Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.05 @ 16:46:43 Player: Owlsley Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (270) 1350 Value Destroyed (22436) 22436 Prototype IDs (44) 880 Alien Tech Used (4) 800 Bonus (22642) 22642 TOTAL SCORE: 57808 Bonus ------- High Alert Combat Kills 212 Follower Combat Kills 3989 Entered Garrisons 1600 Used RIF Installer 4000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -159 Cogmind --------- Core Integrity 467/1600 Matter 270/300 Energy 482/1050 System Corruption 1% Temperature Cool (0) Movement Treading (146) Location By MAIN.C's Side Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Biometal Medium Treads Enhanced Armored Heavy Treads Experimental Biometal Medium Treads > --- UTILITY (17) ----- Advanced Cooling System Experimental Cooling System Improved Coolant Injector High-capacity Storage Unit Energy Well Spectral Analyzer Experimental Targeting Computer Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Core Shielding Centrium Medium Armor Plating Experimental Focal Shield Experimental Thermal Defense Suite > --- WEAPON (3) ------- Heavy Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (20) --- Zero-point Reactor Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads Centrium Heavy Armor Plating Phase Armor Experimental System Purifier Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Compact HERF Cannon Nova Cannon Advanced Remote Datajack Sigix Broadsword Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Medium Treads Enhanced Armored Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Energy Well Spectral Analyzer Experimental Targeting Computer Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Core Shielding Centrium Medium Armor Plating Phase Armor Experimental Focal Shield Experimental Thermal Defense Suite Experimental EM Disruption Field Experimental System Purifier > --- WEAPON ----------- Heavy Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Zero-point Reactor Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads Centrium Heavy Armor Plating Phase Armor Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Compact HERF Cannon Nova Cannon Advanced Remote Datajack Sigix Broadsword [Rating: 252] Favorites ----------- Power Micro Antimatter Reactor Engine Cooled Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Coolant Injector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Relay Coupler [Grunt] Protection Layered Heavy Armor Plating Artifact Phase Redirector Weapon Heavy Ion Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Slots Evolved 19 | . 1 . 2 . 2 . . . 2 . . . 2 . . . 2 . 2 . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Utility 15 | . 1 . 1 . 2 . . . 2 . . . 2 . . . 2 . 1 . 1 . 1 . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 372 | 2 8 . 8 14 8 16 18 11 36 7 4 13 2 5 6 15 6 16 17 8 25 30 8 17 15 57 Power 34 | . . . 2 . . 1 1 1 2 . . 2 . . . . 1 2 4 1 1 3 1 . 4 8 Engine 6 | . . . 2 . . . . 1 . . . . . . . . . 1 2 . . . . . . . Core 9 | . . . . . . 1 1 . 2 . . 2 . . . . 1 1 1 . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . . 1 1 1 3 1 . 4 8 Propulsion 54 | 2 1 . 2 7 3 2 5 . 4 . . 2 . . 3 4 . 3 1 . 5 2 . . . 8 Treads 53 | 2 1 . 1 7 3 2 5 . 4 . . 2 . . 3 4 . 3 1 . 5 2 . . . 8 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 154 | . 3 . 2 5 4 10 4 4 10 3 1 4 2 5 3 9 2 8 8 7 9 15 3 8 3 22 Device 35 | . . . 1 . . 2 . 1 1 . . . . 1 1 . 1 . 4 . 3 3 2 2 1 12 Storage 7 | . 1 . . 2 . . . . 1 . . . . . . . . . . 1 1 . . 1 . . Processor 14 | . 1 . . . 2 . . . 1 . . . 1 . . . . . . . 1 3 . . . 5 Hackware 60 | . . . . . 1 5 1 3 7 3 1 4 1 4 1 9 . 7 2 6 3 . . 1 1 . Protection 29 | . 1 . 1 3 1 3 3 . . . . . . . 1 . 1 1 2 . 1 6 1 . . 4 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . 3 . 4 1 1 Weapon 130 | . 4 . 2 2 1 3 8 6 20 4 3 5 . . . 2 3 3 4 . 10 10 4 9 8 19 Energy Gun 12 | . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 1 2 6 Energy Cannon 89 | . . . 2 2 . 3 7 4 10 1 1 3 . . . 2 3 2 3 . 8 9 3 7 6 13 Ballistic Gun 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 8 | . . . . . . . . . . . . 1 . . . . . 1 1 . 2 1 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 18 | . . . . . . . 1 2 10 2 2 1 . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 1 . . . . . . . . . . . . . . . . 2 6 . 3 . 16 Parts Lost 32 | . . . . . . 1 . 1 4 . 1 6 . . . . . 1 . . 1 3 . . 6 8 Power 4 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 . Propulsion 4 | . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . . Utility 17 | . . . . . . . . . 1 . 1 1 . . . . . . . . . 3 . . 4 7 Weapon 7 | . . . . . . 1 . . . . . 3 . . . . . 1 . . 1 . . . . 1 Highest Loss Streak 5 | . . . . . . 1 . 1 3 . 1 3 . . . . . 1 . . 1 3 . . 5 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 94 | . 99 100 96 99 95 99 100 100 98 98 100 98 98 93 99 99 98 98 94 94 85 84 86 86 87 85 Engine 2 | . 12 12 9 10 8 4 . 4 1 . . . . . . . . . 5 5 . . . . . . Core 2 | . . . . . . 3 8 3 5 7 7 6 6 6 6 6 5 4 4 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 5 8 8 8 8 6 6 Treads 16 | . 24 25 23 29 25 24 25 25 20 21 21 20 18 18 18 18 16 16 10 10 8 8 8 8 7 7 Device 7 | . . . 10 10 8 8 8 8 3 7 7 7 6 6 2 . 4 . 7 10 9 7 8 12 14 15 Storage 7 | . 12 12 10 10 8 8 8 8 7 7 7 7 6 6 6 6 5 5 5 8 6 9 8 8 7 7 Processor 12 | . 12 12 10 10 16 16 16 16 12 7 7 7 12 12 12 12 11 11 10 10 10 15 15 12 11 17 Hackware 20 | . . . . . 4 8 8 13 33 35 35 34 35 31 39 36 33 31 32 32 26 15 12 12 14 8 Protection 6 | . 11 12 10 10 8 8 8 2 . . . . . . 1 6 10 14 9 2 3 6 7 8 6 4 Energy Gun 1 | . 12 12 . . 3 . . . . 1 7 2 . . . . . . . . . . . . 2 3 Energy Cannon 8 | . . . 20 20 12 15 15 15 11 7 5 5 6 6 6 6 6 4 4 5 6 8 9 10 7 6 Special Weapon 1 | . . . . . . . . . . . . 3 6 6 6 6 4 5 5 5 2 . 