Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.03 @ 14:32:12 Player: aoemica Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (200) 200 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 3290 Bonus ------- Pacifist 470 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 155/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Machine Analyzer Improved Sensor Array Hardened Light Armor Plating Great Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Compact Wheel Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Machine Analyzer Improved Sensor Array Hardened Light Armor Plating Great Axe [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility Advanced Visual Processing Unit Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Assault Rifle Ballistic Gun Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 4 | . . 2 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 25 | 1 . 3 7 8 4 2 Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | . . 2 5 . 3 . Treads 4 | . . 2 2 . . . Leg 2 | . . . 2 . . . Wheel 1 | . . . 1 . . . Hover 3 | . . . . . 3 . Flight . | . . . . . . . Utility 2 | . . 1 1 . . . Device . | . . . . . . . Storage . | . . . . . . . Processor 1 | . . 1 . . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 1 . . 1 8 1 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . . 1 4 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . 4 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 13 | . . . 2 2 1 8 Power . | . . . . . . . Propulsion 9 | . . . 2 1 . 6 Utility 2 | . . . . . 1 1 Weapon 2 | . . . . 1 . 1 Highest Loss Streak 5 | . . . 1 1 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 73 | . 57 65 86 89 81 55 Treads 18 | . . 21 29 26 10 8 Leg 15 | . 28 22 22 18 10 8 Wheel 5 | . . . 1 9 9 3 Hover 8 | . . . . . 23 21 Processor 6 | . . . 9 9 9 3 Hackware 4 | . . . 6 9 9 . Ballistic Gun 11 | . 28 22 18 9 10 8 Slashing Weapon 3 | . . . . 8 . . Naked Turns 29 | . . . . . . 29 Heaviest Build 6 | 3 3 3 3 6 3 5 Greatest Support 43 | 3 3 3 3 43 3 20 Greatest Overweight (x) 1 | . . . . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 5 | 5 3 5 5 5 5 5 Average Carried 4 | 3 3 3 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 3 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 304 | 210 . . 12 . . 82 Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 2483 | . . 397 449 465 182 990 Core 641 | . . 85 49 66 . 441 Absorbed by Shields 44 | . . . . . . 44 Core Remaining (%) 92 | 100 100 78 . . . . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired 1 | . . . . . . 1 Gun 1 | . . . . . . 1 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1 | . . . . . . 1 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots . | . . . . . . . Core Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 15 | . . . . 8 . 7 Impact . | . . . . . . . Slashing 15 | . . . . 8 . 7 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11 | . . . 11 . . . Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 11 | . . . 11 . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 2 14 Average Corruption 8 | . . . . . 2 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . . . 1 45 Message Errors 13 | . . . . . . 13 Matter Fused 13 | . . . . . . 13 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . . . . . . 5 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . . . . 1 Misdirections 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 11 | . . . 11 . . . Kicked 10 | . . . 10 . . . Crushed . | . . . . . . . Highest Temperature 260 | . . 5 . . . 260 Average Temperature 107 | . . 5 . . . 116 Received Heat Transfer 487 | . . 105 153 99 18 112 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 371 | . 60 145 371 281 170 248 Initial 131 | . . 25 61 114 131 104 Average 121 | . 21 89 200 127 146 101 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 89 | 100 100 100 60 90 100 95 Level 1 10 | . . . 39 9 . 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 4 . 1 . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 6 | . . 1 4 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 5 | . 1 1 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 2 18 23 13 7 16 Peak Tracking Total 16 | . 2 16 9 13 9 10 Tactical Retreats 10 | . 1 1 6 . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 5 | . . . 1 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Garrison Relay 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 12 | . 1 1 5 . 4 1 Terminals 8 | . . . 4 . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 29 | . 1 1 11 . 14 2 Successful 15 | . 1 1 5 . 6 2 Failed 13 | . . . 6 . 7 . Catastrophic 4 | . . . 4 . . . Database Lockouts 1 | . . . . . 1 . Manual 21 | . 1 1 9 . 9 1 Terminals 25 | . . . 10 . 13 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 5 | . . . 1 . 3 1 Robot Analysis 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 Garrison Index 1 | . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 8 | . 1 1 3 . 2 1 Terminals 6 | . . . 3 . 2 1 Track 1 | . . . . . . 1 Assimilate 1 | . . . 1 . . . Botnet 4 | . . . 