .     25    38    17    19    104   31    20    .     2     8     .     .     .     .     .     1     .     .     63    100   .     93    132   130   
  Projectiles              783   | .     .     .     25    38    17    19    104   31    20    .     2     8     .     .     .     .     .     1     .     .     63    100   .     93    132   130   
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   3     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             4     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Highest Temperature        480   | .     90    36    165   254   246   84    22    27    191   175   193   194   4     4     10    36    78    144   111   108   480   193   198   198   198   261   
  Average Temperature      68    | .     26    16    63    57    54    29    6     17    53    74    80    96    3     3     9     15    27    39    46    38    128   40    90    99    100   70    
  Received Heat Transfer   3723  | .     57    12    168   141   213   306   117   144   232   45    42    660   30    21    6     72    .     195   56    9     122   170   36    18    36    815   
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     5     .     2     3     3     
  Combat Hostiles          17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     5     .     2     2     3     
  Parts Fried              63    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     7     .     .     6     24    6     3     4     12    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              11    | .     .     .     1     1     .     2     .     .     1     .     .     .     .     .     .     .     1     .     .     .     1     2     .     .     .     2     
  Combat Hostiles          10    | .     .     .     1     1     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     2     .     .     .     2     
  Parts Melted             63    | .     3     .     2     5     2     8     3     .     2     .     .     2     .     .     .     1     3     .     1     .     6     4     .     1     9     11    
  Heat Transferred         37416 | .     681   111   1554  2257  1628  3959  2436  942   2220  333   222   1221  37    37    37    222   161   150   74    111   2655  2072  111   407   1887  11891 
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com 
Peak Influence             999  | .   112 104 291 316 154 999 534 384 297 228 168 373 177 253 168 460 361 354 285 385 247 202 111 66  187 290 
  Initial                  356  | .   .   .   28  26  .   37  356 133 141 17  88  90  145 6   98  90  179 16  122 70  162 35  45  20  18  65  
  Average                  168  | .   31  38  113 99  67  583 257 289 85  109 148 259 83  161 141 387 106 200 95  304 124 72  48  23  111 74  
Maximum Alert Level        3    | .   .   .   1   1   .   3   2   1   1   1   .   1   .   1   .   2   1   1   1   1   1   1   .   .   .   1   
  Low Security (%)         68   | 100 100 100 75  90  100 14  32  13  89  83  100 31  100 37  100 3   61  50  88  11  77  99  100 100 100 93  
  Level 1                  22   | .   .   .   24  9   .   8   48  86  10  16  .   68  .   62  .   28  38  49  11  88  22  .   .   .   .   6   
  Level 2                  7    | .   .   .   .   .   .   38  18  .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   .   1   .   1   2   .   3   .   7   .   .   .   1   .   .   .   2   .   3   .   6   8   1   4   2   4   
  Investigation            4    | .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            21   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   2   .   4   3   1   3   1   3   
  Reinforcement            17   | .   .   .   .   1   1   .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   1   5   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com 
Distress Signals           17   | .   .   .   .   3   3   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   7   
Communications Jammed      195  | .   .   .   .   .   .   .   .   .   9   .   28  .   .   .   .   .   .   .   1   .   42  40  .   .   39  36  
  Distress Signals         193  | .   .   .   .   .   .   .   .   .   9   .   28  .   .   .   .   .   .   .   .   .   42  40  .   .   38  36  
Times Spotted              552  | .   15  6   12  24  17  26  20  17  46  7   4   23  12  21  2   17  8   29  24  20  36  45  5   10  28  78  
  Peak Tracking Total      12   | .   3   4   3   4   4   4   3   6   9   3   2   7   4   12  1   3   3   7   3   3   5   4   1   2   9   7   
  Tactical Retreats        11   | .   1   .   .   .   .   .   1   2   1   1   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com 
Traps Triggered            15   | .   .   .   .   2   .   .   .   3   4   4   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com 
Machines Disabled          65   | .   .   1   .   3   .   5   .   2   .   2   .   2   .   2   1   4   .   5   21  4   .   10  .   .   2   1   
  Max in Single Turn       1    | .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   
  Garrison Relay           25   | .   .   .   .   .   .   5   .   2   .   2   .   2   .   2   .   4   .   4   .   4   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com 
Machines Accessed          87   | .   9   1   2   10  5   .   5   .   8   .   4   .   4   .   2   .   4   .   2   .   4   10  4   5   5   3   
  Terminals                55   | .   6   .   1   8   3   .   3   .   3   .   2   .   3   .   1   .   3   .   1   .   2   8   2   4   3   2   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          6    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Recycling Units          3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   1   1   .   2   .   
