Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 07:00:00 Player: Lu10ent dan Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (2445) 2445 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7365 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 350/350 System Corruption 5% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Battery Makeshift Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Medium Matter Pod (100) Compact Matter Pod (150) Advanced Weight Redist. System Structural Scanner Experimental Sensor Array Particle Charger Improved Shield Generator Hacking Suite System Restoration Module Advanced Beam Rifle Heavy Particle Cannon Ion Cannon Flak Cannon Chainsword Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Flak Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Medium Matter Pod Compact Matter Pod Advanced Weight Redist. System Structural Scanner Experimental Sensor Array Particle Charger Cloak of Protection Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Gatling Laser Ion Cannon Flak Gun Improved Light Cannon Great Maul [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . Power 2 | . . 1 . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 2 | . . . . . . 1 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 82 | 5 2 12 1 3 3 35 6 12 . 3 Power 17 | . . 5 . . 1 11 . . . . Engine 12 | . . 5 . . . 7 . . . . Core 5 | . . . . . 1 4 . . . . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . 3 1 . 2 8 1 1 . . Treads 5 | . . . . . . 4 1 . . . Leg 1 | . . . . . . . . 1 . . Wheel 12 | 2 . 3 1 . 2 4 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 3 1 1 . 3 . 7 2 5 . 2 Device 10 | 2 . . . 1 . 5 . 1 . 1 Storage 6 | 1 . . . 2 . 1 . 2 . . Processor 2 | . . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 6 | . 1 . . . . 1 2 2 . . Artifact . | . . . . . . . . . . . Weapon 23 | . 1 3 . . . 9 3 6 . 1 Energy Gun 9 | . . . . . . 5 2 2 . . Energy Cannon 3 | . . . . . . 2 . 1 . . Ballistic Gun 6 | . . 2 . . . 2 1 1 . . Ballistic Cannon 2 | . . 1 . . . . . . . 1 Launcher 1 | . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . 3 . . . . Parts Lost 29 | . . . . . . 7 . 18 . 4 Power 6 | . . . . . . 2 . 4 . . Propulsion 7 | . . . . . . 3 . 3 . 1 Utility 8 | . . . . . . 2 . 6 . . Weapon 8 | . . . . . . . . 5 . 3 Highest Loss Streak 17 | . . . . . . 3 . 17 . 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 7 8 7 8 12 19 19 19 10 11 13 Power . | 1 1 . . . . 1 1 . . . Propulsion 1 | 4 4 3 2 2 2 1 . . . . Utility 7 | . 1 . . 5 10 9 12 8 9 9 Weapon 4 | 1 1 4 5 5 5 7 6 2 2 3 Tool/Special . | . . . . . . . . . . . Unused Backups 40 | 6 2 5 1 . 5 9 2 . . 10 Power 4 | 1 1 1 . . 1 . . . . . Propulsion 6 | 2 . . 1 . 2 1 . . . . Utility 16 | 1 1 1 . . 2 3 . . . 8 Weapon 14 | 2 . 3 . . . 5 2 . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 96 100 100 100 98 98 59 61 60 Engine 13 | . 14 20 22 22 19 18 7 . . . Core 3 | . . . . . 2 7 15 2 . . Treads 6 | . . . . . . 17 23 3 . . Leg 1 | . . . . . . . . 5 7 7 Wheel 14 | . 28 31 33 33 33 9 . . . . Device 8 | . 2 . . 1 11 17 15 7 7 7 Storage 13 | . 14 11 11 11 11 9 9 19 23 19 Processor 3 | . . 10 11 9 . . . . . 3 Protection 1 | . 11 . . . . . 4 1 . . Energy Gun 4 | . 14 1 . . . 8 15 3 . . Energy Cannon 2 | . . . . . . . . 10 7 4 Ballistic Gun 6 | . 1 14 11 11 11 7 6 1 . . Ballistic Cannon 3 | . . 3 11 11 11 1 . . . 2 Special Weapon 1 | . . . . . . . . . 7 6 Piercing Weapon 1 | . . . . . . . . . 7 7 Peak Build Rating 39 | 10 8 15 15 23 25 36 39 39 25 30 Average Rating 22 | 8 7 13 14 15 23 30 37 22 25 26 On Entrance 19 | 6 8 7 14 15 23 25 30 39 25 25 Avg Prop Armor Cover (%) 9 | 9 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 18 17 24 24 67 67 76 81 76 56 56 Greatest Support 62 | 20 20 30 30 30 30 62 60 60 20 20 Greatest Overweight (x) 19 | 1 . . . 