Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 00:33:21 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (155) 775 Value Destroyed (3929) 3929 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (922) 922 TOTAL SCORE: 11446 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 583 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -292 Cogmind --------- Core Integrity 824/850 Matter 239/300 Energy 310/310 System Corruption 0% Temperature Cool (43) Movement Treading (200) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (28) --- Angular Momentum Engine Light Treads Light Treads Light Treads Improved Cooling System High-capacity Battery (400) Matter Compressor (84) Advanced Sensor Array Faulty Experimental Sensor Array Makeshift Salvage Targeting Computer Experimental Targeting Computer Advanced ECM Suite Improved Light Armor Plating Hacking Suite System Shield Heavy Plasma Cannon Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle Coil Gun Heavy Machine Gun 8R-AWN's Boregun Shock Bomb Launcher Heavy Rocket Launcher Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Weapon Cycler Heavy Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Great Axe > --- INVENTORY -------- Angular Momentum Engine Light Treads Light Treads Light Treads Improved Cooling System High-capacity Battery Matter Compressor Advanced Sensor Array Experimental Sensor Array Makeshift Salvage Targeting Computer Experimental Targeting Computer Advanced ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Shield Heavy Plasma Cannon Flak Gun Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle Coil Gun Heavy Machine Gun 8R-AWN's Boregun Shock Bomb Launcher Heavy Rocket Launcher Improved Datajack [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . 1 Utility 6 | . . . 2 . . . 1 . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 198 | 4 6 5 21 4 30 6 12 35 42 6 6 2 1 18 Power 8 | . . 1 1 . . 1 1 2 1 . . . 1 . Engine 6 | . . 1 1 . . 1 1 2 . . . . . . Core 2 | . . . . . . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 41 | 2 . . 5 . 3 1 4 11 7 1 . . . 7 Treads 23 | 1 . . 4 . 2 1 3 6 3 . . . . 3 Leg . | . . . . . . . . . . . . . . . Wheel 13 | 1 . . 1 . 1 . 1 4 2 1 . . . 2 Hover 4 | . . . . . . . . . 2 . . . . 2 Flight 1 | . . . . . . . . 1 . . . . . . Utility 57 | 1 3 . 3 . 12 . 3 3 21 4 4 . . 3 Device 27 | . . . 1 . 2 . 2 . 15 4 2 . . 1 Storage 11 | 1 3 . 1 . 5 . . . . . 1 . . . Processor 4 | . . . . . 1 . 1 . 2 . . . . . Hackware 1 | . . . . . . . . . 1 . . . . . Protection 14 | . . . 1 . 4 . . 3 3 . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 92 | 1 3 4 12 4 15 4 4 19 13 1 2 2 . 8 Energy Gun 8 | . . . 2 . . . . 5 1 . . . . . Energy Cannon 13 | . . . 1 . 2 . 1 7 . . . . . 2 Ballistic Gun 43 | 1 1 3 5 2 9 1 1 5 8 1 1 2 . 3 Ballistic Cannon 9 | . 2 . 3 . . 2 1 . 1 . . . . . Launcher 14 | . . 1 1 2 4 1 1 2 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 3 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 4 . 2 . . 8 3 1 . . . 1 Parts Lost 28 | . . . 1 . 6 3 10 6 1 . . . . 1 Power 2 | . . . . . . 1 1 . . . . . . . Propulsion 8 | . . . 1 . 1 1 3 2 . . . . . . Utility 9 | . . . . . 4 . 2 1 1 . . . . 1 Weapon 9 | . . . . . 1 1 4 3 . . . . . . Highest Loss Streak 6 | . . . 1 . 6 3 3 2 1 . . . . 1 Average Slot Usage (%) 94 | . 100 100 98 100 97 99 87 99 92 92 88 75 84 85 Engine 7 | . 14 14 11 11 11 10 9 8 3 . . . . . Core 2 | . . . . . . . . . 3 7 7 7 7 6 Treads 11 | . 14 14 11 11 18 11 16 9 6 7 7 7 7 13 Wheel 8 | . 14 14 10 11 3 11 7 17 7 7 7 7 7 5 Device 6 | . . . . . 5 . 5 9 14 7 6 7 7 6 Storage 25 | . 28 28 30 33 22 33 27 27 23 23 23 23 23 20 Processor 3 | . . . . . 2 . . 1 6 7 7 7 7 6 Protection 8 | . . . 11 11 11 11 3 7 4 15 11 7 7 12 Energy Cannon 2 | . . . 1 11 3 . 2 9 . . . . . 1 Ballistic Gun 12 | . 