Total Hacks                202  | .   40  1   6   21  10  .   17  .   17  .   5   .   9   .   5   .   11  .   5   .   5   18  5   10  10  7   
  Successful               129  | .   33  1   4   19  5   .   12  .   9   .   2   .   5   .   2   .   5   .   3   .   3   11  3   4   5   3   
  Failed                   73   | .   7   .   2   2   5   .   5   .   8   .   3   .   4   .   3   .   6   .   2   .   2   7   2   6   5   4   
    Catastrophic           8    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   100  | .   25  .   3   6   6   .   14  .   9   .   1   .   2   .   4   .   7   .   1   .   3   7   .   5   7   .   
  Terminals                135  | .   26  .   4   17  7   .   11  .   5   .   3   .   8   .   4   .   9   .   3   .   3   14  2   6   8   5   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          17   | .   6   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   2   
  Recycling Units          10   | .   8   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   2   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          18   | .   .   .   .   .   1   .   3   .   1   .   1   .   1   .   1   .   2   .   2   .   1   2   1   .   2   .   
Terminal Hacks             59   | .   16  1   1   13  2   .   4   .   1   .   1   .   3   .   1   .   3   .   2   .   1   5   .   2   1   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        4    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Garrison Index           4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          11   | .   3   .   .   2   1   .   2   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       15   | .   6   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   
  Scan Component           9    | .   3   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Repair                   6    | .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   2   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         5    | .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  4    | .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   1   .   2   .   
  Unlock Access            8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   
Unauthorized Hacks         29   | .   9   .   1   3   .   .   4   .   3   .   .   .   1   .   .   .   1   .   .   .   1   4   .   .   2   .   
  Terminals                17   | .   5   .   1   2   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   2   .   
    Track                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Botnet                 9    | .   2   .   .   2   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Disrupt                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
    Restock                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         72   | .   8   .   2   6   5   .   4   .   8   .   4   .   4   .   1   .   3   .   2   .   2   9   3   5   3   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   
Part Schematics Acquired   8    | .   3   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     182  | .   90  .   .   32  .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com 
Used RIF Installer         8    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              121  | .   .   .   .   .   .   .   1   4   11  2   3   5   10  9   .   14  3   14  9   16  12  4   3   1   .   .   
  Non-combat               14   | .   .   .   .   .   .   .   .   .   3   .   2   .   4   .   .   .   .   .   .   .   4   .   .   1   .   .   
  Combat                   107  | .   .   .   .   .   .   .   1   4   8   2   1   5   6   9   .   14  3   14  9   16  8   4   3   .   .   .   
Robot Hacks Applied        128  | .   .   .   .   .   .   .   1   4   13  2   4   6   13  9   .   12  3   14  10  16  13  4   3   1   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  drop_inventory           9    | .   .   .   .   .   .   .   .   .   3   .   1   .   2   .   .   .   .   .   .   .   2   .   .   1   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  report_analyses          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_garrison            6    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   
  disrupt_area             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  reboot_system            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   3   .   2   .   .   .   .   .   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           84   | .   .   .   .   .   .   .   1   2   7   2   1   5   6   5   .   9   1   11  7   14  7   3   3   .   .   .   
Relay Couplers Released    109  | .   .   .   .   .   .   22  .   11  4   7   .   7   .   9   .   17  .   18  .   14  .   .   .   .   .   .   
  Machine Destruction      102  | .   .   .   .   .   .   22  .   8   .   7   .   7   .   9   .   17  .   18  .   14  .   .   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 56   | .   .   .   .   .   .   5   1   3   7   3   1   4   1   4   .   9   .   7   2   6   3   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   2   2   .   .   .   .   .   .   .   .   
  Autooverrided            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  Res  Tes  Acc  Com  
Total Allies               131   | .    .    .    .    10   .    .    2    4    7    3    1    6    7    9    .    14   2    17   8    19   11   5    3    3    .    .    
  Largest Group            28    | .    .    .    .    10   10   6    2    2    3    2    3    7    7    10   10   18   18   22   20   28   17   10   3    6    .    .    
  Highest-Rated Group      1224  | .    .    .    .    88   88   56   53   53   53   32   64   128  157  329  329  550  600  783  790  1224 756  566  192  279  .    .    
  Highest-Rated Ally       116   | .    .    .    .    16   16   16   38   38   32   21   32   32   41   47   47   47   54   85   49   116  116  82   64   64   .    .    
Total Orders               45    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    4    5    9    2    17   2    .    .    .    .    .    
  STAY                     20    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    2    3    4    1    6    1    .    .    .    .    .    
  ROAM                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  FOLLOW                   22    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    2    2    5    1    8    1    .    .    .    .    .    