2 2 3 1 19 2 14 Average Overweight (x) 1 | . . . . . 2 1 1 1 2 2 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 8 8 19 20 20 20 20 20 20 Most Carried 20 | 8 8 8 8 18 20 20 20 20 11 16 Average Carried 14 | 7 7 7 8 12 19 19 19 10 11 13 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 Final Carried 20 | 8 8 8 8 18 20 20 20 11 11 16 Class Distribution -------------------- 50% | Scavenger-Mutant 37% | Mutant 7% | Scavenger-Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 2327 | 316 56 298 41 30 165 999 94 250 . 78 Remotely . | . . . . . . . . . . . Salvage Created 3403 | 185 161 378 43 . 297 1652 79 598 . 10 Parts 203 | 21 17 22 4 . 15 87 5 29 . 3 Haulers Intercepted 4 | . . 2 . . . 2 . . . . Recyclers Shooed 4 | . 2 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 32 . 6 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 58 | . 6 6 . . 3 26 1 15 . 1 Guns 47 | . 2 5 . . 1 25 1 13 . . Cannons 6 | . . . . . 2 1 . 2 . 1 AOE 5 | . 4 1 . . . . . . . . Classes Destroyed 14 | 3 4 2 . . . 3 . 1 . 1 Worker 18 | 2 . 1 1 . . 13 1 . . . Builder 7 | . 1 . . . 2 4 . . . . Tunneler 7 | 5 . 1 1 . . . . . . . Hauler 4 | . . 2 . . . 2 . . . . Recycler 7 | 1 . . . . 2 4 . . . . Operator 1 | . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . 1 Watcher 2 | . 1 1 . . . . . . . . Swarmer 14 | . 3 . . . . 6 . 5 . . Grunt 32 | . 3 5 . . 3 14 . 7 . . Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . Sentry 8 | . . 1 . . . 4 1 2 . . Hunter 1 | . . . . . . 1 . . . . Best Kill Streak 9 | 4 4 4 2 . 3 9 1 6 . 1 Combat Bots Only 6 | . 3 3 . . 2 5 1 6 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 2 2 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 2 | . 2 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Hostile Shots Fired 493 | . 20 12 . . 15 157 27 221 . 41 Missed 139 | . 10 7 . . 6 50 13 45 . 8 Hits 354 | . 10 5 . . 9 107 14 176 . 33 Melee 1 | . . . . . . . . 1 . . Projectile 353 | . 10 5 . . 9 107 14 175 . 33 AOE 1 | . . . 1 . . . . . . . Critical Strikes 12 | . . . . . . 5 . 7 . . Damage Taken 4939 | . 133 65 30 . 152 1380 58 2801 . 320 Core 922 | . . 10 10 . 16 178 22 626 . 60 Absorbed by Shields 392 | . . . . . . 236 56 100 . . Regen/Repaired (Parts) 25 | . . . . . . 25 . . . . Core Remaining (%) 89 | 100 100 . . . 91 67 . . . . Volleys Fired 211 | 22 19 22 3 . 15 96 2 30 . 2 Largest 3 | 2 2 2 2 . 2 2 3 3 . 1 Hottest 188 | 60 70 70 56 . 56 124 188 188 . 33 Shots Fired 405 | 38 26 44 6 . 30 192 6 61 . 2 Gun 352 | 38 19 37 3 . 15 182 6 52 . . Cannon 41 | . . 2 3 . 15 10 . 9 . 2 Launcher 12 | . 7 5 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 204 | 22 . 34 6 . 30 94 2 14 . 2 Thermal 189 | 16 19 5 . . . 98 4 47 . . Explosive 12 | . 7 5 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | 6 6 13 14 . 6 12 11 13 . 3 Robot Miss Streak 12 | 2 5 2 1 . 4 12 2 6 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 13 | . . . . . . 7 . 6 . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . Shots Hit Robots 278 | 22 9 25 4 . 18 144 4 50 . 2 Core Hits 239 | 9 14 16 2 . 12 128 7 50 . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . . . . . 10 . . . . Burn 10 | . . . . . . 10 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5734 | 287 414 519 61 . 357 2839 103 1101 . 53 Guns 4796 | 287 107 311 40 . 123 2774 103 1051 . . Cannons 461 | . . 38 21 . 234 65 . 50 . 53 Explosions 477 | . 307 170 . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2553 | 153 . 314 61 . 357 1332 28 255 . 53 Thermal 2704 | 134 107 35 . . . 1507 75 846 . . Explosive 477 | . 307 170 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 2 5 5 5 Average Corruption 4 | . . . . . . . 