2 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Tunnel 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . . 4 . 4 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . 5 . . Machine Destruction 5 | . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 3466 | 6 140 152 452 1323 80 1313 Spaces Moved 1800 | 3 270 257 799 142 144 185 Core 1796 | 3 270 257 799 140 144 183 Treads 3 | . . . . 1 . 2 Legs . | . . . . . . . Wheels 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 53 50 54 Slowest Speed 170 | 50 50 50 50 165 50 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 37 | 2 52 37 77 36 23 34 Regions Visited 6 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . 4 . 3 Terrain Destroyed 7 | . . . . 4 . 3 Melee 7 | . . . . 4 . 3 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 4314 | 8 274 279 848 1370 150 1385 Wait 2439 | . 5 16 21 1210 . 1187 Move 1795 | 2 269 256 799 141 144 184 Hop . | . . . . . . . Pick Up 9 | . . 4 5 . . . Fast Attach 9 | . . 1 4 . 4 . Attach 4 | . . 2 1 . . 1 Detach 1 | . . . . . . 1 Swap 12 | 1 . . 2 8 . 1 Drop 12 | 5 . . 5 . 2 . Fire . | . . . . . . . Melee 15 | . . . . 8 . 7 Ram . | . . . . . . . Kick 10 | . . . 10 . . . Crush 1 | . . . 1 . . . Escape Stasis 7 | . . . . 3 . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 13) 140 | -10/Materials | Discovered new exit (range 13) 147 | -10/Materials | Entered another Materials area 147 | -9/Materials | Evolved 2 slots: Propulsion x2 260 | -9/Materials | Discovered new exit (range 16) 289 | -9/Materials | Discovered new exit (range 14) 299 | -9/Materials | Entered another Materials area 299 | -8/Materials | Evolved 2 slots: Propulsion x2 341 | -8/Materials | Build established: Mutant 506 | -8/Materials | Discovered new exit (range 19) 550 | -8/Materials | Discovered new exit (range 6) 643 | -8/Materials | Discovered new exit (range 18) 751 | -8/Materials | Identified exit to Garrison 751 | -8/Materials | Entered Garrison 1996 | -8/Garrison | Triggered checkpoint 2022 | -8/Garrison | Garrison Relay disabled 2065 | -8/Garrison | Discovered new exit (range 17) 2074 | -8/Garrison | Entered Materials 2120 | -8/Materials | Central database locked down 2151 | -8/Materials | Discovered new exit (range 12) 2154 | -8/Materials | Identified exit to Garrison 2154 | -8/Materials | Entered Garrison 2730 | -8/Garrison | Crushed by falling debris 2730 | -8/Garrison | System corruption reached 10% 2761 | -8/Garrison | Lost 3 parts (2n1u) 3400 | -8/Garrison | Triggered checkpoint 3419 | -8/Garrison | Discovered new exit (range 10) 3423 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3427 | -8/Garrison | Triggered checkpoint 3437 | -8/Garrison | Core integrity fell below 50% 3443 | -8/Garrison | Core integrity fell below 20% 3452 | -8/Garrison | Triggered checkpoint 3467 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03428_ S-10 Pest unfolds itself. 03429_ Acquired 82 matter. 03430_ Imp. Airjet destroyed. 03432_ Triggered Stasis Trap. 03432_ A bubble of rippling energy engulfs the area. 03432_ Field strength at 94. 03433_ System corrupted: Matter fused (-5). 03433_ Field strength at 64. 03434_ Imp. Airjet destroyed. 03434_ Field strength at 6. 03434_ Stasis field depleted. 03434_ Critical hit (Burn: +26). 03435_ Arm. Treads destroyed. 03436_ Critical hit (Burn: +37). 03436_ Slug penetrates G-50 Soldier. 03438_ G-47 Trooper suffers critical hit (Burn). 03438_ Lgt. Assault Rifle destroyed. 03442_ Penetrated by Slug. 03451_ System corrupted: Component data lost. 03452_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????## ##""" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# ## | | ???????????????????????????????????????+?" | | ?????????????????????????????????????????" | | ?????????????????????????????????????????" | | ?????????????????????????????????????????" | | ?????????????????????????????????????????# ## | | ???????????????????????????????########### ## | | ?????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????????+?????????????# | | ?????????????????????????????????????????## ## | | ????????????????????????????????+?????????# ## | | ??????????????????????????????????????????# ##### | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ?????????????????????######+####+########## #???? | | ?????????????????????# sssss #???? | | ?????????????????????# @ s #???? | | ?????????????????????# ###################++#???? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????+????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+???????????????????????????? | | ???????????????????+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ????????????????????????+????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipHugeWarhead Manual? 0 Play Time 00:16:16 Cumulative 867.7 hours Start 2022.12.03 @ 14:18:15 End 2022.12.03 @ 14:32:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 390 Adventurer 1 Explorer 0 Win Type - Total 121 Types 31/11/18/4/2/1/50/3/1 Lore% 100 Gallery% 99 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab5b0a34-b453-496d-814b-182656c6b181