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 21 32 32 41 68 65 67 69 67 66 63 60 60 59 59 66 66 75 80 103 95 119 145 134 144 153 195 Greatest Support 160 | 40 40 40 63 63 67 67 67 67 67 60 60 60 60 60 70 70 70 90 100 100 155 150 150 150 150 160 Greatest Overweight (x) 4 | . . . 4 1 . 1 1 . 1 1 . 1 . . . . 1 . 1 . 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 10 10 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 7 9 11 14 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 18 19 19 19 Final Capacity 20 | 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 10 15 15 20 20 19 19 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 19 20 18 20 Class Distribution -------------------- 39% | Botlord-Mutant 23% | Hacker-Mutant 17% | Bothacker-Mutant 9% | Commander-Mutant 6% | Hacker-Tank 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Commander-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Botlord-Mutant | -7/Garrison Botlord-Mutant | -6/Factory Botlord-Mutant | -6/Garrison Botlord-Mutant | -6/Factory Botlord-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Commander-Mutant | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -3/Quarantine Bothacker-Mutant | -2/Research Hacker-Tank | -2/Testing Hacker-Tank | -1/Access Hacker-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Matter Collected 4992 | 200 156 32 90 120 123 130 195 105 372 85 16 164 105 105 60 245 45 265 205 195 407 450 115 220 156 631 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15593 | . 293 100 496 932 215 1255 848 193 758 145 109 390 . 26 . 61 58 505 63 79 1231 2180 126 368 847 4315 Parts 686 | . 17 8 24 59 12 49 40 10 38 8 6 23 . 1 . 3 . 23 4 3 62 108 7 14 35 132 Haulers Intercepted 12 | . 2 . 1 2 2 . 2 . 2 . 1 . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Combat Hostiles Destroyed 241 | . 6 4 11 19 2 23 14 6 16 4 1 9 . 1 . 2 1 9 1 1 19 32 1 5 11 43 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guns 36 | . 6 4 . . . 2 . . . . 1 6 . . . . . . . . . . . . 1 16 Cannons 177 | . . . 10 18 2 19 14 6 16 4 . 3 . 1 . 2 . 7 . 1 15 25 1 3 8 22 Classes Destroyed 20 | . 4 1 2 1 . . 4 . 2 1 . . . . . . . 2 . . . 2 . . . 1 Worker 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 12 | . 2 . 1 2 2 . 2 . 2 . 1 . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 7 | . . . . 2 1 . 1 . 1 . . . . . . . . . . . . 1 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 8 | . 2 . 1 . . . . . . . . . . . . . . . 1 . . . 1 . 1 2 Swarmer 30 | . 4 2 3 3 . . 2 3 4 . . 2 . 1 . 1 . 2 . . . . . . . 3 Cutter 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 83 | . 2 1 5 10 1 12 8 3 6 1 1 5 . . . . . 1 . . 5 10 . 2 2 8 Brawler 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Duelist 10 | . . . 1 . . 7 . . . . . 1 . . . . . . . . . . . . . 1 Sentry 19 | . . . 2 6 1 4 1 . 1 . . . . . . . . 2 . . . . . . 1 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Hunter 24 | . . . . . . . 2 . . 1 . . . . . . . 2 . 1 5 5 . . 2 6 Programmer 48 | . . . . . . . . . 3 . . 1 . . . 1 1 . 1 . 9 14 1 3 6 8 Enhanced Q-Series 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Assembled 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 2 2 3 4 1 3 7 2 2 2 2 2 . 1 . 1 1 4 1 1 8 6 2 2 5 6 Combat Bots Only 8 | . 2 2 3 4 1 3 5 2 2 2 1 2 . 1 . 1 1 4 1 1 8 4 1 2 5 6 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 2 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Damage Taken 14283 | . 132 22 273 199 220 529 247 331 672 125 63 895 103 37 21 158 . 623 106 76 859 1714 150 151 2143 4434 Core 2040 | . 25 7 5 17 11 89 31 68 109 15 9 102 3 . 3 13 . 77 10 . 74 171 34 34 431 702 Absorbed by Shields 1030 | . . . . . . . . . . . . . . . . . . . 17 21 251 121 . . . 620 Redirected to Core 860 | . . . . . . . . . . . . . . . . . . . . . . 64 34 34 305 423 Redirected to Shielding 155 | . . . . . . . . . . . . . . . . . . 34 . . . . . . . 121 Regen/Repaired (Parts) 716 | . 68 . . 115 . . 83 . . . . . . . . . . . . . . . 450 . . . Core Remaining (%) 82 | 100 . 87 . 94 . . . 63 . . . 66 . . . 97 . 92 . 99 . 81 . 95 . 29 Volleys Fired 853 | . 24 3 27 41 24 59 39 16 47 8 3 28 18 12 1 29 6 43 14 26 64 94 8 13 31 175 Largest 3 | . 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 2 1 1 1 2 2 2 3 3 3 Hottest 298 | . 70 70 135 135 135 130 126 130 130 146 146 146 65 65 65 69 155 90 110 105 199 199 188 290 290 298 Shots Fired 1567 | . 47 6 54 81 48 118 73 31 85 14 6 49 18 12 1 29 7 43 14 26 107 121 10 25 74 468 Gun 386 | . 46 6 . . 18 10 . . . 3 3 22 . . . . . . . . . . . 4 20 254 Cannon 1066 | . . . 54 81 30 108 73 31 85 11 3 23 1 3 1 16 4 27 3 7 94 117 7 19 54 214 Launcher 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special 114 | . . . . . . . . . . . . 4 17 9 . 13 3 16 11 19 13 4 3 2 . . Kinetic 26 | . 23 3 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1283 | . 23 3 54 81 48 118 67 31 85 14 6 45 1 3 1 10 4 4 2 7 83 59 3 17 68 446 Explosive 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 143 | . . . . . . . 6 . . . . . . . . 6 . 23 1 . 11 58 4 6 6 22 Robot Hit Streak 55 | . 19 13 23 26 30 35 40 10 24 6 4 27 7 11 12 18 12 25 22 12 28 28 22 16 19 55 Robot Miss Streak 3 | . 2 . 1 1 1 1 1 1 2 1 1 1 2 . . 1 . 1 1 1 1 2 1 3 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1304 | . 38 4 42 60 44 92 62 25 74 11 8 38 13 10 1 22 7 37 13 19 94 100 9 19 57 405 Core Hits 455 | . 15 4 16 25 11 32 22 7 25 5 3 17 . 1 . 2 1 9 3 2 35 45 4 4 21 146 Critical Kills 8 | . . . 1 1 . . . . 1 . . . . . . . 1 . . . . 2 . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . 1 1 . . . . 1 . . . . . . . 1 . . . 1 8 . 2 2 2 Meltdown 8 | . . . 1 1 . . . . 1 . . . . . . . 1 . . . . 2 . . . 2 Corrupt 11 | . . . . . . . . . . . . . . . . . . . . . 1 6 . 2 2 . Melee Attacks 29 | . . . . . . . 2 4 14 2 4 3 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 1 . 5 . 