Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 00:41:19 Player: Runia Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (658) 3290 Value Destroyed (35684) 35684 Prototype IDs (281) 5620 Alien Tech Used (15) 3000 Bonus (69614) 69614 TOTAL SCORE: 128308 Bonus ------- Triggered High Security 500 High Alert Combat Kills 18532 Follower Combat Kills 3148 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -3366 Cogmind --------- Core Integrity 104/1600 Matter 148/300 Energy 1068/1090 System Corruption 3% Temperature Cool (12) Movement Treading (155) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Improved Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Armored Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (12) ----- Advanced Power Amplifier Advanced Power Amplifier Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Heavy Regenerative Plating Graphene Brace ME-RLN's Chromatic Screen AEGIS Remote Shield > --- WEAPON (4) ------- Hypervelocity Multirail Sigix Broadsword > --- INVENTORY (25) --- Desublimator Experimental Cooling System Advanced Matter Compressor (400) Long-range Terrain Scanner Quantum Capacitor Experimental Weapon Cycler Heavy Regenerative Plating Experimental EM Disruption Field Experimental System Purifier Long-range Tractor Beam Stealth Drone Bay (1/2) High-powered Transdimensional Reconstructor Microwarp Drive Compact HERF Cannon Improved Potential Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Energy Well Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Phase Shifter Heavy Regenerative Plating Graphene Brace Experimental EM Disruption Field AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Advanced Coolant Injector Experimental Energy Well Advanced Matter Compressor Long-range Terrain Scanner Quantum Capacitor Improved Utility Shielding Heavy Regenerative Plating ME-RLN's Chromatic Screen AEGIS Remote Shield System Mapper High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Enhanced Nova Cannon Warp Cannon Hypervelocity Multirail Gamma Bomb Array Tiamat Missile Launcher CR-A16's Behemoth Slayer [Rating: 269] Favorites ----------- Power Quantum Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads High-density Centrium Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Long-range Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Centrium Medium Armor Plating Artifact Microwarp Drive Weapon Heavy Particle Cannon Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . . 2 . 2 . . Power 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 9 | . . . 1 . 1 2 . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 865 | 2 9 5 33 30 27 29 16 17 . 32 10 4 41 12 5 2 2 9 33 27 8 19 48 38 15 28 63 40 51 22 13 119 56 Power 43 | . 3 1 3 1 . 1 . . . . 1 3 . 2 . . . 1 . 4 . 1 . 2 1 1 3 2 3 . 1 7 2 Engine 12 | . 3 1 3 1 . 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 30 | . . . . . . . . . . . . 2 . 1 . . . . . 4 . 1 . 2 1 1 3 2 3 . 1 7 2 Propulsion 60 | 2 2 1 11 5 7 . . . . 1 . 1 2 . . . . . 3 4 . . 1 1 . 4 4 1 . 2 1 6 1 Treads 45 | 2 2 . 3 4 5 . . . . . . 1 1 . . . . . 2 4 . . 1 1 . 4 4 1 . 2 1 6 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | . . 1 7 1 2 . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 453 | . 2 1 7 10 8 16 11 8 . 16 4 . 20 7 3 . . 6 22 6 4 15 34 16 6 16 41 28 31 5 6 64 40 Device 329 | . . . 1 5 2 12 11 5 . 13 3 . 16 5 2 . . 3 19 1 3 6 27 14 4 12 30 20 28 4 4 46 33 Storage 12 | . 1 . 2 . . . . . . . . . 1 . . . . . 1 . . 1 3 . . . 1 1 . . . 1 . Processor 23 | . . . . . . 3 . . . . 1 . . 2 1 . . 2 . . . . 1 . . . 1 . 3 . . 8 1 Hackware 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 83 | . 1 1 3 5 6 1 . 3 . 3 . . 3 . . . . 1 2 5 1 8 3 2 2 4 9 6 . . 1 8 5 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 Weapon 309 | . 2 2 12 14 12 12 5 9 . 15 5 . 19 3 2 2 2 2 8 13 4 3 13 19 8 7 15 9 17 15 5 42 13 Energy Gun 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . . . Energy Cannon 128 | . . . . 1 6 6 2 3 . 8 3 . 11 1 1 1 2 2 5 3 . 1 8 6 3 3 8 3 11 6 2 16 6 Ballistic Gun 54 | . 2 . 7 4 . . . . . . . . . . . . . . . 5 2 2 2 6 1 . 1 . . 6 1 12 3 Ballistic Cannon 14 | . . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Launcher 53 | . . . 3 2 4 1 2 3 . 4 . . 7 2 . 1 . . 2 1 . . 1 7 . 1 5 1 4 . 1 1 . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . . Impact Weapon 19 | . . . . 4 2 5 1 3 . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . Slashing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 3 4 Piercing Weapon 21 | . . . . . . . . . . 3 2 . 1 . 1 . . . 1 . . . 2 . 3 2 . 3 1 . 1 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 54 | . . . 2 2 1 . . . . . . 1 2 . . . 1 . . 3 . 1 2 3 4 1 10 . 2 6 . 12 1 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . System Corruption 20 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . 11 . Parts Lost 21 | . 1 1 4 2 1 . . . . . . . 2 . . . . . 2 . . 1 1 . . . 1 1 1 . . . 3 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 12 | . . . 3 1 1 . . . . . . . 1 . . . . . 1 . . 1 . . . . 1 1 1 . . . 1 Weapon 4 | . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 Highest Loss Streak 1 | . 1 1 1 1 1 . . . . . . . 1 . . . . . 1 . . 1 1 . . . 1 1 1 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 98 99 97 96 75 76 76 76 76 80 80 78 79 80 73 80 79 83 85 87 87 86 84 77 80 80 80 74 74 78 75 72 Engine 3 | . 14 14 11 11 9 7 7 7 7 7 6 4 . 5 6 6 6 5 5 1 . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . 1 6 . . . . . . 8 11 10 10 10 10 9 9 9 7 8 11 12 10 Treads 9 | . 28 19 14 20 23 . . . . . . 1 5 6 6 6 6 5 7 8 11 11 10 10 10 13 13 13 12 11 11 11 11 Wheel 5 | . . 7 18 12 9 15 15 15 15 15 13 11 6 6 6 6 6 5 5 2 . . . . . . . . . . . . . Device 13 | . . . 8 3 9 7 7 6 7 6 20 20 18 12 13 13 13 10 10 11 11 16 20 18 17 19 20 19 19 18 19 18 16 Storage 5 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 7 5 5 5 4 4 4 4 4 3 3 3 Processor 13 | . . . . . . 14 15 15 15 15 13 13 12 19 20 20 20 23 23 23 23 20 21 21 20 18 18 16 11 12 11 12 13 Protection 7 | . 12 14 10 10 16 7 7 7 7 7 6 6 6 6 6 6 6 5 5 7 10 5 7 7 9 7 5 8 8 8 8 4 3 Energy Cannon 6 | . . . . 4 15 13 11 14 15 14 12 13 12 12 11 . 12 11 10 4 . . 3 4 . 5 6 3 3 . 2 2 5 Ballistic Gun 3 | . 28 22 10 6 . . . . . . . . . . . . . . . 4 5 10 5 5 . . . . . 3 2 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 256 | 12 18 26 100 101 122 126 129 148 128 147 135 136 160 139 137 135 136 172 166 162 149 152 160 164 162 173 179 190 206 209 247 256 253 Greatest Support 270 | 40 40 40 69 43 56 56 56 56 56 56 56 56 28 28 28 28 28 28 28 160 160 160 160 160 160 240 255 255 250 250 250 270 265 Greatest Overweight (x) 47 | . . 1 8 8 9 2 2 2 2 2 2 4 5 4 4 4 4 6 5 5 47 . . 1 1 . . . . 1 . 1 1 Average Overweight (x) 2 | . . . 2 7 7 2 2 2 2 2 2 2 4 4 4 4 4 4 5 3 11 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 9 10 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 3 7 9 19 24 24 24 24 24 24 24 24 24 24 24 25 25 24 24 22 24 24 24 24 24 23 23 24 24 23 24 24 24 23 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 10 10 23 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 24 25 24 25 25 25 25 24 25 25 25 22 21 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Mutant 19% | Generator-Mutant 4% | Alien-Assassin 4% | Scavenger-Skirmisher 3% | Alien-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Assassin | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Mutant | -5/Cetus Scavenger-Mutant | -5/Archives Scavenger-Skirmisher | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Assassin | -4/Lab Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Mutant | -2/Research Alien-Assassin | -2/Testing Generator-Assassin | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 15562 | 220 232 137 753 769 345 230 225 314 145 374 100 40 758 147 65 . 78 85 412 381 156 268 596 1125 . 311 493 310 379 906 451 4503 254 Remotely 899 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 899 . Salvage Created 41505 | . 596 390 1279 1052 1234 495 23 271 . 378 146 . 2289 310 26 . . 