Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 10:13:00 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (3869) 3869 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 8506 Bonus ------- High Alert Combat Kills 397 Cogmind --------- Core Integrity 445/1000 Matter 279/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Hardened Light Armor Plating System Shield > --- WEAPON (4) ------- Tesla Rifle Chainsword > --- INVENTORY (8) ---- Advanced Heat Sink Advanced Heat Sink Advanced Terrain Scan Processor Phase Shifter Hardened Light Armor Plating Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Phase Shifter Improved Weapon Shielding Improved Hacking Suite System Shield > --- WEAPON ----------- Coil Gun Heavy Gauss Cannon Heavy Rocket Launcher Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Armored Leg Advanced Heat Sink Advanced Terrain Scan Processor System Backup Module Heavy Particle Gun Variable Charge Gun [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Leg Armored Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Chainsword Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 8 | . . 1 2 2 1 2 Weapon 2 | . . 1 . . 1 . Parts Attached 113 | 6 2 21 9 24 36 15 Power 11 | 1 . 3 1 3 2 1 Engine 8 | 1 . 3 . 1 2 1 Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 18 | 2 . 5 3 1 6 1 Treads . | . . . . . . . Leg 18 | 2 . 5 3 1 6 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 42 | 1 1 6 2 12 12 8 Device 15 | . 1 2 1 3 6 2 Storage 3 | 1 . . . 1 1 . Processor 10 | . . 1 1 5 . 3 Hackware 3 | . . . . 1 1 1 Protection 11 | . . 3 . 2 4 2 Artifact . | . . . . . . . Weapon 42 | 2 1 7 3 8 16 5 Energy Gun 13 | 1 . 3 . 2 4 3 Energy Cannon 7 | . . 1 2 1 3 . Ballistic Gun 9 | 1 . 1 . 2 3 2 Ballistic Cannon 6 | . . 1 1 1 3 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 5 | . 1 . . 2 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 48 | . . 6 . 14 12 16 Power 6 | . . 1 . 3 . 2 Propulsion 5 | . . . . 1 1 3 Utility 15 | . . 2 . 5 3 5 Weapon 22 | . . 3 . 5 8 6 Highest Loss Streak 12 | . . 2 . 12 3 8 Average Slot Usage (%) 95 | . 92 99 99 93 97 83 Engine 5 | . 14 11 6 . 4 3 Core 1 | . . . 2 5 1 . Leg 16 | . 28 22 18 14 12 9 Device 9 | . 7 4 9 7 15 6 Storage 5 | . 14 11 9 4 . 5 Processor 18 | . . 11 17 25 22 22 Hackware 4 | . . . . 7 6 8 Protection 5 | . . 6 9 4 5 3 Energy Gun 5 | . 14 7 . 4 5 . Energy Cannon 2 | . . 3 8 2 . . Ballistic Gun 4 | . 7 3 2 . 6 4 Ballistic Cannon 4 | . . 7 6 6 3 3 Impact Weapon 1 | . . . 9 4 . . Slashing Weapon 5 | . 7 10 . 1 6 5 Naked Turns . | . . . . . . . Heaviest Build 55 | 10 11 22 31 35 55 47 Greatest Support 40 | 20 20 20 40 40 40 32 Greatest Overweight (x) 2 | 1 . 1 2 . 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 Average Capacity 5 | 5 6 6 6 5 4 8 Most Carried 7 | 5 6 6 6 7 7 7 Average Carried 4 | 3 3 5 5 5 4 6 Final Capacity 8 | 6 6 6 6 4 8 8 Final Carried 7 | 2 6 6 6 4 7 6 Class Distribution -------------------- 58% | Mutant 27% | Gunner 6% | Scavenger-Mutant 4% | Hacker-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2549 | 240 49 442 144 428 830 416 Remotely . | . . . . . . . Salvage Created 3757 | . 29 942 229 794 1415 348 Parts 219 | . 3 83 12 38 70 13 Haulers Intercepted 5 | . . 1 3 . 