Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 14:27:48

Player: TheTravelingGuy

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (34)      170
Value Destroyed (431)      431
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (308)                308
              TOTAL SCORE: 3069

 Bonus
-------
High Alert Combat Kills    8
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             166/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (200) Ox2
Location                   -8/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
         Flight Unit
>        --- UTILITY (2) ------
   Small Storage Unit
>        --- WEAPON (2) -------
         Katana
         Katana
>        --- INVENTORY (8) ----
   Light Ion Engine
         Flight Unit
         Flight Unit
  Medium Storage Unit
   Large Matter Pod (150)
    Mini Grenade Launcher
         Katana

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Small Storage Unit
           Hacking Suite
>          --- WEAPON -----------
           Katana
           Katana
>          --- INVENTORY --------
     Large Matter Pod
           Reaction Control System
     Small Laser
      Mini Grenade Launcher
           Mining Laser
           Katana
           Katana
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Katana
  Energy Gun               Medium Laser
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             41   | 7   1   2   28  2   .   1   
  Power                    5    | 1   .   .   4   .   .   .   
    Engine                 5    | 1   .   .   4   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   1   15  2   .   .   
    Treads                 4    | .   .   .   4   .   .   .   
    Leg                    3    | 2   .   .   1   .   .   .   
    Wheel                  2    | .   .   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   9   2   .   .   
  Utility                  8    | 2   1   .   5   .   .   .   
    Device                 2    | 1   .   .   1   .   .   .   
    Storage                5    | 1   1   .   3   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   1   4   .   .   1   
    Energy Gun             3    | 2   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 16   | .   .   1   8   2   .   5   
  Power                    3    | .   .   .   2   .   .   1   
  Propulsion               9    | .   .   .   4   2   .   3   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   
  Highest Loss Streak      5    | .   .   1   5   3   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            5    | 2   5   5   5   6   7   7   
  Power                    .    | 1   1   1   .   1   1   1   
  Propulsion               1    | .   1   .   .   .   2   2   
  Utility                  1    | .   .   2   1   2   1   2   
  Weapon                   2    | .   2   1   2   3   3   2   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             8    | .   3   .   2   .   .   3   
  Power                    2    | .   1   .   .   .   .   1   
  Propulsion               3    | .   2   .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 81  82  84  88  85  
  Engine                   11   | .   14  11  10  11  11  10  
  Treads                   4    | .   .   .   11  .   .   .   
  Leg                      7    | .   28  22  .   .   .   .   
  Wheel                    2    | .   .   3   5   .   .   .   
  Flight                   20   | .   .   .   18  40  44  42  
  Device                   4    | .   14  11  1   .   .   .   
  Storage                  11   | .   14  11  9   11  11  11  
  Hackware                 1    | .   .   .   5   .   .   .   
  Energy Gun               7    | .   28  22  .   .   .   .   
  Launcher                 1    | .   .   .   2   .   .   .   
  Special Weapon           1    | .   .   .   4   .   .   .   
  Slashing Weapon          11   | .   .   .   12  22  22  22  
Peak Build Rating          24   | 7   7   7   24  13  14  13  
  Average Rating           10   | 5   7   5   14  12  13  12  
  On Entrance              7    | .   7   7   1   13  13  13  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             30   | 15  30  30  14  12  12  12  
  Greatest Support         88   | 20  20  20  88  16  16  16  
  Greatest Overweight (x)  2    | 1   1   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  10  8   10  8   
  Average Capacity         8    | 7   9   12  7   8   8   8   
  Most Carried             9    | 5   8   6   9   8   8   8   
  Average Carried          5    | 2   5   5   5   6   7   7   
  Final Capacity           15   | 8   15  5   8   8   8   8   
  Final Carried            8    | 5   6   4   7   8   8   7   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -9/Exiles
 Scavenger-Sprinter | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min 
Matter Collected           807  | 270 81  48  358 30  .   20  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            706  | 69  12  30  569 26  .   .   
  Parts                    63   | 9   3   1   48  2   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  23   | .   .   2   19  2   .   .   
  Melee                    18   | .   .   .   16  2   .   .   
  Guns                     2    | .   .   2   .   .   .   .   
  Cannons                  1    | .   .   .   1   .   .   .   
  AOE                      2    | .   .   .   2   .   .   .   
Classes Destroyed          10   | 1   1   1   7   .   .   .   
  Worker                   2    | .   .   .   2   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  19   | .   .   2   15  2   .   .   
