Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.20 @ 16:06:11 Player: D4rrus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (86) 430 Value Destroyed (4334) 4334 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1442) 1442 TOTAL SCORE: 11466 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 126 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 823/1000 Matter 290/300 Energy 368/1100 System Corruption 9% Temperature Cool (0) Movement Walking (105) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg Potential Leg Potential Leg > --- UTILITY (8) ------ Improved Cooling System High-capacity Storage Unit Energy Well Energy Well Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (3) ------- Improved Plasma Cutter > --- INVENTORY (12) --- Flexi-carbon Leg Matter Compressor (250) Transmission Jammer Relay Coupler [Sentry] (23) Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Thermal Generator Improved Cooling System Large Storage Unit Energy Well Energy Well Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Disruptor Cannon Compact Ion Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Flexi-carbon Leg Matter Compressor Recoil Nullifier Advanced ECM Suite Relay Coupler [Sentry] Disruptor Cannon Disruptor Cannon Remote Datajack Improved Plasma Cutter Lance [Rating: 96] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Potential Leg Leg Potential Leg Utility Targeting Computer Device Thief Drone Bay Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Heavy Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Slots Evolved 10 | . . . . . 4 2 . . . 2 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 6 | . . . . . 1 2 . . . 2 1 . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 120 | 6 2 2 2 2 5 4 3 4 15 52 7 1 15 Power 16 | 1 . . . 1 . . . 2 1 6 . 1 4 Engine 7 | 1 . . . 1 . . . 2 1 2 . . . Core 9 | . . . . . . . . . . 4 . 1 4 Reactor . | . . . . . . . . . . . . . . Propulsion 19 | 2 . . 2 . 2 . 1 . 6 6 . . . Treads . | . . . . . . . . . . . . . . Leg 19 | 2 . . 2 . 2 . 1 . 6 6 . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 36 | 1 1 1 . . 2 2 . 2 3 15 2 . 7 Device 17 | . . 1 . . 1 2 . 1 1 8 1 . 2 Storage 7 | 1 . . . . 1 . . 1 . 2 1 . 1 Processor 2 | . 1 . . . . . . . . . . . 1 Hackware 5 | . . . . . . . . . 2 2 . . 1 Protection 5 | . . . . . . . . . . 3 . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 1 1 . 1 1 2 2 . 5 25 5 . 4 Energy Gun 18 | 1 . . . . . 2 . . 1 13 1 . . Energy Cannon 11 | . . . . . . . . . . 7 1 . 3 Ballistic Gun 7 | 1 . 1 . . 1 . . . 1 3 . . . Ballistic Cannon 2 | . 1 . . . . . 1 . . . . . . Launcher 3 | . . . . 1 . . 1 . 1 . . . . Special Weapon 7 | . . . . . . . . . 2 2 2 . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . 1 . . . 3 . . . Parts Lost 25 | . . 1 . . . . 2 . 4 8 1 . 9 Power 4 | . . . . . . . . . . 2 . . 2 Propulsion 2 | . . . . . . . 1 . 1 . . . . Utility 8 | . . . . . . . . . 1 3 . . 4 Weapon 11 | . . 1 . . . . 1 . 2 3 1 . 3 Highest Loss Streak 4 | . . 1 . . . . 1 . 4 2 1 . 4 Average Slot Usage (%) 96 | . 99 99 100 100 99 99 99 100 98 92 85 89 95 Engine 5 | . 14 14 14 14 9 7 7 7 7 1 . . . Core 2 | . . . . . . . . . . 4 5 6 10 Leg 27 | . 28 28 28 28 36 30 29 30 29 25 23 23 23 Device 17 | . . 2 14 14 16 29 30 28 17 14 16 17 17 Storage 7 | . 14 11 . . 1 . . 1 7 8 16 17 17 Processor 5 | . 13 14 14 14 9 7 7 7 7 3 . . 1 Hackware 2 | . . . . . . . . . 4 6 . . . Protection 2 | . . . . . . . . . . 5 5 5 4 Energy Gun 7 | . 14 3 . . . 9 11 7 7 12 2 . . Energy Cannon 3 | . . . . . . . . . . 2 5 5 16 Ballistic Gun 2 | . 5 9 14 . 8 4 . . 4 . 5 5 . Ballistic Cannon 3 | . 