Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 04:52:42 Player: Zeta Lockhart Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (2396) 2396 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 5747 Bonus ------- High Alert Combat Kills 266 Cogmind --------- Core Integrity 0/700 Matter 23/300 Energy 62/100 System Corruption 5% Temperature Critical (799) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- Mace > --- INVENTORY (10) --- Cooled Deuterium Engine Cooled Deuterium Engine Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Cooling System Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Gatling Laser Ion Cannon Ion Cannon > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Wheel Wheel Cooling System Hardened Medium Armor Plating Gatling Laser Advanced Assault Cannon Gauss Cannon Gauss Cannon [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Cooling System Device Cooling System Storage Medium Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 66 | 7 4 19 . 13 23 Power 8 | 1 1 2 . 1 3 Engine 6 | 1 1 1 . 1 2 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 2 . 3 5 Treads . | . . . . . . Leg . | . . . . . . Wheel 12 | 2 . 2 . 3 5 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 1 7 . 5 4 Device 10 | 1 . 5 . 3 1 Storage 3 | 1 . 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . 1 1 . 2 2 Artifact . | . . . . . . Weapon 27 | 2 2 8 . 4 11 Energy Gun 9 | . 2 3 . 2 2 Energy Cannon 4 | . . . . . 4 Ballistic Gun 9 | 2 . 5 . 2 . Ballistic Cannon 4 | . . . . . 4 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 26 | . . 1 . 3 22 Power 2 | . . . . . 2 Propulsion 7 | . . . . 1 6 Utility 8 | . . 1 . 2 5 Weapon 9 | . . . . . 9 Highest Loss Streak 19 | . . 1 . 2 19 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 99 100 97 85 Engine 9 | . 14 9 11 9 8 Wheel 19 | . 28 22 22 15 17 Device 12 | . . 10 11 17 12 Storage 9 | . 14 11 11 9 7 Protection 9 | . 14 11 11 8 6 Energy Gun 16 | . 22 10 11 22 17 Energy Cannon 1 | . . . . . 6 Ballistic Gun 12 | . 4 22 22 13 . Peak Build Rating 39 | 9 10 19 18 24 39 Average Rating 20 | 4 9 17 18 22 30 On Entrance 13 | . 9 10 18 18 24 Naked Turns . | . . . . . . Heaviest Build 63 | 13 19 32 32 43 63 Greatest Support 34 | 32 32 32 32 32 34 Greatest Overweight (x) 14 | . . . . 4 14 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 5 8 10 10 10 10 Average Carried 8 | 3 7 8 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 4 8 10 10 10 2 Class Distribution -------------------- 45% | Scavenger-Tank 40% | Tank 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1730 | 246 94 650 96 440 204 Remotely 276 | . . 276 . . . Salvage Created 4252 | 86 449 1367 229 1209 912 Parts 207 | 3 22 70 21 58 33 Haulers Intercepted 8 | . . 3 . 2 3 Recyclers Shooed 14 | . 2 4 2 5 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 52 | . 3 17 7 17 8 Guns 49 | . 3 16 7 17 6 Cannons 2 | . . . . . 2 AOE 1 | . . 1 . . . Classes Destroyed 14 | 2 2 4 . 4 2 Worker 8 | . . 1 1 1 5 Builder 3 | . . . . 3 . Tunneler 1 | 1 . . . . . Hauler 8 | . . 3 . 2 3 Recycler 28 | 1 3 7 2 8 7 Operator 1 | . . . . 1 . Watcher 8 | . 2 4 . 1 1 Swarmer 19 | . . 3 7 7 2 Grunt 15 | . 3 7 . 5 . Brawler 3 | . . . . 1 2 Duelist 1 | . . . . . 1 Sentry 12 | . . 7 . 3 2 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 10 | 1 6 7 10 5 10 Combat Bots Only 4 | . 2 3 4 4 4 Max Kills in Single Turn 3 | 1 2 2 2 2 3 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 301 | . 7 46 16 56 176 Missed 58 | . 2 13 2 11 30 Damage Taken 3995 | . 65 480 115 590 2745 Core 814 | . . 33 26 43 712 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 100 . 85 92 . Volleys Fired 188 | 4 16 54 11 54 49 Largest 4 | 2 2 3 3 4 4 Hottest 268 | 40 90 135 113 216 268 Shots Fired 599 | 8 32 162 33 211 153 Gun 525 | 8 32 162 33 211 79 Cannon 74 | . . . . . 74 Launcher . | . . . . . . Special . | . . . . . . Kinetic 268 | 8 2 126 22 83 27 Thermal 277 | . . 12 11 128 126 Explosive . | . . . . . . Electromagnetic 54 | . 30 24 . . . Robot Hit Streak 17 | 4 5 17 7 12 13 Robot Miss Streak 14 | 1 3 8 6 14 6 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 347 | 5 24 90 26 128 74 Core Hits 293 | 3 16 62 21 134 57 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 9 | . . 3 . . 6 Burn 3 | . . . . . 3 Destroy 3 | . . 3 . . . Blast 3 | . . . . . 3 Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6146 | 62 360 1645 321 1826 1932 Guns 5125 | 62 360 1542 321 1826 1014 Cannons 533 | . . . . . 533 Explosions 427 | . . 103 . . 324 Melee 61 | . . . . . 61 Ramming . | . . . . . . Kinetic 2307 | 62 13 1190 229 536 277 Thermal 2890 | . . 238 92 1290 1270 Explosive 324 | . . . . . 324 Electromagnetic 564 | . 347 217 . . . Impact 61 | . . . . . 61 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 5 Average Corruption 6 | . . . . 7 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . 23 6 Message Errors 5 | . . . . 5 . Matter Fused 11 | . . . . 9 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . 2 . Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 5 | . . . . 4 1 Overload Shots . | . . . . . . Overflow Damage 53 | . . . . . 53 Projectiles . | . . . . . . Explosions 53 | . . . . . 