Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 01:55:19

Player: Mogwok Wargfriend

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (144)     720
Value Destroyed (4566)     4566
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 13286

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     299/300
Energy                     104/190
System Corruption          25%
Temperature                Warm (101)
Movement                   Core (250) Ox4
Location                   -1/Access

 Parts 
-------
>               --- POWER (1) --------
          Light Quantum Reactor
>               --- PROPULSION (7) ---
                    (None)
>               --- UTILITY (14) -----
                Armor Integrity Analyzer
       Improved Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Micro Antimatter Reactor
          Micro Antimatter Reactor
                Energy Well (253)
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Linear Gravjet
                Antigrav Array
>               --- UTILITY ----------
       Improved Coolant Injector
          Small Battery
                Energy Well
       Enhanced Optical Array
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Target Analyzer
       Advanced Target Analyzer
                Armor Integrity Analyzer
                ECM Suite
                Graphene Brace
       Improved Hacking Suite
       Improved Hacking Suite
                System Shield
>               --- WEAPON -----------
       Advanced Datajack
                Force Lance
                Force Lance
>               --- INVENTORY --------
          Micro Antimatter Reactor
          Micro Antimatter Reactor
                Wheel
       Advanced Heat Sink
  High-capacity Matter Pod
[Rating: 148]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Melee Analysis Suite
  Device                   Improved Coolant Injector
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   .   2   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   1   .   .   .   .   1   1   .   1   .   
  Utility                  12   | .   .   1   .   2   1   .   .   2   .   1   1   2   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             221  | 7   8   15  3   31  7   1   22  1   21  18  16  21  17  33  
  Power                    31   | 1   .   6   .   3   2   .   3   1   2   2   2   1   4   4   
    Engine                 15   | 1   .   4   .   3   2   .   1   .   2   .   1   .   .   1   
    Core                   10   | .   .   2   .   .   .   .   2   1   .   2   1   1   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Propulsion               74   | 3   1   4   1   5   3   1   9   .   6   6   5   7   8   15  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    20   | .   .   4   1   5   3   1   4   .   2   .   .   .   .   .   
    Wheel                  9    | 3   1   .   .   .   .   .   1   .   .   .   .   1   .   3   
    Hover                  17   | .   .   .   .   .   .   .   1   .   .   1   1   2   3   9   
    Flight                 28   | .   .   .   .   .   .   .   3   .   4   5   4   4   5   3   
  Utility                  78   | 1   1   2   1   15  1   .   8   .   9   7   9   11  4   9   
    Device                 24   | .   .   .   .   6   .   .   1   .   .   2   3   8   2   2   
    Storage                7    | 1   .   .   .   4   .   .   .   .   .   .   .   .   .   2   
    Processor              20   | .   1   .   1   1   .   .   4   .   .   2   4   2   2   3   
    Hackware               14   | .   .   .   .   .   .   .   .   .   9   2   .   1   .   2   
    Protection             13   | .   .   2   .   4   1   .   3   .   .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   6   3   1   8   1   .   2   .   4   3   .   2   1   5   
    Energy Gun             6    | 1   1   1   .   2   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   2   2   1   4   1   .   .   .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   
    Slashing Weapon        6    | .   .   .   .   1   .   .   .   .   .   2   .   .   1   2   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  8    | .   .   1   .   2   .   .   2   .   .   .   .   2   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 109  | .   .   4   .   11  2   5   5   .   21  6   2   8   5   40  
  Power                    11   | .   .   1   .   1   1   .   .   .   3   .   .   1   1   3   
  Propulsion               45   | .   .   2   .   3   1   2   2   .   6   4   2   5   2   16  
  Utility                  34   | .   .   .   .   5   .   1   3   .   7   1   .   1   1   15  
  Weapon                   19   | .   .   1   .   2   .   2   .   .   5   1   .   1   1   6   
  Highest Loss Streak      27   | .   .   3   .   10  1   5   3   .   14  3   2   4   5   27  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  93  100 94  96  69  84  86  63  88  92  91  81  80  
  Engine                   4    | .   14  2   11  8   7   4   .   .   2   .   .   .   .   .   
  Core                     2    | .   .   8   .   .   .   .   4   6   1   4   4   3   1   .   
  Leg                      13   | .   .   22  33  25  28  19  16  26  17  .   .   .   .   .   
