Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.17 @ 17:14:10 Player: Terminus Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (32) 6400 Robots Destroyed (542) 2710 Value Destroyed (27564) 27564 Prototype IDs (77) 1540 Alien Tech Used (10) 2000 Bonus (25947) 25947 TOTAL SCORE: 70161 Bonus ------- Triggered High Security 500 High Alert Combat Kills 14693 Follower Combat Kills 5839 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1414 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -2399 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 777/1040 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -2/Section 7 Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (5) --- Myomer Leg Myomer Leg Centrium Leg High-density Centrium Leg > --- UTILITY (13) ----- Advanced Heat Sink High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler > --- WEAPON (4) ------- Phase Gun Phase Gun Cooled Particle Cannon > --- INVENTORY (20) --- Coolant Network Experimental Energy Well (600) Long-range Terrain Scanner Experimental Target Analyzer Graphene Brace Integrity Redistributor Zionite Phaser-H Zionite Phaser-H Compact Linear Accelerator CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Advanced Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Advanced Weapon Cycler Zionite Shade Armor SHELL Armor Advanced Force Field > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Centrium Leg Coolant Network Experimental Energy Well Experimental Energy Well Long-range Terrain Scanner Experimental Target Analyzer Zionite Weapon Casing Zionite Weapon Casing Graphene Brace Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Heavy Laser Enhanced Quantum Rifle Zionite Phaser-H Zionite Phaser-H Cooled Particle Cannon CR-A16's Behemoth Slayer [Rating: 224] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Zero-point Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Compact Linear Accelerator Launcher Tiamat Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . 1 2 . . . . . . . . . . . 2 . . . . 1 . . . . 2 . 2 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 553 | 6 11 3 25 16 18 21 8 17 3 9 10 14 20 4 5 . 15 42 2 5 6 3 26 6 3 15 13 29 56 64 18 60 Power 37 | 1 2 2 3 2 2 1 1 2 . . 1 . 2 . . . 1 3 . . 1 . 3 1 . 1 . 3 . 2 . 3 Engine 15 | 1 2 2 3 2 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . 1 . . . 1 . 1 . . . . 3 . . . . 1 1 . 1 . . . . . . Reactor 13 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 . 2 . . . . 3 . 2 . 3 Propulsion 98 | 2 4 1 9 5 4 3 1 2 1 1 . 1 6 1 1 . 3 13 . . . 1 3 1 1 3 2 2 10 10 1 6 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 95 | 2 4 1 9 5 4 3 1 2 1 1 . 1 6 1 1 . 3 13 . . . 1 3 1 1 3 2 1 8 10 1 6 Wheel 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 259 | 1 3 . 5 2 6 8 3 12 2 4 4 5 4 1 4 . 4 14 . 5 3 . 12 2 2 11 8 15 30 38 17 34 Device 185 | . 2 . 4 1 3 3 2 6 1 3 3 4 3 1 . . 2 6 . 4 3 . 9 . 2 8 6 10 25 37 14 23 Storage 10 | 1 1 . 1 1 . 1 . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . 2 Processor 13 | . . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . 1 . 2 2 1 . 2 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Protection 50 | . . . . . 3 2 1 5 1 1 1 1 . . 4 . 1 5 . 1 . . 3 2 . 2 2 3 2 . 3 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 159 | 2 2 . 8 7 6 9 3 1 . 4 5 8 8 2 . . 7 12 2 . 2 2 8 2 . . 3 9 16 14 . 17 Energy Gun 111 | 2 . . 7 5 5 5 3 1 . 3 5 3 6 1 . . 4 8 1 . 1 1 6 1 . . 2 5 11 11 . 14 Energy Cannon 10 | . 2 . 1 . . . . . . . . . 1 1 . . 1 . . . . 1 . . . . . 1 1 . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 13 | . . . . 2 1 . . . . 1 . 2 . . . . 2 2 1 . . . 1 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 18 | . . . . . . . . . . . . 3 1 . . . . 2 . . 1 . 1 . . . 1 3 2 3 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . 1 . 1 . . 1 . . . . . 2 4 . 1 . 2 1 . . 3 . 2 . . 5 . 2 10 2 3 5 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . System Corruption 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 4 . Parts Lost 82 | . 1 . 1 1 3 1 5 1 . . . 3 . . 2 . 1 12 . . . . 3 . . . 7 10 8 1 1 21 Power 10 | . 1 . . . 1 1 1 1 . . . . . . . . 1 1 . . . . . . . . . . . 1 . 2 Propulsion 19 | . . . . . . . 1 . . . . 1 . . . . . 4 . . . . 1 . . . 4 2 2 . . 4 Utility 35 | . . . 1 1 1 . 2 . . . . 2 . . 2 . . 6 . . . . 1 . . . 2 4 4 . 1 8 Weapon 18 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 4 2 . . 7 Highest Loss Streak 6 | . 1 . 1 1 2 1 5 1 . . . 2 . . 2 . 1 4 . . . . 1 . . . 6 4 4 1 1 6 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 97 99 99 99 99 99 99 99 99 99 99 99 99 100 99 100 99 98 100 100 100 100 100 100 100 100 85 82 86 89 90 86 Engine 3 | . 14 14 11 11 9 7 1 5 7 7 6 . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 5 1 . . . 7 12 13 13 13 7 8 11 11 8 5 5 5 10 10 10 3 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 4 2 . . 2 5 5 4 . . . 3 4 6 8 7 Leg 22 | . 27 27 22 22 26 23 23 23 22 23 23 22 25 26 26 26 28 26 27 27 27 27 25 25 25 25 15 12 16 20 20 19 Device 19 | . 12 14 21 21 18 22 22 22 22 22 23 23 20 20 13 13 12 11 11 14 16 16 19 20 20 17 19 22 24 20 16 15 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 9 | . . . . . . 14 8 7 7 7 7 7 7 13 13 13 12 16 16 16 16 16 15 15 15 17 10 12 10 16 16 14 Protection 4 | . . . . . 9 . 5 3 . . 6 6 5 . 5 6 6 8 11 7 5 5 5 5 5 5 5 4 3 4 6 5 Energy Gun 19 | . 5 . 31 32 26 20 21 23 23 22 22 20 17 18 20 20 18 15 16 16 16 15 19 20 20 20 19 15 16 15 16 15 Energy Cannon 1 | . 22 28 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 12 34 34 39 40 48 48 48 49 49 49 53 54 69 56 59 59 67 95 88 88 84 87 102 100 100 107 110 133 141 144 150 162 Greatest Support 162 | 20 20 20 20 28 41 45 45 50 50 50 50 50 71 74 74 74 102 116 102 102 102 102 112 112 112 129 129 113 120 146 146 162 Greatest Overweight (x) 12 | 2 1 3 1 1 1 1 1 1 1 . 1 1 1 . . . . . . . . . 1 . . . 1 12 12 1 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 1 6 10 14 14 14 14 13 14 14 15 14 14 14 15 14 15 14 18 20 19 19 20 19 19 20 19 18 19 17 19 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 15 15 14 15 15 13 15 15 15 15 14 15 15 15 15 15 20 20 20 20 20 20 20 20 20 19 13 20 20 20 13 Class Distribution -------------------- 29% | Scavenger-Gunner 19% | Scavenger-Skirmisher 12% | Gunner 11% | Scavenger-Tank 10% | Mutant 5% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Tank | -8/Materials Skirmisher | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Matter Collected 6583 | 178 192 30 245 202 169 73 239 174 38 175 239 140 200 40 45 . 