Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.04 @ 00:21:22 Player: Dylab Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (792) 792 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3057 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Mace Makeshift Axe > --- INVENTORY (5) ---- Improved Ion Engine VTOL Module Weight Redist. System Improved Shield Generator Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Improved Light Cannon Slug Cannon > --- INVENTORY -------- Improved Ion Engine Weight Redist. System Improved Terrain Scanner Improved Shield Generator Improved Grenade Launcher [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 27 | 8 3 11 . 2 3 Power 5 | 1 1 2 . . 1 Engine 5 | 1 1 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 4 . . . Treads . | . . . . . . Leg 7 | 2 1 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 3 . 1 . 1 . Device 3 | 2 . 1 . . . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 1 4 . 1 2 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 3 | . . 2 . 1 . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 4 . . 9 Power 1 | . . . . . 1 Propulsion 6 | . . 2 . . 4 Utility 3 | . . 1 . . 2 Weapon 3 | . . 1 . . 2 Highest Loss Streak 8 | . . 3 . . 8 To Critical Strikes . | . . . . . . Average Backups 5 | 2 6 6 7 5 5 Power 1 | . 1 1 2 1 1 Propulsion 1 | . 2 2 3 . . Utility 2 | . 2 2 2 2 2 Weapon . | . . . . . 1 Tool/Special . | . . . . . . Unused Backups 8 | . . 1 . 2 5 Power 2 | . . 1 . . 1 Propulsion 3 | . . . . 2 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 91 88 98 80 Engine 10 | . 14 11 11 11 8 Leg 39 | . 28 38 33 42 35 Device 10 | . 14 9 11 11 8 Storage 3 | . 14 11 11 1 . Processor 7 | . . . . 9 8 Energy Gun 1 | . 13 . . . . Ballistic Gun 2 | . 14 7 . . . Ballistic Cannon 17 | . . 10 22 22 16 Peak Build Rating 19 | 7 8 13 12 17 19 Average Rating 13 | 4 7 11 12 15 15 On Entrance 9 | . 7 8 12 12 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 22 | 14 15 21 21 21 22 Greatest Support 40 | 20 20 40 30 40 40 Greatest Overweight (x) 2 | 2 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 5 | 6 8 8 8 5 5 Most Carried 8 | 5 8 8 7 8 5 Average Carried 5 | 2 6 6 7 5 5 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 5 8 7 7 5 5 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 917 | 285 49 366 . 51 166 Remotely . | . . . . . . Salvage Created 950 | 150 251 380 . . 169 Parts 57 | 18 6 27 . . 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 4 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 4 13 . . 4 Guns 7 | . 4 3 . . . Cannons 11 | . . 8 . . 3 AOE 2 | . . 2 . . . Classes Destroyed 10 | 2 2 4 . . 2 Worker 1 | . . 1 . . . Tunneler 5 | 5 . . . . . Hauler 1 | . . 1 . . . Recycler 2 | 1 1 . . . . Watcher 3 | . 1 2 . . . Swarmer 6 | . . 6 . . . Grunt 10 | . 4 5 . . 1 Brawler 1 | . . . . . 1 Sentry 3 | . . 2 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 3 2 6 . . 1 Combat Bots Only 5 | . 2 5 . . 1 Max Kills in Single Turn 2 | 1 1 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 174 | . 30 80 . . 64 Missed 46 | . 10 22 . . 14 Hits 128 | . 20 58 . . 50 Melee 6 | . . . . . 6 Projectile 122 | . 20 58 . . 44 Critical Strikes 11 | . . 2 . . 9 Damage Taken 2017 | . 236 741 . . 1040 Core 491 | . 65 112 . . 314 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 96 | 15 25 36 . 1 19 Largest 2 | 2 2 2 . 2 2 Hottest 73 | 70 70 66 . 73 73 Shots Fired 177 | 30 50 63 . 2 32 Gun 94 | 30 50 14 . . . Cannon 80 | . . 46 . 2 32 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 134 | 15 25 60 . 2 32 Thermal 40 | 15 25 . . . . Explosive 3 | . . 3 . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 5 8 10 . . 8 Robot Miss Streak 5 | 3 2 5 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 100 | 16 34 36 . . 14 Core Hits 46 | 7 12 22 . . 5 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 7 | . 3 . . . 4 Burn 3 | . 3 . . . . Destroy 2 | . . . . . 2 Smash 2 | . . . . . 2 Melee Attacks 8 | . . . . . 8 Impact 8 | . . . . . 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2032 | 174 385 1024 . . 449 Guns 700 | 173 385 142 . . . Cannons 933 | . . 620 . . 313 Explosions 258 | . . 258 . . . Melee 136 | . . . . . 136 Ramming 5 | 1 . 4 . . . Kinetic 1269 | 61 133 762 . . 313 Thermal 364 | 112 252 . . . . Explosive 258 | . . 258 . . . Electromagnetic . | . . . . . . Impact 136 | . . . . . 136 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 108 | . . 20 . . 88 Projectiles 34 | . . 13 . . 21 Explosions 7 | . . 7 . . . Melee 67 | . . . . . 67 Knockbacks 8 | . . 5 . . 3 Impact 1 | . . . . . 1 Kinetic 6 | . . 4 . . 2 Secondary 1 | . . 1 . . . Self-Inflicted Damage 111 | . . 111 . . . Shots 3 | . . 3 . . . Rammed 2 | 2 . . . . . Targets Rammed 4 | 3 . 1 . . . Kicked 2 | 1 . 1 . . . Crushed . | . . . . . . Highest Temperature 160 | 110 148 54 . 6 160 Average Temperature 44 | 43 59 22 . 4 50 Received Heat Transfer 792 | . 129 192 . . 471 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1295 | 333 962 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 128 | 10 50 128 39 . . Initial 39 | . 3 . 39 . . Average 28 | 1 17 52 39 . . Influence Increases 661 | 30 102 414 . . 