  Wheel                    3    | .   28  5   .   .   .   .   3   .   .   .   .   .   .   1   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   1   2   .   3   15  
  Flight                   5    | .   .   .   .   .   .   .   6   .   2   19  23  19  13  2   
  Device                   6    | .   .   .   .   11  7   7   .   6   .   4   7   13  11  11  
  Storage                  5    | .   14  11  11  10  7   4   .   .   .   .   .   .   .   5   
  Processor                15   | .   13  11  11  6   7   7   36  20  12  5   20  19  22  25  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   9   36  14  13  10  9   
  Protection               7    | .   .   10  11  13  20  14  6   13  5   2   7   9   5   .   
  Energy Gun               3    | .   13  9   11  2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   13  12  11  15  14  9   .   .   1   2   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   6   13  6   .   .   3   2   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   2   5   4   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 13  13  20  20  45  48  47  17  17  16  18  19  24  27  35  
  Greatest Support         62   | 26  20  30  30  40  50  47  34  18  18  17  35  43  37  62  
  Greatest Overweight (x)  4    | .   .   1   .   1   1   2   .   .   4   3   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   9   10  8   5   5   5   5   5   5   5   5   
  Most Carried             10   | 7   8   8   8   10  10  10  5   5   5   5   5   5   5   5   
  Average Carried          6    | 5   7   7   8   9   9   8   4   5   4   4   4   4   4   4   
  Final Capacity           10   | 8   8   8   8   10  10  5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 7   8   8   8   10  10  5   5   5   5   4   5   5   5   4   

 Class Distribution 
--------------------
 37% | Mutant
 31% | Scavenger-Mutant
 11% | Hacker-Sprinter
  7% | Hacker-Gladiator
  4% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -7/Factory
    Scavenger-Mutant | -7/Waste
              Mutant | -7/Factory
           Gladiator | -6/Factory
              Mutant | -6/DSF
              Mutant | -5/Factory
     Hacker-Sprinter | -4/Factory
     Hacker-Sprinter | -3/Research
    Hacker-Gladiator | -2/Research
 Scavenger-Gladiator | -1/Access

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  Fac  Res  Res  Acc  
Matter Collected           3511 | 324  275  481  53   650  271  .    301  .    247  182  160  155  27   385  
  Remotely                 94   | .    .    .    .    74   .    .    .    .    .    .    .    20   .    .    
Salvage Created            6553 | 198  632  932  69   1393 332  .    349  .    555  206  429  540  27   891  
  Parts                    337  | 16   39   59   4    64   17   .    11   .    10   8    24   18   4    63   
Haulers Intercepted        6    | .    1    2    .    3    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           12   | 2    4    1    .    2    2    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Combat Hostiles Destroyed  90   | .   12  15  1   16  6   .   5   .   9   4   5   5   .   12  
  Melee                    31   | .   .   .   .   .   .   .   3   .   4   4   5   3   .   12  
  Guns                     53   | .   12  15  1   15  6   .   .   .   4   .   .   .   .   .   
Classes Destroyed          17   | 2   6   3   .   .   1   .   1   .   1   .   1   1   .   1   
  Worker                   12   | .   1   4   .   3   .   .   .   .   .   .   1   1   .   2   
  Builder                  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 7    | 5   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   2   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycler                 14   | 1   3   .   .   5   .   .   2   .   .   .   2   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Watcher                  9    | .   3   1   .   2   1   .   .   .   .   .   .   1   1   .   
  Swarmer                  23   | .   9   .   .   3   .   .   .   .   5   2   4   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    37   | .   3   11  1   9   3   .   1   .   3   1   .   .   .   5   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   3   .   4   1   .   2   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               12   | .   .   .   .   .   2   .   1   .   .   .   .   5   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | 3   4   6   1   6   3   .   2   .   4   2   4   4   1   3   
  Combat Bots Only         4    | .   3   4   1   3   3   .   1   .   4   2   4   2   .   3   
Max Kills in Single Turn   2    | 1   2   1   1   2   1   .   1   .   1   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        1117  | .    48   76   8    160  137  5    115  .    161  57   27   65   60   198  
  Missed                   407   | .    16   34   2    56   54   1    37   .    50   26   15   22   33   61   
Damage Taken               12985 | .    261  568  71   1516 881  207  813  .    2256 640  244  951  731  3846 
  Core                     3827  | .    41   116  22   294  157  60   169  .    645  169  127  312  96   1619 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  372   | .    .    31   13   28   .    .    .    .    101  27   19   114  39   .    