280 462 51 17 110 61 340 118 49 150 80 200 611 746 258 671 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30874 | . 684 213 1913 1150 1289 162 656 566 . 175 . 377 700 133 149 . 555 1657 178 61 123 448 1295 118 144 429 355 1130 1846 2594 1832 9942 Parts 937 | . 37 9 100 74 69 10 10 31 . 4 . 15 18 4 5 . 20 50 1 6 3 11 31 7 5 16 8 51 66 89 53 134 Haulers Intercepted 28 | . 2 . 4 4 5 . . . . . . . 2 . . . . 1 . . . . 2 . . . . . 2 4 . 2 Recyclers Shooed 18 | . 2 . 4 1 3 . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 274 | . . . . . . . . . 2 2 7 16 . 4 5 . 27 . 16 9 3 12 . 10 4 152 5 . . . . . Prevented 21 | . . . . . . . . . . . . 8 . . 6 . . . . . . . . . . 4 3 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 449 | . 11 6 34 17 22 3 2 10 1 7 . 8 8 2 2 . 17 30 3 1 . 8 17 5 2 8 6 10 21 30 31 127 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guns 348 | . 3 . 33 10 19 3 1 10 1 3 . 7 8 2 2 . 6 18 1 1 . 5 5 1 2 5 3 8 18 27 29 117 Cannons 18 | . 7 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 AOE 46 | . . . . 7 3 . . . . 4 . . . . . . 10 10 1 . . . 7 4 . . . . . . . . Classes Destroyed 29 | . 6 . 3 2 . 1 2 . 1 . . 2 . 1 1 . . 3 . . . . . . . 2 . 1 1 2 . 1 Worker 18 | . 1 . 1 1 3 . . 2 . . . . 1 . . . . 2 . . . . . . . . . 2 3 2 . . Builder 14 | . . . 3 . . 1 . 2 . . . . . . . . . 4 . . . . . . . . . 1 1 2 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 28 | . 2 . 4 4 5 . . . . . . . 2 . . . . 1 . . . . 2 . . . . . 2 4 . 2 Recycler 18 | . 2 . 5 2 2 . . . . . . . 1 . . . . . . . . . 2 . . . . 2 1 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 4 | . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 18 | . 2 . 3 1 2 1 . . . . . . . . . . . . . . . . 1 . . . . 1 3 3 . 1 Swarmer 71 | . 3 2 14 3 9 2 . 3 . 4 . . 1 . . . 7 4 1 . . 3 4 4 . . 3 . . 2 2 . Saboteur 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 6 Grunt 172 | . 8 4 12 11 10 . . 3 . 2 . 2 4 . . . 10 18 1 . . 4 5 . 2 2 . . 8 11 13 42 Brawler 19 | . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . . 1 . . . 1 1 12 Duelist 12 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 7 Protector 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 2 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 28 | . . . 8 4 3 . . 2 . . . 1 . 1 . . . 3 . . . . 2 1 . . . 1 . 2 . . Demolisher 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 33 | . . . . . . . . . . . . . . 1 2 . . 2 . 1 . . 2 . . . 2 . 5 4 3 11 Programmer 62 | . . . . . . 1 . 2 . . . . 3 . . . . . . . . . 4 . . 1 . 6 8 7 8 22 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 . 1 Compactor 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 11 Executioner 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 6 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | . 7 3 9 11 6 3 1 7 1 4 . 2 2 1 2 . 6 11 2 3 . 4 9 4 1 3 3 5 6 5 7 37 Combat Bots Only 37 | . 7 3 7 9 4 2 1 5 1 4 . 2 2 1 2 . 6 8 2 3 . 4 9 4 1 3 3 4 5 5 7 37 Max Kills in Single Turn 7 | . 1 2 2 3 2 1 1 2 1 2 . 1 1 1 1 . 4 7 1 1 . 2 3 3 1 1 1 1 3 2 2 3 Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 1 1 1 Exploded 5 | . . . . 2 2 . . . . 2 . . . . . . 4 5 1 . . . 3 3 . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Damage Taken 29082 | . 569 82 928 415 660 419 415 473 . 222 . 513 157 . 419 . 751 2043 132 45 . 446 1084 24 143 200 2282 1383 1930 1661 1560 10126 Core 2835 | . 94 22 207 99 53 103 59 40 . 81 . 77 . . 39 . 80 77 15 . . 37 62 24 57 . 217 206 132 113 111 830 Absorbed by Shields 6028 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . 11 . 605 663 346 915 3483 Redirected to Shielding 335 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 315 Regen/Repaired (Parts) 6852 | . 56 . 58 . 146 . . 150 . . . . . . . . . 108 . . . . . . . . . . 70 820 707 4737 Core Remaining (%) 69 | 100 . 53 . 23 90 . . . . . . 48 . . . . 86 . . . . 87 . . . . 63 . 74 . . . Volleys Fired 1121 | . 52 13 97 44 60 13 22 19 2 10 . 17 16 7 8 . 40 64 9 2 . 15 45 12 6 18 22 30 72 66 64 276 Largest 4 | . 2 2 3 3 3 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 . 3 4 4 4 4 4 4 4 4 4 4 Hottest 400 | . 136 136 204 187 168 168 168 192 192 192 . 240 240 199 199 . 199 245 245 245 . 245 346 314 314 314 314 301 354 388 330 400 Shots Fired 3319 | . 104 26 291 118 176 39 61 57 6 26 . 51 45 13 24 . 98 172 25 6 1 42 167 19 24 69 64 111 212 233 234 805 Gun 3155 | . 50 . 276 113 174 39 61 57 6 23 . 51 45 9 24 . 88 168 24 6 1 41 164 17 24 69 64 109 194 233 234 791 Cannon 133 | . 54 26 15 . . . . . . . . . . 4 . . 5 . . . . 1 . . . . . 2 12 . . 14 Launcher 25 | . . . . 5 2 . . . . 3 . . . . . . 5 4 1 . . . 3 2 . . . . . . . . Special 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2948 | . 104 26 291 113 174 39 61 57 6 23 . 51 45 13 24 . 93 168 24 6 1 42 164 17 24 69 64 111 212 230 234 462 Explosive 25 | . . . . 5 2 . . . . 3 . . . . . . 5 4 1 . . . 3 2 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 328 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328 Phasic 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 15 Robot Hit Streak 56 | . 9 4 15 18 14 7 17 10 2 7 . 13 22 5 4 . 8 40 9 7 8 16 22 8 13 10 5 18 17 26 56 48 Robot Miss Streak 6 | . 3 1 4 5 6 5 2 3 2 4 . 4 3 2 2 . 3 3 3 . . 4 5 1 2 2 3 4 5 6 5 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 76 | . . . 7 2 7 . . 2 . 1 . . 1 . . . 2 5 1 1 . 2 2 . . 5 1 2 2 2 3 28 Max Gunslinging Chain 2 | . . . 1 1 1 . . 1 . 1 . . 1 . . . 1 2 1 1 . 1 1 . . 1 1 1 1 1 1 2 Shots Hit Robots 2361 | . 67 8 159 76 112 17 51 42 2 15 . 51 39 5 14 . 65 131 17 6 2 28 96 8 16 53 36 75 148 177 186 659 Core Hits 1442 | . 25 5 69 44 49 8 14 25 1 15 . 49 33 4 5 . 37 71 13 2 1 16 41 7 6 21 9 33 94 140 129 476 Critical Kills 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Strikes 146 | . . 1 18 8 15 3 6 1 . 1 . . 3 1 . . 6 8 3 . . 4 12 . . 7 4 7 18 1 . 19 Burn 121 | . . . 18 8 15 3 6 1 . 1 . . 2 1 . . 6 8 3 . . 4 12 . . 7 2 7 14 1 . 2 Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Sever 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Impale 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . Melee Attacks 86 | . . . . . . 20 6 . . . . 5 10 . . . . 8 . . 1 . 3 . . . 11 11 4 6 . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . 20 6 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 60 | . . . . . . . . . . . . 5 10 . . . . 8 . . 1 . 3 . . . 11 11 4 6 . 1 Sneak Attacks 5 | . . . . . . 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 76136 | . 1110 191 2651 2043 2394 408 990 819 39 719 . 1041 965 113 345 . 3285 5083 541 118 93 538 3279 467 376 1484 926 1713 4349 5685 5795 28576 Guns 66074 | . 