2 4 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 47 | . . . . . . . 2 27 5 13 Message Errors 8 | . . . . . . . . 4 . 4 Matter Fused 10 | . . . . . . . . 6 2 2 Heat Flow Errors 9 | . . . . . . . . 7 1 1 Energy Discharges 2 | . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . . 5 . 3 Data Loss (major) 6 | . . . . . . . 1 3 1 1 Misfires 1 | . . . . . . . . 1 . . Alerts 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 125 | . 44 . . . . 81 . . . . Shots 4 | . 2 . . . . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 427 | . 109 23 6 . 100 249 108 427 52 114 Average Temperature 94 | . 36 8 3 . 48 61 56 207 28 66 Received Heat Transfer 1441 | . 18 30 . . 81 654 22 588 . 48 Effects 9 | . . . . . . . . 9 . . Shutdowns 2 | . . . . . . . . 2 . . Interference 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . . . . 6 . 1 . . Heat Transferred 6158 | 300 250 75 . . . 3552 175 1806 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 65 | 100 100 100 100 . 100 30 100 . . . Level 1 34 | . . . . . . 69 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 371 | 20 178 147 28 . 61 371 149 . . . Initial 149 | . . 62 28 . . 11 149 . . . Average 139 | 2 85 98 8 . 20 222 73 . . . Influence Increases 1740 | 40 208 202 10 . 91 833 35 310 . 11 Destroy 0b10 Robot/C 1140 | . 120 120 . . 60 520 20 300 . . Destroy 0b10 Robot/NC 240 | 40 10 25 10 . 20 120 5 . . 10 Destroy Leader 212 | . 32 26 . . 10 124 10 10 . . Allied During Kill 1 | . . . . . . . . . . 1 Successful Hack 3 | . . . . . . 3 . . . . Disable Machine 45 | . 15 15 . . . 15 . . . . Destroy Structure 54 | . 31 16 . . 1 6 . . . . Lose Combat Pursuer 45 | . . . . . . 45 . . . . Influence Decreases 1740 | 40 60 276 84 . 60 534 365 310 . 11 Entered New Map 333 | . . 86 46 . . 20 181 . . . Time Decay 1227 | 40 60 190 38 . 60 444 184 200 . 11 Lost Part 180 | . . . . . . 70 . 110 . . Squads Dispatched 5 | . 1 1 . . . 3 . . . . Investigation 2 | . . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 6 | . 1 2 . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 77 | . 7 7 2 . 3 39 1 16 . 2 Peak Tracking Total 14 | . 4 3 2 . 2 9 1 14 . 1 Tactical Retreats 3 | . . . . . . 3 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered 3 | . . . . . . 2 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 4 | . 1 1 . . . 1 . 1 . . Max in Single Turn 1 | . 1 1 . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 13 | . . 2 . 4 . 2 1 . 4 . Terminals 1 | . . 1 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 2 | . . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 90 | . . 4 . 49 . 4 1 . 32 . Successful 84 | . . 1 . 49 . 2 . . 32 . Failed 6 | . . 3 . . . 2 1 . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . 4 . 2 . . . . Terminals 2 | . . 2 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 4 | . . 2 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 81 | . . . . 49 . . . . 32 . Record 60 | . . . . 49 . . . . 11 . Part Schematic 13 | . . . . . . . . . 13 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 2 . . . 2 1 . . . Full Trace Events 2 | . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 38 | . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 Total Damage 198 | . . . . . . . . . . 198 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Active Infowar (turns) 659 | 136 20 . . 19 185 295 . 4 . . Sensors 2 | . . . . . . 2 . . . . Terrain 119 | 119 . . . . . . . . . . Seismic 37 | 17 20 . . . . . . . . . Cloaking 503 | . . . . 19 185 295 . 4 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 5788 | 223 171 380 124 1191 185 1442 410 1000 235 427 Spaces Moved 3155 | 163 104 318 119 1201 115 553 157 185 88 152 Core 4 | . . . . . . . . 