Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 22:14:42 Player: erfael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (3609) 3609 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6624 Bonus ------- None Cogmind --------- Core Integrity 479/700 Matter 9/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Walking (105) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Field Recycling Unit > --- WEAPON (3) ------- High-powered Shotgun Advanced Assault Cannon > --- INVENTORY (15) --- Heavy Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Light Treads Carbon-fiber Leg Titanium Leg Titanium Leg Large Storage Unit Force Booster Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Heavy Particle Gun Improved Light Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Field Recycling Unit > --- WEAPON ----------- High-powered Shotgun Flak Gun Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Light Treads Aluminum Leg Carbon-fiber Leg VSS Leg Large Storage Unit Force Booster Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Heavy Particle Gun Improved Light Cannon Advanced Assault Cannon [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 74 | 7 9 11 17 13 17 Power 11 | 1 2 3 1 2 2 Engine 10 | 1 1 3 1 2 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 21 | 2 2 3 4 3 7 Treads 10 | 2 . 2 3 3 . Leg 11 | . 2 1 1 . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 2 3 4 6 6 4 Device 5 | 1 . 1 . 2 1 Storage 5 | 1 1 1 1 1 . Processor 4 | . . . 2 1 1 Hackware . | . . . . . . Protection 11 | . 2 2 3 2 2 Artifact . | . . . . . . Weapon 17 | 2 2 1 6 2 4 Energy Gun 3 | 2 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 8 | . 2 1 2 1 2 Ballistic Cannon 6 | . . . 3 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . 2 4 8 8 9 Power 5 | . . 1 1 2 1 Propulsion 9 | . 1 1 2 3 2 Utility 9 | . . 1 3 2 3 Weapon 8 | . 1 1 2 1 3 Highest Loss Streak 5 | . 1 2 5 3 4 To Critical Strikes . | . . . . . . Average Backups 13 | 4 11 13 12 14 13 Power 2 | . 2 3 2 2 2 Propulsion 3 | 2 1 2 3 5 3 Utility 4 | . 4 6 5 4 4 Weapon 2 | . 1 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 22 | . 3 4 3 2 10 Power 3 | . . . . . 3 Propulsion 4 | . 2 . . 1 1 Utility 11 | . . 4 3 . 4 Weapon 4 | . 1 . . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 99 90 96 95 92 Engine 9 | . 11 7 10 8 6 Treads 20 | . 23 13 10 34 11 Leg 9 | . 4 11 21 . 14 Device 7 | . 4 11 6 8 6 Storage 10 | . 14 11 11 9 7 Processor 6 | . . . 6 9 15 Protection 8 | . 9 10 8 6 6 Energy Gun 2 | . 10 . 2 . . Ballistic Gun 10 | . 17 21 5 3 10 Ballistic Cannon 8 | . . . 12 14 9 Peak Build Rating 41 | 7 12 15 17 27 41 Average Rating 18 | 5 9 14 15 23 33 On Entrance 12 | . 7 12 14 17 22 Naked Turns . | . . . . . . Heaviest Build 64 | 13 36 39 43 55 64 Greatest Support 83 | 40 40 63 63 83 60 Greatest Overweight (x) 3 | . 3 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 14 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 13 | 4 11 13 12 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 7 14 12 13 13 14 Class Distribution -------------------- 83% | Mutant 12% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2773 | 258 291 471 690 814 249 Remotely . | . . . . . . Salvage Created 3273 | 49 434 587 1097 875 231 Parts 199 | 8 32 31 77 39 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 85 | . 11 12 29 26 7 Guns 44 | . 11 12 14 4 3 Cannons 40 | . . . 15 22 3 Classes Destroyed 10 | 1 4 3 . . 2 Worker 3 | . 1 1 1 . . Tunneler 2 | 2 . . . . . Watcher 9 | . 3 2 1 3 . Swarmer 6 | . 3 . 3 . . Grunt 58 | . 8 8 17 21 4 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 16 | . . 2 9 5 . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 2 4 5 6 3 5 Combat Bots Only 5 | . 3 5 5 3 5 Max Kills in Single Turn 2 | 2 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 516 | . 73 66 102 134 141 Missed 108 | . 12 9 25 27 35 Hits 408 | . 61 57 77 107 106 Melee 4 | . . 4 . . . Projectile 404 | . 61 53 77 107 106 Critical Strikes 26 | . 1 1 5 12 7 Damage Taken 5732 | . 685 738 961 1697 1651 Core 688 | . 63 124 126 154 221 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 250 | . . . 98 152 . Core Remaining (%) 70 | 100 74 . 