Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 16:41:11 Player: Oldman Pu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (132) 660 Value Destroyed (3322) 3322 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 6066 Bonus ------- High Alert Combat Kills 364 Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 67/265 System Corruption 0% Temperature Cool (9) Movement Core (1050) Ox20 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Reinforced Ion Engine Heat Sink Improved Heat Sink High-capacity Battery (250) Improved Targeting Computer Light Armor Plating Beam Cannon High-powered Shotgun High-powered Shotgun Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Treads Armored Wheel Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Battery Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 117 | 6 18 41 52 Power 9 | 1 1 3 4 Engine 9 | 1 1 3 4 Core . | . . . . Reactor . | . . . . Propulsion 33 | 2 3 10 18 Treads 13 | . . 4 9 Leg 2 | . . . 2 Wheel 18 | 2 3 6 7 Hover . | . . . . Flight . | . . . . Utility 29 | 1 6 11 11 Device 16 | . 2 7 7 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware 1 | . 1 . . Protection 8 | . 1 4 3 Artifact . | . . . . Weapon 46 | 2 8 17 19 Energy Gun 16 | 1 4 1 10 Energy Cannon 9 | . 2 4 3 Ballistic Gun 20 | 1 2 12 5 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . 2 3 1 Parts Lost 27 | . . 4 23 Power 2 | . . . 2 Propulsion 11 | . . 1 10 Utility 7 | . . 2 5 Weapon 7 | . . 1 6 Highest Loss Streak 13 | . . 1 13 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 98 93 Engine 11 | . 14 11 8 Treads 8 | . . 8 14 Wheel 17 | . 28 13 16 Device 10 | . 11 10 9 Storage 11 | . 14 11 9 Protection 8 | . 2 10 8 Energy Gun 7 | . 15 . 12 Energy Cannon 7 | . 10 9 . Ballistic Gun 14 | . . 23 11 Naked Turns . | . . . . Heaviest Build 72 | 14 53 66 72 Greatest Support 84 | 20 20 40 84 Greatest Overweight (x) 20 | 2 2 6 20 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 6 16 20 20 Most Carried 20 | . 18 20 20 Average Carried 17 | . 11 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 19 | . 18 19 10 Class Distribution -------------------- 54% | Tank 18% | Scavenger-Tank 14% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2814 | 165 316 1036 1297 Remotely . | . . . . Salvage Created 4803 | . 675 1879 2249 Parts 291 | . 53 134 104 Haulers Intercepted 10 | . 2 5 3 Recyclers Shooed 7 | . 2 . 5 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 85 | . 12 36 37 Guns 55 | . 8 15 32 Cannons 29 | . 4 21 4 Classes Destroyed 14 | . 8 2 4 Worker 9 | . 3 2 4 Builder 6 | . 1 2 3 Tunneler 1 | . . . 1 Hauler 10 | . 2 5 3 Recycler 4 | . 1 . 3 Operator 4 | . 2 2 . Watcher 13 | . 3 5 5 Swarmer 22 | . 6 7 9 Grunt 44 | . 6 18 20 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 15 | . . 10 5 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 7 | . 6 6 7 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 552 | . 36 117 399 Missed 139 | . 6 25 108 Damage Taken 5422 | . 333 1126 3963 Core 705 | . 83 61 561 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 205 | . 73 132 . Core Remaining (%) 83 | 100 66 84 . Volleys Fired 305 | . 45 104 156 Largest 3 | . 2 3 3 Hottest 204 | . 124 156 204 Shots Fired 825 | . 87 303 435 Gun 644 | . 61 199 384 Cannon 181 | . 26 104 51 Launcher . | . . . . Special . | . . . . Kinetic 429 | . 7 199 223 Thermal 396 | . 80 104 212 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 12 16 8 Robot Miss Streak 6 | . 4 5 6 Penetration Max . | . . . . Secondary Targets 11 | . 2 . 9 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 458 | . 46 158 254 Core Hits 184 | . 26 63 95 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 16 | . 3 1 12 Burn 13 | . 3 . 10 Destroy 1 | . . 1 . Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7983 | . 853 2753 4377 Guns 5825 | . 525 1446 3854 Cannons 2158 | . 328 1307 523 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 3710 | . 69 1446 2195 Thermal 4273 | . 784 1307 2182 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 2 6 . Average Corruption 4 | . 2 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 101 | . 17 84 . Message Errors 30 | . 6 24 . Matter Fused 22 | . 2 20 . Heat Flow Errors 9 | . . 9 . Energy Discharges 7 | . 2 5 . Parts Rejected 2 | . 1 1 . Parts Fused 2 | . . 2 . Data Loss (minor) 11 | . 3 8 . Data Loss (major) 8 | . 1 7 . Misfires 2 | . . 2 . Alerts 3 | . 1 2 . Weapon Failures 5 | . 1 4 . Overload Shots . | . . . . Overflow Damage 45 | . 1 20 24 Projectiles 45 | . 1 20 24 Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 588 | . 396 588 508 Average Temperature 112 | . 109 114 111 Received Heat Transfer 2022 | . 165 444 1413 Effects 26 | . 5 19 2 Shutdowns 3 | . 1 2 . Energy Bleed 6 | . . 6 . Interference 3 | . 1 1 1 Matter Decay 3 | . 1 2 . Short Circuit 3 | . 2 1 . Damage (minor) 3 | . . 2 1 Damage (major) 5 | . . 