Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 12:26:23

Player: lumberblack

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (1534)     1534
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (766)                766
              TOTAL SCORE: 4990

 Bonus
-------
High Alert Combat Kills    441
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     268/300
Energy                     75/100
System Corruption          1%
Temperature                Cool (36)
Movement                   Core (750) Ox14
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
                Beamcaster
>               --- INVENTORY (20) ---
                Flying Fortress v7
          Large Storage Unit
  High-capacity Battery (250)
                Superbattery (1500)
  High-capacity Matter Pod (200)
       Improved Field Recycling Unit (73)
                XL Autogun Array
          Heavy Missile Launcher
                Great Axe

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                    (None)
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
                Beamcaster
                Great Axe
>               --- INVENTORY --------
                Flying Fortress v7
          Large Storage Unit
  High-capacity Battery
                Superbattery
  High-capacity Matter Pod
       Improved Field Recycling Unit
                XL Autogun Array
          Heavy Missile Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Machine Analyzer
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
Weapon                     Mini Grenade Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             56   | 3   9   5   24  10  1   4   
  Power                    1    | .   .   .   1   .   .   .   
    Engine                 1    | .   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   6   .   .   .   
    Treads                 8    | 2   .   .   6   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | .   2   1   3   2   1   1   
    Device                 2    | .   .   1   .   1   .   .   
    Storage                3    | .   .   .   .   1   1   1   
    Processor              4    | .   2   .   2   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   37   | 1   7   4   14  8   .   3   
    Energy Gun             6    | .   .   1   1   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   3   3   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   10  4   .   .   
    Special Weapon         5    | .   4   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 6    | .   .   .   3   2   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   2   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   2   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   76  84  77  74  64  50  
  Treads                   14   | .   28  28  16  11  .   .   
  Device                   4    | .   .   12  5   .   .   .   
  Storage                  3    | .   .   .   .   9   9   11  
  Processor                23   | .   19  15  29  22  22  22  
  Hackware                 5    | .   .   .   4   11  11  11  
  Energy Gun               3    | .   14  13  .   .   .   1   
  Ballistic Gun            4    | .   9   14  2   .   .   .   
  Launcher                 13   | .   .   .   18  19  22  2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             40   | 3   3   3   10  15  22  40  
  Greatest Support         20   | 3   3   3   20  3   3   3   
  Greatest Overweight (x)  13   | .   .   .   3   4   7   13  
  Average Overweight (x)   .    | .   .   .   .   .   3   6   
Largest Inventory Capacity 20   | 8   5   5   5   5   15  20  
  Average Capacity         7    | 5   5   5   5   5   14  16  
  Most Carried             16   | 6   5   5   5   5   15  16  
  Average Carried          7    | 4   4   4   4   4   12  15  
  Final Capacity           20   | 5   5   5   5   5   15  20  
  Final Carried            15   | 5   5   5   5   5   15  15  