3 . 1 Treads 504 | . . . . . . 297 157 50 . . Legs 403 | 32 . . . . . . . 132 88 151 Wheels 2244 | 131 104 318 119 1201 115 256 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 80 | 80 80 80 80 80 110 110 240 240 270 270 Average Speed 138 | 88 80 80 80 94 110 177 240 271 270 273 Slowest Speed 1000 | 120 80 80 80 110 110 240 240 1000 270 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 5 22 21 40 94 33 31 2 18 72 26 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 1 . . . . 1 . Known Exits Taken 2 | . . 1 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . . 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 . . . . 2 . 2 Spaces Dug 4 | . 4 . . . . . . . . . Terrain Destroyed 51 | . 33 14 . . 1 3 . . . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . 1 1 . . . . AOE 49 | . 33 14 . . . 2 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Total 4206 | 201 165 405 143 1250 149 827 187 626 87 166 Wait 612 | 9 37 29 17 36 2 81 9 387 . 5 Move 3145 | 162 103 317 118 1200 114 552 156 184 87 152 Hop . | . . . . . . . . . . . Pick Up 73 | 2 2 11 2 10 7 25 6 4 . 4 Fast Attach 12 | 2 . . . . . 7 1 2 . . Attach 23 | . . 2 . . . 7 1 13 . . Detach 2 | . . . . . . . . 2 . . Swap 63 | 3 2 10 1 3 3 31 5 2 . 3 Drop 65 | 1 2 14 2 1 8 28 7 2 . . Fire 211 | 22 19 22 3 . 15 96 2 30 . 2 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 224 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 7) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 702 | -9/Materials | Met 8R-AWN 750 | -9/Materials | Discovered new exit (range 5) 758 | -9/Materials | Identified exit to Mines 775 | -9/Materials | Entered Mines 776 | -9/Mines | Followed 8R-AWN into the Mines 800 | -9/Mines | Assembled infested the area 803 | -9/Mines | Learned location of Storage (-9) 816 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 818 | -9/Mines | Found Prototype Device 893 | -9/Mines | Discovered new exit (range 5) 899 | -9/Mines | Identified exit to Exiles 899 | -9/Mines | Entered Exiles 912 | -9/Exiles | Discovered new exit (range 15) 929 | -9/Exiles | Welcomed by 8R-AWN 947 | -9/Exiles | Met EX-HEX 1014 | -9/Exiles | Met EX-DEC 1053 | -9/Exiles | Visited The Gauntlet 1151 | -9/Exiles | Build established: Scavenger-Mutant 1251 | -9/Exiles | Discovered new exit (range 12) 1348 | -9/Exiles | Learned location of Zion (-6) 1430 | -9/Exiles | Met EX-BIN 1557 | -9/Exiles | Aligned with FarCom system 1558 | -9/Exiles | Given EX-Vault access code 1911 | -9/Exiles | Opened EX-Vault 1916 | -9/Exiles | Found Prototype Device 1938 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1972 | -9/Exiles | Identified Cloak of Protection 2090 | -9/Exiles | Left Exiles lab with Cloak of Protection 2090 | -9/Exiles | Entered Mines 2262 | -8/Mines | Discovered new exit (range 11) 2275 | -8/Mines | Entered Materials 2275 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2308 | -8/Materials | Identified Exp. Sensor Array 2662 | -8/Materials | Garrison activated, responded to threat 2765 | -8/Materials | Lost 3 parts (2n1u) 3698 | -8/Materials | Repaired Lgt. Nuclear Core 3712 | -8/Materials | Discovered new exit (range 3) 3717 | -8/Materials | Entered Factory 3717 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3951 | -7/Factory | Discovered new exit (range 8) 4127 | -7/Factory | Entered Lower Caves 4160 | -7/Lower Caves | Build established: Scavenger-Tank 4216 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4260 | -7/Lower Caves | Attracted the attention of an 0b10 base 4316 | -7/Lower Caves | Core integrity fell below 50% 4337 | -7/Lower Caves | Core integrity fell below 20% 4377 | -7/Lower Caves | Lost 17 parts (3p3n6u5w) 4582 | -7/Lower Caves | Build established: Mutant 5120 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5127 | -7/Lower Caves | Entered Data Miner 5127 | -7/Data Miner | Discovered new exit (range 6) 5179 | -7/Data Miner | Met Data Miner 5244 | -7/Data Miner | Learned location of Section 7 (-2) 5244 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5295 | -7/Data Miner | Received God Mode back door access code from Data Miner 5362 | -7/Data Miner | Entered Proximity Caves 5363 | -6/Proximity Caves | Identified exit to Factory 5567 | -6/Proximity Caves | Spotter reported a threat 5568 | -6/Proximity Caves | Escorted by Enhanced Grunt 5617 | -6/Proximity Caves | Spotter reported a threat 5683 | -6/Proximity Caves | Spotted B-75 Beast 5789 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05608_ Acquired Ion Cannon. 05609_ Acquired 10 matter. [Achievement: Look Less Dangerous Next Time] 05617_ ALERT: Unidentified potential threat approaching Complex 0b10. 05619_ N-01 Spotter destroyed. 05623_ Hover Unit fries itself beyond repair. 05624_ System corrupted: Matter fused (-5). 05624_ Lgt. Ion Engine fries itself beyond repair. 05625_ Adv. Visual Processing Unit fries itself beyond repair. 05640_ Acquired 10 matter. 05657_ System corrupted: Component data lost. 05702_ Enhanced Grunt Prototype Energy Cannon blasted off. 05702_ Enhanced Grunt knocked back. 05712_ System corrupted: IFF burst signal emitted. 05759_ System corrupted: Substantial component data lost. 05777_ Enh. Flamer destroyed. 05783_ Battle Cannon destroyed. 05786_ Mak. Spear destroyed. 05786_ Imp. Titanium Leg destroyed. 05789_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ####?????????????????????????????????????????? | | ######????????????????????????????????????? | | #????????????????????????????????????? | | # #?####???????????????????????????????? | | ## ## #?# ##??????????????????????????????? | | ?## ## #?# #???????????????? ????????????? | | ??## ## ### #???????????????? ????????????? | | ???## ## " #???????????????? ????????????? | | ????## ## #???##??????????? #??????????? | | ???### # #### ##??????#??# #??????????? | | ## #????? #??# #??????????? | | #????? #??# #??????????? | | #### #???? #??# #??????????? | | ??# ###### ##???? #??# #??????????? | | ??# ###????## ##???? #???# ##?????????? | | ??# #????????# ##???? #???# ######????? | | ??# ???##???## ###### #???# ##### | | ? #??## ## % #????# | | #???# #####?#### | | ????# "##???## #????" | | ?????## ## " #??## #??????#" | | ?????????## #?# ###??# ##?????? " | | ??????????##### ##??# #?????##"# | | ????????????# %#?## BB #????## | | ????????????# ### ;;;# #????# % | | ????????????## ### @! % ##??# #????# | | ?????????????##??## ! #??## ##??## | | ????????????# #?# ####" | | ????????????# ## | | ????????????# ##### ## | | ??????????? ??????######### ## ##### | | ???????????????????????????### ## ???## | | ?????????????????????????????## ## ????# | | ??????????????????????????????# ### ##???# | | ?????????????????????????????? #?## ###????## | | ?????????????????????????????? ##??###????????### | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 715 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 300 Evasion (%) 45 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 50% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Follow The Leader Hydra Look Less Dangerous Next Time Sixth Sense Challenges ------------ None Game ------ Seed MomentumGunStripper Manual? 0 Play Time 01:17:45 Cumulative 27.2 hours Start 2026.02.03 @ 04:15:30 End 2026.02.03 @ 07:00:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 56x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4987061c-9d94-463e-8074-3eaa363767d2