Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.23 @ 17:48:25

Player: wchar_t

Result: Exoskeleton Destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (159)     795
Value Destroyed (8665)     8665
Prototype IDs (37)         740
Alien Tech Used (12)       2400
Bonus (23225)              23225
              TOTAL SCORE: 44125

 Bonus
-------
Pacifist                   928
Triggered High Security    500
Triggered Max Security     4000
High Alert Combat Kills    8337
Follower Combat Kills      160
Entered DSFs               500
Aligned with FarCom        300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Integrated Exoskeleton     5000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     13/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (90) Ox1
Location                   -1/Command

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Sigix Exoskeleton
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Force Field
           Microwarp Drive
>          --- WEAPON (2) -------
           Perforator
>          --- INVENTORY (19) ---
     Light Neutrino Core
     Light Particle Reactor
           2N-1CE's Frost Array
    Medium Storage Unit
           Launcher Loader
  Advanced Reaction Control System
  Improved Phase Shifter
           Transdimensional Reconstructor
           Subatomic Replicator
           Sigix Sheargun
  Improved Potential Cannon
           Fusion Bomb Launcher
           Sigix Broadsword

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
>          --- PROPULSION -------
           Sigix Exoskeleton
>          --- UTILITY ----------
     Large Storage Unit
           Stasis Canceller
           Microwarp Drive
>          --- WEAPON -----------
           Sigix Broadsword
>          --- INVENTORY --------
     Light Neutrino Core
           Impulse Thruster
    Cooled Impulse Thruster
           2N-1CE's Frost Array
    Medium Storage Unit
           Transdimensional Reconstructor
           Core Regenerator
           Subatomic Replicator
           Sigix Sheargun
           Sigix Sheargun
  Improved Potential Cannon
           Perforator
           Fusion Bomb Launcher
[Rating: 238]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Sigix Exoskeleton
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Terrain Scan Processor
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
  Artifact                 Microwarp Drive
Weapon                     Sigix Broadsword
  Energy Gun               Sigix Sheargun
  Energy Cannon            Improved Potential Cannon
  Ballistic Cannon         Perforator
  Launcher                 Fusion Bomb Launcher
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   2   2   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   1   .   1   1   .   1   .   1   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   1   1   .   1   1   1   1   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             180  | .   .   .   6   2   2   .   3   .   24  7   6   3   3   13  39  9   10  4   49  
  Power                    23   | .   .   .   .   1   .   .   .   .   2   1   .   1   .   4   9   2   1   1   1   
    Engine                 4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   2   2   1   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   .   1   1   
  Propulsion               37   | .   .   .   2   1   .   .   1   .   16  3   1   .   1   4   7   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 36   | .   .   .   2   1   .   .   1   .   15  3   1   .   1   4   7   .   1   .   .   
  Utility                  71   | .   .   .   3   .   .   .   1   .   2   3   2   2   1   4   20  2   5   2   24  
    Device                 45   | .   .   .   .   .   .   .   .   .   1   2   .   1   1   3   17  2   .   1   17  
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
    Processor              9    | .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   4   
    Hackware               7    | .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   
  Weapon                   49   | .   .   .   1   .   2   .   1   .   4   .   3   .   1   1   3   5   3   1   24  
    Energy Gun             12   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   8   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               9    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   2   2   1   1   5   
    Piercing Weapon        6    | .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   3   4   .   .   1   
Parts Lost                 41   | .   .   .   1   .   .   .   1   .   12  .   1   .   1   7   14  .   3   .   1   
  Power                    6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   1   .   .   
  Propulsion               21   | .   .   .   1   .   .   .   .   .   8   .   1   .   1   2   6   .   2   .   .   
  Utility                  12   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   6   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   1   .   .   .   1   .   5   .   1   .   1   3   5   .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     64   | .   .   .   31  52  69  66  61  .   70  75  93  89  89  79  69  60  56  49  58  
  Engine                   1    | .   .   .   .   3   11  11  9   .   1   4   5   5   4   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   1   .   .   1   4   1   1   8   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   2   3   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   9   9   
  Flight                   16   | .   .   .   8   15  22  22  22  .   27  31  37  31  27  30  24  21  13  .   .   
  Device                   10   | .   .   .   .   .   .   .   .   .   .   4   11  13  18  12  16  8   5   2   13  
  Storage                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   6   9   9   
  Processor                9    | .   .   .   10  11  11  11  11  .   15  13  15  15  14  14  8   4   1   .   8   
  Hackware                 5    | .   .   .   12  22  22  22  15  .   7   6   6   5   4   3   4   8   5   .   3   
  Protection               1    | .   .   .   .   .   .   .   .   .   6   6   5   5   4   2   .   .   .   .   .   