8 14 14 14 9 . 2 7 2 . . . . Launcher 2 | . . . . 13 9 7 7 7 1 . . . . Special Weapon 1 | . . . . . . . . . 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 119 | 9 11 11 11 18 25 30 32 49 49 73 75 82 119 Greatest Support 100 | 20 20 20 60 60 80 80 80 80 96 100 92 92 92 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 4 4 6 4 4 10 10 10 10 10 12 Average Capacity 8 | 5 6 5 4 4 4 4 4 5 10 10 10 10 11 Most Carried 12 | 4 2 2 4 4 3 4 4 9 10 10 10 8 12 Average Carried 5 | . 1 1 2 4 1 3 3 4 6 8 6 7 7 Final Capacity 12 | 6 6 4 4 4 4 4 4 10 10 10 10 10 12 Final Carried 10 | . 2 2 4 4 2 4 3 9 8 10 8 7 5 Class Distribution -------------------- 44% | Mutant 36% | Skirmisher 8% | Tank 6% | Infiltrator-Skirmisher 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Infiltrator-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Matter Collected 2744 | 236 44 106 . 36 . 67 335 200 417 895 20 . 388 Remotely . | . . . . . . . . . . . . . . Salvage Created 3396 | . 44 114 . . . 67 669 130 538 1119 118 . 597 Parts 190 | . 3 8 . . . 3 35 9 26 66 6 . 34 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 81 | . 3 5 . . . 1 23 3 15 20 2 . 9 Guns 35 | . 3 3 . . . 1 10 . 11 7 . . . Cannons 25 | . . 2 . . . . 2 3 3 10 2 . 3 AOE 15 | . . . . . . . 11 . 1 2 . . 1 Classes Destroyed 9 | . 1 1 . . . 1 1 2 1 1 1 . . Operator 1 | . . . . . . . . . . . 1 . . Watcher 4 | . . . . . . . . 1 . 3 . . . Swarmer 26 | . 3 3 . . . . 7 . 6 4 1 . 2 Grunt 26 | . . 2 . . . . 10 1 5 8 . . . Brawler 3 | . . . . . . . 3 . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . Sentry 10 | . . . . . . 1 3 . 2 . 1 . 3 Hunter 7 | . . . . . . . . . 1 3 . . 3 Programmer 8 | . . . . . . . . 2 1 4 . . 1 Best Kill Streak 7 | . 3 2 . . . 1 6 1 4 7 1 . 2 Combat Bots Only 7 | . 3 2 . . . 1 6 1 4 7 1 . 2 Max Kills in Single Turn 4 | . 1 1 . . . 1 4 1 2 2 1 . 1 Gunslinging 1 | . . . . . . . . . 1 . . . . Exploded 4 | . . . . . . . 4 . 1 2 . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Damage Taken 5849 | . 26 258 . 8 . . 643 141 667 1814 135 46 2111 Core 562 | . 6 36 . 1 . . 96 13 102 131 . . 177 Absorbed by Shields 314 | . . . . . . . 66 . 111 . . . 137 Core Remaining (%) 87 | 100 . . . 82 100 . . . 69 84 . . . Volleys Fired 302 | . 5 16 . . 3 1 41 10 53 116 11 4 42 Largest 3 | . 2 2 . . 2 2 3 2 3 3 3 2 3 Hottest 260 | . 75 75 . . 60 106 145 96 166 260 160 105 243 Shots Fired 624 | . 10 28 . . 6 2 93 20 97 230 25 8 105 Gun 322 | . 5 12 . . 3 2 56 10 57 159 14 4 . Cannon 225 | . 5 16 . . 3 . 21 10 21 38 11 4 96 Launcher 20 | . . . . . . . 16 . 4 . . . . Special 57 | . . . . . . . . . 15 33 . . 9 Kinetic 144 | . 5 23 . . 6 . 21 10 39 25 11 4 . Thermal 168 | . 5 5 . . . 1 36 10 39 48 11 4 9 Explosive 20 | . . . . . . . 16 . 4 . . . . Electromagnetic 244 | . . . . . . 1 20 . . 124 3 . 96 Robot Hit Streak 29 | . 3 23 . . 1 3 17 15 29 24 17 9 28 Robot Miss Streak 3 | . 1 1 . . 1 . 2 1 2 3 1 . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . . . Shots Hit Robots 460 | . 6 24 . . 3 2 70 16 59 172 18 8 82 Core Hits 197 | . 3 10 . 1 . 2 49 6 31 61 7 1 26 Critical Hits 8 | . . 1 . . . . 1 . 2 1 . . 3 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 7 | . . 1 . . . . 1 . 2 1 . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8971 | . 61 322 . 2 . 34 2596 296 965 2757 400 194 1344 Guns 3108 | . 45 108 . . . 34 716 95 595 1247 184 84 . Cannons 3459 | . 16 214 . . . . 298 200 284 978 216 110 1143 Explosions 2309 | . . . . . . . 1582 . 86 532 . . 109 Melee . | . . . . . . . . . . . . . . Ramming 3 | . . . . 2 . . . 1 . . . . . Kinetic 1846 | . 16 269 . . . . 298 200 456 382 141 84 . Thermal 3043 | . 