2 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39894 | . 512 57 893 1336 956 2569 1817 678 1676 243 154 857 32 28 26 307 134 573 110 109 2999 4319 318 788 2537 15866 Guns 10732 | . 512 56 . . 294 196 . . . 51 73 448 . . . . . . . . . . . 122 596 8384 Cannons 29144 | . . . 893 1336 662 2373 1817 678 1676 192 81 409 32 28 26 307 134 573 104 109 2999 4308 318 666 1941 7482 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 18 | . . 1 . . . . . . . . . . . . . . . . 6 . . 11 . . . . Kinetic 270 | . 254 16 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 35026 | . 258 40 893 1336 956 2569 1687 678 1676 243 154 857 32 28 26 175 134 99 69 109 2599 2524 144 531 2215 14994 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 4580 | . . . . . . . 130 . . . . . . . . 132 . 474 35 . 400 1784 174 257 322 872 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . 3 3 . . . . 4 4 4 4 . . . . . . . . 8 15 . 1 4 20 Average Corruption 6 | . . . 3 3 . . . . 3 4 4 4 . . . . . . . . 7 10 . 1 2 6 Corruption Purged 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 233 | . . . 3 17 . . . . 9 12 10 20 . . . . . . . . 24 65 . 1 5 67 Message Errors 51 | . . . 1 3 . . . . 2 5 1 5 . . . . . . . . 5 14 . . . 15 Matter Fused 58 | . . . 1 3 . . . . 3 1 6 3 . . . . . . . . 10 14 . . 2 15 Heat Flow Errors 31 | . . . . 3 . . . . 3 3 1 4 . . . . . . . . 1 7 . . 1 8 Energy Discharges 34 | . . . . 4 . . . . 1 1 1 1 . . . . . . . . 5 14 . . 1 6 Parts Rejected 5 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . 1 Data Loss (minor) 23 | . . . 1 1 . . . . . . 1 3 . . . . . . . . 2 7 . 1 1 6 Data Loss (major) 8 | . . . . . . . . . . 1 . 2 . . . . . . . . . 3 . . . 2 Misfires 5 | . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . 2 Alerts 7 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . 4 Weapon Failures 11 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 783 | . . . 25 38 17 19 104 31 20 . 2 8 . . . . . 1 . . 63 100 . 93 132 130 Projectiles 783 | . . . 25 38 17 19 104 31 20 . 2 8 . . . . . 1 . . 63 100 . 93 132 130 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 4 | . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 480 | . 90 36 165 254 246 84 22 27 191 175 193 194 4 4 10 36 78 144 111 108 480 193 198 198 198 261 Average Temperature 68 | . 26 16 63 57 54 29 6 17 53 74 80 96 3 3 9 15 27 39 46 38 128 40 90 99 100 70 Received Heat Transfer 3723 | . 57 12 168 141 213 306 117 144 232 45 42 660 30 21 6 72 . 195 56 9 122 170 36 18 36 815 Effects 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . . . . . . . . . . . . . . . . 2 . . 3 5 . 2 3 3 Combat Hostiles 17 | . . . . . . . . . . . . . . . . . . 2 . . 3 5 . 2 2 3 Parts Fried 63 | . . . . . . . 1 . . . . . . . . . . 7 . . 6 24 6 3 4 12 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . 1 1 . 2 . . 1 . . . . . . . 1 . . . 1 2 . . . 2 Combat Hostiles 10 | . . . 1 1 . 2 . . . . . . . . . . 1 . . . 1 2 . . . 2 Parts Melted 63 | . 3 . 2 5 2 8 3 . 2 . . 2 . . . 1 3 . 1 . 6 4 . 1 9 11 Heat Transferred 37416 | . 681 111 1554 2257 1628 3959 2436 942 2220 333 222 1221 37 37 37 222 161 150 74 111 2655 2072 111 407 1887 11891 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Peak Influence 999 | . 112 104 291 316 154 999 534 384 297 228 168 373 177 253 168 460 361 354 285 385 247 202 111 66 187 290 Initial 356 | . . . 28 26 . 37 356 133 141 17 88 90 145 6 98 90 179 16 122 70 162 35 45 20 18 65 Average 168 | . 31 38 113 99 67 583 257 289 85 109 148 259 83 161 141 387 106 200 95 304 124 72 48 23 111 74 Maximum Alert Level 3 | . . . 1 1 . 3 2 1 1 1 . 1 . 1 . 2 1 1 1 1 1 1 . . . 1 Low Security (%) 68 | 100 100 100 75 90 100 14 32 13 89 83 100 31 100 37 100 3 61 50 88 11 77 99 100 100 100 93 Level 1 22 | . . . 24 9 . 8 48 86 10 16 . 68 . 62 . 28 38 49 11 88 22 . . . . 6 Level 2 7 | . . . . . . 38 18 . . . . . . . . 67 . . . . . . . . . . Level 3 2 | . . . . . . 38 . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . 1 . 1 2 . 3 . 7 . . . 1 . . . 2 . 3 . 6 8 1 4 2 4 Investigation 4 | . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Extermination 21 | . . . . . . . . . 2 . . . . . . . 2 . 2 . 4 3 1 3 1 3 Reinforcement 17 | . . . . 1 1 . 1 . 4 . . . 1 . . . . . . . 1 5 . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . 2 . . . 1 . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Distress Signals 17 | . . . . 3 3 . 1 . 1 . . . . . . . 1 . 1 . . . . . . 7 Communications Jammed 195 | . . . . . . . . . 9 . 28 . . . . . . . 1 . 42 40 . . 39 36 Distress Signals 193 | . . . . . . . . . 9 . 28 . . . . . . . . . 42 40 . . 38 36 Times Spotted 552 | . 15 6 12 24 17 26 20 17 46 7 4 23 12 21 2 17 8 29 24 20 36 45 5 10 28 78 Peak Tracking Total 12 | . 3 4 3 4 4 4 3 6 9 3 2 7 4 12 1 3 3 7 3 3 5 4 1 2 9 7 Tactical Retreats 11 | . 1 . . . . . 1 2 1 1 . . 1 . . . . . . . . 3 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Traps Triggered 15 | . . . . 2 . . . 3 4 4 . . . . . . . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Machines Disabled 65 | . . 1 . 3 . 5 . 2 . 2 . 2 . 2 1 4 . 5 21 4 . 10 . . 2 1 Max in Single Turn 1 | . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Garrison Relay 25 | . . . . . . 5 . 2 . 2 . 2 . 2 . 4 . 4 . 4 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Machines Accessed 87 | . 9 1 2 10 5 . 5 . 8 . 4 . 4 . 2 . 4 . 2 . 4 10 4 5 5 3 Terminals 55 | . 6 . 1 8 3 . 3 . 3 . 2 . 3 . 1 . 3 . 1 . 2 8 2 4 3 2 Fabricators 5 | . . . . . . . . . 3 . 1 . . . . . . . . . . . . 1 . . Repair Stations 6 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . 1 1 . . 1 Recycling Units 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . . . . Garrison Access 13 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 1 1 . 2 . Total Hacks 202 | . 40 1 6 21 10 . 17 . 17 . 5 . 9 . 5 . 11 . 5 . 5 18 5 10 10 7 Successful 129 | . 33 1 4 19 5 . 