Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 20:17:33 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (303) 303 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 2412 Bonus ------- Follower Combat Kills 39 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Minigun > --- INVENTORY (8) ---- Aluminum Leg Improved Heat Sink Compact Matter Pod (150) Heavy Armor Plating Medium Laser Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Minigun > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Compact Matter Pod Heavy Armor Plating Medium Laser Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Light Armor Plating Device Heat Sink Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 22 | 6 3 8 . 5 . Power 5 | 1 1 2 . 1 . Engine 4 | 1 1 1 . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . 2 . Treads . | . . . . . . Leg 6 | 2 . 2 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 3 . . . Device 1 | . 1 . . . . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 5 | 2 . 1 . 2 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 1 . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . 1 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 2 | . . 1 . 2 . Average Slot Usage (%) 98 | . 97 98 100 99 . Engine 6 | . 14 10 . 2 . Core 7 | . . 2 14 11 . Leg 27 | . 28 27 28 28 . Storage 14 | . 14 14 14 14 . Protection 13 | . 9 14 14 14 . Ballistic Gun 27 | . 28 28 28 27 . Naked Turns . | . . . . . . Heaviest Build 21 | 11 18 21 21 21 . Greatest Support 25 | 20 20 20 20 25 . Greatest Overweight (x) 2 | 2 . 1 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 6 6 8 8 8 . Average Capacity 7 | 5 6 6 8 8 . Most Carried 8 | 1 6 8 8 8 . Average Carried 6 | . 4 5 8 7 . Final Capacity 8 | 6 6 8 8 8 8 Final Carried 8 | 1 6 8 8 8 8 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 779 | 219 137 221 . 202 . Remotely . | . . . . . . Salvage Created 530 | . 133 309 . 88 . Parts 35 | . 8 19 . 8 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 11 | . 2 3 . 6 . Guns 11 | . 2 3 . 6 . Classes Destroyed 7 | . 2 2 . 3 . Builder 2 | . . 1 . 1 . Hauler 1 | . 1 . . . . Recycler 2 | . . 2 . . . Swarmer 3 | . . . . 3 . Grunt 5 | . 2 3 . . . Demolisher 1 | . . . . 1 . Assembled 2 | . . . . 2 . Best Kill Streak 4 | . 2 4 . 3 . Combat Bots Only 3 | . 2 1 . 3 . Max Kills in Single Turn 2 | . 1 1 . 2 . Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 941 | . 108 343 . 490 . Core 237 | . 11 107 . 119 . Absorbed by Shields . | . . . . . . Core Remaining (%) 52 | 100 . . . 5 . Volleys Fired 58 | . 11 22 . 25 . Largest 2 | . 2 2 . 2 . Hottest 45 | . 40 45 . 45 . Shots Fired 110 | . 22 44 . 44 . Gun 110 | . 22 44 . 44 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 110 | . 22 44 . 44 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 7 9 . 4 . Robot Miss Streak 5 | . 1 2 . 5 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 71 | . 16 31 . 24 . Core Hits 29 | . 6 12 . 11 . Critical Hits 1 | . . . . 1 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 955 | . 213 396 . 346 . Guns 955 | . 213 396 . 346 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 955 | . 213 396 . 346 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 66 | . 6 66 . 29 . Average Temperature 22 | . 3 34 . 12 . Received Heat Transfer 261 | . 60 174 . 27 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 81 | . 68 81 . 75 . Initial 26 | . . 26 . . 8 Average 43 | . 38 52 . 38 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 16 | . 5 3 . 8 . Peak Tracking Total 6 | . 6 2 . 3 . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 3 | . 1 1 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 2 1 1 . . Successful 4 | . 2 1 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 1 . . Record 1 | . . . 1 . . Open Door 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 17 | . . . . 17 . Total Damage 268 | . . . . 268 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 1962 | 40 244 712 320 646 . Spaces Moved 1275 | 29 166 463 214 403 . Core 9 | 9 . . . . . Treads . | . . . . . . Legs 1266 | 20 166 463 214 403 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 120 . Average Speed 133 | 106 120 126 150 141 . Slowest Speed 150 | 150 120 150 150 150 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 41 70 62 79 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1423 | 35 189 549 213 437 . Wait 48 | . 3 45 . . . Move 1270 | 28 165 462 213 402 . Hop . | . . . . . . Pick Up 12 | 1 5 4 . 2 . Fast Attach 13 | 6 2 3 . 2 . Attach 1 | . . 1 . . . Detach . | . . . . . . Swap 8 | . 1 4 . 3 . Drop 13 | . 2 8 . 3 . Fire 58 | . 11 22 . 25 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Discovered new exit (range 8) 285 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 341 | -10/Mines | Learned location of 1 exit from Materials 383 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 385 | -10/Mines | Discovered new exit (range 5) 693 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 735 | -10/Mines | Learned Materials trap positions 997 | -10/Mines | Entered Exiles 997 | -10/Exiles | Found Exiles lab abandoned 1304 | -10/Exiles | Discovered new exit (range 10) 1317 | -10/Exiles | Entered Mines 1318 | -9/Mines | Met a Derelict bent on vengeance 1326 | -9/Mines | Learned Materials emergency access door positions 1369 | -9/Mines | Core integrity fell below 50% 1385 | -9/Mines | Discovered new exit (range 9) 1387 | -9/Mines | Escorted by a lone wolf Derelict 1389 | -9/Mines | Learned Materials garrison access intel 1521 | -9/Mines | Assembled infested the area 1526 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1618 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1826 | -9/Mines | Core integrity fell below 20% 1851 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1963 | -9/Mines | Entered Materials 1963 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1963 | -8/Materials | Self-destructed Last Messages --------------- 01847_ Acquired 19 matter. 01848_ WO-8KQ(g): "Everyone knows a good old rocket launcher goes a long way." 01848_ The unstable cave ceiling collapses. 01849_ WO-8KQ(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 01849_ Acquired Lgt. Assault Rifle. 01850_ WO-8KQ(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 01851_ WO-8KQ(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 01851_ WO-8KQ(g) slips back into the shadows. 01854_ Acquired Lgt. Ion Engine. 01856_ Acquired 17 matter. 01858_ Acquired 3 matter. 01871_ Acquired Rocket Launcher. 01893_ The unstable cave ceiling collapses. PARAMETERS=POWER_1,UTILITY_2,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryInertialPit Manual? 0 Play Time 00:10:01 Cumulative 189.1 hours Start 2021.05.07 @ 20:06:48 End 2021.05.07 @ 20:17:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 374 Rogue 220 Adventurer 148 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e3d2989-aef8-410b-b66c-16a1a4379a0d