Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.07 @ 20:27:50 Player: thingamajigger Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (43) 215 Value Destroyed (1044) 1044 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (4600) 4600 TOTAL SCORE: 15519 Bonus ------- Triggered Max Security 1000 Aligned with FarCom 300 Met Imprinter 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 259/300 Energy 195/210 System Corruption 0% Temperature Cool (15) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (6) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Field Propulsion Drive Q-thruster Impulse Thruster Array > --- UTILITY (16) ----- Advanced Power Amplifier Lightpack 2.0 Advanced Terrain Scanner Experimental Terrain Scan Processor Transport Network Coupler 0b10 Decoder Chip [Looter] Quantum Capacitor Improved Stasis Canceller Improved Power Shielding Layered Light Armor Plating Advanced Hacking Suite Improved System Shield Improved System Shield Improved Component Analysis Suite > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (24) --- Light Fission Core Light Particle Reactor Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Field Propulsion Drive Field Propulsion Array Faulty Experimental Q-thruster Advanced ECM Suite Advanced Field Recycling Unit (12) Bomb Factory No. 2 Long-range Proton Cannon Long-range Missile Launcher Smartbomb Launcher Stasis Projector Sigix Broadsword Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Field Propulsion Drive Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Lightpack 2.0 Advanced Terrain Scanner Experimental Terrain Scan Processor Transport Network Coupler 0b10 Decoder Chip [Looter] Quantum Capacitor Improved Stasis Canceller Improved Power Shielding Layered Light Armor Plating Advanced Hacking Suite Improved System Shield Improved System Shield Improved Component Analysis Suite > --- WEAPON ----------- Ionic Axe > --- INVENTORY -------- Light Fission Core Light Particle Reactor Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Field Propulsion Drive Field Propulsion Array Experimental Q-thruster Advanced ECM Suite Advanced Field Recycling Unit Bomb Factory No. 2 Long-range Proton Cannon Long-range Missile Launcher Smartbomb Launcher Stasis Projector Sigix Broadsword Dirty Bomb Trap Dirty Bomb Trap [Rating: 167] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Lightpack 2.0 Device Weight Redist. System Storage Lightpack 2.0 Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Slots Evolved 19 | . 1 . 2 . . . 2 2 . . 2 . . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 Utility 14 | . 1 . 2 . . . . 2 . . 1 . . . . 2 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 136 | 8 14 6 9 . 1 . 13 4 4 . 5 . . 16 12 17 11 4 3 5 4 Power 14 | 1 2 1 1 . . . . 1 . . 1 . . . 5 2 . . . . . Engine 7 | 1 2 . 1 . . . . 1 . . 1 . . . . 1 . . . . . Core 7 | . . 1 . . . . . . . . . . . . 5 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 43 | 2 3 3 3 . . . 6 . 4 . 2 . . 2 5 3 5 . . 3 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 7 | 2 1 . 2 . . . 2 . . . . . . . . . . . . . . Wheel 5 | . . 2 1 . . . . . . . . . . . 2 . . . . . . Hover 12 | . . . . . . . 4 . . . . . . . . 3 5 . . . . Flight 19 | . 2 1 . . . . . . 4 . 2 . . 2 3 . . . . 3 2 Utility 49 | 3 1 1 4 . 1 . 2 3 . . 1 . . 12 1 8 6 3 . 1 2 Device 20 | . . 1 2 . . . . 1 . . 1 . . 3 . 4 3 3 . 1 1 Storage 7 | 1 1 . . . 1 . 1 . . . . . . 2 1 . . . . . . Processor 12 | 2 . . 1 . . . . 1 . . . . . 6 . 1 1 . . . . Hackware 7 | . . . . . . . 1 1 . . . . . 1 . 2 2 . . . . Protection 3 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 8 1 1 . . . 5 . . . 1 . . 2 1 4 . 1 3 1 . Energy Gun 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . Ballistic Gun 12 | 2 8 . . . . . 2 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . 2 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 1 . . . 