Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 19:15:07 Player: JitterGlitch Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (1269) 1269 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1542) 1542 TOTAL SCORE: 8746 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 1222 Met Imprinter 300 Was Imprinted 300 Friendly Fire -293 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Titanium Leg Titanium Leg Armored Leg Gravmag Array Advanced Weight Redist. System Advanced Trap Scanner Signal Interpreter Nanoactuators Tractor Beam Improved Trap Extractor (0/6) Advanced Field Recycling Unit (0) Improved Plasma Cutter CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Fission Core Light Antimatter Reactor Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Titanium Leg Armored Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Matter Compressor Advanced Weight Redist. System Improved Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Thermic Laser Proton Cannon Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Titanium Leg Titanium Leg Armored Leg Gravmag Array Advanced Weight Redist. System Advanced Trap Scanner Signal Interpreter Nanoactuators Tractor Beam Improved Trap Extractor Advanced Field Recycling Unit Improved Plasma Cutter Flamer CR-A16's Pointy Stick [Rating: 110] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Special Weapon Flamer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 6 2 2 . . 2 Power 4 | . . 1 . . . 2 . 1 . . . Propulsion 3 | . . . . . . 1 1 . . . 1 Utility 5 | . . 1 . . . 2 1 . . . 1 Weapon 2 | . . . . . . 1 . 1 . . . Parts Attached 72 | 7 3 9 1 1 17 11 2 2 6 . 13 Power 17 | 2 . 1 1 . 6 2 . . 4 . 1 Engine 8 | 2 . 1 1 . 2 2 . . . . . Core 5 | . . . . . 4 . . . 1 . . Reactor 4 | . . . . . . . . . 3 . 1 Propulsion 20 | 2 . 4 . . 3 5 1 . . . 5 Treads 2 | 2 . . . . . . . . . . . Leg 17 | . . 4 . . 3 4 1 . . . 5 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . Utility 18 | 1 3 2 . 1 2 3 1 . 2 . 3 Device 10 | . 1 1 . . 1 2 . . 2 . 3 Storage 3 | 1 . 1 . . . . 1 . . . . Processor 3 | . . . . 1 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 17 | 2 . 2 . . 6 1 . 2 . . 4 Energy Gun 3 | 1 . . . . 1 1 . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 6 | 1 . 2 . . 3 . . . . . . Ballistic Cannon 4 | . . . . . 1 . . 1 . . 2 Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . Corrupted Parts 2 | . . . . . 2 . . . . . . System Corruption 5 | . . . . . 5 . . . . . . Parts Lost 33 | . . 3 . . 5 2 . . 3 . 20 Power 11 | . . 2 . . 1 1 . . 2 . 5 Propulsion 5 | . . 1 . . . . . . . . 4 Utility 9 | . . . . . 1 1 . . 1 . 6 Weapon 8 | . . . . . 3 . . . . . 5 Highest Loss Streak 19 | . . 2 . . 3 2 . . 2 . 19 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 99 93 87 88 97 89 88 84 92 89 93 Engine 10 | . 14 16 10 11 9 20 17 15 7 5 3 Core 5 | . . . . . 11 4 . . 4 5 3 Reactor 2 | . . . . . . . . . 8 10 12 Treads 2 | . 28 14 . . . . . . . . . Leg 19 | . . 6 22 22 22 18 23 21 21 21 21 Device 6 | . 1 11 11 9 . 12 11 10 10 10 17 Storage 10 | . 14 11 11 11 11 6 11 10 10 10 8 Processor 5 | . . . . 1 10 6 5 5 5 5 4 Protection 8 | . 11 11 11 11 11 6 5 5 2 . . Energy Gun 4 | . 14 . . . 6 5 5 5 5 5 3 Energy Cannon 1 | . . . . . . . . 1 5 5 3 Ballistic Gun 8 | . 14 22 22 22 6 . . . . . . Ballistic Cannon 4 | . . . . . 7 . . 3 5 5 7 Piercing Weapon 1 | . . . . . . 6 5 5 5 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 141 | 13 15 34 30 30 61 62 53 71 112 108 141 Greatest Support 92 | 40 40 40 34 34 41 58 75 75 75 66 92 Greatest Overweight (x) 15 | . . 1 . . 1 2 . . 1 1 15 Average Overweight (x) . | . . . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 6 11 9 14 15 10 8 11 15 15 15 Average Carried 11 | . 