Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 01:57:04

Player: Exp. Geonium Core

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (48)      240
Value Destroyed (2470)     2470
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (2214)               2214
              TOTAL SCORE: 9104

 Bonus
-------
High Alert Combat Kills    129
Follower Combat Kills      357
Entered Garrisons          600
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -172

 Cogmind 
---------
Core Integrity             101/700
Matter                     275/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (8) ------
        Relay Coupler [Swarmer] (39)
        Relay Coupler [Sentry] (17)
        Relay Coupler [Demolisher] (19)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads
        Antigrav System
        Gyrokinetic Inverter
        Chronowheel

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Armored Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Heavy Armor Plating
  Advanced Hacking Suite
           System Shield
>          --- WEAPON -----------
           Minigun
           KE Penetrator
>          --- INVENTORY --------
     Heavy Ion Engine
           Antigrav System
           Gyrokinetic Inverter
     Large Matter Pod
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Chronowheel
           Firepult
           Grenade Launcher
           Rocket Launcher
           Deploy-a-Sentry
           Deploy-a-Sentry
           Deploy-a-Sentry
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Heavy Armor Plating
Weapon                     Minigun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             76   | .   .   4   2   .   10  21  6   11  3   19  .   
  Power                    8    | .   .   1   .   .   .   3   1   1   .   2   .   
    Engine                 3    | .   .   1   .   .   .   1   .   .   .   1   .   
    Core                   5    | .   .   .   .   .   .   2   1   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | .   .   2   1   .   1   6   .   .   1   5   .   
    Treads                 13   | .   .   1   1   .   1   6   .   .   1   3   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   .   .   .   .   7   5   1   5   1   10  .   
    Device                 3    | .   .   .   .   .   .   2   .   .   .   1   .   
    Storage                1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   5   .   .   .   .   .   .   
    Hackware               16   | .   .   .   .   .   .   1   1   4   1   9   .   
    Protection             4    | .   .   .   .   .   1   2   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   .   1   1   .   2   7   4   5   1   2   .   
    Energy Gun             2    | .   .   .   1   .   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   .   .   .   2   4   2   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   .   .   2   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   2   1   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 35   | .   .   4   .   .   1   5   .   1   .   24  .   
  Power                    4    | .   .   1   .   .   .   .   .   .   .   3   .   
  Propulsion               7    | .   .   2   .   .   .   1   .   .   .   4   .   
  Utility                  17   | .   .   .   .   .   .   3   .   1   .   13  .   
  Weapon                   7    | .   .   1   .   .   1   1   .   .   .   4   .   
  Highest Loss Streak      10   | .   .   4   .   .   1   3   .   1   .   10  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  78  79  85  81  89  90  95  92  69  .   
  Engine                   4    | .   14  13  14  14  9   2   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   6   9   9   7   5   .   
  Treads                   16   | .   .   3   21  28  18  17  18  18  15  7   .   
  Leg                      2    | .   28  19  .   .   .   .   .   .   .   6   .   
  Device                   5    | .   .   .   .   .   .   7   9   9   7   3   .   
  Storage                  9    | .   14  14  14  14  9   9   9   9   7   6   .   
  Processor                7    | .   .   .   .   .   24  15  5   .   .   .   .   
  Hackware                 10   | .   .   .   .   .   .   7   12  28  38  28  .   
  Protection               3    | .   .   .   .   .   3   6   9   3   .   .   .   
  Energy Gun               6    | .   28  18  8   14  3   4   .   .   .   .   .   
  Ballistic Gun            6    | .   .   .   .   .   9   8   15  3   1   3   .   
  Launcher                 4    | .   .   5   14  14  4   3   1   5   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   7   7   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 12  12  14  16  16  34  49  50  46  32  32  .   
  Greatest Support         55   | 20  20  20  40  40  42  47  47  47  55  55  3   
  Greatest Overweight (x)  2    | .   .   1   1   .   .   1   1   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   8   8   8   15  15  15  15  15  15  5   
  Average Capacity         13   | .   8   8   8   8   14  15  15  15  15  14  5   
  Most Carried             15   | .   8   8   8   8   15  15  15  15  15  15  4   
  Average Carried          12   | .   6   7   6   8   12  14  14  14  14  11  4   
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  5   5   
  Final Carried            15   | 6   8   5   8   8   15  15  15  15  15  4   4   

 Class Distribution 
--------------------
 54% | Mutant
 24% | Scavenger-Mutant
 11% | Bothacker-Mutant
 10% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-----------                Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Matter Collected           1871 | 191 9   .   .   42  57  654 531 114 50  223 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1716 | .   163 42  .   .   191 447 568 115 .   190 .   