  Artifact                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   9   2   
  Energy Gun               1    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   16  2   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   5   10  6   3   4   3   4   1   3   
Naked Turns                175  | .   56  101 18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | .   .   .   .   3   11  3   5   5   10  15  19  25  26  39  49  34  39  58  69  
  Greatest Support         64   | 3   3   3   4   4   4   4   7   7   18  30  37  31  31  49  64  64  64  60  60  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 19   | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  14  19  19  
  Average Capacity         10   | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   9   10  10  12  15  19  
  Most Carried             19   | .   1   3   5   5   5   3   3   3   5   5   5   5   5   10  10  10  14  16  19  
  Average Carried          9    | .   .   1   4   5   4   3   3   3   4   4   4   4   4   8   8   9   11  14  17  
  Final Capacity           19   | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  14  19  19  
  Final Carried            16   | .   1   3   5   5   3   3   3   3   5   5   5   5   4   9   8   10  14  15  16  

 Class Distribution 
--------------------
 30% | Alien-Sigix
 23% | Scavenger-Scout
 15% | Scavenger-Sprinter
  8% | Hacker-Mutant
  5% | Hacker-Sprinter
  4% | Mutant
  4% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
      Hacker-Mutant | -9/Materials
      Hacker-Mutant | -9/Mines
      Hacker-Mutant | -9/Exiles
      Hacker-Mutant | -8/Mines
           Sprinter | -8/Materials
           Sprinter | -7/Factory
 Scavenger-Sprinter | -7/DSF
           Sprinter | -6/Factory
 Scavenger-Sprinter | -5/Factory
    Scavenger-Scout | -4/Factory
    Scavenger-Scout | -3/Research
 Scavenger-Sprinter | -3/Quarantine
    Scavenger-Scout | -2/Research
    Hacker-Sprinter | -2/Testing
     Alien-Sprinter | -2/Section 7
        Alien-Sigix | -1/Access
        Alien-Sigix | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           3215 | 200  .    .    .    25   .    .    .    .    150  55   .    180  80   88   484  52   122  .    1779 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6563 | .    .    .    .    .    .    .    .    .    192  55   .    180  .    191  802  85   73   .    4985 
  Parts                    322  | .    .    .    .    .    .    .    .    .    29   9    .    5    .    9    60   7    4    .    199  
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  131  | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   5   .   .   .   114 
  Melee                    28   | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   5   .   .   .   14  
  Guns                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      97   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   94  
Classes Destroyed          23   | .   .   .   .   .   .   .   .   .   2   2   .   2   .   1   3   .   .   .   13  
  Worker                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Builder                  11   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   8   1   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   6   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Swarmer                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Cutter                   22   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   10  
  Saboteur                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   
  Grunt                    36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Programmer               21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   18  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           30   | .   .   .   .   .   .   .   .   .   4   3   .   1   .   1   4   1   1   .   30  
  Combat Bots Only         29   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   29  
Max Kills in Single Turn   5    | .   .   .   .   .   .   .   .   .   2   1   .   1   .   1   1   1   1   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -6    -5    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   DSF   Fac   Fac   Fac   Res   Qua   Res   Tes   Sec   Acc   Com   
Damage Taken               11335 | .     23    28    205   .     .     11    92    .     1031  29    163   .     175   818   2083  594   947   311   4825  
  Core                     3188  | .     23    28    157   .     .     11    .     .     320   .     33    .     29    55    238   72    398   64    1760  
  Absorbed by Shields      1992  | .     .     .     .     .     .     .     .     .     58    .     .     .     .     .     19    .     .     .     1915  
  Redirected to Shielding  103   | .     .     .     .     .     .     .     .     .     22    .     .     .     14    67    .     .     .     .     .     
  Regen/Repaired (Parts)   1778  | .     .     .     .     .     .     .     .     .     .     51    .     .     .     248   824   347   269   .     39    
Core Remaining (%)         81    | 100   .     79    .     .     .     58    100   .     54    100   96    100   .     80    .     .     46    .     .     
Volleys Fired              137   | .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     5     14    115   
  Largest                  2     | .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     2     2     2     
  Hottest                  200   | .     .     .     30    .     .     .     .     .     33    .     .     .     .     .     .     .     200   200   200   
Shots Fired                163   | .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     8     25    127   
  Gun                      75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     25    42    
  Cannon                   10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
  Launcher                 78    | .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     75    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                78    | .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     75    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     25    42    
  Robot Hit Streak         12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
  Robot Miss Streak        14    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     4     14    
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           147   | .     .     .     .     .     .     .     .     .     14    3     .     5     .     4     29    3     1     .     88    
  Core Hits                389   | .     .     .     .     .     .     .     .     .     14    3     .     2     .     3     12    .     1     .     354   
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Critical Parts Destroyed 17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    
  Critical Strikes         39    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     35    
    Destroy                34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     
    Impale                 2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              275   | .     .     .     .     .     .     .     .     .     27    5     19    7     26    25    91    13    13    3     46    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 217   | .     .     .     .     .     .     .     .     .     .     .     12    7     13    20    90    13    13    3     46    
  Piercing                 58    | .     .     .     .     .     .     .     .     .     27    5     7     .     13    5     1     .     .     .     .     
