Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 16:55:20

Player: r0t0x

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (109)     545
Value Destroyed (3211)     3211
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (490)                490
              TOTAL SCORE: 6306

 Bonus
-------
High Alert Combat Kills    290
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     80/300
Energy                     265/265
System Corruption          30%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Minigun
           Minigun
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Treads
           Relay Coupler [NC] (25)
           Relay Coupler [Sentry] (19)
           Relay Coupler [Sentry] (17)
           Relay Coupler [Demolisher] (17)
           Minigun
           Rocket Launcher
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Minigun
  Improved Light Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
           Wheel
           Sensor Array
           Signal Interpreter
     Light Armor Plating
           Minigun
           Minigun
           Minigun
           Rocket Launcher
           Rocket Launcher
     Heavy Hammer
[Rating: 25]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Small Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             76   | 2   9   22  5   16  22  
  Power                    5    | .   .   2   .   1   2   
    Engine                 5    | .   .   2   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | 2   4   12  .   6   6   
    Treads                 23   | 2   2   12  .   6   1   
    Leg                    4    | .   .   .   .   .   4   
    Wheel                  3    | .   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | .   2   4   .   5   5   
    Device                 4    | .   .   .   .   1   3   
    Storage                1    | .   1   .   .   .   .   
    Processor              5    | .   1   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   4   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | .   3   4   5   4   9   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | .   1   1   .   3   6   
    Ballistic Cannon       3    | .   1   1   1   .   .   
    Launcher               3    | .   .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          8    | .   1   2   2   1   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   2   .   
    System Corruption      23   | .   .   .   .   23  .   
Parts Lost                 32   | .   2   5   .   8   17  
  Power                    3    | .   .   .   .   1   2   
  Propulsion               14   | .   2   2   .   2   8   
  Utility                  11   | .   .   3   .   4   4   
  Weapon                   4    | .   .   .   .   1   3   
  Highest Loss Streak      7    | .   2   1   .   6   7   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     94   | .   93  99  100 93  85  
  Engine                   10   | .   14  11  11  8   8   
  Treads                   25   | .   26  27  33  34  15  
  Leg                      2    | .   .   .   .   .   14  
  Wheel                    2    | .   1   5   .   .   .   
  Device                   1    | .   .   .   .   2   8   
  Storage                  11   | .   14  11  11  9   9   
  Processor                10   | .   8   11  11  12  12  
  Protection               5    | .   .   10  11  7   .   
  Ballistic Gun            9    | .   14  9   .   7   10  
  Ballistic Cannon         4    | .   9   1   10  6   .   
  Impact Weapon            7    | .   1   10  10  4   6   
Peak Build Rating          25   | 6   12  22  21  25  25  
  Average Rating           16   | 5   8   18  21  22  19  
  On Entrance              14   | 6   6   11  21  21  19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 11  31  42  40  44  36  
  Greatest Support         86   | 40  40  66  66  86  83  
  Greatest Overweight (x)  10   | .   9   1   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 8   14  15  15  15  15  
  Most Carried             15   | 7   15  15  15  14  12  
  Average Carried          12   | 5   9   14  15  11  9   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   13  15  15  11  9   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Matter Collected           1878 | 191  355  452  60   372  448  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3630 | .    580  1889 28   517  616  
  Parts                    148  | .    36   64   9    18   21   
Haulers Intercepted        7    | .    2    5    .    .    .    
Recyclers Shooed           7    | .    .    4    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  75   | .   11  32  6   13  13  
  Melee                    17   | .   1   11  .   3   2   
  Guns                     22   | .   6   7   .   2   7   
  Cannons                  9    | .   2   2   .   5   .   
  AOE                      6    | .   .   .   6   .   .   
Classes Destroyed          14   | .   7   4   .   1   2   
  Worker                   11   | .   2   8   .   1   .   
  Builder                  2    | .   .   2   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   7    | .   2   5   .   .   .   
  Recycler                 6    | .   2   4   .   .   .   
  Operator                 2    | .   2   .   .   .   .   
  Watcher                  5    | .   3   2   .   .   .   
  Swarmer                  18   | .   6   6   6   .   .   