37 72 . Volleys Fired 306 | 1 45 53 87 104 16 Largest 3 | 2 2 2 2 2 3 Hottest 102 | 100 100 40 76 70 102 Shots Fired 588 | 2 82 102 154 208 40 Gun 325 | 2 82 102 77 44 18 Cannon 263 | . . . 77 164 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 542 | . 54 102 138 208 40 Thermal 46 | 2 28 . 16 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | 1 10 13 32 16 8 Robot Miss Streak 7 | 1 5 3 2 3 7 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 407 | 1 52 75 101 144 34 Core Hits 180 | 2 25 29 43 53 28 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 13 | . 1 . 2 10 . Burn 1 | . . . 1 . . Destroy 2 | . 1 . . 1 . Blast 10 | . . . 1 9 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6948 | 26 666 942 1720 2968 626 Guns 3142 | 26 666 942 710 511 287 Cannons 3782 | . . . 994 2457 331 Explosions . | . . . . . . Melee . | . . . . . . Ramming 24 | . . . 16 . 8 Kinetic 6441 | . 413 942 1500 2968 618 Thermal 483 | 26 253 . 204 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 1 2 . 1 Average Corruption 1 | . 1 1 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . 14 3 14 . 2 Message Errors 8 | . 4 . 4 . . Matter Fused 8 | . 4 1 2 . 1 Heat Flow Errors 8 | . 3 1 3 . 1 Energy Discharges 2 | . 1 . 1 . . Data Loss (minor) 4 | . 1 . 3 . . Data Loss (major) 2 | . 1 . 1 . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 27 | . . . 14 13 . Projectiles 27 | . . . 14 13 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 59 | . . . 17 31 11 Impact 2 | . . . 1 . 1 Kinetic 53 | . . . 13 31 9 Secondary 4 | . . . 3 . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 5 | . . . 2 . 3 Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 243 | 39 243 193 232 90 239 Average Temperature 37 | 20 48 74 36 20 56 Received Heat Transfer 3018 | . 276 321 477 1143 801 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 1 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1406 | 74 740 . 592 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 95 | 100 100 100 95 87 100 Level 1 4 | . . . 4 12 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 300 | 10 70 107 250 300 138 Initial 134 | . . . 13 101 134 Average 60 | . 16 34 73 112 34 Influence Increases 2574 | 10 320 338 872 825 209 Destroy 0b10 Robot/C 1700 | . 220 240 580 520 140 Destroy 0b10 Robot/NC 75 | 10 20 15 15 15 . Destroy Leader 468 | . 56 64 172 136 40 Successful Hack 59 | . 5 . 28 12 14 Disable Machine 60 | . . . 30 30 . Destroy Structure 47 | . 4 4 17 22 . Lose Combat Pursuer 165 | . 15 15 30 90 15 Influence Decreases 2574 | 10 318 309 662 770 505 Entered New Map 322 | . . 2 18 140 162 Time Decay 1968 | 10 308 278 508 550 314 Lost Part 228 | . 10 29 80 80 29 Purge Threat 56 | . . . 56 . . Squads Dispatched 20 | . 2 2 6 6 4 Investigation 11 | . 1 2 2 4 2 Extermination 1 | . . . . . 1 Reinforcement 8 | . 1 . 4 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 8 | . 2 1 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 17 15 36 40 11 Peak Tracking Total 7 | . 3 3 7 5 5 Tactical Retreats 10 | . 1 1 2 5 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 11 | . 2 2 2 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 4 | . . . 2 2 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 29 | . 8 2 10 6 3 Terminals 23 | . 7 1 8 4 3 Fabricators . | . . . . . . Repair Stations 5 | . 1 1 2 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 55 | . 13 3 16 16 7 Successful 31 | . 7 1 10 9 4 Failed 24 | . 6 2 6 7 3 Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 12 | . 2 1 3 2 4 Terminals 40 | . 12 2 11 8 7 Fabricators . | . . . . . . Repair Stations 12 | . 1 1 5 5 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 18 | . 6 1 7 2 2 Record 6 | . 2 . . 2 2 Robot Analysis 1 | . 1 . . . . Open Door 4 | . . . 4 . . Alert Level 2 | . . 1 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Assault Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . 3 4 . Scan Component 4 | . . . 2 2 . Repair 3 | . . . 1 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 . . 1 2 Terminals 4 | . 1 . . 1 2 Botnet 4 | . 1 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 3 2 8 4 3 Full Trace Events 5 | . 1 . 2 1 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 2 . Time 84 | . . . 