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1715 | 233  58   135  801  131  334  23   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1750 | 25   67   296  1083 168  .    111  
  Parts                    132  | 3    5    19   82   13   .    10   
Haulers Intercepted        7    | .    1    .    6    .    .    .    
Recyclers Shooed           3    | .    .    .    2    1    .    .    
Parts Field Recycled       7    | .    .    .    .    7    .    .    
  Retrieved Matter         156  | .    .    .    .    156  .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  54   | .   .   7   33  11  .   3   
  Guns                     11   | .   .   7   4   .   .   .   
  AOE                      43   | .   .   .   29  11  .   3   
Classes Destroyed          13   | 1   2   4   5   1   .   .   
  Worker                   4    | .   .   .   3   1   .   .   
  Builder                  4    | .   .   1   2   .   .   1   
  Tunneler                 4    | 1   .   .   1   2   .   .   
  Hauler                   7    | .   1   .   6   .   .   .   
  Recycler                 7    | .   .   1   4   1   .   1   
  Mechanic                 2    | .   1   .   1   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  28   | .   .   4   14  7   .   3   
  Grunt                    17   | .   .   3   14  .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   4    | .   .   .   4   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   
Best Kill Streak           10   | 1   1   2   10  4   .   3   
  Combat Bots Only         5    | .   .   2   5   4   .   3   
Max Kills in Single Turn   5    | 1   1   1   5   3   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               1634 | .    32   263  740  538  .    61   
  Core                     463  | .    10   43   151  242  .    17   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   35   | .    .    .    35   .    .    .    
Core Remaining (%)         89   | 100  .    78   .    .    .    .    
Volleys Fired              134  | 1    15   28   65   16   .    9    
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  100  | 60   100  80   75   75   .    75   
Shots Fired                237  | 2    21   56   124  24   1    9    
  Gun                      145  | 2    12   56   59   8    .    8    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 83   | .    .    .    65   16   1    1    
  Special                  9    | .    9    .    .    .    .    .    
  Kinetic                  100  | 1    6    35   58   .    .    .    
  Thermal                  54   | 1    15   21   1    8    .    8    
  Explosive                80   | .    .    .    62   16   1    1    
  Electromagnetic          3    | .    .    .    3    .    .    .    
  Robot Hit Streak         9    | 2    5    9    7    3    .    5    
  Robot Miss Streak        4    | .    1    4    3    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           108  | 2    8    32   54   5    .    7    
  Core Hits                129  | 1    3    18   75   28   .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6181 | 25   100  299  4467 997  .    293  
  Guns                     997  | 25   100  299  340  106  .    127  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               5184 | .    .    .    4127 891  .    166  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  512  | 14   55   125  318  .    .    .    
  Thermal                  1389 | 11   45   174  926  106  .    127  
  Explosive                4191 | .    .    .    3134 891  .    166  
  Electromagnetic          89   | .    .    .    89   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    1    1    
  Average Corruption       1    | .    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    4    .    7    1    
    Message Errors         2    | .    .    .    .    .    2    .    
    Matter Fused           1    | .    .    .    1    .    .    .    
    Heat Flow Errors       4    | .    .    .    2    .    1    1    
    Energy Discharges      2    | .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            529  | .    .    .    464  29   .    36   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               529  | .    .    .    464  29   .    36   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      249  | .    .    .    108  113  .    28   
  Shots                    8    | .    .    .    4    3    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        258  | .    15   50   258  72   167  152  
  Average Temperature      35   | .    10   14   69   26   97   45   
  Received Heat Transfer   314  | .    18   114  144  20   .    18   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    
  Heat Transferred         1569 | 25   100  400  637  185  .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Peak Influence             1968 | 5    161  143  1968 1162 .    113  
  Initial                  723  | .    3    .    31   723  .    .    
  Average                  461  | 2    63   36   733  946  .    104  
Maximum Alert Level        5    | .    .    .    5    4    .    .    
  Low Security (%)         57   | 100  100  100  30   .    .    100  
  Level 1                  7    | .    .    .    16   .    .    .    
  Level 2                  1    | .    .    .    4    .    .    .    
  Level 3                  17   | .    .    .    21   68   .    .    
  Level 4                  10   | .    .    .    15   31   .    .    
  Level 5                  5    | .    .    .    11   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          9    | .    3    .    6    .    .    .    
  Investigation            3    | .    2    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    2    .    .    .    
  Assault                  3    | .    .    .    3    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           3    | .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              106  | .   15  10  52  26  .   3   
  Peak Tracking Total      15   | .   5   3   6   15  .   3   
  Tactical Retreats        12   | .   3   2   5   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          24   | .   .   .   19  .   3   2   
  Max in Single Turn       3    | .   .   .   3   .   3   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          19   | .   7   .   10  1   1   .   
  Terminals                12   | .   5   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                51   | .   21  .   28  1   1   .   
  Successful               40   | .   16  .   22  1   1   .   
  Failed                   10   | .   4   .   6   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   33   | .   13  .   19  .   1   .   
  Terminals                37   | .   17  .   20  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          6    | .   4   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             23   | .   10  .   11  1   1   .   