  Sneak Attacks            27    | .     .     .     .     .     .     .     .     .     .     2     .     1     .     3     12    2     1     .     6     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     
Damage Inflicted           37098 | .     .     .     4     .     .     .     .     .     685   194   26    301   .     405   3494  610   279   .     31100 
  Guns                     919   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     919   
  Cannons                  217   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     217   
  Explosions               24023 | .     .     .     .     .     .     .     .     .     268   .     .     .     .     .     .     .     .     .     23755 
  Melee                    11367 | .     .     .     .     .     .     .     .     .     417   194   .     301   .     405   3494  610   231   .     5715  
  Ramming                  572   | .     .     .     4     .     .     .     .     .     .     .     26    .     .     .     .     .     48    .     494   
  Kinetic                  217   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     217   
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                24023 | .     .     .     .     .     .     .     .     .     268   .     .     .     .     .     .     .     .     .     23755 
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 11446 | .     .     .     .     .     .     .     .     .     .     .     .     301   .     218   3452  610   231   .     6634  
  Piercing                 840   | .     .     .     .     .     .     .     .     .     417   194   .     .     .     187   42    .     .     .     .     
Highest Corruption         27    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     25    27    27    .     .     
  Average Corruption       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     15    25    27    .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     34    13    8     .     .     
    Message Errors         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     9     5     2     .     .     
    Matter Fused           13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    1     1     .     .     
    Heat Flow Errors       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     .     .     
    Energy Discharges      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     1     .     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     1     .     .     
    Misdirections          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     2     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3231  | .     .     .     .     .     .     .     .     .     91    .     .     83    .     51    662   435   .     .     1909  
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               957   | .     .     .     .     .     .     .     .     .     78    .     .     .     .     .     .     .     .     .     879   
  Melee                    2274  | .     .     .     .     .     .     .     .     .     13    .     .     83    .     51    662   435   .     .     1030  
Knockbacks                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      461   | .     .     .     4     .     .     .     .     .     93    .     26    .     .     .     .     .     .     .     338   
  Shots                    14    | .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     11    
  Rammed                   3     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             20    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     14    
  Kicked                   17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     14    
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        549   | .     .     .     360   .     .     .     .     .     549   3     .     .     .     .     195   167   .     .     .     
  Average Temperature      92    | .     .     .     177   .     .     .     .     .     228   3     .     .     .     .     51    63    .     .     .     
  Received Heat Transfer   753   | .     12    18    75    .     .     .     45    .     .     .     .     .     18    57    60    27    72    9     360   
  Effects                  3     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Peak Influence             6199 | .    45   47   278  108  .    .    108  49   355  251  208  143  429  2421 1769 2078 2064 1675 6199 
  Initial                  1361 | .    .    17   18   108  .    .    .    49   34   186  122  101  75   240  1361 983  1168 1238 1100 
  Average                  1517 | .    10   33   111  108  .    .    56   49   225  203  163  118  217  1955 1537 1784 1790 1440 2919 
Maximum Alert Level        5    | .    .    .    1    .    .    .    .    .    1    1    1    .    2    5    5    5    5    5    5    
  Low Security (%)         23   | 100  100  100  72   100  .    100  100  100  41   67   97   100  45   .    .    .    .    .    .    
