Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 10:20:03

Player: ChromeKnight

Result: Destroyed by as-31363 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (163)      163
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 623

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     176/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
         Utility Shielding
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
             (None)

 Peak State 
------------
>        --- POWER ------------
             (None)
>        --- PROPULSION -------
             (None)
>        --- UTILITY ----------
  Medium Storage Unit
         Utility Shielding
>        --- WEAPON -----------
         Beamcaster
   Light Assault Rifle
>        --- INVENTORY --------
             (None)
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   9   8   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 2    | 2   .   .   
    Leg                    3    | .   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   .   4   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   1   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     81   | .   87  64  
  Engine                   12   | .   14  7   
  Treads                   16   | .   23  .   
  Leg                      4    | .   4   6   
  Flight                   1    | .   .   7   
  Storage                  12   | .   14  8   
  Processor                2    | .   3   .   
  Protection               4    | .   .   14  
  Energy Gun               9    | .   11  4   
  Ballistic Gun            13   | .   14  13  
  Ballistic Cannon         2    | .   1   4   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 13  18  18  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         7    | 7   8   7   
  Most Carried             8    | 4   8   8   
  Average Carried          5    | 2   6   3   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 4   8   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           295  | 221 74  .   
  Remotely                 .    | .   .   .   
Salvage Created            249  | .   249 .   
  Parts                    23   | .   23  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  7    | .   7   .   
  Guns                     7    | .   7   .   
Classes Destroyed          7    | .   7   .   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Mechanic                 1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    1    | .   1   .   
Best Kill Streak           5    | .   5   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   4    | .   4   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               1041 | .   381 660 
  Core                     255  | .   21  234 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  6    | .   .   6   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              28   | .   18  10  
  Largest                  2    | .   2   2   
  Hottest                  95   | .   70  95  
Shots Fired                51   | .   36  15  
  Gun                      50   | .   36  14  
  Cannon                   1    | .   .   1   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  29   | .   18  11  
  Thermal                  15   | .   11  4   
  Explosive                .    | .   .   .   
  Electromagnetic          7    | .   7   .   
  Robot Hit Streak         7    | .   7   6   
  Robot Miss Streak        4    | .   2   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           33   | .   23  10  
  Core Hits                17   | .   15  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   1   1   
    Burn                   2    | .   1   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           623  | .   506 117 
  Guns                     347  | .   248 99  
  Cannons                  18   | .   .   18  
  Explosions               258  | .   258 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  171  | .   97  74  
  Thermal                  376  | .   333 43  
  Explosive                .    | .   .   .   
  Electromagnetic          76   | .   76  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            43   | .   43  .   
  Projectiles              .    | .   .   .   
  Explosions               43   | .   43  .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      254  | .   254 .   
  Shots                    3    | .   3   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        166  | .   64  166 
  Average Temperature      39   | .   29  63  
  Received Heat Transfer   244  | .   24  220 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         644  | .   496 148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             316  | .   316 123 
  Initial                  123  | .   .   123 
  Average                  111  | .   142 89  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         87   | 100 79  100 
  Level 1                  12   | .   20  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   11  12  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       4    | .   4   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               4    | .   4   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Track                  1    | .   1   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               573  | 72  359 142 
Spaces Moved               367  | 41  174 152 
  Core                     44   | 5   .   39  
  Treads                   172  | 36  136 .   
  Legs                     64   | .   38  26  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   87   | .   .   87  
  Fastest Speed            37   | 50  120 37  
  Average Speed            111  | 146 151 56  
  Slowest Speed            300  | 160 160 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            1    | .   .   1   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 3   25  46  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          27   | .   27  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      27   | .   27  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      489  | 50  241 198 
  Wait                     40   | .   19  21  
  Move                     363  | 40  173 150 
  Hop                      1    | .   .   1   
  Pick Up                  15   | 4   10  1   
  Fast Attach              11   | 6   5   .   
  Attach                   8    | .   1   7   
  Detach                   1    | .   .   1   
  Swap                     4    | .   3   1   
  Drop                     18   | .   12  6   
  Fire                     28   | .   18  10  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 14)
   73 | -11/Junkyard  | Entered Materials
  157 | -10/Materials | Discovered new exit (range 16)
  233 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Entered Mines
  437 | -10/Mines     | Assembled infested the area
  506 | -10/Mines     | Core integrity fell below 50%
  510 | -10/Mines     | Core integrity fell below 20%
  538 | -10/Mines     | Lost 6 parts (1p4n1w)
  574 | -10/Mines     | Destroyed by as-31363 with Assembled Heavy Rifle

 Last Messages 
---------------
00465_ as-20710 destroyed.
00466_ Dropped Aluminum Leg. <x2>
00469_ Knocked back.
00470_ Dropped Lgt. Cannon.
00470_ Dropped Med. Laser.
00471_ Dropped Lgt. Ion Engine. <x2>
00479_ Flight Unit destroyed. <x2>
00502_ Lgt. Assault Rifle destroyed.
00506_ K-01 Serf collects debris.
00507_ Flight Unit destroyed. <x2>
00507_ Lgt. Ion Engine destroyed.
00507_ K-01 Serf destroyed.
00509_ T-07 Excavator destroyed.
00510_ Acquired Beamcaster.
00514_ D-53 Grenadier destroyed.
00537_ as-05524 suffers critical hit (Burn).
00540_ Destroyed Asb. F-torch.
00564_ Critical hit (Destroy).
00564_ Beamcaster destroyed.
00573_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingConcussiveNukerbomber
  Manual?         0
Play Time         00:07:04
  Cumulative      402.2 hours
  Start           2023.10.05 @ 10:14:56
  End             2023.10.05 @ 10:20:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          721
  Rogue           566
  Adventurer      148
  Explorer        7
Win Type          -
  Total           16
  Types           14/0/1/1/0/0/0/0/0
Lore%             78
Gallery%          88
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb4c3494-5221-4704-8ba8-ba6a9e371018