388 . 2536 1371 1966 306 990 819 39 328 . 938 835 113 345 . 1489 2941 366 118 . 538 2242 132 376 1484 755 1650 3881 5501 5774 27853 Cannons 1774 | . 699 190 102 . . . . . . . . . . . . . . . . . . . . . . . . 56 110 . . 617 Explosions 6577 | . . . . 643 386 . . . . 391 . . . . . . 1796 1829 175 . . . 1022 335 . . . . . . . . Melee 1087 | . . . . . . 102 . . . . . 103 130 . . . . 290 . . 93 . . . . . 171 . 198 . . . Ramming 497 | . 23 1 13 29 42 . . . . . . . . . . . . 23 . . . . 15 . . . . 7 33 184 21 106 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 52971 | . 1087 190 2638 1371 1966 306 990 819 39 328 . 938 835 113 345 . 1489 2941 366 118 . 538 2242 132 376 1484 755 1706 4118 5501 5774 13466 Explosive 6577 | . . . . 643 386 . . . . 391 . . . . . . 1796 1829 175 . . . 1022 335 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15106 | . . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . . . 15004 Piercing 985 | . . . . . . . . . . . . 103 130 . . . . 290 . . 93 . . . . . 171 . 198 . . . Highest Corruption 23 | . . . . 4 . . 17 18 18 18 18 . . . . . . 1 2 2 2 2 3 3 3 3 10 10 23 4 8 1 Average Corruption 7 | . . . . 3 . . 17 17 18 18 18 . . . . . . 1 1 2 2 2 2 3 3 3 10 4 17 2 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 322 | . . . . . . . 31 63 12 19 2 . . . . . . 5 1 5 6 5 2 11 1 1 1 7 82 27 24 17 Message Errors 72 | . . . . . . . 9 16 2 6 1 . . . . . . 3 . 2 . . . 2 . . . 1 18 5 4 3 Matter Fused 78 | . . . . . . . 5 16 5 6 . . . . . . . . 1 1 1 3 . 3 1 . 1 1 19 10 2 3 Heat Flow Errors 32 | . . . . . . . 3 5 1 1 . . . . . . . . . . . . 1 2 . 1 . . 10 4 3 1 Energy Discharges 39 | . . . . . . . 1 6 1 1 1 . . . . . . 1 . 1 2 1 . 2 . . . 3 9 3 3 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 32 | . . . . . . . 2 11 2 2 . . . . . . . 1 . . . . 1 . . . . 2 5 3 2 1 Data Loss (major) 22 | . . . . . . . 3 3 . 1 . . . . . . . . . 1 2 . . 1 . . . . 4 . 4 3 Misfires 13 | . . . . . . . 1 2 . 2 . . . . . . . . . . 1 . . 1 . . . . 4 . 2 . Alerts 5 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Misdirections 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 26 | . . . . . . . 6 2 . . . . . . . . . . . . . 1 . . . . . . 11 2 2 2 Overload Shots 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 9 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 489 | . 25 7 1 3 30 62 . . . 6 . . 15 . . . 99 94 . . . . 115 4 . . . . . 7 1 20 Projectiles 53 | . 25 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Explosions 351 | . . . . 3 30 . . . . 6 . . . . . . 99 94 . . . . 115 4 . . . . . . . . Melee 85 | . . . . . . 62 . . . . . . 15 . . . . . . . . . . . . . . . . 7 1 . Knockbacks 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Impact 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . 153 92 . . . . . . . . . . . . 39 . . . . . . . . . 3 4 . . . Shots 7 | . . . . 5 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Targets Rammed 47 | . 2 1 4 4 4 . . . . . . . . . . . . 4 . . . . 1 . . . . 1 6 10 1 9 Kicked 44 | . 2 1 4 4 4 . . . . . . . . . . . . 4 . . . . 1 . . . . . 4 10 1 9 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 333 105 280 81 117 36 174 247 114 161 . 194 138 . 18 . 84 117 81 27 . 15 360 212 72 316 18 33 228 158 123 294 Average Temperature 53 | . 126 36 36 22 27 13 33 43 34 62 . 50 44 . 9 . 20 35 30 18 . 7 88 70 40 53 7 18 64 76 61 76 Received Heat Transfer 3461 | . 213 33 213 75 252 . . 111 . 54 . 42 27 . . . 345 471 . . . 78 208 27 66 . 135 18 165 154 188 586 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Robots Melted 35 | . 1 1 . . 2 . 1 . . . . . . . . . 1 2 1 . . 3 6 . . 3 2 1 2 2 2 5 Combat Hostiles 32 | . 1 1 . . . . 1 . . . . . . . . . 1 2 1 . . 3 5 . . 3 2 1 2 2 2 5 Parts Melted 293 | . 1 3 23 11 13 1 5 9 . 2 . 3 7 1 3 . 9 13 3 . . 8 25 . . 3 9 9 30 34 18 50 Heat Transferred 98983 | . 2133 333 7177 3450 5365 851 2590 1757 87 807 . 1583 1781 259 518 . 2849 6076 1250 300 . 1800 5437 222 592 2392 1471 3850 8573 8724 7710 19046 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Peak Influence 4242 | . 282 122 412 784 584 233 29 264 . . . . 292 . . . . 1405 . . . . 1094 . . . . 148 430 1852 2350 4242 Initial 1321 | . . 4 . 173 330 200 28 . . . . . 31 . . . . 366 . . . . 130 . . . . . 59 109 1041 1321 Average 611 | . 85 16 223 525 436 91 15 103 . . . . 93 . . . . 804 . . . . 683 . . . . 44 229 937 1860 2445 Maximum Alert Level 5 | . 1 . 2 3 2 1 . 1 . . . . 1 . . . . 4 . . . . 3 . . . . . 2 5 5 5 Low Security (%) 40 | 100 91 100 43 5 . 70 100 86 . . . . 85 . . . . . . . . . 3 . . . . 100 30 11 . . Level 1 20 | . 8 . 49 17 26 29 . 13 . . . . 14 . . . . 22 . . . . 21 . . . . . 68 11 . . Level 2 11 | . . . 6 56 73 . . . . . . . . . . . . 18 . . . . 30 . . . . . 1 8 . . Level 3 8 | . . . . 19 . . . . . . . . . . . . . 25 . . . . 44 . . . . . . 25 15 . Level 4 8 | . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . 32 11 30 Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 73 9 High Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 142 | . 1 . 3 6 2 2 . 4 . . . . 6 . . . 1 13 . . . . 13 . . . . 4 5 11 14 57 Investigation 9 | . . . 2 . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . 1 . Extermination 23 | . . . . . . 1 . 1 . . . . 3 . . . . 1 . . . . 3 . . . . 3 3 4 3 1 Reinforcement 29 | . 1 . 1 1 1 1 . . . . . . . . . . . 6 . . . . 6 . . . . 1 2 4 3 2 Assault 68 | . . . . 5 . . . . . . . . . . . . 1 3 . . . . 1 . . . . . . 3 7 48 Garrison 10 | . . . . . 1 . . 3 . . . . . . . . . . . . . . 3 . . . . . . . . 3 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 4 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Distress Signals 32 | . . . 3 . 2 . . . . . . 15 . . . . . 2 . . . . 1 . . 1 . . 1 . 4 3 Communications Jammed 142 | . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . 3 5 34 30 24 Distress Signals 128 | . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . 3 27 30 22 Times Spotted 872 | . 18 8 49 37 30 5 6 10 1 4 . 14 18 2 2 . 29 50 11 2 . 10 41 2 2 64 9 13 33 62 72 268 Peak Tracking Total 34 | . 4 3 6 5 4 3 2 4 1 4 . 4 3 1 2 . 9 8 5 2 . 5 7 1 1 13 5 3 6 5 12 34 Tactical Retreats 26 | . 1 1 1 . 2 1 . . . . . 1 1 . . . . . . . . . . . . 1 1 1 1 . 8 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Traps Triggered 14 | . 1 1 1 2 . 3 . 2 . . . 1 1 . . . . . . . . . . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . 1 . 14 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Disabled 73 | . . . 4 3 6 1 . . . . . 2 2 . . . 2 3 . . . . 23 . . . . 1 2 7 3 14 Max in Single Turn 3 | . . . 1 1 3 1 . . . . . 