12 . 9 . 2 . 5 . 2 . 5 . 3 . 3 11 3 4 5 3 Failed 73 | . 7 . 2 2 5 . 5 . 8 . 3 . 4 . 3 . 6 . 2 . 2 7 2 6 5 4 Catastrophic 8 | . . . . . . . 1 . 1 . . . 1 . . . . . . . 1 . 2 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 25 . 3 6 6 . 14 . 9 . 1 . 2 . 4 . 7 . 1 . 3 7 . 5 7 . Terminals 135 | . 26 . 4 17 7 . 11 . 5 . 3 . 8 . 4 . 9 . 3 . 3 14 2 6 8 5 Fabricators 12 | . . . . . . . . . 7 . 1 . . . . . . . . . . . . 4 . . Repair Stations 17 | . 6 . . 2 . . 3 . . . . . . . . . . . . . . 2 2 . . 2 Recycling Units 10 | . 8 . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . 2 . . . 4 . . . . . . . . . . . 1 . . . . . Garrison Access 18 | . . . . . 1 . 3 . 1 . 1 . 1 . 1 . 2 . 2 . 1 2 1 . 2 . Terminal Hacks 59 | . 16 1 1 13 2 . 4 . 1 . 1 . 3 . 1 . 3 . 2 . 1 5 . 2 1 2 Record 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematic 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Analysis 7 | . 2 . . 3 . . 1 . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Open Door 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Branch Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 5 | . 1 . . . . . . . . . . . 1 . . . 1 . . . . 1 . . 1 . Garrison Index 4 | . . . . . 1 . 1 . . . . . . . 1 . . . 1 . . . . . . . Unreport Threat 11 | . 3 . . 2 1 . 2 . . . . . 1 . . . 1 . 1 . . . . . . . Locate Traps 5 | . 2 . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 2 . . 2 . . . . 1 . . . . . . . . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 15 | . 6 . . 2 . . 3 . . . . . . . . . . . . . . 1 2 . . 1 Scan Component 9 | . 3 . . 1 . . 2 . . . . . . . . . . . . . . 1 1 . . 1 Repair 6 | . 3 . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . 2 . . . 4 . . . . . . . . . . . 1 . . . . . Insert Component 5 | . . . 1 . 1 . . . 2 . . . . . . . . . . . 1 . . . . . Analyze 4 | . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 1 . 2 . Unlock Access 8 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Unauthorized Hacks 29 | . 9 . 1 3 . . 4 . 3 . . . 1 . . . 1 . . . 1 4 . . 2 . Terminals 17 | . 5 . 1 2 . . 2 . 1 . . . 1 . . . . . . . . 3 . . 2 . Track 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Botnet 9 | . 2 . . 2 . . 1 . 1 . . . 1 . . . . . . . . 2 . . . . Disrupt 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . . . . . 1 . . . 1 1 . . . . Restock 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Reprogram 3 | . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . Data Cores Recovered 4 | . . . . 1 1 . . . . . . . . . . . . . . . 1 . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 8 . 2 6 5 . 4 . 8 . 4 . 4 . 1 . 3 . 2 . 2 9 3 5 3 3 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . . . 76 . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . . Part Schematics Acquired 8 | . 3 . 1 . 1 . . . 2 . . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 3 . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . Time 182 | . 90 . . 32 . . 32 . . . . . . . . . . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Used RIF Installer 8 | . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Command Fork 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 121 | . . . . . . . 1 4 11 2 3 5 10 9 . 14 3 14 9 16 12 4 3 1 . . Non-combat 14 | . . . . . . . . . 3 . 2 . 4 . . . . . . . 4 . . 1 . . Combat 107 | . . . . . . . 1 4 8 2 1 5 6 9 . 14 3 14 9 16 8 4 3 . . . Robot Hacks Applied 128 | . . . . . . . 1 4 13 2 4 6 13 9 . 12 3 14 10 16 13 4 3 1 . . parse_system 3 | . . . . . . . . . . . . 1 1 . . . . . 1 . . . . . . . no_distress 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . generate_echo 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . drop_inventory 9 | . . . . . . . . . 3 . 1 . 2 . . . . . . . 2 . . 1 . . locate_stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . find_recycling 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . report_analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . find_garrison 6 | . . . . . . . . . 1 . 1 . 1 . . . 1 . 1 . 1 . . . . . disrupt_area 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . overload_power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . disable_weapons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . reboot_system 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . go_dormant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . overwrite_iff 8 | . . . . . . . . . . . . . . 2 . 1 . 3 . 2 . . . . . . streamctrl_high 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . formatsys_high 84 | . . . . . . . 1 2 7 2 1 5 6 5 . 9 1 11 7 14 7 3 3 . . . Relay Couplers Released 109 | . . . . . . 22 . 11 4 7 . 7 . 9 . 17 . 18 . 14 . . . . . . Machine Destruction 102 | . . . . . . 22 . 8 . 7 . 7 . 9 . 17 . 18 . 14 . . . . . . Programmers 7 | . . . . . . . . 3 4 . . . . . . . . . . . . . . . . . Attached 56 | . . . . . . 5 1 3 7 3 1 4 1 4 . 9 . 7 2 6 3 . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . 6 6 6 6 2 2 . . . . . . . . Autooverrided 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Total Allies 131 | . . . . 10 . . 2 4 7 3 1 6 7 9 . 14 2 17 8 19 11 5 3 3 . . Largest Group 28 | . . . . 10 10 6 2 2 3 2 3 7 7 10 10 18 18 22 20 28 17 10 3 6 . . Highest-Rated Group 1224 | . . . . 88 88 56 53 53 53 32 64 128 157 329 329 550 600 783 790 1224 756 566 192 279 . . Highest-Rated Ally 116 | . . . . 16 16 16 38 38 32 21 32 32 41 47 47 47 54 85 49 116 116 82 64 64 . . Total Orders 45 | . . . . . . . . . . . 2 2 . 2 . 4 5 9 2 17 2 . . . . . STAY 20 | . . . . . . . . . . . 1 1 . 1 . 2 3 4 1 6 1 . . . . . ROAM 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . FOLLOW 22 | . . . . . . . . . . . 1 1 . 1 . 2 2 5 1 8 1 . . . . . Ally Attacks 810 | . . . . 7 82 40 . 10 33 3 10 51 29 39 8 42 28 60 121 73 97 48 6 23 . . Total Damage 17424 | . . . . 64 688 349 . 