  Ignored by Resistances   86    | .    .    .    .    23   39   24   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   22    | .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  83   .    65   46   .    .    44   .    24   83   88   76   93   .    
Volleys Fired              317   | 18   64   72   2    97   39   1    .    .    21   3    .    .    .    .    
  Largest                  2     | 2    2    2    2    2    2    2    .    .    2    1    .    .    .    .    
  Hottest                  121   | 60   100  79   79   121  46   46   .    .    92   23   .    .    .    .    
Shots Fired                585   | 36   114  138  5    186  78   1    .    .    24   3    .    .    .    .    
  Gun                      570   | 36   100  138  5    186  78   1    .    .    23   3    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Special                  14    | .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  392   | 18   50   99   3    130  78   1    .    .    10   3    .    .    .    .    
  Thermal                  192   | 18   64   39   2    56   .    .    .    .    13   .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         20    | 5    8    10   14   20   12   .    .    .    6    8    .    .    .    .    
  Robot Miss Streak        5     | 2    5    3    .    4    3    3    .    .    4    1    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    3    2    .    2    2    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           544   | 25   61   89   4    142  53   .    24   .    36   10   9    30   11   50   
  Core Hits                202   | 7    31   36   2    49   18   .    4    .    11   7    6    4    2    25   
  Critical Kills           3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  Critical Parts Destroyed 13    | .    1    .    .    2    .    .    5    .    .    .    .    3    2    .    
  Critical Strikes         44    | .    1    3    .    5    1    .    7    .    .    2    .    6    4    15   
    Burn                   6     | .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Smash                  14    | .    .    .    .    1    .    .    7    .    .    .    .    4    2    .    
    Sever                  9     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    6    
    Impale                 12    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    9    
Melee Attacks              359   | .    .    .    .    14   .    .    53   .    35   27   41   73   26   90   
  Impact                   140   | .    .    .    .    11   .    .    53   .    35   .    .    32   9    .    
  Slashing                 74    | .    .    .    .    3    .    .    .    .    .    17   8    3    17   26   
  Piercing                 145   | .    .    .    .    .    .    .    .    .    .    10   33   38   .    64   
  Sneak Attacks            16    | .    .    .    .    2    .    .    3    .    .    .    4    4    .    3    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        14    | .    .    .    .    3    .    .    .    .    .    2    2    2    .    5    
Damage Inflicted           13533 | 281  770  1180 63   2494 874  .    942  .    984  373  593  2204 655  2120 
  Guns                     5571  | 281  770  1180 63   2141 874  .    .    .    229  33   .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               28    | .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    
  Melee                    7856  | .    .    .    .    350  .    .    942  .    727  340  593  2204 618  2082 
  Ramming                  78    | .    .    .    .    3    .    .    .    .    .    .    .    .    37   38   
  Kinetic                  3821  | 117  368  766  32   1516 874  .    .    .    115  33   .    .    .    .    
  Thermal                  1750  | 164  402  414  31   625  .    .    .    .    114  .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          28    | .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    
  Impact                   4035  | .    .    .    .    237  .    .    942  .    727  .    .    1717 412  .    
  Slashing                 1387  | .    .    .    .    113  .    .    .    .    .    299  87   45   206  637  
  Piercing                 2434  | .    .    .    .    .    .    .    .    .    .    41   506  442  .    1445 
Highest Corruption         25    | .    .    2    2    .    1    15   16   .    .    .    .    5    .    25   
  Average Corruption       8     | .    .    2    2    .    1    7    15   .    .    .    .    3    .    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    .    6    13   .    1    5    39   .    .    .    .    6    .    35   
    Message Errors         29    | .    .    1    6    .    1    3    8    .    .    .    .    1    .    9    
    Matter Fused           26    | .    .    1    1    .    .    .    14   .    .    .    .    3    .    7    
    Heat Flow Errors       16    | .    .    1    2    .    .    1    5    .    .    .    .    .    .    7    
    Energy Discharges      12    | .    .    3    .    .    .    .    3    .    .    .    .    2    .    4    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    3    .    .    .    4    .    .    .    .    .    .    3    
    Data Loss (major)      4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1938  | .    .    .    .    101  .    .    329  .    97   27   134  828  209  213  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Melee                    1935  | .    .    .    .    101  .    .    329  .    94   27   134  828  209  213  
Knockbacks                 16    | .    .    .    .    1    .    .    5    .    2    .    .    5    3    .    
