Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.28 @ 17:43:52

Player: art-hropod

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (734)      734
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2054

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             40/400
Matter                     264/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
          Small Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (8) ----
          Light Nuclear Core
                Cooling System
  High-capacity Matter Pod (200)
                Visual Processing Unit
                Sensor Array
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
                Hover Unit
                Hover Unit
                Hover Unit
>               --- UTILITY ----------
          Small Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Beam Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
                Flight Unit
                Flight Unit
                Cooling System
  High-capacity Matter Pod
                Visual Processing Unit
                Sensor Array
                Hacking Suite
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 6   10  28  .   
  Power                    5    | 1   2   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   3   14  .   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   3   4   .   
    Wheel                  5    | .   .   5   .   
    Hover                  3    | .   .   3   .   
    Flight                 2    | .   .   2   .   
  Utility                  4    | 1   2   1   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   3   11  .   
    Energy Gun             9    | 1   1   7   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 16   | .   2   12  2   
  Power                    3    | .   1   2   .   
  Propulsion               9    | .   .   7   2   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   1   3   .   
  Highest Loss Streak      5    | .   1   5   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   98  80  44  
  Engine                   10   | .   13  9   .   
  Leg                      19   | .   28  14  .   
  Wheel                    5    | .   .   10  .   
  Hover                    2    | .   .   4   .   
  Storage                  12   | .   14  11  11  
  Processor                10   | .   9   11  11  
  Protection               1    | .   3   .   .   
  Energy Gun               10   | .   11  10  .   
  Ballistic Gun            11   | .   16  7   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 10  13  19  5   
  Greatest Support         64   | 20  20  64  8   
  Greatest Overweight (x)  3    | 2   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 6   8   8   6   
  Average Carried          7    | 2   7   7   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   6   6   

