Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 21:16:10 Player: Punknium Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (7) 35 Value Destroyed (238) 238 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1073 Bonus ------- None Cogmind --------- Core Integrity 109/250 Matter 272/300 Energy 100/125 System Corruption 1% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Flak Gun > --- INVENTORY (20) --- Ion Engine Small Matter Pod (0) Sensor Array Advanced ECM Suite Hacking Suite EM Pulse Gun Medium Laser Small Laser Small Laser Light EM Pulse Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Light Assault Rifle Flak Gun > --- INVENTORY -------- Ion Engine Small Matter Pod Sensor Array Hacking Suite EM Pulse Gun Medium Laser Small Laser Small Laser Light EM Pulse Cannon Grenade Launcher [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Targeting Computer Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 15 | 5 9 . . 1 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 4 . . . Device 1 | . 1 . . . Storage 1 | . 1 . . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 4 . . 1 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon . | . . . . . Launcher 2 | . 2 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . 2 . . . Power 1 | . 1 . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 2 | . 2 . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 95 100 100 100 Engine 13 | . 12 14 14 14 Wheel 28 | . 28 28 28 28 Storage 11 | . 5 14 14 14 Processor 14 | . 17 14 14 14 Energy Gun 13 | . 12 14 14 13 Ballistic Gun 13 | . 12 14 14 14 Naked Turns . | . . . . . Heaviest Build 48 | 6 46 46 46 48 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | . 2 2 2 2 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 16 | 5 11 20 20 20 Most Carried 11 | 3 7 7 7 11 Average Carried 6 | . 4 7 7 7 Final Capacity 20 | 5 20 20 20 20 Final Carried 11 | 1 7 7 7 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 381 | 255 97 . . 29 Remotely . | . . . . . Salvage Created 207 | 43 164 . . . Parts 13 | 2 11 . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 7 | 1 6 . . . Guns 4 | 1 3 . . . AOE 3 | . 3 . . . Classes Destroyed 1 | 1 . . . . Grunt 7 | 1 6 . . . Best Kill Streak 3 | 1 3 . . . Combat Bots Only 3 | 1 3 . . . Max Kills in Single Turn 1 | 1 1 . . . Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 49 | 6 43 . . . Missed 17 | 3 14 . . . Damage Taken 454 | 33 376 5 . 40 Core 141 | 10 131 . . . Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 96 . . . . Volleys Fired 30 | 5 25 . . . Largest 2 | 2 2 . . . Hottest 70 | 70 70 . . . Shots Fired 60 | 10 50 . . . Gun 54 | 10 44 . . . Cannon . | . . . . . Launcher 6 | . 6 . . . Special . | . . . . . Kinetic 27 | 5 22 . . . Thermal 27 | 5 22 . . . Explosive 6 | . 6 . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 13 . . . Robot Miss Streak 6 | 3 6 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 38 | 5 33 . . . Core Hits 17 | 2 14 1 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 720 | 54 645 12 . 9 Guns 352 | 54 298 . . . Cannons . | . . . . . Explosions 347 | . 347 . . . Melee . | . . . . . Ramming 21 | . . 12 . 9 Kinetic 128 | 17 111 . . . Thermal 224 | 37 187 . . . Explosive 347 | . 347 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 1 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 2 2 Message Errors 1 | . . . . 1 Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 26 | . 26 . . . Projectiles . | . . . . . Explosions 26 | . 26 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 67 | . 58 5 . 4 Shots 2 | . 2 . . . Rammed 5 | . . 4 . 1 Targets Rammed 5 | . . 4 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 280 | 108 280 . 194 . Average Temperature 103 | 57 112 . 104 . Received Heat Transfer 192 | 18 174 . . . Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 740 | 111 629 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 202 | 20 202 78 . . Initial 78 | . 13 78 . . Average 54 | 3 115 78 . . Maximum Alert Level 1 | . 1 . . . Low Security (%) 95 | 100 87 100 . 100 Level 1 4 | . 12 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 10 | 1 9 . . . Peak Tracking Total 3 | 1 3 . . . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 4 | . 