113 666 24 58 694 649 694 191 1445 569 1314 2810 2111 2589 1473 127 796 . . Kills 146 | . . . . 1 12 5 . 4 8 . . 8 8 11 2 11 9 9 15 13 19 7 1 3 . . Allies Corrupted 7 | . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . 4 . . Allies Melted 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Robot Analysis Total 7 | . 2 . . 3 . . 1 . . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Turns Passed 26311 | 3 1260 388 469 989 644 1483 743 420 1993 477 387 901 557 599 237 1768 1018 1543 750 1563 1337 1949 684 1016 673 2460 Spaces Moved 13868 | 1 665 226 227 479 331 876 319 227 1064 255 203 479 310 334 129 1029 571 875 397 824 641 1039 411 600 350 1006 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13804 | 1 665 226 163 479 331 876 319 227 1064 255 203 479 310 334 129 1029 571 875 397 824 641 1039 411 600 350 1006 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 64 | . . . 64 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 125 | 160 160 160 125 160 145 145 145 150 150 170 170 166 166 166 163 160 160 160 160 170 152 145 152 152 152 138 Average Speed 160 | 160 160 160 151 162 158 145 172 150 158 171 170 168 166 166 165 160 170 160 170 170 167 150 152 152 152 162 Slowest Speed 270 | 160 160 160 160 240 160 225 233 150 250 250 170 250 166 166 166 163 240 160 255 170 270 225 152 152 232 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 2 97 36 19 58 39 77 32 42 33 49 4 57 10 44 5 78 12 74 14 72 20 82 12 67 16 40 Regions Visited 26 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 8 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 2 2 Terrain Destroyed 66 | . 2 . 3 2 1 . 11 . 6 . . . . . . . . . . . 5 1 . 5 8 22 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 64 | . . . 3 2 1 . 11 . 6 . . . . . . . . . . . 5 1 . 5 8 22 AOE 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Res Tes Acc Com Total 16519 | 2 815 246 297 611 408 967 432 272 1269 279 236 529 342 372 152 1119 613 982 467 971 806 1303 462 684 426 1457 Wait 1001 | . 104 9 26 60 19 2 46 . 80 . 22 . 8 12 10 36 22 30 8 105 36 104 31 41 22 168 Move 13843 | . 664 225 226 478 330 875 318 226 1063 254 202 478 310 333 129 1028 570 874 397 822 640 1038 410 599 349 1005 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 184 | . 9 6 5 8 12 5 4 8 16 3 1 6 2 5 1 3 5 6 8 5 22 12 3 6 5 18 Fast Attach 86 | . 2 . 2 4 2 5 1 . 2 . . 1 . 2 2 4 . 3 9 1 4 11 1 2 1 27 Attach 79 | . 2 . 2 1 1 1 . 1 7 1 1 6 2 3 1 . 4 2 6 3 6 7 4 4 4 10 Detach 8 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . 2 . . . 3 Swap 208 | 2 4 . 4 9 5 10 17 10 27 6 3 6 . . 3 11 2 11 2 4 15 13 3 11 10 20 Drop 204 | . 6 1 5 10 15 10 5 6 9 2 . 1 . 3 5 7 4 9 19 4 19 20 2 8 4 30 Fire 853 | . 24 3 27 41 24 59 39 16 47 8 3 28 18 12 1 29 6 43 14 26 64 94 8 13 31 175 Melee 29 | . . . . . . . 2 4 14 2 4 3 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Escape Stasis 5 | . . . . . . . . . . 2 . . . . . 1 . . . 1 . . . . . 1 Rewire 16 | . . . . . . . . 1 3 1 . . 2 1 . . . 4 3 . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory -7/Garrison -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: *Res / *Upp / Gar) -4/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 0) 4 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Evolved 1 slot: Utility x1 74 | -10/Materials | Identified exit to Mines 74 | -10/Materials | Discovered exit to Mines (range 9) 312 | -10/Materials | Build established: Hacker-Mutant 420 | -10/Materials | Identified exit to Materials 420 | -10/Materials | Discovered exit to Materials (range 15) 575 | -10/Materials | Discovered exit to Materials (range 16) 940 | -10/Materials | Repaired Lgt. Armor Plating 968 | -10/Materials | Repaired Lgt. Treads 1007 | -10/Materials | Repaired Imp. Heat Sink 1122 | -10/Materials | Discovered exit to Materials (range 15) 1264 | -10/Materials | Entered Mines 1426 | -10/Mines | Discovered exit to Materials (range 8) 1533 | -10/Mines | Assembled infested the area 1538 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1543 | -10/Mines | Met a Derelict shopkeep closing up shop 1652 | -10/Mines | Entered Materials 1652 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2097 | -9/Materials | Identified exit to Storage 2097 | -9/Materials | Discovered exit to Storage (range 5) 2121 | -9/Materials | Entered Storage 2711 | -9/Storage | Identified exit to Recycling 2833 | -9/Storage | Identified exit to Materials 2833 | -9/Storage | Discovered exit to Materials (range 16) 2895 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3011 | -9/Storage | Repaired Imp. Treads 3110 | -9/Storage | Entered Materials 3110 | -8/Materials | Accompanied by 10 allies 3110 | -8/Materials | Evolved 2 slots: Utility x2 3188 | -8/Materials | Build established: Commander-Mutant 3732 | -8/Materials | Garrison activated, responded to threat 3751 | -8/Materials | Identified exit to Garrison 3754 | -8/Materials | Entered Garrison 3754 | -8/Garrison | Accompanied by 6 allies 3776 | -8/Garrison | Triggered checkpoint 3868 | -8/Garrison | Triggered checkpoint 3974 | -8/Garrison | Triggered checkpoint 3981 | -8/Garrison | Build established: Hacker-Mutant 3984 | -8/Garrison | Triggered checkpoint 4084 | -8/Garrison | Triggered checkpoint 4129 | -8/Garrison | Identified exit to Materials 4129 | -8/Garrison | Discovered exit to Materials (range 11) 4130 | -8/Garrison | Triggered checkpoint 4298 | -8/Garrison | Triggered checkpoint 4414 | -8/Garrison | Discovered exit to Materials (range 11) 4416 | -8/Garrison | Triggered checkpoint 4589 | -8/Garrison | Discovered exit to Materials (range 14) 4615 | -8/Garrison | Installed Relay Interface Framework 4646 | -8/Garrison | Triggered checkpoint 4712 | -8/Garrison | Garrison Relay disabled 4838 | -8/Garrison | Garrison Relay disabled 4903 | -8/Garrison | Garrison Relay disabled 5035 | -8/Garrison | Garrison Relay disabled 