3 5 9 12 13 6 7 9 13 15 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 6 9 9 14 11 8 8 11 15 15 14 Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Scavenger-Tank 8% | Derelict-Mutant 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Messiah-Tank | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Matter Collected 1986 | 203 157 216 12 26 497 212 68 . 587 . 8 Remotely . | . . . . . . . . . . . . Salvage Created 1484 | . 217 430 12 . 387 71 . . 367 . . Parts 84 | . 15 28 4 . 21 1 . . 15 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . 42 . . . 39 . . Prevented 15 | . . . . . 13 . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 37 | . 6 14 . . 13 1 . . 3 . . Melee 2 | . . . . . 2 . . . . . . Guns 24 | . 6 14 . . 2 . . . 2 . . Cannons 9 | . . . . . 8 . . . 1 . . AOE 1 | . . . . . 1 . . . . . . Classes Destroyed 10 | . 3 3 1 . . . . . 3 . . Tunneler 1 | . . . 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 19 | . 3 8 . . 8 . . . . . . Grunt 12 | . 3 4 . . 4 . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 4 | . . 2 . . 1 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . 1 . . Best Kill Streak 7 | . 4 5 1 . 7 1 . . 1 . . Combat Bots Only 7 | . 3 5 . . 7 1 . . 1 . . Max Kills in Single Turn 2 | . 1 2 1 . 1 1 . . 1 . . Gunslinging 1 | . . 1 . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Hostile Shots Fired 528 | . 28 125 . . 92 36 1 . 33 . 213 Missed 130 | . 9 44 . . 25 10 1 . 5 . 36 Damage Taken 5769 | . 149 599 . . 835 153 . . 1083 . 2950 Core 1993 | . 43 125 . . 130 12 . . 383 . 1300 Absorbed by Shields 335 | . . . . . . . . . . . 335 Redirected to Shielding 104 | . 7 18 . . 27 . . . 52 . . Ignored by Resistances 1422 | . 48 191 . . 237 52 . . 162 . 732 Regen/Repaired (Parts) 167 | . . . . 167 . . . . . . . Core Remaining (%) 80 | 100 82 . . . 36 98 100 . . 66 . Volleys Fired 119 | . 20 43 . . 24 5 . . 17 . 10 Largest 4 | . 2 2 . . 2 1 . . 3 . 4 Hottest 291 | . 60 43 . . 113 85 . . 225 . 291 Shots Fired 244 | . 40 86 . . 41 5 . . 43 . 29 Gun 174 | . 40 86 . . 18 5 . . 16 . 9 Cannon 69 | . . . . . 23 . . . 27 . 19 Launcher . | . . . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 Kinetic 165 | . 20 86 . . 34 . . . 12 . 13 Thermal 51 | . 20 . . . . 5 . . 16 . 10 Explosive . | . . . . . . . . . . . . Electromagnetic 28 | . . . . . 7 . . . 15 . 6 Robot Hit Streak 18 | . 15 15 . . 6 3 . . 18 . 12 Robot Miss Streak 5 | . 3 3 . . 5 1 . . 2 . 3 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 191 | . 33 61 . . 39 4 . . 32 . 22 Core Hits 104 | . 14 26 1 . 43 1 . . 14 . 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . . . . 1 . . 3 . 2 Burn 6 | . . . . . . 1 . . 3 . 2 Melee Attacks 6 | . . . . . 5 . . . 1 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 6 | . . . . . 5 . . . 1 . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3780 | . 383 724 32 . 1009 72 . . 908 . 652 Guns 1822 | . 383 724 . . 267 72 . . 220 . 156 Cannons 1612 | . . . . . 441 . . . 688 . 483 Explosions 163 | . . . . . 163 . . . . . . Melee 127 | . . . . . 127 . . . . . . Ramming 43 | . . . 32 . 11 . . . . . . Kinetic 2385 | . 225 724 . . 634 . . . 398 . 404 Thermal 782 | . 158 . . . 163 72 . . 220 . 169 Explosive . | . . . . . . . . . . . . Electromagnetic 443 | . . . . . 74 . . . 290 . 79 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 127 | . . . . . 127 . . . . . . Highest Corruption 10 | . . . . . 5 . . . 4 4 10 Average Corruption 4 | . . . . . 4 . . . 4 4 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 106 | . . . . . 66 . . . 37 2 1 Message Errors 26 | . . . . . 16 . . . 10 . . Matter Fused 26 | . . . . . 21 . . . 5 . . Heat Flow Errors 6 | . . . . . 3 . . . 2 1 . Energy Discharges 18 | . . . . . 8 . . . 9 1 . Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 2 | . . . . . 2 . . . . . . Data Loss (minor) 12 | . . . . . 7 . . . 5 . . Data Loss (major) 7 | . . . . . 4 . . . 3 . . Misfires 3 | . . . . . 2 . . . 