  Parts                    97   | .   5   .   .   .   16  25  32  9   .   10  .   
Haulers Intercepted        2    | .   1   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Combat Hostiles Destroyed  48   | .   2   13  .   .   3   15  8   3   .   4   .   
  Melee                    4    | .   .   .   .   .   .   .   .   2   .   2   .   
  Guns                     17   | .   1   .   .   .   1   7   6   .   .   2   .   
  AOE                      27   | .   1   13  .   .   2   8   2   1   .   .   .   
Classes Destroyed          13   | .   3   1   .   .   3   3   2   .   .   1   .   
  Builder                  4    | .   .   .   .   .   1   .   3   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   .   .   .   6   2   .   .   .   .   
  Grunt                    17   | .   2   .   .   .   2   5   4   1   .   3   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   1   2   1   2   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Assembled                13   | .   .   13  .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   3   13  .   .   6   5   5   2   .   2   .   
  Combat Bots Only         13   | .   2   13  .   .   2   5   2   2   .   2   .   
Max Kills in Single Turn   5    | .   1   5   .   .   2   3   2   1   .   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 5    | .   1   5   .   .   1   3   1   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Damage Taken               4690 | .    164  306  .    .    436  1046 265  422  180  1871 .    
  Core                     896  | .    62   61   .    .    18   76   .    80   58   541  .    
  Absorbed by Shields      44   | .    .    .    .    .    .    .    .    .    .    44   .    
Core Remaining (%)         72   | 100  .    .    .    50   .    .    .    68   .    .    .    
Volleys Fired              187  | .    29   6    .    .    13   87   29   3    .    20   .    
  Largest                  2    | .    2    2    .    .    2    2    2    1    .    1    .    
  Hottest                  90   | .    90   83   .    .    50   81   58   30   .    28   .    
Shots Fired                259  | .    58   9    .    .    19   97   55   3    .    18   .    
  Gun                      232  | .    58   3    .    .    13   88   52   .    .    18   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 27   | .    .    6    .    .    6    9    3    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  166  | .    .    .    .    .    12   84   52   .    .    18   .    
  Thermal                  36   | .    29   3    .    .    .    4    .    .    .    .    .    
  Explosive                27   | .    .    6    .    .    6    9    3    3    .    .    .    
  Electromagnetic          30   | .    29   .    .    .    1    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    10   4    .    .    3    20   4    .    .    5    .    
  Robot Miss Streak        3    | .    3    1    .    .    2    1    3    .    .    2    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           156  | .    38   4    .    .    8    44   27   12   2    21   .    
  Core Hits                100  | .    8    22   .    .    11   26   19   6    .    8    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         8    | .    3    .    .    .    1    1    1    .    .    2    .    
    Burn                   3    | .    3    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    1    1    .    .    1    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              56   | .    .    .    .    .    .    .    2    31   3    20   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 44   | .    .    .    .    .    .    .    2    26   1    15   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    1    4    1    1    .    
    Combat Hostiles        4    | .    .    .    .    .    .    .    .    4    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4846 | .    566  666  .    .    457  1263 915  453  65   461  .    
  Guns                     2144 | .    492  12   .    .    96   685  652  .    .    207  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1955 | .    69   654  .    .    361  573  185  113  .    .    .    
  Melee                    737  | .    .    .    .    .    .    .    78   340  65   254  .    
  Ramming                  10   | .    5    .    .    .    .    5    .    .    .    .    .    
  Kinetic                  1596 | .    .    .    .    .    81   656  652  .    .    207  .    
  Thermal                  384  | .    343  12   .    .    .    29   .    .    .    .    .    
  Explosive                1886 | .    .    654  .    .    361  573  185  113  .    .    .    
  Electromagnetic          233  | .    218  .    .    .    15   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 737  | .    .    .    .    .    .    .    78   340  65   254  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    .    .    .    .    .    .    23   23   
  Average Corruption       21   | .    .    .    .    .    .    .    .    .    .    21   23   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    .    .    .    .    18   .    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    5    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    3    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            154  | .    .    43   .    .    .    10   76   .    25   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               53   | .    .    43   .    .    .    10   .    .    .    .    .    