  Level 1                  6    | .    .    .    27   .    .    .    .    .    58   32   2    .    51   .    .    .    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   .    .    83   12   
  Level 5                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    33   
  High Security            13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Max Security             19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    99   99   16   .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          120  | .    2    .    2    .    .    .    1    .    4    .    3    3    4    20   15   12   13   8    33   
  Investigation            13   | .    1    .    1    .    .    .    .    .    .    .    1    3    3    .    2    .    .    .    2    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    1    
  Reinforcement            23   | .    1    .    1    .    .    .    1    .    4    .    .    .    1    .    8    .    1    .    6    
  Assault                  79   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    20   3    12   12   7    24   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com 
Distress Signals           16   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   4   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              559  | .   4   2   20  .   .   1   14  .   18  2   9   2   10  93  66  37  32  6   243 
  Peak Tracking Total      35   | .   3   2   14  .   .   1   12  .   4   2   8   1   8   28  21  25  22  9   35  
  Tactical Retreats        80   | .   1   1   3   .   .   .   2   .   6   .   1   .   4   9   13  5   8   1   26  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com 
Traps Triggered            22   | .   .   .   1   .   .   .   .   .   3   .   .   .   1   1   2   2   2   1   9   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com 
Machines Disabled          33   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   4   8   4   12  
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com 
Machines Accessed          29   | .   1   .   2   .   1   .   2   1   .   3   2   5   4   .   3   .   .   .   5   
  Terminals                22   | .   1   .   2   .   .   .   2   1   .   .   2   4   3   .   2   .   .   .   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Total Hacks                81   | .   4   .   6   .   1   .   15  1   .   6   5   13  12  .   7   .   .   .   11  
  Successful               21   | .   .   .   1   .   1   .   3   1   .   4   1   2   3   .   2   .   .   .   3   
  Failed                   60   | .   4   .   5   .   .   .   12  .   .   2   4   11  9   .   5   .   .   .   8   
    Catastrophic           14   | .   3   .   2   .   .   .   .   .   .   .   1   3   1   .   1   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   60   | .   4   .   6   .   1   .   12  .   .   1   3   11  8   .   5   .   .   .   9   
  Terminals                66   | .   4   .   6   .   .   .   15  1   .   .   5   10  9   .   5   .   .   .   11  
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Terminal Hacks             10   | .   .   .   1   .   1   .   2   1   .   .   1   1   1   .   1   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   .   .   .   1   .   .   1   .   1   2   .   1   .   .   .   2   
  Terminals                7    | .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   1   .   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 6    | .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   .   1   .   .   .   1   .   .   1   2   5   4   .   2   .   .   .   5   
  Full Trace Events        12   | .   1   .   1   .   .   .   .   .   .   .   1   3   3   .   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -2  -1  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com 
Total Allies               42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  29  
  Largest Group            11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  
  Highest-Rated Group      156  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   99  156 
  Highest-Rated Ally       15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               91   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  48  
  Total Damage             1475 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   642 833 
  Kills                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               5842  | 12   56   101  199  82   194  60   100  3    290  143  336  148  215  457  1145 258  320  271  1452 
Spaces Moved               11864 | 25   110  179  453  184  399  157  286  8    353  406  734  499  615  1209 1868 686  978  396  2319 
  Core                     584   | 25   110  179  164  99   .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2828  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    253  396  2179 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Flight                   8164  | .    .    .    289  85   399  157  286  8    343  406  734  499  615  1209 1868 686  580  .    .    
  Fastest Speed            17    | 50   50   50   35   35   35   35   32   32   23   23   21   24   24   19   17   25   25   30   30   
  Average Speed            29    | 50   50   50   40   43   43   35   33   32   30   27   22   25   24   22   23   25   27   30   36   
  Slowest Speed            195   | 50   50   50   50   50   195  35   35   32   120  32   26   26   28   24   27   25   34   30   90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            74    | .    .    .    9    3    .    1    9    .    3    9    3    3    1    4    22   4    3    .    .    
  Cave-ins Triggered       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    1    1    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Microwarps               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    6    
Exploration Rate (%)       42    | 3    28   46   52   29   64   49   36   .    98   9    19   16   21   86   49   81   62   12   52   
  Regions Visited          19
    Branch Regions         8
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    .    1    1    .    1    .    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    1    1    .    .    .    .    1    .    .    1    .    1    1    1    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 208   | .    .    .    7    .    .    .    .    .    .    .    15   1    21   18   51   6    10   26   53   
Terrain Destroyed          1179  | .    .    .    7    .    .    .    .    .    12   .    15   1    21   18   51   6    15   47   986  
  Melee                    124   | .    .    .    .    .    .    .    .    .    .    .    15   1    21   18   51   6    6    2    4    
  Projectile               105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    45   51   
  AOE                      948   | .    .    .    7    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    929  
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      13319 | 24   110  189  457  182  423  160  279  7    482  419  868  507  645  1343 2372 743  887  521  2701 
  Wait                     984   | .    .    9    .    .    16   5    .    .    65   8    109  .    3    64   355  26   4    102  218  
  Move                     11430 | 24   109  178  434  177  398  154  268  7    346  389  727  492  612  1201 1825 677  834  394  2184 
  Hop                      68    | .    .    .    9    3    .    1    8    .    3    7    3    3    1    3    20   4    3    .    .    