53 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 154 | . . 43 . . 111 Shots 4 | . . 2 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 878 | . 147 96 . 118 878 Average Temperature 169 | . 61 26 . 30 340 Received Heat Transfer 1296 | . 36 150 . 189 921 Effects 53 | . . . . . 53 Shutdowns 9 | . . . . . 9 Energy Bleed 7 | . . . . . 7 Interference 4 | . . . . . 4 Matter Decay 9 | . . . . . 9 Short Circuit 4 | . . . . . 4 Damage (minor) 7 | . . . . . 7 Damage (major) 11 | . . . . . 11 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 11 | . . 1 . 1 9 Heat Transferred 4900 | . . 280 115 1826 2679 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 923 | 10 160 569 426 660 923 Initial 300 | . 6 67 221 165 300 Average 386 | 3 73 328 354 444 553 Maximum Alert Level 3 | . . 2 2 2 3 Low Security (%) 21 | 100 100 20 . 11 . Level 1 35 | . . 43 64 31 41 Level 2 37 | . . 35 35 57 29 Level 3 6 | . . . . . 28 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 3 . 2 6 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 3 . 2 . Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . 1 5 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 7 27 6 35 21 Peak Tracking Total 7 | . 2 4 4 7 6 Tactical Retreats 5 | . . . . 5 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 34 | . . 3 1 3 27 Max in Single Turn 6 | . . 1 1 1 6 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 5 | . . 1 . 3 1 Terminals 4 | . . 1 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 10 | . . 1 . 7 2 Successful 6 | . . 1 . 4 1 Failed 4 | . . . . 3 1 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . 1 . 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 5 | . . 1 . 4 . Emergency Access Points 1 | . . . . 1 . Locate Traps 3 | . . . . 3 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . 2 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2329 | 80 181 706 84 761 517 Spaces Moved 1343 | 57 116 369 48 454 299 Core 14 | 12 . . . . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 1329 | 45 116 369 48 454 297 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 100 95 Average Speed 104 | 89 100 100 100 112 104 Slowest Speed 750 | 100 100 100 100 140 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 28 51 13 43 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 75 | . . 6 . . 69 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 68 | . . 6 . . 62 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1839 | 78 149 588 59 572 393 Wait 157 | . . 120 1 36 . Move 1338 | 56 115 368 47 453 299 Hop . | . . . . . . Pick Up 43 | 11 8 10 . 6 8 Fast Attach 18 | . 2 5 . 4 7 Attach 24 | 7 . 3 . 4 10 Detach 1 | . . 1 . . . Swap 24 | . 2 11 . 5 6 Drop 44 | . 6 16 . 10 12 Fire 188 | 4 16 54 11 54 49 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 9) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 577 | -9/Materials | Build established: Tank 892 | -9/Materials | Discovered new exit (range 15) 968 | -9/Materials | Entered Mines 972 | -9/Mines | Build established: Scavenger-Tank 984 | -9/Mines | Met a Derelict bent on vengeance 988 | -9/Mines | Learned location of Zion (-7) 1031 | -9/Mines | Discovered new exit (range 9) 1052 | -9/Mines | Entered Materials 1052 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1713 | -8/Materials | Discovered new exit (range 12) 1813 | -8/Materials | Entered Factory 1813 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1859 | -7/Factory | Garrison activated, responded to threat 2213 | -7/Factory | First assault squad dispatched 2230 | -7/Factory | Garrison activated, responded to threat 2307 | -7/Factory | Core integrity fell below 50% 2321 | -7/Factory | Core integrity fell below 20% 2330 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02314_ Critical hit (Burn: +37). 02314_ U-05 Engineer builds a Wall. 02315_ Cld. Deuterium Engine destroyed. 02316_ Gatling Laser destroyed. 02318_ Overheating: Matter decay (-7). 02319_ Overheating: Wheel damaged (-15). 02320_ Acquired Mace. 02320_ Wheel destroyed. 02321_ Overheating: Hrd. Medium Armor Plating damaged (-53). 02322_ Wheel broken. 02322_ Overheating: Short circuit. 02324_ Overheating: Matter decay (-5). 02326_ Overheating: Energy bleed (-11). 02327_ G-50 Soldier suffers critical hit (Burn). 02328_ Overheating: Med. Storage Unit damaged (-72). 02328_ Broken Wheel destroyed. 02329_ Overheating: Hrd. Medium Armor Plating damaged (-2). 02329_ System corrupted: Matter fused (-7). 02329_ G-50 Soldier knocked back. 02329_ Hrd. Medium Armor Plating destroyed. 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""" "" #??????? | | ?????????????# #??????? | | ?????????????######### #??????? | | ?????????????# = +??????? | | ?????????????# """ #??????? | | ?????????????# """ #??????? | | ?????????????# !""" #??????? | | ?????????????# /*** # ##??????? | | ?????????????# = %""" #???????? | | ?????????????# ** """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonSuperchargedDiverter Manual? 0 Play Time 00:37:06 Cumulative 65.5 hours Start 2025.03.25 @ 04:16:46 End 2025.03.25 @ 04:52:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3020571-ae3c-4da7-b0d5-0f7dd9003a15