Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.23 @ 23:39:45 Player: Jezoensis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (291) 1455 Value Destroyed (10870) 10870 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (5703) 5703 TOTAL SCORE: 25428 Bonus ------- High Alert Combat Kills 2713 Follower Combat Kills 620 Entered Garrisons 800 Used RIF Installer 2000 Met Data Miner 300 Friendly Fire -730 Cogmind --------- Core Integrity 0/1000 Matter 217/300 Energy 99/100 System Corruption 40% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Energy Well (350) High-capacity Matter Pod (200) Seismic Detector Advanced Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Improved Targeting Computer Improved Weapon Cycler Advanced Force Field > --- WEAPON ----------- Quantum Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Improved Medium Treads Advanced Heavy Treads Large Storage Unit Energy Well High-capacity Matter Pod Improved Sensor Array Advanced Terrain Scanner Seismic Detector Advanced Salvage Targeting Computer Long-range Tractor Beam Improved Arc Projector Proton Cannon Latent Energy Streamer Nova Cannon KE Penetrator KE Penetrator Heavy Proton Missile Launcher Rocket Launcher [Rating: 107] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Latent Energy Streamer Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Slots Evolved 10 | . . . 2 . . . 2 . . . 2 . . . . 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Utility 6 | . . . 1 . . . 2 . . . 1 . . . . 1 . . . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 517 | 8 18 7 37 4 5 2 43 28 27 23 69 5 7 2 7 12 43 31 77 62 Power 24 | 1 1 . 1 . 1 . 2 . 2 . 3 . . . . . . . 9 4 Engine 13 | 1 1 . 1 . 1 . 2 . . . 1 . . . . . . . 5 1 Core 6 | . . . . . . . . . 1 . . . . . . . . . 2 3 Reactor 5 | . . . . . . . . . 1 . 2 . . . . . . . 2 . Propulsion 76 | 3 5 3 10 1 . 1 6 2 5 5 6 1 . . . 1 4 3 17 3 Treads 48 | . 3 1 5 . . . 4 2 2 3 2 1 . . . 1 4 3 14 3 Leg 3 | . . . . . . . . . . . . . . . . . . . 3 . Wheel 25 | 3 2 2 5 1 . 1 2 . 3 2 4 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 185 | 2 6 4 14 1 . . 14 7 9 3 30 3 4 . 3 6 13 16 25 25 Device 128 | 1 4 4 13 1 . . 4 2 9 1 19 2 2 . 2 5 10 13 15 21 Storage 12 | 1 2 . 1 . . . . . . . 2 . . . . . 1 . 4 1 Processor 14 | . . . . . . . 5 1 . . 2 . . . . 1 . 1 1 3 Hackware 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . Protection 28 | . . . . . . . 4 3 . 2 6 1 2 . 1 . 2 2 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 232 | 2 6 . 12 2 4 1 21 19 11 15 30 1 3 2 4 5 26 12 26 30 Energy Gun 42 | 1 2 . . . 2 . 4 3 3 3 5 1 1 . 2 1 1 . 3 10 Energy Cannon 52 | . . . . . . . 8 1 1 3 5 . 1 . 1 . 15 3 8 6 Ballistic Gun 51 | 1 . . . . . . 3 6 4 4 6 . . 2 . . 3 . 13 9 Ballistic Cannon 14 | . 3 . 7 1 1 . . . . . . . . . . . 2 . . . Launcher 27 | . . . 1 . . 1 1 5 1 3 2 . . . 1 1 1 3 2 5 Special Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 44 | . . . 3 1 1 . 5 4 2 2 12 . 1 . . 3 4 6 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 . 2 . 1 . . . . . . . . 1 Corrupted Parts 12 | . . . . . . . . . . 1 . . . . . . . . 10 1 System Corruption 61 | . . . . . . . . . . 4 . . . . . . . . 50 7 Parts Lost 66 | . 2 . 6 . . . 4 4 3 . 3 . . . . 2 4 1 17 20 Power 7 | . 1 . . . . . . . 1 . . . . . . . . . 2 3 Propulsion 29 | . 1 . 4 . . . 2 2 1 . 1 . . . . 1 3 . 8 6 Utility 13 | . . . 1 . . . . . 1 . 1 . . . . 1 1 . 4 4 Weapon 17 | . . . 1 . . . 2 2 . . 1 . . . . . . 1 3 7 Highest Loss Streak 17 | . 2 . 2 . . . 1 2 2 . 1 . . . . 1 1 1 12 17 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 100 100 100 99 99 99 99 99 100 100 85 100 99 90 85 90 90 Engine 4 | . 13 14 11 11 11 11 9 9 1 . . . . . . . . . 3 4 Reactor 3 | . . . . . . . . . . 9 7 7 7 7 7 6 6 6 1 4 Treads 13 | . 2 . 11 11 11 11 9 15 10 9 6 7 7 7 7 13 24 19 21 16 Wheel 11 | . 25 27 20 22 22 22 17 10 15 17 15 15 15 15 15 12 . . . . Device 14 | . 12 14 21 22 22 22 9 . 9 2 13 14 14 15 14 19 13 19 14 18 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 7 6 6 6 6 5 Processor 17 | . . . . . . . 22 27 27 27 23 23 23 23 23 20 18 13 19 19 Protection 2 | . . . . . . . 4 8 . 6 . . . . . . 5 5 2 . Energy Gun 2 | . 7 . . . 3 18 2 4 7 4 1 7 5 . . . . . 3 4 Energy Cannon 1 | . . . . . . . 7 . . 1 . . . . . . 4 . 