115 Destroy 0b10 Robot/C 420 | . 80 260 . . 80 Destroy 0b10 Robot/NC 60 | 30 10 20 . . . Destroy Leader 98 | . 12 66 . . 20 Successful Hack 7 | . . 7 . . . Destroy Structure 16 | . . 16 . . . Lose Combat Pursuer 60 | . . 45 . . 15 Influence Decreases 661 | 25 107 313 62 39 115 Entered New Map 103 | . 2 . 62 39 . Time Decay 375 | 25 83 185 . . 82 Lost Part 63 | . . 30 . . 33 Purge Threat 120 | . 22 98 . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 6 17 . . 9 Peak Tracking Total 4 | . 2 4 . . 4 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 3 5 . . . Successful 3 | . 1 2 . . . Failed 5 | . 2 3 . . . Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 4 | . 3 1 . . . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 2 . . . Unreport Threat 2 | . 1 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 156 | . . . . 156 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2919 | 180 238 354 15 1775 357 Terrain 1 | 1 . . . . . Seismic 2919 | 180 238 354 15 1775 357 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3189 | 270 238 404 15 1775 487 Spaces Moved 2351 | 165 133 234 13 1471 335 Core 96 | 89 . . . . 7 Treads . | . . . . . . Legs 2255 | 76 133 234 13 1471 328 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 120 | 126 120 120 120 120 119 Slowest Speed 150 | 150 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 33 | 4 28 24 6 86 52 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug 2 | . . . . . 2 Terrain Destroyed 24 | . . 13 . . 11 Melee . | . . . . . . Projectile 13 | . . 2 . . 11 AOE 11 | . . 11 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2523 | 195 165 297 12 1479 375 Wait 17 | . 3 7 . . 7 Move 2346 | 164 132 233 12 1470 335 Hop . | . . . . . . Pick Up 12 | 4 2 2 . 3 1 Fast Attach 12 | 8 . 2 . . 2 Attach 4 | . . 3 . 1 . Detach 1 | 1 . . . . . Swap 14 | . 3 8 . 2 1 Drop 9 | . . 5 . 2 2 Fire 96 | 15 25 36 . 1 19 Melee 8 | . . . . . 8 Ram 2 | 2 . . . . . Kick 2 | 1 . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 271 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 11) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x2 816 | -9/Materials | Discovered new exit (range 13) 899 | -9/Materials | Lost 3 parts (2n1u) 913 | -9/Materials | Entered Mines 914 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 928 | -9/Mines | Entered Zion 1057 | -7/Zion | Learned Factory terminal intel 1212 | -7/Zion | Build established: Scavenger-Mutant 1484 | -7/Zion | Loaded intel: 4 derelict terminal locations 1950 | -7/Zion | Met Imprinter 1972 | -7/Zion | Imprinted 1974 | -7/Zion | Declared Zion's savior 2685 | -7/Zion | Discovered new exit (range 15) 2703 | -7/Zion | Entered Proximity Caves 2735 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2963 | -6/Proximity Caves | Identified exit to Factory 3079 | -6/Proximity Caves | Core integrity fell below 50% 3080 | -6/Proximity Caves | Crushed by falling debris 3080 | -6/Proximity Caves | System corruption reached 10% 3111 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 3181 | -6/Proximity Caves | Core integrity fell below 20% 3190 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- G-50 Soldier knocked back. G-50 Soldier system terminally corrupted. Adv. Heat Sink fried. Acquired 14 matter. System corrupted: Substantial component data lost. W:09=IH%TDWP>%V| TV8KL22C5OZF892QOC,| System corrupted: Matter fused (-10). Searching scrap... Found Imp. Weapon Shielding. Found Dynamic Insulation System. Found Mak. Axe. Found Transmission Jammer. Found 55 Matter. Acquired 41 matter. Acquired Mak. Axe. Acquired 10 matter. System corrupted: Matter fused (-5). Critical hit (Burn: +37). Aluminum Leg destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?####????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | # ##################???????????????????????????? | | # ##!%! #???????????????????????????? | | ?# ## ! ##??????????????????????????? | | #?# ## ##?????????????????????????? | | ### """" """" ###???????????????????????? | | """" """" #???????????????????????? | | """" """" ##??????????? ??????????? | | """" """" #????????## #??????????? | | """" """" ##?????? #???????????? | | """" """" ##????? #????????????? | | # ##### #????????????? | | # """" """" @ g #?????????????? | | """" """" l g #??????????????? | | ### """" """" ##### g #??????????????? | | #?# """" """" #????# ## #??????????????? | | #?# """" """" #????? #??? #????????????? | | """" """" #?????? ##??????????????????? | | ?? #?????? #???????????????????? | | # ? #???????#???????????????????? | | ## # ? ???????????????????????????? | | ?## #### # ???????????????????????????? | | ??# ??? #####???????????????????????????? | | ??## ????# ????????????????????????????????? | | ????#?????# #????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetNeutronGun Manual? 0 Play Time 00:24:33 Cumulative 98.3 hours Start 2026.03.03 @ 23:59:43 End 2026.03.04 @ 00:21:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 8 Adventurer 3 Explorer 67 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 38x28 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a9279a9-7376-4a75-ad2d-a05ed37eaa79