Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 03:09:02 Player: Balonith Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (1848) 1848 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (937) 937 TOTAL SCORE: 6945 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 644 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 99/100 System Corruption 11% Temperature Cool (21) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- System Shield Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Light Regenerative Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Gravmag System System Shield Authchip [R/Combat] System Restoration Module High-powered Shotgun Improved Datajack Great Maul [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 3 | . . 1 . 1 . 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 105 | 7 4 12 5 27 21 10 2 4 . 13 Power 18 | 1 2 1 . 5 5 . 1 1 . 2 Engine 6 | 1 . 1 . 2 1 . . . . 1 Core 11 | . 2 . . 3 4 . 1 1 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 27 | 2 . 5 3 10 2 2 1 . . 2 Treads 5 | . . 5 . . . . . . . . Leg 1 | . . . . . . . . . . 1 Wheel 2 | 2 . . . . . . . . . . Hover 13 | . . . . 7 2 2 1 . . 1 Flight 6 | . . . 3 3 . . . . . . Utility 21 | 1 1 2 1 4 4 1 . 1 . 6 Device 6 | . . . 1 1 2 . . . . 2 Storage 5 | 1 . 1 . . . 1 . . . 2 Processor 4 | . 1 1 . 2 . . . . . . Hackware 4 | . . . . 1 1 . . 1 . 1 Protection 2 | . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 39 | 3 1 4 1 8 10 7 . 2 . 3 Energy Gun 8 | 1 1 2 . 3 . 1 . . . . Energy Cannon 9 | . . 1 . 1 1 3 . 2 . 1 Ballistic Gun 13 | 2 . 1 1 1 6 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . 1 . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 5 | . . . . 1 3 1 . . . . Unidentified Prototypes 9 | . . 1 . 1 2 2 . . . 3 Parts Lost 34 | . 2 3 4 3 2 1 . 2 . 17 Power 6 | . 1 . . . 1 1 . 1 . 2 Propulsion 9 | . 1 . 3 . . . . . . 5 Utility 12 | . . . . 3 1 . . 1 . 7 Weapon 7 | . . 3 1 . . . . . . 3 Highest Loss Streak 8 | . 2 1 4 2 1 1 . 2 . 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 89 97 72 87 98 93 100 95 100 44 Engine 3 | . 3 2 11 9 4 . . . . . Core 9 | . 10 8 . 4 13 12 15 13 15 3 Treads 10 | . . 32 2 . . . . . . . Wheel 1 | . 24 . . . . . . . . . Hover 14 | . . . . 24 27 30 30 30 30 9 Device 3 | . . . 4 6 7 7 7 4 . . Storage 6 | . 14 11 6 . . 3 7 7 7 5 Processor 14 | . 7 21 22 18 12 7 7 7 7 2 Hackware 4 | . . . . 3 9 7 7 7 15 6 Protection 2 | . . . . . 6 7 7 7 7 3 Energy Gun 7 | . 5 15 1 10 . 4 7 7 7 2 Energy Cannon 3 | . . . . 1 9 3 7 7 7 3 Ballistic Gun 5 | . 22 4 8 3 8 4 . . . 1 Naked Turns 127 | . . . . . . . . . . 127 Heaviest Build 37 | 13 14 31 28 21 28 29 32 32 32 37 Greatest Support 60 | 26 26 60 60 30 24 33 33 32 32 33 Greatest Overweight (x) 8 | 3 . 4 8 1 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 8 8 8 8 8 Average Capacity 8 | 7 8 13 11 5 5 6 8 8 8 6 Most Carried 15 | 4 8 15 13 5 5 8 8 8 8 8 Average Carried 7 | 3 6 10 9 4 4 6 7 7 8 5 Final Capacity 15 | 8 8 15 5 5 5 8 8 8 8 5 Final Carried 13 | 4 8 13 5 5 5 8 8 8 8 2 Class Distribution -------------------- 67% | Mutant 17% | Scavenger-Mutant 8% | Commander-Mutant 3% | Hacker-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Matter Collected 1522 | 193 159 230 58 296 271 85 75 40 . 115 Remotely . | . . . . . . . . . . . Salvage Created 2376 | . 177 974 73 252 334 85 153 99 . 229 Parts 145 | . 15 61 10 9 26 4 5 6 . 9 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 3 | . . 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 5 5 . 11 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 49 | . 3 19 4 5 6 . 3 4 . 5 Melee 1 | . . . . 1 . . . . . . Guns 33 | . 3 17 4 2 3 . 2 2 . . Cannons 9 | . . . . 1 3 . 1 2 . 2 AOE 1 | . . 1 . . . . . . . . Classes Destroyed 11 | . 2 5 . 2 1 . . . . 1 Worker 1 | . . 1 . . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 2 | . . . . 1 . 1 . . . . Operator 1 | . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 6 | . 