2 1 Ballistic Gun 7 | . 8 . . . . . 3 7 7 5 14 15 15 1 15 13 1 . 10 9 Ballistic Cannon 3 | . 10 28 18 13 9 . . . . . . . . . . . 5 6 . . Slashing Weapon 3 | . . . 2 8 9 . 4 5 2 4 5 . 1 7 5 5 . 5 . . Naked Turns 33 | . . . . . . . . . . . . . . . . . . . . 33 Heaviest Build 112 | 13 32 32 55 55 55 52 62 61 60 70 79 65 72 65 79 66 88 88 95 112 Greatest Support 140 | 20 26 26 26 26 26 26 26 43 32 32 32 26 26 26 26 26 133 133 135 140 Greatest Overweight (x) 6 | . 2 1 2 2 2 1 2 6 5 3 3 2 2 2 3 4 4 . 1 . Average Overweight (x) 1 | . . 1 1 2 1 1 1 4 1 1 2 2 2 2 2 2 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 12 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 Most Carried 20 | 8 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 5 11 15 15 19 19 20 19 18 19 19 19 19 19 20 20 19 18 19 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 15 15 19 20 20 20 19 20 20 20 20 20 20 20 20 20 19 20 20 5 Class Distribution -------------------- 30% | Mutant 15% | Scavenger-Skirmisher 13% | Scavenger-Assassin 13% | Assassin 11% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Assassin | -8/Materials Mutant | -8/Garrison Scavenger-Skirmisher | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Assassin | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Mutant | -6/Garrison Assassin | -6/Factory Scavenger-Skirmisher | -6/Garrison Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Matter Collected 10219 | 252 371 200 829 193 40 38 459 785 363 333 1177 146 140 . 190 31 1475 775 1366 1056 Remotely 2563 | . . . . . . . . 285 . . 239 62 . . 56 . 505 486 451 479 Salvage Created 12774 | 123 339 86 889 145 50 57 872 520 574 653 1562 45 53 . 231 139 1775 1184 873 2604 Parts 632 | 11 21 5 54 8 . 8 32 36 34 41 84 7 3 . 3 13 70 38 35 129 Haulers Intercepted 10 | . 1 . 2 . . . 2 . 2 . . . . . . . . 2 . 1 Recyclers Shooed 12 | . . . 4 . . . 1 . 1 . 1 . . . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . 12 4 . 2 . . . . . Prevented 4 | . . . . . . . . . . . . . 3 . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Combat Hostiles Destroyed 208 | . 6 2 18 2 . 3 11 17 5 21 20 1 1 . 5 3 26 17 18 32 Guns 41 | . . . . . . . 1 7 4 3 4 1 1 . . 1 1 . 5 13 Cannons 54 | . 6 2 15 2 . . 6 . . . . . . . . . 16 4 3 . AOE 98 | . . . 3 . . 3 4 10 1 17 15 . . . 5 2 6 12 7 13 Classes Destroyed 18 | 1 4 . 5 . . . 1 2 1 2 1 . . . . . . . . 1 Worker 13 | . . . 1 . . . . . . . 5 . . . . 2 . . . 5 Builder 8 | . . . 1 . . . . . 2 . 2 . . . . . . 1 . 2 Tunneler 10 | 5 . . 1 1 . 1 . . . . 1 . . . . . . . . 1 Hauler 10 | . 1 . 2 . . . 2 . 2 . . . . . . . . 2 . 1 Recycler 18 | . . . 3 1 . . 2 . 1 . 3 . . . . . . 3 . 5 Mechanic 4 | . 1 . . . . . . . . . 1 . . . . . . 2 . . Operator 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Watcher 15 | . 1 . 3 . . . 3 . . . 3 . . . . 1 . 1 . 3 Swarmer 42 | . . . 3 . . 3 . 4 . 8 3 . . . . 3 . 5 4 9 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 Grunt 103 | . 6 2 7 2 . . 8 7 3 8 8 . . . 5 . 18 10 7 12 Brawler 6 | . . . . . . . . . . 1 2 . . . . . 1 1 . 1 Duelist 11 | . . . . . . . . 1 . 2 2 . 1 . . . 3 1 1 . Protector 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Sentry 23 | . . . 8 . . . 2 1 2 . 3 . . . . . 1 . 3 3 Hunter 7 | . . . . . . . 1 3 1 2 . . . . . . . . . . Programmer 13 | . . . . . . . . 1 . . 1 1 . . . 1 3 . 1 5 Behemoth 3 | . . . . . . . . . . 1 . . . . . . . . 2 . Best Kill Streak 12 | 5 3 2 10 3 . 3 5 8 4 7 7 1 1 . 5 4 10 10 7 12 Combat Bots Only 10 | . 3 2 4 2 . 3 3 8 2 7 5 1 1 . 5 2 10 7 7 6 Max Kills in Single Turn 5 | 1 1 1 2 2 . 3 3 3 2 4 5 1 1 . 2 3 2 3 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 . . 3 2 3 1 4 5 . . . 2 1 2 2 1 3 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Damage Taken 16229 | . 602 24 1053 72 . 46 1026 569 368 334 864 85 71 . 80 337 1032 1057 3567 5042 Core 2410 | . 80 13 96 16 . 18 200 73 54 29 80 48 . . 40 72 142 117 317 1015 Absorbed by Shields 899 | . . . . . . . . 34 . . . . . . . . . . . 865 Reduced by Siege Mode 461 | . . . . . . . . . . . . . . . . . . . 193 268 Redirected to Shielding 107 | . . . . . . . . . . . . . . . . . 107 . . . Core Remaining (%) 60 | 100 . 62 . . . 67 . . . 35 . . . . 76 . . . 23 . Volleys Fired 580 | 11 42 5 69 6 6 4 52 31 19 24 40 4 6 . 