Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.30 @ 08:48:38

Player: Rainynight

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (43)      215
Value Destroyed (1438)     1438
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-156)               -156
              TOTAL SCORE: 4457

 Bonus
-------
Friendly Fire              -156

 Cogmind 
---------
Core Integrity             0/700
Matter                     257/300
Energy                     385/400
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
   Compact Battery
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Ion Engine
     Micro Nuclear Core
           Humpback

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Sensor Array
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
>          --- INVENTORY --------
  Improved Ion Engine
     Micro Nuclear Core
  Advanced Treads
           Titanium Leg
           Titanium Leg
  Improved Heat Sink
     Large Storage Unit
           Humpback
     Small Battery
   Compact Battery
           System Backup Module
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Humpback
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             108  | 10  6   2   4   .   10  56  20  
  Power                    13   | 1   .   .   3   .   .   6   3   
    Engine                 9    | 1   .   .   2   .   .   6   .   
    Core                   4    | .   .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   2   1   .   .   1   16  5   
    Treads                 12   | .   .   .   .   .   1   10  1   
    Leg                    12   | .   1   1   .   .   .   6   4   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  42   | 3   1   .   1   .   7   23  7   
    Device                 15   | 1   .   .   .   .   5   7   2   
    Storage                11   | 1   1   .   1   .   1   4   3   
    Processor              5    | 1   .   .   .   .   1   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   .   9   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 4   3   1   .   .   2   11  5   
    Energy Gun             16   | 4   1   1   .   .   1   4   5   
    Energy Cannon          5    | .   .   .   .   .   1   4   .   
    Ballistic Gun          5    | .   2   .   .   .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   1   
Parts Lost                 47   | .   3   .   .   .   1   22  21  
  Power                    4    | .   .   .   .   .   .   3   1   
  Propulsion               11   | .   2   .   .   .   .   2   7   
  Utility                  15   | .   .   .   .   .   .   7   8   
  Weapon                   17   | .   1   .   .   .   1   10  5   
  Highest Loss Streak      15   | .   3   .   .   .   1   6   15  
Average Slot Usage (%)     87   | .   90  100 86  85  81  89  79  
  Engine                   4    | .   14  14  .   .   .   7   4   
  Core                     6    | .   .   .   13  14  9   .   2   
  Treads                   6    | .   .   .   .   .   5   14  .   
  Leg                      16   | .   10  18  28  28  12  2   25  
  Device                   7    | .   .   .   .   .   14  16  7   
  Storage                  15   | .   14  14  14  14  18  16  16  
  Processor                4    | .   14  14  1   .   5   7   .   
  Protection               3    | .   .   .   .   .   .   7   18  
  Energy Gun               9    | .   13  3   14  14  7   5   1   
  Energy Cannon            3    | .   .   .   .   .   4   8   .   
  Ballistic Gun            8    | .   14  24  14  14  4   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             111  | 11  23  23  89  89  95  111 56  
  Greatest Support         68   | 20  20  20  20  20  20  44  68  
  Greatest Overweight (x)  18   | .   7   2   4   4   4   9   18  
  Average Overweight (x)   2    | .   1   1   3   4   4   1   .   
Largest Inventory Capacity 30   | 6   10  10  24  24  24  30  22  
  Average Capacity         20   | 4   9   10  22  24  24  20  16  
  Most Carried             24   | 6   9   10  18  18  21  24  13  
  Average Carried          16   | 3   7   8   14  18  18  19  10  
  Final Capacity           24   | 4   10  10  24  24  24  16  4   
  Final Carried            20   | 4   8   10  18  18  20  14  4   