5146 | -8/Garrison | Triggered checkpoint 5174 | -8/Garrison | Garrison Relay disabled 5237 | -8/Garrison | Entered Materials 5329 | -8/Materials | Repaired Med. Armor Plating 5885 | -8/Materials | Garrison activated, responded to threat 5925 | -8/Materials | Identified exit to Factory 5925 | -8/Materials | Discovered exit to Factory (range 4) 5967 | -8/Materials | Identified exit to Garrison 5980 | -8/Materials | Entered Garrison 5980 | -8/Garrison | Accompanied by 2 allies 5988 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 6030 | -8/Garrison | Triggered checkpoint 6054 | -8/Garrison | Garrison Relay disabled 6116 | -8/Garrison | Triggered checkpoint 6202 | -8/Garrison | Build established: Bothacker-Mutant 6228 | -8/Garrison | Discovered exit to Factory (range 12) 6272 | -8/Garrison | Triggered checkpoint 6295 | -8/Garrison | Spotted B-75 Beast 6304 | -8/Garrison | Garrison Relay disabled 6400 | -8/Garrison | Entered Factory 6400 | -7/Factory | Evolved 2 slots: Utility x2 7254 | -7/Factory | Identified exit to Factory 7254 | -7/Factory | Discovered exit to Factory (range 18) 7659 | -7/Factory | Lost 3 parts (3n) 8385 | -7/Factory | Identified exit to Garrison 8393 | -7/Factory | Entered Garrison 8402 | -7/Garrison | Expanded RIF knowledge: Command Fork 8472 | -7/Garrison | Triggered checkpoint 8488 | -7/Garrison | Garrison Relay disabled 8634 | -7/Garrison | Triggered checkpoint 8682 | -7/Garrison | Identified exit to Factory 8682 | -7/Garrison | Discovered exit to Factory (range 14) 8694 | -7/Garrison | Triggered checkpoint 8721 | -7/Garrison | Garrison Relay disabled 8870 | -7/Garrison | Entered Factory 8870 | -7/Factory | Accompanied by 2 allies 9217 | -7/Factory | Identified exit to Garrison 9257 | -7/Factory | Entered Garrison 9257 | -7/Garrison | Accompanied by 3 allies 9266 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 9308 | -7/Garrison | Triggered checkpoint 9328 | -7/Garrison | Garrison Relay disabled 9472 | -7/Garrison | Triggered checkpoint 9538 | -7/Garrison | Triggered checkpoint 9655 | -7/Garrison | Lost 3 parts (1p2w) 9754 | -7/Garrison | Triggered checkpoint 10013 | -7/Garrison | Build established: Botlord-Mutant 10048 | -7/Garrison | Triggered checkpoint 10069 | -7/Garrison | Garrison Relay disabled 10140 | -7/Garrison | Discovered exit to Factory (range 9) 10158 | -7/Garrison | Entered Factory 10158 | -6/Factory | Accompanied by 6 allies 10158 | -6/Factory | Evolved 2 slots: Utility x2 10383 | -6/Factory | P-60 Hacker assimilated allied Trooper 4e 10658 | -6/Factory | Identified exit to Lower Caves 10658 | -6/Factory | Discovered exit to Lower Caves (range 15) 10713 | -6/Factory | Identified exit to Garrison 10715 | -6/Factory | Entered Garrison 10715 | -6/Garrison | Accompanied by 5 allies 10744 | -6/Garrison | Triggered checkpoint 10837 | -6/Garrison | Garrison Relay disabled 10918 | -6/Garrison | Triggered checkpoint 10929 | -6/Garrison | Triggered checkpoint 11002 | -6/Garrison | Triggered checkpoint 11026 | -6/Garrison | Garrison Relay disabled 11093 | -6/Garrison | Identified exit to Factory 11093 | -6/Garrison | Discovered exit to Factory (range 8) 11119 | -6/Garrison | Expanded RIF knowledge: Program Shield 11314 | -6/Garrison | Entered Factory 11314 | -6/Factory | Accompanied by 10 allies 11541 | -6/Factory | Identified exit to Garrison 11551 | -6/Factory | Entered Garrison 11551 | -6/Garrison | Accompanied by 10 allies 11590 | -6/Garrison | Triggered checkpoint 11609 | -6/Garrison | Garrison Relay disabled 11714 | -6/Garrison | Triggered checkpoint 11742 | -6/Garrison | Triggered checkpoint 11817 | -6/Garrison | Identified exit to Factory 11817 | -6/Garrison | Discovered exit to Factory (range 12) 11874 | -6/Garrison | Triggered checkpoint 11896 | -6/Garrison | Garrison Relay disabled 11990 | -6/Garrison | Triggered checkpoint 12020 | -6/Garrison | Triggered checkpoint 12043 | -6/Garrison | Discovered exit to Factory (range 17) 12121 | -6/Garrison | Garrison Relay disabled 12325 | -6/Garrison | Discovered exit to Factory (range 10) 12360 | -6/Garrison | Expanded RIF knowledge: Robot Detection 12406 | -6/Garrison | Triggered checkpoint 12420 | -6/Garrison | Local machine network offline 12510 | -6/Garrison | Triggered checkpoint 12608 | -6/Garrison | Garrison Relay disabled 13319 | -6/Garrison | Entered Factory 13319 | -5/Factory | Accompanied by 18 allies 13319 | -5/Factory | Evolved 2 slots: Utility x2 14016 | -5/Factory | Identified exit to Garrison 14070 | -5/Factory | Local machine network offline 14337 | -5/Factory | Entered Garrison 14337 | -5/Garrison | Accompanied by 16 allies 14392 | -5/Garrison | Triggered checkpoint 14413 | -5/Garrison | Garrison Relay disabled 14488 | -5/Garrison | Spotted B-75 Beast 14546 | -5/Garrison | Triggered checkpoint 14546 | -5/Garrison | Triggered checkpoint 14549 | -5/Garrison | Assimilated Beast 6a with formatsys_high 14558 | -5/Garrison | Triggered checkpoint 14714 | -5/Garrison | Identified exit to Factory 14714 | -5/Garrison | Discovered exit to Factory (range 14) 14758 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 14814 | -5/Garrison | Triggered checkpoint 14875 | -5/Garrison | Garrison Relay disabled 15084 | -5/Garrison | Triggered checkpoint 15114 | -5/Garrison | Garrison Relay disabled 15202 | -5/Garrison | Discovered exit to Factory (range 19) 15355 | -5/Garrison | Discovered exit to Factory (range 17) 15368 | -5/Garrison | Triggered checkpoint 15395 | -5/Garrison | Garrison Relay disabled 15880 | -5/Garrison | Entered Factory 15880 | -4/Factory | Accompanied by 20 allies 15880 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15893 | -4/Factory | Identified exit to Research 15893 | -4/Factory | Discovered exit to Research (range 12) 16141 | -4/Factory | Spotted B-86 Titan 16153 | -4/Factory | Allies destroyed B-86 Titan 16525 | -4/Factory | Identified exit to Upper Caves 16525 | -4/Factory | Discovered exit to Upper Caves (range 19) 16598 | -4/Factory | Identified exit to Garrison 16600 | -4/Factory | Garrison activated, responded to threat 16630 | -4/Factory | Entered Garrison 16630 | -4/Garrison | Accompanied by 16 allies 16718 | -4/Garrison | Spotted B-86 Titan 16739 | -4/Garrison | Assimilated Titan 7a with formatsys_high 16746 | -4/Garrison | Triggered checkpoint 16768 | -4/Garrison | Triggered checkpoint 16829 | -4/Garrison | Discovered exit to Research (range 19) 16832 | -4/Garrison | Triggered checkpoint 16926 | -4/Garrison | Triggered checkpoint 16930 | -4/Garrison | Garrison Relay disabled 17052 | -4/Garrison | Build established: Commander-Mutant 17062 | -4/Garrison | Triggered checkpoint 17110 | -4/Garrison | Discovered exit to Research (range 9) 17148 | -4/Garrison | Triggered checkpoint 17167 | -4/Garrison | Garrison Relay disabled 17308 | -4/Garrison | Triggered checkpoint 17373 | -4/Garrison | Garrison Relay disabled 17413 | -4/Garrison | Discovered exit to Research (range 10) 17440 | -4/Garrison | Expanded RIF knowledge: Watcher Feeds 17618 | -4/Garrison | Triggered checkpoint 17668 | -4/Garrison | Garrison Relay disabled 18193 | -4/Garrison | Entered Research 18193 | -3/Research | Accompanied by 17 allies 18193 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18504 | -3/Research | Build established: Botlord-Mutant 18797 | -3/Research | Destroyed 8 combat bots 18826 | -3/Research | Identified exit to Armory 18826 | -3/Research | Identified exit to Quarantine 19208 | -3/Research | Identified exit to Research 19208 | -3/Research | Discovered exit to Research (range 35) 19400 | -3/Research | Found Exp. Sensor Array 19530 | -3/Research | Entered Quarantine 19530 | -3/Quarantine | Accompanied by 7 allies 19608 | -3/Quarantine | P-80 Master assimilated hostile W-44 Eye 19620 | -3/Quarantine | P-80 Master assimilated hostile W-44 Eye 19857 | -3/Quarantine | Found Prototype Processor 19857 | -3/Quarantine | Identified Spectral Analyzer 20416 | -3/Quarantine | Lost 3 parts (3u) 20423 | -3/Quarantine | Found Alien Reactor 20626 | -3/Quarantine | System corruption reached 10% 21093 | -3/Quarantine | Found Alien Artifact 21093 | -3/Quarantine | Identified Phase Redirector 21149 | -3/Quarantine | Found Alien Slashing Weapon 21225 | -3/Quarantine | Found Alien Artifact 21225 | -3/Quarantine | Identified Phase Armor 21333 | -3/Quarantine | Found Alien Artifact 21339 | -3/Quarantine | Identified Subatomic Replicator 21339 | -3/Quarantine | Used Subatomic Replicator to replicate Phase Armor 21479 | -3/Quarantine | Entered Research 21479 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21536 | -2/Research | Build established: Bothacker-Mutant 21596 | -2/Research | Repaired Lyr. Heavy Armor Plating 22152 | -2/Research | Identified exit to Testing 22152 | -2/Research | Discovered exit to Testing (range 8) 22163 | -2/Research | Entered Testing 22163 | -2/Testing | Accompanied by 3 allies 22409 | -2/Testing | Fabricated G-50 Soldier? 22593 | -2/Testing | Found Antimissile System 22845 | -2/Testing | Identified exit to Access 22860 | -2/Testing | Build established: Hacker-Tank 22928 | -2/Testing | Spotted PP-DVH0VY9ARB 23053 | -2/Testing | Spotted Striker 23179 | -2/Testing | Entered Access 23179 | -1/Access | Evolved 2 slots: Utility x2 23837 | -1/Access | Identified exit to Command 23837 | -1/Access | Discovered exit to Command (range 10) 23839 | -1/Access | Spotted B-99 Colossus 23840 | -1/Access | Spotted B-99 Colossus 23852 | -1/Access | Entered Command 23878 | -1/Command | Lost 5 parts (1p4u) 24319 | -1/Command | Build established: Hacker-Gunner 24699 | -1/Command | Identified exit to Surface 24796 | -1/Command | Found Prototype Device 24796 | -1/Command | Identified Exp. Thermal Defense Suite 24826 | -1/Command | Build established: Hacker-Mutant 25432 | -1/Command | Spotted M Guard 25433 | -1/Command | Spotted M Guard 25433 | -1/Command | Spotted Combat Programmer 25434 | -1/Command | Spotted Combat Programmer 25453 | -1/Command | Identified Matter Drive 25479 | -1/Command | Crushed by falling debris 25510 | -1/Command | Lost 3 parts (3u) 25519 | -1/Command | Met MAIN.C 25526 | -1/Command | System corruption reached 10% 25537 | -1/Command | Core integrity fell below 50% 25567 | -1/Command | 0b10 Conduit disabled 25631 | -1/Command | Destroyed MAIN.C Shell 25634 | -1/Command | MAIN.C activated Command garrisons 25634 | -1/Command | Surrendered to MAIN.C 25634 | -1/Command | Loaded intel: 65 machine locations 25634 | -1/Command | Loaded intel: 109 trap records 25634 | -1/Command | Discovered exit to Surface (range 47) 25634 | -1/Command | Discovered exit to Surface (range 92) 25657 | -1/Command | Found Prototype Protection 25657 | -1/Command | Identified Centrium Heavy Armor Plating 25749 | -1/Command | Found Prototype Reactor 25749 | -1/Command | Identified Vortex Chain Reactor 25753 | -1/Command | Found Prototype Reactor 25757 | -1/Command | Found Prototype Processor 25757 | -1/Command | Identified Exp. Armor Integrity Analyzer 25760 | -1/Command | Found Prototype Processor 25760 | -1/Command | Identified Exp. Targeting Computer 25763 | -1/Command | Found Prototype Device 25763 | -1/Command | Identified Exp. System Purifier 25766 | -1/Command | Found Prototype Device 25766 | -1/Command | Identified Adv. Kinecellerator 25769 | -1/Command | Found Prototype Device 25769 | -1/Command | Identified Exp. Focal Shield 25773 | -1/Command | Found Prototype Device 25773 | -1/Command | Identified Exp. EM Disruption Field 25890 | -1/Command | MAIN.C activated Command garrisons 25931 | -1/Command | Unknown forces attacked Command 25931 | -1/Command | Spotted EQ-004 25931 | -1/Command | Spotted EQ-002 25931 | -1/Command | Spotted EQ-006 25931 | -1/Command | Spotted EQ-001 25931 | -1/Command | Spotted EQ-005 25931 | -1/Command | Spotted EQ-003 25931 | -1/Command | Spotted EQ-000 25932 | -1/Command | Destroyed EQ-001 25948 | -1/Command | Destroyed EQ-005 25965 | -1/Command | Destroyed EQ-004 26008 | -1/Command | Spotted EQ-014 26011 | -1/Command | Destroyed EQ-014 26024 | -1/Command | Spotted EQ-020 26024 | -1/Command | Spotted EQ-019 26024 | -1/Command | Spotted EQ-018 26024 | -1/Command | Spotted EQ-021 26027 | -1/Command | Destroyed EQ-018 26037 | -1/Command | Destroyed EQ-019 26069 | -1/Command | Spotted EQ-029 26078 | -1/Command | Spotted EQ-023 26080 | -1/Command | Spotted EQ-032 26081 | -1/Command | Spotted EQ-010 26085 | -1/Command | Spotted EQ-025 26129 | -1/Command | Spotted EQ-040 26129 | -1/Command | Spotted EQ-038 26129 | -1/Command | Spotted EQ-039 26129 | -1/Command | Spotted EQ-041 26129 | -1/Command | Spotted EQ-051 26139 | -1/Command | Destroyed EQ-039 26145 | -1/Command | Spotted EQ-058 26146 | -1/Command | Destroyed EQ-038 26194 | -1/Command | Found Prototype Processor 26194 | -1/Command | Identified Exp. Core Analyzer 26200 | -1/Command | Spotted EQ-054 26200 | -1/Command | Spotted EQ-055 26234 | -1/Command | Spotted EQ-046 26249 | -1/Command | Spotted EQ-060 26249 | -1/Command | Spotted EQ-061 26249 | -1/Command | Spotted EQ-062 26249 | -1/Command | Spotted EQ-047 26251 | -1/Command | Destroyed EQ-046 26267 | -1/Command | Destroyed EQ-061 26271 | -1/Command | Spotted EQ-022 26273 | -1/Command | Spotted EQ-035 26274 | -1/Command | Spotted EQ-027 26274 | -1/Command | Spotted EQ-007 26283 | -1/Command | Destroyed EQ-027 26303 | -1/Command | Destroyed EQ-035 26306 | -1/Command | Destroyed EQ-047 26309 | -1/Command | Destroyed EQ-022 26310 | -1/Command | Attackers retreated from Command 26312 | *** | Fortifying 0b10! Last Messages --------------- 26304_ EQ-047 deploys Swarm Drone. 26304_ Slug penetrates MAIN.C. 26304_ MAIN.C suffers critical hit (Destroy). 26305_ Penetrated by Slug. 26306_ EQ-047 destroyed. 26306_ Swarm Drone melts down. 26307_ EQ-022 knocked back. 26307_ K-01 Serf collects debris. 26307_ Phase Armor destroyed. 26309_ EQ-022 destroyed. 26310_ ALERT: Enemy forces retreating. 26312_ K-01 Serf collects debris. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | ##?????????????????????????????????????????????#?# | | #?????????????????????????????????????????????#?# | | #?????????????????????????????????????????????#?# | | #?????????????????????????????????????????????#?# | | ####??????????????????????????????????????????#?# | | ## ########???????????????????????????????????#?# | | # #???????????????????????????????????#?# | | # =! #???????????????????????????????????#?# | | # = #???????????????????????????????????#?# | | # #????###########################????#?# | | + #????#????##???????????????????#????#?# | | # "" "" #????#?####;##################?#????#?# | | # ""T"" #????#?# % """ ########## | | # """ #????#?# % "" ###??????? | | ########+####??#?# % " !*######### | | #???# #??#?# !%% *= +%%/%% | | #???# #??#?# % %!=!%!!%%%!= | | #???# #??#?# *!%*/%%=%!%% | | #???# ! #??#?# % %! =########## | | #???# #??#?#% % % ###??????? | | #???# #??#?# %!*% %% % ;######### | | #???# #??#?# Y= M =!% #?#????#?# | | #???# #??#?# %!%=%%%[ "#?#????#?# | | #???# #??#?# % %*= k """#?#????#?# | | #???# #??#?# ""#?#????#?# | | ##### #??#?#! % @ ! % " #?#????#?# | | ##+###########!! = " #?#????#?# | | =!%=*!! !! #?#????#?# | | *!=![!!!%=] % !%! " #?#????#?# | | * ![%!%!====* != " #?#????#?# | | ;###==%!=####!!! #?#????#?# | | # ##??# !!! #?#%#!! %" ""#?#????#?# | | # #???# #?### % " #?#????#?# | | # #???# #?#?#######################?#????#?# | | # #???# #?#?????????????????????????#????#?# | | # ##??# #?###########################????#?# | | #??# #????????????????????????????????#?# | | #??# #????????????????????????????????#?# | | #??# #????????????????????????????????#?# | | #??# #????????????????????????????????#?# | | #??# #????????????????????????????????#?# | | ######### #????????????????????????????????#?# | | # #????????????????????????????????#?# | | # #????????????????????????????????#?# | | "" # #????????????????????????????????#?# | | """"# #????????????????????????????????#?# | | """"# #????????????????????????????????#?# | | "" # #????????????????????????????????#?# | | # #????????????????????????????????#?# | | # #????????????????????????????????#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 80 Energy Generation 57 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1200 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 12 Core Analysis 11 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 34 Relay Coupler Types 7 Relay Coupler Value 279 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Titanium Leg | -9/Materials | Scanalyzed Cld. Plasma Cannon | -8/Materials | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Imp. KE Penetrator | -3/Quarantine | Archive Robot Schematics ------------------ G-50 Soldier | -5/Factory | Hacked S-43 Plague | -3/Quarantine | Archive A-15 Conveyor | -3/Quarantine | Archive Fabricated ------------ G-50 Soldier | x3 | -2/Testing | Authchip Alien Tech Used ----------------- Phase Redirector Phase Armor Subatomic Replicator Matter Drive Achievements -------------- Cannon Specialist Superinsulated True Cogmind Challenges ------------ None Game ------ Seed DecoderCompositeBox Manual? 0 Play Time 03:48:04 Cumulative 187.9 hours Start 2022.04.05 @ 12:30:47 End 2022.04.05 @ 16:46:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 175 Rogue 165 Adventurer 1 Explorer 9 Win Type 8 Total 25 Types 11/1/3/7/1/0/0/1/1 Lore% 64 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77553431-cf38-41e8-8f73-796b9bbff5d4