85 1384 418 190 341 855 772 . 1181 2100 1262 1438 2662 1235 17090 2003 Parts 1498 | . 52 22 91 82 55 23 1 22 . 21 7 . 104 11 1 . . 6 66 28 21 16 33 29 . 61 86 67 100 74 44 289 86 Haulers Intercepted 14 | . 2 . 4 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . 1 1 1 1 2 . . . . . . . . . . . . . 1 . . . 1 . . 1 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . 5 10 . 17 . . . 8 7 . 12 . . . . . . . . . . . . . . . . Prevented 9 | . . . . . . . 2 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 566 | . 14 7 35 18 19 6 . 11 . 11 1 . 34 5 . . . 1 17 7 . 2 11 20 . 13 22 19 29 26 16 192 30 Melee 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Guns 255 | . 14 5 8 8 . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . 26 6 167 17 Cannons 128 | . . 2 16 4 12 4 . 3 . 2 . . 18 2 . . . 1 5 1 . . 5 6 . 8 10 8 9 . . 7 5 AOE 122 | . . . 11 6 6 1 . 8 . 6 . . 9 3 . . . . 5 5 . . 2 12 . 3 1 7 14 . 9 11 3 Classes Destroyed 30 | . 6 1 3 . 1 1 1 . . 1 . . 5 1 . . . . . . . . . 2 . . 2 . . 1 . 5 . Worker 27 | . 1 . 2 2 2 2 . . . . . . 1 . . . . . 2 . . . . . . 4 . . . . . 11 . Builder 25 | . 1 . 1 4 . 1 . . . . . . 6 . . . . . 1 . . 1 . . . 2 . 6 1 . 1 . . Tunneler 4 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . Hauler 14 | . 2 . 4 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 26 | . . 3 1 1 1 1 . . . . . . 2 . . . . . . . . 1 1 . . 1 . . . 2 3 9 . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Minesweeper 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Operator 9 | . . . 3 1 . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . Watcher 22 | . 1 . 2 . 4 1 . . . . 2 . 1 . . . . . . . . . . . . 2 1 1 1 2 . 4 . Swarmer 84 | . 5 5 10 4 1 . . 8 . 7 . . . . . . . . . 5 . 1 1 5 . 6 . 5 15 . 6 . . Cutter 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Saboteur 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 8 . Grunt 195 | . 9 2 16 10 11 1 . 3 . 3 . . 19 . . . . . 6 1 . . 4 7 . . 9 3 . 15 3 73 . Brawler 20 | . . . 1 . . 1 . . . . . . 2 . . . . . 1 . . . . . . . . . . 3 . 12 . Duelist 18 | . . . . . . 1 . . . . . . . . . . . . 2 . . . 1 2 . . . . . . 1 11 . Protector 18 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 16 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Sentry 38 | . . . 8 6 4 2 . . . . 1 . 1 . . . . 1 4 . . 2 . . . 2 . 2 2 . . 3 . Specialist 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 . . . . . Hunter 41 | . . . . . 3 1 . . . . . . 3 . . . . . 2 1 . . 1 1 . 2 3 2 2 3 5 12 . Programmer 65 | . . . . . . . . . . . . . 3 . . . . . . . . . 3 2 . 2 8 4 9 3 . 31 . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 9 | . . . . . . . . . . 1 . . 1 . . . . . 2 . . . 1 . . 1 . 1 1 . 1 . . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Executioner 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 42 | . 4 4 6 10 5 4 1 4 . 4 2 . 9 4 1 . . 1 8 5 1 3 4 5 . 14 6 12 6 9 11 42 4 Combat Bots Only 37 | . 4 3 5 8 4 3 . 4 . 4 1 . 5 4 . . . 1 5 5 . 2 4 5 . 6 6 10 5 7 10 37 4 Max Kills in Single Turn 6 | . 1 1 4 6 3 2 1 2 . 3 1 . 3 2 1 . . 1 4 5 1 2 1 4 . 5 1 3 5 3 5 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 4 5 3 1 . 2 . 3 . . 3 2 . . . . 1 5 . . 1 4 . 3 1 3 5 . 4 3 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 34808 | . 707 329 1013 568 1011 287 27 421 . 442 36 . 1731 36 . . 170 171 1270 160 . 986 1171 1089 . 1260 1598 2513 1060 929 485 6707 8631 Core 3029 | . 122 84 165 63 90 24 . 50 . 77 . . 135 . . . 41 . 77 . . 43 63 52 . 93 134 260 34 200 38 235 949 Absorbed by Shields 19984 | . . . . . . 60 . . . 20 . . . . . . . 31 136 . . . 319 351 . 387 254 1445 1113 747 429 6337 8355 Reduced by Siege Mode 682 | . . . . . . . . . . . . . . . . . . . . . . 61 . . . . 21 . . . . 424 176 Redirected to Shielding 121 | . 37 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 70 . Regen/Repaired (Parts) 13885 | . . . . 26 . . . . . . . . . . . . . . . . . . 141 174 46 240 114 . 3833 245 125 5311 3630 Core Remaining (%) 62 | 100 . 17 . 43 83 . . . . 78 . . . . . . 79 . . . . 88 . . 90 . . 58 . 43 . . 6 Volleys Fired 2016 | . 80 26 103 80 73 21 3 14 1 16 2 8 109 23 6 . 6 13 45 21 49 31 81 52 59 67 102 111 72 119 37 358 228 Largest 4 | . 2 2 2 2 2 2 2 2 1 2 2 2 2 2 1 . 1 2 2 2 1 2 2 2 1 1 2 1 1 1 1 4 1 Hottest 240 | . 40 78 78 78 143 143 143 150 75 150 165 165 180 165 90 . 90 180 180 180 35 90 125 155 120 120 240 120 120 120 120 216 200 Shots Fired 2602 | . 160 52 201 146 133 39 5 20 1 23 4 10 166 26 6 . 7 15 61 26 49 54 89 58 58 67 106 111 72 120 37 452 228 Gun 999 | . 160 42 111 95 . . . . . . . . . . . . . . . 6 16 46 14 6 . 17 . . . 88 24 338 36 Cannon 1439 | . . 10 84 47 125 38 4 13 1 16 4 10 153 24 6 . 7 15 53 3 . 8 72 38 58 47 93 107 66 32 8 105 192 Launcher 116 | . . . 6 4 8 1 1 7 . 7 . . 13 2 . . . . 8 2 . . 3 14 . 3 13 4 6 . 5 9 . Special 48 | . . . . . . . . . . . . . . . . . . . . 15 33 . . . . . . . . . . . . Kinetic 1175 | . 160 52 195 131 . . . . . . . . . . . . . . . 6 16 46 14 6 . . . . . 88 24 401 36 Thermal 1206 | . . . . 11 125 38 4 13 1 16 4 10 145 18 6 . 6 15 21 17 33 8 56 38 58 47 93 107 48 32 8 41 187 Explosive 65 | . . . 6 4 7 . . 4 . 2 . . 4 . . . . . . 2 . . . 11 . . 1 4 6 . 5 9 . Electromagnetic 155 | . . . . . 1 1 1 3 . 5 . . 17 8 . . 1 . 40 . . . 19 3 . 20 12 . 18 . . 1 5 Robot Hit Streak 46 | . 19 6 15 17 18 11 7 9 . 12 1 5 13 3 1 . . 1 12 14 14 14 15 12 . 26 21 17 11 36 8 46 16 Robot Miss Streak 8 | . 6 7 3 4 4 2 . 3 . 2 1 1 3 3 1 . . 1 1 1 3 1 5 2 . 3 5 4 1 3 4 4 8 Penetration Max 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . 3 1 4 1 Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 602 | . . . . . . . . . . . . . . . . . . . . . . . 56 34 58 62 87 107 66 31 . . 101 Shots Hit Robots 1735 | . 108 28 134 94 77 29 3 8 . 18 3 9 101 8 3 . . 2 53 20 39 40 38 43 . 44 59 50 46 79 29 423 147 Core Hits 1557 | . 41 16 72 53 49 16 2 14 . 14 3 1 75 7 1 . . 2 35 17 15 15 19 41 . 43 49 37 33 85 45 642 115 Critical Kills 261 | . . . 1 . 1 . . . . . . . 2 . . . . . . 1 1 2 1 2 . . 3 3 2 29 9 183 21 Critical Parts Destroyed 384 | . . 1 1 2 . . . . . . . . . . . . . . . . 3 4 . 2 . . . . . 58 12 285 16 Critical Strikes 704 | . . 1 3 3 1 . . . . . 1 . 2 . . . . . 2 1 5 6 1 4 . . 3 3 2 93 21 512 40 Meltdown 18 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . 1 . . 3 3 2 1 . 1 4 Destroy 676 | . . 1 2 1 . . . . . . . . . . . . . . . 1 4 6 1 3 . . . . . 92 21 508 36 Blast 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Smash 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Impale 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 179 | . . . . 10 . 16 8 . . 7 5 . 7 . 2 . . . 2 . 1 . 3 . 48 1 2 6 1 12 6 41 1 Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 10 . Impact 34 | . . . . 10 . 16 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 12 5 30 1 Piercing 83 | . . . . . . . . . . 7 5 . 7 . 2 . . . 2 . . . 3 . 48 1 . 5 1 . 1 1 . Sneak Attacks 13 | . . . . 1 . 3 . . . 1 . . 3 . 2 . . . . . 1 . . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 81054 | . 925 297 2821 1695 2556 1172 86 1005 . 1105 87 263 4855 458 138 . . 110 2996 801 869 1024 1839 3609 . 2393 3387 3106 3624 1599 1767 18084 18383 Guns 14793 | . 905 190 740 631 . . . . . . . . . . . . . . . 140 438 1012 235 177 . 24 . . . 1228 205 8427 441 Cannons 35450 | . . 107 1201 486 1788 586 71 150 . 250 56 263 3052 145 31 . . 110 1489 73 . . 1203 1023 . 1107 2098 2091 1877 371 . 3547 12275 Explosions 27388 | . . . 867 524 768 301 15 855 . 730 . . 1655 313 . . . . 1507 379 . . 401 2409 . 1228 1251 1015 1747 . 1562 4194 5667 Melee 2704 | . . . . 54 . 285 . . . 125 31 . 148 . 107 . . . . . . . . . . . 38 . . . . 1916 . Ramming 79 | . 20 . 13 . . . . . . . . . . . . . . . . . . 12 . . . 34 . . . . . . . Kinetic 18745 | . 905 297 1941 970 . . . . . . . . . . . . . . . 140 438 1012 235 177 . . 38 . . 1228 205 10718 441 Thermal 38248 | . . . 144 147 1788 586 71 176 . 250 56 263 2824 193 31 . . 110 1221 282 431 . 770 1023 . 1695 2098 2091 1350 371 . 2477 17800 Explosive 14206 | . . . 723 524 740 211 . 635 . 376 . . 658 . . . . . . 