Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 21:30:13 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1448) 1448 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3313 Bonus ------- None Cogmind --------- Core Integrity 410/550 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer Makeshift Kinetic Plating Hardlight Generator > --- WEAPON (2) ------- Minigun Assault Cannon > --- INVENTORY (20) --- Subdweller Power Source Light Deuterium Engine Light Deuterium Engine Compact Wheel Disposable Heat Sink Large Storage Unit High-capacity Matter Pod (121) High-capacity Matter Pod (0) Seismic Detector Melee Analysis Suite Light Armor Plating Battle Rifle Subdweller Machine Gun Minigun Minigun Grenade Launcher Grenade Launcher Great Maul Makeshift Hammer Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Spiked Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Makeshift Kinetic Plating Hardlight Generator > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Subdweller Power Source Wheel Compact Wheel Compact Wheel Disposable Heat Sink Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Subdweller Optics Seismic Detector Small Laser Light Assault Rifle Battle Rifle Subdweller Machine Gun Grenade Launcher Grenade Launcher Great Maul Makeshift Hammer [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Makeshift Kinetic Plating Weapon Battle Rifle Energy Gun Particle Gun Ballistic Gun Battle Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 41 | 8 5 7 21 Power 8 | 2 1 1 4 Engine 6 | 2 . 1 3 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 13 | 2 . 2 9 Treads 10 | 2 . 1 7 Leg . | . . . . Wheel 3 | . . 1 2 Hover . | . . . . Flight . | . . . . Utility 8 | 2 3 . 3 Device 3 | 1 1 . 1 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 2 1 4 5 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 2 3 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 1 1 7 Power 2 | . 1 . 1 Propulsion 5 | . . 1 4 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 2 | . 1 1 2 To Critical Strikes . | . . . . Average Backups 15 | 1 7 18 19 Power 1 | . 1 1 2 Propulsion 2 | . . 2 2 Utility 5 | . 3 7 6 Weapon 5 | . 2 6 7 Tool/Special . | . . . . Unused Backups 16 | . . . 16 Power 4 | . . . 4 Propulsion 1 | . . . 1 Utility 6 | . . . 6 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 100 92 Engine 8 | . 3 11 8 Core 3 | . 10 2 . Treads 23 | . 28 14 31 Wheel 6 | . . 14 2 Device 12 | . 14 14 8 Storage 12 | . 14 14 9 Processor 2 | . . . 7 Protection 2 | . . . 7 Energy Gun 5 | . 14 4 . Ballistic Gun 15 | . 14 16 14 Ballistic Cannon 1 | . . . 3 Impact Weapon 2 | . . 7 . Peak Build Rating 28 | 7 13 16 28 Average Rating 16 | 4 10 14 24 On Entrance 8 | . 7 13 15 Avg Prop Armor Cover (%) 12 | . . 12 11 Naked Turns . | . . . . Heaviest Build 65 | 14 51 51 65 Greatest Support 80 | 40 40 16 80 Greatest Overweight (x) 3 | . 1 3 1 Average Overweight (x) 1 | . . 2 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 15 20 20 Most Carried 20 | 2 14 20 20 Average Carried 15 | 1 7 18 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 14 20 20 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 2143 | 233 488 540 882 Remotely . | . . . . Salvage Created 1667 | 27 489 126 1025 Parts 82 | 2 17 10 53 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . 8 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 37 | . 7 5 25 Guns 22 | . 7 2 13 Cannons 7 | . . . 7 AOE 8 | . . 3 5 Classes Destroyed 10 | 1 3 2 4 Worker 2 | . 1 . 1 Tunneler 1 | 1 . . . Recycler 3 | . 2 . 1 Operator 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 8 | . . 3 5 Grunt 21 | . 7 . 14 Duelist 1 | . . . 1 Sentry 5 | . . . 5 Subdweller 2 | . . 2 . Best Kill Streak 7 | 1 3 3 7 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 3 | 1 1 3 3 Gunslinging . | . . . . Exploded 3 | . . 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 223 | . 37 32 154 Missed 60 | . 9 6 45 Hits 163 | . 28 26 109 Melee 1 | . . . 1 Projectile 162 | . 28 26 108 Critical Strikes 5 | . . . 5 Part Disruptions 1 | . . . 1 Damage Taken 2247 | . 372 429 1446 Core 361 | . 52 169 140 Absorbed by Shields 176 | . . . 176 Ignored by Resistances 51 | . . . 51 Core Remaining (%) 55 | 100 . 11 . Volleys Fired 133 | 2 35 14 82 Largest 2 | 2 2 2 2 Hottest 85 | 60 85 85 62 Shots Fired 254 | 4 68 27 155 Gun 217 | 4 68 26 119 Cannon 29 | . . . 29 Launcher 8 | . . 1 7 Special . | . . . . Kinetic 206 | 2 35 21 148 Thermal 40 | 2 33 5 . Explosive 8 | . . 1 7 Electromagnetic . | . . . . Robot Hit Streak 16 | 2 9 13 16 Robot Miss Streak 3 | 1 3 2 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 181 | 3 46 24 108 Core Hits 86 | 1 21 7 57 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Destroy 1 | . . 1 . Blast 2 | . . . 2 Melee Attacks 6 | . . 6 . Impact 6 | . . 