  Impact                   16    | .    .    .    .    1    .    .    5    .    2    .    .    5    3    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      157   | .    .    .    .    .    .    .    .    .    102  .    .    .    37   18   
  Shots                    2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        267   | .    180  235  152  13   13   267  235  .    .    2    .    19   .    245  
  Average Temperature      68    | .    77   48   59   13   4    135  102  .    .    1    .    12   .    104  
  Received Heat Transfer   2248  | .    24   264  39   630  324  .    246  .    144  111  9    106  9    342  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    2    .    .    4    .    2    .    .    3    .    .    
  Impact Corruptions       43    | .    .    .    .    3    .    .    8    .    4    .    .    23   5    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    1    .    8    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4617  | 375  875  1258 74   1813 .    .    .    .    222  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Peak Influence             422  | 30  253 354 126 292 154 15  92  35  97  385 393 422 239 282 
  Initial                  206  | .   19  85  118 21  2   6   10  35  24  42  135 206 141 65  
  Average                  118  | 15  98  225 78  63  61  7   28  35  56  173 211 271 158 137 
Maximum Alert Level        2    | .   1   1   .   1   .   .   .   .   .   1   1   2   1   1   
  Low Security (%)         76   | 100 89  41  100 94  100 100 100 100 100 65  58  12  78  65  
  Level 1                  22   | .   10  58  .   5   .   .   .   .   .   34  41  75  21  34  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          27   | .   2   1   1   1   2   .   4   .   1   2   1   3   2   7   
  Investigation            5    | .   2   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Extermination            9    | .   .   .   .   .   1   .   2   .   .   .   1   2   1   2   
  Reinforcement            11   | .   .   1   .   1   1   .   1   .   1   1   .   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Distress Signals           10   | .   .   2   .   3   .   .   1   .   .   2   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              229  | .   21  24  5   26  7   6   8   .   10  21  13  21  27  40  
  Peak Tracking Total      11   | .   3   5   3   5   3   6   2   .   6   5   8   7   11  11  
  Tactical Retreats        27   | .   1   .   1   .   .   .   .   .   .   8   2   3   6   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Traps Triggered            10   | .   2   1   .   .   1   .   .   .   2   1   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Machines Disabled          5    | .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Machines Accessed          60   | .   10  5   2   10  1   .   7   1   .   10  6   5   1   2   
  Terminals                39   | .   8   3   1   8   1   .   3   1   .   5   3   4   .   2   
  Fabricators              5    | .   .   .   .   .   .   .   1   .   .   2   1   .   1   .   
  Repair Stations          4    | .   1   1   .   .   .   .   .   .   .   .   1   1   .   .   
  Recycling Units          6    | .   1   1   .   1   .   .   2   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   1   .   .   2   1   .   .   .   
Total Hacks                165  | .   29  15  4   34  1   .   20  1   .   25  22  10  1   3   
  Successful               83   | .   18  8   3   19  1   .   6   1   .   11  11  4   1   .   
  Failed                   81   | .   11  6   1   15  .   .   14  .   .   14  11  6   .   3   
    Catastrophic           18   | .   .   .   .   .   .   .   4   .   .   4   5   3   .   2   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   114  | .   25  12  3   28  .   .   8   .   .   16  14  6   .   2   
  Terminals                121  | .   25  11  3   28  1   .   10  1   .   17  14  8   .   3   
  Fabricators              9    | .   .   .   .   .   .   .   1   .   .   2   5   .   1   .   
  Repair Stations          8    | .   1   3   .   .   .   .   .   .   .   .   2   2   .   .   
  Recycling Units          16   | .   3   1   .   4   .   .   6   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   2   .   .   3   .   .   4   1   .   .   .   
Terminal Hacks             22   | .   8   1   2   5   1   .   .   1   .   2   2   .   .   .   
  Record                   4    | .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           7    | .   4   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   1   .   .   2   4   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   1   .   .   1   2   .   1   .   
Repair Station Hacks       5    | .   .   3   .   .   .   .   .   .   .   .   1   1   .   .   
  Scan Component           4    | .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   .   3   .   .   2   .   .   1   .   .   .   .   
  Report Inventory         5    | .   1   .   .   2   .   .   1   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         38   | .   8   4   1   11  .   .   3   .   .   5   3   3   .   .   