6 8 73 37 68 69 Largest 3 | 2 2 2 2 2 2 2 2 2 2 2 3 3 3 . 3 3 3 2 3 3 Hottest 185 | 60 100 70 100 70 100 100 112 83 78 83 118 111 116 . 111 111 135 114 185 160 Shots Fired 1020 | 19 76 10 130 12 12 7 84 52 37 38 99 12 16 . 9 18 89 35 103 162 Gun 582 | 19 49 . . . 12 6 48 41 35 26 92 12 15 . 4 16 17 . 50 140 Cannon 361 | . 23 10 125 12 . . 32 1 1 3 5 . 1 . 1 . 70 21 43 13 Launcher 71 | . . . 3 . . 1 4 10 1 9 2 . . . 4 2 2 14 10 9 Special 6 | . 4 . 2 . . . . . . . . . . . . . . . . . Kinetic 640 | 11 44 10 125 12 . . 28 32 18 16 68 8 10 . 3 12 63 19 54 107 Thermal 138 | 8 25 . 2 . . . 17 9 17 . 17 4 5 . 1 4 3 . 1 25 Explosive 70 | . . . 3 . . 1 4 10 1 9 2 . . . 4 2 2 14 10 8 Electromagnetic 172 | . 7 . . . 12 6 35 1 1 13 12 . 1 . 1 . 21 2 38 22 Robot Hit Streak 26 | 7 6 7 12 3 4 3 13 16 21 13 16 6 6 . 3 5 10 7 26 15 Robot Miss Streak 5 | 2 4 1 3 2 2 2 2 2 2 1 3 2 5 . 2 2 3 5 2 3 Penetration Max 1 | . . . . . . . 1 . . . 1 . . . . . 1 . 1 1 Secondary Targets 4 | . . . . . . . . 1 . . . . . . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . 1 1 Shots Hit Robots 693 | 14 43 9 90 7 8 4 64 30 28 31 66 7 7 . 5 14 58 19 83 106 Core Hits 534 | 8 18 3 38 4 2 3 31 35 16 44 53 2 5 . 15 10 52 42 46 107 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 Critical Strikes 21 | . . 1 5 . . . . 2 . . 3 . . . 2 . 1 4 2 1 Burn 3 | . . . . . . . . 2 . . . . . . 1 . . . . . Destroy 6 | . . . . . . . . . . . 3 . . . 1 . . . 1 1 Blast 11 | . . 1 5 . . . . . . . . . . . . . . 4 1 . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 125 | . . . 8 3 . . 14 17 5 5 31 . 2 . 4 14 12 10 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 125 | . . . 8 3 . . 14 17 5 5 31 . 2 . 4 14 12 10 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . 1 1 . . 1 . 1 . 4 . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35298 | 117 575 161 1982 179 123 236 2432 1593 1063 2592 3983 124 253 . 744 769 4780 3299 3468 6825 Guns 7992 | 117 312 . . . 123 56 690 414 500 324 1010 124 173 . 59 287 191 . 1054 2558 Cannons 7050 | . 263 161 1632 117 . . 617 . . 4 34 . . . 7 . 2665 710 817 23 Explosions 18940 | . . . 219 . . 180 1047 1179 496 2264 2624 . 80 . 678 435 1460 2437 1597 4244 Melee 1316 | . . . 131 62 . . 78 . 67 . 315 . . . . 47 464 152 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 10800 | 56 344 161 1632 117 . . 394 259 164 172 713 64 100 . 42 217 2361 696 1222 2086 Thermal 3390 | 61 154 . . . . . 773 155 336 . 453 60 73 . 17 157 163 . 180 808 Explosive 9276 | . . . 219 . . 180 165 1026 154 1685 284 . . . 493 348 223 1658 1103 1738 Electromagnetic 10516 | . 77 . . . 123 56 1022 153 342 735 2218 . 80 . 192 . 1569 793 963 2193 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1316 | . . . 131 62 . . 78 . 67 . 315 . . . . 47 464 152 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 81 | . . . . . . . 3 5 10 20 19 19 20 20 22 8 21 27 81 40 Average Corruption 17 | . . . . . . . 3 4 7 13 7 19 19 20 20 7 15 25 50 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 373 | . . . . . . . 5 24 13 19 47 10 19 6 15 5 55 50 76 29 Message Errors 81 | . . . . . . . 1 6 2 2 11 2 6 1 3 . 16 6 22 3 Matter Fused 90 | . . . . . . . 1 4 5 5 11 6 3 4 2 2 15 12 13 7 Heat Flow Errors 37 | . . . . . . . 1 1 . 2 10 1 1 . 1 . 4 7 7 2 Energy Discharges 53 | . . . . . . . 1 1 . 5 3 1 5 1 4 1 6 8 12 5 Parts Rejected 6 | . . . . . . . . . . . . . . . . . 1 2 3 . Data Loss (minor) 43 | . . . . . . . 1 5 3 3 6 . 2 . 2 . 6 5 7 3 Data Loss (major) 19 | . . . . . . . . 1 2 . 2 . . . 2 1 4 3 3 1 Misfires 18 | . . . . . . . . 2 1 1 4 . . . 1 . 2 2 4 1 Alerts 9 | . . . . . . . . 3 . 1 . . . . . 1 1 . 1 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 14 | . . . . . . . . 1 . . . . 2 . . . . 5 4 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1088 | . . . 31 22 . 38 52 36 27 65 72 . . . . 12 345 160 107 121 Projectiles 548 | . . . 24 . . . . . . . . . . . . . 324 132 68 . Explosions 418 | . . . 3 . . 38 52 36 . 65 15 . . . . . 21 28 39 121 Melee 122 | . . . 4 22 . . . . 27 . 57 . . . . 12 . . . . Knockbacks 32 | . 2 2 12 . . . . . . . . . . . . . 12 3 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . 1 2 12 . . . . . . . . . . . . . 12 3 1 . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 602 | . . . . . . 