Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.22 @ 05:59:56 Player: Terra Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2384) 2384 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7159 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 288/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Large Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Terrain Scanner Improved Targeting Computer Medium Reactive Plating Improved Hardlight Generator > --- WEAPON ----------- Wave Gun Beam Cannon Phase Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Fission Core Advanced Cooling System Large Storage Unit Transmission Jammer Improved Power Shielding Hardened Medium Armor Plating Shield Generator Improved Shield Generator Dynamic Insulation System Improved Arc Projector Heavy Laser Heavy Assault Rifle [Rating: 82] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 3 | . . . 1 . 1 . 1 Propulsion 3 | . . 1 . 1 . . 1 Utility 5 | . . 1 1 1 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 74 | 6 9 7 8 8 15 5 16 Power 17 | 1 1 . 3 3 4 . 5 Engine 7 | 1 1 . 3 . 2 . . Core 7 | . . . . 3 . . 4 Reactor 3 | . . . . . 2 . 1 Propulsion 19 | 2 2 3 3 2 4 1 2 Treads . | . . . . . . . . Leg 18 | 2 2 3 3 2 4 1 1 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 24 | 1 4 1 2 2 5 3 6 Device 16 | . 2 1 1 2 4 2 4 Storage 3 | 1 2 . . . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 4 | . . . 1 . . 1 2 Artifact . | . . . . . . . . Weapon 14 | 2 2 3 . 1 2 1 3 Energy Gun 4 | . . . . 1 . 1 2 Energy Cannon 4 | . . 2 . . 2 . . Ballistic Gun 6 | 2 2 1 . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . Parts Lost 34 | . 1 . . . 3 . 30 Power 7 | . . . . . . . 7 Propulsion 7 | . 1 . . . 1 . 5 Utility 14 | . . . . . 2 . 12 Weapon 6 | . . . . . . . 6 Highest Loss Streak 24 | . 1 . . . 1 . 24 To Critical Strikes 1 | . . . . . . . 1 Average Backups 13 | 3 9 14 14 14 14 14 12 Power 2 | . 1 2 1 2 1 3 3 Propulsion 2 | 1 3 3 5 3 1 1 . Utility 5 | . 3 4 3 4 7 7 7 Weapon 2 | 1 2 4 4 4 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 11 | . . 3 2 2 2 1 1 Power 2 | . . . 1 . 1 . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . 1 . . . . 1 Weapon 5 | . . 2 1 . 1 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 94 99 99 99 98 99 85 Engine 8 | . 14 11 17 7 5 5 2 Core 2 | . . . . 7 4 . 4 Reactor 4 | . . . . . 8 11 10 Leg 25 | . 26 33 27 30 26 23 17 Device 18 | . 6 21 18 22 24 22 19 Storage 9 | . 17 11 9 7 6 5 5 Processor 2 | . . . . . 4 5 5 Protection 2 | . . . 9 7 1 5 4 Energy Gun 2 | . . . . 4 6 5 4 Energy Cannon 6 | . . 10 9 7 6 10 7 Ballistic Gun 8 | . 27 11 9 2 . . . Peak Build Rating 82 | 6 8 15 25 37 63 76 82 Average Rating 39 | 4 7 13 23 34 53 71 71 On Entrance 28 | . 6 8 15 25 37 61 76 Avg Prop Armor Cover (%) 4 | . . . . 4 . . 4 Naked Turns . | . . . . . . . . Heaviest Build 111 | 13 49 34 48 49 78 102 111 Greatest Support 86 | 20 20 30 45 60 71 71 86 Greatest Overweight (x) 17 | . 4 1 1 . 1 1 17 Average Overweight (x) . | . 1 . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 13 | 3 9 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 14 15 2 Class Distribution -------------------- 37% | Scavenger-Mutant 33% | Mutant 27% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1261 | 173 269 228 92 96 209 60 134 Remotely . | . . . . . . . . Salvage Created 2782 | . 256 361 185 207 433 535 805 Parts 141 | . 19 26 22 11 14 17 32 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 60 | . 