45 53 . . . 20 500 95 423 1380 216 110 201 Explosive 2018 | . . . . . . . 1582 . 86 350 . . . Electromagnetic 2061 | . . . . . . 14 216 . . 645 43 . 1143 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 4 4 2 9 . . 9 Average Corruption 4 | . . . . . . . 4 2 1 4 . . 5 Corruption Purged 7 | . . . . . . . . 5 2 . . . . Effects 60 | . . . . . . . 2 7 2 42 . . 7 Message Errors 15 | . . . . . . . 1 2 1 9 . . 2 Matter Fused 10 | . . . . . . . 1 3 . 6 . . . Heat Flow Errors 7 | . . . . . . . . . . 7 . . . Energy Discharges 5 | . . . . . . . . . . 4 . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . . 1 1 6 . . 3 Data Loss (major) 2 | . . . . . . . . . . 2 . . . Targeting Errors 8 | . . . . . . . . 1 . 6 . . 1 Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 112 | . . . . . . . 64 13 8 11 8 . 8 Projectiles 48 | . . . . . . . . 13 8 11 8 . 8 Explosions 64 | . . . . . . . 64 . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 11 | . . 6 . . . . . 3 2 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 10 | . . 5 . . . . . 3 2 . . . . Secondary 1 | . . 1 . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . 1 . . . . 42 . . . . Shots 3 | . . . . . . . . . 3 . . . . Rammed 1 | . . . . 1 . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . 1 . . . . . Kicked 1 | . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 410 | . 30 90 . . 10 21 410 48 168 376 7 . 360 Average Temperature 84 | . 12 44 . . 7 14 131 17 46 65 6 . 144 Received Heat Transfer 815 | . . 141 . . . . 165 9 104 261 27 . 108 Effects 10 | . . . . . . . 4 . . 3 . . 3 Shutdowns 1 | . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 8 | . . . . . . . 4 . . 2 . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 . . 5 Combat Hostiles 6 | . . . . . . . . . . 1 . . 5 Parts Fried 21 | . . . . . . . . . . 8 1 . 12 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . 1 . . 7 . . . Heat Transferred 4728 | . 100 125 . . . 37 887 148 803 1899 296 148 285 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 2 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Peak Influence 626 | . 70 138 . . . 42 584 301 626 331 104 55 123 Initial 284 | . . 23 . . . . 25 265 38 284 12 30 33 Average 124 | . 21 104 . . . 1 272 194 359 64 53 44 44 Maximum Alert Level 2 | . . . . . . . 2 1 2 1 . . . Low Security (%) 76 | 100 100 100 . 100 100 100 48 46 20 90 100 100 100 Level 1 14 | . . . . . . . 19 53 34 9 . . . Level 2 9 | . . . . . . . 32 . 44 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . . . 1 . 2 . 10 . . 4 Investigation . | . . . . . . . . . . . . . . Extermination 7 | . . . . . . . . 1 . 4 . . 2 Reinforcement 7 | . . . . . . . . 1 . 4 . . 2 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 1 . . . 2 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Distress Signals 3 | . . . . . . . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 147 | . 4 6 . 3 1 4 22 13 30 30 6 6 22 Peak Tracking Total 9 | . 3 3 . 3 1 2 6 4 7 9 2 6 7 Tactical Retreats 20 | . . 1 . . . 1 2 2 9 2 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Traps Triggered 10 | . . . . . . 1 2 . 3 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Machines Disabled 8 | . . . . . . . 1 . 4 3 . . . Max in Single Turn 1 | . . . . . . . 1 . 1 1 . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 Garrison Relay 3 | . . . . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Machines Accessed 12 | . 1 1 . . 1 1 . 5 . 1 1 . 1 Terminals 4 | . 1 . . . 1 . . 2 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 . . 1 . 1 Total Hacks 18 | . 2 1 . . 2 2 . 7 . 2 1 . 1 Successful 12 | . 1 1 . . 