  Terminals                32   | .   7   3   1   8   .   .   3   .   .   4   3   3   .   .   
    Assimilate             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 25   | .   5   3   1   6   .   .   3   .   .   3   2   2   .   .   
    Operators              4    | .   1   .   .   1   .   .   .   .   .   1   1   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   
    Reject                 4    | .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Intercept              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   9   5   1   10  1   .   6   .   .   7   4   5   1   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   50   | .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   2   .   .   2   4   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Time                   232  | .   .   .   .   .   .   .   117 .   .   53  62  .   .   .   
  Total Part Build Rating  46   | .   .   .   .   .   .   .   14  .   .   12  20  .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   10  .   .   10  .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Total Allies               3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   1   1   .   1   1   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      19   | .   10  10  .   10  10  .   .   .   .   .   .   .   19  .   
  Highest-Rated Ally       19   | .   10  10  .   10  10  .   .   .   .   .   .   .   19  .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Acc 
Robot Analysis Total       5    | .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  Fac  Res  Res  Acc  
Turns Passed               10200 | 181  1124 719  736  1891 497  121  1094 41   365  613  341  1094 469  914  
Spaces Moved               9075  | 126  870  403  377  895  249  136  684  43   193  1248 635  1379 882  955  
  Core                     165   | 6    .    .    .    .    .    77   49   .    14   .    .    .    .    19   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2654  | .    .    269  377  895  249  59   635  43   127  .    .    .    .    .    
  Wheels                   1124  | 120  870  134  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    832   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    832  
  Flight                   4300  | .    .    .    .    .    .    .    .    .    52   1248 635  1379 882  104  
  Fastest Speed            25    | 50   80   80   120  120  122  50   50   90   32   26   25   28   34   34   
  Average Speed            71    | 82   80   110  120  164  145  83   119  90   74   37   26   31   36   50   
  Slowest Speed            275   | 90   80   190  120  195  193  270  130  90   250  275  29   117  37   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    .    .    .    2    .    6    7    2    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       37    | 4    99   38   57   62   7    84   15   1    92   31   13   27   16   14   
  Regions Visited          14
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    .    .    1    1    1    .    .    
Scrap Searched             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 136   | .    5    .    .    .    .    .    28   .    3    9    23   35   12   21   
Terrain Destroyed          144   | .    11   .    .    .    .    .    28   .    4    9    23   35   13   21   
  Melee                    131   | .    .    .    .    .    .    .    28   .    3    9    23   35   12   21   
  Projectile               11    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  Fac  Res  Res  Acc  
Total                      11529 | 165  1156 545  658  1112 307  140  860  46   322  1357 759  1918 983  1201 
  Wait                     1417  | 3    200  37   273  44   6    3    94   .    44   50   59   444  45   115  
  Move                     9028  | 125  869  402  376  894  249  135  683  42   192  1243 634  1366 867  951  
  Hop                      17    | .    .    .    .    .    .    .    .    .    .    2    .    6    7    2    
  Pick Up                  73    | 9    8    6    1    11   3    .    4    1    7    6    4    4    3    6    
  Fast Attach              144   | 6    1    8    .    17   2    1    16   1    16   14   12   16   11   23   
  Attach                   44    | 1    .    3    .    10   3    .    3    .    5    3    3    2    5    6    
  Detach                   27    | 1    .    2    .    7    .    .    .    .    .    5    5    1    4    2    
  Swap                     33    | .    7    4    3    4    2    .    3    .    .    1    1    3    1    4    
  Drop                     88    | 2    7    11   3    16   3    .    4    2    2    9    8    11   4    6    
  Fire                     317   | 18   64   72   2    97   39   1    .    .    21   3    .    .    .    .    