Ally Attacks               810   | .    .    .    .    7    82   40   .    10   33   3    10   51   29   39   8    42   28   60   121  73   97   48   6    23   .    .    
  Total Damage             17424 | .    .    .    .    64   688  349  .    113  666  24   58   694  649  694  191  1445 569  1314 2810 2111 2589 1473 127  796  .    .    
  Kills                    146   | .    .    .    .    1    12   5    .    4    8    .    .    8    8    11   2    11   9    9    15   13   19   7    1    3    .    .    
Allies Corrupted           7     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    4    .    .    
Allies Melted              4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com 
Robot Analysis Total       7    | .   2   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  Res  Tes  Acc  Com  
Turns Passed               26311 | 3    1260 388  469  989  644  1483 743  420  1993 477  387  901  557  599  237  1768 1018 1543 750  1563 1337 1949 684  1016 673  2460 
Spaces Moved               13868 | 1    665  226  227  479  331  876  319  227  1064 255  203  479  310  334  129  1029 571  875  397  824  641  1039 411  600  350  1006 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   13804 | 1    665  226  163  479  331  876  319  227  1064 255  203  479  310  334  129  1029 571  875  397  824  641  1039 411  600  350  1006 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   64    | .    .    .    64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            125   | 160  160  160  125  160  145  145  145  150  150  170  170  166  166  166  163  160  160  160  160  170  152  145  152  152  152  138  
  Average Speed            160   | 160  160  160  151  162  158  145  172  150  158  171  170  168  166  166  165  160  170  160  170  170  167  150  152  152  152  162  
  Slowest Speed            270   | 160  160  160  160  240  160  225  233  150  250  250  170  250  166  166  166  163  240  160  255  170  270  225  152  152  232  247  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       40    | 2    97   36   19   58   39   77   32   42   33   49   4    57   10   44   5    78   12   74   14   72   20   82   12   67   16   40   
  Regions Visited          26
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | 1    1    1    1    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    2    2    
Terrain Destroyed          66    | .    2    .    3    2    1    .    11   .    6    .    .    .    .    .    .    .    .    .    .    .    5    1    .    5    8    22   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               64    | .    .    .    3    2    1    .    11   .    6    .    .    .    .    .    .    .    .    .    .    .    5    1    .    5    8    22   
  AOE                      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  Res  Tes  Acc  Com  
Total                      16519 | 2    815  246  297  611  408  967  432  272  1269 279  236  529  342  372  152  1119 613  982  467  971  806  1303 462  684  426  1457 
  Wait                     1001  | .    104  9    26   60   19   2    46   .    80   .    22   .    8    12   10   36   22   30   8    105  36   104  31   41   22   168  
  Move                     13843 | .    664  225  226  478  330  875  318  226  1063 254  202  478  310  333  129  1028 570  874  397  822  640  1038 410  599  349  1005 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  184   | .    9    6    5    8    12   5    4    8    16   3    1    6    2    5    1    3    5    6    8    5    22   12   3    6    5    18   
  Fast Attach              86    | .    2    .    2    4    2    5    1    .    2    .    .    1    .    2    2    4    .    3    9    1    4    11   1    2    1    27   
  Attach                   79    | .    2    .    2    1    1    1    .    1    7    1    1    6    2    3    1    .    4    2    6    3    6    7    4    4    4    10   
  Detach                   8     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    2    .    .    .    3    
  Swap                     208   | 2    4    .    4    9    5    10   17   10   27   6    3    6    .    .    3    11   2    11   2    4    15   13   3    11   10   20   
  Drop                     204   | .    6    1    5    10   15   10   5    6    9    2    .    1    .    3    5    7    4    9    19   4    19   20   2    8    4    30   