1 . . . 1 1 . . 3 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . . . . . . . . . . 9 . 1 . . 1 1 1 Parts Lost 30 | . 1 2 2 . . . 1 1 . . . 1 . 1 19 1 . 1 . . . Power 6 | . . 1 1 . . . . . . . . . . . 4 . . . . . . Propulsion 13 | . 1 1 . . . . . 1 . . . . . 1 8 1 . . . . . Utility 7 | . . . . . . . . . . . . . . . 6 . . 1 . . . Weapon 4 | . . . 1 . . . 1 . . . . 1 . . 1 . . . . . . Highest Loss Streak 8 | . 1 1 2 . . . 1 1 . . . 1 . 1 8 1 . 1 . . . Average Slot Usage (%) 86 | . 88 97 78 100 90 80 86 87 91 92 93 92 87 86 46 59 85 87 82 71 81 Engine 7 | . 11 3 1 10 10 10 8 7 7 7 12 12 12 12 1 1 5 4 4 4 3 Core 2 | . . 7 7 . . . . . . . . . . . 3 5 5 4 4 4 3 Leg 4 | . 8 . 7 20 20 20 14 . . . . . . . . . . . . . . Hover 4 | . . . . . . . 18 27 . . . . . . . 7 18 18 18 3 . Flight 12 | . 8 23 . . . . . . 26 28 25 25 25 25 12 . . . . 9 18 Device 5 | . . . 11 20 10 . . 2 . . 6 6 6 5 1 11 16 17 13 13 17 Storage 14 | . 24 23 10 10 10 10 12 14 14 14 12 12 12 11 9 5 5 4 4 4 3 Processor 10 | . 12 11 4 10 10 10 8 10 14 14 12 12 12 12 11 10 13 13 13 12 11 Hackware 4 | . . . . . . . . 11 14 14 12 12 12 12 2 5 11 13 13 12 11 Protection 2 | . . . 4 10 10 10 7 . . . . . . . . . 5 4 4 4 6 Energy Gun 2 | . . . 1 10 10 10 7 7 7 7 6 5 . . . . . . . . . Ballistic Gun 7 | . 23 19 7 . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . 4 10 10 10 10 7 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 7 7 7 6 6 6 5 . 1 5 4 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 17 49 56 56 40 40 13 19 20 20 20 25 24 21 47 18 59 50 49 45 42 46 Greatest Support 67 | 20 20 20 32 20 20 20 50 44 33 23 33 33 33 33 27 44 67 67 67 67 64 Greatest Overweight (x) 18 | 2 16 18 4 1 1 . 1 . . . . . . 1 1 5 1 . . . . Average Overweight (x) . | . 4 6 1 1 . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 32 | 8 16 16 12 12 32 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 19 | 7 15 15 12 12 17 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 24 | 2 9 10 12 11 14 14 24 24 24 20 21 21 21 24 15 10 22 22 24 24 24 Average Carried 12 | 1 5 8 9 9 12 14 17 23 20 20 19 21 21 15 10 7 12 19 19 21 22 Final Capacity 24 | 8 16 12 12 12 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 2 7 10 6 11 14 14 22 24 20 20 21 21 21 15 8 10 21 19 19 23 23 Class Distribution -------------------- 49% | Hacker-Mutant 20% | Hacker-Sprinter 17% | Hauler-Mutant 11% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hauler-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Matter Collected 2205 | 221 374 253 65 147 . 29 225 107 . 16 44 5 . 49 164 262 39 55 . 62 88 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1575 | . 486 189 209 . . 23 237 27 . . . . . . . 266 138 . . . . Parts 84 | . 27 4 18 . . 3 15 2 . . . . . . . 12 3 . . . . Haulers Intercepted 3 | . 2 . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled 5 | . . . . . . . . . . . . . . . . 5 . . . . . Retrieved Matter 171 | . . . . . . . . . . . . . . . . 171 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 40 | . 6 14 9 . . . 8 . . . . . . . . 3 . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . Guns 24 | . 6 11 5 . . . 2 . . . . . . . . . . . . . . Cannons 15 | . . 3 4 . . . 6 . . . . . . . . 2 . . . . . Classes Destroyed 10 | . 5 1 1 . . 1 . . . . . . . . . 2 . . . . . Worker 4 | . . . . . . 1 1 1 . . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hauler 3 | . 2 . . . . . . . . . . . . . . . 1 . . . . Recycler 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . Watcher 5 | . 3 . . . . . 2 . . . . . . . . . . . . . . Swarmer 11 | . 1 2 3 . . . 5 . . . . . . . . . . . . . . Grunt 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . Sentry 5 | . . . 1 . . . 3 . . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . . . . . . . . . . 2 . . . . . Assembled 12 | . . 12 . . . . . . . . . . . . . . . . . . . Best Kill Streak 3 | . 