2 1 . 4 . 1 1 . 1 Failed 6 | . 1 . . . . 1 . 3 . 1 . . . Catastrophic 1 | . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . Terminals 8 | . 2 . . . 2 . . 4 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . 1 . . 1 . 1 Terminal Hacks 6 | . 1 1 . . 2 . . 2 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . . . . 2 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 1 . . 1 . 1 Unlock Access 2 | . . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . . . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . 1 . 4 . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Matter 190 | . . . . . . . . 190 . . . . . Time 95 | . . . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . . . 1 . . . . . . Robots Hacked 15 | . . . . . . . . . 7 8 . . . Non-combat 8 | . . . . . . . . . . 8 . . . Combat 7 | . . . . . . . . . 7 . . . . Robot Hacks Applied 24 | . . . . . . . . . 7 17 . . . parse_system 2 | . . . . . . . . . . 2 . . . no_distress 5 | . . . . . . . . . . 5 . . . generate_echo 1 | . . . . . . . . . . 1 . . . find_chute 1 | . . . . . . . . . . 1 . . . find_fabricator 1 | . . . . . . . . . . 1 . . . find_recycling 1 | . . . . . . . . . . 1 . . . ignore_parts 2 | . . . . . . . . . . 2 . . . check_alert 1 | . . . . . . . . . . 1 . . . purge_threat 2 | . . . . . . . . . . 2 . . . amplify_resonance 1 | . . . . . . . . . . 1 . . . disable_weapons 1 | . . . . . . . . . 1 . . . . go_dormant 4 | . . . . . . . . . 4 . . . . formatsys_high 2 | . . . . . . . . . 2 . . . . Relay Couplers Released 12 | . . . . . . . . . 12 . . . . Machine Destruction 12 | . . . . . . . . . 12 . . . . Attached 4 | . . . . . . . . . 2 2 . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Total Allies 3 | . . . . . . . . . 2 . . 1 . Largest Group 2 | . . . . . . . . . 2 2 . 1 . Highest-Rated Group 31 | . . . . . . . . . 24 24 . 31 . Highest-Rated Ally 31 | . . . . . . . . . 12 12 . 31 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 118 | . . . . . . 14 . 37 51 5 . 11 . Total Damage 632 | . . . . . . 64 . 107 172 77 . 212 . Kills 4 | . . . . . . . . 1 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 25 | . . . . . . 3 . 8 14 . . . . Drone Recoveries 24 | . . . . . . 3 . 8 13 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Turns Passed 9393 | 61 306 296 338 240 365 595 424 879 1528 2743 200 81 1337 Spaces Moved 5993 | 47 228 186 290 256 224 385 260 540 1034 1724 142 64 613 Core 9 | 9 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 5984 | 38 228 186 290 256 224 385 260 540 1034 1724 142 64 613 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 105 105 100 105 100 100 105 105 105 Average Speed 108 | 106 120 120 109 90 105 105 104 105 104 105 105 105 134 Slowest Speed 140 | 120 120 120 120 90 105 105 105 105 105 130 105 105 140 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 35 34 70 53 16 9 48 13 72 39 3 58 16 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 266 | . . . . . . . 155 . 59 41 . . 11 Melee . | . . . . . . . . . . . . . . Projectile 6 | . . . . . . . 1 . 2 3 . . . AOE 260 | . . . . . . . 154 . 57 38 . . 11 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Was Fac Total 8378 | 57 250 231 308 265 348 572 330 833 1404 2497 176 70 1037 Wait 1802 | . 13 26 15 5 113 179 26 273 271 534 5 2 340 Move 5979 | 46 227 185 289 255 223 384 258 539 1032 1723 142 63 613 Hop . | . . . . . . . . . . . . . . Pick Up 78 | 5 3 1 2 . 3 4 1 2 9 31 4 . 13 Fast Attach 11 | 1 . . . 1 . . 1 1 . 6 1 . . Attach 70 | 5 1 1 . . 4 2 2 . 10 30 6 1 8 Detach 29 | . . . . . . . . . 5 18 3 . 3 Swap 39 | . 1 1 2 1 1 2 . 3 5 16 . . 7 Drop 63 | . . . . 