16 12 10 9 18 13 6 6 12 15 14 6 15 7 Ballistic Cannon 2 | . 11 14 9 . . 8 8 . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 143 | 16 42 46 71 72 119 113 113 116 130 128 128 127 130 143 Greatest Support 66 | 16 16 16 23 16 58 16 66 24 28 28 28 28 28 56 Greatest Overweight (x) 9 | . 2 2 4 4 7 7 9 5 6 4 4 4 4 5 Average Overweight (x) 3 | . 1 2 3 4 3 6 7 4 4 4 4 4 4 4 Largest Inventory Capacity 28 | 8 16 16 22 22 28 28 28 28 28 28 28 28 28 28 Average Capacity 24 | 6 11 16 20 22 20 28 28 28 28 28 28 28 28 28 Most Carried 28 | 6 10 16 22 22 28 27 28 28 28 28 28 28 28 28 Average Carried 22 | 4 8 14 19 21 16 24 25 25 27 27 27 28 27 27 Final Capacity 28 | 8 16 16 22 22 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 10 16 21 22 27 24 28 27 28 27 28 28 28 27 Class Distribution -------------------- 77% | Hauler-Mutant 17% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Matter Collected 5209 | 256 127 204 558 85 909 202 603 736 520 371 176 . 54 408 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5413 | 83 158 242 821 64 337 180 724 1675 633 46 29 . . 421 Parts 338 | 2 12 21 50 7 49 16 39 76 39 2 5 . . 20 Haulers Intercepted 11 | . . . 4 . . . 1 5 1 . . . . . Recyclers Shooed 6 | . . . . . . 1 1 1 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 2 5 . 4 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 94 | . 1 9 12 4 4 9 18 23 4 1 3 . . 6 Guns 32 | . 1 2 3 . 1 5 7 4 4 1 . . . 4 Cannons 37 | . . 4 6 1 . 1 10 15 . . . . . . AOE 25 | . . 3 3 3 3 3 1 4 . . 3 . . 2 Classes Destroyed 18 | 1 2 3 3 2 3 . 1 . 3 . . . . . Worker 8 | . . 1 2 . . . 1 3 1 . . . . . Builder 7 | . . . 1 . . . 3 . 1 . . . . 2 Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 11 | . . . 4 . . . 1 5 1 . . . . . Recycler 14 | 1 1 . 1 . . . 2 5 3 . . . . 1 Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . Turret 1 | . . . . . 1 . . . . . . . . . Watcher 9 | . 2 . 2 . . . 2 1 2 . . . . . Swarmer 27 | . . 3 . 3 . 6 8 4 . . 3 . . . Grunt 43 | . 1 4 8 . . 3 9 11 2 . . . . 5 Brawler 3 | . . . 1 . . . . 2 . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 14 | . . 2 3 . . . 1 6 1 . . . . 1 Hunter 2 | . . . . . . . . . 1 1 . . . . Programmer 1 | . . . . . . . . . 1 . . . . . Zionite 8 | . . . . . 8 . . . . . . . . . Assembled 3 | . . . . . 3 . . . . . . . . . Best Kill Streak 7 | 1 1 3 4 3 6 3 7 5 3 1 3 . . 5 Combat Bots Only 5 | . 1 3 3 3 3 3 5 3 1 1 3 . . 3 Max Kills in Single Turn 3 | 1 1 2 3 3 2 3 3 2 2 1 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 3 2 3 1 1 . . 2 . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . . . . . 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Damage Taken 6546 | . 55 259 394 88 1262 333 1206 1510 451 189 46 . . 753 Core 701 | . 21 54 25 37 163 60 162 113 18 22 . . . 26 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 70 . . . 28 . 50 . . . . 94 . Volleys Fired 451 | 4 14 18 46 7 95 19 80 94 39 9 2 . . 24 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 1 . . 2 Hottest 136 | 40 55 60 60 91 68 58 103 136 73 56 39 . . 90 Shots Fired 823 | 8 28 34 88 11 160 35 154 173 75 17 2 . . 38 Gun 467 | 8 18 16 42 4 133 17 64 52 68 17 . . . 28 Cannon 316 | . 10 16 42 4 16 17 85 114 7 . . . . 5 Launcher 40 | . . 2 4 3 11 1 5 7 . . 2 . . 5 Special . | . . . . . . . . . . . . . . . Kinetic 634 | 8 28 32 84 4 133 34 139 52 75 17 . . . 28 Thermal 149 | . . . . 4 16 . 10 114 . . . . . 5 Explosive 40 | . . 2 4 3 11 1 5 7 . . 2 . . 5 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 26 | 4 5 11 11 8 26 25 22 15 10 8 1 . . 12 Robot Miss Streak 14 | 2 3 2 2 . 3 2 2 3 14 7 4 . . 6 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 577 | 6 15 21 56 6 115 25 108 117 62 16 1 . . 29 Core Hits 330 | 2 6 14 29 5 40 13 48 59 55 8 3 . . 48 Critical Hits 21 | . 1 . . 1 5 . 2 12 . . . . . . Critical Kills 7 | . . . . . . . 2 5 . . . . . . Critical Parts Destroyed 10 | . 