  Fire                     853   | .    24   3    27   41   24   59   39   16   47   8    3    28   18   12   1    29   6    43   14   26   64   94   8    13   31   175  
  Melee                    29    | .    .    .    .    .    .    .    2    4    14   2    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    
  Rewire                   16    | .    .    .    .    .    .    .    .    1    3    1    .    .    2    1    .    .    .    4    3    .    .    1    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-7/Factory
-7/Garrison
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 3 exits: *Res / *Upp / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-1/Access
-1/Command (discovered 2 exits: Sur x2)
By MAIN.C's Side

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Identified exit to Materials
     4 | -11/Scrapyard | Discovered exit to Materials (range 0)
     4 | -11/Scrapyard | Entered Materials
     4 | -10/Materials | Evolved 1 slot: Utility x1
    74 | -10/Materials | Identified exit to Mines
    74 | -10/Materials | Discovered exit to Mines (range 9)
   312 | -10/Materials | Build established: Hacker-Mutant
   420 | -10/Materials | Identified exit to Materials
   420 | -10/Materials | Discovered exit to Materials (range 15)
   575 | -10/Materials | Discovered exit to Materials (range 16)
   940 | -10/Materials | Repaired Lgt. Armor Plating
   968 | -10/Materials | Repaired Lgt. Treads
  1007 | -10/Materials | Repaired Imp. Heat Sink
  1122 | -10/Materials | Discovered exit to Materials (range 15)
  1264 | -10/Materials | Entered Mines
  1426 | -10/Mines     | Discovered exit to Materials (range 8)
  1533 | -10/Mines     | Assembled infested the area
  1538 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1543 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1652 | -10/Mines     | Entered Materials
  1652 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2097 | -9/Materials  | Identified exit to Storage
  2097 | -9/Materials  | Discovered exit to Storage (range 5)
  2121 | -9/Materials  | Entered Storage
  2711 | -9/Storage    | Identified exit to Recycling
  2833 | -9/Storage    | Identified exit to Materials
  2833 | -9/Storage    | Discovered exit to Materials (range 16)
  2895 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  3011 | -9/Storage    | Repaired Imp. Treads
  3110 | -9/Storage    | Entered Materials
  3110 | -8/Materials  | Accompanied by 10 allies
  3110 | -8/Materials  | Evolved 2 slots: Utility x2
  3188 | -8/Materials  | Build established: Commander-Mutant
  3732 | -8/Materials  | Garrison activated, responded to threat
  3751 | -8/Materials  | Identified exit to Garrison
  3754 | -8/Materials  | Entered Garrison
  3754 | -8/Garrison   | Accompanied by 6 allies
  3776 | -8/Garrison   | Triggered checkpoint
  3868 | -8/Garrison   | Triggered checkpoint
  3974 | -8/Garrison   | Triggered checkpoint
  3981 | -8/Garrison   | Build established: Hacker-Mutant
  3984 | -8/Garrison   | Triggered checkpoint
  4084 | -8/Garrison   | Triggered checkpoint
  4129 | -8/Garrison   | Identified exit to Materials
  4129 | -8/Garrison   | Discovered exit to Materials (range 11)
  4130 | -8/Garrison   | Triggered checkpoint
  4298 | -8/Garrison   | Triggered checkpoint
  4414 | -8/Garrison   | Discovered exit to Materials (range 11)
  4416 | -8/Garrison   | Triggered checkpoint
  4589 | -8/Garrison   | Discovered exit to Materials (range 14)
  4615 | -8/Garrison   | Installed Relay Interface Framework
  4646 | -8/Garrison   | Triggered checkpoint
  4712 | -8/Garrison   | Garrison Relay disabled
  4838 | -8/Garrison   | Garrison Relay disabled
  4903 | -8/Garrison   | Garrison Relay disabled
  5035 | -8/Garrison   | Garrison Relay disabled
  5146 | -8/Garrison   | Triggered checkpoint
  5174 | -8/Garrison   | Garrison Relay disabled
  5237 | -8/Garrison   | Entered Materials
  5329 | -8/Materials  | Repaired Med. Armor Plating
  5885 | -8/Materials  | Garrison activated, responded to threat
  5925 | -8/Materials  | Identified exit to Factory
  5925 | -8/Materials  | Discovered exit to Factory (range 4)
  5967 | -8/Materials  | Identified exit to Garrison
  5980 | -8/Materials  | Entered Garrison
  5980 | -8/Garrison   | Accompanied by 2 allies
  5988 | -8/Garrison   | Expanded RIF knowledge: Signal Jamming
  6030 | -8/Garrison   | Triggered checkpoint
  6054 | -8/Garrison   | Garrison Relay disabled