2 2 . 2 . . . . . . Swarmer 15 | . . 3 4 3 . . 1 4 . . Grunt 18 | . 3 10 . . 2 . 1 . . 2 Duelist 2 | . . 1 . . . . . . . 1 Sentry 11 | . . 5 . 1 4 . 1 . . . Hunter 2 | . . . . 1 . . . . . 1 Best Kill Streak 4 | . 2 4 3 2 2 1 3 3 . 2 Combat Bots Only 4 | . 1 4 3 2 1 . 3 3 . 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 483 | . 35 82 48 56 20 24 41 44 . 133 Missed 140 | . 12 22 9 16 8 9 16 13 . 35 Damage Taken 5103 | . 314 887 329 471 230 122 216 488 . 2046 Core 1098 | . 35 133 133 59 30 . 12 31 . 665 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 5 | . . . . . . . . . . 5 Regen/Repaired (Parts) 252 | . . . . . 74 17 24 56 11 70 Core Remaining (%) 75 | 100 86 . 33 . 83 . . . . . Volleys Fired 213 | . 25 55 26 27 27 5 11 13 . 24 Largest 2 | . 2 2 1 2 2 2 2 2 . 2 Hottest 138 | . 70 110 45 138 100 98 88 88 . 105 Shots Fired 360 | . 50 94 26 53 54 8 16 19 . 40 Gun 285 | . 50 92 26 46 27 7 11 6 . 20 Cannon 75 | . . 2 . 7 27 1 5 13 . 20 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 139 | . 39 30 19 10 27 5 . . . 9 Thermal 174 | . 11 24 . 43 27 3 16 19 . 31 Explosive . | . . . . . . . . . . . Electromagnetic 47 | . . 40 7 . . . . . . . Robot Hit Streak 15 | . 6 13 4 3 15 10 6 7 . 7 Robot Miss Streak 9 | . 4 3 8 9 5 2 4 2 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 236 | . 26 76 12 20 43 6 11 10 . 32 Core Hits 105 | . 11 47 6 8 13 1 6 4 . 9 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 Critical Strikes 11 | . . 2 . 4 . . 2 . . 3 Burn 8 | . . 2 . 3 . . 2 . . 1 Meltdown 1 | . . . . . . . . . . 1 Smash 2 | . . . . 1 . . . . . 1 Melee Attacks 23 | . . . . 6 5 2 . . . 10 Impact 16 | . . . . 6 . . . . . 10 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . 5 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4419 | . 285 1361 156 571 692 81 215 199 . 859 Guns 2632 | . 285 1193 154 244 230 56 152 74 . 244 Cannons 1123 | . . 18 . 125 457 25 63 125 . 310 Explosions 150 | . . 150 . . . . . . . . Melee 464 | . . . . 159 . . . . . 305 Ramming 50 | . . . 2 43 5 . . . . . Kinetic 1075 | . 237 343 85 16 230 16 . . . 148 Thermal 2123 | . 48 380 . 353 457 65 215 199 . 406 Explosive . | . . . . . . . . . . . Electromagnetic 707 | . . 638 69 . . . . . . . Impact 464 | . . . . 159 . . . . . 305 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . 3 3 4 4 . . . . 11 Average Corruption 2 | . . 1 3 4 4 . . . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . 15 4 3 23 . . . . 1 Message Errors 11 | . . 4 2 . 5 . . . . . Matter Fused 16 | . . 5 2 1 7 . . . . 1 Heat Flow Errors 5 | . . 3 . . 2 . . . . . Energy Discharges 6 | . . 1 . 1 4 . . . . . Parts Fused 2 | . . 1 . . 1 . . . . . Data Loss (minor) 6 | . . 1 . 1 4 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 148 | . . . . 103 . . . . . 45 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 148 | . . . . 103 . . . . . 45 Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 55 | . . 31 1 21 2 . . . . . Shots 1 | . . 1 . . . . . . . . Rammed 4 | . . . 1 2 1 . . . . . Targets Rammed 4 | . . . 1 2 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 652 | . 144 262 . 652 460 341 334 276 2 318 Average Temperature 114 | . 36 77 . 192 120 67 114 121 1 124 Received Heat Transfer 1098 | . 174 375 . . 63 . 93 . . 393 Effects 27 | . . . . 22 3 . . 1 . 1 Shutdowns 9 | . . . . 7 2 . . . . . Energy Bleed 6 | . . . . 3 1 . . 1 . 1 Interference 3 | . . . . 3 . . . . . . Matter Decay 4 | . . . . 4 . . . . . . Short Circuit 2 | . . . . 2 . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . Damage (major) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 5 | . . 4 . 1 . . . . . . Impact Corruptions 7 | . . . . 4 . . . . . 3 Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 6 | . 1 . . 1 1 . . 1 . 2 Heat Transferred 4561 | . 148 964 . 851 703 111 555 370 . 859 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Peak Influence 504 | . 