Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 22:31:03 Player: Soul Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (637) 637 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 2551 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 544/550 Matter 300/300 Energy 77/265 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Targeting Computer Particle Charger ECM Suite Power Shielding > --- WEAPON (3) ------- EM Pulse Gun Improved EM Shotgun Shock Bomb Launcher > --- INVENTORY (5) ---- Light Treads Improved Sensor Array Advanced Beam Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Matter Pod Improved Targeting Computer Particle Charger Power Shielding > --- WEAPON ----------- EM Pulse Gun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Treads Advanced Beam Cannon Datajack [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Matter Pod Device Particle Charger Storage Large Matter Pod Processor Improved Targeting Computer Protection Backup Plating I Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 28 | 6 5 14 3 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads . | . . . . Leg 4 | 2 . 2 . Wheel . | . . . . Hover . | . . . . Flight 3 | . . 3 . Utility 7 | . 2 3 2 Device 2 | . . . 2 Storage 2 | . 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 11 | 3 3 4 1 Energy Gun 4 | 2 . 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 1 | 1 . . . Ballistic Cannon 2 | . 1 1 . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 2 | . . 2 . Parts Lost 5 | . . 4 1 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | . . 2 . Weapon 1 | . . . 1 Highest Loss Streak 3 | . . 3 1 To Critical Strikes . | . . . . Average Backups 4 | 3 4 4 3 Power . | . . . . Propulsion 1 | 1 2 1 1 Utility . | . . . . Weapon 1 | . 2 2 1 Tool/Special . | . . . . Unused Backups 3 | . . 1 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 85 | . 96 73 89 Engine 10 | . 14 9 9 Leg 22 | . 28 20 18 Device 3 | . . . 16 Storage 9 | . 13 11 1 Processor 2 | . . 1 9 Protection 9 | . 11 7 9 Energy Gun 10 | . 6 5 26 Ballistic Cannon 4 | . . 11 . Launcher 7 | . 13 5 . Special Melee Weapon 2 | . 7 . . Peak Build Rating 18 | 5 8 14 18 Average Rating 9 | 3 6 8 17 On Entrance 6 | . 5 7 14 Avg Prop Armor Cover (%) 19 | 21 16 . . Naked Turns . | . . . . Heaviest Build 24 | 9 14 19 24 Greatest Support 20 | 3 20 20 20 Greatest Overweight (x) 4 | 2 4 1 1 Average Overweight (x) . | 1 . . . Largest Inventory Capacity 8 | 5 8 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 3 4 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 4 5 4 4 Class Distribution -------------------- 78% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 990 | 215 234 511 30 Remotely . | . . . . Salvage Created 755 | . 34 598 123 Parts 73 | . 6 56 11 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | . . 19 3 Guns 4 | . . 1 3 Cannons 11 | . . 11 . AOE 7 | . . 7 . Classes Destroyed 7 | . 3 4 . Worker 3 | . 1 2 . Hauler 5 | . . 4 1 Operator 2 | . 1 . 1 Watcher 3 | . 1 2 . Swarmer 12 | . . 9 3 Grunt 6 | . . 6 . Sentry 4 | . . 4 . Best Kill Streak 11 | . 1 11 3 Combat Bots Only 4 | . . 4 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 86 | . . 66 20 Missed 28 | . . 20 8 Hits 58 | . . 46 12 Projectile 58 | . . 46 12 Damage Taken 812 | . 76 548 188 Core 108 | . . 102 6 Absorbed by Shields . | . . . . Redirected to Shielding 13 | . . . 13 Core Remaining (%) 91 | 100 100 74 . Volleys Fired 58 | . 10 39 9 Largest 3 | . 2 2 3 Hottest 130 | . 70 90 130 Shots Fired 113 | . 12 74 27 Gun 41 | . 6 10 25 Cannon 55 | . . 55 . Launcher 17 | . 6 9 2 Special . | . . . . Kinetic 55 | . . 55 . Thermal . | . . . . Explosive 15 | . 6 9 . Electromagnetic 43 | . 6 10 27 Robot Hit Streak 10 | . 1 7 10 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 55 | . 2 36 17 Core Hits 45 | . 6 32 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1880 | . 133 1388 359 Guns 428 | . 18 148 262 Cannons 550 | . . 550 . Explosions 902 | . 115 690 97 Melee . | . . . . Ramming . | . . . . Kinetic 550 | . . 550 . Thermal 97 | . . 57 40 Explosive 748 | . 115 633 . Electromagnetic 485 | . 18 148 319 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 86 | . . 86 . Projectiles 13 | . . 13 . Explosions 73 | . . 73 . Melee . | . . . . Knockbacks 4 | . . 4 . Impact . | . . . . Kinetic 4 | . . 4 . Secondary . | . . . . Self-Inflicted Damage 162 | . 34 108 20 Shots 5 | . 1 3 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 183 | . 16 60 183 Average Temperature 40 | . 