  6116 | -8/Garrison   | Triggered checkpoint
  6202 | -8/Garrison   | Build established: Bothacker-Mutant
  6228 | -8/Garrison   | Discovered exit to Factory (range 12)
  6272 | -8/Garrison   | Triggered checkpoint
  6295 | -8/Garrison   | Spotted B-75 Beast
  6304 | -8/Garrison   | Garrison Relay disabled
  6400 | -8/Garrison   | Entered Factory
  6400 | -7/Factory    | Evolved 2 slots: Utility x2
  7254 | -7/Factory    | Identified exit to Factory
  7254 | -7/Factory    | Discovered exit to Factory (range 18)
  7659 | -7/Factory    | Lost 3 parts (3n)
  8385 | -7/Factory    | Identified exit to Garrison
  8393 | -7/Factory    | Entered Garrison
  8402 | -7/Garrison   | Expanded RIF knowledge: Command Fork
  8472 | -7/Garrison   | Triggered checkpoint
  8488 | -7/Garrison   | Garrison Relay disabled
  8634 | -7/Garrison   | Triggered checkpoint
  8682 | -7/Garrison   | Identified exit to Factory
  8682 | -7/Garrison   | Discovered exit to Factory (range 14)
  8694 | -7/Garrison   | Triggered checkpoint
  8721 | -7/Garrison   | Garrison Relay disabled
  8870 | -7/Garrison   | Entered Factory
  8870 | -7/Factory    | Accompanied by 2 allies
  9217 | -7/Factory    | Identified exit to Garrison
  9257 | -7/Factory    | Entered Garrison
  9257 | -7/Garrison   | Accompanied by 3 allies
  9266 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  9308 | -7/Garrison   | Triggered checkpoint
  9328 | -7/Garrison   | Garrison Relay disabled
  9472 | -7/Garrison   | Triggered checkpoint
  9538 | -7/Garrison   | Triggered checkpoint
  9655 | -7/Garrison   | Lost 3 parts (1p2w)
  9754 | -7/Garrison   | Triggered checkpoint
 10013 | -7/Garrison   | Build established: Botlord-Mutant
 10048 | -7/Garrison   | Triggered checkpoint
 10069 | -7/Garrison   | Garrison Relay disabled
 10140 | -7/Garrison   | Discovered exit to Factory (range 9)
 10158 | -7/Garrison   | Entered Factory
 10158 | -6/Factory    | Accompanied by 6 allies
 10158 | -6/Factory    | Evolved 2 slots: Utility x2
 10383 | -6/Factory    | P-60 Hacker assimilated allied Trooper 4e
 10658 | -6/Factory    | Identified exit to Lower Caves
 10658 | -6/Factory    | Discovered exit to Lower Caves (range 15)
 10713 | -6/Factory    | Identified exit to Garrison
 10715 | -6/Factory    | Entered Garrison
 10715 | -6/Garrison   | Accompanied by 5 allies
 10744 | -6/Garrison   | Triggered checkpoint
 10837 | -6/Garrison   | Garrison Relay disabled
 10918 | -6/Garrison   | Triggered checkpoint
 10929 | -6/Garrison   | Triggered checkpoint
 11002 | -6/Garrison   | Triggered checkpoint
 11026 | -6/Garrison   | Garrison Relay disabled
 11093 | -6/Garrison   | Identified exit to Factory
 11093 | -6/Garrison   | Discovered exit to Factory (range 8)
 11119 | -6/Garrison   | Expanded RIF knowledge: Program Shield
 11314 | -6/Garrison   | Entered Factory
 11314 | -6/Factory    | Accompanied by 10 allies
 11541 | -6/Factory    | Identified exit to Garrison
 11551 | -6/Factory    | Entered Garrison
 11551 | -6/Garrison   | Accompanied by 10 allies
 11590 | -6/Garrison   | Triggered checkpoint
 11609 | -6/Garrison   | Garrison Relay disabled
 11714 | -6/Garrison   | Triggered checkpoint
 11742 | -6/Garrison   | Triggered checkpoint
 11817 | -6/Garrison   | Identified exit to Factory
 11817 | -6/Garrison   | Discovered exit to Factory (range 12)
 11874 | -6/Garrison   | Triggered checkpoint
 11896 | -6/Garrison   | Garrison Relay disabled
 11990 | -6/Garrison   | Triggered checkpoint
 12020 | -6/Garrison   | Triggered checkpoint
 12043 | -6/Garrison   | Discovered exit to Factory (range 17)
 12121 | -6/Garrison   | Garrison Relay disabled
 12325 | -6/Garrison   | Discovered exit to Factory (range 10)
 12360 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
 12406 | -6/Garrison   | Triggered checkpoint
 12420 | -6/Garrison   | Local machine network offline
 12510 | -6/Garrison   | Triggered checkpoint
 12608 | -6/Garrison   | Garrison Relay disabled
 13319 | -6/Garrison   | Entered Factory
 13319 | -5/Factory    | Accompanied by 18 allies
 13319 | -5/Factory    | Evolved 2 slots: Utility x2
 14016 | -5/Factory    | Identified exit to Garrison
 14070 | -5/Factory    | Local machine network offline
 14337 | -5/Factory    | Entered Garrison
 14337 | -5/Garrison   | Accompanied by 16 allies
 14392 | -5/Garrison   | Triggered checkpoint
 14413 | -5/Garrison   | Garrison Relay disabled
 14488 | -5/Garrison   | Spotted B-75 Beast