3 2 3 . . 1 3 1 . . . . . . . 2 2 . . . . Combat Bots Only 3 | . 2 2 3 . . . 3 . . . . . . . . 2 . . . . . Max Kills in Single Turn 2 | . 1 2 1 . . 1 2 1 . . . . . . . 1 1 . . . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Damage Taken 2967 | . 495 239 246 . . . 93 198 . . 32 21 34 . 1072 133 . 60 202 142 . Core 747 | . 185 47 61 . . . 10 30 . . . 7 . . 336 9 . 16 34 12 . Absorbed by Shields 28 | . . . . . . . . . . . . . . . . . . . . 28 . Core Remaining (%) 85 | 100 . 7 . . . 84 98 . . 95 . . . . 59 99 100 . 96 99 100 Volleys Fired 126 | . 33 27 22 . . 1 34 . . . . . . . . 8 . 1 . . . Largest 2 | . 2 2 2 . . 2 2 . . . . . . . . 1 . 1 . . . Hottest 95 | . 40 59 59 . . 79 95 . . . . . . . . 90 . 81 . . . Shots Fired 229 | . 65 54 34 . . 2 65 . . . . . . . . 8 . 1 . . . Gun 155 | . 65 46 12 . . 1 31 . . . . . . . . . . . . . . Cannon 71 | . . 8 22 . . 1 34 . . . . . . . . 5 . 1 . . . Launcher 3 | . . . . . . . . . . . . . . . . 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 188 | . 65 54 34 . . 1 34 . . . . . . . . . . . . . . Thermal 37 | . . . . . . 1 31 . . . . . . . . 5 . . . . . Explosive 3 | . . . . . . . . . . . . . . . . 3 . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robot Hit Streak 33 | . 21 22 26 . . 27 33 . . . . . . . . 8 . . . . . Robot Miss Streak 1 | . 1 1 1 . . . 1 . . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . Capacitor 1 | . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 180 | . 45 42 27 . . 1 47 3 . . . . . . . 10 4 1 . . . Core Hits 82 | . 21 25 11 . . 1 16 1 . . . . . . . 6 1 . . . . Critical Hits 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . Critical Kills 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 84 | . . . . . . . 1 4 . . 10 . . . 6 5 9 8 20 6 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . 1 4 . . 10 . . . 6 5 9 8 20 6 15 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3467 | . 563 547 444 . . 11 742 192 . . . . . . . 471 420 77 . . . Guns 1417 | . 563 422 138 . . 11 283 . . . . . . . . . . . . . . Cannons 1132 | . . 125 306 . . . 459 . . . . . . . . 207 . 35 . . . Explosions 36 | . . . . . . . . . . . . . . . . 36 . . . . . Melee 857 | . . . . . . . . 167 . . . . . . . 228 420 42 . . . Ramming 25 | . . . . . . . . 25 . . . . . . . . . . . . . Kinetic 2013 | . 563 547 444 . . . 459 . . . . . . . . . . . . . . Thermal 501 | . . . . . . 11 283 . . . . . . . . 207 . . . . . Explosive 36 | . . . . . . . . . . . . . . . . 36 . . . . . Electromagnetic 35 | . . . . . . . . . . . . . . . . . . 35 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 857 | . . . . . . . . 167 . . . . . . . 228 420 42 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 . . . . . . 3 2 . . 1 1 1 . Average Corruption 1 | . . . . . . . 1 . . . . . . 2 1 . . 1 1 1 . Corruption Purged 4 | . . . . . . . . . . . . . . 1 3 . . . . . . Effects 13 | . . . . . . . 1 . . . . . . 10 1 . . . 1 . . Message Errors 4 | . . . . . . . . . . . . . . 4 . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . Data Loss (minor) 4 | . . . . . . . 1 . . . . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 166 | . . . . . . . 41 . . . . . . . . 5 120 . . . . Projectiles 41 | . . . . . . . 41 . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 125 | . . . . . . . . . . . . . . . . 5 120 . . . . Knockbacks 9 | . . . 6 . . . 3 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . 6 . . . 3 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . . 11 . . . . . . . 4 . . . . . Shots 1 | . . . . . . . . . . . . . . . . 1 . . . . . Rammed 4 | . . . . . . . . 4 . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . 4 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 292 | . 8 38 18 . . 9 84 2 . . 12 . . . 238 60 234 292 143 72 . Average Temperature 66 | . 2 17 6 . . 6 33 2 . . 12 . . . 104 22 61 105 51 39 . Received Heat Transfer 751 | . 