1 . . Alerts 3 | . . . . . 2 . . . 1 . . Weapon Failures 2 | . . . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 39 | . . . . . . . . . 12 . 27 Projectiles 39 | . . . . . . . . . 12 . 27 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 17 | . . . . . 10 . . . 4 . 3 Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . . 10 . . . 4 . 2 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 16 | . . . . . 16 . . . . . . Shots 1 | . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 6 | . . . 5 . 1 . . . . . . Kicked 6 | . . . 5 . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 771 | . 42 38 . . 457 331 . . 591 142 771 Average Temperature 176 | . 20 9 . . 157 176 . . 185 77 302 Received Heat Transfer 723 | . 72 204 . . 237 66 . . 108 . 36 Effects 76 | . . . . . 7 5 . . 24 . 40 Shutdowns 20 | . . . . . 4 . . . 6 . 10 Energy Bleed 6 | . . . . . 3 . . . 1 . 2 Interference 21 | . . . . . . 4 . . 12 . 5 Matter Decay 5 | . . . . . . 1 . . 3 . 1 Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 15 | . . . . . . . . . . . 15 Damage (core) 5 | . . . . . . . . . 2 . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 4 | . . . . . . 1 . . 3 . . Heat Transferred 2430 | . 350 . . . 200 300 . . 900 . 680 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Peak Influence 636 | . 149 315 54 . . 636 328 138 . . 32 Initial 611 | . . 10 49 . . 611 268 138 . . . Average 144 | . 102 139 53 . . 616 302 138 . . 7 Maximum Alert Level 2 | . . 1 . . . 2 1 . . . . Low Security (%) 79 | 100 100 74 100 . . . . 100 . . 100 Level 1 12 | . . 25 . . . . 100 . . . . Level 2 8 | . . . . . . 100 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 1 1 . . 3 . . . . . 2 Investigation 2 | . 1 . . . 1 . . . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 2 | . . 1 . . . . . . . . 1 Assault 2 | . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Distress Signals 3 | . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 87 | . 10 19 . . 31 1 1 . 17 . 8 Peak Tracking Total 7 | . 4 6 . . 6 1 1 . 6 . 7 Tactical Retreats 2 | . 1 1 . . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Traps Triggered 1 | . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Disabled 1 | . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Accessed 3 | . 1 . . . 1 . 1 . . . . Terminals 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 13 | . 3 . . . 8 . 2 . . . . Successful 10 | . 1 . . . 8 . 1 . . . . Failed 3 | . 2 . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . . 4 . . 2 4 . . . Terminals 8 | . . . . . 8 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . . . . . 8 . . . . . . Record 8 | . . . . . 8 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . 1 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total Allies 20 | . . . . 11 1 . 4 4 . . . Largest Group 11 | . . . . 11 11 . 4 8 8 . . Highest-Rated Group 524 | . . . . 361 361 . 112 524 524 . . Highest-Rated Ally 103 | . . . . 51 51 . 28 103 103 . . Zionite Dispatches 3 | . . . . . . . 1 2 . . . Heavy 2 | . . . . . . . . 2 . . . Fire 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 109 | . . . . . 63 . 1 . 45 . . Total Damage 4899 | . . . . . 2144 . 24 . 2731 . . Kills 35 | . . . . . 18 . 1 . 16 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 2 . . . 3 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Turns Passed 8548 | 132 484 541 129 1450 2956 182 147 262 1750 127 388 Spaces Moved 4777 | 79 258 242 94 1111 1516 92 115 193 848 66 163 Core 4 | 3 . . . . . . . . . . 1 Treads 489 | 76 258 155 . . . . . . . . . Legs 4283 | . . 87 94 1111 1516 91 115 193 848 66 162 Wheels . | . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 130 130 130 123 125 125 125 195 184 Average Speed 166 | 155 160 160 130 130 187 171 125 125 193 195 199 Slowest Speed 800 | 160 160 240 130 130 200 193 125 125 195 195 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 5 36 23 33 82 92 4 2 4 83 6 3 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 . . . . 