2 1 . 1 4 17 23 4 . 11 Fire 302 | . 5 16 . . 3 1 41 10 53 116 11 4 42 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . 1 . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . 1 . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 11) 368 | -10/Materials | Entered Mines 542 | -10/Mines | Discovered new exit (range 8) 569 | -10/Mines | Found the Drone Emporium 592 | -10/Mines | Found Prototype Device 617 | -10/Mines | Identified Thief Drone Bay 655 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 656 | -10/Mines | Discovered new exit (range 5) 664 | -10/Mines | Entered Exiles 684 | -10/Exiles | Discovered new exit (range 15) 714 | -10/Exiles | Met 8R-AWN 735 | -10/Exiles | Met EX-HEX 778 | -10/Exiles | Met EX-DEC 855 | -10/Exiles | Met EX-BIN 871 | -10/Exiles | Aligned with FarCom system 873 | -10/Exiles | Given EX-Vault access code 903 | -10/Exiles | Opened EX-Vault 910 | -10/Exiles | Found Prototype Leg 911 | -10/Exiles | Identified Potential Leg 913 | -10/Exiles | Found Potential Leg 936 | -10/Exiles | Warned to stay clear of 0b10 Research branches 992 | -10/Exiles | Discovered new exit (range 14) 1002 | -10/Exiles | Left Exiles lab with Potential Leg 1002 | -10/Exiles | Entered Mines 1009 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1112 | -9/Mines | Assembled infested the area 1117 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1232 | -9/Mines | Discovered new exit (range 10) 1242 | -9/Mines | Entered Materials 1242 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1581 | -8/Materials | Build established: Skirmisher 1590 | -8/Materials | Discovered new exit (range 15) 1607 | -8/Materials | Entered Factory 1607 | -7/Factory | Evolved 2 slots: Utility x2 2100 | -7/Factory | Garrison activated, responded to threat 2201 | -7/Factory | Identified exit to Garrison 2202 | -7/Factory | Entered Garrison 2208 | -7/Garrison | Installed Relay Interface Framework 2266 | -7/Garrison | Triggered checkpoint 2399 | -7/Garrison | Triggered checkpoint 2406 | -7/Garrison | Triggered checkpoint 2433 | -7/Garrison | Triggered checkpoint 2537 | -7/Garrison | Triggered checkpoint 2609 | -7/Garrison | Discovered new exit (range 15) 2626 | -7/Garrison | Entered Factory 3222 | -7/Factory | Fabricated Lgt. Angular Momentum Engine? 3274 | -7/Factory | Build established: Mutant 3497 | -7/Factory | Identified exit to Garrison 3505 | -7/Factory | Entered Garrison 3552 | -7/Garrison | Triggered checkpoint 3770 | -7/Garrison | Triggered checkpoint 3945 | -7/Garrison | Triggered checkpoint 3997 | -7/Garrison | Lost 4 parts (1n1u2w) 4054 | -7/Garrison | Discovered new exit (range 14) 4106 | -7/Garrison | Triggered checkpoint 4109 | -7/Garrison | Triggered checkpoint 4246 | -7/Garrison | Discovered new exit (range 8) 4512 | -7/Garrison | Triggered checkpoint 4652 | -7/Garrison | Garrison Relay disabled 4830 | -7/Garrison | Triggered checkpoint 4923 | -7/Garrison | Garrison Relay disabled 5033 | -7/Garrison | Entered Factory 5033 | -6/Factory | Accompanied by 2 allies 5033 | -6/Factory | Evolved 2 slots: Utility x2 5248 | -6/Factory | Build established: Bothacker-Mutant 5546 | -6/Factory | Discovered new exit (range 16) 6056 | -6/Factory | Build established: Mutant 6856 | -6/Factory | Destroyed 7 combat bots 7078 | -6/Factory | Build established: Skirmisher 7654 | -6/Factory | Garrison activated, responded to threat 7763 | -6/Factory | Discovered new exit (range 13) 7776 | -6/Factory | Entered another Factory area 7776 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7976 | -5/Factory | Sucked down chute 7976 | -5/Factory | Entered Waste 