  Melee                    101  | .    .    .    .    .    .    .    76   .    25   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      332  | .    58   118  .    .    22   42   .    92   .    .    .    
  Shots                    11   | .    2    3    .    .    1    2    .    3    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    3    .    .    .    .    .    
Targets Rammed             6    | .    3    .    .    .    .    3    .    .    .    .    .    
  Kicked                   3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        361  | .    361  68   .    .    13   40   6    10   .    171  .    
  Average Temperature      78   | .    114  34   .    .    5    7    4    10   .    80   .    
  Received Heat Transfer   1277 | .    57   20   .    .    216  243  72   117  21   531  .    
  Effects                  2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1297 | .    1186 37   .    .    .    74   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Peak Influence             786  | .   130 85  .   .   201 786 558 727 411 375 141 
  Initial                  382  | .   .   50  .   .   .   132 382 341 381 245 141 
  Average                  361  | .   97  55  .   .   93  490 437 557 381 323 141 
Maximum Alert Level        3    | .   .   .   .   .   1   3   2   3   2   1   .   
  Low Security (%)         28   | .   100 100 .   100 95  5   .   .   .   .   100 
  Level 1                  28   | .   .   .   .   .   4   23  59  11  98  100 .   
  Level 2                  37   | .   .   .   .   .   .   60  40  79  1   .   .   
  Level 3                  5    | .   .   .   .   .   .   10  .   8   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   1   .   2   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Distress Signals           2    | .   .   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   8   13  .   .   9   18  16  9   4   19  .   
  Peak Tracking Total      8    | .   2   7   .   .   4   5   5   4   3   8   .   
  Tactical Retreats        5    | .   1   .   .   .   .   1   .   2   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Traps Triggered            8    | .   .   .   .   .   .   3   .   1   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Machines Disabled          9    | .   .   .   .   .   1   1   2   3   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   1   .   1   .   
  Garrison Relay           5    | .   .   .   .   .   .   1   .   3   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Machines Accessed          16   | .   .   .   2   .   3   3   4   2   1   1   .   
  Terminals                10   | .   .   .   .   .   2   3   2   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                31   | .   .   .   2   .   6   5   12  3   1   2   .   
  Successful               17   | .   .   .   2   .   3   3   7   .   1   1   .   
  Failed                   14   | .   .   .   .   .   3   2   5   3   .   1   .   
    Catastrophic           6    | .   .   .   .   .   .   1   3   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   1   .   5   1   5   1   .   .   .   
  Terminals                20   | .   .   .   .   .   5   5   5   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             7    | .   .   .   2   .   .   3   1   .   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Terminals                3    | .   .   .   .   .   2   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   .   .   3   1   3   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieved Matter         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   5   1   3   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   9    | .   .   .   .   .   .   .   .   5   1   3   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   5   1   3   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            6    | .   .   .   .   .   .   .   .   2   1   3   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   2   .   .   .   
Relay Couplers Released    18   | .   .   .   .   .   .   4   .   11  .   3   .   
  Machine Destruction      18   | .   .   .   .   .   .   4   .   11  .   3   .   
  Attached                 14   | .   .   .   .   .   .   .   .   4   1   9   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total Allies               10   | .    .    .    .    .    .    1    .    4    2    3    .    
  Largest Group            2    | .    .    .    .    .    .    1    .    2    2    1    .    
  Highest-Rated Group      62   | .    .    .    .    .    .    20   .    45   62   29   .    
  Highest-Rated Ally       32   | .    .    .    .    .    .    20   .    29   32   29   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               66   | .    .    .    .    .    .    3    .    26   9    28   .    
  Total Damage             1933 | .    .    .    .    .    .    179  .    496  164  1094 .    
  Kills                    11   | .    .    .    .    .    .    1    .    5    .    5    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    2    .    
Turrets Deployed           3    | .    .    .    .    .    .    .    .    .    .    3    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Turns Passed               5608 | .    350  197  300  502  332  2008 576  707  97   534  5    
Spaces Moved               2736 | 1    214  158  236  306  166  803  192  359  51   242  8    
  Core                     33   | .    .    .    .    .    .    .    .    .    .    25   8    
  Treads                   2098 | .    .    .    105  306  166  803  192  359  51   116  .    
  Legs                     420  | 1    214  104  .    .    .    .    .    .    .    101  .    