164 318 146 326 504 198 . . . . Initial 173 | . . 68 96 56 99 173 . . . . Average 181 | . 88 138 136 185 342 184 . . . . Maximum Alert Level 2 | . . 1 . 1 2 . . . . . Low Security (%) 62 | 100 100 73 100 52 16 100 . . . . Level 1 28 | . . 26 . 47 49 . . . . . Level 2 8 | . . . . . 33 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 2 . . 3 2 . . . 1 Investigation 6 | . . 1 . . 3 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Distress Signals 6 | . 1 1 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 9 25 4 17 21 2 3 7 . 26 Peak Tracking Total 8 | . 2 6 4 5 4 3 3 4 . 8 Tactical Retreats 13 | . 3 2 . 1 . . . 1 . 6 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Traps Triggered 5 | . . 3 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . 4 . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . 1 . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Disabled 1 | . . . . . 1 . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Accessed 36 | . 2 8 . 3 17 2 . . 4 . Terminals 20 | . 1 6 . 1 12 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 7 | . 1 2 . 1 2 1 . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 118 | . 9 21 . 7 46 5 . . 30 . Successful 82 | . 6 11 . 6 26 3 . . 30 . Failed 36 | . 3 10 . 1 20 2 . . . . Catastrophic 4 | . . 1 . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . 2 2 . . 2 . . . . . Terminals 60 | . 5 18 . 2 35 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . . 8 . . . . . Recycling Units 14 | . 4 3 . 3 2 2 . . . . Scanalyzers 5 | . . . . 2 . 3 . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 61 | . 3 10 . 1 17 . . . 30 . Record 19 | . 3 3 . 1 1 . . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . Open Door 4 | . . . . . 4 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 2 | . . 1 . . 1 . . . . . Alert Level 2 | . . . . . 2 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 2 | . . . . . 2 . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Security Status 2 | . . 1 . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . Extermination Status 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . . . Scan Component 3 | . . . . . 3 . . . . . Repair 2 | . . . . . 2 . . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks 10 | . 3 1 . 3 2 1 . . . . Process 2 | . 1 . . 1 . . . . . . Report Inventory 6 | . 1 1 . 1 2 1 . . . . Retrieve Matter 2 | . 1 . . 1 . . . . . . Scanalyzer 4 | . . . . 2 . 2 . . . . Insert Component 2 | . . . . 1 . 1 . . . . Analyze 2 | . . . . 1 . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 1 7 . 3 12 2 . . . . Full Trace Events 6 | . 1 1 . . 3 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . Hackware Fried 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 1 . 1 . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 98 | . . . . . 98 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 232 | . 126 . . 106 . . . . . . Retrieved Matter 245 | . 126 . . 119 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 1 . . . . Non-combat 2 | . . . . . 1 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 3 2 . . . . parse_system 2 | . . . . . 1 1 . . . . no_distress 2 | . . . . . 1 1 . . . . find_station 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Total Allies 11 | . . . . . 10 . . . . 1 Largest Group 10 | . . . . . 10 1 . . . 1 Highest-Rated Group 173 | . . . . . 173 16 . . . 96 Highest-Rated Ally 96 | . . . . . 29 16 . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 135 | . . . . . 127 . . . . 8 Total Damage 2039 | . . . . . 1670 . . . . 369 Kills 23 | . . . . . 19 . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Turns Passed 4737 | 367 295 1396 159 517 993 156 216 229 32 377 Spaces Moved 4354 | 116 200 723 181 657 724 279 417 483 84 490 Core 275 | 16 . 1 3 1 . . . . . 254 Treads 720 | . . 717 3 . . . . . . . Legs 33 | . . . . . . . . . . 33 Wheels 305 | 100 200 5 . . . . . . . . Hover 2754 | . . . . 