Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 10:08:07

Player: Solshine

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (48)      240
Value Destroyed (1222)     1222
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5102

 Bonus
-------
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
           Armor Integrity Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Terrain Scan Processor

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Neutrino Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Weight Redist. System
           Visual Processing Unit
           Seismic Detector
           Armor Integrity Analyzer
>          --- WEAPON -----------
           Pulse Rifle
           Barrage Gun
  Enhanced Flamer
>          --- INVENTORY --------
  Improved Ion Engine
  Advanced Terrain Scan Processor
[Rating: 31]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 VTOL Module
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Visual Processing Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Barrage Gun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             74   | 9   .   20  24  6   14  .   .   1   
  Power                    15   | 1   .   5   3   .   5   .   .   1   
    Engine                 9    | 1   .   4   2   .   1   .   .   1   
    Core                   6    | .   .   1   1   .   4   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   3   6   1   2   .   .   .   
    Treads                 1    | .   .   .   .   1   .   .   .   .   
    Leg                    8    | .   .   2   6   .   .   .   .   .   
    Wheel                  3    | 2   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   .   .   
  Utility                  17   | 2   .   4   6   3   2   .   .   .   
    Device                 13   | 1   .   3   5   2   2   .   .   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   
    Processor              2    | .   .   1   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 4   .   8   9   2   5   .   .   .   
    Energy Gun             8    | 1   .   4   1   1   1   .   .   .   
    Energy Cannon          6    | .   .   1   4   1   .   .   .   .   
    Ballistic Gun          7    | 3   .   2   .   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   1   4   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   .   .   
Parts Lost                 41   | .   .   6   14  7   5   .   .   9   
  Power                    9    | .   .   1   4   .   2   .   .   2   
  Propulsion               12   | .   .   3   6   1   .   .   .   2   
  Utility                  10   | .   .   2   2   4   .   .   .   2   
  Weapon                   10   | .   .   .   2   2   3   .   .   3   
  Highest Loss Streak      6    | .   .   6   6   4   4   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   100 82  84  29  68  84  84  39  
  Engine                   5    | .   14  10  12  .   .   .   .   5   
  Core                     7    | .   .   .   4   .   12  15  15  2   
  Leg                      6    | .   .   14  17  .   .   .   .   .   
  Wheel                    1    | .   28  8   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   11  15  15  .   
  Device                   13   | .   14  20  15  8   11  15  15  6   
  Storage                  2    | .   14  1   9   4   .   .   .   .   
  Processor                11   | .   .   4   9   7   15  15  15  15  
  Energy Gun               5    | .   14  8   2   4   5   7   7   .   
  Energy Cannon            2    | .   .   2   11  .   .   .   .   .   
  Ballistic Gun            5    | .   14  10  2   .   5   7   7   6   
  Special Weapon           2    | .   .   .   .   .   5   7   7   .   
Peak Build Rating          31   | 7   7   17  25  13  31  31  31  31  
  Average Rating           20   | 4   7   12  19  8   26  31  31  13  
  On Entrance              16   | .   7   7   17  10  13  31  31  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 15  15  18  33  17  30  28  28  16  
  Greatest Support         38   | 20  20  36  38  20  14  14  14  3   
  Greatest Overweight (x)  9    | 3   .   3   8   5   9   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   1   2   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   
  Average Capacity         6    | 7   8   5   8   6   5   5   5   5   
  Most Carried             6    | 5   4   6   5   2   4   2   2   3   
  Average Carried          2    | 2   4   4   3   .   1   2   2   1   
  Final Capacity           8    | 8   8   5   8   5   5   5   5   5   
  Final Carried            5    | 4   4   5   2   .   2   2   2   1   

