Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.25 @ 08:09:01 Player: Ogawa Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (638) 638 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2448 Bonus ------- None Cogmind --------- Core Integrity 528/550 Matter 194/300 Energy 47/250 System Corruption 0% Temperature Cool (164) Location -8/Materials Parts ------- Power (1) Ion Engine Propulsion (3) Aluminum Leg Titanium Leg Titanium Leg Utility (4) High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Targeting Computer Weapon (4) Heavy Particle Cannon Improved Assault Rifle Improved Grenade Launcher Inventory (20) Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Improved Signal Interpreter Light Armor Plating Medium Laser Beam Rifle Pulse Rifle Ion Cannon Light Assault Rifle Improved Assault Rifle Katana Peak State ------------ Power Ion Engine Propulsion Aluminum Leg Titanium Leg Titanium Leg Utility Medium Storage Unit High-capacity Storage Unit Weight Redist. System Targeting Computer Weapon Beam Rifle Improved Assault Rifle Improved Assault Rifle Katana Inventory Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Small Storage Unit Improved Signal Interpreter Light Armor Plating Medium Laser Beam Rifle Pulse Rifle Heavy Particle Cannon Ion Cannon Light Assault Rifle Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . 1 . 1 Weapon 2 | . . 2 . Parts Attached 28 | 7 5 9 7 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 . 3 Treads . | . . . . Leg 6 | 2 1 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 1 1 2 Device 1 | . . . 1 Storage 4 | 1 1 1 1 Processor 1 | 1 . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 3 8 2 Energy Gun 5 | 2 1 2 . Energy Cannon 1 | . . . 1 Ballistic Gun 5 | . 2 3 . Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . 2 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 2 | . . 1 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 1 1 Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 99 | . 99 99 99 Engine 10 | . 12 10 8 Leg 22 | . 24 20 25 Device 1 | . . . 8 Storage 21 | . 25 20 16 Processor 10 | . 12 10 8 Energy Gun 16 | . 12 21 7 Ballistic Gun 11 | . 11 11 12 Slashing Weapon 3 | . . 5 4 Naked Turns . | . . . . Heaviest Build 87 | 15 19 57 87 Greatest Support 50 | 20 20 20 50 Greatest Overweight (x) 4 | 4 1 2 1 Average Overweight (x) . | 1 . 1 1 Largest Inventory Capacity 20 | 8 10 16 20 Average Capacity 13 | 7 10 14 17 Most Carried 16 | 6 10 16 16 Average Carried 10 | 3 6 12 15 Final Capacity 20 | . . . 20 Final Carried 15 | . . . 15 Class Distribution -------------------- 53% | Gunner 39% | Mutant 6% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 574 | 270 36 158 110 Remotely . | . . . . Salvage Created 1039 | 53 154 553 279 Parts 80 | 3 22 27 28 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . 2 7 6 Guns 8 | . 2 6 . AOE 7 | . . 1 6 Classes Destroyed 9 | 1 3 4 1 Worker 7 | . 2 3 2 Builder 4 | . . . 4 Hauler 2 | . . 1 1 Recycler 2 | 1 . 1 . Operator 2 | . . 1 1 Watcher 6 | . 3 2 1 Swarmer 6 | . 2 . 4 Grunt 6 | . . 4 2 Sentry 3 | . . 3 . Best Kill Streak 11 | 1 3 6 11 Combat Bots Only 4 | . 1 4 4 Max Kills in Single Turn 3 | 1 2 3 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 524 | . 17 287 220 Core 85 | . . 63 22 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 100 84 . Volleys Fired 63 | 2 17 27 17 Largest 4 | 2 2 4 4 Hottest 190 | 80 60 156 190 Shots Fired 162 | 4 34 72 52 Gun 144 | 4 34 70 36 Cannon 10 | . . . 10 Launcher 8 | . . 2 6 Special . | . . . . Kinetic 64 | . 17 27 20 Thermal 90 | 4 17 43 26 Explosive 8 | . . 2 6 Electromagnetic . | . . . . Robot Hit Streak 34 | 4 12 34 2 Robot Miss Streak 4 | . 4 1 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 97 | 4 24 64 5 Core Hits 61 | 2 11 28 20 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing 1 | . . 1 . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2357 | 44 234 1130 949 Guns 1024 | 44 234 687 59 Cannons 75 | . . . 75 Explosions 1168 | . . 353 815 Melee 90 | . . 90 . Ramming . | . . . . Kinetic 386 | . 125 217 44 Thermal 841 | 44 109 470 218 Explosive 1040 | . . 353 687 Electromagnetic . | . . . . Impact . | . . . . Slashing 90 | . . 90 . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 3 | . 3 . . Message Errors 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Targeting Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 181 | . . 115 66 Projectiles . | . . . . Explosions 131 | . . 65 66 Melee 50 | . . 50 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 440 | 6 40 238 440 Average Temperature 103 | 3 15 88 168 Received Heat Transfer 240 | . . 177 63 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 1 . 2 . Heat Transferred 1740 | 100 250 1142 248 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 297 | 5 90 175 297 Average Influence 71 | 2 31 94 112 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | . . . . Level 1 2 | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 5 11 12 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 4 4 . Terminals 8 | . 4 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 12 14 . Successful 21 | . 8 13 . Failed 5 | . 4 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 24 | . 10 14 . Terminals 26 | . 12 14 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 5 . Locate Traps 1 | . . 1 . Recall Investigation 1 | . 1 . . Zone Layout 5 | . 1 4 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 29 | . 12 17 . Terminals 14 | . 6 8 . Track 7 | . 3 4 . Botnet 7 | . 3 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1586 | 97 492 756 241 Spaces Moved 892 | 51 359 370 112 Core 31 | 31 . . . Treads . | . . . . Legs 861 | 20 359 370 112 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 145 | 145 120 167 154 Slowest Speed 250 | 250 150 180 156 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 6 45 28 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 60 | . . 23 37 Melee . | . . . . Projectile 3 | . . . 3 AOE 57 | . . 23 34 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1057 | 70 388 456 143 Wait 31 | . . 31 . Move 889 | 50 358 369 112 Hop . | . . . . Pick Up 38 | 11 8 15 4 Fast Attach . | . . . . Attach 17 | 7 4 4 2 Detach . | . . . . Swap 11 | . 1 5 5 Drop 7 | . . 4 3 Fire 63 | 2 17 27 17 Melee 1 | . . 1 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Mutant 445 | -10/Materials | Identified exit to Materials 445 | -10/Materials | Discovered exit to Materials (range 16) 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Weapon x2 893 | -9/Materials | Build established: Gunner 1313 | -9/Materials | Identified exit to Materials 1313 | -9/Materials | Discovered exit to Materials (range 8) 1346 | -9/Materials | Entered another Materials area 1346 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1587 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Beam Rifle destroyed. K-01 Serf collects debris. Overheating: System interference. Weight Redist. System temporarily disabled. Imp. Assault Rifle temporarily disabled. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 4 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. 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