33 113 117 . . . . . . . . 39 . . 300 Shots 16 | . . . . . . 1 3 4 . . . . . . . . 1 . . 7 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 567 | 20 319 9 72 60 198 90 248 128 39 125 222 142 93 . 81 . 303 260 354 567 Average Temperature 79 | 15 92 5 27 32 102 41 94 21 7 24 66 41 28 . 25 . 46 59 99 115 Received Heat Transfer 4328 | . 363 15 369 42 . . 351 121 135 81 252 . . . 36 . 297 363 849 1054 Effects 16 | . 2 . . . . . 2 . . . 3 . . . . . 1 1 4 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . Interference 10 | . 2 . . . . . 2 . . . 3 . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 8 | . . . . . . . . . . . . . . . . . . . 2 6 Total Turns 174 | . . . . . . . . . . . . . . . . . . . 95 79 Longest Duration 72 | . . . . . . . . . . . . . . . . . . . 72 32 Robots Corrupted 21 | . . . . . 1 . . . 1 1 1 . . . . . 6 2 3 6 Combat Hostiles 15 | . . . . . . . . . . 1 1 . . . . . 3 1 3 6 Parts Fried 52 | . . . . . . . 3 . 1 4 10 . . . . . 10 3 6 15 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . . 2 1 2 . 2 . 2 . . 2 . . . 1 Heat Transferred 4525 | 150 350 . . . . . 931 407 592 . 496 111 148 . 111 161 211 . 150 707 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . 7 . . . 1 . . . . . 1 . 3 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 3737 | . . . . . . . 200 85 200 290 1000 . 58 . 80 . 673 400 189 562 LE Corruption 65 | . . . . . . . 3 2 3 6 15 . 1 . 2 . 13 6 4 10 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Peak Influence 1305 | 25 294 64 622 261 . 108 522 587 704 1020 1305 . . . . 359 1143 1150 1116 1280 Initial 711 | . 16 14 24 189 . . 41 22 286 464 535 . . . . 98 130 599 711 585 Average 582 | 9 96 57 269 250 . 36 218 433 429 666 747 . . . . 177 660 867 968 872 Maximum Alert Level 4 | . 1 . 2 1 . . 2 2 3 3 4 . . . . 1 4 4 4 4 Low Security (%) 19 | 100 83 100 38 10 . 100 42 19 . . . . . . . 72 18 . . . Level 1 13 | . 16 . 43 89 . . 50 4 41 . . . . . . 27 4 . . . Level 2 30 | . . . 18 . . . 7 76 56 47 57 . . . . . 28 30 . 33 Level 3 28 | . . . . . . . . . 1 52 29 . . . . . 39 44 92 35 Level 4 8 | . . . . . . . . . . . 12 . . . . . 8 25 7 30 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 . 3 . . . 2 . 1 . 13 . . . . 5 . 5 . 6 Investigation 12 | . 2 . 1 . . . 1 . . . 6 . . . . . . 1 . 1 Extermination 7 | . . . . . . . . . . . 3 . . . . 1 . 1 . 2 Reinforcement 14 | . 1 . 2 . . . 1 . 1 . 2 . . . . 4 . 1 . 2 Assault 5 | . . . . . . . . . . . 2 . . . . . . 2 . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Distress Signals 10 | . 2 . 1 . . . 2 . 3 . . . . . . . . 1 . 1 Communications Jammed 33 | . . . . . . . . . . . . . . . . 8 . 25 . . Distress Signals 33 | . . . . . . . . . . . . . . . . 8 . 25 . . Times Spotted 325 | . 15 4 28 2 . 3 25 20 17 25 32 2 3 . 6 10 31 29 19 54 Peak Tracking Total 14 | . 9 2 5 2 . 3 5 9 5 8 5 1 3 . 4 4 7 6 7 14 Tactical Retreats 23 | . 3 . 1 . . . . 2 . 2 . . 1 . . . 6 3 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Traps Triggered 24 | . 1 . 1 . . . . 7 1 4 4 . . . . 2 1 2 1 . Indirectly 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 1 . . 1 . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Machines Disabled 56 | . . . 1 . . 1 5 1 . 1 19 . . . . 5 2 8 4 9 Max in Single Turn 4 | . . . 1 . . 1 1 1 . 1 3 . . . . 4 1 2 2 3 Garrison Access 4 | . . . . . . . . . . . 2 . . . . 1 . . . 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Machines Accessed 65 | . 6 . 7 1 1 . 10 3 4 1 14 . . 3 1 4 2 5 . 3 Terminals 45 | . 5 . 7 1 . . 9 3 3 1 8 . . . 1 1 2 3 . 1 Fabricators 5 | . . . . . . . . . . . 3 . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . 1 . 2 . . . . 2 . 1 . 1 Total Hacks 163 | . 19 . 19 3 1 . 25 3 10 1 28 . . 25 1 7 5 8 . 8 Successful 92 | . 13 . 11 1 1 . 11 2 5 1 11 . . 25 1 4 . 2 . 4 Failed 70 | . 5 . 8 2 . . 14 1 5 . 17 . . . . 3 5 6 . 4 Catastrophic 15 | . . . 1 . . . 2 . 1 . 6 . . . . . 3 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 88 | . 14 . 19 3 1 . 17 . 8 . 12 . . . . 1 . 7 . 6 Terminals 114 | . 18 . 19 3 . . 24 3 9 1 20 . . . 1 2 5 5 . 4 Fabricators 10 | . . . . . . . . . . . 5 . . . . 3 . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . 1 . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . 1 . 2 . . . . 2 . 1 . 2 Terminal Hacks 55 | . 8 . 6 1 1 . 