  Grunt                    2    | .   .   .   2   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
Best Kill Streak           10   | 2   1   1   10  1   .   .   
  Combat Bots Only         8    | .   .   1   8   1   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        217  | .    .    45   145  20   .    7    
  Missed                   87   | .    .    14   60   11   .    2    
  Hits                     130  | .    .    31   85   9    .    5    
    Melee                  5    | .    .    2    .    .    .    3    
    Projectile             125  | .    .    29   85   9    .    2    
  Critical Strikes         3    | .    .    .    1    .    .    2    
Damage Taken               1475 | .    .    338  941  65   .    131  
  Core                     348  | .    .    114  183  29   .    22   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    54   .    .    .    .    
Volleys Fired              26   | 4    2    17   3    .    .    .    
  Largest                  2    | 2    2    2    2    .    .    .    
  Hottest                  130  | 100  100  100  130  .    .    .    
Shots Fired                44   | 8    4    28   4    .    .    .    
  Gun                      40   | 8    4    28   .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    3    .    .    .    
  Special                  1    | .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  41   | 8    4    28   1    .    .    .    
  Explosive                3    | .    .    .    3    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         5    | 2    5    4    5    .    .    .    
  Robot Miss Streak        5    | 2    .    5    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           67   | 3    4    11   44   3    .    2    
  Core Hits                37   | 3    2    4    26   2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    3    .    .    .    
    Sever                  3    | .    .    .    3    .    .    .    
Melee Attacks              81   | .    .    .    63   10   .    8    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 81   | .    .    .    63   10   .    8    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    6    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    8    1    .    .    
Damage Inflicted           2110 | 38   50   149  1732 94   .    47   
  Guns                     237  | 38   50   149  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               165  | .    .    .    165  .    .    .    
  Melee                    1684 | .    .    .    1543 94   .    47   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  261  | 38   50   149  24   .    .    .    
  Explosive                165  | .    .    .    165  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1684 | .    .    .    1543 94   .    47   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    .    89   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    89   | .    .    .    89   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    49   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        298  | 78   60   298  19   .    .    .    
  Average Temperature      128  | 30   31   182  10   .    .    .    
  Received Heat Transfer   266  | .    .    20   228  .    .    18   
  Effects                  2    | .    .    2    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         741  | 111  148  432  50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         87   | 100 100 100 70  87  .   100 
  Level 1                  6    | .   .   .   14  12  .   .   
  Level 2                  6    | .   .   .   15  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             469  | 5   5   30  469 205 .   1   
  Initial                  175  | .   .   .   .   175 .   .   
  Average                  76   | 1   .   10  160 181 .   .   
Influence Increases        859  | 15  20  50  703 70  .   1   
  Destroy 0b10 Robot/C     460  | .   .   40  380 40  .   .   
  Destroy 0b10 Robot/NC    55   | 15  5   .   35  .   .   .   
  Destroy Leader           74   | .   .   10  64  .   .   .   
  Successful Hack          33   | .   15  .   18  .   .   .   
  Disable Machine          15   | .   .   .   .   15  .   .   
  Destroy Structure        27   | .   .   .   26  .   .   1   
  Lose Combat Pursuer      195  | .   .   .   180 15  .   .   
Influence Decreases        859  | 15  20  50  252 326 195 1   
  Entered New Map          471  | .   .   .   .   276 195 .   
  Time Decay               273  | 15  16  40  172 30  .   .   
  Lost Part                111  | .   .   10  80  20  .   1   
  Purge Threat             4    | .   4   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   .   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              65   | .   1   15  42  4   .   3   
  Peak Tracking Total      17   | .   1   17  14  3   .   3   
  Tactical Retreats        9    | .   .   2   6   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          7    | .   3   .   2   .   2   .   
  Terminals                4    | .   2   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                28   | .   10  .   8   .   10  .   
  Successful               21   | .   5   .   6   .   10  .   
  Failed                   7    | .   5   .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   8   .   8   .   1   .   
  Terminals                16   | .   8   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             17   | .   3   .   4   .   10  .   
  Record                   9    | .   .   .   .   .   9   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Zone Layout              4    | .   2   .   2   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   2   .   .   .   