  Pick Up                  44    | .    1    2    3    .    1    .    .    .    3    2    1    2    2    7    6    5    5    .    4    
  Fast Attach              125   | .    .    .    5    2    1    .    3    .    18   5    6    2    1    6    32   5    14   3    22   
  Attach                   53    | .    .    .    1    .    1    .    .    .    2    1    .    1    2    9    7    4    2    1    22   
  Detach                   65    | .    .    .    1    .    2    .    .    .    2    .    1    1    1    8    11   3    3    3    29   
  Swap                     13    | .    .    .    .    .    .    .    .    .    4    1    .    .    .    1    1    .    .    .    6    
  Drop                     68    | .    .    .    1    .    4    .    .    .    4    1    3    1    2    4    20   6    2    .    20   
  Fire                     137   | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    5    14   115  
  Melee                    265   | .    .    .    .    .    .    .    .    .    27   5    17   5    21   25   90   13   13   3    46   
  Ram                      3     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    14   
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            48    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    15   5    .    .    1    21   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 3 exits: [*Acc] / *Tes x2)
-2/Testing (discovered 2 exits: [*Acc] / [*Sec])
-2/Section 7
-1/Access
-1/Command (discovered 1 exit: [*Sur])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   13 | -11/Junkyard  | Entered Materials
   48 | -10/Materials | Discovered new exit (range 12)
   65 | -10/Materials | Discovered new exit (range 8)
   69 | -10/Materials | Entered Mines
  110 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  120 | -10/Mines     | Assembled infested the area
  125 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  153 | -10/Mines     | Discovered new exit (range 7)
  155 | -10/Mines     | Met a Derelict testing a Signal Generator
  158 | -10/Mines     | Found Signal Generator
  170 | -10/Mines     | Entered Materials
  170 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  229 | -9/Materials  | Discovered new exit (range 8)
  321 | -9/Materials  | Identified exit to Mines
  369 | -9/Materials  | Entered Mines
  417 | -9/Mines      | Discovered new exit (range 17)
  448 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  450 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  450 | -9/Mines      | Discovered new exit (range 5)
  451 | -9/Mines      | Entered Exiles
  456 | -9/Exiles     | Discovered new exit (range 17)
  460 | -9/Exiles     | Met 8R-AWN
  466 | -9/Exiles     | Met EX-HEX
  475 | -9/Exiles     | Met EX-BIN
  480 | -9/Exiles     | Aligned with FarCom system
  480 | -9/Exiles     | Given EX-Vault access code
  489 | -9/Exiles     | Opened EX-Vault
  492 | -9/Exiles     | Found Field Lobotomy Kit
  500 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  506 | -9/Exiles     | Exiles lab attacked by MAIN.C
  549 | -9/Exiles     | Build established: Hacker-Mutant
  551 | -9/Exiles     | Found AWS/Thermal
  641 | -9/Exiles     | Discovered new exit (range 15)
  645 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
  645 | -9/Exiles     | Entered Mines
  701 | -8/Mines      | Discovered new exit (range 9)
  705 | -8/Mines      | Entered Materials
  705 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  758 | -8/Materials  | Identified exit to Factory
  805 | -8/Materials  | Entered Factory
  805 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  808 | -7/Factory    | Identified exit to DSF
  808 | -7/Factory    | Entered DSF
  829 | -7/DSF        | Additional patrols routed to DSF
  892 | -7/DSF        | Lost 5 parts (1p3n1w)
  969 | -7/DSF        | Discovered new exit (range 15)
  984 | -7/DSF        | Sterilization system engaged
 1004 | -7/DSF        | Ambient heat levels rising (+10)
 1019 | -7/DSF        | Ambient heat levels rising (+10)
 1022 | -7/DSF        | Lost 4 parts (1p3n)
 1034 | -7/DSF        | Ambient heat levels rising (+10)
 1049 | -7/DSF        | Ambient heat levels rising (+10)
 1064 | -7/DSF        | Ambient heat levels rising (+10)
 1079 | -7/DSF        | Ambient heat levels rising (+10)
 1094 | -7/DSF        | Ambient heat levels rising (+10)
 1098 | -7/DSF        | Entered Factory
 1098 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1144 | -6/Factory    | Repaired Surge Thruster?