 Class Distribution 
--------------------
 41% | Hauler-Mutant
 30% | Scavenger-Mutant
 28% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Matter Collected           1109 | 253  50   45   .    .    98   611  52   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1762 | 26   110  45   .    .    98   1426 57   
  Parts                    100  | 4    4    4    .    .    6    80   2    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  33   | .   2   1   .   .   1   28  1   
  Guns                     19   | .   2   1   .   .   1   14  1   
  Cannons                  13   | .   .   .   .   .   .   13  .   
  AOE                      1    | .   .   .   .   .   .   1   .   
Classes Destroyed          12   | 1   1   .   .   .   2   8   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   .   .   2   1   .   
  Swarmer                  7    | .   .   .   .   .   .   7   .   
  Grunt                    17   | .   2   1   .   .   .   13  1   
  Sentry                   8    | .   .   .   .   .   1   7   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 1   1   1   .   .   2   5   1   
  Combat Bots Only         5    | .   1   1   .   .   1   5   1   
Max Kills in Single Turn   2    | 1   1   1   .   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Damage Taken               7611 | .    253  83   .    .    481  3950 2844 
  Core                     1270 | .    58   10   .    .    90   399  713  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         61   | 100  .    .    .    72   .    11   .    
Volleys Fired              182  | 1    19   4    .    .    23   122  13   
  Largest                  2    | 2    2    2    .    .    2    2    2    
  Hottest                  138  | 90   90   40   .    .    85   128  138  
Shots Fired                319  | 2    30   8    .    .    30   229  20   
  Gun                      201  | 2    30   8    .    .    30   111  20   
  Cannon                   118  | .    .    .    .    .    .    118  .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  54   | .    .    8    .    .    23   23   .    
  Thermal                  242  | 1    11   .    .    .    7    206  17   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          23   | 1    19   .    .    .    .    .    3    
  Robot Hit Streak         9    | 1    4    6    .    .    5    9    5    
  Robot Miss Streak        6    | 1    3    1    .    .    6    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    1    
Shots Hit Robots           158  | 1    17   6    .    .    16   106  12   
  Core Hits                78   | 1    4    4    .    .    7    57   5    
  Critical Hits            11   | .    .    .    .    .    .    11   .    
  Critical Kills           6    | .    .    .    .    .    .    6    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    4    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2949 | 13   229  42   .    .    193  2182 290  
  Guns                     1581 | 13   229  42   .    .    193  814  290  
  Cannons                  1282 | .    .    .    .    .    .    1282 .    
  Explosions               71   | .    .    .    .    .    .    71   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    .    15   .    
  Kinetic                  277  | .    .    42   .    .    95   140  .    
  Thermal                  2375 | 13   60   .    .    .    98   1956 248  
  Explosive                71   | .    .    .    .    .    .    71   .    
  Electromagnetic          211  | .    169  .    .    .    .    .    42   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            62   | .    .    .    .    .    .    62   .    
  Projectiles              21   | .    .    .    .    .    .    21   .    
  Explosions               41   | .    .    .    .    .    .    41   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      70   | .    .    .    .    .    .    70   .    
  Shots                    1    | .    .    .    .    .    .    1    .    
  Rammed                   3    | .    .    .    .    .    .    3    .    
Targets Rammed             3    | .    .    .    .    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        576  | 30   234  18   .    .    123  234  576  
  Average Temperature      87   | 17   100  10   .    .    59   36   331  
  Received Heat Transfer   2280 | .    144  51   .    .    189  1080 816  
  Effects                  15   | .    2    .    .    .    .    1    12   
    Shutdowns              5    | .    .    .    .    .    .    .    5    
    Energy Bleed           4    | .    2    .    .    .    .    1    1    
    Interference           2    | .    .    .    .    .    .    .    2    
    Damage (minor)         3    | .    .    .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    .    .    8    1    
  Heat Transferred         4675 | 37   161  .    .    .    222  3774 481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Peak Influence             302  | 5   51  60  .   .   56  302 70  
  Initial                  55   | .   3   .   .   .   .   .   55  
  Average                  103  | 2   32  19  .   .   42  142 43  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   
  Low Security (%)         83   | 100 100 100 .   100 100 74  100 
  Level 1                  16   | .   .   .   .   .   .   25  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   1   10  1   
  Investigation            2    | .   .   .   .   .   1   1   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   .   .   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac 
Distress Signals           6    | .   .   .   .   .   1   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              67   | .   4   2   .   .   5   45  11  
  Peak Tracking Total      10   | .   2   2   .   .   3   9   10  
  Tactical Retreats        7    | .   .   1   .   .   .   6   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Traps Triggered            3    | .   .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac 
Machines Disabled          5    | .   .   .   .   .   .   5   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac 
Machines Accessed          15   | .   3   .   4   .   2   6   .   
  Terminals                8    | .   3   .   .   .   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                88   | .   10  .   49  .   13  16  .   
  Successful               76   | .   7   .   49  .   11  9   .   
  Failed                   12   | .   3   .   .   .   2   7   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   25   | .   8   .   6   .   6   5   .   