  Melee                    325   | .    .    .    .    11   .    .    53   .    35   21   33   65   25   82   
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / [*Ext])
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 16)
   182 | -11/Scrapyard | Entered Materials
   321 | -10/Materials | Build established: Mutant
   473 | -10/Materials | Discovered new exit (range 11)
   657 | -10/Materials | Discovered new exit (range 8)
   949 | -10/Materials | Discovered new exit (range 12)
  1045 | -10/Materials | Discovered new exit (range 4)
  1137 | -10/Materials | Discovered new exit (range 16)
  1306 | -10/Materials | Entered another Materials area
  1306 | -9/Materials  | Accompanied by 1 ally
  1306 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1405 | -9/Materials  | Lost 3 parts (1p1n1w)
  1650 | -9/Materials  | Discovered new exit (range 16)
  1738 | -9/Materials  | Build established: Scavenger-Mutant
  1785 | -9/Materials  | Repaired Propulsion Shielding
  1834 | -9/Materials  | Central database locked down
  1869 | -9/Materials  | Discovered new exit (range 10)
  2025 | -9/Materials  | Entered Mines
  2028 | -9/Mines      | Met a Derelict shopkeep closing up shop
  2710 | -9/Mines      | Learned Materials emergency access door positions
  2712 | -9/Mines      | Discovered new exit (range 12)
  2761 | -9/Mines      | Entered Materials
  2761 | -8/Materials  | Evolved 2 slots: Utility x2
  3276 | -8/Materials  | Lost 10 parts (1p2n5u2w)
  3790 | -8/Materials  | Discovered new exit (range 5)
  4251 | -8/Materials  | Build established: Mutant
  4298 | -8/Materials  | Core integrity fell below 50%
  4652 | -8/Materials  | Entered Factory
  4652 | -7/Factory    | Accompanied by 1 ally
  4652 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5030 | -7/Factory    | Build established: Scavenger-Mutant
  5149 | -7/Factory    | Sucked down chute
  5149 | -7/Factory    | Entered Waste
  5159 | -7/Waste      | Spotted C-40 Crusher
  5164 | -7/Waste      | EMP discharged
  5167 | -7/Waste      | Spotted C-40 Crusher
  5176 | -7/Waste      | Spotted C-40 Crusher
  5220 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  5223 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  5226 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  5232 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  5238 | -7/Waste      | Spotted C-40 Crusher
  5242 | -7/Waste      | Spotted C-40 Crusher
  5249 | -7/Waste      | Spotted C-40 Crusher
  5263 | -7/Waste      | Lost 5 parts (2n1u2w)
  5263 | -7/Waste      | Discovered new exit (range 16)
  5264 | -7/Waste      | EMP discharged
  5264 | -7/Waste      | System corruption reached 10%
  5270 | -7/Waste      | Entered Factory
  5521 | -7/Factory    | Build established: Mutant
  6251 | -7/Factory    | Fabricated Adv. VSS Leg (x2)
  6301 | -7/Factory    | Garrison activated, responded to threat
  6309 | -7/Factory    | Core integrity fell below 50%
  6330 | -7/Factory    | Discovered new exit (range 16)
  6331 | -7/Factory    | Lost 3 parts (3u)
  6364 | -7/Factory    | Entered another Factory area
  6364 | -6/Factory    | Evolved 2 slots: Utility x2
  6404 | -6/Factory    | Identified exit to DSF
  6405 | -6/Factory    | Entered DSF
  6437 | -6/DSF        | Additional patrols routed to DSF
  6536 | -6/DSF        | Lost 7 parts (1p2n3u1w)
  6604 | -6/DSF        | Discovered new exit (range 11)
  6687 | -6/DSF        | Core integrity fell below 50%
  6729 | -6/DSF        | Sterilization system engaged
  6745 | -6/DSF        | Lost 14 parts (2p4n4u4w)
  6749 | -6/DSF        | Ambient heat levels rising (+10)
  6764 | -6/DSF        | Ambient heat levels rising (+10)
  6770 | -6/DSF        | Entered Factory
  6770 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6950 | -5/Factory    | Discovered new exit (range 16)
  7195 | -5/Factory    | Lost 3 parts (3n)
  7263 | -5/Factory    | Fabricated Imp. Launcher Guidance Computer?