 1195 | -6/Factory    | Spotted B-75 Beast
 1199 | -6/Factory    | Discovered new exit (range 18)
 1240 | -6/Factory    | Identified exit to Factory
 1241 | -6/Factory    | Entered another Factory area
 1241 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1574 | -5/Factory    | Discovered new exit (range 15)
 1577 | -5/Factory    | Entered another Factory area
 1577 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 1723 | -4/Factory    | Discovered new exit (range 8)
 1725 | -4/Factory    | Identified exit to Research
 1725 | -4/Factory    | Entered Research
 1725 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 1756 | -3/Research   | Found Fusion Bomb Launcher
 1883 | -3/Research   | Identified exit to Armory
 1883 | -3/Research   | Identified exit to Quarantine
 1905 | -3/Research   | Build established: Scavenger-Scout
 1940 | -3/Research   | Entered Quarantine
 1941 | -3/Quarantine | Maximum security lockdown engaged
 1949 | -3/Quarantine | Found Alien Artifact
 2039 | -3/Quarantine | Found Alien Slashing Weapon
 2039 | -3/Quarantine | Identified Sigix Broadsword
 2121 | -3/Quarantine | Found Alien Artifact
 2121 | -3/Quarantine | Identified Core Reset Matrix
 2121 | -3/Quarantine | Identified Transdimensional Reconstructor
 2121 | -3/Quarantine | Used Core Reset Matrix
 2125 | -3/Quarantine | Detected hypermatrix surge
 2125 | -3/Quarantine | Sensed 12 artifacts in vicinity
 2158 | -3/Quarantine | Lost 3 parts (1p1n1u)
 2164 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor
 2165 | -3/Quarantine | Found Transdimensional Reconstructor
 2168 | -3/Quarantine | Warped through subspace
 2169 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor
 2256 | -3/Quarantine | Found Subatomic Replicator
 2283 | -3/Quarantine | Spotted Investigator
 2284 | -3/Quarantine | Scanned by Researcher
 2286 | -3/Quarantine | Build established: Scavenger-Sprinter
 2286 | -3/Quarantine | Warped through subspace
 2381 | -3/Quarantine | Crushed by falling debris
 2393 | -3/Quarantine | Discovered new exit (range 5)
 2397 | -3/Quarantine | Entered Research
 2397 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2416 | -2/Research   | Found Prototype Device
 2416 | -2/Research   | Identified Exp. Thermal Shield
 2697 | -2/Research   | Build established: Scavenger-Scout
 2897 | -2/Research   | First assault squad dispatched
 2923 | -2/Research   | Crushed by falling debris
 2923 | -2/Research   | System corruption reached 10%
 2954 | -2/Research   | Lost 3 parts (1p1n1u)
 2997 | -2/Research   | Spotted B-90 Cyclops
 3010 | -2/Research   | Found Prototype Device
 3010 | -2/Research   | Identified Beam Splitter
 3096 | -2/Research   | Crushed by falling debris
 3110 | -2/Research   | Crushed by falling debris
 3141 | -2/Research   | Lost 5 parts (3n2u)
 3147 | -2/Research   | Warped through subspace
 3253 | -2/Research   | Discovered new exit (range 5)
 3397 | -2/Research   | Search patrols dispatched
 3518 | -2/Research   | Spotted B-90 Cyclops
 3537 | -2/Research   | Identified exit to Testing
 3542 | -2/Research   | Entered Testing
 3543 | -2/Testing    | Maximum security lockdown engaged
 3560 | -2/Testing    | Found Prototype Energy Cannon
 3561 | -2/Testing    | Identified Cld. Nova Cannon
 3572 | -2/Testing    | Found Fusion Bomb Launcher
 3607 | -2/Testing    | Found Prototype Ballistic Cannon
 3671 | -2/Testing    | Discovered new exit (range 15)
 3691 | -2/Testing    | Spotted Striker
 3738 | -2/Testing    | Found Prototype Energy Cannon
 3738 | -2/Testing    | Identified Potential Cannon
 3741 | -2/Testing    | Found Prototype Energy Cannon
 3741 | -2/Testing    | Identified Imp. Potential Cannon
 3758 | -2/Testing    | Spotted Fortress
 3777 | -2/Testing    | Discovered new exit (range 6)
 3800 | -2/Testing    | Entered Section 7
 3801 | -2/Section 7  | Maximum security lockdown engaged
 3801 | -2/Section 7  | Sensed 21 artifacts in vicinity
 3820 | -2/Section 7  | Found Microwarp Drive
 3853 | -2/Section 7  | Found Integrated Reactor
 3853 | -2/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 3882 | -2/Section 7  | Found Integrated Mediator
 3882 | -2/Section 7  | Installed Integrated Mediator, increased core attachment efficiency.