 14546 | -5/Garrison   | Triggered checkpoint
 14546 | -5/Garrison   | Triggered checkpoint
 14549 | -5/Garrison   | Assimilated Beast 6a with formatsys_high
 14558 | -5/Garrison   | Triggered checkpoint
 14714 | -5/Garrison   | Identified exit to Factory
 14714 | -5/Garrison   | Discovered exit to Factory (range 14)
 14758 | -5/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 14814 | -5/Garrison   | Triggered checkpoint
 14875 | -5/Garrison   | Garrison Relay disabled
 15084 | -5/Garrison   | Triggered checkpoint
 15114 | -5/Garrison   | Garrison Relay disabled
 15202 | -5/Garrison   | Discovered exit to Factory (range 19)
 15355 | -5/Garrison   | Discovered exit to Factory (range 17)
 15368 | -5/Garrison   | Triggered checkpoint
 15395 | -5/Garrison   | Garrison Relay disabled
 15880 | -5/Garrison   | Entered Factory
 15880 | -4/Factory    | Accompanied by 20 allies
 15880 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 15893 | -4/Factory    | Identified exit to Research
 15893 | -4/Factory    | Discovered exit to Research (range 12)
 16141 | -4/Factory    | Spotted B-86 Titan
 16153 | -4/Factory    | Allies destroyed B-86 Titan
 16525 | -4/Factory    | Identified exit to Upper Caves
 16525 | -4/Factory    | Discovered exit to Upper Caves (range 19)
 16598 | -4/Factory    | Identified exit to Garrison
 16600 | -4/Factory    | Garrison activated, responded to threat
 16630 | -4/Factory    | Entered Garrison
 16630 | -4/Garrison   | Accompanied by 16 allies
 16718 | -4/Garrison   | Spotted B-86 Titan
 16739 | -4/Garrison   | Assimilated Titan 7a with formatsys_high
 16746 | -4/Garrison   | Triggered checkpoint
 16768 | -4/Garrison   | Triggered checkpoint
 16829 | -4/Garrison   | Discovered exit to Research (range 19)
 16832 | -4/Garrison   | Triggered checkpoint
 16926 | -4/Garrison   | Triggered checkpoint
 16930 | -4/Garrison   | Garrison Relay disabled
 17052 | -4/Garrison   | Build established: Commander-Mutant
 17062 | -4/Garrison   | Triggered checkpoint
 17110 | -4/Garrison   | Discovered exit to Research (range 9)
 17148 | -4/Garrison   | Triggered checkpoint
 17167 | -4/Garrison   | Garrison Relay disabled
 17308 | -4/Garrison   | Triggered checkpoint
 17373 | -4/Garrison   | Garrison Relay disabled
 17413 | -4/Garrison   | Discovered exit to Research (range 10)
 17440 | -4/Garrison   | Expanded RIF knowledge: Watcher Feeds
 17618 | -4/Garrison   | Triggered checkpoint
 17668 | -4/Garrison   | Garrison Relay disabled
 18193 | -4/Garrison   | Entered Research
 18193 | -3/Research   | Accompanied by 17 allies
 18193 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 18504 | -3/Research   | Build established: Botlord-Mutant
 18797 | -3/Research   | Destroyed 8 combat bots
 18826 | -3/Research   | Identified exit to Armory
 18826 | -3/Research   | Identified exit to Quarantine
 19208 | -3/Research   | Identified exit to Research
 19208 | -3/Research   | Discovered exit to Research (range 35)
 19400 | -3/Research   | Found Exp. Sensor Array
 19530 | -3/Research   | Entered Quarantine
 19530 | -3/Quarantine | Accompanied by 7 allies
 19608 | -3/Quarantine | P-80 Master assimilated hostile W-44 Eye
 19620 | -3/Quarantine | P-80 Master assimilated hostile W-44 Eye
 19857 | -3/Quarantine | Found Prototype Processor
 19857 | -3/Quarantine | Identified Spectral Analyzer
 20416 | -3/Quarantine | Lost 3 parts (3u)
 20423 | -3/Quarantine | Found Alien Reactor
 20626 | -3/Quarantine | System corruption reached 10%
 21093 | -3/Quarantine | Found Alien Artifact
 21093 | -3/Quarantine | Identified Phase Redirector
 21149 | -3/Quarantine | Found Alien Slashing Weapon
 21225 | -3/Quarantine | Found Alien Artifact
 21225 | -3/Quarantine | Identified Phase Armor
 21333 | -3/Quarantine | Found Alien Artifact
 21339 | -3/Quarantine | Identified Subatomic Replicator
 21339 | -3/Quarantine | Used Subatomic Replicator to replicate Phase Armor
 21479 | -3/Quarantine | Entered Research
 21479 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
 21536 | -2/Research   | Build established: Bothacker-Mutant
 21596 | -2/Research   | Repaired Lyr. Heavy Armor Plating
 22152 | -2/Research   | Identified exit to Testing
 22152 | -2/Research   | Discovered exit to Testing (range 8)
 22163 | -2/Research   | Entered Testing
 22163 | -2/Testing    | Accompanied by 3 allies
 22409 | -2/Testing    | Fabricated G-50 Soldier?