7977 | -5/Waste | Met a frightened Derelict 7982 | -5/Waste | Spotted C-40 Crusher 7987 | -5/Waste | Spotted C-40 Crusher 8011 | -5/Waste | Spotted C-40 Crusher 8012 | -5/Waste | Spotted C-40 Crusher 8014 | -5/Waste | Spotted C-40 Crusher 8025 | -5/Waste | Spotted C-40 Crusher 8041 | -5/Waste | Discovered new exit (range 16) 8057 | -5/Waste | Entered Factory 8746 | -5/Factory | Build established: Infiltrator-Skirmisher 9346 | -5/Factory | Lost 3 parts (2p1w) 9394 | -5/Factory | Self-destructed Last Messages --------------- 09300_ System corrupted: Component data lost. 09303_ Fission Core destroyed. 09309_ System corrupted: Disruptor Cannon targeting data glitched. 09314_ P-70 Sage resets S-27 Virus, system corruption cleaned. 09315_ RWG5KHRT3OP KTQ0 TML<>MGZSVLLGC4 >U&: 09315_ Fission Core destroyed. 09316_ P-70 Sage resets S-27 Virus, system corruption cleaned. 09340_ System corrupted: Component data lost. 09352_ Disruptor Cannon destroyed. 09352_ Remote Force Field destroyed. 09357_ ALERT: Rogue bot located, Programmers report to Factory Zone 8D. 09364_ >RSHW&T8=13KDCP6IO0J5U 09366_ P-70 Sage suffers critical hit. 09366_ Destroyed Antigrav System. 09381_ Disruptor Cannon destroyed. 09381_ P-70 Sage suffers critical hit. 09381_ P-70 Sage destroyed. 09387_ System corrupted: Component data lost. 09391_ Hrd. Heavy Armor Plating destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | =#?????# #########??????# #????????? | | ??????# #??????????????# #????????? | | ???????#[#??????????????# #????????? | | ????????#=#??????????????# #????????? | | +##########%#####??????????# #????????? | | ! #??????????# #????????? | | #??????????# #????????? | | #??????????# #????????? | | + "R???????# #????????? | | # ""???????# #????????? | | #### ###### #??????????# #????????? | | ???# #????# ###################+#####+######?? | | ???# #????# w | | ???# #????# | | ???# #????# s | | ???# #????# h | | ???# #????# h s s | | ???# #?????##########/######################## | | ???# #??????????# #??????????###??##?# | | ???# #??????????# """ """ #??????????? # | | ???# #??????????# """ """ #???????????" """" # | | ???# #??????????# """ """|#??????????"? """" # | | ???# #??????????# =![#??????????"" """" / | | ???# #??????????# *!p#???????????" """??# | | ???# #??????????# "T"g#???????????? ??# | | ???# #??????????# """@#???????????###+#### | | ???# #?????????###############???###### | | ???# ########### !!! #???# | | ???# # # ] !!! #???# | | ???# # # """ !! #???# | | ???# # # """ #???# | | ???# # # """ ==[ #???# ###########+# | | ???# # # [ [ #???# #???# ] | | #### # #######+########### #???# | | "" # # #???# | | R" #%# ############+###### """ """ | | " #% #! # """ """ | | + # """"" """"" # """ """ | | ! #### # """"" """"" # | | #??################## """ """ # """ """ | | ####???????????????????# # """ """ | | ???????????????????????# # """ """ | | ???????????????????????# = # | | ???????????????????????########################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 1520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Particle Charging 20 Offensive Hacking 10 Relay Coupler Types 74 Relay Coupler Value 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Assimilation Complete Infiltrator Just What I Needed Power Corrupts Remodeling Challenges ------------ None Game ------ Seed HeavyLauncherMicrothruster Manual? 0 Play Time 02:20:47 Cumulative 11.5 hours Start 2020.09.20 @ 13:40:21 End 2020.09.20 @ 16:06:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 3 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dd92943-464f-4af7-af24-129866fdf318