 3910 | -2/Section 7  | Found Microwarp Drive
 3917 | -2/Section 7  | Spotted Striker
 3917 | -2/Section 7  | Spotted Executioner
 3926 | -2/Section 7  | Spotted B-99 Colossus
 3940 | -2/Section 7  | Found Core Reset Matrix
 3943 | -2/Section 7  | Sensed 16 artifacts in vicinity
 3954 | -2/Section 7  | Found LRC Storage
 3954 | -2/Section 7  | Installed LRC Storage, increased inventory capacity (+2)
 3956 | -2/Section 7  | Found LRC Storage
 3956 | -2/Section 7  | Installed LRC Storage, increased inventory capacity (+2)
 3990 | -2/Section 7  | Found Transdimensional Reconstructor
 4011 | -2/Section 7  | Integrated with Sigix Exoskeleton
 4022 | -2/Section 7  | Spotted Striker
 4022 | -2/Section 7  | Spotted Striker
 4032 | -2/Section 7  | Spotted Executioner
 4035 | -2/Section 7  | Core integrity fell below 50%
 4078 | -2/Section 7  | Spotted S7 Guard
 4080 | -2/Section 7  | Found Core Regenerator
 4097 | -2/Section 7  | Spotted S7 Guard
 4103 | -2/Section 7  | Found Core Membrane
 4103 | -2/Section 7  | Installed Core Membrane, gained immunity to corruption
 4113 | -2/Section 7  | Discovered new exit (range 16)
 4120 | -2/Section 7  | Entered Access
 4120 | -1/Access     | Evolved 2 slots: Utility x2
 4125 | -1/Access     | Emitted hypermatrix ping
 4130 | -1/Access     | Assembled emerged from beneath the floor
 4277 | -1/Access     | Assembled emerged from beneath the floor
 4296 | -1/Access     | Build established: Alien-Sigix
 4309 | -1/Access     | Crushed by falling debris
 4318 | -1/Access     | Garrison activated, responded to threat
 4367 | -1/Access     | Discovered new exit (range 17)
 4391 | -1/Access     | Entered Command
 4396 | -1/Command    | Emitted hypermatrix ping
 4399 | -1/Command    | Assembled emerged from beneath the floor
 4401 | -1/Command    | Assembled emerged from beneath the floor
 4488 | -1/Command    | Discovered new exit (range 16)
 4568 | -1/Command    | Spotted B-99 Colossus
 4706 | -1/Command    | Crushed by falling debris
 4710 | -1/Command    | Spotted B-99 Colossus
 4787 | -1/Command    | Found Unknown Device
 4787 | -1/Command    | Identified Launcher Loader
 4920 | -1/Command    | First assault squad dispatched
 5058 | -1/Command    | High security lockdown imminent
 5089 | -1/Command    | Destroyed 8 combat bots
 5104 | -1/Command    | Assembled emerged from beneath the floor
 5116 | -1/Command    | Identified Perforator
 5137 | -1/Command    | Spotted M Guard
 5137 | -1/Command    | Spotted M Guard
 5138 | -1/Command    | High security lockdown engaged
 5141 | -1/Command    | Spotted Combat Programmer
 5156 | -1/Command    | Assembled emerged from beneath the floor
 5281 | -1/Command    | Sigix Exoskeleton integrity reduced to 80%
 5281 | -1/Command    | Destroyed 13 combat bots
 5323 | -1/Command    | Destroyed 7 combat bots
 5362 | -1/Command    | Spotted Investigator
 5363 | -1/Command    | Destroyed Investigator
 5395 | -1/Command    | Destroyed 10 combat bots
 5465 | -1/Command    | Spotted Executioner
 5466 | -1/Command    | Spotted Striker
 5467 | -1/Command    | Spotted Executioner
 5471 | -1/Command    | Destroyed Executioner
 5471 | -1/Command    | Destroyed Executioner
 5482 | -1/Command    | Spotted Executioner
 5483 | -1/Command    | Spotted Executioner
 5500 | -1/Command    | Sigix Exoskeleton integrity reduced to 60%
 5532 | -1/Command    | Destroyed Striker
 5533 | -1/Command    | Spotted Striker
 5543 | -1/Command    | Core integrity fell below 50%
 5553 | -1/Command    | Destroyed 29 combat bots
 5580 | -1/Command    | Destroyed Striker
 5614 | -1/Command    | Destroyed 11 combat bots
 5695 | -1/Command    | Spotted Executioner
 5698 | -1/Command    | Destroyed Executioner
 5698 | -1/Command    | Spotted Striker
 5698 | -1/Command    | Spotted Executioner
 5704 | -1/Command    | Spotted Striker
 5706 | -1/Command    | Spotted Striker
 5706 | -1/Command    | Spotted Executioner
 5711 | -1/Command    | Destroyed Striker
 5714 | -1/Command    | Destroyed Executioner
 5735 | -1/Command    | Destroyed 17 combat bots
 5793 | -1/Command    | Sigix Exoskeleton integrity reduced to 40%
 5793 | -1/Command    | Spotted Combat Programmer
 5811 | -1/Command    | Used Core Regenerator, restored core integrity (+400)
 5817 | -1/Command    | Sigix Exoskeleton integrity reduced to 20%
 5829 | -1/Command    | Spotted Striker
 5829 | -1/Command    | Spotted Executioner
 5837 | -1/Command    | Core integrity fell below 20%
 5842 | -1/Command    | Spotted B-99 Colossus
 5842 | -1/Command    | Spotted B-99 Colossus
 5842 | -1/Command    | Spotted Executioner
 5842 | -1/Command    | Spotted Executioner
 5842 | -1/Command    | Spotted Executioner
 5842 | -1/Command    | Spotted Executioner
 5842 | -1/Command    | Spotted Striker
 5842 | -1/Command    | Spotted Striker
 5842 | -1/Command    | Spotted Alpha 7
 5842 | -1/Command    | Spotted Alpha 7
 5843 | -1/Command    | Exoskeleton Destroyed

 Last Messages 
---------------
05833_ Microwarped (distance 7).