5 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 15 | . 3 1 11 Heat Transferred 9506 | . 1813 2368 5325 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 771 | . 311 619 771 Initial 226 | . . . 226 Average 324 | . 111 310 509 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 35 | 100 85 33 . Level 1 26 | . 14 36 19 Level 2 34 | . . 29 69 Level 3 3 | . . . 10 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 3 6 7 Investigation 6 | . 2 2 2 Extermination . | . . . . Reinforcement 9 | . 1 4 4 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . . . 8 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 132 | . 21 45 66 Peak Tracking Total 10 | . 4 4 10 Tactical Retreats 7 | . 2 . 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 3 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 21 | . 7 10 4 Terminals 14 | . 5 6 3 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . 1 . 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 51 | . 20 26 5 Successful 31 | . 11 17 3 Failed 20 | . 9 9 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 31 | . 15 12 4 Fabricators . | . . . . Repair Stations 10 | . 4 6 . Recycling Units 2 | . 1 . 1 Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 16 | . 7 7 2 Record 5 | . 1 4 . Level Access Points 1 | . . . 1 Branch Access Points 1 | . 1 . . Terminal Index 1 | . . 1 . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 3 | . 1 1 1 Dispatch Records 1 | . . 1 . Transport Status 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 4 4 . Scan Component 4 | . 2 2 . Repair 4 | . 2 2 . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 14 | . 5 7 2 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 2 2 . Time 185 | . 83 102 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5842 | 35 1255 2840 1712 Spaces Moved 3185 | 32 980 1362 811 Core 11 | 10 . . 1 Treads 467 | . . 300 167 Legs 7 | . . . 7 Wheels 2700 | 22 980 1062 636 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 100 Average Speed 131 | 83 98 160 125 Slowest Speed 1050 | 150 110 410 1050 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 3 97 94 57 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . . 13 Melee . | . . . . Projectile 13 | . . . 13 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4175 | 37 1178 1798 1162 Wait 448 | . 104 232 112 Move 3182 | 31 979 1361 811 Hop . | . . . . Pick Up 52 | . 21 21 10 Fast Attach 41 | 6 6 17 12 Attach 27 | . . 8 19 Detach 4 | . 1 2 1 Swap 49 | . 12 16 21 Drop 67 | . 10 37 20 Fire 305 | . 45 104 156 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 191 | -10/Materials | Discovered new exit (range 12) 207 | -10/Materials | Discovered new exit (range 5) 343 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 16) 768 | -10/Materials | Identified exit to Mines 789 | -10/Materials | Build established: Scavenger-Mutant 838 | -10/Materials | Discovered new exit (range 8) 1211 | -10/Materials | Repaired Hrd. Light Armor Plating 1263 | -10/Materials | Repaired Imp. Medium Laser 1291 | -10/Materials | Entered another Materials area 1291 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1580 | -9/Materials | Discovered new exit (range 11) 1828 | -9/Materials | Build established: Scavenger-Tank 1954 | -9/Materials | Discovered new exit (range 15) 2180 | -9/Materials | Repaired Adv. Beam Cannon 2189 | -9/Materials | Discovered new exit (range 16) 2489 | -9/Materials | Build established: Tank 2686 | -9/Materials | Repaired Adv. Beam Cannon 2943 | -9/Materials | Discovered new exit (range 9) 3737 | -9/Materials | Discovered new exit (range 16) 4131 | -9/Materials | Entered another Materials area 4131 | -8/Materials | Evolved 2 slots: Propulsion x2 4592 | -8/Materials | Discovered new exit (range 16) 4836 | -8/Materials | Lost 3 parts (2n1u) 4928 | -8/Materials | Identified exit to Factory 5240 | -8/Materials | Lost 4 parts (1n2u1w) 5548 | -8/Materials | Build established: Scavenger-Tank 5731 | -8/Materials | First assault squad dispatched 5766 | -8/Materials | Core integrity fell below 50% 5824 | -8/Materials | Core integrity fell below 20% 5843 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05793_ G-47 Trooper unfolds itself. 05793_ I-25 Savior unfolds itself. 05793_ U-05 Engineer lays Concrete. 05794_ Hrd. Light Armor Plating destroyed. 05794_ S-10 Pest destroyed. 05795_ Rnf. Deuterium Engine destroyed. 05797_ Acquired 15 matter. 05797_ Assault Rifle destroyed. 05800_ Com. Wheel destroyed. 05802_ S-10 Pest destroyed. 05804_ U-05 Engineer lays Concrete. 05807_ Imp. Medium Laser destroyed. 05815_ Destroyed Melee Analysis Suite. 05815_ L-31 Rogue destroyed. 05817_ Imp. Heat Sink destroyed. 05818_ S-10 Pest destroyed. 05822_ Critical hit (Burn: +37). 05829_ Arm. Treads destroyed. 05829_ Imp. Ion Engine destroyed. 05830_ S-10 Pest destroyed. 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