6 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3594 | 32 641 532 2389 Guns 2379 | 32 641 346 1360 Cannons 453 | . . . 453 Explosions 699 | . . 123 576 Melee 63 | . . 63 . Ramming . | . . . . Kinetic 2403 | 12 291 287 1813 Thermal 429 | 20 350 59 . Explosive 699 | . . 123 576 Electromagnetic . | . . . . Impact 63 | . . 63 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 5 | . . . 5 Projectiles . | . . . . Explosions 5 | . . . 5 Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 67 | . . 20 47 Shots 4 | . . 1 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 88 | . 57 . 88 Average Temperature 23 | . 23 . 23 Received Heat Transfer 988 | . 204 105 679 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 3 . . Heat Transferred 1004 | 50 806 148 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 73 | 100 100 . 50 Level 1 26 | . . . 49 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 345 | 5 69 . 345 Initial . | . . . . Average 98 | . 18 . 169 Influence Increases 1023 | 5 224 90 704 Destroy 0b10 Robot/C 700 | . 140 60 500 Destroy 0b10 Robot/NC 40 | 5 15 . 20 Destroy Leader 142 | . 40 . 102 Successful Hack 25 | . 14 . 11 Disable Machine 15 | . . . 15 Destroy Structure 41 | . . . 41 Lose Combat Pursuer 60 | . 15 30 15 Influence Decreases 711 | 5 209 105 392 Entered New Map 8 | . . 8 . Time Decay 643 | 5 199 87 352 Lost Part 60 | . 10 10 40 Squads Dispatched 4 | . 1 . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 7 | . 2 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 11 10 43 Peak Tracking Total 6 | . 4 6 6 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 9 | . 3 1 5 Terminals 7 | . 2 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 8 4 17 Successful 17 | . 4 4 9 Failed 12 | . 4 . 8 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 17 | . 4 . 13 Terminals 24 | . 7 . 17 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 2 4 4 Record 4 | . . 4 . Robot Analysis 2 | . 1 . 1 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . . 1 Hauler Manifests 1 | . . . 1 Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 2 . 5 Terminals 7 | . 2 . 5 Botnet 7 | . 2 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 7 | . 3 . 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 213 | 6 207 . . Seismic 213 | 6 207 . . Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 2787 | 69 718 1087 913 Spaces Moved 1358 | 34 301 643 380 Core 3 | 3 . . . Treads 663 | 31 301 . 331 Legs . | . . . . Wheels 692 | . . 643 49 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 130 105 Average Speed 156 | 150 176 142 163 Slowest Speed 250 | 160 240 145 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 45 40 45 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 7 | . . 7 . Terrain Destroyed 47 | . . 7 40 Melee 1 | . . 1 . Projectile 2 | . . . 2 AOE 44 | . . 6 38 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1783 | 44 420 780 539 Wait 183 | . 69 90 24 Move 1355 | 33 300 642 380 Hop . | . . . . Pick Up 36 | 1 11 10 14 Fast Attach 13 | 7 . 1 5 Attach 9 | . 1 2 6 Detach . | . . . . Swap 27 | 1 4 8 14 Drop 21 | . . 7 14 Fire 133 | 2 35 14 82 Melee 6 | . . 6 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 33 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 9) 514 | -10/Materials | Discovered new exit (range 5) 788 | -10/Materials | Entered Subcaves 789 | -10/Subcaves | Approached by a straggling Scientist 800 | -10/Subcaves | Discovered new exit (range 13) 852 | -10/Subcaves | Discovered new exit (range 13) 890 | -10/Subcaves | Disturbed a concealed Subdweller 1071 | -10/Subcaves | Build established: Scavenger-Mutant 1242 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1404 | -10/Subcaves | Build established: Mutant 1511 | -10/Subcaves | Visited Clippyterm 1516 | -10/Subcaves | Learned Factory stockpile data 1826 | -10/Subcaves | Core integrity fell below 50% 1838 | -10/Subcaves | Core integrity fell below 20% 1865 | -10/Subcaves | Discovered new exit (range 7) 1875 | -10/Subcaves | Entered Materials 1875 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2351 | -8/Materials | Discovered new exit (range 10) 2356 | -8/Materials | Destroyed 7 combat bots 2788 | -8/Materials | Self-destructed Last Messages --------------- 02679_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 4 systems. Awaiting botnet instructions. >>Analysis(G-47 Trooper) Downloading analysis... G-47 Trooper Tier: 3 The G-47 Trooper replaces the G-34's laser with a more effective particle gun. However, during prolonged confrontations the G-47 is prone to overheating as its upgraded weaponry produces more heat than the design can fully dissipate. 02692_ Dropped Arm. Treads. 02726_ Acquired 39 matter. 02728_ Acquired 5 matter. 02733_ Acquired 183 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????? 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