  Grunt                    37   | .   5   17  .   9   6   
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   15   | .   .   8   .   3   4   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   3   9   3   4   2   
  Combat Bots Only         6    | .   3   6   3   4   2   
Max Kills in Single Turn   3    | .   1   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   
  Melee                    1    | .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        593  | .    66   224  15   101  187  
  Missed                   151  | .    21   57   6    24   43   
Damage Taken               6614 | .    806  2096 132  1320 2260 
  Core                     1003 | .    168  258  17   155  405  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   70   | .    .    70   .    .    .    
Core Remaining (%)         54   | 100  32   .    31   .    .    
Volleys Fired              188  | .    39   65   6    32   46   
  Largest                  2    | .    2    1    1    2    2    
  Hottest                  64   | .    60   39   39   64   50   
Shots Fired                287  | .    78   65   6    65   73   
  Gun                      196  | .    45   52   .    33   66   
  Cannon                   79   | .    33   13   1    32   .    
  Launcher                 12   | .    .    .    5    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  269  | .    72   65   1    65   66   
  Thermal                  6    | .    6    .    .    .    .    
  Explosive                12   | .    .    .    5    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    5    13   1    10   11   
  Robot Miss Streak        4    | .    4    4    1    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           309  | .    49   125  1    64   70   
  Core Hits                95   | .    21   30   6    22   16   
  Critical Kills           2    | .    .    1    .    .    1    
  Critical Parts Destroyed 31   | .    2    20   .    3    6    
  Critical Strikes         34   | .    2    22   .    3    7    
    Destroy                2    | .    .    .    .    2    .    
    Blast                  1    | .    .    1    .    .    .    
    Smash                  31   | .    2    21   .    1    7    
Melee Attacks              218  | .    11   109  .    24   74   
  Impact                   218  | .    11   109  .    24   74   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            21   | .    .    21   .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9467 | .    1049 4947 362  1466 1643 
  Guns                     2086 | .    386  656  .    350  694  
  Cannons                  1002 | .    278  190  .    534  .    
  Explosions               362  | .    .    .    362  .    .    
  Melee                    6007 | .    385  4101 .    572  949  
  Ramming                  10   | .    .    .    .    10   .    
  Kinetic                  3045 | .    621  846  .    884  694  
  Thermal                  43   | .    43   .    .    .    .    
  Explosive                362  | .    .    .    362  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   6007 | .    385  4101 .    572  949  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         30   | .    8    .    .    29   30   
  Average Corruption       26   | .    8    .    .    15   29   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  77   | .    3    .    .    8    66   
    Message Errors         15   | .    .    .    .    .    15   
    Matter Fused           19   | .    .    .    .    2    17   
    Heat Flow Errors       11   | .    1    .    .    1    9    
    Energy Discharges      7    | .    1    .    .    1    5    
    Parts Fused            2    | .    .    .    .    1    1    
    Data Loss (minor)      5    | .    .    .    .    .    5    
    Misfires               5    | .    1    .    .    1    3    
    Alerts                 1    | .    .    .    .    1    .    
    Misdirections          5    | .    .    .    .    1    4    
    Weapon Failures        7    | .    .    .    .    .    7    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            2280 | .    204  1781 .    34   261  
  Projectiles              12   | .    10   2    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    2268 | .    194  1779 .    34   261  
Knockbacks                 32   | .    3    21   .    6    2    
  Impact                   24   | .    2    20   .    .    2    
  Kinetic                  7    | .    1    1    .    5    .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      71   | .    .    .    .    .    71   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             3    | .    .    .    .    2    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        256  | .    99   50   4    256  245  
  Average Temperature      44   | .    16   12   3    55   78   
  Received Heat Transfer   2505 | .    198  849  .    576  882  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           33   | .    2    24   .    3    4    
  Combat Hostiles          21   | .    2    12   .    3    4    
  Parts Fried              42   | .    3    30   .    5    4    
  Impact Corruptions       80   | .    8    59   .    4    9    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         100  | .    100  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             695  | .   285 695 443 500 692 
  Initial                  269  | .   .   120 269 148 204 
  Average                  334  | .   84  415 411 275 441 
Maximum Alert Level        2    | .   1   2   2   2   2   
  Low Security (%)         26   | 100 94  7   .   30  .   
  Level 1                  33   | .   5   36  40  57  44  
  Level 2                  39   | .   .   55  59  12  55  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   4   3   .   3   .   