120 40 126 . . . 18 60 . . 18 . . . 297 18 . . 45 9 . Effects 6 | . . . . . . . . . . . . . . . 1 . . 5 . . . Energy Bleed 4 | . . . . . . . . . . . . . . . 1 . . 3 . . . Interference 2 | . . . . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 798 | . . . . . . 25 648 . . . . . . . . 125 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Peak Influence 1716 | . 131 66 125 34 . 5 238 99 . . 414 . . . . 140 38 103 1716 1106 430 Initial 1100 | . . 1 . 34 . . 1 18 . . . . . . . 24 10 14 39 1100 415 Average 97 | . 24 8 49 22 . . 75 46 . . 177 . . . . 46 21 52 1630 958 356 Maximum Alert Level 5 | . . . . . . . 1 . . . 2 . . . . . . . 5 4 2 Low Security (%) 89 | 100 100 100 100 100 . 100 82 100 . . 68 . . . . 100 100 100 . . . Level 1 3 | . . . . . . . 17 . . . . . . . . . . . . . 55 Level 2 3 | . . . . . . . . . . . 31 . . . . . . . . . 44 Level 3 . | . . . . . . . . . . . . . . . . . . . . 54 . Level 4 . | . . . . . . . . . . . . . . . . . . . . 45 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . 99 . . Squads Dispatched 22 | . . . 3 . . . 2 2 . . . . . . 1 1 . 1 12 . . Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Reinforcement 6 | . . . 3 . . . 2 1 . . . . . . . . . . . . . Assault 13 | . . . . . . . . . . . . . . . 1 . . . 12 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Distress Signals 6 | . 1 . 3 . . . . . . . . . . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 150 | . 11 14 17 . . . 13 4 1 . 2 4 3 . 34 5 . 5 29 7 1 Peak Tracking Total 28 | . 2 2 7 . . . 3 3 1 . 1 3 3 . 15 2 . 4 28 10 1 Tactical Retreats 15 | . . . 1 . . . . 1 . . . 1 . . 9 . . 1 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Traps Triggered 14 | . 8 . . . . . 1 . . . 2 . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . Triggered 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Fabricated Traps 4 | . . . . . . . . . . . . . . 1 . 3 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Machines Disabled 4 | . . . . . . . . . . . . . . . . . . . 2 1 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Machines Accessed 39 | . 4 1 1 . 1 . 4 4 1 1 6 . . . . 4 4 2 . 3 3 Terminals 30 | . 4 . 1 . . . 4 2 1 . 5 . . . . 3 2 2 . 3 3 Fabricators 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 2 . . . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 151 | . 16 1 2 . 1 . 15 12 1 1 28 . . . . 16 24 8 . 9 17 Successful 109 | . 10 1 1 . 1 . 10 9 1 1 24 . . . . 10 20 5 . 6 10 Failed 42 | . 6 . 1 . . . 5 3 . . 4 . . . . 6 4 3 . 3 7 Catastrophic 4 | . 1 . . . . . . . . . . . . . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 76 | . 8 . 2 . 1 . 14 6 . . 10 . . . . 8 12 3 . 3 9 Terminals 121 | . 16 . 2 . . . 15 6 1 . 18 . . . . 11 18 8 . 9 17 Fabricators 14 | . . . . . . . . . . . 10 . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . 6 . . . . . . . 5 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 65 | . 9 1 . . 1 . 6 3 1 1 11 . . . . 4 12 3 . 5 8 Record 13 | . . . . . . . . . 1 . 2 . . . . . 7 . . . 3 Part Schematic 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . Robot Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . 1 . . . . . . . . . . 1 Branch Access Points 5 | . . . . . . . 2 1 . . 1 . . . . 1 . . . . . Terminal Index 7 | . 1 . . . . . 1 1 . . 1 . . . . 1 . 1 . . 1 Alert Level 9 | . 2 . . . . . 1 1 . . . . . . . 1 2 . . 2 . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . 2 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Zone Layout 14 | . 2 . . . . . 2 . . . 4 . . . . 1 1 1 . 1 2 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . . . 10 . . . . . 4 . . . . Network Status 2 | . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . 3 . . . . . 2 . . . . Build 7 | . . . . . . . . . . . 5 . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . 5 . . . . . . . 4 2 . . . . Insert Component 5 | . . . . . . . . 2 . . . . . . . 2 1 . . . . Analyze 6 | . . . . . . . . 