379 . . . 2296 . . 153 1015 1747 . 1562 3187 . Electromagnetic 7324 | . . . . . 28 90 15 194 . 354 . . 1225 265 . . . . 1775 . . . 834 113 . 664 1098 . 527 . . . 142 Impact 339 | . . . . 54 . 285 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1702 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1702 . Piercing 411 | . . . . . . . . . . 125 31 . 148 . 107 . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . 3 3 . . . . . . . . 4 4 4 4 4 . 1 10 10 11 3 4 4 2 11 1 3 3 . 13 3 Average Corruption 4 | . . . 2 3 . . . . . . . . 2 4 4 4 4 . 1 6 9 7 1 3 4 1 6 1 1 1 . 8 2 Corruption Purged 38 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . 3 . 24 1 Corruption Blocked 16 | . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . Effects 455 | . . . 14 39 . . . . . . . . 18 2 13 4 29 . 6 17 18 2 6 27 39 1 14 2 11 2 . 182 9 Message Errors 106 | . . . 3 12 . . . . . . . . 4 1 4 1 6 . 3 4 3 . 3 8 10 . 4 . 2 1 . 35 2 Matter Fused 109 | . . . 3 7 . . . . . . . . 4 . 1 1 8 . 2 4 5 . 2 5 8 . 3 1 4 . . 50 1 Heat Flow Errors 54 | . . . 3 2 . . . . . . . . 3 . 3 . 4 . . 2 3 . . 2 4 . 3 . 1 . . 24 . Energy Discharges 66 | . . . 1 7 . . . . . . . . . . 2 2 6 . . 2 1 1 1 7 7 . . 1 1 . . 26 1 Parts Rejected 8 | . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 3 1 Data Loss (minor) 54 | . . . 3 4 . . . . . . . . 1 . 3 . 3 . 1 . 4 . . 4 6 . 2 . 3 . . 18 2 Data Loss (major) 17 | . . . . . . . . . . . . . 2 . . . 1 . . 1 1 . . . 2 1 . . . . . 8 1 Misfires 20 | . . . 1 5 . . . . . . . . . . . . 1 . . 2 . . . 1 . . 1 . . 1 . 8 . Alerts 8 | . . . . 1 . . . . . . . . 1 . . . . . . 1 1 . . . 1 . . . . . . 2 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 12 | . . . . . . . . . . . . . 3 . . . . . . 1 . . . . 1 . . . . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2221 | . . . 25 54 21 123 . 86 . . . . 89 13 2 . . . 33 38 10 . 114 122 . 49 45 103 105 . 21 322 846 Projectiles 1142 | . . . 10 . 21 10 . . . . . . 70 . . . . . . . 10 . 88 14 . 42 34 83 19 . . 17 724 Explosions 669 | . . . 15 . . . . 86 . . . . 19 13 . . . . 33 38 . . 26 108 . 7 11 20 86 . 21 64 122 Melee 410 | . . . . 54 . 113 . . . . . . . . 2 . . . . . . . . . . . . . . . . 241 . Knockbacks 13 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1143 | . . . 36 40 86 . . . . . . . 92 . . . . . 60 . . . 72 57 . 95 82 16 87 . . 333 87 Shots 52 | . . . 2 1 5 . . . . . . . 6 . . . . . 3 . . . 3 2 . 6 13 1 2 . . 7 1 Rammed 13 | . 6 . 3 . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . Targets Rammed 13 | . 6 . 3 . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 519 | . 24 150 279 226 243 333 198 246 46 216 33 60 519 224 168 . 254 154 281 204 246 296 325 392 486 257 260 308 201 201 198 198 178 Average Temperature 111 | . 8 53 46 34 67 99 91 103 24 81 22 32 115 92 78 . 95 57 95 66 93 55 75 117 111 91 95 93 98 105 166 154 92 Received Heat Transfer 3875 | . 297 57 426 183 375 89 . 54 . 69 . . 486 27 . . . 70 220 12 . . 164 169 . 144 161 95 64 101 36 552 24 Effects 15 | . . . 1 . 2 . . 1 . . . . 3 . . . . . . 1 . . 1 2 4 . . . . . . . . Shutdowns 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . Energy Bleed 5 | . . . 1 . 2 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Interference 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 3 . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 8 5 Total Turns 1133 | . . . . . . . . . . . . . . . . . . . . . . 25 . . . . 16 . . . . 1028 64 Longest Duration 510 | . . . . . . . . . . . . . . . . . . . . . . 25 . . . . 9 . . . . 510 26 Robots Corrupted 26 | . . . . . . . . . . 2 . . 4 . . . . . 5 . . . 3 . . 1 7 . 3 . . . 1 Combat Hostiles 26 | . . . . . . . . . . 2 . . 4 . . . . . 5 . . . 3 . . 1 7 . 3 . . . 1 Parts Fried 60 | . . . . . . . . . . 1 1 . 8 . . . . . 14 1 . . 9 1 . 3 13 . 6 . . . 3 Impact Corruptions 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 19 | . . . . . 1 1 . . . . . . 2 . . . . . . . . . . 1 . . 3 3 2 1 . 1 4 Combat Hostiles 18 | . . . . . 1 1 . . . . . . 2 . . . . . . . . . . 1 . . 3 3 2 . . 1 4 Parts Melted 78 | . . . . . 7 . . . . 2 1 . 14 . . . . . 1 . . . . 2 . 3 9 13 12 6 . 7 1 Heat Transferred 25502 | . . . 100 259 2997 925 111 272 . 370 87 396 4176 150 50 . . 74 737 463 925 . . 703 . 1338 1739 1702 999 370 . 1190 5369 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . 2 . . . . 1 1 . . . . 5 . . . . . . 4 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 5428 | . 295 221 884 768 382 372 . . . . 421 147 1105 . . . . 67 426 932 528 114 246 1009 . 495 673 788 1259 1316 1268 5428 . Initial 811 | . . 11 85 372 186 112 . . . . 52 147 . . . . . . 32 177 356 . 12 115 . . 193 308 443 676 727 811 . Average 904 | . 81 143 296 542 168 123 . . . . 252 96 507 . . . . 35 191 613 197 33 66 599 . 259 504 452 802 995 945 3897 . Maximum Alert Level 5 | . 1 1 3 3 1 1 . . . . 2 . 4 . . . . . 2 3 2 . 1 3 . 2 2 3 4 4 4 5 . Low Security (%) 32 | 100 93 84 38 . 71 76 . . . . 21 100 29 . . . . 100 62 4 50 100 99 23 . 43 4 . . . . . . Level 1 12 | . 6 15 42 2 28 23 . . . . 57 . 1 . . . . . 29 4 33 . . 3 . 25 17 59 . . . . . Level 2 17 | . . . 11 85 . . . . . . 21 . 37 . . . . . 7 45 16 . . 29 . 31 77 25 39 8 . . . Level 3 11 | . . . 7 12 . . . . . . . . 30 . . . . . . 44 . . . 44 . . . 14 30 47 66 7 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 43 33 3 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . High Security 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 125 | . 3 . 8 1 2 2 . . . . 4 . 12 . . . . 1 4 . . 1 3 4 . 6 5 4 11 8 5 41 . Investigation 15 | . 2 . 3 . 1 . . . . . . . . . . . . 1 2 . . . 1 . . . 1 . 1 . 1 2 . Extermination 22 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 1 . 1 3 3 3 3 1 3 . Reinforcement 28 | . 1 . 5 1 1 1 . . . . 1 . 7 . . . . . 2 . . . . 2 . 1 1 1 1 3 . . . Assault 55 | . . . . . . 1 . . . . 2 . 2 . . . . . . . . 1 . 1 . 1 . . 6 2 3 36 . Garrison 5 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 2 . Construction Impeded 9 | . . . . . . . . . . . . . 5 . . . . . 2 . . . . . . 1 . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 56 | . 1 . 5 2 2 . . . . . 1 . 9 . . . . . 2 2 . . 2 1 . 2 1 1 . 1 . 24 . Communications Jammed 255 | . . . . . . . . . . . . . 17 . . . . . . 142 . 1 44 . . 3 3 41 4 . . . . Distress Signals 251 | . . . . . . . . . . . . . 13 . . . . . . 142 . 1 44 . . 3 3 41 4 . . . . Times Spotted 915 | . 31 8 49 29 28 11 3 11 . 16 7 1 48 6 . . 3 5 29 26 25 14 22 31 . 17 31 29 31 41 18 268 77 Peak Tracking Total 19 | . 5 3 5 7 4 4 3 4 . 4 4 1 7 4 . . 2 4 4 8 2 8 7 6 . 7 6 8 7 8 10 19 6 Tactical Retreats 38 | . 1 1 2 . . 1 2 1 . 2 . . 3 . . . . . 3 1 . . 1 1 . 1 1 . 2 . 1 9 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 19 | . . . 3 1 . 2 . . . . 1 . . . . . . . 2 . . 2 2 . . 1 1 . . . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 2 . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . 4 4 4 6 6 6 6 4 6 6 6 6 6 6 6 6 6 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 118 | . . . 5 3 5 6 . . . . 2 . 19 . . . . . 3 2 3 2 3 2 8 1 8 11 2 10 4 9 10 Max in Single Turn 4 | . . . 4 1 2 2 . . . . 1 . 4 . . . . . 2 . 1 1 1 1 1 1 1 1 1 1 1 2 1 Garrison Access 11 | . . . . 1 1 2 . . . . 1 . 1 . . . . . . . . 1 1 . . 1 . . 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 75 | . 8 . 5 11 9 8 1 1 . . 2 . 4 . 2 4 . 4 . . . . 5 1 . 2 1 2 2 . 1 . 2 Terminals 34 | . 6 . 5 9 7 3 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Fabricators 8 | . . . . . . 2 . . . . 1 . . . . . . 1 . . . . 2 1 . 1 . . . . . . . Repair Stations 6 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . . Recycling Units 5 | . 2 . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 12 | . . . . 1 1 2 . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 . 1 1 . 1 . . Total Hacks 214 | . 35 . 10 22 28 21 1 1 . . 2 . 9 . 4 28 . 7 . . . . 12 1 . 2 1 3 5 . 1 . 21 Successful 115 | . 15 . 2 8 14 7 1 1 . . . . 5 . 4 28 . 3 . . . . 4 1 . . . 1 . . . . 21 Failed 97 | . 19 . 8 14 13 14 . . . . 2 . 4 . . . . 4 . . . . 8 . . 2 1 2 5 . 1 . . Catastrophic 22 | . 1 . 