Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 17:11:48 Player: mehbruh Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (151) 755 Value Destroyed (5140) 5140 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1858) 1858 TOTAL SCORE: 12353 Bonus ------- High Alert Combat Kills 276 Follower Combat Kills 82 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 841/850 Matter 197/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (156) Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating Improved System Shield > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (20) --- Nuclear Core Light Treads Light Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Machine Analyzer Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating Relay Coupler [Swarmer] (32) Phase Cannon Phase Cannon Phase Cannon Phase Cannon Phase Cannon Missile Launcher Improved Datajack Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Kinecellerator Medium Reflective Plating Improved System Shield > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Machine Analyzer Medium Reflective Plating Medium Reflective Plating Relay Coupler [Swarmer] Phase Cannon Phase Cannon Phase Cannon Phase Cannon Phase Cannon Missile Launcher Improved Datajack Remote Datajack Scythe [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Launcher Missile Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Slots Evolved 8 | . . . . . 4 . . 2 . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 4 | . . . . . 1 . . 2 . 1 Weapon 2 | . . . . . 2 . . . . . Parts Attached 155 | 7 15 6 1 16 56 16 5 9 6 18 Power 10 | 1 . . . 2 3 . . 2 1 1 Engine 5 | 1 . . . 2 2 . . . . . Core 5 | . . . . . 1 . . 2 1 1 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 2 . . 4 12 5 . 3 1 11 Treads 25 | 2 2 . . 3 5 2 . . 1 10 Leg . | . . . . . . . . . . . Wheel 15 | . . . . 1 7 3 . 3 . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 2 4 . 1 2 11 4 . 2 3 6 Device 14 | 1 2 . . 1 4 1 . 2 1 2 Storage 5 | 1 2 . 1 . . . . . . 1 Processor 1 | . . . . . . . . . 1 . Hackware 1 | . . . . . . . . . . 1 Protection 14 | . . . . 1 7 3 . . 1 2 Artifact . | . . . . . . . . . . . Weapon 70 | 2 9 6 . 8 30 7 5 2 1 . Energy Gun 15 | 1 3 . . . 8 2 1 . . . Energy Cannon 30 | . 3 2 . 3 14 5 2 1 . . Ballistic Gun 8 | 1 . 2 . 2 2 . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 12 | . 1 2 . 3 4 . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 4 | . 2 . . . 1 . . 1 . . Unidentified Prototypes 7 | . 1 . . . 3 2 . 1 . . Parts Lost 19 | . 1 . . 6 8 . 1 . 2 1 Power 1 | . . . . 1 . . . . . . Propulsion 11 | . . . . 3 7 . . . 1 . Utility 4 | . 1 . . 1 1 . . . . 1 Weapon 3 | . . . . 1 . . 1 . 1 . Highest Loss Streak 5 | . 1 . . 5 2 . 1 . 2 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 100 98 98 99 99 96 68 78 Engine 8 | . 14 14 14 13 7 9 9 2 . . Core 1 | . . . . . 1 . . 4 7 6 Treads 17 | . 28 28 28 19 10 9 9 7 6 22 Wheel 9 | . . . . 8 15 17 18 11 7 2 Device 10 | . 10 14 14 6 9 9 9 23 7 13 Storage 10 | . 14 14 14 14 9 9 9 7 7 6 Protection 6 | . . . . 6 8 8 9 7 14 6 Energy Gun 4 | . 7 . . . 11 . 4 7 . . Energy Cannon 17 | . 10 15 14 15 21 35 28 22 . . Ballistic Gun 5 | . 8 11 14 12 1 . . . 7 6 Peak Build Rating 80 | 7 15 15 19 19 53 38 38 50 71 80 Average Rating 33 | 4 9 14 17 17 32 37 37 45 67 74 On Entrance 27 | . 7 15 15 19 16 38 38 37 50 71 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 13 38 34 53 57 96 96 96 93 86 82 Greatest Support 82 | 40 40 40 40 40 32 32 32 32 28 82 Greatest Overweight (x) 6 | . . . 1 3 6 5 2 4 3 2 Average Overweight (x) 1 | . . . . 