3 . . . . . . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 1 . 1 . . . 4 1 . . 3 . . . . 2 2 2 . 1 2 Terminals 19 | . 1 . 1 . . . 4 1 . . 3 . . . . 2 2 2 . 1 2 Botnet 19 | . 1 . 1 . . . 4 1 . . 3 . . . . 2 2 2 . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 1 . . . 4 3 . . 4 . . . . 4 4 2 . 2 3 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 2 . . . . 2 1 . . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . . 2 . . . . Matter 672 | . . . . . . . . . . . 336 . . . . . 336 . . . . Time 336 | . . . . . . . . . . . 168 . . . . . 168 . . . . Total Part Build Rating 16 | . . . . . . . . . . . 8 . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 1 . . . . . . . 2 1 . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Total Allies 6 | . . . . . . . . . . . . . . 6 . . . . . . . Largest Group 6 | . . . . . . . . . . . . . . 6 . . . . . . . Highest-Rated Group 169 | . . . . . . . . . . . . . . 169 . . . . . . . Highest-Rated Ally 42 | . . . . . . . . . . . . . . 42 . . . . . . . Total Orders 5 | . . 1 4 . . . . . . . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . 1 1 . . . . . . . . . . . . . . . . . . RETURN 2 | . . . 2 . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 3 1 . . . 1 1 . . . . . . Drone Launches 30 | . . 16 14 . . . . . . . . . . . . . . . . . . Drone Recoveries 14 | . . . 14 . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . . . . . . . 14 5 4 5 5 6 Items 39 | . . . . . . . . . . . . . . . . 14 5 4 5 5 6 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Turns Passed 12305 | 111 1373 2652 376 611 363 525 949 409 167 124 629 220 82 1150 630 675 351 254 204 161 289 Spaces Moved 10933 | 80 416 492 202 400 265 333 615 696 394 399 793 710 264 1479 1034 604 378 245 249 310 575 Core 94 | 6 8 2 . . . . . . . . . . . . 78 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 1601 | 74 323 . 72 400 265 333 134 . . . . . . . . . . . . . . Wheels 643 | . . 20 130 . . . . . . . . . . . 230 263 . . . . . Hover 2463 | . . . . . . . 481 696 17 . . . . . . 341 378 245 249 56 . Flight 6132 | . 85 470 . . . . . . 377 399 793 710 264 1479 726 . . . . 254 575 Fastest Speed 27 | 50 120 100 90 150 120 120 48 48 31 31 31 31 31 31 31 45 43 55 55 34 27 Average Speed 85 | 121 296 519 117 150 135 120 63 48 31 31 31 31 31 31 53 91 53 55 55 37 27 Slowest Speed 1000 | 150 850 1000 150 150 150 120 120 52 52 31 31 31 31 111 117 245 116 55 55 58 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . 7 . . . . 1 . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 73 99 48 86 62 64 41 14 65 47 19 78 53 89 95 14 10 6 29 9 19 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . Known Exits Taken 21 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . 2 1 . 1 . 3 . . . . . . . Spaces Dug 83 | . . . . . . . 4 1 . . 9 . . . 6 22 5 7 11 4 14 Terrain Destroyed 95 | . . . . . . . 5 1 . . 9 . . . 6 33 5 7 11 4 14 Melee 58 | . . . . . . . 1 1 . . 9 . . . 6 . 5 7 11 4 14 Projectile 4 | . . . . . . . 4 . . . . . . . . . . . . . . AOE 33 | . . . . . . . . . . . . . . . . 33 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Total 13552 | 90 489 536 308 411 271 456 1108 762 436 398 1163 709 263 2170 1098 711 512 352 281 344 684 Wait 2054 | . 18 2 67 7 . 123 412 50 36 . 301 . . 645 49 66 99 90 . 4 85 Move 10896 | 79 415 491 201 399 264 332 614 695 393 398 792 709 263 1478 1019 603 377 244 248 308 574 Hop 7 | . . . . . . . . . . . . . . . 7 . . . . . . Pick Up 74 | 2 9 4 2 5 2 . 14 4 . . 9 . . 2 1 3 8 1 1 4 3 Fast Attach 70 | 8 8 3 4 . 1 . 8 1 . . 1 . . 8 2 12 7 2 1 1 3 Attach 56 | . 5 2 5 . . . 4 2 4 . 2 . . 8 10 5 . 2 2 4 1 Detach 55 | 1 . 4 2 . 2 . 8 . . . 1 . . 16 3 5 3 2 4 4 . Swap 11 | . 1 1 . . . . 1 1 . . 2 . . 1 . . 4 . . . . Drop 63 | . . 2 5 . 2 . 10 1 3 . 9 . . 12 1 4 5 2 4 . 3 Fire 126 | . 33 27 22 . . 1 34 . . . . . . . . 8 . 1 . . . Melee 84 | . . . . . . . 