4 2 1 4 . . . . 2 . . . . . . 1 . . . . 2 . . 1 . 1 2 . 1 . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 219 | . 29 . 10 7 11 9 . . . . 13 . 17 . . . . 2 8 . . 13 27 8 . 10 14 11 8 9 3 9 1 Terminals 96 | . 30 . 10 18 24 10 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Fabricators 14 | . . . . . . 4 . . . . 1 . . . . . . 3 . . . . 4 1 . 1 . . . . . . . Repair Stations 18 | . . . . 2 . . . . . . . . 4 . . . . 2 . . . . 7 . . . . . 3 . . . . Recycling Units 13 | . 5 . . . 3 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 18 | . . . . 2 1 4 . . . . 1 . 2 . . . . 1 . . . . 1 . . 1 . 2 2 . 1 . . Terminal Hacks 87 | . 9 . 2 5 12 1 1 1 . . . . 1 . 4 28 . 1 . . . . . . . . . 1 . . . . 21 Record 32 | . . . . . . . 1 . . . . . . . 3 11 . . . . . . . . . . . . . . . . 17 Part Schematic 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . . 3 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Open Door 7 | . . . . 3 . . . 1 . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . 1 Network Status 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Scan Component 5 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Seal Access 5 | . . . . 1 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 11 | . 5 . . . 1 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminals 7 | . 3 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 6 . 5 11 7 8 . . . . 2 . 3 . . . . 3 . . . . 3 . . 2 1 2 2 . 1 . . Full Trace Events 6 | . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . 3 . . . . . . 6 . . . . . . 3 . . . 2 . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 59 | . . . . . . . . . 16 . . . . . . 8 . . . . . . 10 . . . 3 15 . 7 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 10 . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . 2 2 . . . . 1 . . . . . . . . . . 1 . . . 4 . . . . 3 . . Machine Destruction 10 | . . . . . 2 2 . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . . . 4 . . . 1 6 . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . 1 . 3 . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 72 | . 1 . . 10 . . . . 4 . 3 . 4 . . . 1 . 24 4 . 4 4 11 . . . . 2 . . . . Largest Group 16 | . 1 1 . 10 5 . . . 4 4 3 2 5 . . . 1 . 16 16 6 6 3 6 . . . . 2 . . . . Highest-Rated Group 787 | . 10 10 . 88 40 . . . 154 154 210 135 339 . . . 96 . 737 787 317 322 233 337 . . . . 54 . . . . Highest-Rated Ally 165 | . 10 10 . 16 8 . . . 40 40 70 70 70 . . . 96 . 165 165 158 158 103 65 . . . . 28 . . . . Zionite Dispatches 13 | . . . . . . . . . . . 1 . 2 . . . . . 3 . . 1 2 2 . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Light 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Resource Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Total Orders 30 | . . . . 2 . . . . . . . . 4 . . . . . 1 . 2 4 2 1 . . . . 3 . . . 11 STAY 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 8 | . . . . . . . . . . . . . 1 . . . . . 1 . . 2 1 1 . . . . 2 . . . . PICKUP 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . EXPLORE 13 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 11 Ally Attacks 595 | . . . . 35 13 . . . . 27 48 4 34 . . . 24 . 68 184 26 18 12 102 . . . . . . . . . Total Damage 14507 | . . . . 323 124 . . . . 796 1069 84 898 . . . 1128 . 1773 3737 493 255 872 2955 . . . . . . . . . Kills 87 | . . . . 8 3 . . . . 3 4 1 7 . . . 5 . 10 20 5 1 4 16 . . . . . . . . . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 3 1 . 2 . . . 1 1 . 1 . . . . . . . . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 14 Drone Recoveries 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Decoded 0b10 Intel 71 | . . . . . . . . . . . . . . . . . . 23 20 9 . 19 . . . . . . . . . . . Items 71 | . . . . . . . . . . . . . . . . . . 23 20 9 . 19 . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . 2 . 3 . . . . . . . . 2 6 1 . 2 3 3 . 2 1 2 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 . . 1 . . . Trap Installations 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 1 . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 47773 | 9 1509 369 1767 2104 1590 1313 1807 1537 1628 1350 381 605 1841 1616 986 162 1109 396 1377 691 2426 590 1743 1107 1673 813 1310 1064 1011 1302 753 8178 1656 Spaces Moved 22880 | 3 754 191 882 865 608 845 1230 1079 1203 871 254 419 878 805 581 100 610 185 632 307 311 243 839 445 572 408 621 475 495 648 392 3452 677 Core 74 | . . . . . . . . . . . . . . . . . . . . . 74 . . . . . . . . . . . . Treads 10485 | 3 754 105 142 1 . . . . . . . . . . . . . . . 119 237 243 839 445 572 408 621 459 495 560 373 3438 671 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 12178 | . . 86 740 864 608 845 1230 1079 1203 871 254 419 878 805 581 100 610 185 632 188 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 160 160 115 100 120 130 130 130 130 130 130 130 130 160 160 160 160 160 160 175 160 160 160 160 160 160 150 153 160 163 163 163 146 151 Average Speed 162 | 160 160 143 146 199 205 130 130 130 130 130 130 135 161 160 160 160 160 169 175 169 692 160 160 188 160 153 156 161 163 163 163 156 153 Slowest Speed 2400 | 160 160 240 240 320 225 130 130 130 130 130 130 160 175 160 160 160 160 190 175 240 2400 160 160 245 245 160 160 163 163 240 163 243 235 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Microwarps 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 2 1 1 Exploration Rate (%) 58 | 2 94 40 71 94 53 19 93 93 89 91 11 96 27 81 84 71 74 7 84 68 77 21 31 39 89 20 71 28 20 69 17 79 71 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 22 | . 2 2 . . . . . . 1 . . . 9 1 . 1 1 . . . . . 3 . . . . 2 . . . . . Known Exits Taken 25 | . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 28 | . . 1 . . . . 9 6 4 1 . . . 3 3 . 1 . . . . . . . . . . . . . . . . Spaces Dug 359 | . . . . 8 . 9 7 16 . 27 . . 31 10 3 . 5 11 . 15 . 5 36 3 25 20 18 34 23 22 8 13 10 Terrain Destroyed 1797 | . . . 93 39 64 41 7 44 . 27 . . 100 23 4 . 6 12 22 36 2 23 45 124 25 64 48 53 55 39 49 238 514 Melee 51 | . . . . 7 . 9 7 . . 2 . . 4 . . . . . . . . . 2 . . . . 2 . 9 4 5 . Projectile 420 | . . . 3 1 7 . . . . . . . 50 16 4 . 6 12 2 4 2 23 43 13 25 22 33 33 17 17 4 19 64 AOE 1279 | . . . 90 31 57 32 . 44 . 25 . . 46 7 . . . . 20 32 . . . 111 . 40 15 18 38 . 37 191 445 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 31263 | 9 924 242 1176 1102 826 979 1414 1187 1266 1041 293 447 1116 1107 627 102 738 248 830 437 499 383 1182 674 1258 579 922 762 686 837 468 5761 1141 Wait 4454 | 1 58 15 92 79 58 54 143 74 61 107 15 5 54 252 33 . 116 37 39 51 126 74 182 62 537 44 87 105 26 91 23 1617 136 Move 22712 | 2 753 190 881 864 607 844 1229 1078 1202 870 254 418 877 804 580 99 609 184 631 299 310 242 838 444 571 407 620 459 494 569 374 3438 671 Hop 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Pick Up 321 | . 12 3 38 15 21 8 6 2 1 4 3 4 9 9 . . 2 3 8 11 2 8 8 8 12 6 14 11 7 6 7 57 16 Fast Attach 189 | . 1 1 4 6 5 . 1 . . . . 4 7 1 1 1 1 1 2 15 2 4 4 4 3 9 18 14 22 10 2 41 5 Attach 166 | 2 1 1 7 3 4 2 . . . 2 2 . 6 3 . . . 1 7 . 2 1 5 2 4 2 9 14 10 2 4 45 25 Detach 57 | . . . . . . . . . . . . . 3 . . . . . 4 1 . . 3 . 2 1 . 2 9 1 1 16 14 Swap 530 | . 7 3 22 21 18 27 15 17 . 30 8 . 28 8 4 1 1 7 24 12 4 14 39 32 10 17 39 20 21 10 7 35 29 Drop 472 | 4 6 3 26 20 40 7 8 2 1 5 4 8 15 7 1 1 3 2 8 24 3 8 13 13 12 12 31 20 24 17 7 101 16 Fire 2016 | . 80 26 103 80 73 21 3 14 1 16 2 8 109 23 6 . 6 13 45 21 49 31 81 52 59 67 102 111 72 119 37 358 228 Melee 179 | . . . . 10 . 16 8 . . 7 5 . 7 . 2 . . . 2 . 1 . 3 . 48 1 2 6 1 12 6 41 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . 6 . 3 . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . Escape Stasis 33 | . . . . 4 . . . . . . . . . . . . . . 17 . . . . . . . . . . . . 12 . Rewire 116 | . . . . . . . . . . . . . . . . . . . 43 . . . 6 57 . 