Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 17:11:48

Player: mehbruh

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (151)     755
Value Destroyed (5140)     5140
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (1858)               1858
              TOTAL SCORE: 12353

 Bonus
-------
High Alert Combat Kills    276
Follower Combat Kills      82
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             841/850
Matter                     197/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (156)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY (6) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Kinecellerator
       Improved Medium Armor Plating
       Improved System Shield
>               --- WEAPON (4) -------
                XL Autogun Array
>               --- INVENTORY (20) ---
                Nuclear Core
          Light Treads
          Light Treads
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Machine Analyzer
         Medium Reflective Plating
         Medium Reflective Plating
         Medium Reflective Plating
                Relay Coupler [Swarmer] (32)
                Phase Cannon
                Phase Cannon
                Phase Cannon
                Phase Cannon
                Phase Cannon
                Missile Launcher
       Improved Datajack
                Remote Datajack
                Scythe

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
                Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Kinecellerator
         Medium Reflective Plating
       Improved System Shield
>               --- WEAPON -----------
                XL Autogun Array
>               --- INVENTORY --------
                Nuclear Core
          Light Treads
          Light Treads
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Machine Analyzer
         Medium Reflective Plating
         Medium Reflective Plating
                Relay Coupler [Swarmer]
                Phase Cannon
                Phase Cannon
                Phase Cannon
                Phase Cannon
                Phase Cannon
                Missile Launcher
       Improved Datajack
                Remote Datajack
                Scythe
[Rating: 80]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Missile Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   1   .   .   2   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             155  | 7   15  6   1   16  56  16  5   9   6   18  
  Power                    10   | 1   .   .   .   2   3   .   .   2   1   1   
    Engine                 5    | 1   .   .   .   2   2   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   .   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   2   .   .   4   12  5   .   3   1   11  
    Treads                 25   | 2   2   .   .   3   5   2   .   .   1   10  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | .   .   .   .   1   7   3   .   3   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 2   4   .   1   2   11  4   .   2   3   6   
    Device                 14   | 1   2   .   .   1   4   1   .   2   1   2   
    Storage                5    | 1   2   .   1   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             14   | .   .   .   .   1   7   3   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   9   6   .   8   30  7   5   2   1   .   
    Energy Gun             15   | 1   3   .   .   .   8   2   1   .   .   .   
    Energy Cannon          30   | .   3   2   .   3   14  5   2   1   .   .   
    Ballistic Gun          8    | 1   .   2   .   2   2   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   1   2   .   3   4   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   2   .   .   .   1   .   .   1   .   .   
  Unidentified Prototypes  7    | .   1   .   .   .   3   2   .   1   .   .   
Parts Lost                 19   | .   1   .   .   6   8   .   1   .   2   1   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   .   3   7   .   .   .   1   .   
  Utility                  4    | .   1   .   .   1   1   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   1   .   .   1   .   1   .   
  Highest Loss Streak      5    | .   1   .   .   5   2   .   1   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  100 100 98  98  99  99  96  68  78  
  Engine                   8    | .   14  14  14  13  7   9   9   2   .   .   
  Core                     1    | .   .   .   .   .   1   .   .   4   7   6   
  Treads                   17   | .   28  28  28  19  10  9   9   7   6   22  
  Wheel                    9    | .   .   .   .   8   15  17  18  11  7   2   
  Device                   10   | .   10  14  14  6   9   9   9   23  7   13  
  Storage                  10   | .   14  14  14  14  9   9   9   7   7   6   
  Protection               6    | .   .   .   .   6   8   8   9   7   14  6   
  Energy Gun               4    | .   7   .   .   .   11  .   4   7   .   .   
  Energy Cannon            17   | .   10  15  14  15  21  35  28  22  .   .   