7 8 8 6 8 7 16 Guns 27 | . 7 2 3 2 3 1 9 Cannons 30 | . . 6 5 4 4 5 6 Classes Destroyed 9 | . 2 3 1 1 1 . 1 Worker 1 | . . . 1 . . . . Recycler 4 | . . 1 . . . 2 1 Watcher 2 | . . . . . . . 2 Swarmer 29 | . 2 3 7 3 . 4 10 Grunt 16 | . 5 2 . 2 3 2 2 Duelist 1 | . . 1 . . . . . Sentry 5 | . . 2 1 . 1 1 . Hunter 5 | . . . . . 3 . 2 Programmer 4 | . . . . 1 1 . 2 Best Kill Streak 7 | . 3 7 5 3 2 6 6 Combat Bots Only 7 | . 3 7 4 3 2 4 5 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 800 | . 69 19 51 36 166 27 432 Missed 226 | . 16 5 14 14 54 10 113 Hits 574 | . 53 14 37 22 112 17 319 Projectile 574 | . 53 14 37 22 112 17 319 AOE 3 | . . . . . . . 3 Critical Strikes 17 | . . 1 1 1 1 . 13 Actively Blocked 2 | . . . . . . . 2 Part Disruptions 1 | . . . . . . . 1 Actively Blocked 1 | . . . . . . . 1 Damage Taken 5488 | . 441 105 183 219 995 128 3417 Core 1487 | . 96 5 34 35 141 14 1162 Absorbed by Shields 1881 | . . . 76 64 452 70 1219 Redirected to Shielding 94 | . . . . . . . 94 Ignored by Resistances 2976 | . 140 36 82 81 405 132 2100 Core Remaining (%) 89 | 100 61 98 93 95 83 98 . Volleys Fired 185 | . 38 12 12 17 36 19 51 Largest 3 | . 2 2 2 2 2 3 3 Hottest 226 | . 40 91 91 133 150 226 226 Shots Fired 414 | . 77 24 24 32 71 57 129 Gun 246 | . 77 12 12 15 35 19 76 Cannon 168 | . . 12 12 17 36 38 53 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 132 | . 77 12 12 10 . . 21 Thermal 275 | . . 12 12 22 71 57 101 Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . . 7 Robot Hit Streak 26 | . 16 16 17 5 26 19 17 Robot Miss Streak 4 | . 2 1 4 2 1 2 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 302 | . 52 16 11 22 63 42 96 Core Hits 122 | . 17 11 9 9 21 14 41 Critical Kills 3 | . . . . . 1 1 1 Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 4 | . . . . 1 1 1 1 Meltdown 3 | . . . . . 1 1 1 Destroy 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5918 | . 585 327 216 426 1514 908 1942 Guns 3003 | . 585 71 92 159 554 249 1293 Cannons 2901 | . . 244 124 267 960 659 647 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 14 | . . 12 . . . . 2 Kinetic 1196 | . 585 71 92 119 . . 329 Thermal 4652 | . . 244 124 307 1514 908 1555 Explosive . | . . . . . . . . Electromagnetic 56 | . . . . . . . 56 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . 5 . . . . . . Matter Fused 2 | . 2 . . . . . . Energy Discharges 1 | . 1 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 55 | . . . 1 . 1 17 36 Projectiles 55 | . . . 1 . 1 17 36 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 4 | . . 3 . . . . 1 Kicked 3 | . . 3 . . . . . Crushed . | . . . . . . . . Highest Temperature 544 | . 9 2 234 420 454 136 544 Average Temperature 142 | . 2 2 104 174 258 52 138 Received Heat Transfer 1367 | . 252 21 6 28 188 32 840 Effects 16 | . . . . 6 3 . 7 Shutdowns 5 | . . . . 1 2 . 2 Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . . . 4 . . . Short Circuit 2 | . . . . 1 . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 1 2 1 Combat Hostiles 3 | . . . . . 1 1 1 Parts Melted 24 | . . 1 . . 12 4 7 Heat Transferred 7963 | . . 444 222 555 2487 1591 2664 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 100 86 Level 1 2 | . . . . . . . 13 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 248 | . 60 196 135 134 65 88 248 Initial 44 | . . . 36 44 39 22 7 Average 39 | . 7 62 51 89 14 28 75 Influence Increases 1696 | . 