1 1 . Known Exits Taken 4 | . . . . . 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 1 . Scrap Searched 6 | . . . . 3 1 . . . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 7 | . . . . . 4 . . . 1 . 2 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . 1 . 2 AOE 4 | . . . . . 4 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total 5108 | 85 288 317 99 1116 1578 113 118 213 915 65 201 Wait 76 | . 3 8 . . . . . 11 40 . 14 Move 4766 | 78 257 241 93 1110 1515 91 114 192 847 65 163 Hop . | . . . . . . . . . . . . Pick Up 38 | . 5 11 . 5 6 2 2 3 4 . . Fast Attach 16 | 6 1 . 1 . 2 1 . 2 3 . . Attach 24 | . . 3 . . 3 10 2 . 1 . 5 Detach 4 | . . . . . . 4 . . . . . Swap 32 | 1 2 6 . 1 12 . . . 2 . 8 Drop 16 | . . 5 . . 10 . . . . . 1 Fire 119 | . 20 43 . . 24 5 . . 17 . 10 Melee 6 | . . . . . 5 . . . 1 . . Ram . | . . . . . . . . . . . . Kick 6 | . . . 5 . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / Qua) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 3) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1138 | -9/Materials | Discovered new exit (range 14) 1158 | -9/Materials | Entered Mines 1268 | -9/Mines | Discovered new exit (range 15) 1280 | -9/Mines | Discovered new exit (range 11) 1281 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1287 | -9/Mines | Entered Zion 1419 | -7/Zion | Learned location of Warlord (-5) 1651 | -7/Zion | Found CR-A16's Pointy Stick 1688 | -7/Zion | Learned Factory trap positions 1776 | -7/Zion | Gained Derelict followers 1813 | -7/Zion | Visited the Megawrench Repair Shop 1813 | -7/Zion | Megawrench repaired 5 parts 2191 | -7/Zion | Imprinted 2194 | -7/Zion | Declared Zion's savior 2719 | -7/Zion | Discovered new exit (range 8) 2737 | -7/Zion | Entered Proximity Caves 2737 | -6/Proximity Caves | Accompanied by 11 allies 2738 | -6/Proximity Caves | Identified exit to Factory 2847 | -6/Proximity Caves | Spotter reported a threat 2851 | -6/Proximity Caves | Spotter reported a threat 2860 | -6/Proximity Caves | Learned Factory emergency access door positions 2881 | -6/Proximity Caves | Derelict sapper outpost attacked 2961 | -6/Proximity Caves | Spotter reported a threat 3167 | -6/Proximity Caves | Build established: Scavenger-Mutant 3360 | -6/Proximity Caves | Spotter reported a threat 3475 | -6/Proximity Caves | Encountered a Derelict sapper outpost 3782 | -6/Proximity Caves | Build established: Derelict-Mutant 3810 | -6/Proximity Caves | Learned 8 Factory zone layouts 4189 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4225 | -6/Proximity Caves | Lost 5 allies 4509 | -6/Proximity Caves | Build established: Scavenger-Mutant 5500 | -6/Proximity Caves | Core integrity fell below 50% 5501 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5560 | -6/Proximity Caves | Lost 3 parts (1u2w) 5562 | -6/Proximity Caves | Destroyed 7 combat bots 5578 | -6/Proximity Caves | Learned location of 1 exit from Research 5693 | -6/Proximity Caves | Entered Factory 5693 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 5694 | -6/Factory | Identified exit to Factory 5695 | -6/Factory | Loaded intel: 112 trap records 5838 | -6/Factory | Discovered exit to Factory (range 15) 5875 | -6/Factory | Entered another Factory area 5875 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5876 | -5/Factory | Identified exit to Upper Caves 5893 | -5/Factory | Zion Fire squad teleported in 6003 | -5/Factory | Discovered new exit (range 15) 6021 | -5/Factory | Identified exit to Factory 6022 | -5/Factory | Entered another Factory area 6022 | -4/Factory | Accompanied by 4 allies 6022 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6067 | -4/Factory | Zion Heavy squad teleported