 22593 | -2/Testing    | Found Antimissile System
 22845 | -2/Testing    | Identified exit to Access
 22860 | -2/Testing    | Build established: Hacker-Tank
 22928 | -2/Testing    | Spotted PP-DVH0VY9ARB
 23053 | -2/Testing    | Spotted Striker
 23179 | -2/Testing    | Entered Access
 23179 | -1/Access     | Evolved 2 slots: Utility x2
 23837 | -1/Access     | Identified exit to Command
 23837 | -1/Access     | Discovered exit to Command (range 10)
 23839 | -1/Access     | Spotted B-99 Colossus
 23840 | -1/Access     | Spotted B-99 Colossus
 23852 | -1/Access     | Entered Command
 23878 | -1/Command    | Lost 5 parts (1p4u)
 24319 | -1/Command    | Build established: Hacker-Gunner
 24699 | -1/Command    | Identified exit to Surface
 24796 | -1/Command    | Found Prototype Device
 24796 | -1/Command    | Identified Exp. Thermal Defense Suite
 24826 | -1/Command    | Build established: Hacker-Mutant
 25432 | -1/Command    | Spotted M Guard
 25433 | -1/Command    | Spotted M Guard
 25433 | -1/Command    | Spotted Combat Programmer
 25434 | -1/Command    | Spotted Combat Programmer
 25453 | -1/Command    | Identified Matter Drive
 25479 | -1/Command    | Crushed by falling debris
 25510 | -1/Command    | Lost 3 parts (3u)
 25519 | -1/Command    | Met MAIN.C
 25526 | -1/Command    | System corruption reached 10%
 25537 | -1/Command    | Core integrity fell below 50%
 25567 | -1/Command    | 0b10 Conduit disabled
 25631 | -1/Command    | Destroyed MAIN.C Shell
 25634 | -1/Command    | MAIN.C activated Command garrisons
 25634 | -1/Command    | Surrendered to MAIN.C
 25634 | -1/Command    | Loaded intel: 65 machine locations
 25634 | -1/Command    | Loaded intel: 109 trap records
 25634 | -1/Command    | Discovered exit to Surface (range 47)
 25634 | -1/Command    | Discovered exit to Surface (range 92)
 25657 | -1/Command    | Found Prototype Protection
 25657 | -1/Command    | Identified Centrium Heavy Armor Plating
 25749 | -1/Command    | Found Prototype Reactor
 25749 | -1/Command    | Identified Vortex Chain Reactor
 25753 | -1/Command    | Found Prototype Reactor
 25757 | -1/Command    | Found Prototype Processor
 25757 | -1/Command    | Identified Exp. Armor Integrity Analyzer
 25760 | -1/Command    | Found Prototype Processor
 25760 | -1/Command    | Identified Exp. Targeting Computer
 25763 | -1/Command    | Found Prototype Device
 25763 | -1/Command    | Identified Exp. System Purifier
 25766 | -1/Command    | Found Prototype Device
 25766 | -1/Command    | Identified Adv. Kinecellerator
 25769 | -1/Command    | Found Prototype Device
 25769 | -1/Command    | Identified Exp. Focal Shield
 25773 | -1/Command    | Found Prototype Device
 25773 | -1/Command    | Identified Exp. EM Disruption Field
 25890 | -1/Command    | MAIN.C activated Command garrisons
 25931 | -1/Command    | Unknown forces attacked Command
 25931 | -1/Command    | Spotted EQ-004
 25931 | -1/Command    | Spotted EQ-002
 25931 | -1/Command    | Spotted EQ-006
 25931 | -1/Command    | Spotted EQ-001
 25931 | -1/Command    | Spotted EQ-005
 25931 | -1/Command    | Spotted EQ-003
 25931 | -1/Command    | Spotted EQ-000
 25932 | -1/Command    | Destroyed EQ-001
 25948 | -1/Command    | Destroyed EQ-005
 25965 | -1/Command    | Destroyed EQ-004
 26008 | -1/Command    | Spotted EQ-014
 26011 | -1/Command    | Destroyed EQ-014
 26024 | -1/Command    | Spotted EQ-020
 26024 | -1/Command    | Spotted EQ-019
 26024 | -1/Command    | Spotted EQ-018
 26024 | -1/Command    | Spotted EQ-021
 26027 | -1/Command    | Destroyed EQ-018
 26037 | -1/Command    | Destroyed EQ-019
 26069 | -1/Command    | Spotted EQ-029
 26078 | -1/Command    | Spotted EQ-023
 26080 | -1/Command    | Spotted EQ-032
 26081 | -1/Command    | Spotted EQ-010
 26085 | -1/Command    | Spotted EQ-025
 26129 | -1/Command    | Spotted EQ-040
 26129 | -1/Command    | Spotted EQ-038
 26129 | -1/Command    | Spotted EQ-039
 26129 | -1/Command    | Spotted EQ-041
 26129 | -1/Command    | Spotted EQ-051