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Min 
Matter Collected           994  | 162 373 459 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1080 | .   463 617 .   
  Parts                    75   | .   40  35  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Combat Hostiles Destroyed  23   | .   10  13  .   
  Guns                     15   | .   9   6   .   
  AOE                      8    | .   1   7   .   
Classes Destroyed          9    | .   6   3   .   
  Worker                   2    | .   .   2   .   
  Builder                  3    | .   2   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | .   .   4   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    10   | .   7   3   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           8    | .   3   8   .   
  Combat Bots Only         5    | .   2   5   .   
Max Kills in Single Turn   3    | .   2   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Min  
Damage Taken               2386 | .    706  1634 46   
  Core                     562  | .    202  346  14   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         59   | 100  19   .    .    
Volleys Fired              107  | .    54   53   .    
  Largest                  2    | .    2    2    .    
  Hottest                  130  | .    80   130  .    
Shots Fired                198  | .    108  90   .    
  Gun                      193  | .    108  85   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 5    | .    .    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  88   | .    57   31   .    
  Thermal                  95   | .    41   54   .    
  Explosive                5    | .    .    5    .    
  Electromagnetic          10   | .    10   .    .    
  Robot Hit Streak         18   | .    18   8    .    
  Robot Miss Streak        6    | .    6    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           116  | .    66   50   .    
  Core Hits                57   | .    28   29   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    3    .    
    Burn                   3    | .    .    3    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2340 | .    829  1511 .    
  Guns                     1468 | .    730  738  .    
  Cannons                  .    | .    .    .    .    
  Explosions               872  | .    99   773  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  606  | .    391  215  .    
  Thermal                  892  | .    369  523  .    
  Explosive                773  | .    .    773  .    
  Electromagnetic          69   | .    69   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    1    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    5    .    
    Message Errors         2    | .    .    2    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            38   | .    .    38   .    
  Projectiles              .    | .    .    .    .    
  Explosions               38   | .    .    38   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      85   | .    .    85   .    
  Shots                    3    | .    .    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        432  | .    108  432  .    
  Average Temperature      56   | .    30   75   .    
  Received Heat Transfer   851  | .    285  546  20   
  Effects                  1    | .    .    1    .    
    Shutdowns              1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             9    | .    2    7    .    
  Heat Transferred         2242 | .    725  1517 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Peak Influence             459  | .   328 459 165 
  Initial                  165  | .   .   19  165 
  Average                  189  | .   99  273 164 
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         51   | 100 79  26  100 
  Level 1                  36   | .   20  53  .   
  Level 2                  11   | .   .   20  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   4   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   3   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              75   | .   18  41  16  
  Peak Tracking Total      20   | .   5   6   20  
  Tactical Retreats        7    | .   2   4   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Machines Accessed          7    | .   3   4   .   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   9   8   .   
  Successful               9    | .   5   4   .   
  Failed                   8    | .   4   4   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   8   4   .   
  Terminals                13   | .   9   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Unreport Threat          1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   3   2   .   
  Terminals                5    | .   3   2   .   
    Botnet                 4    | .   2   2   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   3   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Min 
Turns Passed               1453 | 85  551 798 19  
Spaces Moved               1030 | 57  303 621 49  
  Core                     19   | 9   .   10  .   
  Treads                   .    | .   .   .   .   
  Legs                     570  | 48  303 219 .   
  Wheels                   219  | .   .   219 .   
  Hover                    131  | .   .   131 .   
  Flight                   91   | .   .   42  49  
  Fastest Speed            37   | 50  120 37  37  
  Average Speed            102  | 119 120 97  38  
  Slowest Speed            240  | 150 120 240 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 4   50  62  16  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          50   | .   9   41  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      50   | .   9   41  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Total                      1232 | 74  389 720 49  
  Wait                     .    | .   .   .   .   
  Move                     1021 | 56  302 614 49  
  Hop                      3    | .   .   3   .   
  Pick Up                  29   | 12  13  4   .   
  Fast Attach              21   | .   1   20  .   
  Attach                   13   | 6   3   4   .   
  Detach                   .    | .   .   .   .   
  Swap                     10   | .   6   4   .   
  Drop                     28   | .   10  18  .   
  Fire                     107  | .   54  53  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / *Sto x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   86 | -11/Junkyard  | Entered Materials
  281 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Core integrity fell below 50%
  510 | -10/Materials | Discovered new exit (range 10)
  523 | -10/Materials | Core integrity fell below 20%
  636 | -10/Materials | Identified exit to Materials
  637 | -10/Materials | Entered another Materials area
  637 | -9/Materials  | Evolved 2 slots: Propulsion x2
  874 | -9/Materials  | Lost 5 parts (1p3n1w)
  984 | -9/Materials  | Discovered new exit (range 10)
  994 | -9/Materials  | Identified exit to Storage
 1004 | -9/Materials  | Discovered new exit (range 9)
 1157 | -9/Materials  | Build established: Scavenger-Mutant
 1320 | -9/Materials  | Core integrity fell below 50%
 1324 | -9/Materials  | Discovered exit to Storage (range 6)
 1419 | -9/Materials  | Core integrity fell below 20%
 1435 | -9/Materials  | Identified exit to Mines
 1435 | -9/Materials  | Entered Mines
 1436 | -9/Mines      | Assembled infested the area
 1441 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1444 | -9/Mines      | Learned 4 Materials zone layouts
 1446 | -9/Mines      | Lost 5 parts (1p2n2w)
 1454 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01378_ U-05 Engineer lays Concrete.
01397_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
01399_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal M004.
01400_ Aluminum Leg destroyed.
01409_ Imp. Assault Rifle destroyed.
01411_ Lgt. Ion Engine destroyed.
01413_ Imp. Aluminum Leg destroyed.
01415_ Beam Rifle destroyed.
01435_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
01436_ ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
01444_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x4).
01453_ Flight Unit destroyed. <x2>
[Achievement: Back For More]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|          ??????????????????????    ##????????????? |
|          ???????????????????##      ###??????????? |
|          ?????????#########           ##?????????? |
|          ?????????#                    #??? #????? |
|          ?????????#          #?????    ###  ?????? |
|          ?????????# ### ######?????        ??????? |
|          ?????????# #?# #?????????#      ????????? |
|          ?????????# #?# #???????##    #??????????? |
|          ?????????# #?# #??????##    #???????????? |
|          ?????????# #?# ########     #???????????? |
|          ?????????# #?#             #????????????? |
|          ?????????# #?###########   #????????????? |
|          ?????????# #???????????# ##      ???????? |
|          ?????????# #???????????# #???         ??? |
|          ?????##### #############a#?????        ?? |
|          ????##     a      ##a    #??????? "  ???? |
|          ????#             aa     #?????????  ???? |
|          ????#           @ a   ####??????????????? |
|          ????##    """  ##     #?????????????????? |
|          ?????##   """ ####    #?????????????????? |
|          ??????##  """ #??##  ##?????????????????? |
|          ???????##     #???####??????????????????? |
|          ????????#    ##?????????????????????????? |
|          ????????##  ##??????????????????????????? |
|          ?????????####???????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                62

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ElectronFissionCalibrator
  Manual?         0
Play Time         00:24:26
  Cumulative      41.5 hours
  Start           2023.04.27 @ 14:55:05
  End             2023.04.28 @ 17:43:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           36
  Adventurer      9
  Explorer        7
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          63x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 09df09e9-1f15-4146-afb6-54ffe57c6b44