2 3 3 2 2 2 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 17 20 20 20 20 20 20 20 Most Carried 20 | 7 15 15 16 16 20 20 20 20 20 20 Average Carried 17 | 4 11 14 15 15 18 19 19 19 18 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 16 16 18 20 19 19 20 20 Class Distribution -------------------- 45% | Scavenger-Skirmisher 35% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Skirmisher | -7/Factory Tank | -7/DSF Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Matter Collected 2981 | 203 275 40 . 283 642 223 133 . 405 777 Remotely . | . . . . . . . . . . . Salvage Created 5781 | 34 515 16 . 245 2137 717 499 . 446 1172 Parts 338 | 6 48 5 . 8 106 44 27 . 26 68 Haulers Intercepted 9 | . 2 . . . 4 3 . . . . Recyclers Shooed 7 | . . . . . 6 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Combat Hostiles Destroyed 123 | . 15 6 . 20 32 8 17 . 7 18 Guns 52 | . 10 . . 2 15 . . . 7 18 Cannons 42 | . 3 1 . 13 8 8 9 . . . AOE 27 | . 2 5 . 5 7 . 8 . . . Classes Destroyed 20 | 1 6 . . 3 7 . 1 . 1 1 Worker 7 | . 1 . . . 2 2 . . . 2 Builder 5 | . . . . . 3 . . . . 2 Tunneler 2 | 2 . . . . . . . . . . Hauler 9 | . 2 . . . 4 3 . . . . Recycler 5 | . . . . . 4 1 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . 1 . . . . . . . . 1 Watcher 11 | . 2 . . . 4 1 . . . 4 Swarmer 32 | . 9 6 . . 4 . 7 . 3 3 Cutter 2 | . . . . . . . 2 . . . Grunt 45 | . 6 . . 3 18 3 8 . . 7 Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . . 1 . . . . . 2 Sentry 17 | . . . . . 7 5 . . . 5 Demolisher 2 | . . . . 2 . . . . . . Specialist 3 | . . . . . . . . . 3 . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . . 1 Heavy 2 | . . . . . 1 . . . 1 . Assembled 14 | . . . . 14 . . . . . . Best Kill Streak 15 | 2 6 3 . 15 5 3 9 . 3 8 Combat Bots Only 15 | . 4 3 . 15 4 3 9 . 3 4 Max Kills in Single Turn 4 | 1 2 3 . 2 4 1 3 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 3 . 1 4 . 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Hostile Shots Fired 437 | . 60 20 . 72 151 13 58 . 24 39 Missed 130 | . 18 6 . 19 46 1 15 . 5 20 Damage Taken 4770 | . 422 131 . 968 1665 181 595 . 401 407 Core 510 | . 41 7 . 162 221 29 41 . . 9 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 103 | . . . . . 37 . . . 3 63 Regen/Repaired (Parts) 769 | . 98 . . . 52 376 . . . 243 Core Remaining (%) 65 | 100 . . . 16 . . 47 . 100 . Volleys Fired 340 | 7 56 6 . 34 115 27 31 . 17 47 Largest 4 | 2 2 2 . 2 3 2 4 . 1 1 Hottest 260 | 60 136 68 . 136 195 130 260 . 60 60 Shots Fired 586 | 14 103 8 . 61 228 51 57 . 17 47 Gun 343 | 14 88 2 . 13 162 . . . 17 47 Cannon 223 | . 14 2 . 41 62 51 53 . . . Launcher 20 | . 1 4 . 7 4 . 4 . . . Special . | . . . . . . . . . . . Kinetic 137 | 7 48 2 . 13 3 . . . 17 47 Thermal 429 | 7 54 2 . 41 221 51 53 . . . Explosive 20 | . 1 4 . 7 4 . 4 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | 5 11 2 . 4 24 15 13 . 11 18 Robot Miss Streak 6 | 2 4 4 . 6 4 2 3 . 4 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 389 | 11 63 4 . 28 156 39 28 . 16 44 Core Hits 235 | 4 33 7 . 27 76 16 21 . 11 40 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 5 | . 2 . . . 3 . . . . . Burn 3 | . 1 . . . 2 . . . . . Meltdown 1 | . . . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . . . Melee Attacks 1 | . . . . . 1 . . . . . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12671 | 109 890 499 . 943 4104 1071 1339 . 780 2936 Guns 6943 | 104 595 11 . 135 2403 . . . 780 2915 Cannons 3474 | . 207 23 . 365 1042 1071 766 . . . Explosions 2161 | . 88 451 . 437 612 . 573 . . . Melee . | . . . . . . . . . . . Ramming 93 | 5 . 14 . 6 47 . . . . 21 Kinetic 4249 | 41 230 11 . 135 137 . . . 780 2915 Thermal 6168 | 63 572 23 . 365 3308 1071 766 . . . Explosive 2161 | . 88 451 . 437 612 . 573 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 4 2 2 2 . . . Average Corruption 2 | . . . . 