Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 20:06:18 Player: Maynard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1211) 1211 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 4248 Bonus ------- Friendly Fire -28 Cogmind --------- Core Integrity 216/700 Matter 44/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Titanium Leg Cooling System Large Matter Pod Improved Terrain Scanner Core Shielding Assault Rifle Minigun Heavy Assault Cannon Flak Cannon Advanced Assault Cannon Advanced EMP Blaster Katana [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 1 . . Weapon 2 | . . . . 1 1 . Parts Attached 52 | 7 5 . 9 14 13 4 Power 5 | 1 . . 1 2 1 . Engine 4 | 1 . . 1 1 1 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 . . 4 2 3 1 Treads 2 | . . . 1 . . 1 Leg 5 | 2 . . . 2 1 . Wheel 3 | . . . 3 . . . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 18 | 2 2 . 3 6 5 . Device 7 | 1 . . . 3 3 . Storage 4 | 1 2 . . . 1 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 6 | . . . 3 2 1 . Artifact . | . . . . . . . Weapon 17 | 2 3 . 1 4 4 3 Energy Gun 3 | . . . . 1 1 1 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 5 | 2 2 . . . 1 . Ballistic Cannon 4 | . . . 1 1 1 1 Launcher 3 | . . . . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 . 1 1 1 1 Parts Lost 17 | . . . 2 1 . 14 Power . | . . . . . . . Propulsion 4 | . . . 1 . . 3 Utility 6 | . . . 1 1 . 4 Weapon 7 | . . . . . . 7 Highest Loss Streak 10 | . . . 2 1 . 10 To Critical Strikes 2 | . . . . . . 2 Average Backups 11 | 3 8 14 13 13 12 5 Power 1 | . 2 2 1 1 1 . Propulsion 1 | 1 2 3 2 2 . . Utility 4 | . 3 7 5 5 5 1 Weapon 3 | . 1 2 3 4 6 2 Tool/Special . | . . . . . . . Unused Backups 13 | . 2 . 3 3 3 2 Power 2 | . . . 2 . . . Propulsion 2 | . 2 . . . . . Utility 4 | . . . 1 2 1 . Weapon 5 | . . . . 1 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 100 100 88 88 92 48 Engine 8 | . 14 14 11 7 7 3 Leg 22 | . 28 28 . 26 29 12 Wheel 3 | . . . 29 . . . Device 11 | . 13 14 11 8 11 10 Storage 9 | . 14 14 11 9 7 3 Processor 4 | . . . . 9 6 . Protection 4 | . . . 10 8 3 . Energy Gun 1 | . . . . 2 . 3 Ballistic Gun 9 | . 27 28 6 4 3 . Ballistic Cannon 7 | . . . 7 9 13 2 Launcher 2 | . . . . 1 4 5 Peak Build Rating 42 | 9 12 12 19 30 42 42 Average Rating 23 | 6 10 12 16 26 37 23 On Entrance 17 | . 9 12 12 19 30 42 Avg Prop Armor Cover (%) 9 | . . . 10 8 . . Naked Turns 25 | . . . . . . 25 Heaviest Build 59 | 14 32 32 44 53 59 59 Greatest Support 70 | 20 20 20 48 42 52 70 Greatest Overweight (x) 2 | 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 9 Most Carried 15 | 6 14 14 15 15 15 13 Average Carried 11 | 3 8 14 13 14 13 5 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 14 14 15 15 13 . Class Distribution -------------------- 43% | Mutant 32% | Skirmisher 15% | Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 2084 | 307 328 112 319 715 289 14 Remotely . | . . . . . . . Salvage Created 1969 | 92 124 180 333 700 296 244 Parts 104 | 7 8 10 20 48 8 3 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 6 | 1 1 . . 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 30 | . 3 3 7 15 1 1 Guns 9 | . 3 3 3 . . . Cannons 20 | . . . 4 15 1 . AOE 1 | . . . . . . 1 Classes Destroyed 13 | 3 3 . 3 3 . 1 Worker 2 | 1 . . . 1 . . Builder 3 | . . . 1 2 . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 1 . 1 . . . Recycler 10 | 1 . 2 2 3 2 . Operator 1 | . . . . 1 . . Watcher 4 | . 1 . 1 1 1 . Swarmer 12 | . 3 3 3 3 . . Grunt 6 | . . . 2 4 . . Duelist 1 | . . . . 1 . . Sentry 7 | . . . 2 4 1 . Hunter 3 | . . . . 3 . . Compactor 1 | . . . . . . 1 Best Kill Streak 5 | 2 3 4 3 5 2 1 Combat Bots Only 5 | . 3 3 3 5 1 1 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 183 | . 9 10 47 88 6 23 Missed 47 | . 2 4 9 28 3 1 Hits 136 | . 7 6 38 60 3 22 Melee 24 | . . . . 2 . 22 Projectile 112 | . 7 6 38 58 3 . Critical Strikes 13 | . . . 1 3 . 9 Damage Taken 2540 | . 53 50 452 813 53 1119 Core 645 | . 17 16 37 91 . 484 Absorbed by Shields 39 | . . . . 39 . . Core Remaining (%) 89 | 100 . 86 90 83 . . Volleys Fired 187 | 10 18 8 37 85 15 14 Largest 2 | 2 2 2 1 2 1 1 Hottest 90 | 40 46 46 50 90 50 80 Shots Fired 215 | 19 24 16 37 89 16 14 Gun 94 | 19 24 16 9 21 1 4 Cannon 110 | . . . 