05835_ Microwarped (distance 13).
05836_ Microwarped (distance 7).
05840_ Operations Mainframe disabled.
05841_ Microwarped (distance 19).
05842_ Triggered Stasis Trap.
05842_ Microwarped (distance 23).
05842_ A bubble of rippling energy engulfs the area.
05842_ Field strength at 85.
05842_ Slug penetrates Wall. <x2>
05843_ Penetrated by Slug. <x4>
05843_ Slug penetrates Wall.
05843_ Access Shell breached.
05843_ Knocked back.
05843_ Triggered Stasis Trap.
05843_ A bubble of rippling energy engulfs the area.
05843_ Field strength at 85.
05843_ Penetrated by Slug.
05843_ Slug penetrates Access Shell.
05843_ Sigix Exoskeleton destroyed.

 Map 
-----
+----------------------------------------------------+
|     ==        #########      * ]   ###   ##  """"  |
|     ==        #########            ##### ##        |
|               #########            ##### ##        |
| +####### ##############            #####^##        |
|                       +      ]|    ##### ##        |
|  #####    #############      ]|    ##### ##        |
|  #####    #############      ||    ##### ##        |
|  #####    #############          [ ##### #######/# |
|  #####    #############            +  ## ##        |
|  #####    ########################### ## ##        |
|  #####+##+###########################+##+   #      |
|  #              #################                  |
|  #              #################!/                |
|  #           !  #################//          #     |
|  #      [!=     #################/          %#     |
|  #      [!=     #################        [         |
|  +      !==     #########################  ###     |
|  ##########  ############################   ##     |
|  #     ]     ############################ # ##     |
|  #           ###          BB############### ##     |
|  +  =        ###          BB##############         |
|  #        "" ###        ^   #E# # # ####### #      |
|  #       """ ###   """"""     E K 7   #####  #     |
|  #       """"###   "    "             +            |
|  #        "" ###   " ""%"             +            |
|  #           ###   " <"  X%           +            |
|  #           ###   "    "^            +            |
|       =    % ###   """"""%  E E K     ####+####### |
|  #   %       ###            # # # #7####        ## |
|  #  """ """   ##          BB############        ## |
|  #  """T"""  ###          BB############        ## |
|  ##+####### ############################ *      ## |
|  ##        #############################        ## |
|   #        #############################        ## |
| " #   ""   #############################  !     ## |
| T +  """   #############################        ## |
|   #  "T    #############################        ## |
|  ##  """   ####################################### |
|  ##   ""   ####################################### |
|  ##        ####################################### |
|  ##      * ####################################### |
|  ##################################????########### |
|   ################################??????########## |
| " #############################????????????####### |
|   #########################?????????????????????#? |
|  =#########################??????????????????????? |
| ##########################???????????????????????? |
|                ###########???????????????????????? |
|    !!!         ###########???????????????????????? |
|    !!!         ##########????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           149
Coolant Potential          100
Energy Generation          75
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       210
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Utility Shielding          66
Phase Shifting             10
Evasion (%)                85
Targeting Accuracy         8
Melee Accuracy             14
Offensive Hacking          24
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Sigix Broadsword
Core Reset Matrix
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor
Microwarp Drive
Integrated Reactor
Integrated Mediator
LRC Storage
Sigix Exoskeleton
Sigix Sheargun
Core Membrane
Core Regenerator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicAlphaWheel
  Manual?         0
Play Time         02:11:17
  Cumulative      382.8 hours
  Start           2023.10.23 @ 15:32:08
  End             2023.10.23 @ 17:48:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          147
  Rogue           131
  Adventurer      8
  Explorer        8
Win Type          -
  Total           29
  Types           12/1/10/1/1/2/2/0/0
Lore%             91
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 36e63689-9a38-4296-af68-1ae67e673f71