  Ballistic Gun            5    | .   8   11  14  12  1   .   .   .   7   6   
Peak Build Rating          80   | 7   15  15  19  19  53  38  38  50  71  80  
  Average Rating           33   | 4   9   14  17  17  32  37  37  45  67  74  
  On Entrance              27   | .   7   15  15  19  16  38  38  37  50  71  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 13  38  34  53  57  96  96  96  93  86  82  
  Greatest Support         82   | 40  40  40  40  40  32  32  32  32  28  82  
  Greatest Overweight (x)  6    | .   .   .   1   3   6   5   2   4   3   2   
  Average Overweight (x)   1    | .   .   .   .   2   3   3   2   2   2   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   11  15  17  20  20  20  20  20  20  20  
  Most Carried             20   | 7   15  15  16  16  20  20  20  20  20  20  
  Average Carried          17   | 4   11  14  15  15  18  19  19  19  18  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   15  15  16  16  18  20  19  19  20  20  

 Class Distribution 
--------------------
 45% | Scavenger-Skirmisher
 35% | Mutant
 10% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Scavenger-Skirmisher | -8/Garrison
           Skirmisher | -7/Factory
                 Tank | -7/DSF
               Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  DSF  Fac  
Matter Collected           2981 | 203  275  40   .    283  642  223  133  .    405  777  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5781 | 34   515  16   .    245  2137 717  499  .    446  1172 
  Parts                    338  | 6    48   5    .    8    106  44   27   .    26   68   
Haulers Intercepted        9    | .    2    .    .    .    4    3    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    .    6    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Combat Hostiles Destroyed  123  | .   15  6   .   20  32  8   17  .   7   18  
  Guns                     52   | .   10  .   .   2   15  .   .   .   7   18  
  Cannons                  42   | .   3   1   .   13  8   8   9   .   .   .   
  AOE                      27   | .   2   5   .   5   7   .   8   .   .   .   
Classes Destroyed          20   | 1   6   .   .   3   7   .   1   .   1   1   
  Worker                   7    | .   1   .   .   .   2   2   .   .   .   2   
  Builder                  5    | .   .   .   .   .   3   .   .   .   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   4   3   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   4   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   2   .   .   .   4   1   .   .   .   4   
  Swarmer                  32   | .   9   6   .   .   4   .   7   .   3   3   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    45   | .   6   .   .   3   18  3   8   .   .   7   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   2   
  Sentry                   17   | .   .   .   .   .   7   5   .   .   .   5   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   1   .   
  Assembled                14   | .   .   .   .   14  .   .   .   .   .   .   
Best Kill Streak           15   | 2   6   3   .   15  5   3   9   .   3   8   
  Combat Bots Only         15   | .   4   3   .   15  4   3   9   .   3   4   
Max Kills in Single Turn   4    | 1   2   3   .   2   4   1   3   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   .   1   4   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  DSF  Fac  
Hostile Shots Fired        437   | .    60   20   .    72   151  13   58   .    24   39   
  Missed                   130   | .    18   6    .    19   46   1    15   .    5    20   
Damage Taken               4770  | .    422  131  .    968  1665 181  595  .    401  407  
  Core                     510   | .    41   7    .    162  221  29   41   .    .    9    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   103   | .    .    .    .    .    37   .    .    .    3    63   
  Regen/Repaired (Parts)   769   | .    98   .    .    .    52   376  .    .    .    243  
Core Remaining (%)         65    | 100  .    .    .    16   .    .    47   .    100  .    
Volleys Fired              340   | 7    56   6    .    34   115  27   31   .    17   47   
  Largest                  4     | 2    2    2    .    2    3    2    4    .    1    1    
  Hottest                  260   | 60   136  68   .    136  195  130  260  .    60   60   
Shots Fired                586   | 14   103  8    .    61   228  51   57   .    17   47   
  Gun                      343   | 14   88   2    .    13   162  .    .    .    17   47   
  Cannon                   223   | .    14   2    .    41   62   51   53   .    .    .    
  Launcher                 20    | .    1    4    .    7    4    .    4    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  137   | 7    48   2    .    13   3    .    .    .    17   47   
  Thermal                  429   | 7    54   2    .    41   221  51   53   .    .    .    
  Explosive                20    | .    1    4    .    7    4    .    4    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | 5    11   2    .    4    24   15   13   .    11   18   
  Robot Miss Streak        6     | 2    4    4    .    6    4    2    3    .    4    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           389   | 11   63   4    .    28   156  39   28   .    16   44   
  Core Hits                235   | 4    33   7    .    27   76   16   21   .    11   40   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    2    .    .    .    3    .    .    .    .    .    
    Burn                   3     | .    1    .    .    .    2    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              1     | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    1    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12671 | 109  890  499  .    943  4104 1071 1339 .    780  2936 
  Guns                     6943  | 104  595  11   .    135  2403 .    .    .    780  2915 
  Cannons                  3474  | .    207  23   .    365  1042 1071 766  .    .    .    