1 . . 1 2 . . 6 . . . . . . Melee Attacks 20 | . . . . . . . . . 6 . . . . 14 Impact . | . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . 6 . . . . 14 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13527 | 60 186 586 1175 378 2200 607 2323 2723 907 147 222 . . 2013 Guns 5385 | 60 99 98 393 29 1548 246 709 618 795 147 . . . 643 Cannons 4008 | . 87 286 537 61 224 215 959 1527 112 . . . . . Explosions 4008 | . . 202 245 288 428 146 646 578 . . 222 . . 1253 Melee 117 | . . . . . . . . . . . . . . 117 Ramming 9 | . . . . . . . 9 . . . . . . . Kinetic 7429 | 60 186 384 930 29 1548 461 1516 618 907 147 . . . 643 Thermal 2769 | . . . . 61 224 . 152 1527 . . . . . 805 Explosive 3203 | . . 202 245 288 428 146 646 578 . . 222 . . 448 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 117 | . . . . . . . . . . . . . . 117 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . . 2 2 2 2 2 . Average Corruption 1 | . . . 2 2 2 2 . . 1 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 55 | . . . 1 3 27 4 . . 10 3 2 2 3 . Message Errors 20 | . . . . 1 13 . . . 3 . 2 1 . . Heat Flow Errors 6 | . . . . . 2 1 . . 1 1 . . 1 . Energy Discharges 14 | . . . . 2 5 2 . . 1 1 . 1 2 . Data Loss (minor) 9 | . . . 1 . 5 1 . . 2 . . . . . Targeting Errors 3 | . . . . . 2 . . . 1 . . . . . Weapon Failures 3 | . . . . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 310 | . . 13 . 10 . 16 55 12 3 . . . . 201 Projectiles 35 | . . . . . . 16 6 10 3 . . . . . Explosions 275 | . . 13 . 10 . . 49 2 . . . . . 201 Melee . | . . . . . . . . . . . . . . . Knockbacks 15 | . 1 2 4 . . . 6 . 2 . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 15 | . 1 2 4 . . . 6 . 2 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 347 | . . . . . 72 . 60 51 . . . . . 164 Shots 8 | . . . . . 2 . 2 2 . . . . . 2 Rammed 1 | . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 301 | . 8 36 301 123 261 233 81 159 103 173 8 . 129 261 Average Temperature 47 | . 4 17 38 44 56 57 22 25 32 78 5 . 66 91 Received Heat Transfer 1604 | . 30 114 162 12 20 135 369 486 45 . . . . 231 Effects 2 | . . . 1 . 1 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . 1 . . 10 . . . . . . Heat Transferred 4078 | . . . . 111 407 . 259 2701 . . . . . 600 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Peak Influence 674 | 5 136 207 286 295 . 190 263 674 283 . . . . 173 Initial 268 | . 3 52 37 52 . . . 39 268 . . . . . Average 143 | 2 81 124 134 135 . 63 98 252 162 . . . . 34 Maximum Alert Level 2 | . . 1 1 1 . . 1 2 1 . . . . . Low Security (%) 77 | 100 100 81 80 72 . 100 75 62 69 . . . . 100 Level 1 17 | . . 18 19 27 . . 24 9 30 . . . . . Level 2 5 | . . . . . . . . 27 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 1 1 . . . 3 6 8 . . . . 4 Investigation 6 | . . 1 . . . . . 2 1 . . . . 2 Extermination 5 | . . . . . . . . . 4 . . . . 1 Reinforcement 11 | . 1 . 1 . . . 3 2 3 . . . . 1 Assault 1 | . . . . . . . . 1 . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Distress Signals 11 | . . . 4 . . . 3 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 190 | . 7 7 22 10 17 9 34 41 24 2 3 . . 14 Peak Tracking Total 9 | . 2 2 5 4 9 3 8 5 3 1 3 . . 6 Tactical Retreats 14 | . 1 . 1 . 6 . 1 1 1 1 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 10 | . . . 1 . . . . 6 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 1 . 3 . Exploded 3 | . . . . . 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 30 | . . . 2 2 11 . 2 7 1 . . . . 5 Max in Single Turn 4 | . . . 1 . 3 . 1 1 1 . . . . 4 Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 32 | . 4 1 4 . 2 . 3 6 4 . . 4 . 4 Terminals 23 | . 4 . 4 . . . 3 6 3 . . . . 3 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 103 | . 12 1 13 . 2 . 8 17 10 . . 26 . 14 Successful 61 | . 5 1 4 . 2 . 5 8 6 . . 