  7362 | -5/Factory    | Discovered new exit (range 11)
  7383 | -5/Factory    | Entered another Factory area
  7383 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7516 | -4/Factory    | Fabricated Nuclear Pulse Thruster (x2)
  7552 | -4/Factory    | Fabricated Nuclear Pulse Thruster (x2)
  7583 | -4/Factory    | Identified exit to Upper Caves
  7583 | -4/Factory    | Identified exit to Armory
  7637 | -4/Factory    | Spotted B-86 Titan
  7718 | -4/Factory    | Discovered new exit (range 21)
  7724 | -4/Factory    | Entered Research
  7724 | -3/Research   | Evolved 2 slots: Utility x2
  7792 | -3/Research   | Build established: Hacker-Sprinter
  8483 | -3/Research   | Spotted B-86 Titan
  8670 | -3/Research   | Discovered new exit (range 11)
  8683 | -3/Research   | Build established: Hacker-Gladiator
  8818 | -3/Research   | Entered another Research area
  8818 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  8849 | -2/Research   | Lost 4 parts (2n1u1w)
  9066 | -2/Research   | Fabricated R-10 Processor (x1)
  9242 | -2/Research   | Lost 5 parts (1p2n1u1w)
  9280 | -2/Research   | Discovered new exit (range 18)
  9280 | -2/Research   | Discovered new exit (range 11)
  9283 | -2/Research   | Identified exit to Testing
  9285 | -2/Research   | Identified exit to Access
  9287 | -2/Research   | Entered Access
  9287 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
  9402 | -1/Access     | Lost 6 parts (1p4n1u)
  9657 | -1/Access     | Crushed by falling debris
  9657 | -1/Access     | System corruption reached 10%
  9688 | -1/Access     | Lost 3 parts (2u1w)
 10003 | -1/Access     | Build established: Scavenger-Gladiator
 10105 | -1/Access     | Garrison activated, responded to threat
 10128 | -1/Access     | Core integrity fell below 50%
 10163 | -1/Access     | Core integrity fell below 20%
 10201 | -1/Access     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
10162_ G-73 Enforcer Myomer Leg severed.
10165_ G-73 Enforcer Phase Gun severed.
10165_ Adv. Target Analyzer destroyed.
10167_ System corrupted: Matter fused (-7).
10167_ System Shield destroyed.
10171_ G-73 Enforcer Adv. Heat Sink severed.
10177_ G-73 Enforcer Lgt. Quantum Reactor
  severed.
10182_ System corrupted: Component data lost.
10183_ G-73 Enforcer destroyed.
10188_ Adv. Surge Thruster destroyed.
10190_ G-73 Enforcer Lgt. Quantum Reactor
  severed.
10191_ Adv. Melee Analysis Suite destroyed.
10191_ U-05 Engineer lays Concrete.
10193_ Dual-blade Saw destroyed.
10196_ Acquired Lgt. Quantum Reactor.
10199_ Adv. Target Analyzer destroyed.
10200_ System corrupted: Heat flow error (+153).
10200_ Slammed into G-73 Enforcer.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????####### |
| ???????????????????????????????????????????#       |
| ???????????????????????????###?????????????#       |
| ???????????????????###########?????????????#     " |
| ????###########????#        ###????????????#     " |
| ????#         #???##        # #????????????#   """ |
| ????#         #???##        ##""""""""""""?#   """ |
| ????#     "   #???##        #?#""        #?#     " |
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| ????#   """   #????#  =     #?#""        #?#       |
| ????#    "    #????#        #?#T         #?#[=     |
| ????#  [!  !! #???##      g #?#""        #?# [ |   |
| ????# [%* [=!*#???## ] =g@g%#?#""        #?#  !|   |
| ????#####+##+##???#######g#g###""        #####+### |
| ????####  [=%#????##  %*!|!*                       |
| #####      ==#?????# #!%!%*                        |
|     #        #?????# #*]########################## |
|   *[#|!      #?????# # =##############??????#      |
|   !!+ !      #?????# #u #            #??????#      |
|   = #        #?????# #  /            #??????#      |
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| ????# ##             #  #???????????????????????#  |
| #####+################  #???????????????????????#  |
|          ######?????##  ##??????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Coolant Potential          80
Energy Generation          25
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             525
Resistance: KI             20
Power Shielding            66
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                77
Targeting Accuracy         6
Melee Accuracy             25
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          24
Defensive Hacking          24
Authchip Count             7

 Item Schematics 
-----------------
 Nuclear Pulse Thruster | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
                    Adv. VSS Leg | x2 | -7/Factory  | Preloaded
 Imp. Launcher Guidance Computer | x2 | -5/Factory  | Preloaded
          Nuclear Pulse Thruster | x2 | -4/Factory  | Authchip
          Nuclear Pulse Thruster | x2 | -4/Factory  | Authchip
                  R-10 Processor | x1 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumDecoyDeconstructor
  Manual?         0
Play Time         01:38:23
  Cumulative      167.4 hours
  Start           2024.04.13 @ 19:09:45
  End             2024.04.14 @ 01:55:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          64
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b32d272-9006-4362-a751-6d48d3f4e940