  Explosions               2161  | .    88   451  .    437  612  .    573  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  93    | 5    .    14   .    6    47   .    .    .    .    21   
  Kinetic                  4249  | 41   230  11   .    135  137  .    .    .    780  2915 
  Thermal                  6168  | 63   572  23   .    365  3308 1071 766  .    .    .    
  Explosive                2161  | .    88   451  .    437  612  .    573  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    4    2    2    2    .    .    .    
  Average Corruption       2     | .    .    .    .    4    2    2    2    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    13   15   11   13   .    .    .    
    Message Errors         12    | .    .    .    .    5    5    .    2    .    .    .    
    Matter Fused           11    | .    .    .    .    1    2    3    5    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    1    .    3    .    .    .    .    
    Energy Discharges      8     | .    .    .    .    2    3    2    1    .    .    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    2    1    1    1    .    .    .    
    Data Loss (major)      4     | .    .    .    .    1    .    1    2    .    .    .    
    Misfires               3     | .    .    .    .    .    1    .    2    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    3    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            59    | .    .    10   .    5    .    14   30   .    .    .    
  Projectiles              47    | .    .    .    .    3    .    14   30   .    .    .    
  Explosions               12    | .    .    10   .    2    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      324   | .    .    18   .    44   58   .    42   .    .    162  
  Shots                    8     | .    .    1    .    2    2    .    1    .    .    2    
  Rammed                   10    | 1    .    1    .    3    5    .    .    .    .    .    
Targets Rammed             11    | 1    .    1    .    3    5    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        379   | 40   273  .    .    360  309  302  379  .    40   250  
  Average Temperature      80    | 19   67   .    .    130  62   79   115  .    15   56   
  Received Heat Transfer   1338  | .    135  .    .    60   738  72   207  .    9    117  
  Effects                  14    | .    .    .    .    4    4    4    2    .    .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    1    1    .    .    .    .    .    
    Interference           9     | .    .    .    .    .    3    4    2    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    .    
  Parts Melted             15    | .    3    .    .    .    8    3    1    .    .    .    
  Heat Transferred         10732 | 150  1517 37   .    666  5920 1443 999  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Peak Influence             749  | 10  239 129 .   97  647 444 749 397 447 518 
  Initial                  392  | .   6   52  .   .   37  273 124 392 277 234 
  Average                  244  | 1   77  81  .   11  204 302 500 393 335 400 
Maximum Alert Level        3    | .   1   .   .   .   2   2   3   1   2   2   
  Low Security (%)         45   | 100 84  100 .   100 54  14  15  .   .   .   
  Level 1                  35   | .   15  .   .   .   28  78  25  100 83  47  
  Level 2                  15   | .   .   .   .   .   17  6   23  .   16  52  
  Level 3                  3    | .   .   .   .   .   .   .   35  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   1   .   1   5   .   .   .   2   6   
  Investigation            3    | .   .   1   .   .   2   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            10   | .   1   .   .   1   3   .   .   .   2   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Distress Signals           8    | .   3   .   .   .   3   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   23  6   .   20  44  9   20  .   8   25  
  Peak Tracking Total      8    | .   6   3   .   5   8   3   7   .   3   4   
  Tactical Retreats        8    | .   .   .   .   2   3   .   1   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Traps Triggered            17   | .   .   .   .   .   2   2   10  .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         57   | .   25  .   .   .   1   .   .   31  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   6   .   .   .   1   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   1   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Machines Disabled          16   | .   .   .   .   .   4   2   6   .   1   3   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   .   1   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Machines Accessed          36   | .   8   1   1   .   8   9   2   3   .   4   
  Terminals                25   | .   6   .   .   .   7   6   2   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   1   2   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   1   
Total Hacks                112  | .   27  1   1   .   17  33  2   4   .   27  
  Successful               66   | .   15  1   1   .   11  18  1   3   .   16  
  Failed                   44   | .   11  .   .   .   6   14  1   1   .   11  
    Catastrophic           6    | .   .   .   .   .   1   2   1   1   .   1   
  Database Lockouts        2    | .   1   .   .   .   .   1   .   .   .   .   