7 2 . 1 3 . . 25 1 . . . . . Record 7 | . . . . . . . . . . . . . . 6 1 . . . . . Part Schematic 11 | . . . . . . . . . . . . . . 11 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . Robot Analysis 11 | . 4 . 4 1 . . 2 . . . . . . . . . . . . . Prototype ID Bank 7 | . 2 . . . . . 1 . . . 1 . . 3 . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Unreport Threat 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 . 1 . 2 . . . . 2 . 1 . 2 Unlock Access 4 | . . . . . . . 1 . 1 . . . . . . 1 . 1 . . Seal Access 4 | . . . . . . . . . . . 2 . . . . 1 . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 26 | . 5 . 5 . . . 3 . 4 . 5 . . . . 1 . 1 . 2 Terminals 19 | . 4 . 5 . . . 3 . 4 . 2 . . . . . . . . 1 Track 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . Assimilate 2 | . . . 1 . . . . . 1 . . . . . . . . . . . Botnet 10 | . 2 . 2 . . . 2 . 1 . 2 . . . . . . . . 1 Operators 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . 2 . . . . 1 . . . 1 Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . Fabnet 3 | . . . . . . . . . . . 1 . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . 1 . . . . . . 1 . . Recyclers 1 | . . . . . . . . . . . . . . . . . . 1 . . Tunnel 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 46 | . 4 . 7 1 . . 9 2 3 . 10 . . . . 2 2 4 . 2 Full Trace Events 8 | . . . 1 . . . 1 . . . 3 . . . . . 1 1 . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . . . . . 1 . 1 . . . . . . 1 . 1 . Hotswap 1 | . . . . . . . . . . 1 . . . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 4 | . . . . . . . . . . . . . . . 1 2 . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . 1 2 . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 4 . . . . . . . . 4 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . 3 3 3 3 3 4 Autooverrided 4 | . . . . . . . . . . . . . . . 1 2 . 1 . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Total Allies 24 | . . . . 2 2 . . . 11 . 4 . . . 2 2 . 1 . . Largest Group 11 | . . . . 2 2 2 2 . 11 6 2 2 2 . 2 2 . 1 . . Highest-Rated Group 183 | . . . . 38 38 29 29 . 183 109 64 64 64 . 125 116 . 37 . . Highest-Rated Ally 96 | . . . . 31 31 21 21 . 29 29 32 32 32 . 96 96 . 37 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 141 | . . . . 6 . . 7 . 36 26 23 3 12 . 10 18 . . . . Total Damage 4345 | . . . . 82 . . 169 . 449 351 1983 68 223 . 223 797 . . . . Kills 31 | . . . . . . . 3 . 7 . 14 1 2 . 1 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Robot Analysis Total 11 | . 4 . 4 1 . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Turns Passed 13437 | 113 467 253 784 332 509 100 858 911 395 458 2050 339 368 109 335 489 1314 873 1301 1079 Spaces Moved 8178 | 84 343 232 454 247 388 71 497 500 231 288 1430 260 264 88 249 345 617 434 598 558 Core 75 | 8 . . . . . . . . . . . . . . . . . . . 67 Treads 2118 | . . . . . . . . 1 . . . . . . . . 594 434 598 491 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 5985 | 76 343 232 454 247 388 71 497 499 231 288 1430 260 264 88 249 345 23 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 120 105 105 105 110 110 115 120 120 120 120 120 120 160 160 150 50 Average Speed 127 | 77 88 97 104 120 118 105 119 145 120 117 120 120 120 120 120 120 160 160 157 135 Slowest Speed 240 | 80 110 105 120 120 120 105 120 240 155 145 135 120 120 120 135 160 160 160 240 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 51 53 57 59 89 24 71 88 49 45 51 56 57 72 57 18 79 24 71 23 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 4 | . 1 . . 1 . . . . . . 1 . . 1 . . . . . . Known Exits Taken 9 | . . . . . . . 1 . 1 . 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 8 | . . . . 2 . . . . . . . 3 2 . 1 . . . . . Spaces Dug 121 | . 2 . 7 2 . . 12 26 3 1 27 . 2 . 4 12 4 7 2 10 Terrain Destroyed 942 | . 3 . 49 2 . 12 101 60 27 62 97 . 2 . 54 42 55 128 106 142 Melee 79 | . . . 5 2 . . 12 2 3 1 27 . 2 . 4 12 2 7 . . Projectile 65 | . 3 . 2 . . . 1 . . . . . . . . . 22 12 4 21 AOE 798 | . . . 42 . . 12 88 58 24 61 70 . . . 50 30 31 109 102 121 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Total 10012 | 112 423 247 617 265 427 89 653 607 306 362 1632 276 296 91 269 387 813 547 845 748 Wait 269 | . 2 . 13 3 4 12 13 . . 9 25 6 16 . 