4 2 2 2 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . . . . 13 15 11 13 . . . Message Errors 12 | . . . . 5 5 . 2 . . . Matter Fused 11 | . . . . 1 2 3 5 . . . Heat Flow Errors 4 | . . . . 1 . 3 . . . . Energy Discharges 8 | . . . . 2 3 2 1 . . . Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . 2 1 1 1 . . . Data Loss (major) 4 | . . . . 1 . 1 2 . . . Misfires 3 | . . . . . 1 . 2 . . . Weapon Failures 3 | . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 59 | . . 10 . 5 . 14 30 . . . Projectiles 47 | . . . . 3 . 14 30 . . . Explosions 12 | . . 10 . 2 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 324 | . . 18 . 44 58 . 42 . . 162 Shots 8 | . . 1 . 2 2 . 1 . . 2 Rammed 10 | 1 . 1 . 3 5 . . . . . Targets Rammed 11 | 1 . 1 . 3 5 . . . . 1 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 379 | 40 273 . . 360 309 302 379 . 40 250 Average Temperature 80 | 19 67 . . 130 62 79 115 . 15 56 Received Heat Transfer 1338 | . 135 . . 60 738 72 207 . 9 117 Effects 14 | . . . . 4 4 4 2 . . . Shutdowns 2 | . . . . 2 . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . Interference 9 | . . . . . 3 4 2 . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Melted 15 | . 3 . . . 8 3 1 . . . Heat Transferred 10732 | 150 1517 37 . 666 5920 1443 999 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Peak Influence 749 | 10 239 129 . 97 647 444 749 397 447 518 Initial 392 | . 6 52 . . 37 273 124 392 277 234 Average 244 | 1 77 81 . 11 204 302 500 393 335 400 Maximum Alert Level 3 | . 1 . . . 2 2 3 1 2 2 Low Security (%) 45 | 100 84 100 . 100 54 14 15 . . . Level 1 35 | . 15 . . . 28 78 25 100 83 47 Level 2 15 | . . . . . 17 6 23 . 16 52 Level 3 3 | . . . . . . . 35 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 1 . 1 5 . . . 2 6 Investigation 3 | . . 1 . . 2 . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 10 | . 1 . . 1 3 . . . 2 3 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Distress Signals 8 | . 3 . . . 3 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 23 6 . 20 44 9 20 . 8 25 Peak Tracking Total 8 | . 6 3 . 5 8 3 7 . 3 4 Tactical Retreats 8 | . . . . 2 3 . 1 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Traps Triggered 17 | . . . . . 2 2 10 . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 57 | . 25 . . . 1 . . 31 . . Triggered . | . . . . . . . . . . . Disarmed 7 | . 6 . . . 1 . . . . . Reprogrammed 1 | . . . . . . . . 1 . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Machines Disabled 16 | . . . . . 4 2 6 . 1 3 Max in Single Turn 2 | . . . . . 1 1 1 . 1 2 Garrison Access 2 | . . . . . . . . 1 . 1 Garrison Relay 3 | . . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Machines Accessed 36 | . 8 1 1 . 8 9 2 3 . 4 Terminals 25 | . 6 . . . 7 6 2 2 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 2 . . . 1 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . 1 Total Hacks 112 | . 27 1 1 . 17 33 2 4 . 27 Successful 66 | . 15 1 1 . 11 18 1 3 . 16 Failed 44 | . 11 . . . 6 14 1 1 . 11 Catastrophic 6 | . . . . . 1 2 1 1 . 1 Database Lockouts 2 | . 1 . . . . 1 . . . . Manual 72 | . 25 . 1 . 15 21 . 1 . 9 Terminals 76 | . 24 . . . 15 22 2 2 . 11 Fabricators . | . . . . . . . . . . . Repair Stations 29 | . 2 . . . 2 10 . . . 15 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 2 . 1 Terminal Hacks 12 | . 5 1 1 . 1 2 1 1 . . Robot Analysis 5 | . 3 . . . 1 1 . . . . Open Door 2 | . . 1 . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Security Stations 1 | . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 25 | . 2 . . . 2 8 . . . 13 Scan Component 13 | . 1 . . . 1 4 . . . 7 Repair 12 | . 1 . . . 1 4 . . . 6 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 2 . 1 Unlock Access 1 | . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . 1 . 1 Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks 24 | . 7 . . . 8 7 . . . 2 Terminals 24 | . 7 . . . 8 7 . . . 2 Botnet 8 | . 2 . . . 3 2 . . . 1 Skim 16 | . 5 . . . 5 5 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 8 . . . 8 7 1 2 . 3 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 12 | . 1 . . . 1 4 . . . 6 Time 396 | . 26 . . . 26 146 . . . 198 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Used RIF Installer 1 | . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 13 . . . Machine Destruction 13 | . . . . . . . 13 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Total Allies 3 | . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . . 18 Total Damage 307 | . . . . . . . . . . 307 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Robot Analysis Total 5 | . 3 . . . 1 1 . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Turns Passed 10785 | 108 1458 689 760 843 2339 1406 1098 379 303 1402 Spaces Moved 5362 | 46 758 414 382 408 980 552 703 237 155 727 Core 3 | 3 . . . . . . . . . . Treads 2261 | 43 758 414 382 107 . . . . . 557 Legs . | . . . . . . . . . . . Wheels 3098 | . . . . 301 980 552 703 237 155 170 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 110 130 130 130 130 105 Average Speed 148 | 152 160 160 198 169 132 139 130 139 130 145 Slowest Speed 240 | 160 160 160 240 240 175 175 130 145 145 235 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 4 94 83 62 68 85 53 79 7 93 17 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 7 | . 2 1 . . 1 3 . . . . Known Exits Taken 4 | . . . . 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . Spaces Dug 25 | . 4 . . 13 5 . 3 . . . Terrain Destroyed 250 | . 4 22 . 89 63 5 21 . . 46 Melee . | . . . . . . . . . . . Projectile 58 | . . . . 2 27 5 . . . 24 AOE 192 | . 4 22 . 87 36 . 21 . . 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF Fac Total 7683 | 68 911 432 389 488 1804 1138 834 286 263 1070 Wait 1477 | 1 26 . . 21 577 531 13 . 53 255 Move 5352 | 46 757 413 381 407 979 551 701 236 154 727 Hop . | . . . . . . . . . . . Pick Up 101 | 7 17 3 2 5 32 4 2 3 13 13 Fast Attach 42 | 6 5 . . 3 10 11 . 3 1 3 Attach 40 | 1 1 . . 6 17 . 3 2 2 8 Detach 4 | . 1 . . 1 . . 1 . . 1 Swap 73 | . 9 6 1 7 29 5 2 4 3 7 Drop 98 | . 14 3 5 1 38 9 1 7 12 8 Fire 340 | 7 56 6 . 34 115 27 31 . 17 47 Melee 1 | . . . . . 1 . . . . . Ram 3 | . . . . . 3 . . . . . Kick . | . . . . . . . . . . . Crush 7 | . . 1 . 3 2 . . . . 1 Escape Stasis 88 | . . . . . . . 80 . 8 . Rewire . | . . . . . . . . . . . Trap 57 | . 25 . . . 1 . . 31 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 3 exits: *Fac / Rec / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x4 / Low x2 / DSF) -7/DSF -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 8) 338 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 15) 529 | -10/Materials | Discovered new exit (range 12) 1275 | -10/Materials | Discovered new exit (range 9) 1400 | -10/Materials | Identified exit to Materials 1435 | -10/Materials | Learned location of Storage (-8) 1460 | -10/Materials | Central database locked down 1469 | -10/Materials | Repaired Lgt. Treads? 