1 4 . . 10 . . . 6 5 9 8 20 6 15 Ram 4 | . . . . . . . . 4 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . . . . 36 . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Utility x1 339 | -10/Materials | Build established: Hacker-Mutant 548 | -10/Materials | Identified exit to Materials 548 | -10/Materials | Discovered exit to Materials (range 9) 752 | -10/Materials | Discovered exit to Materials (range 16) 875 | -10/Materials | Identified exit to Mines 875 | -10/Materials | Discovered exit to Mines (range 14) 1008 | -10/Materials | Discovered exit to Materials (range 10) 1039 | -10/Materials | Crushed by falling debris 1039 | -10/Materials | Core integrity fell below 50% 1485 | -10/Materials | Entered Mines 1627 | -10/Mines | Core integrity fell below 20% 1834 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2229 | -10/Mines | Assembled infested the area 2234 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3911 | -10/Mines | Found the Drone Emporium 3931 | -10/Mines | Found Prototype Device 3931 | -10/Mines | Identified Decoy Drone Bay 3988 | -10/Mines | Discovered exit to Materials (range 34) 3992 | -10/Mines | Discovered exit to Materials (range 35) 4137 | -10/Mines | Entered Materials 4137 | -9/Materials | Accompanied by 14 allies 4137 | -9/Materials | Evolved 2 slots: Utility x2 4252 | -9/Materials | Identified exit to Mines 4252 | -9/Materials | Discovered exit to Mines (range 37) 4258 | -9/Materials | Discovered exit to Mines (range 70) 4513 | -9/Materials | Entered Mines 4570 | -9/Mines | Identified exit to Materials 4570 | -9/Mines | Discovered exit to Materials (range 14) 4601 | -9/Mines | Learned location of Storage (-7) 4727 | -9/Mines | Found a hidden stash of uninstalled traps 5118 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5118 | -9/Mines | Identified exit to Exiles 5118 | -9/Mines | Discovered exit to Exiles (range 5) 5124 | -9/Mines | Entered Exiles 5160 | -9/Exiles | Met 8R-AWN 5187 | -9/Exiles | Met EX-HEX 5231 | -9/Exiles | Met EX-BIN 5249 | -9/Exiles | Aligned with FarCom system 5250 | -9/Exiles | Given EX-Vault access code 5286 | -9/Exiles | Opened EX-Vault 5325 | -9/Exiles | Found Lightpack 2.0 5355 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5390 | -9/Exiles | Met EX-DEC 5473 | -9/Exiles | Identified exit to Mines 5473 | -9/Exiles | Discovered exit to Mines (range 14) 5487 | -9/Exiles | Left Exiles lab with Lightpack 2.0 5487 | -9/Exiles | Entered Mines 5614 | -8/Mines | Build established: Hauler-Mutant 5981 | -8/Mines | Discovered exit to Materials (range 14) 6012 | -8/Mines | Entered Materials 6012 | -8/Materials | Evolved 2 slots: Propulsion x2 6960 | -8/Materials | Identified exit to Factory 6960 | -8/Materials | Discovered exit to Factory (range 3) 6961 | -8/Materials | Entered Factory 6961 | -7/Factory | Evolved 2 slots: Utility x2 6995 | -7/Factory | Identified exit to Factory 6995 | -7/Factory | Discovered exit to Factory (range 15) 7142 | -7/Factory | Identified exit to Storage 7142 | -7/Factory | Identified exit to Lower Caves 7214 | -7/Factory | Build established: Hacker-Mutant 7370 | -7/Factory | Entered Lower Caves 7450 | -7/Lower Caves | Learned Factory stockpile data 7514 | -7/Lower Caves | Encountered a Warlord checkpoint 7519 | -7/Lower Caves | Learned location of Zion (-6) 7536 | -7/Lower Caves | Identified exit to Lower Caves 7536 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 7537 | -7/Lower Caves | Entered another Lower Caves area 7563 | -7/Lower Caves | Discovered exit to Factory (range 12) 7572 | -7/Lower Caves | Encountered a Warlord checkpoint 7573 | -7/Lower Caves | Learned Factory trap positions 7661 | -7/Lower Caves | Entered Factory 7661 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7662 | -6/Factory | Loaded intel: 119 trap records 7683 | -6/Factory | Build established: Hacker-Sprinter 