1 . . . . 2 . . . . . 1 . . . . 1 1 1 1 1 Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Accessed 73 | . 8 1 13 4 11 7 . 7 . . . . 3 1 . 4 . 3 . 1 4 . 1 1 . 1 . . . . . 3 Terminals 41 | . 7 . 9 3 8 7 . 5 . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricators 6 | . . . . . . . . 1 . . . . 3 . . . . 2 . . . . . . . . . . . . . . Repair Stations 7 | . 1 . 2 . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 219 | . 22 1 44 8 31 15 . 16 . . . . 8 1 . 29 . 13 . 1 17 . 3 1 . 4 . . . . . 5 Successful 142 | . 10 1 26 3 21 8 . 7 . . . . 4 1 . 29 . 7 . 1 17 . 1 1 . 4 . . . . . 1 Failed 76 | . 11 . 18 5 10 7 . 9 . . . . 4 . . . . 6 . . . . 2 . . . . . . . . 4 Catastrophic 9 | . . . . 1 . 2 . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 175 | . 19 . 24 4 24 9 . 6 . . . . 13 . . . . 9 . . . . 23 . . 1 . . 8 10 11 14 Terminals 112 | . 20 . 32 5 25 15 . 11 . . . . . . . . . . . . . . . . . . . . . . . 4 Fabricators 16 | . . . . . . . . 2 . . . . 8 . . . . 6 . . . . . . . . . . . . . . Repair Stations 25 | . 2 . 8 . 5 . . 3 . . . . . . . . . 7 . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Garrison Access 5 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 84 | . 4 1 10 1 7 5 . 2 . . . . . 1 . 29 . . . 1 17 . . 1 . 4 . . . . . 1 Record 17 | . 1 . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 13 | . . . 2 . . . . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . . . Open Door 6 | . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 20 | . 2 . 7 . 4 . . 2 . . . . . . . . . 5 . . . . . . . . . . . . . . Scan Component 11 | . 1 . 4 . 2 . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . Repair 9 | . 1 . 3 . 2 . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 4 . 7 1 9 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 26 | . 4 . 6 1 9 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 24 | . 4 . 5 1 8 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 8 . 11 3 10 6 . 7 . . . . 3 . . . . 3 . . . . . . . . . . . . . 2 Full Trace Events 5 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 2 . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . 1 . . . . . . . . . . . . 11 . . . . 4 . 9 . . . . . 14 . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . 204 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . 1 . 3 . 2 . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Time 502 | . 26 . 212 . 70 . . 44 . . . . . . . . . 150 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 3 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total Allies 78 | . . 3 . 12 . . 19 . . . 7 . 8 . . . 3 9 1 . . . 5 . . 3 . . . 8 . . Largest Group 19 | . . 3 3 11 . . 19 11 2 2 8 8 5 1 1 . 3 7 5 1 1 1 4 . . 3 . . . 4 3 . Highest-Rated Group 614 | . . 40 40 142 . . 465 292 52 52 271 271 210 70 65 . 155 550 398 85 85 85 316 . . 170 . . . 614 493 . Highest-Rated Ally 269 | . . 16 16 31 . . 35 31 26 26 41 41 70 70 65 . 96 85 85 85 85 85 96 . . 65 . . . 269 269 . Zionite Dispatches 13 | . . . . . . . . . . . . . 2 . . . . 4 . . . . 3 . . . . . . 4 . . Heavy 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . . Light 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . GUARD 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 738 | . . 18 30 112 . . 112 33 . . . 58 57 5 1 . 35 74 22 2 . 5 36 . . 10 . . . 88 40 . Total Damage 29569 | . . 167 272 1409 . . 2559 570 . . . 1191 1942 114 . . 1385 3955 1145 96 . 337 2209 . . 493 . . . 6828 4897 . Kills 181 | . . 1 4 19 . . 9 3 . . . 6 13 . . . 13 24 8 1 . 2 14 . . 2 . . . 37 25 . Allies Corrupted 5 | . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . . 1 1 1 1 . 2 1 . . . . 2 . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 203 | . . . . . . . . . . . . . . . . . . 92 . . . . 82 . . . . 29 . . . . Items 203 | . . . . . . . . . . . . . . . . . . 92 . . . . 82 . . . . 29 . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . 2 . 3 4 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Turns Passed 30387 | 47 1098 822 1995 1025 1321 1373 695 1355 299 421 1831 766 1255 671 467 101 537 1571 321 265 217 302 1246 487 274 1309 669 1171 1660 1733 1139 1944 Spaces Moved 15890 | 42 642 400 713 430 571 889 413 720 225 296 963 333 710 499 315 80 277 841 227 208 168 203 795 353 197 746 318 504 627 912 590 683 Core 23 | 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 15751 | 19 642 400 713 430 571 889 413 720 225 296 963 333 710 499 315 80 277 841 227 208 168 203 795 353 197 746 318 493 522 912 590 683 Wheels 116 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 105 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 120 120 123 123 123 123 122 127 127 127 125 118 118 118 118 118 118 118 118 110 110 176 120 116 116 112 Average Speed 143 | 86 134 190 190 190 169 131 121 132 125 123 188 189 129 127 127 127 126 121 118 118 118 118 118 118 118 113 172 179 191 125 125 127 Slowest Speed 390 | 150 190 330 190 190 190 190 190 190 195 123 193 195 192 127 127 127 127 126 118 118 118 118 194 118 118 118 184 390 260 190 186 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Exploration Rate (%) 50 | 4 96 84 70 67 49 20 96 25 41 40 87 46 18 64 47 69 45 26 46 44 60 36 27 58 41 82 54 11 80 32 67 49 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 17 | . . 2 1 . . . . . 1 . 3 1 . . . 1 . . . . 3 . 5 . . . . . . . . . Known Exits Taken 20 | . . . 1 . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . 1 . . . . Scrap Searched 19 | . . 1 . . . . . . 2 3 3 . . 2 3 . 1 . 2 1 . . . 1 . . . . . . . . Spaces Dug 146 | . . . . 9 . 17 6 . . . . . 8 1 . . 16 9 17 . . 1 24 7 . . 3 5 4 10 4 5 Terrain Destroyed 398 | . . . . 20 68 17 6 . . 27 . . 8 1 . . 53 29 17 . . 1 42 28 2 . 9 6 7 15 16 26 Melee 48 | . . . . . . 17 6 . . . . . 8 . . . . 5 . . . . 3 . . . . 5 1 3 . . Projectile 92 | . . . . . . . . . . . . . . 1 . . 1 6 . . . 1 2 9 2 . 9 1 6 12 16 26 AOE 258 | . . . . 20 68 . . . . 27 . . . . . . 52 18 17 . . . 37 19 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total 21027 | 49 774 432 1143 551 794 1031 547 1075 235 334 986 418 994 525 363 79 383 1237 260 222 183 232 1006 411 225 1180 375 681 899 1298 815 1290 Wait 2712 | . 53 8 269 31 120 71 93 295 2 11 2 36 208 14 33 . 22 227 21 3 2 11 113 34 19 335 11 86 86 206 121 169 Move 15860 | 41 641 399 712 429 570 889 412 719 224 295 962 332 709 498 314 79 276 840 226 207 167 202 794 352 196 745 317 504 626 911 589 683 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 218 | 2 7 7 12 10 11 7 3 6 2 2 2 3 10 . 2 . 4 30 . 1 1 . 11 3 . 8 1 10 17 13 11 22 Fast Attach 143 | 6 4 2 3 2 2 3 3 2 1 2 4 5 9 1 . . 