  Investigation            4    | .   2   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   .   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           4    | .   2   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              126  | .   26  54  6   22  18  
  Peak Tracking Total      7    | .   4   7   3   7   5   
  Tactical Retreats        22   | .   2   12  .   3   5   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            4    | .   1   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                4    | .   .   .   4   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          7    | .   2   1   .   2   2   
  Max in Single Turn       1    | .   1   1   .   1   1   
  Garrison Relay           2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          19   | .   4   12  .   2   1   
  Terminals                16   | .   4   10  .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                65   | .   17  38  .   7   3   
  Successful               32   | .   8   22  .   1   1   
  Failed                   32   | .   9   15  .   6   2   
    Catastrophic           7    | .   1   6   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   49   | .   17  30  .   2   .   
  Terminals                56   | .   17  34  .   2   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   5   .   
Terminal Hacks             12   | .   2   9   .   .   1   
  Robot Analysis           2    | .   1   1   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Machine Index            1    | .   .   1   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         16   | .   6   10  .   .   .   
  Terminals                16   | .   6   10  .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 11   | .   3   8   .   .   .   
    Skim                   4    | .   2   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   4   11  .   1   1   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     32   | .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   8   
  Machine Destruction      8    | .   .   .   .   .   8   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               4    | .   1   .   3   .   .   
  Largest Group            3    | .   1   .   3   .   .   
  Highest-Rated Group      40   | .   10  .   40  .   .   
  Highest-Rated Ally       16   | .   10  .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   
  Total Damage             42   | .   .   .   42  .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       2    | .   1   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Turns Passed               5075 | 5    1120 2058 381  466  1045 
Spaces Moved               2427 | 1    590  994  223  173  446  
  Core                     2    | .    1    .    .    .    1    
  Treads                   1823 | 1    547  654  223  173  225  
  Legs                     218  | .    .    .    .    .    218  
  Wheels                   384  | .    42   340  .    .    2    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            105  | 160  105  105  160  160  120  
  Average Speed            148  | 160  156  141  160  160  145  
  Slowest Speed            550  | 160  500  240  160  160  550  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    1    .    .    .    1    
Exploration Rate (%)       46   | 2    82   84   43   16   49   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 60   | .    2    13   25   .    20   
Terrain Destroyed          117  | .    2    13   42   2    58   
  Melee                    35   | .    2    13   .    .    20   
  Projectile               2    | .    .    .    .    2    .    
  AOE                      80   | .    .    .    42   .    38   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Total                      3220 | 6    686  1389 239  257  643  
  Wait                     228  | .    20   153  2    11   42   
  Move                     2422 | .    589  993  222  172  446  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  40   | .    11   22   .    .    7    
  Fast Attach              14   | .    3    3    .    1    7    
  Attach                   28   | 2    2    8    .    7    9    
  Detach                   4    | 2    2    .    .    .    .    
  Swap                     34   | .    4    11   5    8    6    
  Drop                     32   | 2    5    25   .    .    .    
  Fire                     188  | .    39   65   6    32   46   
  Melee                    218  | .    11   109  .    24   74   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    2    | .    .    .    .    2    .    