4 3 58 18 55 28 Move 8154 | 83 342 231 453 246 387 70 496 498 230 286 1429 259 263 87 248 344 615 433 596 558 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 9 9 2 21 1 4 . 16 6 8 6 15 1 1 . . 3 2 7 16 10 Fast Attach 79 | 6 3 . 1 . . . 8 1 5 1 8 . . 2 . . 4 3 27 10 Attach 94 | 1 3 . 9 . 2 . 8 5 2 3 8 1 . . . 3 10 2 21 16 Detach 42 | . 4 . . . . . 2 2 2 2 3 . . . . 1 8 1 12 5 Swap 344 | 1 12 7 27 4 3 2 27 22 20 19 53 4 7 . 7 9 29 26 29 36 Drop 147 | 1 4 2 16 2 6 1 17 1 15 7 20 1 1 2 . 2 2 10 21 16 Fire 580 | 11 42 5 69 6 6 4 52 31 19 24 40 4 6 . 6 8 73 37 68 69 Melee 125 | . . . 8 3 . . 14 17 5 5 31 . 2 . 4 14 12 10 . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 24 . . . . . . . . . . . . Rewire 17 | . 2 . . . 15 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: Fac / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Sto x3) -8/Storage (discovered 2 exits: [Rec] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 3) 301 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 10) 491 | -10/Materials | Central database locked down 581 | -10/Materials | Entered Mines 669 | -10/Mines | Assembled infested the area 674 | -10/Mines | Assisted by a Guerilla fighting off Assembled 827 | -10/Mines | Discovered new exit (range 8) 834 | -10/Mines | Entered Materials 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -9/Materials | Discovered new exit (range 9) 1158 | -9/Materials | Build established: Scavenger-Mutant 1358 | -9/Materials | Discovered new exit (range 9) 1611 | -9/Materials | Discovered new exit (range 6) 1618 | -9/Materials | Entered Mines 1703 | -9/Mines | Build established: Mutant 1727 | -9/Mines | Discovered new exit (range 6) 1751 | -9/Mines | Learned 2 Materials zone layouts 1885 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1887 | -9/Mines | Discovered new exit (range 13) 1942 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1942 | -9/Mines | Discovered new exit (range 5) 1950 | -9/Mines | Entered Exiles 1950 | -9/Exiles | Found Exiles lab destroyed 1950 | -9/Exiles | Accompanied by 2 allies 1980 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2075 | -9/Exiles | Build established: Scavenger-Mutant 2114 | -9/Exiles | Opened EX-Vault 2123 | -9/Exiles | Found Latent Energy Streamer 2447 | -9/Exiles | Discovered new exit (range 10) 2459 | -9/Exiles | Entered Mines 2459 | -8/Mines | Accompanied by 2 allies 2524 | -8/Mines | Discovered new exit (range 8) 2559 | -8/Mines | Entered Materials 2559 | -8/Materials | Accompanied by 2 allies 2559 | -8/Materials | Evolved 2 slots: Utility x2 2560 | -8/Materials | Identified exit to Factory 2674 | -8/Materials | Discovered new exit (range 13) 3039 | -8/Materials | Build established: Scavenger-Assassin 3214 | -8/Materials | Discovered new exit (range 12) 3416 | -8/Materials | Identified exit to Garrison 3417 | -8/Materials | Entered Garrison 3566 | -8/Garrison | Triggered checkpoint 3589 | -8/Garrison | Triggered checkpoint 3631 | -8/Garrison | Destroyed 8 combat bots 3691 | -8/Garrison | Build established: Mutant 3743 | -8/Garrison | Discovered new exit (range 15) 3774 | -8/Garrison | Learned Storage security intel 3851 | -8/Garrison | Triggered checkpoint 3964 | -8/Garrison | Triggered checkpoint 4041 | -8/Garrison | Installed Relay Interface Framework 4052 | -8/Garrison | Discovered new exit (range 13) 4279 | -8/Garrison | Discovered new exit (range 19) 4328 | -8/Garrison | Entered Storage 4492 | -8/Storage | Core integrity fell below 50% 4562 | -8/Storage | Discovered new exit (range 13) 4582 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4611 | -8/Storage | System corruption reached 10% 4721 | -8/Storage | Identified exit to Garrison 4723 | -8/Storage | Entered Garrison 4723 | -8/Garrison | Accompanied by 6 allies 4750 | -8/Garrison | Spotted B-75 Beast 4791 | -8/Garrison | Destroyed B-75 Beast 4888 | -8/Garrison | Triggered checkpoint 4965 | -8/Garrison | Triggered checkpoint 4999 | -8/Garrison | Discovered exit to Factory (range 19) 4999 | -8/Garrison | Discovered exit to Factory (range 49) 4999 | -8/Garrison | Discovered exit to Factory (range 71) 5094 | -8/Garrison | Expanded RIF knowledge: Hotswap 5152 | -8/Garrison | Triggered checkpoint 5181 | -8/Garrison | Entered Factory 5181 