26 . 4 Failed 42 | . 7 . 9 . . . 3 9 4 . . . . 10 Catastrophic 7 | . . . 2 . . . . 2 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 46 | . 11 . 13 . 1 . 6 7 3 . . . . 5 Terminals 68 | . 12 . 13 . . . 8 17 6 . . . . 12 Fabricators 4 | . . . . . . . . . 4 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 50 | . 4 1 3 . 2 . 3 8 3 . . 26 . . Record 12 | . . . . . 1 . . . . . . 11 . . Part Schematic 9 | . 1 . . . . . . 2 1 . . 5 . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . Open Door 2 | . . 1 . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . . Unreport Threat 5 | . . . 1 . . . 2 2 . . . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . . . . . . 1 1 . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . 2 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . . . 2 . . . . . . 2 Terminals 6 | . 1 . 1 . . . 2 . . . . . . 2 Botnet 4 | . . . 1 . . . 1 . . . . . . 2 Operators 2 | . 1 . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 . 4 . . . 2 6 3 . . . . 4 Full Trace Events 4 | . . . . . . . . 1 1 . . . . 2 Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . . 2 1 . . 5 . . Parts Built 4 | . . . . . . . . . 4 . . . . . Matter 336 | . . . . . . . . . 336 . . . . . Time 84 | . . . . . . . . . 84 . . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 Time 80 | . . . . . . . . . . . . . . 80 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total Allies 16 | . . . . 3 . . . 10 3 . . . . . Largest Group 10 | . . . . 3 1 . . 10 10 . . . . . Highest-Rated Group 173 | . . . . 40 16 . . 173 170 . . . . . Highest-Rated Ally 31 | . . . . 16 16 . . 29 31 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 145 | . . . . 16 2 . . 37 90 . . . . . Total Damage 2177 | . . . . 343 . . . 491 1343 . . . . . Kills 25 | . . . . 6 . . . 6 13 . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Turns Passed 13275 | 32 367 691 840 516 2920 448 808 1626 2273 648 639 118 468 881 Spaces Moved 7273 | 15 274 512 439 348 1446 237 301 826 1156 436 440 82 330 431 Core . | . . . . . . . . . . . . . . . Treads 1337 | . . . 10 . 907 . 14 109 295 . . . . 2 Legs . | . . . . . . . . . . . . . . . Wheels 5936 | 15 274 512 429 348 539 237 287 717 861 436 440 82 330 429 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 100 | 100 100 120 130 140 140 160 170 130 130 140 140 140 140 140 Average Speed 153 | 100 112 120 139 140 177 162 175 147 171 140 140 140 140 143 Slowest Speed 280 | 100 120 120 220 140 260 170 180 260 280 140 140 140 140 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 2 49 90 32 75 92 53 24 93 33 60 72 69 53 16 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . 1 . . 1 . . . 1 . . Known Exits Taken 6 | . . . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . . . . . Scrap Searched 15 | . . 1 . 2 . 1 . . . 3 3 . 5 . Spaces Dug 22 | . . . . . . . . . 5 . . . . 17 Terrain Destroyed 265 | . . 22 15 29 13 13 47 31 6 . 30 . . 59 Melee 18 | . . . . . . . . . 5 . . . . 13 Projectile 6 | . . . . . . . . . 1 . . . . 5 AOE 241 | . . 22 15 29 13 13 47 31 . . 30 . . 41 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total 8648 | 25 307 556 590 364 1682 265 425 1075 1372 462 463 85 337 640 Wait 400 | . . 7 43 3 44 2 18 62 77 6 1 . 2 135 Move 7259 | 14 273 511 438 347 1445 236 300 825 1155 435 439 81 329 431 Hop . | . . . . . . . . . . . . . . . Pick Up 143 | 1 9 10 18 2 32 . 12 22 19 3 6 . 2 7 Fast Attach 50 | . . . 9 . 7 . 3 11 10 . 2 2 1 5 Attach 51 | 3 . 1 5 . 9 5 8 10 5 1 1 . . 3 Detach 20 | . . . 1 . 6 2 1 3 6 . . . . 1 Swap 97 | 1 6 4 7 4 14 1 1 14 27 5 3 . . 10 Drop 150 | 2 5 5 23 1 30 . 1 28 28 3 9 2 3 10 Fire 451 | 4 14 18 46 7 95 19 80 94 39 9 2 . . 24 Melee 20 | . . . . . . . . . 6 . . . . 