  Escape Stasis            5    | .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     4    | .    .    .    4    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Discovered new exit (range 16)
  524 | -10/Materials | Discovered new exit (range 9)
  724 | -10/Materials | Discovered new exit (range 18)
 1061 | -10/Materials | Crushed by falling debris
 1061 | -10/Materials | Core integrity fell below 50%
 1126 | -10/Materials | Entered another Materials area
 1126 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1466 | -9/Materials  | Repaired Maul
 1810 | -9/Materials  | Discovered new exit (range 14)
 2274 | -9/Materials  | Discovered new exit (range 16)
 2276 | -9/Materials  | Central database locked down
 2316 | -9/Materials  | Build established: Scavenger-Mutant
 2323 | -9/Materials  | Discovered new exit (range 5)
 2612 | -9/Materials  | Identified exit to Mines
 2615 | -9/Materials  | Discovered new exit (range 3)
 2653 | -9/Materials  | Core integrity fell below 50%
 3055 | -9/Materials  | Discovered new exit (range 4)
 3078 | -9/Materials  | Build established: Mutant
 3126 | -9/Materials  | First assault squad dispatched
 3184 | -9/Materials  | Entered Mines
 3252 | -9/Mines      | Found a hidden stash of uninstalled traps
 3298 | -9/Mines      | Discovered new exit (range 8)
 3336 | -9/Mines      | Discovered new exit (range 10)
 3349 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3465 | -9/Mines      | Assembled infested the area
 3520 | -9/Mines      | Lost 3 allies
 3565 | -9/Mines      | Entered Materials
 3565 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3866 | -8/Materials  | Garrison activated, responded to threat
 3970 | -8/Materials  | System corruption reached 10%
 3972 | -8/Materials  | Lost 6 parts (2n3u1w)
 4025 | -8/Materials  | Identified exit to Garrison
 4031 | -8/Materials  | Entered Garrison
 4307 | -8/Garrison   | Triggered checkpoint
 4325 | -8/Garrison   | Build established: Scavenger-Mutant
 4338 | -8/Garrison   | Garrison Relay disabled
 4465 | -8/Garrison   | Triggered checkpoint
 4522 | -8/Garrison   | Core integrity fell below 50%
 4523 | -8/Garrison   | Crushed by falling debris
 4523 | -8/Garrison   | System corruption reached 30%
 4568 | -8/Garrison   | Lost 7 parts (1p4n1u1w)
 4680 | -8/Garrison   | Discovered new exit (range 12)
 4717 | -8/Garrison   | Garrison Relay disabled
 4727 | -8/Garrison   | Triggered checkpoint
 4791 | -8/Garrison   | Core integrity fell below 20%
 5076 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04939_ Acquired Lgt. Treads.
04943_ Acquired Imp. Ion Engine.
04951_ System corrupted: Energy discharge (-25).
04967_ System corrupted: Energy discharge (-38).
04982_ U %6O2W<BC|ZNHWX,H8JAOHP#HG
04990_ The unstable cave ceiling collapses. <x4>
05016_ System corrupted: Heat flow error (+133).
05016_ The unstable cave ceiling collapses.
05032_ System corrupted: Energy discharge (-103).
05043_ Minigun destroyed.
05047_ Targeting Computer destroyed.
05048_ W|F9>RBK,M3:T:I9NBF/HZ ATSJUKI0
05051_ Aluminum Leg destroyed.
05054_ G-47 Trooper destroyed.
Garrison Door activated.
05062_ System corrupted: Minigun jammed.
05067_  %8OM%VII,W  ATD2Q7L|R5YM4<V
05070_ Y-45 Defender destroyed.
05070_ Switching to secondary target: Y-45 Defender.
05073_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????###??###??#  ## #?? |
| ?????????????????????????????###"####"####  ## #?? |
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| ????????????????????#????????##  ### #####  ###### |
| ????????????????????# ????????#  +       +         |
| ????????????????????# ????????#  "#### ###^ ###### |
| ????????????????????#  ??   ??#  ##??# #?#  #????? |
| ???????????????????##  ##    ##  ##??# #?#  #????? |
| ???????????????????#              ####"###  #????? |
| ???????????????????+                        #????? |
| ???????????????????#                        #????? |
| ???????????????????#   ##    ##   ###########????? |
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| ?????????????????#                " #????????????? |
| ??????????????????                  ?????????????? |
| ???????????????????#   ##    ## ! #??????????????? |
| ?????????###########^^^##    ##[% #??????????????? |
| ?????????#                    Y%= ######?????????? |
| ?????????#                        ;    #?????????? |
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| ##########  ##+#T####  #???????? ????????????????? |
| #                      #??????????????+??????????? |
| #             %  %     #?????????????????????????? |
| #  ####### ###+"#####"##??????+??????????????+???? |
| #  #?????# #?# ##???# #????????++????????????????? |
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|    #?????????# "?###  ##?????????????????????????? |
| <  #?????????# "?+ [*[ ##????????????????????????? |
|    ##????????# "?###    #????????????????????????? |
| ###"###??????# #??##   ##????????????????????????? |
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| ???#   "   !   #??###    #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BracePhysicsWartreads
  Manual?         0
Play Time         00:36:47
  Cumulative      41.5 hours
  Start           2025.02.19 @ 16:24:35
  End             2025.02.19 @ 16:55:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          47
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6664f87e-decc-4d03-8128-f0907764dac5