  Terminals                24   | .   10  .   .   .   5   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   5   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             55   | .   2   .   49  .   1   3   .   
  Record                   50   | .   1   .   49  .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   
  Unreport Threat          3    | .   1   .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   5   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   .   2   .   
  Refit                    1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   8   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   5   .   .   .   2   1   .   
  Terminals                8    | .   5   .   .   .   2   1   .   
    Track                  3    | .   2   .   .   .   1   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   .   .   2   4   .   
  Full Trace Events        4    | .   .   .   .   .   1   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   
  Time                     102  | .   .   .   .   .   .   102 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   16  .   
  Drone Recoveries         2    | .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               6313 | 80   300  124  2539 44   412  2400 414  
Spaces Moved               2495 | 66   142  57   1106 19   144  744  217  
  Core                     13   | 4    2    .    .    .    .    .    7    
  Treads                   686  | .    .    .    .    .    104  559  23   
  Legs                     1701 | .    107  57   1106 19   40   185  187  
  Wheels                   95   | 62   33   .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  240  240  145  50   
  Average Speed            198  | 78   161  166  227  240  240  179  150  
  Slowest Speed            950  | 80   400  180  240  240  240  390  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    30   14   93   10   12   86   9    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          40   | .    .    .    .    .    .    40   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    4    .    
  AOE                      36   | .    .    .    .    .    .    36   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total                      3559 | 89   182  80   1136 18   187  1585 282  
  Wait                     638  | .    8    14   4    .    .    586  26   
  Move                     2488 | 65   141  56   1105 18   143  743  217  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  72   | 9    5    2    16   .    6    32   2    
  Fast Attach              43   | 8    5    2    3    .    3    16   6    
  Attach                   46   | 1    1    .    .    .    7    25   12   
  Detach                   9    | .    .    .    .    .    3    6    .    
  Swap                     19   | 1    .    .    1    .    .    15   2    
  Drop                     52   | 4    3    2    7    .    2    30   4    
  Fire                     182  | 1    19   4    .    .    23   122  13   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    .    .    .    7    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 1 exit: Low)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Lost 3 parts (2n1w)
  332 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 13)
  345 | -10/Materials | Discovered new exit (range 15)
  381 | -10/Materials | Entered Mines
  499 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  499 | -10/Mines     | Discovered new exit (range 5)
  505 | -10/Mines     | Entered Exiles
  582 | -10/Exiles    | Met 8R-AWN
  596 | -10/Exiles    | Discovered new exit (range 14)
  660 | -10/Exiles    | Met EX-HEX
  822 | -10/Exiles    | Met EX-DEC
  914 | -10/Exiles    | Visited The Gauntlet
 1059 | -10/Exiles    | Build established: Hauler-Mutant
 1254 | -10/Exiles    | Learned location of Zion (-6)
 1331 | -10/Exiles    | Met EX-BIN
 1813 | -10/Exiles    | Discovered new exit (range 11)
 3044 | -10/Exiles    | Entered Mines
 3076 | -9/Mines      | Discovered new exit (range 6)
 3088 | -9/Mines      | Entered Materials
 3088 | -8/Materials  | Evolved 4 slots: Utility x4
 3403 | -8/Materials  | Discovered new exit (range 6)
 3415 | -8/Materials  | Identified exit to Storage
 3500 | -8/Materials  | Entered Storage
 3536 | -8/Storage    | Build established: Scavenger-Mutant
 3705 | -8/Storage    | Repaired Adv. Beam Cannon
 3757 | -8/Storage    | Repaired Imp. Medium Laser
 5043 | -8/Storage    | Lost 5 parts (1p1u3w)
 5304 | -8/Storage    | Build established: Mutant
 5435 | -8/Storage    | Core integrity fell below 50%
 5469 | -8/Storage    | Lost 6 parts (1p1n2u2w)
 5720 | -8/Storage    | Garrison activated, responded to threat
 5749 | -8/Storage    | Core integrity fell below 20%
 5814 | -8/Storage    | Lost 3 parts (1u2w)
 5873 | -8/Storage    | Discovered new exit (range 16)
 5900 | -8/Storage    | Entered Factory
 5900 | -7/Factory    | Evolved 2 slots: Propulsion x2
 5901 | -7/Factory    | Identified exit to Lower Caves
 6268 | -7/Factory    | Core integrity fell below 50%
 6289 | -7/Factory    | Lost 15 parts (5n5u5w)
 6304 | -7/Factory    | Core integrity fell below 20%
 6314 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06264_ Slug penetrates Wall.
06266_ P-60 Hacker resets G-47 Trooper, system corruption cleaned.
06267_ Triggered Proton Bomb Trap.
06267_ A bubble of electromagnetic force engulfs the area.
06267_ Emergency Access malfunctions.
06267_ Door malfunctions.
06271_ Slug penetrates Wall. <x2>
06292_ Adv. Treads destroyed.
06295_ Titanium Leg destroyed.
06296_ Penetrated by Slug.
06297_ System Backup Module destroyed.
06301_ Critical hit.
06301_ Imp. Heat Sink destroyed.
06301_ Penetrated by Slug.
06301_ Sml. Battery destroyed.
06303_ U-05 Engineer lays Concrete.
06304_ Penetrated by Slug. <x2>
06307_ Mic. Nuclear Core destroyed.
06310_ Penetrated by Slug.
06310_ Dropped Lrg. Storage Unit. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               1
Armor Coverage             450
Propulsion Shielding       33
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
 Visual Processing Unit | -8/Materials | Scanalyzed
      Imp. Sensor Array | -8/Materials | Scanalyzed
               Humpback | -8/Materials | Scanalyzed
   Imp. Terrain Scanner | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatPlasmaCorpse
  Manual?         0
Play Time         00:59:44
  Cumulative      24.2 hours
  Start           2021.03.30 @ 07:43:10
  End             2021.03.30 @ 08:48:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 141cb11d-9494-4dee-8273-d8ee2f09ce09