564 724 279 417 483 84 203 Flight 267 | . . . 175 92 . . . . . . Fastest Speed 34 | 50 90 100 34 34 42 38 38 38 38 38 Average Speed 69 | 94 92 159 54 41 65 39 39 38 38 52 Slowest Speed 520 | 200 100 250 520 110 102 40 40 38 38 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 9 25 60 21 33 87 9 58 61 69 32 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 5 | . . . . . . . 2 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 12 | . . 5 . 1 6 . . . . . Melee . | . . . . . . . . . . . Projectile 7 | . . . . 1 6 . . . . . AOE 5 | . . 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Total 5660 | 370 261 874 217 841 1192 314 451 508 83 549 Wait 832 | 244 27 48 . 88 384 7 19 5 . 10 Move 4344 | 115 199 722 180 656 723 278 416 482 83 490 Hop . | . . . . . . . . . . . Pick Up 56 | 3 5 20 1 11 7 5 2 1 . 1 Fast Attach 51 | 7 2 5 4 11 6 5 . 3 . 8 Attach 16 | . . 2 . 5 1 1 1 1 . 5 Detach 5 | 1 . . . 2 1 1 . . . . Swap 38 | . 2 5 1 11 14 4 1 . . . Drop 66 | . 1 17 4 22 13 5 1 2 . 1 Fire 213 | . 25 55 26 27 27 5 11 13 . 24 Melee 23 | . . . . 6 5 2 . . . 10 Ram 4 | . . . 1 2 1 . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 8 | . . . . . 6 1 . 1 . . Trap 4 | . . . . . 4 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 368 | -11/Scrapyard | Entered Materials 369 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 4) 658 | -10/Materials | Identified exit to Materials 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1117 | -9/Materials | Build established: Scavenger-Mutant 1790 | -9/Materials | Identified exit to Mines 1992 | -9/Materials | Build established: Mutant 2059 | -9/Materials | Entered Mines 2078 | -9/Mines | Core integrity fell below 50% 2110 | -9/Mines | Lost 4 parts (3n1w) 2167 | -9/Mines | Learned Materials emergency access door positions 2168 | -9/Mines | Discovered new exit (range 16) 2173 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2173 | -9/Mines | Discovered new exit (range 5) 2174 | -9/Mines | Identified exit to Exiles 2177 | -9/Mines | Identified exit to Materials 2218 | -9/Mines | Entered Materials 2218 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2728 | -8/Materials | Discovered new exit (range 2) 2734 | -8/Materials | Identified exit to Storage 2735 | -8/Materials | Entered Storage 2852 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2918 | -8/Storage | Repaired Lgt. Nuclear Core 2978 | -8/Storage | Found Prototype Protection 3028 | -8/Storage | Hacking Suite fried by hacking feedback 3028 | -8/Storage | Identified Lgt. Regenerative Plating 3152 | -8/Storage | Build established: Commander-Mutant 3276 | -8/Storage | Lost 3 allies 3557 | -8/Storage | Build established: Mutant 3627 | -8/Storage | Repaired Aerolev Unit 3687 | -8/Storage | Discovered new exit (range 16) 3693 | -8/Storage | Identified exit to Factory 3728 | -8/Storage | Entered Factory 3728 | -7/Factory | Accompanied by 1 ally 3728 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3872 | -7/Factory | Discovered new exit (range 12) 3883 | -7/Factory | Identified exit to Lower Caves 3884 | -7/Factory | Entered Lower Caves 3947 | -7/Lower Caves | Learned Factory stockpile data 3988 | -7/Lower Caves | Encountered a Warlord checkpoint 4023 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4095 | -7/Lower Caves | Discovered new exit (range 5) 4097 | -7/Lower Caves | Identified exit to Lower Caves 4100 | -7/Lower Caves | Entered another Lower Caves area 4108 | -7/Lower Caves | Encountered a Warlord checkpoint 4290 | -7/Lower Caves | Learned Factory stockpile data 4317 | -7/Lower Caves | Discovered new exit (range 12) 4322 | -7/Lower Caves | Identified exit to Data Miner 4329 | -7/Lower Caves | Entered Data Miner 4329 | -7/Data Miner | Discovered new exit (range 6) 4332 | -7/Data Miner | Identified exit to Proximity Caves 4337 | -7/Data Miner | Met Data Miner 4344 | -7/Data Miner | Learned location of Section 7 (-3) 