7861 | -6/Factory | Local fabrication network quarantined 7889 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 7928 | -6/Factory | Found Prototype Processor 7981 | -6/Factory | Identified exit to Lower Caves 8004 | -6/Factory | Found Prototype Processor 8087 | -6/Factory | Identified exit to Factory 8087 | -6/Factory | Discovered exit to Factory (range 7) 8290 | -6/Factory | Entered Lower Caves 8508 | -6/Lower Caves | Identified exit to Lower Caves 8508 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 8510 | -6/Lower Caves | Entered another Lower Caves area 8515 | -6/Lower Caves | Spotted B-75 Beast 8584 | -6/Lower Caves | Identified exit to Zion 8584 | -6/Lower Caves | Discovered exit to Zion (range 13) 8592 | -6/Lower Caves | Entered Zion 8613 | -6/Zion | Found Prototype Processor 8613 | -6/Zion | Identified Exp. Melee Analysis Suite 8616 | -6/Zion | Found Prototype Processor 8616 | -6/Zion | Identified Exp. Target Analyzer 8618 | -6/Zion | Found Prototype Hackware 8618 | -6/Zion | Identified Exp. System Shield 8620 | -6/Zion | Found Prototype Processor 8620 | -6/Zion | Identified Exp. Terrain Scan Processor 8634 | -6/Zion | Identified exit to Proximity Caves 8634 | -6/Zion | Discovered exit to Proximity Caves (range 22) 8647 | -6/Zion | Gained Derelict followers 8654 | -6/Zion | Gained Derelict followers 8701 | -6/Zion | Found Prototype Launcher 8701 | -6/Zion | Identified Rocket Array 8730 | -6/Zion | Found Prototype Device 8730 | -6/Zion | Identified Bomb Factory No. 2 8762 | -6/Zion | Identified Exp. Signal Interpreter (x2) 9671 | -6/Zion | Rebuked by Imprinter 9742 | -6/Zion | Entered Proximity Caves 9794 | -5/Proximity Caves | Spotted B-75 Beast 9802 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9892 | -5/Proximity Caves | Lost 8 parts (3p3n2u) 9895 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9950 | -5/Proximity Caves | Lost 4 parts (2n2u) 10232 | -5/Proximity Caves | Build established: Hauler-Mutant 10311 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 10366 | -5/Proximity Caves | Discovered exit to Factory (range 10) 10372 | -5/Proximity Caves | Entered Factory 10372 | -5/Factory | Evolved 2 slots: Utility x2 10373 | -5/Factory | Identified exit to Upper Caves 10373 | -5/Factory | Identified exit to Extension 11005 | -5/Factory | Identified exit to Factory 11005 | -5/Factory | Discovered exit to Factory (range 11) 11047 | -5/Factory | Entered another Factory area 11047 | -4/Factory | Evolved 2 slots: Utility x2 11204 | -4/Factory | Fabricated Xenon Bombardment Thruster? 11352 | -4/Factory | Found Quantum Capacitor 11357 | -4/Factory | Identified exit to Research 11357 | -4/Factory | Discovered exit to Research (range 15) 11369 | -4/Factory | Found Prototype Device 11379 | -4/Factory | Identified Exp. ECM Suite 11398 | -4/Factory | Entered Research 11398 | -3/Research | Evolved 2 slots: Utility x2 11408 | -3/Research | Build established: Hacker-Scout 11412 | -3/Research | Found Antimissile System 11573 | -3/Research | Identified exit to Quarantine 11573 | -3/Research | Discovered exit to Quarantine (range 19) 11652 | -3/Research | Entered Quarantine 11653 | -3/Quarantine | Maximum security lockdown engaged 11686 | -3/Quarantine | Spotted Alpha 7 11716 | -3/Quarantine | Found Alien Slashing Weapon 11716 | -3/Quarantine | Identified Sigix Broadsword 11816 | -3/Quarantine | Cryocooling Duct disabled 11831 | -3/Quarantine | Ambient heat levels rising (+20) 11840 | -3/Quarantine | Identified exit to Research 11840 | -3/Quarantine | Discovered exit to Research (range 17) 11856 | -3/Quarantine | Entered Research 11856 | -2/Research | Evolved 2 slots: Utility x2 12004 | -2/Research | Identified exit to Access 12004 | -2/Research | Discovered exit to Access (range 16) 12017 | -2/Research | Entered Access 12017 | -1/Access | Evolved 2 slots: Propulsion x2 