  Manual                   72   | .   25  .   1   .   15  21  .   1   .   9   
  Terminals                76   | .   24  .   .   .   15  22  2   2   .   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          29   | .   2   .   .   .   2   10  .   .   .   15  
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   2   .   1   
Terminal Hacks             12   | .   5   1   1   .   1   2   1   1   .   .   
  Robot Analysis           5    | .   3   .   .   .   1   1   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       25   | .   2   .   .   .   2   8   .   .   .   13  
  Scan Component           13   | .   1   .   .   .   1   4   .   .   .   7   
  Repair                   12   | .   1   .   .   .   1   4   .   .   .   6   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   2   .   1   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         24   | .   7   .   .   .   8   7   .   .   .   2   
  Terminals                24   | .   7   .   .   .   8   7   .   .   .   2   
    Botnet                 8    | .   2   .   .   .   3   2   .   .   .   1   
    Skim                   16   | .   5   .   .   .   5   5   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   8   .   .   .   8   7   1   2   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             12   | .   1   .   .   .   1   4   .   .   .   6   
  Time                     396  | .   26  .   .   .   26  146 .   .   .   198 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   13  .   .   .   
  Machine Destruction      13   | .   .   .   .   .   .   .   13  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   .   .   .   .   .   18  
  Total Damage             307  | .   .   .   .   .   .   .   .   .   .   307 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac 
Robot Analysis Total       5    | .   3   .   .   .   1   1   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  DSF  Fac  
Turns Passed               10785 | 108  1458 689  760  843  2339 1406 1098 379  303  1402 
Spaces Moved               5362  | 46   758  414  382  408  980  552  703  237  155  727  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    
  Treads                   2261  | 43   758  414  382  107  .    .    .    .    .    557  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3098  | .    .    .    .    301  980  552  703  237  155  170  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  145  110  130  130  130  130  105  
  Average Speed            148   | 152  160  160  198  169  132  139  130  139  130  145  
  Slowest Speed            240   | 160  160  160  240  240  175  175  130  145  145  235  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    94   83   62   68   85   53   79   7    93   17   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     7     | .    2    1    .    .    1    3    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    1    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    .    .    .    
Spaces Dug                 25    | .    4    .    .    13   5    .    3    .    .    .    
Terrain Destroyed          250   | .    4    22   .    89   63   5    21   .    .    46   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               58    | .    .    .    .    2    27   5    .    .    .    24   
  AOE                      192   | .    4    22   .    87   36   .    21   .    .    22   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  DSF  Fac  
Total                      7683 | 68   911  432  389  488  1804 1138 834  286  263  1070 
  Wait                     1477 | 1    26   .    .    21   577  531  13   .    53   255  
  Move                     5352 | 46   757  413  381  407  979  551  701  236  154  727  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101  | 7    17   3    2    5    32   4    2    3    13   13   
  Fast Attach              42   | 6    5    .    .    3    10   11   .    3    1    3    
  Attach                   40   | 1    1    .    .    6    17   .    3    2    2    8    
  Detach                   4    | .    1    .    .    1    .    .    1    .    .    1    
  Swap                     73   | .    9    6    1    7    29   5    2    4    3    7    
  Drop                     98   | .    14   3    5    1    38   9    1    7    12   8    
  Fire                     340  | 7    56   6    .    34   115  27   31   .    17   47   
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    3    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    1    .    3    2    .    .    .    .    1    
  Escape Stasis            88   | .    .    .    .    .    .    .    80   .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     57   | .    25   .    .    .    1    .    .    31   .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 3 exits: *Fac / Rec / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: Fac x4 / Low x2 / DSF)
-7/DSF
-6/Factory (discovered 1 exit: Ext)

 History 
---------
  Turn | Location      | Event
    42 | -11/Scrapyard | Discovered new exit (range 15)
   109 | -11/Scrapyard | Entered Materials
   109 | -10/Materials | Discovered new exit (range 8)
   338 | -10/Materials | Build established: Mutant
   341 | -10/Materials | Discovered new exit (range 15)
   529 | -10/Materials | Discovered new exit (range 12)
  1275 | -10/Materials | Discovered new exit (range 9)
  1400 | -10/Materials | Identified exit to Materials
  1435 | -10/Materials | Learned location of Storage (-8)
  1460 | -10/Materials | Central database locked down
  1469 | -10/Materials | Repaired Lgt. Treads?