28 67 12 3 Launcher 11 | . . . . 1 3 7 Special . | . . . . . . . Kinetic 191 | 19 24 16 37 79 12 4 Thermal 4 | . . . . . 1 3 Explosive 6 | . . . . . . 6 Electromagnetic 14 | . . . . 10 3 1 Robot Hit Streak 9 | 3 2 3 4 5 4 9 Robot Miss Streak 6 | 3 4 5 2 6 5 1 Penetration Max 1 | . . . 1 1 . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 108 | 10 10 7 22 37 7 15 Core Hits 61 | 6 6 5 13 22 2 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 3 3 1 . Blast 7 | . . . 3 3 1 . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4830 | 105 138 106 1067 1765 347 1302 Guns 670 | 105 138 106 97 120 . 104 Cannons 2907 | . . . 869 1642 251 145 Explosions 1223 | . . . 101 3 96 1023 Melee 30 | . . . . . . 30 Ramming . | . . . . . . . Kinetic 3414 | 105 138 106 966 1684 251 164 Thermal 120 | . . . 35 . . 85 Explosive 1021 | . . . . . . 1021 Electromagnetic 245 | . . . 66 81 96 2 Impact . | . . . . . . . Slashing 30 | . . . . . . 30 Piercing . | . . . . . . . Highest Corruption 24 | . . . . 5 4 24 Average Corruption 6 | . . . . 4 3 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . . . . 19 10 13 Message Errors 7 | . . . . 4 2 1 Matter Fused 8 | . . . . 3 . 5 Heat Flow Errors 7 | . . . . 5 . 2 Energy Discharges 4 | . . . . 1 2 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 10 | . . . . 3 5 2 Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . . 1 . Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 303 | . . . 89 146 68 . Projectiles 283 | . . . 89 146 48 . Explosions 20 | . . . . . 20 . Melee . | . . . . . . . Knockbacks 2 | . . . 1 1 . . Impact . | . . . . . . . Kinetic 2 | . . . 1 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 195 | . . . . 23 36 136 Shots 8 | . . . . 1 2 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 265 | . . . 67 265 . 131 Average Temperature 47 | . . . 25 65 . 63 Received Heat Transfer 345 | . . . 204 141 . . Effects 2 | . . . . 2 . . Energy Bleed 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 300 | . . . 100 . . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 99 | 100 100 100 100 98 100 100 Level 1 . | . . . . 1 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 204 | 5 70 65 104 204 63 10 Initial 63 | . . . 23 31 63 . Average 39 | 1 8 15 42 103 13 . Influence Increases 1042 | 15 84 80 270 476 97 20 Destroy 0b10 Robot/C 580 | . 60 60 140 300 20 . Destroy 0b10 Robot/NC 115 | 15 10 10 25 40 15 . Destroy Leader 172 | . 14 10 44 92 12 . Disable Machine 90 | . . . 45 . 45 . Destroy Structure 85 | . . . 16 44 5 20 Influence Decreases 1042 | 15 84 20 254 413 236 20 Entered New Map 158 | . . . 37 45 76 . Time Decay 844 | 15 84 20 197 358 160 10 Lost Part 32 | . . . 20 10 . 2 Lost Ally 8 | . . . . . . 8 Squads Dispatched 4 | . . . . 2 2 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . . 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 6 3 13 22 4 5 Peak Tracking Total 5 | . 3 3 5 3 1 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 6 | . . . . 3 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 6 | . . . 3 . 3 . Max in Single Turn 2 | . . . 2 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 64 | . . . . . . 64 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 3064 | 64 542 155 406 941 831 125 Optics 1683 | . . . . 941 742 . Sensors 1010 | . . . . 73 812 125 Terrain 1938 | 64 542 155 406 331 321 119 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 3359 | 164 558 155 406 941 831 304 Spaces Moved 1763 | 102 341 64 282 353 451 170 Core 51 | 10 . . . . . 41 Treads 78 | . . . . . . 78 Legs 1347 | 92 341 64 . 348 451 51 Wheels 287 | . . . 282 5 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 100 115 122 50 Average Speed 152 | 115 144 190 102 191 165 143 Slowest Speed 260 | 120 190 190 115 193 192 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 48 8 31 42 9 43 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 110 | . . . 14 43 5 48 Melee . | . . . . . . . Projectile 61 | . . . 13 43 5 . AOE 49 | . . . 1 . . 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 2157 | 131 385 82 349 491 513 206 Wait 25 | . 1 11 4 9 . . Move 1758 | 101 340 63 281 352 451 170 Hop . | . . . . . . . Pick Up 64 | 13 12 . 9 12 13 5 Fast Attach 3 | . 1 . 1 1 . . Attach 32 | 7 . . 