  Terminals                4    | .   2   .   2   .   .   .   
    Botnet                 4    | .   2   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   3   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Active Infowar (turns)     331  | 9   220 102 .   .   .   .   
  Seismic                  331  | 9   220 102 .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min 
Turns Passed               1320 | 122 220 133 466 65  160 154 
Spaces Moved               1295 | 78  163 68  331 72  506 77  
  Core                     10   | 9   .   .   1   .   .   .   
  Treads                   52   | .   .   .   52  .   .   .   
  Legs                     261  | 69  163 29  .   .   .   .   
  Wheels                   168  | .   .   39  129 .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   804  | .   .   .   149 72  506 77  
  Fastest Speed            31   | 50  120 80  31  31  31  31  
  Average Speed            64   | 122 127 126 72  31  31  31  
  Slowest Speed            200  | 190 190 190 200 34  31  31  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Potential Cave-ins       2    | .   .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 5   28  21  29  13  79  20  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   1   
Spaces Dug                 5    | .   .   .   .   .   .   5   
Terrain Destroyed          34   | .   .   .   29  .   .   5   
  Melee                    5    | .   .   .   .   .   .   5   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      29   | .   .   .   29  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Total                      1625 | 93  173 86  471 98  508 196 
  Wait                     151  | .   .   .   26  14  .   111 
  Move                     1289 | 77  162 67  330 71  505 77  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  28   | 5   4   .   18  1   .   .   
  Fast Attach              19   | 7   .   .   11  1   .   .   
  Attach                   19   | .   .   2   14  1   1   1   
  Detach                   2    | .   .   .   1   .   1   .   
  Swap                     10   | .   1   .   7   1   1   .   
  Drop                     16   | .   4   .   12  .   .   .   
  Fire                     26   | 4   2   17  3   .   .   .   
  Melee                    65   | .   .   .   49  9   .   7   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 14)
  123 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Discovered new exit (range 8)
  322 | -10/Materials | Discovered new exit (range 12)
  331 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Entered Mines
  421 | -10/Mines     | Assembled infested the area
  445 | -10/Mines     | Released all parts (7)
  473 | -10/Mines     | Discovered new exit (range 6)
  476 | -10/Mines     | Entered Materials
  476 | -9/Materials  | Evolved 2 slots: Propulsion x2
  638 | -9/Materials  | Identified exit to Mines
  862 | -9/Materials  | Destroyed 8 combat bots
  892 | -9/Materials  | Lost 5 parts (1p3n1u)
  942 | -9/Materials  | Entered Mines
  945 | -9/Mines      | Met a Derelict bent on vengeance
  977 | -9/Mines      | Learned location of Storage (-7)
  984 | -9/Mines      | Lost 3 parts (3n)
  984 | -9/Mines      | Core integrity fell below 50%
 1006 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1006 | -9/Mines      | Discovered new exit (range 5)
 1007 | -9/Mines      | Entered Exiles
 1015 | -9/Exiles     | Met 8R-AWN
 1021 | -9/Exiles     | Met EX-HEX
 1030 | -9/Exiles     | Met EX-BIN
 1034 | -9/Exiles     | Aligned with FarCom system
 1034 | -9/Exiles     | Given EX-Vault access code
 1042 | -9/Exiles     | Opened EX-Vault
 1050 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1058 | -9/Exiles     | Met EX-DEC
 1078 | -9/Exiles     | Visited The Gauntlet
 1163 | -9/Exiles     | Discovered new exit (range 14)
 1167 | -9/Exiles     | Entered Mines
 1266 | -8/Mines      | Build established: Scavenger-Sprinter
 1321 | -8/Mines      | Self-destructed

 Last Messages 
---------------
  "everything!"
>>Record "BIN-022/Potential Leg"
  BIN: Why are 0b10 legs so slow? Clearly legs can be designed for scary
  speed if we want them to be. I see great potential in new approaches to
  legs! ** DEC: Overloadable legs, such genius, they'll never see this
  coming! ** HEX: Who is "they?"
01163_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01167_ Receiving FarCom transmissions...
01178_ Searching scrap...
01178_ Found Axe.
01178_ Found 51 Matter.
01178_ Acquired 20 matter.
01301_ T-07 Excavator is excavating. <x2>
01306_ The unstable cave ceiling collapses.
01313_ Katana destroyed.
01316_ Flight Unit destroyed.
01316_ Lgt. Ion Engine destroyed.
01319_ Flight Unit destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????#                 ####   ##????????? |
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| ????????????????????????###??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              364
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Evasion (%)                71
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 ECM Suite | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AblativeDynamicSaw
  Manual?         0
Play Time         00:16:12
  Cumulative      31.5 hours
  Start           2025.05.17 @ 14:12:42
  End             2025.05.17 @ 14:27:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           52
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          28
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68005114-03d0-4fc5-b9dd-8edc515506b5