  1474 | -10/Materials | Learned location of Recycling (-8)
  1480 | -10/Materials | Learned location of 2 exits from Subcaves
  1482 | -10/Materials | Learned 4 Subcaves zone layouts
  1487 | -10/Materials | Learned 2 Mines zone layouts
  1501 | -10/Materials | Learned 4 Recycling zone layouts
  1567 | -10/Materials | Entered Mines
  1569 | -10/Mines     | Identified exit to Subcaves
  1592 | -10/Mines     | Learned 2 Materials zone layouts
  1648 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1677 | -10/Mines     | Met a Derelict bent on vengeance
  1926 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2090 | -10/Mines     | Learned location of Zion (-7)
  2250 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2250 | -10/Mines     | Discovered new exit (range 5)
  2256 | -10/Mines     | Entered Exiles
  2295 | -10/Exiles    | Met 8R-AWN
  2324 | -10/Exiles    | Met EX-HEX
  2372 | -10/Exiles    | Met EX-BIN
  2389 | -10/Exiles    | Aligned with FarCom system
  2391 | -10/Exiles    | Given EX-Vault access code
  2432 | -10/Exiles    | Opened EX-Vault
  2442 | -10/Exiles    | Found XL Autogun Array
  2477 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2520 | -10/Exiles    | Met EX-DEC
  2989 | -10/Exiles    | Discovered new exit (range 14)
  3016 | -10/Exiles    | Left Exiles lab with XL Autogun Array
  3016 | -10/Exiles    | Entered Mines
  3236 | -9/Mines      | Assembled infested the area
  3241 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  3331 | -9/Mines      | Core integrity fell below 50%
  3383 | -9/Mines      | Destroyed 15 combat bots
  3393 | -9/Mines      | Lost 5 parts (3n1u1w)
  3482 | -9/Mines      | Identified exit to Materials
  3554 | -9/Mines      | Learned Materials stockpile data
  3834 | -9/Mines      | Core integrity fell below 20%
  3851 | -9/Mines      | Discovered exit to Materials (range 5)
  3859 | -9/Mines      | Entered Materials
  3859 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  3860 | -8/Materials  | Identified exit to Storage
  4151 | -8/Materials  | Build established: Scavenger-Skirmisher
  4655 | -8/Materials  | Discovered new exit (range 11)
  4928 | -8/Materials  | Discovered exit to Storage (range 11)
  5545 | -8/Materials  | Discovered new exit (range 6)
  5718 | -8/Materials  | Learned Factory security intel
  5787 | -8/Materials  | Discovered new exit (range 15)
  5794 | -8/Materials  | Learned Factory scanalyzer intel
  5836 | -8/Materials  | Repaired Lgt. Treads
  5861 | -8/Materials  | Learned Factory trap positions
  5969 | -8/Materials  | Learned location of 1 exit from Recycling
  6008 | -8/Materials  | Learned location of 1 exit from Recycling
  6036 | -8/Materials  | Learned location of 2 exits from Factory
  6073 | -8/Materials  | Learned Factory emergency access door positions
  6122 | -8/Materials  | Learned 8 Factory zone layouts
  6198 | -8/Materials  | Entered Storage
  6199 | -8/Storage    | Identified exit to Recycling
  6459 | -8/Storage    | Repaired Lgt. Treads
  6918 | -8/Storage    | Discovered new exit (range 16)
  7033 | -8/Storage    | Repaired Hvy. Ion Cannon
  7073 | -8/Storage    | Repaired Missile Launcher
  7112 | -8/Storage    | Repaired Hrd. Medium Armor Plating
  7151 | -8/Storage    | Central database locked down
  7380 | -8/Storage    | Learned location of Lower Caves (-7)
  7533 | -8/Storage    | Learned location of 3 exits from Factory
  7603 | -8/Storage    | Identified exit to Garrison
  7604 | -8/Storage    | Entered Garrison
  7652 | -8/Garrison   | Triggered checkpoint
  7675 | -8/Garrison   | Garrison Relay disabled
  7742 | -8/Garrison   | Triggered checkpoint
  7766 | -8/Garrison   | Triggered checkpoint
  7848 | -8/Garrison   | Core integrity fell below 50%
  7952 | -8/Garrison   | Discovered new exit (range 9)
  8018 | -8/Garrison   | Triggered checkpoint
  8114 | -8/Garrison   | Garrison Relay disabled
  8180 | -8/Garrison   | Triggered checkpoint
  8229 | -8/Garrison   | Destroyed 9 combat bots
  8292 | -8/Garrison   | Triggered checkpoint
  8312 | -8/Garrison   | Garrison Relay disabled
  8344 | -8/Garrison   | Discovered new exit (range 11)
  8352 | -8/Garrison   | Learned Factory security intel