14 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 400 | -10/Materials | Entered Mines 462 | -10/Mines | Learned location of Zion (-6) 504 | -10/Mines | Found a hidden stash of uninstalled traps 578 | -10/Mines | Discovered new exit (range 7) 591 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 882 | -10/Mines | Met a Derelict shopkeep closing up shop 1042 | -10/Mines | Discovered new exit (range 12) 1091 | -10/Mines | Entered Materials 1091 | -9/Materials | Evolved 2 slots: Utility x2 1555 | -9/Materials | Build established: Hauler-Mutant 1680 | -9/Materials | Discovered new exit (range 14) 1931 | -9/Materials | Entered Mines 1971 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2034 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2036 | -9/Mines | Found Prototype Device 2205 | -9/Mines | Discovered new exit (range 13) 2440 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2441 | -9/Mines | Discovered new exit (range 5) 2447 | -9/Mines | Entered Exiles 2447 | -9/Exiles | Accompanied by 1 ally 2470 | -9/Exiles | Discovered new exit (range 14) 2501 | -9/Exiles | Met 8R-AWN 2520 | -9/Exiles | Met EX-HEX 2685 | -9/Exiles | Met EX-DEC 2725 | -9/Exiles | Met EX-BIN 2753 | -9/Exiles | Aligned with FarCom system 2755 | -9/Exiles | Given EX-Vault access code 2796 | -9/Exiles | Opened EX-Vault 2808 | -9/Exiles | Found Field Lobotomy Kit 2845 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3288 | -9/Exiles | Discovered new exit (range 12) 3395 | -9/Exiles | Attacked by the Exiles 3597 | -9/Exiles | Core integrity fell below 50% 3598 | -9/Exiles | Lost 6 parts (1n4u1w) 3605 | -9/Exiles | Destroyed 8R-AWN 3612 | -9/Exiles | Found Prototype Ballistic Gun 3613 | -9/Exiles | Identified 8R-AWN's Boregun 3621 | -9/Exiles | Found Prototype Processor 3981 | -9/Exiles | Destroyed EX-BIN 3996 | -9/Exiles | Destroyed EX-DEC 4055 | -9/Exiles | Build established: Mutant 4228 | -9/Exiles | Destroyed EX-HEX 5110 | -9/Exiles | Found Deploy-a-Sentry 5191 | -9/Exiles | Build established: Hauler-Mutant 5367 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 5367 | -9/Exiles | Entered Mines 5550 | -8/Mines | Lost 3 parts (1p1n1w) 5711 | -8/Mines | Discovered new exit (range 11) 5815 | -8/Mines | Entered Materials 5815 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6243 | -8/Materials | Lost 3 parts (1n1u1w) 6247 | -8/Materials | Identified exit to Storage 6623 | -8/Materials | Entered Storage 6868 | -8/Storage | Discovered new exit (range 7) 7115 | -8/Storage | Discovered new exit (range 16) 7744 | -8/Storage | Learned location of Armory (-4) 7755 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8067 | -8/Storage | Build established: Commander-Mutant 8249 | -8/Storage | Entered Factory 8249 | -7/Factory | Accompanied by 10 allies 8249 | -7/Factory | Evolved 2 slots: Utility x2 8603 | -7/Factory | Build established: Hauler-Mutant 8855 | -7/Factory | Fabricated Flak Gun (x2) 8903 | -7/Factory | Fabricated Flak Gun? 9109 | -7/Factory | Allied Derelicts emerged from ambush trap array 10188 | -7/Factory | Discovered new exit (range 16) 10275 | -7/Factory | Identified exit to Factory 10491 | -7/Factory | Identified exit to Lower Caves 10522 | -7/Factory | Entered Lower Caves 10620 | -7/Lower Caves | Identified Exp. Sensor Array 10713 | -7/Lower Caves | Identified exit to Lower Caves 10718 | -7/Lower Caves | Spotted B-75 Beast 10884 | -7/Lower Caves | Encountered a Warlord checkpoint 11170 | -7/Lower Caves | Entered another Lower Caves area 11578 | -7/Lower Caves | Learned Factory terminal intel 11708 | -7/Lower Caves | Discovered new exit (range 13) 11808 | -7/Lower Caves | Identified exit to Data Miner 11809 | -7/Lower Caves | Entered Data Miner 11809 | -7/Data Miner | Discovered new exit (range 6) 11836 | -7/Data Miner | Met Data Miner 11862 | -7/Data Miner | Learned location of Section 7 (-3) 11862 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11885 | -7/Data Miner | Received God Mode back door access code from Data Miner 11925 | -7/Data Miner | Identified exit to Proximity Caves 11927 | -7/Data Miner | Entered Proximity Caves 12256 | -6/Proximity Caves | Discovered exit to Factory (range 10) 12395 | -6/Proximity Caves | Entered Factory 12395 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12396 | -6/Factory | Loaded intel: 20 terminal locations 13100 | -6/Factory | Repaired Faulty Exp. Sensor Array 13276 | -6/Factory | Self-destructed Last Messages --------------- 13240_ R-10 Processor collects Flexi-carbon Leg. 13243_ U-05 Engineer destroyed. 13244_ R-10 Processor collects Flexi-carbon Leg. 13245_ Fusion Modulator explodes. 13245_ Destroyed Carbon-fiber Leg. 13245_ Fusion Modulator explodes. 13245_ Destroyed Com. Wheel. 13245_ Fusion Modulator explodes. 13245_ Destroyed Field Recycling Unit. 13245_ Destroyed Lgt. Angular Momentum Engine. 13245_ Destroyed Hvy. Laser. 13245_ Destroyed Lgt. Angular Momentum Engine. 13245_ Destroyed Com. Wheel. 13245_ R-10 Processor destroyed. 13245_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13246_ G-50 Soldier destroyed. 13248_ Acquired 54 matter. 13249_ Acquired 20 matter. 13265_ R-10 Processor collects Plasma Rifle. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????""?????????????????????????????????# | | ?????????????""?????????????????????????????????# | | ?????????????T"?????????????????????????????????# | | ?????????????""?????????????????????????????????# | | ?????????????""?????????????????????????????????# | | ?????????????????????????????####?#####?????????# | | ?????????????????????????????#[ * #?????????# | | ?????????????????????????????# ###???????# | | ?????????????????????????????# ///## ######### | | ?????????????????????????????# """ ///# ! | | ???????????????????##?????#+## """ ///# "" ! | | ???????????????????? ? # """ # "F "" | | ???????????????????? # "" # """ "" | | ????????????????????? + "" # """ !! "" | | ?????????????????????# # # ! ! | | ?????????????????????# ####################+ | | ???????????????#####?# """ ] # # [ | | ???????????????# # """ #""" """""" # | | ?????????????????? + """ #"R """"" # | | ?????????????????????# #""" """ # | | ?????????????????????# @g # """"! # | | ?????????????????????# # # ! |= # | | ?????????????????????# # ############+### | | ?????????????????????# # ######### | | ?????????????????????#g # % | | ???????????????????? g # | | ??????????????????? g # | | ?????????????????? !!! # | | ?????????????????" !! ####+#### ### | | ????????????????"" !! # #? | | ???????????????? # """" = #? | | ????????????????"" """ # """" = #? | | ?????????????????" """ # """" % #? | | ?????????????????????" # """" #? | | ????????????????????? # """" #? | | ??????????????????????? #?"""" #? | | ????????????????????????????"""" #? | | ???????????????????????????? ! #? | | ????????????????????????????###### #? | | ????????????????????????????????? ## #? | | ????????????????????????????????? ?# #? | | ???????????????????????????????? !?##### ##+#? | | ???????????????????????????????? ????######### #? | | ??????????????????????????????? ?????# # #? | | ???????????????????????????????? ?????# # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 825 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 6 Armor Integrity Analysis 50 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -8/Storage | Hacked Imp. Weapon Shielding | -8/Storage | Hacked Flak Gun | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Flak Gun | x2 | -7/Factory Flak Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalTransmissionNanovents Manual? 0 Play Time 01:35:18 Cumulative 97.2 hours Start 2020.11.09 @ 22:52:34 End 2020.11.10 @ 00:33:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f48d353a-8a89-44c7-917f-e131228394dc