1474 | -10/Materials | Learned location of Recycling (-8) 1480 | -10/Materials | Learned location of 2 exits from Subcaves 1482 | -10/Materials | Learned 4 Subcaves zone layouts 1487 | -10/Materials | Learned 2 Mines zone layouts 1501 | -10/Materials | Learned 4 Recycling zone layouts 1567 | -10/Materials | Entered Mines 1569 | -10/Mines | Identified exit to Subcaves 1592 | -10/Mines | Learned 2 Materials zone layouts 1648 | -10/Mines | Met a Derelict shopkeep closing up shop 1677 | -10/Mines | Met a Derelict bent on vengeance 1926 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2090 | -10/Mines | Learned location of Zion (-7) 2250 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2250 | -10/Mines | Discovered new exit (range 5) 2256 | -10/Mines | Entered Exiles 2295 | -10/Exiles | Met 8R-AWN 2324 | -10/Exiles | Met EX-HEX 2372 | -10/Exiles | Met EX-BIN 2389 | -10/Exiles | Aligned with FarCom system 2391 | -10/Exiles | Given EX-Vault access code 2432 | -10/Exiles | Opened EX-Vault 2442 | -10/Exiles | Found XL Autogun Array 2477 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2520 | -10/Exiles | Met EX-DEC 2989 | -10/Exiles | Discovered new exit (range 14) 3016 | -10/Exiles | Left Exiles lab with XL Autogun Array 3016 | -10/Exiles | Entered Mines 3236 | -9/Mines | Assembled infested the area 3241 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3331 | -9/Mines | Core integrity fell below 50% 3383 | -9/Mines | Destroyed 15 combat bots 3393 | -9/Mines | Lost 5 parts (3n1u1w) 3482 | -9/Mines | Identified exit to Materials 3554 | -9/Mines | Learned Materials stockpile data 3834 | -9/Mines | Core integrity fell below 20% 3851 | -9/Mines | Discovered exit to Materials (range 5) 3859 | -9/Mines | Entered Materials 3859 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3860 | -8/Materials | Identified exit to Storage 4151 | -8/Materials | Build established: Scavenger-Skirmisher 4655 | -8/Materials | Discovered new exit (range 11) 4928 | -8/Materials | Discovered exit to Storage (range 11) 5545 | -8/Materials | Discovered new exit (range 6) 5718 | -8/Materials | Learned Factory security intel 5787 | -8/Materials | Discovered new exit (range 15) 5794 | -8/Materials | Learned Factory scanalyzer intel 5836 | -8/Materials | Repaired Lgt. Treads 5861 | -8/Materials | Learned Factory trap positions 5969 | -8/Materials | Learned location of 1 exit from Recycling 6008 | -8/Materials | Learned location of 1 exit from Recycling 6036 | -8/Materials | Learned location of 2 exits from Factory 6073 | -8/Materials | Learned Factory emergency access door positions 6122 | -8/Materials | Learned 8 Factory zone layouts 6198 | -8/Materials | Entered Storage 6199 | -8/Storage | Identified exit to Recycling 6459 | -8/Storage | Repaired Lgt. Treads 6918 | -8/Storage | Discovered new exit (range 16) 7033 | -8/Storage | Repaired Hvy. Ion Cannon 7073 | -8/Storage | Repaired Missile Launcher 7112 | -8/Storage | Repaired Hrd. Medium Armor Plating 7151 | -8/Storage | Central database locked down 7380 | -8/Storage | Learned location of Lower Caves (-7) 7533 | -8/Storage | Learned location of 3 exits from Factory 7603 | -8/Storage | Identified exit to Garrison 7604 | -8/Storage | Entered Garrison 7652 | -8/Garrison | Triggered checkpoint 7675 | -8/Garrison | Garrison Relay disabled 7742 | -8/Garrison | Triggered checkpoint 7766 | -8/Garrison | Triggered checkpoint 7848 | -8/Garrison | Core integrity fell below 50% 7952 | -8/Garrison | Discovered new exit (range 9) 8018 | -8/Garrison | Triggered checkpoint 8114 | -8/Garrison | Garrison Relay disabled 8180 | -8/Garrison | Triggered checkpoint 8229 | -8/Garrison | Destroyed 9 combat bots 8292 | -8/Garrison | Triggered checkpoint 8312 | -8/Garrison | Garrison Relay disabled 8344 | -8/Garrison | Discovered new exit (range 11) 8352 | -8/Garrison | Learned Factory security intel 8379 | -8/Garrison | Installed Relay Interface Framework 8452 | -8/Garrison | Triggered checkpoint 8539 | -8/Garrison | Discovered new exit (range 12) 8702 | -8/Garrison | Entered Factory 8702 | -7/Factory | Evolved 2 slots: Utility x2 8703 | -7/Factory | Identified exit to Factory 8703 | -7/Factory | Identified exit to Lower Caves 8705 | -7/Factory | Loaded intel: 78 trap