10 . . . . . . . Trap 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory (discovered 3 exits: Res x2 / *Lab) -4/Lab -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 10 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 11) 727 | -10/Materials | Discovered new exit (range 9) 776 | -10/Materials | Build established: Scavenger-Mutant 903 | -10/Materials | Discovered new exit (range 12) 988 | -10/Materials | Discovered new exit (range 16) 1149 | -10/Materials | Discovered new exit (range 16) 1519 | -10/Materials | Entered Mines 1519 | -10/Mines | Accompanied by 1 ally 1531 | -10/Mines | Core integrity fell below 50% 1758 | -10/Mines | Learned location of Zion (-7) 1826 | -10/Mines | Core integrity fell below 20% 1881 | -10/Mines | Discovered new exit (range 6) 1888 | -10/Mines | Entered Materials 1888 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1966 | -9/Materials | Build established: Mutant 2560 | -9/Materials | Build established: Scavenger-Mutant 2803 | -9/Materials | Discovered new exit (range 16) 2921 | -9/Materials | Build established: Mutant 3087 | -9/Materials | Discovered new exit (range 10) 3336 | -9/Materials | Discovered new exit (range 11) 3385 | -9/Materials | Discovered new exit (range 15) 3538 | -9/Materials | Identified exit to Mines 3538 | -9/Materials | Identified exit to Storage 3655 | -9/Materials | Entered Storage 3744 | -9/Storage | Destroyed 8 combat bots 4137 | -9/Storage | Build established: Scavenger-Mutant 4401 | -9/Storage | Repaired Arm. Wheel 4456 | -9/Storage | Discovered new exit (range 16) 4505 | -9/Storage | Core integrity fell below 50% 4557 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4874 | -9/Storage | Build established: Commander-Mutant 5759 | -9/Storage | Entered Materials 5759 | -8/Materials | Accompanied by 5 allies 5759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6024 | -8/Materials | Central database locked down 6072 | -8/Materials | Build established: Scavenger-Mutant 6752 | -8/Materials | Discovered new exit (range 16) 7349 | -8/Materials | Entered Factory 7349 | -7/Factory | Evolved 2 slots: Utility x2 7451 | -7/Factory | Build established: Mutant 8434 | -7/Factory | Discovered new exit (range 4) 8442 | -7/Factory | Identified exit to Lower Caves 8662 | -7/Factory | Entered Lower Caves 8674 | -7/Lower Caves | Encountered a Warlord checkpoint 9212 | -7/Lower Caves | Identified exit to Lower Caves 9682 | -7/Lower Caves | Spotted B-75 Beast 9755 | -7/Lower Caves | Learned Factory emergency access door positions 10316 | -7/Lower Caves | Learned Factory security intel 10469 | -7/Lower Caves | Entered another Lower Caves area 10728 | -7/Lower Caves | Discovered new exit (range 14) 11174 | -7/Lower Caves | Learned location of 1 exit from Factory 11601 | -7/Lower Caves | Discovered new exit (range 6) 11606 | -7/Lower Caves | Identified exit to Zion 12006 | -7/Lower Caves | Entered Zion 12100 | -7/Zion | Discovered new exit (range 15) 12310 | -7/Zion | Learned location of Data Miner (-6) 13164 | -7/Zion | Found CR-A16's Pointy Stick 13370 | -7/Zion | Imprinted 13372 | -7/Zion | Declared Zion's savior 13604 | -7/Zion | Identified exit to Proximity Caves 13634 | -7/Zion | Entered Proximity Caves 13634 | -6/Proximity Caves | Accompanied by 4 allies 13636 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14019 | -6/Proximity Caves | Spotted B-75 Beast 14032 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 14035 | -6/Proximity Caves | Destroyed B-75 Beast 14453 | -6/Proximity Caves | Learned Factory terminal intel 14466 | -6/Proximity Caves | Learned Factory security intel 14848 | -6/Proximity Caves | Discovered new exit (range 6) 14853 | -6/Proximity Caves | Identified exit to Factory 14984 | -6/Proximity Caves | Entered Factory 14984 | -6/Factory | Accompanied by 1 ally 14984 | -6/Factory | Evolved 2 slots: Utility x2 14985 | -6/Factory | Identified exit to Factory 14988 | -6/Factory | Loaded intel: 26 terminal locations 15198 | -6/Factory | Retrieved Zion intel report: Active Garrisons 15199 | -6/Factory | Zion Light squad teleported in 15229 | -6/Factory | Spotted B-75 Beast 15239 | -6/Factory | Allies destroyed B-75 Beast 15334 | -6/Factory | First assault squad dispatched 15351 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15365 | -6/Factory | Sucked down chute 15365 | -6/Factory | Entered Waste 15365 | -6/Waste | The area was eerily silent 15380 | -6/Waste | 2 allies followed down the chute 15532 | -6/Waste | Build established: Scavenger-Skirmisher 15613 | -6/Waste | Discovered new exit (range 12) 15717 | -6/Waste | Identified exit to Factory 15920 | -6/Waste | A Compactor rumbled back to life 15921 | -6/Waste | Spotted C-40 Crusher 15922 | -6/Waste | Allies destroyed C-40 Crusher 15970 | -6/Waste | Entered Factory 15970 | -6/Factory | Accompanied by 2 allies 16028 | -6/Factory | Identified exit to DSF 16357 | -6/Factory | Retrieved Zion intel report: Trap Installations 16446 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 16492 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 16493 | -6/Factory | Zion Light squad teleported in 16496 | -6/Factory | Spotted B-75 Beast 16501 | -6/Factory | Destroyed B-75 Beast 16670 | -6/Factory | First assault squad dispatched 16942 | -6/Factory | Zion Kinetic Resupply teleported in 17049 | -6/Factory | Build established: Mutant 17313 | -6/Factory | Discovered exit to Factory (range 3) 17367 | -6/Factory | Terminal network hard line cut 17398 | -6/Factory | Found Prototype Launcher 17398 | -6/Factory | Identified Rocket Array 17719 | -6/Factory | Garrison activated, responded to threat 17753 | -6/Factory | Discovered new exit (range 8) 17767 | -6/Factory | Identified exit to Lower Caves 17811 | -6/Factory | Entered Lower Caves 18197 | -6/Lower Caves | Encountered a Warlord checkpoint 18400 | -6/Lower Caves | Ambushed by wild Derelicts 18600 | -6/Lower Caves | Discovered new exit (range 12) 18616 | -6/Lower Caves | Identified exit to Lower Caves 19427 | -6/Lower Caves | Entered another Lower Caves area 19460 | -6/Lower Caves | Encountered a Warlord checkpoint 19528 | -6/Lower Caves | Discovered exit to Factory (range 13) 19602 | -6/Lower Caves | Learned Factory terminal intel 19769 | -6/Lower Caves | Learned Armory emergency access door positions 19769 | -6/Lower Caves | Learned Extension stockpile data 20281 | -6/Lower Caves | Discovered new exit (range 24) 20362 | -6/Lower Caves | Identified exit to Data Miner 20413 | -6/Lower Caves | Entered Data Miner 20413 | -6/Data Miner | Discovered new exit (range 9) 20448 | -6/Data Miner | Met Data Miner 20483 | -6/Data Miner | Learned location of Section 7 (-3) 20483 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20510 | -6/Data Miner | Received God Mode back door access code from Data Miner 20550 | -6/Data Miner | Build established: Assassin 20574 | -6/Data Miner | Identified exit to Proximity Caves 20575 | -6/Data Miner | Entered Proximity Caves 20833 | -5/Proximity Caves | Escorted by Enhanced Grunt 20902 | -5/Proximity Caves | Build established: Skirmisher 21424 | -5/Proximity Caves | Build established: Mutant 21434 | -5/Proximity Caves | Discovered exit to Factory (range 21) 21684 | -5/Proximity Caves | Entered Factory 21684 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21685 | -5/Factory | Loaded intel: 24 terminal locations 21763 | -5/Factory | Discovered new exit (range 24) 22078 | -5/Factory | Identified exit to Extension 22080 | -5/Factory | Entered Extension 22216 | -5/Extension | Rescued a captive Derelict 22217 | -5/Extension | Rescued a captive Derelict 22347 | -5/Extension | Zion Hacker squad teleported in 22371 | -5/Extension | Rescued a captive Derelict 22438 | -5/Extension | Rescued a captive Derelict 22446 | -5/Extension | Rescued a captive Derelict 22510 | -5/Extension | Build established: Scavenger-Mutant 22522 | -5/Extension | Rescued A7 22915 | -5/Extension | Spotted B-75 Beast 22929 | -5/Extension | Spotted B-75 Beast 22940 | -5/Extension | Destroyed B-75 Beast 22946 | -5/Extension | Destroyed B-75 Beast 23066 | -5/Extension | Zion hero teleported in (ME-RLN) 23069 | -5/Extension | Zion Resource Resupply teleported in 23128 | -5/Extension | Rescued a captive Derelict 23128 | -5/Extension | Rescued a captive Derelict 23249 | -5/Extension | Rescued a captive Derelict 23250 | -5/Extension | Rescued a captive Derelict 23254 | -5/Extension | Rescued a captive Derelict 23287 | -5/Extension | Terminal network hard line cut 23321 | -5/Extension | Rescued a captive Derelict 23337 | -5/Extension | Rescued a captive Derelict 23338 | -5/Extension | Rescued a captive Derelict 23377 | -5/Extension | Rescued a captive Derelict 23399 | -5/Extension | Rescued a captive Derelict 23426 | -5/Extension | Discovered new exit (range 10) 23428 | -5/Extension | Discovered new exit (range 6) 23453 | -5/Extension | Identified exit to Cetus 23457 | -5/Extension | Entered Cetus 23457 | -5/Cetus | Accompanied by 16 allies (incl. ME-RLN, A7) 23462 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 23478 | -5/Cetus | Spotted Cetus Guard 23478 | -5/Cetus | Spotted Cetus Guard 23480 | -5/Cetus | Spotted Cetus Guard 23489 | -5/Cetus | Allies destroyed Cetus Guard 23492 | -5/Cetus | Spotted Cetus Guard 23496 | -5/Cetus | Allies destroyed Cetus Guard 23502 | -5/Cetus | Allies destroyed Cetus Guard 23566 | -5/Cetus | Cetus Manufacturing Module disabled 23755 | -5/Cetus | Discovered new exit (range 16) 23767 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 23779 | -5/Cetus | Found Prototype Protection 23818 | -5/Cetus | System corruption reached 10% 23818 | -5/Cetus | Spotted Cetus Guard 23818 | -5/Cetus | Spotted Cetus Guard 23819 | -5/Cetus | ME-RLN assimilated hostile Cetus Guard 23822 | -5/Cetus | Allies destroyed Cetus Guard 23831 | -5/Cetus | Spotted Cetus Guard 23831 | -5/Cetus | Spotted Cetus Guard 23836 | -5/Cetus | Allies destroyed Cetus Guard 23850 | -5/Cetus | Discovered new exit (range 15) 23859 | -5/Cetus | Scared off Revision 17 23986 | -5/Cetus | Destroyed Cetus Guard 24022 | -5/Cetus | Destroyed Cetus Guard 24144 | -5/Cetus | Identified exit to Archives 24148 | -5/Cetus | Entered Archives 24148 | -5/Archives | Accompanied by 6 allies (ME-RLN) 24217 | -5/Archives | Discovered new exit (range 16) 24242 | -5/Archives | Discovered new exit (range 15) 24354 | -5/Archives | Discovered new exit (range 15) 26499 | -5/Archives | Identified exit to Hub_04(d) 26574 | -5/Archives | Entered Hub_04(d) 26574 | -5/Hub_04(d) | Accompanied by 4 allies (ME-RLN) 26660 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 26661 | -5/Hub_04(d) | Zion Infowar Resupply teleported in 26695 | -5/Hub_04(d) | Discovered new exit (range 22) 26706 | -5/Hub_04(d) | ME-RLN assimilated hostile Y-64 Sentinel 26726 | -5/Hub_04(d) | Zion dispatch access revoked 26812 | -5/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 26834 | -5/Hub_04(d) | ME-RLN assimilated hostile L-41 Fighter 26862 | -5/Hub_04(d) | Found System Mapper 26867 | -5/Hub_04(d) | Identified exit to Factory 26879 | -5/Hub_04(d) | Found ME-RLN's Chromatic Screen 26885 | -5/Hub_04(d) | Identified Med. Regenerative Plating 26895 | -5/Hub_04(d) | Found System Mapper 26904 | -5/Hub_04(d) | Found Exp. Phase Shifter 26925 | -5/Hub_04(d) | Build established: Scavenger-Skirmisher 27092 | -5/Hub_04(d) | Network Hub disabled 27102 | -5/Hub_04(d) | Spotted Lightning 27106 | -5/Hub_04(d) | Spotted Lightning 27113 | -5/Hub_04(d) | Spotted Lightning 27113 | -5/Hub_04(d) | Spotted Lightning 27136 | -5/Hub_04(d) | Spotted Lightning 27136 | -5/Hub_04(d) | Spotted Lightning 27164 | -5/Hub_04(d) | Entered Factory 27164 | -4/Factory | Evolved 2 slots: Utility x2 27462 | -4/Factory | Spotted B-86 Titan 27471 | -4/Factory | Destroyed B-86 Titan 27586 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 27587 | -4/Factory | Zion Resource Resupply teleported in 27672 | -4/Factory | Zion Heavy squad teleported in 27778 | -4/Factory | Found Quantum Capacitor 27846 | -4/Factory | Discovered new exit (range 17) 27870 | -4/Factory | Identified exit to Research 27933 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 27968 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 28017 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 28310 | -4/Factory | Build established: Scavenger-Mutant 28349 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 28373 | -4/Factory | Retrieved Zion intel report: Emergency Access 28638 | -4/Factory | Terminal network hard line cut 28805 | -4/Factory | Discovered new exit (range 24) 28906 | -4/Factory | Identified exit to Armory 28907 | -4/Factory | Entered Armory 29340 | -4/Armory | Retrieved Zion intel report: Trap Installations 29341 | -4/Armory | Zion Kinetic Resupply teleported in 29352 | -4/Armory | Discovered exit to Research (range 22) 29657 | -4/Armory | First assault squad dispatched 29849 | -4/Armory | Found Gamma Bomb Array 29913 | -4/Armory | Zion Fire squad teleported in 29931 | -4/Armory | Discovered new exit (range 6) 29947 | -4/Armory | Discovered exit to Research (range 15) 29995 | -4/Armory | Identified exit to Lab 30014 | -4/Armory | Entered Lab 30021 | -4/Lab | Discovered exit to Research (range 9) 30039 | -4/Lab | Hidden lab's door opened automatically 30039 | -4/Lab | Sensor layout match revealed 30040 | -4/Lab | Gained access to the hidden lab's interior 30360 | -4/Lab | Found Alien Artifact 30360 | -4/Lab | Identified Integrated Mediator 30360 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 30372 | -4/Lab | Found Alien Artifact 30372 | -4/Lab | Identified Core Expander 30372 | -4/Lab | Installed Core Expander, added new Utility slot 30387 | -4/Lab | Found Alien Artifact 30533 | -4/Lab | Build established: Assassin 31462 | -4/Lab | Found Prototype Energy Cannon 31466 | -4/Lab | Found Prototype Energy Gun 31477 | -4/Lab | Found Med. Regenerative Plating 31543 | -4/Lab | Identified Warp Cannon 31545 | -4/Lab | Identified Hyp. EM Gauss Rifle 31604 | -4/Lab | Found Alien Artifact 31687 | -4/Lab | Entered Research 31687 | -3/Research | Evolved 2 slots: Propulsion x2 31986 | -3/Research | Discovered new exit (range 19) 32076 | -3/Research | Garrison activated, responded to threat 32149 | -3/Research | Identified exit to Research 32314 | -3/Research | Retrieved Zion intel report: Trap Installations 32368 | -3/Research | Discovered new exit (range 13) 32375 | -3/Research | Retrieved Zion intel report: Unaware Analyses 32420 | -3/Research | Build established: Mutant 32442 | -3/Research | Spotted B-90 Cyclops 32448 | -3/Research | Destroyed B-90 Cyclops 32474 | -3/Research | Identified exit to Quarantine 32500 | -3/Research | Entered Quarantine 32590 | -3/Quarantine | Identified Core Reset Matrix 32590 | -3/Quarantine | Identified Transdimensional Reconstructor 32590 | -3/Quarantine | Used Core Reset Matrix 32594 | -3/Quarantine | Detected hypermatrix surge 32594 | -3/Quarantine | Sensed 14 artifacts in vicinity 32670 | -3/Quarantine | Scanned by Researcher 32703 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 32735 | -3/Quarantine | Found Sigix Broadsword 32902 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 32944 | -3/Quarantine | Cryocooling Duct disabled 32959 | -3/Quarantine | Ambient heat levels rising (+20) 32959 | -3/Quarantine | Non-combat units ordered to evacuate 32991 | -3/Quarantine | Found Dimensional Node Initializer 32992 | -3/Quarantine | Initialized slip node 33000 | -3/Quarantine | Found Transdimensional Reconstructor 33006 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 33009 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 33024 | -3/Quarantine | System corruption reached 10% 33048 | -3/Quarantine | Found Dimensional Node Initializer 33074 | -3/Quarantine | Build established: Scavenger-Mutant 33094 | -3/Quarantine | Discovered exit to Research (range 7) 33117 | -3/Quarantine | Found Core Reset Matrix 33118 | -3/Quarantine | Discovered exit to Research (range 7) 33119 | -3/Quarantine | Sensed 7 artifacts in vicinity 33175 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 33328 | -3/Quarantine | Found Core Stripper 33371 | -3/Quarantine | Found Quantum Capacitor 33492 | -3/Quarantine | Found Subatomic Replicator 33608 | -3/Quarantine | Spotted Fortress 33617 | -3/Quarantine | Destroyed Fortress 33639 | -3/Quarantine | Found Prototype Device 33639 | -3/Quarantine | Identified Exp. EM Disruption Field 33644 | -3/Quarantine | Found Unknown Device 33645 | -3/Quarantine | Identified Antimissile System 33649 | -3/Quarantine | Found Prototype Device 33649 | -3/Quarantine | Identified Thermal Barrier 33653 | -3/Quarantine | Found Prototype Device 33653 | -3/Quarantine | Identified Exp. Force Field 33658 | -3/Quarantine | Found Prototype Protection 33658 | -3/Quarantine | Identified Centrium Heavy Armor Plating 33701 | -3/Quarantine | Found Prototype Reactor 33804 | -3/Quarantine | Discovered new exit (range 5) 33809 | -3/Quarantine | Identified exit to Section 7 33810 | -3/Quarantine | Entered Section 7 33811 | -3/Section 7 | Sensed 19 artifacts in vicinity 33853 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 33927 | -3/Section 7 | Discovered exit to Research (range 12) 33933 | -3/Section 7 | Spotted S7 Guard 33947 | -3/Section 7 | Initialized slip node 34036 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 34067 | -3/Section 7 | Found Microwarp Drive 34077 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 34125 | -3/Section 7 | Build established: Alien-Assassin 34321 | -3/Section 7 | Spotted B-99 Colossus 34331 | -3/Section 7 | Destroyed B-99 Colossus 34416 | -3/Section 7 | Found Integrated Reactor 34416 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34419 | -3/Section 7 | Found Integrated Reactor 34419 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34422 | -3/Section 7 | Found Integrated Reactor 34422 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34488 | -3/Section 7 | Found LRC Boosters 34488 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 34504 | -3/Section 7 | Warped through subspace to slip node 34592 | -3/Section 7 | Crushed by falling debris 34610 | -3/Section 7 | Destroyed 10 combat bots 34625 | -3/Section 7 | Found Integrity Redistributor 34665 | -3/Section 7 | Found Integrated Mediator 34665 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 34739 | -3/Section 7 | Build established: Alien-Mutant 34850 | -3/Section 7 | Found Integrated Thermoelectric Network 34850 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 34874 | -3/Section 7 | Entered Research 34874 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 34877 | -2/Research | Identified Vortex Chain Reactor 34884 | -2/Research | Used Subatomic Replicator to replicate Integrity Redistributor 34885 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-587) 35062 | -2/Research | Zion Infowar Resupply teleported in 35101 | -2/Research | Zion Heavy Resupply teleported in 35104 | -2/Research | Build established: Alien-Assassin 35135 | -2/Research | P-80 Master assimilated allied FG-CYK(A) 35142 | -2/Research | Found Prototype Launcher 35160 | -2/Research | First assault squad dispatched 35161 | -2/Research | Incoming assault squad redirected 35185 | -2/Research | Identified Tactical Quantum Warhead 35187 | -2/Research | Incoming assault squad redirected 35188 | -2/Research | Incoming assault squad redirected 35462 | -2/Research | Build established: Alien-Mutant 35648 | -2/Research | Incoming assault squad redirected 35649 | -2/Research | Incoming assault squad redirected 35720 | -2/Research | Spotted B-90 Cyclops 35737 | -2/Research | Destroyed B-90 Cyclops 35864 | -2/Research | Discovered new exit (range 13) 35882 | -2/Research | Identified exit to Testing 35885 | -2/Research | Entered Testing 36014 | -2/Testing | Retrieved Zion intel report: Trap Installations 36018 | -2/Testing | Build established: Alien-Assassin 36060 | -2/Testing | Found Prototype Ballistic Gun 36061 | -2/Testing | Identified Hyp. Multirail 36084 | -2/Testing | Discovered new exit (range 21) 36366 | -2/Testing | Destroyed 7 combat bots 36434 | -2/Testing | First assault squad dispatched 36484 | -2/Testing | Found Prototype Energy Gun 36484 | -2/Testing | Identified Tachyon Dispersion Ray 36676 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 36786 | -2/Testing | Found Prototype Device 36786 | -2/Testing | Identified AEGIS Remote Shield 36962 | -2/Testing | Found Prototype Energy Cannon 36964 | -2/Testing | Identified Imp. Potential Cannon 37169 | -2/Testing | Terminal network hard line cut 37172 | -2/Testing | Core integrity fell below 50% 37186 | -2/Testing | Identified exit to Access 37187 | -2/Testing | Entered Access 37187 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 37229 | -1/Access | Incoming investigation squad redirected 37645 | -1/Access | Build established: Generator-Assassin 37710 | -1/Access | Destroyed 10 combat bots 37718 | -1/Access | Discovered new exit (range 18) 37771 | -1/Access | Retrieved Zion intel report: Branch Access 37771 | -1/Access | Identified exit to Command 37797 | -1/Access | Spotted B-99 Colossus 37799 | -1/Access | Destroyed B-99 Colossus 37937 | -1/Access | First assault squad dispatched 37940 | -1/Access | Entered Command 37941 | -1/Command | Sensed 1 artifact in vicinity 38074 | -1/Command | Retrieved Zion intel report: Guard Positions 38126 | -1/Command | Incoming investigation squad redirected 38266 | -1/Command | Spotted M Guard 38266 | -1/Command | Spotted M Guard 38267 | -1/Command | Spotted Combat Programmer 38267 | -1/Command | Spotted Combat Programmer 38277 | -1/Command | Destroyed M Guard 38296 | -1/Command | Destroyed M Guard 38303 | -1/Command | Destroyed Combat Programmer 38308 | -1/Command | Destroyed Combat Programmer 38308 | -1/Command | All MAIN.C guards destroyed 38315 | -1/Command | Found Prototype Protection 38315 | -1/Command | Identified Hvy. Regenerative Plating 38334 | -1/Command | Found Exp. Targeting Computer 38348 | -1/Command | Found Prototype Reactor 38348 | -1/Command | Identified Zero-point Reactor 38352 | -1/Command | Found AEGIS Remote Shield 38355 | -1/Command | Found Hvy. Regenerative Plating 38359 | -1/Command | Found Prototype Device 38360 | -1/Command | Identified Thermal Barrier 38490 | -1/Command | First assault squad dispatched 38585 | -1/Command | Build established: Generator-Mutant 38682 | -1/Command | Retrieved Zion intel report: Component Stockpiles 38755 | -1/Command | Incoming assault squad redirected 38786 | -1/Command | Spotted Alpha 7 38817 | -1/Command | High security lockdown imminent 38838 | -1/Command | Destroyed 7 combat bots 38888 | -1/Command | Destroyed Alpha 7 38896 | -1/Command | Found Exp. Targeting Computer 38897 | -1/Command | High security lockdown engaged 39038 | -1/Command | Destroyed 14 combat bots 39076 | -1/Command | Spotted Investigator 39078 | -1/Command | Destroyed Investigator 39143 | -1/Command | Destroyed 15 combat bots 39228 | -1/Command | Destroyed Investigator 39309 | -1/Command | Destroyed 26 combat bots 39459 | -1/Command | Spotted Striker 39462 | -1/Command | Spotted Executioner 39477 | -1/Command | Destroyed Striker 39479 | -1/Command | Destroyed Striker 39479 | -1/Command | Destroyed Executioner 39481 | -1/Command | Destroyed Striker 39482 | -1/Command | Spotted Executioner 39485 | -1/Command | Spotted Striker 39485 | -1/Command | Spotted Striker 39485 | -1/Command | Spotted Executioner 39485 | -1/Command | Spotted Executioner 39485 | -1/Command | Spotted Executioner 39489 | -1/Command | Destroyed Striker 39491 | -1/Command | Destroyed Executioner 39491 | -1/Command | Destroyed Executioner 39503 | -1/Command | Destroyed Executioner 39507 | -1/Command | Destroyed Striker 39517 | -1/Command | Destroyed Executioner 39542 | -1/Command | Destroyed 30 combat bots 39680 | -1/Command | Destroyed Executioner 39689 | -1/Command | Spotted Executioner 39695 | -1/Command | Spotted Striker 39695 | -1/Command | Spotted Executioner 39696 | -1/Command | Spotted Executioner 39702 | -1/Command | Spotted Striker 39703 | -1/Command | Destroyed Striker 39705 | -1/Command | Destroyed Striker 39705 | -1/Command | Destroyed Executioner 39715 | -1/Command | Destroyed Executioner 39733 | -1/Command | Destroyed Executioner 39735 | -1/Command | System