  Wheels                   185  | .    .    54   131  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  95   95   160  152  152  165  165  165  50   50   
  Average Speed            169  | 120  120  111  123  160  159  204  222  165  165  164  50   
  Slowest Speed            260  | 120  120  120  160  160  160  245  245  165  165  260  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 1    47   31   59   64   21   71   25   52   1    28   .    
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    2    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 18   | .    .    14   .    .    .    .    1    3    .    .    .    
Terrain Destroyed          161  | .    6    60   .    .    41   25   26   3    .    .    .    
  Melee                    3    | .    .    .    .    .    .    .    1    2    .    .    .    
  Projectile               11   | .    .    .    .    .    .    .    11   .    .    .    .    
  AOE                      147  | .    6    60   .    .    41   25   14   1    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total                      3395 | .    249  169  245  319  214  1085 287  430  60   329  8    
  Wait                     237  | .    .    .    .    14   12   146  51   7    .    7    .    
  Move                     2728 | .    213  157  235  305  166  802  192  358  51   241  8    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  36   | .    3    1    5    .    8    7    3    9    .    .    .    
  Fast Attach              28   | .    .    .    1    .    8    8    1    1    .    9    .    
  Attach                   24   | .    .    3    1    .    1    5    .    4    1    9    .    
  Detach                   3    | .    .    .    .    .    1    2    .    .    .    .    .    
  Swap                     24   | .    .    1    .    .    1    8    5    6    2    1    .    
  Drop                     40   | .    1    1    3    .    4    13   4    9    .    5    .    
  Fire                     187  | .    29   6    .    .    13   87   29   3    .    20   .    
  Melee                    56   | .    .    .    .    .    .    .    2    31   3    20   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    .    4    .    .    .    17   .    
  Rewire                   5    | .    .    .    .    .    .    .    .    2    3    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  161 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 16)
  351 | -10/Materials | Entered Mines
  374 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  407 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  407 | -10/Mines     | Discovered new exit (range 5)
  472 | -10/Mines     | Assembled infested the area
  513 | -10/Mines     | Destroyed 13 combat bots
  519 | -10/Mines     | Lost 4 parts (1p2n1w)
  548 | -10/Mines     | Entered Exiles
  572 | -10/Exiles    | Met 8R-AWN
  587 | -10/Exiles    | Met EX-HEX
  615 | -10/Exiles    | Met EX-BIN
  625 | -10/Exiles    | Aligned with FarCom system
  626 | -10/Exiles    | Given EX-Vault access code
  648 | -10/Exiles    | Opened EX-Vault
  656 | -10/Exiles    | Found Chronowheel
  659 | -10/Exiles    | Found Deploy-a-Sentry
  661 | -10/Exiles    | Found Deploy-a-Sentry
  663 | -10/Exiles    | Found Deploy-a-Sentry
  700 | -10/Exiles    | Found Firepult
  733 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  778 | -10/Exiles    | Met EX-DEC
  784 | -10/Exiles    | Learned location of Zion (-6)
  832 | -10/Exiles    | Discovered new exit (range 12)
  848 | -10/Exiles    | Stole three prototypes: Chronowheel, Firepult, Deploy-a-Sentry
  848 | -10/Exiles    | Entered Mines
  849 | -9/Mines      | Learned location of Storage (-8)
 1334 | -9/Mines      | Discovered new exit (range 7)
 1350 | -9/Mines      | Entered Materials
 1350 | -8/Materials  | Evolved 4 slots: Utility x4
 1483 | -8/Materials  | Discovered new exit (range 13)
 1638 | -8/Materials  | Garrison activated, responded to threat
 1682 | -8/Materials  | Identified exit to Garrison
 1682 | -8/Materials  | Entered Garrison
 1758 | -8/Garrison   | Triggered checkpoint
 1802 | -8/Garrison   | Garrison Relay disabled
 1900 | -8/Garrison   | Triggered checkpoint
 2179 | -8/Garrison   | Discovered new exit (range 10)
 2282 | -8/Garrison   | Rescued a captive Derelict
 2336 | -8/Garrison   | Triggered checkpoint
 2430 | -8/Garrison   | Lost 3 parts (1n2u)