174 251 195 150 247 197 482 Destroy 0b10 Robot/C 1200 | . 140 160 160 120 160 140 320 Destroy 0b10 Robot/NC 35 | . . 5 5 . . 10 15 Destroy Leader 244 | . 30 40 30 30 40 20 54 Successful Hack 4 | . 4 . . . . . . Disable Machine 18 | . . . . . 18 . . Destroy Structure 45 | . . 1 . . 14 12 18 Lose Combat Pursuer 150 | . . 45 . . 15 15 75 Influence Decreases 1696 | . 174 150 181 171 286 233 501 Entered New Map 236 | . . . 65 71 55 33 12 Time Decay 1207 | . 174 150 116 100 211 200 256 Lost Part 253 | . . . . . 20 . 233 Squads Dispatched 9 | . . 1 . 1 3 1 3 Investigation . | . . . . . . . . Extermination 3 | . . . . . 1 1 1 Reinforcement 4 | . . 1 . 1 2 . . Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 10 13 9 6 11 7 28 Peak Tracking Total 10 | . 4 10 5 3 3 4 7 Tactical Retreats 5 | . . 1 . . 1 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 4 . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 2 | . 1 . . . 1 . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 3 | . 1 . . . 2 . . Successful 1 | . 1 . . . . . . Failed 2 | . . . . . 2 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 2659 | . 468 670 318 179 144 189 691 Sensors 487 | . 436 51 . . . . . Terrain 1140 | . . . . 128 144 189 679 Structural 1071 | . 32 670 318 51 . . . Jamming 91 | . . . . 50 29 . 12 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4562 | 59 1009 670 318 214 880 486 926 Spaces Moved 2020 | 43 408 322 181 113 457 210 286 Core 20 | 10 . . . . . . 10 Treads . | . . . . . . . . Legs 1994 | 33 408 322 181 113 457 210 270 Wheels . | . . . . . . . . Hover 6 | . . . . . . . 6 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 180 Average Speed 180 | 103 201 181 146 120 160 190 227 Slowest Speed 900 | 120 400 190 190 120 190 190 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 3 54 29 20 3 15 9 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 30 | . . . . . 19 5 6 Melee . | . . . . . . . . Projectile 12 | . . . . . 1 5 6 AOE 18 | . . . . . 18 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 2585 | 56 518 383 214 159 542 258 455 Wait 185 | . 46 20 2 12 2 14 89 Move 2013 | 42 407 321 180 112 456 209 286 Hop . | . . . . . . . . Pick Up 67 | 8 16 10 4 5 12 6 6 Fast Attach 6 | 2 . . 1 1 1 . 1 Attach 40 | 4 5 2 2 2 3 3 19 Detach . | . . . . . . . . Swap 39 | . 6 6 5 5 13 3 1 Drop 46 | . . 9 8 5 19 4 1 Fire 185 | . 38 12 12 17 36 19 51 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 3 | . . 3 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Discovered new exit (range 15) 1069 | -10/Materials | Entered another Materials area 1069 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1418 | -9/Materials | Build established: Scavenger-Mutant 1507 | -9/Materials | Destroyed 7 combat bots 1541 | -9/Materials | Discovered new exit (range 14) 1710 | -9/Materials | Discovered new exit (range 15) 1739 | -9/Materials | Entered another Materials area 1739 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2036 | -8/Materials | Discovered new exit (range 7) 2057 | -8/Materials | Entered Factory 2057 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2240 | -7/Factory | Discovered new exit (range 11) 2271 | -7/Factory | Entered another Factory area 2271 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2978 | -6/Factory | Spotted B-75 Beast 3097 | -6/Factory | Discovered new exit (range 14) 3151 | -6/Factory | Entered another Factory area 3151 