corruption reached 10% 39740 | -1/Command | Spotted Striker 39745 | -1/Command | Destroyed Striker 39749 | -1/Command | Destroyed Striker 39812 | -1/Command | Destroyed 37 combat bots 40496 | -1/Command | Destroyed Executioner 40504 | -1/Command | Found Prototype Processor 40504 | -1/Command | Identified Exp. Core Analyzer 40671 | -1/Command | Phase Generator disabled 41012 | -1/Command | Discovered new exit (range 23) 41321 | -1/Command | Found Prototype Device 41321 | -1/Command | Identified Exp. Shock Absorption System 42603 | -1/Command | Met MAIN.C 42618 | -1/Command | 0b10 Conduit disabled 42634 | -1/Command | Destroyed MAIN.C Shell 42636 | -1/Command | MAIN.C activated Command garrisons 42715 | -1/Command | Destroyed MAIN.C 42770 | -1/Command | Discovered new exit (range 44) 42770 | -1/Command | Discovered new exit (range 85) 42770 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 43003 | -1/Command | Found Prototype Device 43003 | -1/Command | Identified Exp. System Purifier 43124 | -1/Command | Found Null Cannon 43132 | -1/Command | Found Zero-point Reactor 43136 | -1/Command | Found Vortex Chain Reactor 43964 | -1/Command | Found Quantum Capacitor 44545 | -1/Command | Found Exp. Targeting Computer 46079 | -1/Command | Found Spectral Analyzer 46103 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-250) 46111 | -1/Command | Warped through subspace to slip node 46111 | -1/Command | Discovered new exit (range 5) 46118 | -1/Command | Entered Access_0 46119 | -1/Access_0 | Sensed 3 artifacts in vicinity 46119 | -1/Access_0 | Met Architect 46121 | -1/Access_0 | Architect warped through subspace 46123 | -1/Access_0 | Destroyed A8 46158 | -1/Access_0 | Architect warped through subspace 46192 | -1/Access_0 | Architect warped through subspace 46200 | -1/Access_0 | Found Core Regenerator 46200 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 46245 | -1/Access_0 | Architect warped through subspace 46298 | -1/Access_0 | Architect warped through subspace 46338 | -1/Access_0 | Architect warped through subspace 46344 | -1/Access_0 | Found Exp. Weapon Cycler 46348 | -1/Access_0 | Found Prototype Device 46349 | -1/Access_0 | Identified Desublimator 46372 | -1/Access_0 | Architect warped through subspace 46389 | -1/Access_0 | A6 warped into view 46402 | -1/Access_0 | Destroyed A6 46407 | -1/Access_0 | Architect warped through subspace 46448 | -1/Access_0 | Architect warped through subspace 46490 | -1/Access_0 | Architect warped through subspace 46537 | -1/Access_0 | Architect warped through subspace 46568 | -1/Access_0 | Subspace Access Node disabled 46576 | -1/Access_0 | Architect warped through subspace 46605 | -1/Access_0 | Architect warped through subspace 46642 | -1/Access_0 | Architect warped through subspace 46675 | -1/Access_0 | Architect warped through subspace 46699 | -1/Access_0 | Architect warped through subspace 46702 | -1/Access_0 | Subspace Access Node disabled 46741 | -1/Access_0 | Architect warped through subspace 46772 | -1/Access_0 | Architect warped through subspace 46788 | -1/Access_0 | A5 warped into view 46796 | -1/Access_0 | Destroyed A5 46812 | -1/Access_0 | Architect warped through subspace 46842 | -1/Access_0 | Architect warped through subspace 46863 | -1/Access_0 | Architect warped through subspace 46888 | -1/Access_0 | Architect warped through subspace 46917 | -1/Access_0 | Architect warped through subspace 46937 | -1/Access_0 | Architect warped through subspace 46961 | -1/Access_0 | Architect warped through subspace 46995 | -1/Access_0 | Found Integrity Redistributor 46995 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-323) 46996 | -1/Access_0 | Core integrity fell below 50% 47001 | -1/Access_0 | Architect warped through subspace 47054 | -1/Access_0 | Architect warped through subspace 47078 | -1/Access_0 | Architect warped through subspace 47101 | -1/Access_0 | Architect warped through subspace 47130 | -1/Access_0 | Architect warped through subspace 47152 | -1/Access_0 | Architect warped through subspace 47175 | -1/Access_0 | Architect warped through subspace 47194 | -1/Access_0 | Architect warped through subspace 47232 | -1/Access_0 | Architect warped through subspace 47238 | -1/Access_0 | Subspace Access Node disabled 47250 | -1/Access_0 | Architect warped through subspace 47263 | -1/Access_0 | Architect warped through subspace 47301 | -1/Access_0 | Architect warped through subspace 47310 | -1/Access_0 | Architect warped through subspace 47356 | -1/Access_0 | Architect warped through subspace 47366 | -1/Access_0 | Architect warped through subspace 47382 | -1/Access_0 | Subspace Access Node disabled 47440 | -1/Access_0 | Core integrity fell below 20% 47458 | -1/Access_0 | A4 warped into view 47485 | -1/Access_0 | Destroyed A4 47536 | -1/Access_0 | Singularity Gate disabled 47558 | -1/Access_0 | Destroyed Architect 47582 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 47583 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 47713 | -1/Access_0 | Found Sigix Corpse 47764 | -1/Access_0 | Warped through subspace to slip node 47764 | -1/Access_0 | Discovered new exit (range 8) 47774 | *** | Heading to fleet! Last Messages --------------- been leaking into the vicinity of 0b10. It seems like yet more intriguing events are taking place deeper in the caves. It's probably about time to send A3 on an intel-gathering mission. >>Record! "Log L.OZLVE4D5" [REDACTED] >>Record! "Log L.QL67S5A3" [REDACTED] >>Record! "Log L.RSL58V7F" [REDACTED] >>Record! "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record! "Log L.XLJZXWC5" [REDACTED] >>Record! "Log L.Y1U23ASU" [REDACTED] 47764_ Warped through subspace, drawn to slip node. 47764_ EXIT=FOUND 47768_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ????????????#?????????#??????????????????????????? | | #??????#?????#????#??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 220 Energy Generation 198 Energy Capacity 1800 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 60 Additional Mass Support 20 Corruption Containment 8 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 50 Resistance: EX 20 Resistance: EM 75 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 10 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Com. Matter Pod | -3/Section 7 | Z-intel Myomer Leg | -3/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -3/Section 7 | Z-intel Imp. Propulsion Shielding | -3/Section 7 | Z-intel Adv. ECM Suite | -3/Section 7 | Z-intel Imp. Cloaking Device | -3/Section 7 | Z-intel Adv. Shield Generator | -3/Section 7 | Z-intel Imp. Thermal Generator | -3/Section 7 | Z-intel Arm. Medium Treads | -3/Section 7 | Z-intel Adv. Reaction Control System | -3/Section 7 | Z-intel Railgun | -3/Section 7 | Z-intel Adv. Component Analysis Suite | -3/Section 7 | Z-intel Neutrino Core | -3/Section 7 | Z-intel Nuclear Pulse Array | -3/Section 7 | Z-intel Gamma Bomb Array | -3/Section 7 | Z-intel Imp. Energy Well | -2/Testing | Archive Enh. Gamma Bomb Array | -2/Testing | Archive Exp. Targeting Computer | -2/Testing | Archive Com. Particle Reactor | -2/Testing | Archive Exp. Biometal Medium Treads | -2/Testing | Archive Exp. Optical Array | -2/Testing | Archive Lgt. Antimatter Cannon | -2/Testing | Archive Robot Schematics ------------------ C-65 Expert | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Mediator Core Expander Core Reset Matrix Dimensional Node Initializer Core Stripper Sigix Broadsword Microwarp Drive Integrated Reactor LRC Boosters Transdimensional Reconstructor Integrated Thermoelectric Network Subatomic Replicator Integrity Redistributor High-powered Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryBehemothModule Manual? 0 Play Time 08:38:29 Cumulative 636.5 hours Start 2022.05.03 @ 22:19:10 End 2022.05.07 @ 00:41:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 585 Rogue 585 Adventurer 0 Explorer 0 Win Type 2 Total 23 Types 10/4/5/1/1/0/1/1/0 Lore% 91 Gallery% 95 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9050e2ab-df3f-47b9-aa41-d5c9fbae8f13