records 8708 | -7/Factory | Loaded intel: 4 scanalyzer locations 8998 | -7/Factory | Identified exit to DSF 9081 | -7/Factory | Entered DSF 9121 | -7/DSF | Additional patrols routed to DSF 9322 | -7/DSF | Discovered exit to Factory (range 12) 9384 | -7/DSF | Entered Factory 9384 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9385 | -6/Factory | Identified exit to Extension 9499 | -6/Factory | Garrison activated, responded to threat 9658 | -6/Factory | Allied Derelicts emerged from ambush trap array 9822 | -6/Factory | Repaired Lgt. Treads 9867 | -6/Factory | Repaired Med. Reflective Plating 9906 | -6/Factory | Repaired Missile Launcher 9933 | -6/Factory | Repaired Lgt. Treads 9976 | -6/Factory | Repaired Nuclear Core 10003 | -6/Factory | Repaired Lgt. Treads 10166 | -6/Factory | Lost 3 allies 10199 | -6/Factory | Build established: Gunner 10464 | -6/Factory | Cargo convoy interrupted 10784 | -6/Factory | First assault squad dispatched 10786 | -6/Factory | Self-destructed Last Messages --------------- 10687_ R-10 Processor inserts Hcp. Storage Unit into recycling unit. 10688_ Recycling unit begins recycling process. 10690_ R-10 Processor inserts Flak Gun into recycling unit. 10693_ R-10 Processor inserts Imp. Heat Sink into recycling unit. 10697_ K-01 Serf cleans the Fusion Modulator. 10712_ R-10 Processor inserts Remote Datajack into recycling unit. 10713_ K-01 Serf cleans the Fusion Modulator. 10715_ R-10 Processor inserts Imp. Heat Sink into recycling unit. 10716_ K-01 Serf cleans the Fusion Modulator. 10728_ K-01 Serf cleans the Subcomponent Replicator. 10784_ ALERT: Significant disruption in Zone 8V, assault force dispatched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# [ # | | ?????????????????????????????????# # | | ?????????????????????????????????########## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????#% | | ??????????????????????????????????????????# | | ?????????????????????????????????########## | | ?????????????????????????#?????? ^ | | ?????????????????????????# ???? | | ?????????????????????????# ???"" """ """ """ = | | ?????????????????????????+ """ """^""" Y" | | ?????????????????????????# """ """ """ """ ## | | ?????????????????????????# ^ ## | | ?????????????????????????? """ """ """ """ # | | ???????????????????????????# """ """ """ """ # | | ???????????????????????????# """ """ """ """ # | | ???????????????????????????+ # | | ???????????????????????????# / | | ???????????????????????????# # | | ???????????????????????????######+####### # | | ????????????????????????Y??????# ## # | | ???????????????????????????????# """ ########### | | ???????????????????????????????# """"" #?????????? | | ???????????????????????????????# """"" #?????????? | | ?????????????????############### #?????????? | | ???????????????# @ + """ #?????????? | | ?????????????????###########k### """"" #?????????? | | ???????????????????????????# #?# """"" #?????????? | | ???????????????????????????# #?# #?????????? | | ???????????????????????????# #?# """ #?????????? | | ???????????????????????????# #?# """"" #?????????? | | ???????????????????????????# #?# """"" #?????????? | | ???????????????????????????# #?# #?????????? | | ???????????????????????????# #?# """ #?????????? | | ???????????????????????????# #?# """"" #?????????? | | ???????????????????????????? ??# """"" #?????????? | | ???????????????????????????? ??# #?????????? | | ???????????????????????????? ??#########?????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalCloakingFilter Manual? 0 Play Time 01:36:58 Cumulative 52.0 hours Start 2024.11.13 @ 10:18:33 End 2024.11.13 @ 17:11:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76867e7d-18b4-40ce-81db-dc4ba9e40823