 2741 | -8/Garrison   | Build established: Scavenger-Mutant
 3068 | -8/Garrison   | Discovered new exit (range 17)
 3068 | -8/Garrison   | Discovered new exit (range 82)
 3068 | -8/Garrison   | Discovered new exit (range 67)
 3216 | -8/Garrison   | Triggered checkpoint
 3366 | -8/Garrison   | Installed Relay Interface Framework
 3540 | -8/Garrison   | Spotted B-75 Beast
 3690 | -8/Garrison   | Entered Materials
 3801 | -8/Materials  | Build established: Mutant
 4266 | -8/Materials  | Identified exit to Garrison
 4266 | -8/Materials  | Entered Garrison
 4340 | -8/Garrison   | Triggered checkpoint
 4346 | -8/Garrison   | Build established: Hacker-Mutant
 4375 | -8/Garrison   | Garrison Relay disabled
 4554 | -8/Garrison   | Triggered checkpoint
 4599 | -8/Garrison   | Discovered new exit (range 8)
 4672 | -8/Garrison   | Triggered checkpoint
 4709 | -8/Garrison   | Garrison Relay disabled
 4800 | -8/Garrison   | Triggered checkpoint
 4860 | -8/Garrison   | Discovered new exit (range 12)
 4873 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 4892 | -8/Garrison   | Triggered checkpoint
 4913 | -8/Garrison   | Garrison Relay disabled
 4973 | -8/Garrison   | Entered Factory
 4973 | -7/Factory    | Accompanied by 1 ally
 4973 | -7/Factory    | Evolved 2 slots: Utility x2
 4975 | -7/Factory    | FarCom data flow suspended
 5006 | -7/Factory    | Garrison activated, responded to threat
 5014 | -7/Factory    | Build established: Bothacker-Mutant
 5070 | -7/Factory    | Identified exit to Garrison
 5070 | -7/Factory    | Entered Garrison
 5120 | -7/Garrison   | Triggered checkpoint
 5170 | -7/Garrison   | Garrison Relay disabled
 5232 | -7/Garrison   | Triggered checkpoint
 5241 | -7/Garrison   | DAS Turret deployed
 5263 | -7/Garrison   | DAS Turret deployed
 5291 | -7/Garrison   | Lost 4 parts (1p1n2w)
 5304 | -7/Garrison   | System corruption reached 10%
 5324 | -7/Garrison   | DAS Turret deployed
 5354 | -7/Garrison   | Core integrity fell below 50%
 5384 | -7/Garrison   | Lost 9 parts (1p1n6u1w)
 5572 | -7/Garrison   | Triggered checkpoint
 5594 | -7/Garrison   | Triggered checkpoint
 5599 | -7/Garrison   | Discovered new exit (range 10)
 5600 | -7/Garrison   | Triggered checkpoint
 5601 | -7/Garrison   | Core integrity fell below 20%
 5604 | -7/Garrison   | Entered Factory
 5609 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05580_ Field strength at 21.
05581_ Field strength at 6.
05582_ Stasis field depleted.
05583_ Aluminum Leg destroyed.
05586_ Imp. Heat Sink destroyed.
05586_ Aluminum Leg destroyed.
05589_ Relay Coupler [Sentry] destroyed.
05589_ Gauss Rifle destroyed.
05590_ Relay Coupler [Swarmer] destroyed.
05590_ Relay Coupler [NC] destroyed.
05592_ Dropped Lrg. Storage Unit.
05594_ Beams of light sweep through the air. An alarm sounds.
05596_ System corrupted: Component data lost.
05596_ Relay Coupler [NC] destroyed.
05599_ EXIT=FOUND
05600_ Beams of light sweep through the air. An alarm sounds.
05604_ Attempting to access garrison exit controls...
RIF authorized.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????#####???????????? |
| ??????????      #####+#########?      ???????????? |
| ??????????                    #? """   ??????????? |
| ??????????               @    #  """   ??????????? |
| ??????????                    #  """   #?????????? |
| ??????????                    +        #?????????? |
| ???????????                   #        #?????????? |
| ???????????##############     # "" ""  #?????????? |
| ????????????????????????#     #?""S""  #?????????? |
| ????????????????????????#######?""""   #?????????? |
| ?????????????????????????????????###??#??????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Melee Accuracy             24
Recoil Reduction           2
Offensive Hacking          14
Defensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        128

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveMagneticArray
  Manual?         0
Play Time         00:35:27
  Cumulative      412.7 hours
  Start           2023.04.25 @ 22:41:06
  End             2023.04.27 @ 01:57:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          449
  Rogue           449
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             82
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd7bb308-c971-4410-9229-af02e7c646e4