4 7 . 3 5 . 2 2 . 8 2 6 25 1 1 28 Attach 97 | . 1 . 3 2 5 3 4 1 . . 1 2 2 . 2 . 2 12 . . . . 6 1 . 1 2 10 6 4 3 24 Detach 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 6 Swap 328 | . 6 1 19 12 11 15 1 14 2 7 5 7 9 3 3 . 10 23 2 2 2 3 19 3 3 6 9 13 25 59 15 19 Drop 304 | . 8 1 24 17 11 10 3 9 2 7 10 6 21 2 1 . 7 22 . 4 5 1 12 4 1 19 . 11 27 22 10 27 Fire 1121 | . 52 13 97 44 60 13 22 19 2 10 . 17 16 7 8 . 40 64 9 2 . 15 45 12 6 18 22 30 72 66 64 276 Melee 86 | . . . . . . 20 6 . . . . 5 10 . . . . 8 . . 1 . 3 . . . 11 11 4 6 . 1 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kick 44 | . 2 1 4 4 4 . . . . . . . . . . . . 4 . . . . 1 . . . . . 4 10 1 9 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . 10 . . . 5 . . . . . . . . . . . . . . . . . . . 26 Rewire 60 | . . . . . . . . . . . . . . . . . 18 . 2 . . . . . . 40 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 402 | -10/Materials | Destroyed 7 combat bots 428 | -10/Materials | Discovered new exit (range 5) 478 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Discovered new exit (range 4) 730 | -10/Materials | Central database locked down 770 | -10/Materials | Repaired Aluminum Leg 1019 | -10/Materials | Discovered new exit (range 4) 1146 | -10/Materials | Entered Mines 1156 | -10/Mines | Learned location of Storage (-9) 1254 | -10/Mines | Discovered new exit (range 6) 1394 | -10/Mines | Excavation squad dispatched 1394 | -10/Mines | A large section of the Mines collapsed 1448 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1451 | -10/Mines | Found Prototype Device 1462 | -10/Mines | Learned location of Zion (-7) 1644 | -10/Mines | Excavation squad dispatched 1658 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1766 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1894 | -10/Mines | Excavation squad dispatched 1947 | -10/Mines | Discovered new exit (range 7) 1968 | -10/Mines | Entered Materials 1968 | -9/Materials | Accompanied by 3 allies 1968 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2130 | -9/Materials | Destroyed 7 combat bots 2296 | -9/Materials | Build established: Scavenger-Gunner 2311 | -9/Materials | Discovered new exit (range 16) 2690 | -9/Materials | Identified Exp. Sensor Array 3310 | -9/Materials | Repaired Broken Exp. Sensor Array 3360 | -9/Materials | Repaired Imp. Heat Sink 3399 | -9/Materials | Repaired Imp. Heat Sink 3579 | -9/Materials | Discovered new exit (range 10) 3748 | -9/Materials | Identified exit to Mines 3748 | -9/Materials | Identified exit to Storage 3822 | -9/Materials | Core integrity fell below 50% 3963 | -9/Materials | Entered Storage 4185 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4296 | -9/Storage | Met a pair of Derelict thieves 4363 | -9/Storage | First assault squad dispatched 4808 | -9/Storage | Destroyed 9 combat bots 4948 | -9/Storage | Discovered new exit (range 15) 4988 | -9/Storage | Entered Materials 4988 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5298 | -8/Materials | Build established: Scavenger-Tank 5360 | -8/Materials | Garrison activated, responded to threat 5685 | -8/Materials | Build established: Tank 5834 | -8/Materials | Discovered new exit (range 15) 6026 | -8/Materials | Repaired Carbon-fiber Leg 6111 | -8/Materials | Repaired Imp. Aluminum Leg 6309 | -8/Materials | Entered Factory 6309 | -7/Factory | Evolved 2 slots: Utility x2 6449 | -7/Factory | Identified exit to DSF 6617 | -7/Factory | Build established: Skirmisher 7228 | -7/Factory | Identified exit to Lower Caves 7682 | -7/Factory | Sucked down chute 7682 | -7/Factory | Entered Waste 7705 | -7/Waste | Spotted C-40 Crusher 7707 | -7/Waste | Spotted C-40 Crusher 7801 | -7/Waste | Crushed by falling debris 7801 | -7/Waste | System corruption reached 10% 7802 | -7/Waste | Warlord forces began an assault 7806 | -7/Waste | Allies destroyed C-40 Crusher 7832 | -7/Waste | Lost 5 parts (1p1n2u1w) 7894 | -7/Waste | Allies destroyed C-40 Crusher 7925 | -7/Waste | Spotted C-40 Crusher 7931 | -7/Waste | Allies destroyed C-40 Crusher 7951 | -7/Waste | Destroyed C-40 Crusher 7966 | -7/Waste | Allies destroyed C-40 Crusher 7999 | -7/Waste | Spotted C-40 Crusher 8006 | -7/Waste | Destroyed C-40 Crusher 8050 | -7/Waste | Discovered new exit (range 16) 8113 | -7/Waste | Build established: Gunner 8377 | -7/Waste | Entered Factory 8377 | -7/Factory | Accompanied by 11 allies 8456 | -7/Factory | Repaired Imp. Medium Armor Plating 9026 | -7/Factory | Discovered new exit (range 7) 9246 | -7/Factory | Garrison activated, responded to threat 9353 | -7/Factory | Build established: Scavenger-Gunner 9732 | -7/Factory | Entered Lower Caves 9732 | -7/Lower Caves | Accompanied by 2 allies 9809 | -7/Lower Caves | Carbon-fiber Leg stolen by Master Thief 9977 | -7/Lower Caves | Discovered new exit (range 11) 10031 | -7/Lower Caves | Entered another Lower Caves area 10031 | -7/Lower Caves | Accompanied by 2 allies 10032 | -7/Lower Caves | Encountered a Warlord checkpoint 10159 | -7/Lower Caves | Learned Factory interactive machine intel 10225 | -7/Lower Caves | Discovered new exit (range 3) 10392 | -7/Lower Caves | Build established: Gunner 10452 | -7/Lower Caves | Entered Zion 10452 | -7/Zion | Accompanied by 1 ally 10498 | -7/Zion | System corruption cleaned by Quarantine Array 10600 | -7/Zion | Found CR-A16's Pointy Stick 10674 | -7/Zion | Discovered new exit (range 15) 11278 | -7/Zion | Learned location of Warlord (-4) 11887 | -7/Zion | Imprinted 11889 | -7/Zion | Declared Zion's savior 12066 | -7/Zion | Gained Derelict followers 12283 | -7/Zion | Entered Proximity Caves 12283 | -6/Proximity Caves | Accompanied by 8 allies 12392 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12410 | -6/Proximity Caves | Spotted B-75 Beast 12430 | -6/Proximity Caves | Destroyed B-75 Beast 12747 | -6/Proximity Caves | Build established: Scavenger-Gunner 12806 | -6/Proximity Caves | Core integrity fell below 50% 12810 | -6/Proximity Caves | Discovered new exit (range 14) 13049 | -6/Proximity Caves | Entered Factory 13049 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13050 | -6/Factory | Identified exit to Extension 13051 | -6/Factory | Loaded intel: 54 interactive machine locations 13207 | -6/Factory | Allied Derelicts emerged from ambush trap array 13234 | -6/Factory | Retrieved Zion intel report: Branch Access 13234 | -6/Factory | Identified exit to Lower Caves 13482 | -6/Factory | Retrieved Zion intel report: Active Garrisons 13483 | -6/Factory | Zion Hacker squad teleported in 13629 | -6/Factory | Build established: Mutant 13724 | -6/Factory | Fabricated Exp. Sensor Array? 