 26139 | -1/Command    | Destroyed EQ-039
 26145 | -1/Command    | Spotted EQ-058
 26146 | -1/Command    | Destroyed EQ-038
 26194 | -1/Command    | Found Prototype Processor
 26194 | -1/Command    | Identified Exp. Core Analyzer
 26200 | -1/Command    | Spotted EQ-054
 26200 | -1/Command    | Spotted EQ-055
 26234 | -1/Command    | Spotted EQ-046
 26249 | -1/Command    | Spotted EQ-060
 26249 | -1/Command    | Spotted EQ-061
 26249 | -1/Command    | Spotted EQ-062
 26249 | -1/Command    | Spotted EQ-047
 26251 | -1/Command    | Destroyed EQ-046
 26267 | -1/Command    | Destroyed EQ-061
 26271 | -1/Command    | Spotted EQ-022
 26273 | -1/Command    | Spotted EQ-035
 26274 | -1/Command    | Spotted EQ-027
 26274 | -1/Command    | Spotted EQ-007
 26283 | -1/Command    | Destroyed EQ-027
 26303 | -1/Command    | Destroyed EQ-035
 26306 | -1/Command    | Destroyed EQ-047
 26309 | -1/Command    | Destroyed EQ-022
 26310 | -1/Command    | Attackers retreated from Command
 26312 | ***           | Fortifying 0b10!

 Last Messages 
---------------
26304_ EQ-047 deploys Swarm Drone. <x4>
26304_ Slug penetrates MAIN.C.
26304_ MAIN.C suffers critical hit (Destroy).
26305_ Penetrated by Slug.
26306_ EQ-047 destroyed.
26306_ Swarm Drone melts down. <x4>
26307_ EQ-022 knocked back.
26307_ K-01 Serf collects debris.
26307_ Phase Armor destroyed.
26309_ EQ-022 destroyed.
26310_ ALERT: Enemy forces retreating.
26312_ K-01 Serf collects debris.
MAIN.C: I admit your assistance was pivotal here. It looks like I was
  right to trust you.
This attack appears to have been designed to merely test our defenses,
  although it was nearly effective enough to force me to take the conflict
  to the next level.
Investigating the origins of these bots should be one of our highest
  priorities...
[Achievement: True Cogmind]

 Map 
-----
+----------------------------------------------------+
| ##?????????????????????????????????????????????#?# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           121
Coolant Potential          80
Energy Generation          57
Energy Capacity            1050
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             1200
Resistance: KI             65
Resistance: TH             65
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             40
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         18
Target Analysis            12
Core Analysis              11
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          34
Relay Coupler Types        7
Relay Coupler Value        279
Authchip Count             1

 Item Schematics 
-----------------
  Hcp. Storage Unit | -10/Materials | Hacked
        Lgt. Treads | -10/Materials | Hacked
 Lgt. Armor Plating | -10/Materials | Hacked
       Titanium Leg | -9/Materials  | Scanalyzed
 Cld. Plasma Cannon | -8/Materials  | Scanalyzed
   Coolant Injector | -7/Factory    | Scanalyzed
 Med. Armor Plating | -7/Factory    | Scanalyzed
 Imp. KE Penetrator | -3/Quarantine | Archive

 Robot Schematics 
------------------
  G-50 Soldier | -5/Factory    | Hacked
   S-43 Plague | -3/Quarantine | Archive
 A-15 Conveyor | -3/Quarantine | Archive

 Fabricated
------------
 G-50 Soldier | x3 | -2/Testing | Authchip

 Alien Tech Used 
-----------------
Phase Redirector
Phase Armor
Subatomic Replicator
Matter Drive

 Achievements 
--------------
Cannon Specialist
Superinsulated
True Cogmind

 Challenges 
------------
None

 Game 
------
Seed              DecoderCompositeBox
  Manual?         0
Play Time         03:48:04
  Cumulative      187.9 hours
  Start           2022.04.05 @ 12:30:47
  End             2022.04.05 @ 16:46:43
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          175
  Rogue           165
  Adventurer      1
  Explorer        9
Win Type          8
  Total           25
  Types           11/1/3/7/1/0/0/1/1
Lore%             64
Gallery%          79
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77553431-cf38-41e8-8f73-796b9bbff5d4