4344 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4351 | -7/Data Miner | Received God Mode back door access code from Data Miner 4361 | -7/Data Miner | Entered Proximity Caves 4364 | -6/Proximity Caves | Spotter reported a threat 4365 | -6/Proximity Caves | Spotter reported a threat 4394 | -6/Proximity Caves | Spotted B-75 Beast 4412 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4479 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4495 | -6/Proximity Caves | Escorted by Enhanced Grunt 4497 | -6/Proximity Caves | Released all parts (7) 4528 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 4626 | -6/Proximity Caves | Found Prototype Device 4626 | -6/Proximity Caves | Identified Exp. Thermal Shield 4710 | -6/Proximity Caves | Core integrity fell below 50% 4724 | -6/Proximity Caves | System corruption reached 10% 4734 | -6/Proximity Caves | Core integrity fell below 20% 4738 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04719_ Penetrated by Slug. 04719_ Sml. Storage Unit destroyed. 04720_ Enh. Flexi-carbon Leg destroyed. 04720_ System corrupted by crushing effect (+2). 04722_ Penetrated by Slug. 04723_ Critical hit (Smash). 04723_ Microactuators destroyed. 04723_ System corrupted by crushing effect (+4). [Achievement: System Compromised] 04725_ System corrupted: Matter fused (-5). 04725_ Penetrated by Slug. 04725_ Hpw. Shotgun destroyed. 04725_ B-48 Gladiator suffers critical hit (Burn). 04728_ Adv. Energy Well destroyed. 04730_ B-48 Gladiator suffers critical hit (Smash). 04730_ Destroyed Rnf. Deuterium Engine. 04730_ B-48 Gladiator system corrupted by crushing effect. 04730_ Penetrated by Slug. 04735_ B-48 Gladiator destroyed. 04736_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ####???????????? | | ????????????????????????????????? ##??????????? | | ????????????????????????????#???? ##?????????? | | ?????????????????????????### ???? #?????????? | | ????????????????????????# ????? #?????????? | | ???????????????????????## ????? ###???????? | | ??????????????????????## ????? ##??????? | | ???????????????????#### ?????? #??????? | | ???????????????????# ?????? ##?????? | | ????????????????????# ######## ### ?? | | ????????????????????# i#" # # ??? | | ????????????????????# g#" # #????? | | ????????????????????# /@#" + #????? | | ????????????????????## !% #" " #????? | | ?????????????????????#### #" # #????????? | | ???????????????????????##%#" # # ###????????? | | ???????????????????????# Y###/#### ## #??????????? | | ???????????????????????## ##?#??????????? | | ????????????????????????####### ##???????????? | | ??????????????????????????????# #???????????? | | ?????????????????????????????## ##???????????? | | ??????????????????????????#### #????????????? | | ??????????????????????##### ##????????????? | | ??????????????????????# #?????????????? | | ??????????????????????## %* ##????????????? | | ???????????????????????### *%% #????????????? | | ???????#####?????????????## / % #????????????? | | ??????## ####???????????### =% ## #????????????? | | ??????# ##????????????#% ##? #????????????? | | ?????## #####???????## ##?? #????????????? | | ?????# ## ## #????#### "##??? #????????????? | | ?????# #### #???## ##?????#????????????? | | ?????# ##?### #??## ##??????????????????? | | ?????## #???## #### #??????????????????? | | ??##### ##????## ### #??????????????? | | ### ## #????### #??????????????? | | ###### #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 23 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 30 Melee Speed Boost 20 Evasion (%) 63 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe I Spy Power Corrupts System Compromised Challenges ------------ None Game ------ Seed ProtonHardlightWheel Manual? 0 Play Time 01:47:54 Cumulative 6.3 hours Start 2024.06.30 @ 01:13:34 End 2024.06.30 @ 03:09:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe605922-c524-4997-b08c-ee8dbb235161