4 6 4 11 Detach 4 | . . . 2 2 . . Swap 46 | . 6 . 4 15 19 2 Drop 34 | . 7 . 7 9 11 . Fire 187 | 10 18 8 37 85 15 14 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Entered Mines 856 | -10/Mines | Discovered new exit (range 9) 878 | -10/Mines | Entered Materials 878 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1209 | -9/Materials | Discovered new exit (range 10) 1284 | -9/Materials | Entered another Materials area 1284 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1933 | -8/Materials | Build established: Tank 2192 | -8/Materials | Discovered new exit (range 14) 2225 | -8/Materials | Entered Factory 2225 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2355 | -7/Factory | Build established: Skirmisher 3056 | -7/Factory | Sucked down chute 3056 | -7/Factory | Entered Waste 3057 | -7/Waste | Met a frightened Derelict 3071 | -7/Waste | EMP discharged 3137 | -7/Waste | Spotted C-40 Crusher 3145 | -7/Waste | Spotted C-40 Crusher 3151 | -7/Waste | Destroyed C-40 Crusher 3168 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3171 | -7/Waste | EMP discharged 3171 | -7/Waste | System corruption reached 10% 3171 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3174 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3177 | -7/Waste | Spotted C-40 Crusher 3181 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3184 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3193 | -7/Waste | Crushed by Compactor (1 part destroyed) 3200 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3207 | -7/Waste | Spotted C-40 Crusher 3231 | -7/Waste | Lost 10 parts (2n3u5w) 3271 | -7/Waste | EMP discharged 3319 | -7/Waste | Spotted C-40 Crusher 3320 | -7/Waste | Spotted C-40 Crusher 3341 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3347 | -7/Waste | Crushed by Compactor (1 part destroyed) 3350 | -7/Waste | Crushed by Compactor (1 part destroyed) 3351 | -7/Waste | Core integrity fell below 50% 3360 | -7/Waste | Self-destructed Last Messages --------------- 03261_ ALERT: Foreign system detected. Charging EMP. 03267_ Acquired Great Axe. 03271_ Aluminum Leg fried beyond repair. 03271_ System corrupted (+7). 03277_ System corrupted: Energy discharge (-27). 03277_ Recalibrator crushed. 03287_ The unstable cave ceiling collapses. 03297_ System corrupted: Heat flow error (+123). 03298_ The unstable cave ceiling collapses. 03319_ System corrupted: Component data lost. 03334_ System corrupted: Heat flow error (+165). 03338_ Acquired Prototype Energy Gun. 03339_ Identified Enh. Force Rifle. 03341_ Great Axe crushed. 03346_ Acquired Great Axe. 03347_ Broken Enh. Force Rifle crushed. 03347_ Critical hit (Destroy). 03347_ Hvy. Treads destroyed. 03350_ Great Axe crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ##?????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #???#??# #??????????????????????? | | ???????# #??????# CC #??????????????????????? | | ????#??# #?#????# CC@#??????????????????????? | | ???????### #??????#CCCC#??????????????????????? | | #######??# #??????#CCCC#??????????????????????? | | #??# #???#??# CC#??????????????????????? | | #??# #????#?# CC#??????????????????????? | | ! #### ######## ######## ???????????? | | ???????????? | | ???????????? | | ???????????? | | ???????????? | | ### # ##### ######## ????????????? | | #### ### #??# #??????????????????????? | | ## # ## ##??# #??????????????????????? | | ####### # ##??# #??????????????????????? | | ??????## # # ##?# #??????????????????????? | | ?##????# ### #?# ??????????????????????? | | ???????# # #???? ?????????????????????? | | ???????# # #???? ????????????????????? | | ???????# #####??? ???????????????????? | | ?#??#??## #??? #####??????????????????? | | ????#???## #####?#? #??????????????????????? | | ?????????# #??????? #??????????????????????? | | ????????## #??????? #??????????????????????? | | ???????### ###????????????????????????????????? | | ?#?????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Please Form A Line Spot Them First Challenges ------------ None Game ------ Seed GravmagMassRipper Manual? 0 Play Time 01:16:10 Cumulative 6.7 hours Start 2026.09.14 @ 18:52:29 End 2026.09.14 @ 20:06:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2fe8f9a-c3c3-4615-af05-14d26d2d544f