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5183 | -7/Factory | Destroyed 7 combat bots 5535 | -7/Factory | Discovered new exit (range 11) 5622 | -7/Factory | Hacking Suite fried by hacking feedback 5886 | -7/Factory | Discovered new exit (range 12) 5906 | -7/Factory | Identified exit to Factory 6381 | -7/Factory | First assault squad dispatched 6514 | -7/Factory | System corruption reached 10% 6574 | -7/Factory | Build established: Scavenger-Assassin 6954 | -7/Factory | Discovered exit to Factory (range 13) 7160 | -7/Factory | Identified exit to Lower Caves 7231 | -7/Factory | Entered Lower Caves 7231 | -7/Lower Caves | Accompanied by 2 allies 7255 | -7/Lower Caves | Encountered a Warlord checkpoint 7524 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7556 | -7/Lower Caves | Learned location of 1 exit from Factory 7561 | -7/Lower Caves | Discovered new exit (range 5) 7565 | -7/Lower Caves | Identified exit to Lower Caves 7570 | -7/Lower Caves | Entered another Lower Caves area 7570 | -7/Lower Caves | Accompanied by 2 allies 7571 | -7/Lower Caves | Encountered a Warlord checkpoint 7573 | -7/Lower Caves | Discovered exit to Factory (range 6) 7656 | -7/Lower Caves | Learned Factory interactive machine intel 7832 | -7/Lower Caves | Build established: Skirmisher 7908 | -7/Lower Caves | Discovered new exit (range 11) 7921 | -7/Lower Caves | Identified exit to Data Miner 7938 | -7/Lower Caves | Entered Data Miner 7939 | -7/Data Miner | Discovered new exit (range 7) 7945 | -7/Data Miner | Identified exit to Proximity Caves 7957 | -7/Data Miner | Met Data Miner 7991 | -7/Data Miner | Learned location of Section 7 (-3) 7991 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8003 | -7/Data Miner | Received God Mode back door access code from Data Miner 8047 | -7/Data Miner | Entered Proximity Caves 8155 | -6/Proximity Caves | Build established: Assassin 8308 | -6/Proximity Caves | Escorted by Enhanced Grunt 8365 | -6/Proximity Caves | Discovered exit to Factory (range 11) 8382 | -6/Proximity Caves | Entered Factory 8382 | -6/Factory | Accompanied by 1 ally 8382 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8383 | -6/Factory | Identified exit to Factory 8384 | -6/Factory | Loaded intel: 51 interactive machine locations 8869 | -6/Factory | Identified exit to Garrison 8871 | -6/Factory | Entered Garrison 8913 | -6/Garrison | Triggered checkpoint 8966 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 9098 | -6/Garrison | Triggered checkpoint 9143 | -6/Garrison | System corruption reached 10% 9190 | -6/Garrison | Destroyed 10 combat bots 9194 | -6/Garrison | Build established: Mutant 9264 | -6/Garrison | Discovered new exit (range 8) 9274 | -6/Garrison | Identified exit to Factory 9390 | -6/Garrison | Triggered checkpoint 9390 | -6/Garrison | Garrison Relay disabled 9430 | -6/Garrison | Spotted B-86 Titan 9650 | -6/Garrison | Triggered checkpoint 9738 | -6/Garrison | Triggered checkpoint 9847 | -6/Garrison | Discovered exit to Factory (range 12) 10113 | -6/Garrison | Discovered exit to Factory (range 10) 10185 | -6/Garrison | Entered Factory 10465 | -6/Factory | Build established: Assassin 10535 | -6/Factory | First assault squad dispatched 10558 | -6/Factory | Incoming investigation squad redirected 10674 | -6/Factory | Destroyed 7 combat bots 11057 | -6/Factory | Identified exit to Garrison 11058 | -6/Factory | Entered Garrison 11089 | -6/Garrison | Phase Generator disabled 11230 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 11317 | -6/Garrison | Spotted B-75 Beast 11372 | -6/Garrison | Triggered checkpoint 11390 | -6/Garrison | System corruption reached 30% 11424 | -6/Garrison | Destroyed B-75 Beast 11434 | -6/Garrison | Triggered checkpoint 11446 | -6/Garrison | Core integrity fell below 50% 11513 | -6/Garrison | Lost 12 parts (2p5n3u2w) 11531 | -6/Garrison | Triggered checkpoint 11564 | -6/Garrison | Destroyed 7 combat bots 11643 | -6/Garrison | Build established: Scavenger-Skirmisher 11662 | -6/Garrison | Discovered exit to Factory (range 11) 11693 | -6/Garrison | Spotted Striker 11957 | -6/Garrison | Spotted B-75 Beast 12020 | -6/Garrison | Destroyed B-75 Beast 12028 | -6/Garrison | Lost 4 parts (2n1u1w) 12174 | -6/Garrison | Discovered exit to Factory (range 13) 12182 | -6/Garrison | Triggered checkpoint 12278 | -6/Garrison | Triggered checkpoint 12329 | -6/Garrison | Discovered exit to Factory (range 10) 12359 | -6/Garrison | Entered Factory 12359 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12705 | -5/Factory | Discovered new exit (range 19) 13068 | -5/Factory | System corruption reached 10% 13259 | -5/Factory | First assault squad dispatched 13285 | -5/Factory | Incoming assault squad redirected 13376 | -5/Factory | Cargo convoy interrupted 13396 | -5/Factory | System corruption reached 30% 13405 | -5/Factory | Core integrity fell below 50% 13405 | -5/Factory | Released all parts (6) 13409 | -5/Factory | Core integrity fell below 20% 13436 | -5/Factory | Lost 17 parts (3p5n3u6w) 13438 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13405_ Quantum Rifle destroyed. 13405_ Neutrino Core destroyed. 13405_ Released Imp. Targeting Computer. 13405_ Released Hcp. Storage Unit. 13405_ Released Mak. Salvage Targeting Computer. 13405_ Released Adv. Terrain Scan Processor. 13405_ Released Enh. Optical Array. 13405_ Released Adv. Signal Interpreter. 13406_ R-10 Processor collects Latent Energy Streamer. 13407_ Acquired 119 matter. 13407_ Penetrated by Slug. 13408_ P-70 Sage resets P-70 Sage, system corruption cleaned. 13408_ U-05 Engineer destroyed. 13409_ R-10 Processor collects Antigrav System. 13414_ System corrupted: Energy discharge (-34). 13417_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13427_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 13433_ G-50 Soldier suffers critical hit (Burn). 13437_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?## ###?######????????????????????? | | ? ### ########?#????????????????????? | | ? ??## = ####??#?#??##?????????????????? | | ? #?# #?##?###??????????????????????? | | ? #?# ] #####?###???#?????????????????? | | ? ? ### = != #####?###?????????????????????? | | ???### =* ! ###########?? ???????????????? | | ?? ??## * = ##??#?####?#? ???????????????? | | #/##### * #######?##### "??????????????? | | ? ?#### ! ####??##??### "????? ????????? | | ? #?#?# ####?####?### ???# ??????? | | ?###?#########+##+#?##?###?#??# ""? # #?????? | | ############# ##??##??##?## "" # #?????? | | ####??#?##?## """ # ??????? | | #####?##??#?# """ # ???????? | | !! ## #?######## """ ? ????????? | | != ######## ## # ??# #????????? | | != ### u ##+## #?####???? | | ### !%== #? ????? | | # #= ![! #[ ?????? | | """"""""" # % % **=!!w # ??????? | | k g + ]!!%% [!*%%= + ! #?? | | g # ]!!=%# !%% ########?? | | #### ###### # ]!%= ###| #?? | | ???# ?##### #=%= !!! ### #?? | | ???? ?? ?### ## @ ;###?#### """ #?? | | ??????????## ####+#######?#?#??# """ #?? | | ?????? ?#??# #??# ####?#???????# """ ##+ | | ????? #??# #### #??# ###???#?#??#?# | | ???????????# #?## #?## #??####?????## | | ??????????##+#??# ##?# ##?##?##???#?# | | ???????????? ??## ##?# ##??########## ###+#### | | ??????????? ????# #?##/####### ## #??????? | | ??????????????### ### ! # #??????? | | ??????????????# # + #??????? | | ??????????????#! # """" # #??????? | | ??????????????# "" # """" # ######??????? | | ??????????????+ "T ! / """" ### ###???????????? | | ??????????????# # """" #?# #?????????????? | | ??????????????# # """" ### #?????????????? | | ??????????????# |# """" / #?????????????? | | ??????????????### ### # #?????????????? | | ????????????????# #?########## #?????????????? | | ????????????????# ?????????? ????????????? | | ????????????????# #?????????#### #??????????? | | ???????????????? #????????????# #??????????? | | ???????????????#####?????????????? +??????????? | | ??????????????????????????????????#####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 34 Energy Capacity 880 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 450 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Angular Momentum Engine | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridPulseReplicator Manual? 0 Play Time 03:02:25 Cumulative 836.2 hours Start 2022.12.23 @ 19:14:11 End 2022.12.23 @ 23:39:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 436 Rogue 309 Adventurer 125 Explorer 2 Win Type - Total 98 Types 80/7/6/1/1/0/0/2/1 Lore% 83 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6386d19a-0c0a-4003-83a3-e48c0374991c