in 6082 | -4/Factory | Zion Heavy squad teleported in 6146 | -4/Factory | Discovered new exit (range 11) 6159 | -4/Factory | Identified exit to Upper Caves 6284 | -4/Factory | Entered Upper Caves 6284 | -4/Upper Caves | Accompanied by 8 allies 6299 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6337 | -4/Upper Caves | Lost 3 allies 6487 | -4/Upper Caves | Build established: Scavenger-Tank 6669 | -4/Upper Caves | Learned Research garrison access intel 7172 | -4/Upper Caves | Spotted B-86 Titan 7199 | -4/Upper Caves | Destroyed B-86 Titan 7498 | -4/Upper Caves | Build established: Scavenger-Gunner 7992 | -4/Upper Caves | Discovered new exit (range 12) 8034 | -4/Upper Caves | Entered another Upper Caves area 8120 | -4/Upper Caves | Learned location of Armory (-3) 8144 | -4/Upper Caves | Discovered new exit (range 9) 8161 | -4/Upper Caves | Entered Research 8161 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8162 | -3/Research | Identified exit to Quarantine 8163 | -3/Research | Identified exit to Research 8164 | -3/Research | Loaded intel: 4 garrison access locations 8460 | -3/Research | Spotted B-86 Titan 8518 | -3/Research | Core integrity fell below 50% 8541 | -3/Research | Core integrity fell below 20% 8544 | -3/Research | System corruption reached 10% 8549 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. Slug penetrates Reaction Chamber. Penetrated by Slug. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer builds a Wall. Slug penetrates Reaction Chamber. Slug penetrates Wall. Slug penetrates H-77 Assassin. Penetrated by Slug. Imp. Signal Interpreter destroyed. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Reaction Chamber. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Reaction Chamber. Penetrated by Slug. K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????? ?????? | | ???????????????????????????????????? ???? #???? | | ?????????????????????????????????###/#### #???? | | ????????????????????????????????? ^ #???? | | ????????????????????????????????? ^ #???? | | ????????????????????############## #???? | | ????????????????????# # ||| #???? | | ????????????????????# # ||| %%#???? | | ????????????????????# """ # ||| ###?? | | ????????????????????# " # % #?? | | ????????????????????# " hh # #?? | | ????????????????????# "" + ##??? | | ????????????????????# @% """ u# "#??? | | ????????????????????#= ""==p " # % #???? | | ????????????????????# """ F"" # ###+###????? | | ????????????????????# "" """u # #??????????? | | ????????????????????# !% # #??????????? | | ????????????????????# = # % #??????????? | | ????????????????????############## #??????????? | | ?????????????????????##?# #??????# #??????????? | | ????????????????????????#"######## #??????????? | | ????????????????????????# #% #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# + #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # ###########? | | ???????????????????????########### # #? | | ???????????????????????# ????# # #? | | ???????????????????????# ! ??# # #? | | ???????????????????????# % # # #? | | ????????????????????????? """ + + #? | | ????????????????????????? """ # # #? | | ?????????????????????????? """ # # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 100 Energy Capacity 565 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Corruption Block 7 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dangerous Findings I'm Back, Baby! More Power To You Please Form A Line Respectable Loadout Robot Respite Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed GodAccelerationComputer Manual? 0 Play Time 01:16:51 Cumulative 3.2 hours Start 2024.04.01 @ 17:54:33 End 2024.04.01 @ 19:15:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/CogWide Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85871c2e-d8d6-4edf-b8b9-24ec332f890f