 Class Distribution 
--------------------
 50% | Mutant
 33% | Scavenger-Gunner
 11% | Scavenger-Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Matter Collected           1077 | 230 .   305 318 10  156 .   .   58  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1388 | 15  .   512 579 121 85  .   .   76  
  Parts                    89   | 1   .   30  47  1   5   .   .   5   
Haulers Intercepted        3    | .   .   3   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   6   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  31   | .   .   5   17  3   2   .   .   4   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
  Guns                     13   | .   .   5   1   2   1   .   .   4   
  Cannons                  8    | .   .   .   8   .   .   .   .   .   
  AOE                      8    | .   .   .   8   .   .   .   .   .   
Classes Destroyed          11   | 1   .   6   4   .   .   .   .   .   
  Worker                   3    | .   .   .   3   .   .   .   .   .   
  Builder                  4    | .   .   1   2   1   .   .   .   .   
  Tunneler                 3    | 1   .   2   .   .   .   .   .   .   
  Hauler                   3    | .   .   3   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   .   .   .   
  Swarmer                  14   | .   .   2   6   .   2   .   .   4   
  Grunt                    6    | .   .   .   4   2   .   .   .   .   
  Sentry                   7    | .   .   3   4   .   .   .   .   .   
  Hunter                   4    | .   .   .   3   1   .   .   .   .   
Best Kill Streak           7    | 1   .   5   7   1   1   .   .   4   
  Combat Bots Only         6    | .   .   4   6   1   1   .   .   4   
Max Kills in Single Turn   3    | 1   .   1   3   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        394  | .    .    63   151  85   37   12   .    46   
  Missed                   116  | .    .    22   40   24   12   4    .    14   
Damage Taken               4168 | .    .    516  1642 1032 386  81   .    511  
  Core                     1120 | .    .    40   353  335  212  23   .    157  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  100  90   35   .    .    .    .    .    
Volleys Fired              104  | 5    1    25   49   12   5    .    .    7    
  Largest                  3    | 2    2    2    2    2    3    .    .    3    
  Hottest                  171  | 70   70   91   143  138  122  .    .    171  
Shots Fired                179  | 7    2    49   83   13   8    .    .    17   
  Gun                      105  | 7    2    45   19   12   7    .    .    13   
  Cannon                   62   | .    .    3    58   1    .    .    .    .    
  Launcher                 8    | .    .    1    6    .    1    .    .    .    
  Special                  4    | .    .    .    .    .    .    .    .    4    
  Kinetic                  52   | 5    1    24   13   .    2    .    .    7    
  Thermal                  119  | 2    1    24   64   13   5    .    .    10   
  Explosive                8    | .    .    1    6    .    1    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | 3    1    23   18   4    8    .    .    2    
  Robot Miss Streak        6    | 4    1    3    6    1    3    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           111  | 3    1    38   49   10   4    .    .    6    
  Core Hits                89   | 1    .    18   38   8    13   .    .    11   
  Critical Kills           3    | .    .    1    .    1    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
  Critical Strikes         7    | .    .    3    2    1    .    .    .    1    
    Burn                   3    | .    .    2    1    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    
    Destroy                3    | .    .    1    1    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2880 | 33   10   598  1785 190  91   .    .    173  
  Guns                     1059 | 33   10   506  158  152  69   .    .    131  
  Cannons                  895  | .    .    61   809  25   .    .    .    .    
  Explosions               848  | .    .    30   818  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  54   | .    .    1    .    13   22   .    .    18   
  Kinetic                  558  | 21   10   288  140  .    18   .    .    81   
  Thermal                  1530 | 12   .    279  937  177  51   .    .    74   
  Explosive                738  | .    .    30   708  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            146  | .    .    .    146  .    .    .    .    .    
  Projectiles              8    | .    .    .    8    .    .    .    .    .    
  Explosions               138  | .    .    .    138  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      235  | .    .    .    220  .    8    .    .    7    
  Shots                    5    | .    .    .    5    .    .    .    .    .    
  Rammed                   45   | .    .    .    1    15   20   .    .    9    
Targets Rammed             46   | .    .    1    1    15   20   .    .    9    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        370  | 18   9    115  370  20   50   .    .    339  
  Average Temperature      87   | 10   6    30   103  6    23   .    .    201  
  Received Heat Transfer   1044 | .    .    180  315  525  .    .    .    24   
  Effects                  3    | .    .    .    1    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    1    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    
  Parts Melted             7    | .    .    3    1    2    .    .    .    1    
  Heat Transferred         3109 | 37   .    814  1506 370  111  .    .    271  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Peak Influence             443  | 5   18  160 443 195 .   .   .   .   
  Initial                  133  | .   3   7   22  133 .   .   .   .   
  Average                  138  | .   7   69  201 161 .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   .   .   
  Low Security (%)         76   | 100 100 100 46  100 .   .   .   .   
  Level 1                  20   | .   .   .   45  .   .   .   .   .   
  Level 2                  3    | .   .   .   8   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   4   2   .   .   .   .   
  Investigation            3    | .   1   .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   3   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Distress Signals           3    | .   .   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              61   | .   2   8   34  8   3   2   .   4   
  Peak Tracking Total      7    | .   3   5   7   5   3   1   .   3   
  Tactical Retreats        7    | .   .   1   5   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Traps Triggered            3    | .   1   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Disabled          5    | .   .   .   5   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   3   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Accessed          11   | .   .   1   3   2   1   .   4   .   