  Robot Analysis           6    | .   2   .   4   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Unreport Threat          5    | .   2   .   3   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   6   .   5   .   .   .   
  Terminals                6    | .   3   .   3   .   .   .   
    Track                  2    | .   1   .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Disrupt                2    | .   1   .   1   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   2   .   .   .   
    Recyclers              2    | .   1   .   1   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         13   | .   5   .   8   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               3    | .   1   2   .   .   .   .   
  Largest Group            3    | .   1   3   .   .   .   .   
  Highest-Rated Group      51   | .   10  51  .   .   .   .   
  Highest-Rated Ally       31   | .   10  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   .   .   
  Total Damage             210  | .   .   210 .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       6    | .   2   .   4   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               3615 | 25   402  600  1214 331  864  179  
Spaces Moved               3637 | 29   587  730  1421 486  348  36   
  Core                     3634 | 29   587  730  1418 486  348  36   
  Treads                   3    | .    .    .    3    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   350  
  Average Speed            73   | 50   50   50   51   53   247  388  
  Slowest Speed            700  | 50   50   50   200  250  400  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 3    70   98   90   71   69   12   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     5    | .    2    1    1    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    
Spaces Dug                 160  | .    7    .    61   92   .    .    
Terrain Destroyed          587  | .    9    .    444  112  3    19   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               9    | .    9    .    .    .    .    .    
  AOE                      578  | .    .    .    444  112  3    19   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      4352 | 39   658  916  1785 532  355  67   
  Wait                     449  | .    27   144  258  7    .    13   
  Move                     3631 | 28   586  729  1420 485  347  36   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  29   | 2    10   3    4    3    6    1    
  Fast Attach              18   | .    2    4    8    4    .    .    
  Attach                   11   | 3    .    1    1    2    1    3    
  Detach                   6    | .    .    .    .    4    .    2    
  Swap                     27   | .    7    .    15   4    .    1    
  Drop                     47   | 5    11   7    14   7    1    2    
  Fire                     134  | 1    15   28   65   16   .    9    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / Sto)
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 2)
   26 | -11/Scrapyard | Entered Materials
   35 | -10/Materials | Central database locked down
   73 | -10/Materials | Discovered new exit (range 14)
  288 | -10/Materials | Discovered new exit (range 11)
  333 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Entered Mines
  428 | -10/Mines     | Accompanied by 1 ally
  437 | -10/Mines     | Learned location of Mines (-9)
  460 | -10/Mines     | Learned 2 Materials zone layouts
  491 | -10/Mines     | Discovered new exit (range 10)
  696 | -10/Mines     | Discovered new exit (range 9)
  825 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1028 | -10/Mines     | Entered Materials
 1028 | -9/Materials  | Evolved 2 slots: Utility x2
 1105 | -9/Materials  | Build established: Scavenger-Mutant
 1218 | -9/Materials  | Discovered new exit (range 8)
 1232 | -9/Materials  | Discovered new exit (range 16)
 1685 | -9/Materials  | Discovered new exit (range 16)
 1724 | -9/Materials  | Repaired Mni. Grenade Launcher
 1774 | -9/Materials  | Discovered new exit (range 12)
 1775 | -9/Materials  | Identified exit to Mines
 1775 | -9/Materials  | Identified exit to Storage
 1828 | -9/Materials  | First assault squad dispatched
 2015 | -9/Materials  | Discovered new exit (range 15)
 2242 | -9/Materials  | Entered Mines
 2299 | -9/Mines      | Discovered new exit (range 15)
 2338 | -9/Mines      | Build established: Mutant
 2402 | -9/Mines      | Assembled infested the area
 2413 | -9/Mines      | Core integrity fell below 50%
 2416 | -9/Mines      | Core integrity fell below 20%
 2448 | -9/Mines      | Learned location of Zion (-6)
 2519 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2570 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2571 | -9/Mines      | Discovered new exit (range 5)
 2573 | -9/Mines      | Entered Exiles
 2581 | -9/Exiles     | Discovered new exit (range 15)
 2586 | -9/Exiles     | Met 8R-AWN
 2594 | -9/Exiles     | Met EX-HEX
 2619 | -9/Exiles     | Met EX-DEC
 2628 | -9/Exiles     | Met EX-BIN
 2635 | -9/Exiles     | Aligned with FarCom system
 2636 | -9/Exiles     | Given EX-Vault access code
 2648 | -9/Exiles     | Opened EX-Vault
 2658 | -9/Exiles     | Found Flying Fortress v7
 2663 | -9/Exiles     | Found Superbattery
 2680 | -9/Exiles     | Found XL Autogun Array
 2757 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3405 | -9/Exiles     | Discovered new exit (range 10)
 3437 | -9/Exiles     | Stole three prototypes: Flying Fortress v7, Superbattery, XL Autogun Array
 3437 | -9/Exiles     | Entered Mines
 3616 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03437_ Plasma Injector explodes.
03437_ Core Extractor disabled.
03437_ Mni. Grenade Launcher destroyed.
03437_ Destroyed Mni. Grenade Launcher.
03458_ Acquired 6 matter.
03470_ System corrupted: Heat flow error (+180).
03475_ Dropped Mni. Grenade Launcher.
03494_ The unstable cave ceiling collapses.
03538_ K-01 Serf collects debris. <x2>
03546_ Searching scrap...
03546_ Found Hcp. Storage Unit.
03546_ Found 17 Matter.
03547_ Acquired 9 matter.
03553_ Dropped Lrg. Storage Unit.
03554_ Acquired Lrg. Storage Unit.
03555_ K-01 Serf collects debris.
03555_ Acquired 8 matter.
03572_ Destroyed Wheel.
03581_ R-06 Scavenger destroyed.
03589_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakNodeTearclaws
  Manual?         0
Play Time         00:43:58
  Cumulative      396.4 hours
  Start           2022.08.30 @ 11:13:45
  End             2022.08.30 @ 12:26:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          399
  Rogue           399
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/1/2/0/0/0/0/0/0
Lore%             57
Gallery%          78
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85946f87-e956-4495-8ef5-8730b917be66