2 . 1 1 Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 4 . 23 1 Successful 27 | . 3 . 23 1 Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 27 | . 3 . 23 1 Record 25 | . 2 . 23 . Open Door 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1081 | 73 248 143 351 266 Spaces Moved 920 | 66 172 127 320 235 Core 16 | 16 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 904 | 50 172 127 320 235 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 110 110 Average Speed 103 | 72 89 110 110 110 Slowest Speed 110 | 80 110 110 110 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 6 30 24 65 52 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed 35 | . 35 . . . Melee . | . . . . . Projectile . | . . . . . AOE 35 | . 35 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 992 | 81 221 130 319 241 Wait . | . . . . . Move 916 | 65 171 126 319 235 Hop . | . . . . . Pick Up 23 | 6 13 . . 4 Fast Attach . | . . . . . Attach 11 | 5 6 . . . Detach 1 | . 1 . . . Swap 4 | . 3 . . 1 Drop 2 | . 2 . . . Fire 30 | 5 25 . . . Melee . | . . . . . Ram 5 | . . 4 . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 16) 161 | -10/Materials | Met 8R-AWN 191 | -10/Materials | Discovered new exit (range 15) 272 | -10/Materials | Core integrity fell below 50% 317 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered Mines 324 | -10/Mines | Followed 8R-AWN into the Mines 413 | -10/Mines | Learned location of Storage (-7) 459 | -10/Mines | Discovered new exit (range 5) 465 | -10/Mines | Entered Exiles 492 | -10/Exiles | Discovered new exit (range 15) 508 | -10/Exiles | Welcomed by 8R-AWN 545 | -10/Exiles | Met EX-HEX 605 | -10/Exiles | Met EX-DEC 659 | -10/Exiles | Visited The Gauntlet 731 | -10/Exiles | Learned location of Zion (-7) 797 | -10/Exiles | Discovered new exit (range 14) 816 | -10/Exiles | Entered Mines 866 | -9/Mines | Discovered new exit (range 7) 1050 | -9/Mines | Discovered new exit (range 5) 1052 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1068 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1082 | -9/Mines | Self-destructed Last Messages --------------- Connecting with SHOP.Sys... Current location identified: Mines >>Open Door Sealed Doors opened. QN-SME(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" QN-SME(g): "I give up! Here you try, I'm outta here before something nasty happens..." Tosses Imp. Trap Extractor to the ground. Triggered Explosive Trap. An explosion rips through the floor. Acquired Flak Gun. U-05 Engineer lays Concrete. QN-SME(g) exits level. U-05 Engineer lays Concrete. Acquired Adv. ECM Suite. System corrupted: Energy discharge (-43). U-05 Engineer lays Concrete. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##?????????????????########?????????????????????? | | ##????????????????#""""""#?????????????????????? | | #????????????????# *!!@ #?????????????????????? | | #???????#####????# ! #?????????????????????? | | ##?????## ##???# ! ! #?????????????????????? | | ##????# #???# u###?????????????????????? | | # #????# #???# X ##????????????????????? | | # #???## #????# #????????????????????? | | # ##??# ###### ######???????????????? | | # ##?# # < #???????????????? | | ## #### #### # #???????????????? | | ?## ### #### # #### #???????????????? | | ??## #????#???????????????? | | ???## # #####????????????????????? | | ????# ### #????????????????????????? | | ???## #?# #????????????????????????? | | ???# #?#######????????????????????????? | | ???# #????????????????????????????????? | | ???## ##???????????????????????????????? | | ???## ##??????????????????????????????? | | ??## #??????????????????????????????? | | ### #??????????????????????????????? | | ##??????????????????????????????? | | ##???????????????????????????????? | | # #### ## ###????????????????????????????????? | | # #??# ########??????????????????????????????????? | | # #### #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Tourist Challenges ------------ None Game ------ Seed StealthZioniteCorpse Manual? 0 Play Time 00:16:39 Cumulative 0.7 hours Start 2024.06.11 @ 22:22:54 End 2024.06.14 @ 21:16:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad7fd6a0-7603-499d-b7ac-416a439f1e2f