  Terminals                6    | .   .   1   2   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   .   2   8   5   2   .   28  .   
  Successful               37   | .   .   1   4   2   2   .   28  .   
  Failed                   8    | .   .   1   4   3   .   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   1   .   .   .   5   .   
  Terminals                15   | .   .   2   6   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   .   1   2   2   2   .   28  .   
  Record                   13   | .   .   .   .   .   2   .   11  .   
  Part Schematic           8    | .   .   .   .   .   .   .   8   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   1   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   1   2   2   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   1   .   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   5   
  Total Damage             200  | .   .   .   .   .   .   .   .   200 
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               3610 | 77   78   539  801  304  1156 391  95   169  
Spaces Moved               2577 | 48   89   385  361  146  1053 342  85   68   
  Core                     302  | 8    .    2    40   99   85   .    .    68   
  Treads                   47   | .    .    .    .    47   .    .    .    .    
  Legs                     554  | .    .    233  321  .    .    .    .    .    
  Wheels                   279  | 40   89   150  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   1395 | .    .    .    .    .    968  342  85   .    
  Fastest Speed            32   | 50   80   80   120  100  32   112  112  50   
  Average Speed            118  | 91   80   106  168  162  100  112  112  197  
  Slowest Speed            500  | 200  80   200  450  300  500  112  112  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    22   28   34   5    94   50   72   12   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    5    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          114  | .    .    10   97   .    7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    8    .    .    .    .    .    
  AOE                      106  | .    .    10   89   .    7    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Total                      2927 | 74   93   463  470  188  1118 350  84   87   
  Wait                     46   | .    4    5    13   6    9    9    .    .    
  Move                     2570 | 47   88   384  361  145  1052 341  84   68   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 11   .    18   16   4    15   .    .    1    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   53   | 9    .    9    14   6    14   .    .    1    
  Detach                   5    | 2    .    .    1    .    2    .    .    .    
  Swap                     21   | .    .    11   10   .    .    .    .    .    
  Drop                     18   | .    .    10   6    .    1    .    .    1    
  Fire                     104  | 5    1    25   49   12   5    .    .    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      29   | .    .    .    .    .    20   .    .    9    
  Kick                     1    | .    .    1    .    .    .    .    .    .    
  Crush                    15   | .    .    .    .    15   .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
   78 | -11/Scrapyard      | Entered Materials
  144 | -10/Materials      | Discovered new exit (range 15)
  156 | -10/Materials      | Entered another Materials area
  156 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  358 | -9/Materials       | Lost 6 parts (1p3n2u)
  677 | -9/Materials       | Discovered new exit (range 16)
  695 | -9/Materials       | Entered another Materials area
  695 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  793 | -8/Materials       | Build established: Mutant
 1029 | -8/Materials       | Lost 6 parts (3n2u1w)
 1426 | -8/Materials       | Core integrity fell below 50%
 1456 | -8/Materials       | Lost 5 parts (2p2n1w)
 1468 | -8/Materials       | Discovered new exit (range 14)
 1496 | -8/Materials       | Entered Factory
 1496 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 1719 | -7/Factory         | Lost 4 parts (3u1w)
 1765 | -7/Factory         | Discovered new exit (range 12)
 1800 | -7/Factory         | Entered Lower Caves
 1999 | -7/Lower Caves     | Core integrity fell below 50%
 2034 | -7/Lower Caves     | Lost 4 parts (1p3w)
 2181 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2239 | -7/Lower Caves     | Discovered new exit (range 5)
 2563 | -7/Lower Caves     | Build established: Scavenger-Gunner
 2711 | -7/Lower Caves     | Learned Factory garrison access intel
 2956 | -7/Lower Caves     | Entered another Lower Caves area
 3285 | -7/Lower Caves     | Core integrity fell below 20%
 3336 | -7/Lower Caves     | Learned Factory interactive machine intel
 3345 | -7/Lower Caves     | Discovered new exit (range 2)
 3347 | -7/Lower Caves     | Entered Data Miner
 3347 | -7/Data Miner      | Discovered new exit (range 6)
 3367 | -7/Data Miner      | Met Data Miner
 3395 | -7/Data Miner      | Learned location of Section 7 (-2)
 3395 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3414 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3442 | -7/Data Miner      | Entered Proximity Caves
 3494 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w)
 3503 | -6/Proximity Caves | Spotted B-75 Beast
 3505 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3611 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
Pulse Rifle destroyed.
S-27 Virus destroyed.
Overheating: Matter decay (-44).
Acquired 25 matter.
Overheating: Energy bleed (-24).
VTOL Module fries itself beyond repair.
Acquired 17 matter.
VTOL Module fries itself beyond repair.
Acquired VTOL Module.
Acquired 6 matter.
Autogun fries itself beyond repair.
Dropped VTOL Module.
Acquired 10 matter.
Lgt. Nuclear Core blasted off.
Enhanced Grunt: "Protecting LRC-V3."
Knocked back.
Seismic Detector destroyed.
Barrage Gun destroyed.
Imp. Ion Engine destroyed.
Slammed into B-75 Beast. <x9>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          32
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Evasion (%)                63
Armor Integrity Analysis   30
Recoil Reduction           1

 Item Schematics 
-----------------
     Mni. Grenade Launcher | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
        Adv. System Shield | -7/Data Miner | Free
        Smartbomb Launcher | -7/Data Miner | Free

 Robot Schematics 
------------------
       E-15 Imp | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 D-63 Destroyer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
It's Just You
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              MappingPrecisionKatana
  Manual?         0
Play Time         00:43:06
  Cumulative      5.9 hours
  Start           2025.03.19 @ 09:24:47
  End             2025.03.19 @ 10:08:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8177006b-4c46-4db5-b81d-490245c0d2ad