32 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 5344 | 28 521 1141 1021 2207 426 Sensors 2633 | . . . . 2207 426 Terrain 2162 | . . 1141 1021 . . Seismic 549 | 28 521 . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 8071 | 112 1584 1141 1813 2221 1200 Spaces Moved 3630 | 53 785 516 737 936 603 Core 2 | 2 . . . . . Treads 2471 | 51 662 261 286 936 275 Legs 1157 | . 123 255 451 . 328 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 160 105 Average Speed 168 | 155 165 171 170 161 178 Slowest Speed 330 | 160 330 190 190 245 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 94 28 94 66 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . 2 5 . Terrain Destroyed 24 | . . . 5 19 . Melee . | . . . . . . Projectile 24 | . . . 5 19 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 5003 | 78 990 674 1137 1438 686 Wait 876 | 10 133 71 266 364 32 Move 3625 | 52 784 515 736 935 603 Hop . | . . . . . . Pick Up 64 | 8 12 8 16 10 10 Fast Attach 17 | 6 1 . 2 7 1 Attach 36 | 1 2 5 11 7 10 Detach 1 | . . . 1 . . Swap 40 | . 6 13 10 4 7 Drop 33 | . 7 9 6 7 4 Fire 306 | 1 45 53 87 104 16 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 2 . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 810 | -10/Materials | Discovered new exit (range 16) 964 | -10/Materials | Discovered new exit (range 16) 1644 | -10/Materials | Discovered new exit (range 7) 1697 | -10/Materials | Entered another Materials area 1697 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2218 | -9/Materials | Discovered new exit (range 15) 2376 | -9/Materials | Discovered new exit (range 10) 2838 | -9/Materials | Entered Storage 3078 | -9/Storage | Lost 5 parts (1p1n1u2w) 3266 | -9/Storage | Core integrity fell below 50% 4185 | -9/Storage | Repaired Imp. Treads 4600 | -9/Storage | Discovered new exit (range 16) 4651 | -9/Storage | Entered Materials 4651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4957 | -8/Materials | Repaired Lgt. Treads 4985 | -8/Materials | Repaired Lgt. Treads 6867 | -8/Materials | Discovered new exit (range 4) 6868 | -8/Materials | Lost 3 parts (2n1u) 6872 | -8/Materials | Entered Factory 6872 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7148 | -7/Factory | Build established: Gunner 7358 | -7/Factory | Lost 4 parts (1p1n1u1w) 8072 | -7/Factory | Self-destructed Last Messages --------------- are required. >>Query(Derelict Rail Weapons) Derelicts have been working to develop longer-range cannons for use by larger robots, likely to facilitate guerilla warfare tactics to reduce their generally enormous losses whenever they decide to enter [Complex 0b10]. The first known type, a version of the gauss cannon, is known as the slug cannon and certainly does significant damage for its weight, but at a reduced accuracy. The newer hypervelocity variant, the bore cannon, is even less accurate, but capable of penetrating multiple targets with a high chance of disabling whatever it penetrates. Feedback: System corruption (+1%). 07948_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 07968_ Hrd. Medium Armor Plating destroyed. 07970_ Flak Cannon destroyed. 08025_ System corrupted: Heat flow error (+257). 08048_ System corrupted: Matter fused (-6). 08052_ K-01 Serf destroyed. 08058_ R-06 Scavenger collects Wheel. 08058_ Flak Gun destroyed. 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[ ??????????????????????????? | | !# #????????! ??????????????????????????? | | # ####??????? ??????????????????????????? | | + T ???????????????????????????????? | | # #########???????????????????????????????? | | # #???????????????????????????????????????? | | ! ## ##???????????????????????????????????????? | | ##### #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | ???######????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 36% | -9/Storage Lgt. Treads | 26% | -8/Materials Lgt. Treads | 65% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed SuspensionServoTerrabomb Manual? 0 Play Time 01:53:21 Cumulative 13.5 hours Start 2025.06.03 @ 21:46:28 End 2025.06.06 @ 22:14:42 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3a98c8e-9e5d-4eeb-bc43-fe9dbec17732