  8379 | -8/Garrison   | Installed Relay Interface Framework
  8452 | -8/Garrison   | Triggered checkpoint
  8539 | -8/Garrison   | Discovered new exit (range 12)
  8702 | -8/Garrison   | Entered Factory
  8702 | -7/Factory    | Evolved 2 slots: Utility x2
  8703 | -7/Factory    | Identified exit to Factory
  8703 | -7/Factory    | Identified exit to Lower Caves
  8705 | -7/Factory    | Loaded intel: 78 trap records
  8708 | -7/Factory    | Loaded intel: 4 scanalyzer locations
  8998 | -7/Factory    | Identified exit to DSF
  9081 | -7/Factory    | Entered DSF
  9121 | -7/DSF        | Additional patrols routed to DSF
  9322 | -7/DSF        | Discovered exit to Factory (range 12)
  9384 | -7/DSF        | Entered Factory
  9384 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9385 | -6/Factory    | Identified exit to Extension
  9499 | -6/Factory    | Garrison activated, responded to threat
  9658 | -6/Factory    | Allied Derelicts emerged from ambush trap array
  9822 | -6/Factory    | Repaired Lgt. Treads
  9867 | -6/Factory    | Repaired Med. Reflective Plating
  9906 | -6/Factory    | Repaired Missile Launcher
  9933 | -6/Factory    | Repaired Lgt. Treads
  9976 | -6/Factory    | Repaired Nuclear Core
 10003 | -6/Factory    | Repaired Lgt. Treads
 10166 | -6/Factory    | Lost 3 allies
 10199 | -6/Factory    | Build established: Gunner
 10464 | -6/Factory    | Cargo convoy interrupted
 10784 | -6/Factory    | First assault squad dispatched
 10786 | -6/Factory    | Self-destructed

 Last Messages 
---------------
10687_ R-10 Processor inserts Hcp. Storage Unit
  into recycling unit.
10688_ Recycling unit begins recycling process.
10690_ R-10 Processor inserts Flak Gun into
  recycling unit.
10693_ R-10 Processor inserts Imp. Heat Sink
  into recycling unit.
10697_ K-01 Serf cleans the Fusion Modulator.
  <x3>
10712_ R-10 Processor inserts Remote Datajack
  into recycling unit.
10713_ K-01 Serf cleans the Fusion Modulator.
10715_ R-10 Processor inserts Imp. Heat Sink
  into recycling unit.
10716_ K-01 Serf cleans the Fusion Modulator.
  <x3>
10728_ K-01 Serf cleans the Subcomponent
  Replicator.
10784_ ALERT: Significant disruption in Zone 8V,
  assault force dispatched.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#     [  #        |
| ?????????????????????????????????#        #        |
| ?????????????????????????????????##########        |
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| ??????????????????????????????????????????#        |
| ?????????????????????????????????##########        |
| ?????????????????????????#??????        ^          |
| ?????????????????????????#  ????                   |
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| ?????????????????????????+     """ """^"""  Y"     |
| ?????????????????????????#     """ """ """ """  ## |
| ?????????????????????????#             ^        ## |
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| ???????????????????????????#   """ """ """ """  #  |
| ???????????????????????????#   """ """ """ """  #  |
| ???????????????????????????+                    #  |
| ???????????????????????????#                    /  |
| ???????????????????????????#                    #  |
| ???????????????????????????######+#######       #  |
| ????????????????????????Y??????#       ##       #  |
| ???????????????????????????????#   """ ########### |
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| ?????????????????###############       #?????????? |
| ???????????????#         @     +   """ #?????????? |
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| ???????????????????????????# #?#       #?????????? |
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| ???????????????????????????# #?#       #?????????? |
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| ???????????????????????????? ????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            30
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalCloakingFilter
  Manual?         0
Play Time         01:36:58
  Cumulative      52.0 hours
  Start           2024.11.13 @ 10:18:33
  End             2024.11.13 @ 17:11:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76867e7d-18b4-40ce-81db-dc4ba9e40823