8 14 75 Received Heat Transfer 93 | . . 48 45 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . 50 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 75 | 100 100 38 97 Level 1 17 | . . 42 2 Level 2 7 | . . 18 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 429 | . 18 429 209 Initial 174 | . . 1 174 Average 124 | . 2 228 155 Influence Increases 830 | . 76 669 85 Destroy 0b10 Robot/C 440 | . . 380 60 Destroy 0b10 Robot/NC 65 | . 15 40 10 Destroy Leader 116 | . 2 102 12 Successful Hack 41 | . 33 8 . Disable Machine 60 | . . 60 . Destroy Structure 93 | . 26 64 3 Lose Combat Pursuer 15 | . . 15 . Influence Decreases 731 | . 72 260 399 Entered New Map 242 | . . 3 239 Time Decay 439 | . 72 217 150 Lost Part 50 | . . 40 10 Squads Dispatched 6 | . . 4 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 6 22 8 Peak Tracking Total 7 | . 2 7 3 Tactical Retreats 2 | . . 1 1 ECM-based Alert Blocks 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 5 5 3 Terminals 11 | . 4 4 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 34 | . 16 13 5 Successful 21 | . 11 8 2 Failed 12 | . 5 4 3 Catastrophic 1 | . . . 1 Database Lockouts 1 | . . 1 . Manual 4 | . . 3 1 Terminals 29 | . 15 9 5 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 17 | . 10 5 2 Record 3 | . 1 . 2 Prototype ID Bank 2 | . 2 . . Emergency Access Points 2 | . 2 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Surveillance Status 1 | . 1 . . Patrol Status 1 | . 1 . . Zone Layout 5 | . 1 4 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 8 | . 2 4 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 261 | . . . 261 ECM 261 | . . . 261 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1399 | 72 471 550 306 Spaces Moved 830 | 52 341 327 110 Core 72 | 52 20 . . Treads . | . . . . Legs 743 | . 321 312 110 Wheels . | . . . . Hover . | . . . . Flight 15 | . . 15 . Fastest Speed 34 | 50 120 34 120 Average Speed 130 | 109 125 120 184 Slowest Speed 250 | 150 250 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 45 41 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 102 | . 23 76 3 Melee . | . . . . Projectile 2 | . . 2 . AOE 100 | . 23 74 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1049 | 68 374 414 193 Wait 80 | 1 2 12 65 Move 827 | 51 340 326 110 Hop . | . . . . Pick Up 32 | 9 9 10 4 Fast Attach 4 | . . 4 . Attach 26 | 6 5 11 4 Detach 3 | 1 . 2 . Swap 1 | . 1 . . Drop 18 | . 7 10 1 Fire 58 | . 10 39 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 7) 250 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 562 | -9/Materials | Central database locked down 737 | -9/Materials | Discovered new exit (range 17) 892 | -9/Materials | Lost 3 parts (1p1n1u) 1084 | -9/Materials | Discovered new exit (range 7) 1094 | -9/Materials | Entered another Materials area 1094 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1371 | -8/Materials | Garrison activated, responded to threat 1400 | -8/Materials | Self-destructed Last Messages --------------- 01371_ ALERT: Activating Garrison Access M001. 01371_ Chain reaction triggered in Ion Engine. 01372_ Y-45 Defender emerges from the garrison. 01374_ Weight Redist. System fried. 01374_ A-02 Transporter destroyed. 01374_ Switching to secondary target: Y-45 Defender. 01378_ K-01 Serf collects debris. 01379_ Imp. EM Shotgun destroyed. 01382_ K-01 Serf collects debris. 01382_ Acquired Shock Bomb Launcher. [Achievement: There's More Where That Came From] 01385_ K-01 Serf collects debris. 01386_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01389_ G-47 Trooper IFF system glitched. 01392_ Acquired 20 matter. 01393_ G-47 Trooper IFF system glitched. 01397_ R-06 Scavenger collects Corrupted Med. Storage Unit. 01399_ R-06 Scavenger destroyed. 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"G" ??????????????? | | T "???????????????????? | | ???????????????????? | | #######/### ######### ????????????????????? | | #??# ## ##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Particle Charging 15 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fitting Room Item+ Organ Harvest Resistances Are Futile There's More Where That Came From Challenges ------------ None Game ------ Seed RiotConstructShotgun Manual? 0 Play Time 00:24:24 Cumulative 18.4 hours Start 2026.04.12 @ 22:09:54 End 2026.04.12 @ 22:31:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 18 Adventurer 0 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8255f417-0a25-47b1-87c2-268625b1c0a3