12279 | -1/Access | Identified exit to Surface 12279 | -1/Access | Discovered exit to Surface (range 19) 12306 | *** | Escaped! Last Messages --------------- had already been excluded as a candidate for further testing and improvement. >>Query(Heroes of Zion) There are sporadic reports of fairly powerful Derelicts operating in the caves, mostly in a defensive capacity to protect harmless robots against indiscriminatory 0b10 patrols. Dubbed "Heroes of Zion," there probably aren't more than a few of them but I may need to dispatch the Unchained to hunt them down if reports of their effectiveness are confirmed. "Zion" must be one of the remaining nearby [Derelict] communities. Perhaps a few interrogations there will yield more specific information. 12212_ >> DECODED: Biometal Heavy Treads location. 12247_ >> DECODED: Lrn. Proton Cannon location. 12279_ EXIT=FOUND: SURFACE 12301_ Connecting with Terminal... >>Open Sealed Barrier opened. 12301_ Terminal disabled. 12305_ The Access Shell folds into the floor. [Achievement: Tester] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????"????????????????? | | ??????????????????????????#??????? ??????????????? | | ?????????????????? ???????????? ?? ??????????????? | | ????????????????????#?????#???? ? ??????????????? | | ??????????????? ????????? ??? ? ?? ?? ???????? | | ?????????????????????????? ? ?? ???#????????? | | ????????????????? ?????? ? ?#??####### ? ?? ????? | | ?????????????????? ??? ? ########?## + ??? ?? | | ??????????????? ??? ?? ? ########### # ?? ??? | | ????????????#?????? ###########? # ? ??? | | ?????????????#??????#####?######?#####A ########?# | | ???????????????###?################### #######?## | | ???????????#?#???############# ####### #########? | | ??????????? ?????"??" ########## | | ?????????#????BB """" ##???##### | | ??????????????BB?"""" #####?#### | | ?????????? ?? ? """" #####?#### | | ??????????????? """" "@ A########## | | ???????????? ? ??""" "" ########## | | ??????????????? """" ######?### | | ??????????? ? BB """" #######?## | | ????????????? BB ""?" """ """ ###?###### | | ????????????? ?? """" "" T""" ########## | | ??????????????################ ###"### #####?#### | | ???????????###################### #### ####?##### | | ??????????#??############?####?### ### ########## | | ????????????? """"""""""" ###### #### ########## | | ?????????????? """"T"""" #######"### ########## | | ??????????#?? ? # ! # ########## | | ????????????? ? # # ########## | | ????????????? # " # ########## | | ??????????? ? #! """ # # | | ??????????? ??? # """ # # | | ?????????????? #] " # # | | ??????????#? ? # # # | | ????????????#?#?######+##### # + | | ????????????? ?? # ##########+### # | | ??????????????? + # | | ??????????????? ?? # # | | ??????????????? ? # ##########+### ########## | | ???????????? ?? ? ## ###### # ########## | | ???????????? ? ?# ###### # ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 1010 Power Amplification 30 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Offensive Hacking 40 Defensive Hacking 24 Item Schematics ----------------- Imp. Transmission Jammer | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Scanalyzed Lrn. Proton Cannon | -5/Factory | Scanalyzed Adv. ECM Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Factory | Hacked Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory Xenon Bombardment Thruster | x2 | -4/Factory Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- Alien Tech Denied? Epsilon Run Maximum Efficiency Origins Tester Challenges ------------ None Game ------ Seed ImprovedCentriumWand Manual? 0 Play Time 01:36:23 Cumulative 31.9 hours Start 2021.04.07 @ 17:56:30 End 2021.04.07 @ 20:27:50 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 70 Rogue 63 Adventurer 0 Explorer 7 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8aae0a2-04eb-4095-a0d4-facff9d05230