13960 | -6/Factory | Zion Light squad teleported in 14304 | -6/Factory | Entered Lower Caves 14304 | -6/Lower Caves | Accompanied by 1 ally 14401 | -6/Lower Caves | Build established: Scavenger-Skirmisher 14706 | -6/Lower Caves | Learned Factory emergency access door positions 14895 | -6/Lower Caves | Learned 4 Factory zone layouts 14947 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14947 | -6/Lower Caves | Discovered new exit (range 7) 14959 | -6/Lower Caves | Identified exit to Lower Caves 14975 | -6/Lower Caves | Entered another Lower Caves area 14975 | -6/Lower Caves | Accompanied by 1 ally 15061 | -6/Lower Caves | Found Prototype Protection 15062 | -6/Lower Caves | Identified Zio. Weapon Casing 15107 | -6/Lower Caves | Encountered a Warlord checkpoint 15315 | -6/Lower Caves | Build established: Scavenger-Gunner 15388 | -6/Lower Caves | Discovered new exit (range 13) 15418 | -6/Lower Caves | Identified exit to Data Miner 15442 | -6/Lower Caves | Entered Data Miner 15442 | -6/Data Miner | Discovered new exit (range 6) 15467 | -6/Data Miner | Met Data Miner 15493 | -6/Data Miner | Learned location of Section 7 (-2) 15493 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15511 | -6/Data Miner | Received God Mode back door access code from Data Miner 15542 | -6/Data Miner | Identified exit to Proximity Caves 15543 | -6/Data Miner | Entered Proximity Caves 15581 | -5/Proximity Caves | Escorted by Enhanced Grunt 15649 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15821 | -5/Proximity Caves | Found Alien Artifact 15821 | -5/Proximity Caves | Identified Core Expander 15821 | -5/Proximity Caves | Installed Core Expander, added new Propulsion slot 16066 | -5/Proximity Caves | Discovered new exit (range 10) 16077 | -5/Proximity Caves | Identified exit to Factory 16080 | -5/Proximity Caves | Entered Factory 16080 | -5/Factory | Accompanied by 1 ally 16080 | -5/Factory | Evolved 2 slots: Utility x2 16081 | -5/Factory | Identified exit to Upper Caves 16299 | -5/Factory | Zion Heavy squad teleported in 16748 | -5/Factory | Destroyed 7 combat bots 16758 | -5/Factory | Lost 4 parts (1n3u) 16844 | -5/Factory | Cargo convoy interrupted 16879 | -5/Factory | Destroyed 8 combat bots 16886 | -5/Factory | Lost 3 parts (1p1n1u) 16905 | -5/Factory | Incoming investigation squad redirected 17051 | -5/Factory | Zion Heavy squad teleported in 17112 | -5/Factory | Zion Heavy squad teleported in 17254 | -5/Factory | Build established: Scavenger-Tank 17280 | -5/Factory | First assault squad dispatched 17367 | -5/Factory | Zion Light squad teleported in 17500 | -5/Factory | Repaired Exp. Heat Sink 17569 | -5/Factory | Repaired Broken Imp. Cooling System 17631 | -5/Factory | Found Zio. Weapon Casing 17651 | -5/Factory | Entered Upper Caves 17651 | -5/Upper Caves | Accompanied by 5 allies 17814 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17937 | -5/Upper Caves | Discovered new exit (range 12) 17967 | -5/Upper Caves | Identified exit to Upper Caves 17972 | -5/Upper Caves | Entered another Upper Caves area 17972 | -5/Upper Caves | Accompanied by 1 ally 17984 | -5/Upper Caves | Encountered a Warlord checkpoint 18023 | -5/Upper Caves | Learned location of 1 exit from Factory 18069 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 18209 | -5/Upper Caves | Discovered new exit (range 12) 18222 | -5/Upper Caves | Identified exit to Zhirov 18237 | -5/Upper Caves | Entered Zhirov 18237 | -5/Zhirov | Accompanied by 1 ally 18237 | -5/Zhirov | Discovered new exit (range 3) 18282 | -5/Zhirov | Learned location of Quarantine (-2) 18282 | -5/Zhirov | Learned location of Command (-1) 18311 | -5/Zhirov | Found Alien Artifact 18311 | -5/Zhirov | Identified Integrated Dissipator 18311 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18329 | -5/Zhirov | Found Alien Artifact 18450 | -5/Zhirov | Identified exit to Proximity Caves 18454 | -5/Zhirov | Entered Proximity Caves 18454 | -4/Proximity Caves | Accompanied by 1 ally 18455 | -4/Proximity Caves | Identified exit to Factory 18756 | -4/Proximity Caves | Entered Factory 18756 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 18757 | -4/Factory | Identified exit to Research 18802 | -4/Factory | Garrison activated, responded to threat 18827 | -4/Factory | Destroyed 9 combat bots 18955 | -4/Factory | Zion Light squad teleported in 19009 | -4/Factory | Zion Offense Resupply teleported in 19446 | -4/Factory | Retrieved Zion intel report: Active Garrisons 19572 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 19573 | -4/Factory | Zion Demo squad teleported in 19645 | -4/Factory | Identified Transdimensional Reconstructor 19645 | -4/Factory | Warped through subspace 19802 | -4/Factory | First assault squad dispatched 19934 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 19946 | -4/Factory | Discovered new exit (range 13) 19959 | -4/Factory | Identified exit to Upper Caves 19972 | -4/Factory | Build established: Scavenger-Skirmisher 20002 | -4/Factory | Entered Upper Caves 20444 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20467 | -4/Upper Caves | Discovered new exit (range 13) 20468 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 20480 | -4/Upper Caves | Identified exit to Upper Caves 20489 | -4/Upper Caves | Entered another Upper Caves area 20756 | -4/Upper Caves | Encountered a Warlord checkpoint 20756 | -4/Upper Caves | Discovered new exit (range 5) 20762 | -4/Upper Caves | Identified exit to Warlord 20763 | -4/Upper Caves | Entered Warlord 20802 | -4/Warlord | System corruption cleaned by Quarantine Array 21124 | -4/Warlord | Rebuked by Warlord 21139 | -4/Warlord | Opened Warlord's prototype stash 21145 | -4/Warlord | Found Prototype Reactor 21149 | -4/Warlord | Warlord's base attacked by MAIN.C 21152 | -4/Warlord | Found Prototype Device 21152 | -4/Warlord | Identified Exp. Phase Shifter 21163 | -4/Warlord | Found Prototype Processor 21163 | -4/Warlord | Identified Exp. Core Analyzer 21462 | -4/Warlord | Build established: Scavenger-Gunner 21488 | -4/Warlord | Spotted Striker 21491 | -4/Warlord | Destroyed Striker 21499 | -4/Warlord | Warlord forces counterattacked 21550 | -4/Warlord | Spotted Executioner 21560 | -4/Warlord | Destroyed Executioner 21649 | -4/Warlord | Spotted Executioner 21686 | -4/Warlord | Found Exp. Core Analyzer 21750 | -4/Warlord | Spotted Striker 21824 | -4/Warlord | Warlord base infiltrated, sounded retreat 21903 | -4/Warlord | Spotted Executioner 21908 | -4/Warlord | Destroyed Executioner 21951 | -4/Warlord | Spotted Striker 21985 | -4/Warlord | Discovered new exit (range 12) 21995 | -4/Warlord | Identified exit to Proximity Caves 22062 | -4/Warlord | Spotted Executioner 22062 | -4/Warlord | Spotted Executioner 22072 | -4/Warlord | Entered Proximity Caves 22109 | -3/Proximity Caves | Spotted B-86 Titan 22161 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 22166 | -3/Proximity Caves | Destroyed B-86 Titan 22191 | -3/Proximity Caves | Lost 6 parts (3n2u1w) 22739 | -3/Proximity Caves | System corruption reached 10% 22741 | -3/Proximity Caves | Entered Research 22741 | -3/Research | Evolved 2 slots: Utility x2 22775 | -3/Research | Spotted B-86 Titan 22778 | -3/Research | Destroyed B-86 Titan 23194 | -3/Research | Found Prototype Processor 23194 | -3/Research | Identified Exp. Terrain Scan Processor 23462 | -3/Research | Identified Vortex Chain Reactor 23712 | -3/Research | Discovered new exit (range 23) 23804 | -3/Research | System corruption reached 10% 23841 | -3/Research | Lost 4 parts (2u2w) 23900 | -3/Research | Lost 4 parts (2n1u1w) 23912 | -3/Research | Entered Testing 24256 | -3/Testing | Lost 3 parts (1n2u) 24319 | -3/Testing | Lost 4 parts (1n1u2w) 24501 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 24532 | -3/Testing | Found Prototype Device 24532 | -3/Testing | Identified Exp. Thermal Defense Suite 24885 | -3/Testing | Found Prototype Reactor 24908 | -3/Testing | Found Prototype Processor 24943 | -3/Testing | Found Prototype Reactor 25082 | -3/Testing | Found Prototype Protection 25082 | -3/Testing | Identified SHELL Armor 25126 | -3/Testing | Discovered new exit (range 21) 25304 | -3/Testing | Retrieved Zion intel report: Component Schematics 25386 | -3/Testing | Terminal network hard line cut 25561 | -3/Testing | Identified exit to Research 25572 | -3/Testing | Entered Research 25572 | -2/Research | Evolved 2 slots: Utility x2 25733 | -2/Research | Spotted B-90 Cyclops 25738 | -2/Research | Destroyed B-90 Cyclops 25850 | -2/Research | Zion Heavy squad teleported in 25871 | -2/Research | Discovered new exit (range 23) 25923 | -2/Research | Identified exit to Access 26022 | -2/Research | Zion Heavy squad teleported in 26195 | -2/Research | Identified Zero-point Reactor (x2) 26274 | -2/Research | Found Zio. Weapon Casing 26604 | -2/Research | First assault squad dispatched 26801 | -2/Research | Discovered exit to Access (range 20) 26936 | -2/Research | Zion Experimental squad teleported in 26969 | -2/Research | Discovered exit to Access (range 19) 27033 | -2/Research | Build established: Scavenger-Skirmisher 27120 | -2/Research | Zion Light squad teleported in 27121 | -2/Research | Terminal network hard line cut 27151 | -2/Research | Incoming assault squad redirected 27235 | -2/Research | Discovered new exit (range 21) 27299 | -2/Research | Identified exit to Quarantine 27305 | -2/Research | Entered Quarantine 27305 | -2/Quarantine | Accompanied by 3 allies 27384 | -2/Quarantine | Incoming investigation squad redirected 27504 | -2/Quarantine | Retrieved Zion intel report: Main Access 27553 | -2/Quarantine | Cryocooling Duct disabled 27568 | -2/Quarantine | Ambient heat levels rising (+20) 27568 | -2/Quarantine | Non-combat units ordered to evacuate 27590 | -2/Quarantine | First assault squad dispatched 27609 | -2/Quarantine | Incoming assault squad redirected 27665 | -2/Quarantine | Found Prototype Protection 27669 | -2/Quarantine | Identified Zio. Shade Armor 27680 | -2/Quarantine | Destroyed 7 combat bots 27929 | -2/Quarantine | Incoming assault squad redirected 27990 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 28096 | -2/Quarantine | Build established: Scavenger-Gunner 28099 | -2/Quarantine | Incoming assault squad redirected 28185 | -2/Quarantine | Found Alien Artifact 28186 | -2/Quarantine | Identified Core Reset Matrix 28186 | -2/Quarantine | Used Core Reset Matrix 28190 | -2/Quarantine | Detected hypermatrix surge 28190 | -2/Quarantine | Sensed 16 artifacts in vicinity 28193 | -2/Quarantine | Discovered exit to Access (range 3) 28208 | -2/Quarantine | Found Subatomic Replicator 28226 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 28357 | -2/Quarantine | Spotted Fortress 28439 | -2/Quarantine | Discovered new exit (range 5) 28443 | -2/Quarantine | Identified exit to Section 7 28444 | -2/Quarantine | Entered Section 7 28445 | -2/Section 7 | Sensed 19 artifacts in vicinity 28481 | -2/Section 7 | Retrieved Zion intel report: Main Access 28486 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 28521 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 28543 | -2/Section 7 | Spotted S7 Guard 28548 | -2/Section 7 | Found Core Membrane 28553 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 28635 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 28658 | -2/Section 7 | Found Integrated Dissipator 28658 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28716 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 28717 | -2/Section 7 | Found Integrity Redistributor 28727 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-251) 28752 | -2/Section 7 | Found Integrated Dissipator 28752 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28975 | -2/Section 7 | First assault squad dispatched 29076 | -2/Section 7 | Destroyed 10 combat bots 29087 | -2/Section 7 | Found Integrated Dissipator 29087 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 29122 | -2/Section 7 | Garrison activated, responded to threat 29127 | -2/Section 7 | Destroyed S7 Guard 29170 | -2/Section 7 | Spotted Executioner 29170 | -2/Section 7 | Spotted Executioner 29200 | -2/Section 7 | Destroyed Executioner 29208 | -2/Section 7 | High security lockdown imminent 29208 | -2/Section 7 | Destroyed Executioner 29217 | -2/Section 7 | Found Prototype Processor 29249 | -2/Section 7 | Found Transdimensional Reconstructor 29256 | -2/Section 7 | Identified Exp. Targeting Computer 29260 | -2/Section 7 | Found Transdimensional Reconstructor 29263 | -2/Section 7 | Found Transdimensional Reconstructor 29263 | -2/Section 7 | Warped through subspace 29288 | -2/Section 7 | High security lockdown engaged 29320 | -2/Section 7 | Found Sigix Sheargun 29324 | -2/Section 7 | Found Sigix Sheargun 29360 | -2/Section 7 | Spotted Striker 29360 | -2/Section 7 | Spotted Striker 29371 | -2/Section 7 | Destroyed Striker 29375 | -2/Section 7 | Spotted Striker 29381 | -2/Section 7 | Destroyed Striker 29387 | -2/Section 7 | Spotted Striker 29397 | -2/Section 7 | Core integrity fell below 50% 29401 | -2/Section 7 | Destroyed Striker 29407 | -2/Section 7 | Destroyed Striker 29422 | -2/Section 7 | Spotted Striker 29458 | -2/Section 7 | Destroyed Striker 29483 | -2/Section 7 | Destroyed 19 combat bots 29536 | -2/Section 7 | Spotted Investigator 29555 | -2/Section 7 | Scanned by Researcher 29558 | -2/Section 7 | Destroyed Investigator 29585 | -2/Section 7 | Destroyed 17 combat bots 29651 | -2/Section 7 | Spotted Investigator 29661 | -2/Section 7 | Spotted Striker 29668 | -2/Section 7 | Destroyed Investigator 29669 | -2/Section 7 | Spotted Executioner 29674 | -2/Section 7 | Destroyed Striker 29686 | -2/Section 7 | Spotted Striker 29689 | -2/Section 7 | Spotted Striker 29691 | -2/Section 7 | Warped through subspace 29710 | -2/Section 7 | Destroyed 10 combat bots 29716 | -2/Section 7 | Destroyed Striker 29732 | -2/Section 7 | Destroyed Striker 29780 | -2/Section 7 | Destroyed Executioner 29798 | -2/Section 7 | Warped through subspace 29798 | -2/Section 7 | Spotted Alpha 7 29798 | -2/Section 7 | Spotted B-99 Colossus 29805 | -2/Section 7 | Spotted Alpha 7 29820 | -2/Section 7 | Destroyed Alpha 7 29849 | -2/Section 7 | Destroyed B-99 Colossus 29937 | -2/Section 7 | Destroyed Alpha 7 29990 | -2/Section 7 | Intercept squad dispatched 30006 | -2/Section 7 | Spotted Tracker 30007 | -2/Section 7 | Spotted Tracker 30019 | -2/Section 7 | Destroyed Tracker 30028 | -2/Section 7 | Destroyed Tracker 30044 | -2/Section 7 | Found LRC Boosters 30044 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 30045 | -2/Section 7 | Spotted Combat Programmer 30046 | -2/Section 7 | Spotted Combat Programmer 30051 | -2/Section 7 | Destroyed Combat Programmer 30057 | -2/Section 7 | Destroyed Combat Programmer 30065 | -2/Section 7 | Found LRC Energy Well 30065 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 30135 | -2/Section 7 | Destroyed Striker 30162 | -2/Section 7 | Spotted Executioner 30172 | -2/Section 7 | Spotted Striker 30172 | -2/Section 7 | Spotted Striker 30194 | -2/Section 7 | Destroyed Executioner 30212 | -2/Section 7 | Destroyed Striker 30217 | -2/Section 7 | Core integrity fell below 20% 30227 | -2/Section 7 | Destroyed Striker 30247 | -2/Section 7 | Lost 5 parts (2n1u2w) 30257 | -2/Section 7 | Spotted Executioner 30273 | -2/Section 7 | Destroyed Executioner 30305 | -2/Section 7 | Lost 5 parts (1n1u3w) 30306 | -2/Section 7 | Destroyed 37 combat bots 30325 | -2/Section 7 | Sterilization system engaged 30325 | -2/Section 7 | Non-combat units ordered to evacuate 30365 | -2/Section 7 | Spotted Executioner 30369 | -2/Section 7 | Destroyed Executioner 30373 | -2/Section 7 | Spotted Striker 30374 | -2/Section 7 | Spotted Executioner 30378 | -2/Section 7 | Spotted Executioner 30384 | -2/Section 7 | Spotted Executioner 30384 | -2/Section 7 | Spotted Striker 30388 | -2/Section 7 | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 30376_ P-80 Master unfolds itself. 30376_ Executioner unfolds itself. 30376_ P-80 Master unfolds itself. 30376_ M-36 Artificer unfolds itself. 30377_ P-80 Master resets I-47 Archangel, system corruption cleaned. 30378_ Core Membrane filtered system corruption (1). 30379_ Unknown Processor melted. 30379_ Adv. Heat Sink melted. 30379_ P-80 Master destroyed. 30379_ Zio. Shade Armor destroyed. 30380_ Lgt. Quantum Reactor destroyed. 30381_ C-30 ARC bursts open, deploying its payload. 30381_ H-88 Terminator unfolds itself. 30381_ I-47 Archangel unfolds itself. 30381_ Adv. Heat Sink destroyed. 30381_ Core Membrane filtered system corruption (1). 30383_ SHELL Armor destroyed. 30384_ Core Membrane filtered system corruption (1). 30385_ P-80 Master resets P-80 Master, system corruption cleaned. 30387_ Core Membrane filtered system corruption (1). Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ??????????????????????????????? | | """????????????????????????????????? | | "" " #???????????????????????????????????? | | """" #???????????????????????????????????? | | ###### ###//#???????????????????????????????????? | | ?????# #?# #???????????????????????????????????? | | ?????####?# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #????????#######????????????????????? | | ??????????# #??????""" """"??????????????????? | | ??????????# #??????""" """""?????????????????? | | ??????????# #???????"" "#????????????????? | | ########### =#### " """""#????????????????? | | *% [%%% %" """""#????????????????? | | = ! !=[%!! %%%i """""#????????????????? | | !%###############" [%pp """"#????????????????? | | !!#???????????????? %hpi! ??????????????????? | | #####?????????????? "K%g! ???????????????????? | | """"#?????????????????"m!""????????????????????? | | """#?????????????????#[=#!????????????????????? | | """#?????????????????#pg#?????????????????????? | | """#?????????????????#%%#?????????????????????? | | """#?????????????????# #?????????????????????? | | """#?????????????????# #?????????????????????? | | """#?###############?#@ #?????????????????????? | | """"#?#"""" """"""""#?# #?????????????????????? | | """#?#"" " "" #?# #?????????????????????? | | """"#?#"" " "" #?# #?????????????????????? | | #####?#"" " "" ### #?????????????????????? | | #?????#"" " "" #?????????????????????? | | #?????# #?????????????????????? | | #?????# ######?????????????????????? | | ####### %%%"""" ""#??????????????????????????? | | %!% %" %"""" ""#??????????????????????????? | | %%%"!"""" ""#??????????????????????????? | | #########=% %=%"""" ""#??????????????????????????? | | ????????#"""% """"""""#??????????????????????????? | | ????????#####%#########??????????????????????????? | | ????????????#%#??????????????????????????????????? | | ???????????##%#####??????????????????????????????? | | ???????????#%% %%%#??????????????????????????????? | | ???????????#"%/%% #??????????????????????????????? | | ????????????#######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 219 Energy Generation 83 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Armor Coverage 1125 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Membrane Subatomic Replicator Integrity Redistributor Sigix Sheargun LRC Boosters LRC Energy Well Achievements -------------- None Challenges ------------ None Game ------ Seed SwordReactionDoublenader Manual? 0 Play Time 04:12:34 Cumulative 1431.8 hours Start 2022.02.15 @ 15:20:56 End 2022.02.17 @ 17:14:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 502 Adventurer 0 Explorer 0 Win Type - Total 102 Types 22/12/42/5/1/2/16/1/1 Lore% 96 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fd7b208-6129-4e53-86f2-2eebd08403a9