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3469 | -5/Factory | Build established: Scavenger-Tank 3616 | -5/Factory | Discovered new exit (range 11) 3637 | -5/Factory | Entered another Factory area 3637 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4237 | -4/Factory | Noticed a derelict Sapper rigging charges 4245 | -4/Factory | Spotted B-86 Titan 4357 | -4/Factory | Lost 4 parts (1n1u2w) 4396 | -4/Factory | Garrison activated, responded to threat 4523 | -4/Factory | Core integrity fell below 50% 4544 | -4/Factory | Core integrity fell below 20% 4563 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04516_ Transmission Jammer destroyed. 04517_ U-05 Engineer builds a Wall. 04523_ B-86 Titan activates siege mode. 04525_ U-05 Engineer builds a Wall. 04527_ Penetrated by Slug. 04527_ Slug penetrates Recycling Unit. 04528_ Acquired Antigrav System. 04529_ U-05 Engineer builds a Wall. 04531_ Adv. Heat Sink destroyed. 04531_ Acquired 4 matter. 04533_ Acquired 10 matter. 04537_ Penetrated by Slug. 04537_ Slug penetrates Wall. 04538_ U-05 Engineer builds a Wall. 04539_ Penetrated by Slug. 04539_ Antigrav System destroyed. 04545_ Slammed into G-67 Veteran. 04555_ B-86 Titan exits siege mode. 04560_ Slug penetrates Wall. 04563_ Acquired Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? !! ????? | | ?????????????????????????????????????? ####? | | ?????????????????????????????????????? ## ? | | ???????????????????????????? ?????? # ? | | ?????????????????????????? ?????? " "# | | ?????????????????????????# ???????# | | ?????????????????????????+ ???#???# !%= | | ?????????????????????????# ???????# %% | | ????????????????????????## ???????# %% | | ???????????????????????? # ????#??#" %%%% | | ??????????????????????? # #? ?????# % | | ???????????????????? #? #?????? # %%% %%% | | ?????????????????? #? #???"???# %%% %%% | | ????????????????? #?? #????"" # """ "%% | | ????????????????? +?? #???"""?# ^ | | ????????????????? #??? #??? ?+ """ ""% | | ??????????????????""""" #??? #??""""?# """ ""% | | ??????????????????? #???# #? """" # """ """ | | ???????????????????"""" #???#%# """" # | | ???????????????????? #???# # """ # """ """ | | ???????????????????? % ????# " " %"" """ | | ????????????????##############%######### %%% %%% | | ???????????????## # *%==%+!%* % %% % | | ???????????????# %# BB[####+######"## ^ %%" | | ???????????????##### BB*#*=[ "#????#% """ | | ???????????????????# " g!@# !!! ##????# """ | | ???????????????????# " " !#?!!! #?????# "" | | ???????????????????# Y% #?!! #?????# "G | | ???????????????????######## #?????# "" | | ??????????????????????#???? #???#?# | | ??????????????????????????########?????# | | ???????????????????????????????????????########### | | ???????????????????????????????????????#?????????# | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ??????????????????????????????????#??????#???????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#????????#? | | ??????????????????????????????????#????????##????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 54 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- That Tickles Challenges ------------ None Game ------ Seed ProjectionShadePod Manual? 0 Play Time 00:38:31 Cumulative 27.0 hours Start 2026.02.22 @ 05:08:34 End 2026.02.22 @ 05:59:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 0 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0b50175-e742-4abe-b2c7-14b36ac2e927