1 . Recyclers Shooed 3 | . . . . . 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . . 28 1 13 26 6 Melee 16 | . . 1 . 3 6 6 Guns 29 | . . 12 . 4 13 . Cannons 25 | . . 14 1 5 5 . AOE 2 | . . 1 . . 1 . Classes Destroyed 14 | . 1 6 . 6 1 . Worker 3 | . . . . 1 1 1 Builder 2 | . . 2 . . . . Hauler 5 | . . 1 3 . 1 . Recycler 1 | . . . . 1 . . Mechanic 1 | . . 1 . . . . Watcher 10 | . 2 3 1 4 . . Swarmer 12 | . . 12 . . . . Saboteur 1 | . . . . . 1 . Grunt 27 | . . 11 . 6 10 . Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 1 . Sentry 12 | . . 5 1 2 3 1 Hunter 9 | . . . . 1 7 1 Programmer 10 | . . . . 2 4 4 Best Kill Streak 9 | . 1 6 1 9 6 2 Combat Bots Only 8 | . . 6 1 8 6 1 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 . Melee 1 | . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8598 | . . 950 14 2119 3189 2326 Core 1453 | . . 158 . 346 394 555 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 100 60 100 50 53 . Volleys Fired 221 | . 11 65 10 43 79 13 Largest 3 | . 2 2 2 3 3 3 Hottest 316 | . 60 120 123 156 208 316 Shots Fired 480 | . 17 130 20 82 203 28 Gun 276 | . 17 65 2 43 133 16 Cannon 201 | . . 65 18 39 70 9 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 285 | . 7 64 10 50 132 22 Thermal 145 | . 10 43 5 26 60 1 Explosive 3 | . . . . . . 3 Electromagnetic 47 | . . 23 5 6 11 2 Robot Hit Streak 19 | . 2 16 9 18 19 6 Robot Miss Streak 4 | . 3 3 1 3 4 3 Penetration Max 1 | . . . . 1 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 397 | . 7 99 16 79 149 47 Core Hits 175 | . 4 40 6 42 68 15 Critical Hits 9 | . . . . 1 4 4 Critical Kills 3 | . . . . 1 2 . Critical Parts Destroyed 6 | . . . . . 2 4 Melee Attacks 83 | . . 13 1 15 17 37 Impact 19 | . . 3 1 15 . . Slashing 64 | . . 10 . . 17 37 Piercing . | . . . . . . . Sneak Attacks 3 | . . 1 . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . 1 . Damage Inflicted 10589 | . 70 2091 377 1801 4226 2024 Guns 4426 | . 70 873 32 888 2177 386 Cannons 3321 | . . 728 327 584 1397 285 Explosions 656 | . . 208 . . 248 200 Melee 2186 | . . 282 18 329 404 1153 Ramming . | . . . . . . . Kinetic 4270 | . 24 661 131 785 2122 547 Thermal 3007 | . 46 864 100 532 1390 75 Explosive 200 | . . . . . . 200 Electromagnetic 926 | . . 284 128 155 310 49 Impact 413 | . . 66 18 329 . . Slashing 1773 | . . 216 . . 404 1153 Piercing . | . . . . . . . Highest Corruption 15 | . . . . 2 2 15 Average Corruption 3 | . . . . 1 1 7 Corruption Purged 7 | . . . . . 5 2 Effects 39 | . . . . 6 11 22 Message Errors 9 | . . . . 2 5 2 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 7 | . . . . . 3 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . 1 1 1 Misfires 1 | . . . . . . 1 Targeting Errors 9 | . . . . 3 1 5 Overload Shots 1 | . . . . . . 1 Overflow Damage 285 | . . 20 . 56 95 114 Projectiles 91 | . . 13 . 24 33 21 Explosions 65 | . . 7 . . 46 12 Melee 129 | . . . . 32 16 81 Knockbacks 28 | . . 7 . 5 13 3 Impact . | . . . . . . . Kinetic 27 | . . 7 . 5 12 3 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 252 | . . 54 . 69 129 . Shots 5 | . . 2 . 1 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 412 | . . 191 126 412 339 201 Average Temperature 73 | . . 51 47 111 83 73 Received Heat Transfer 1719 | . . 297 9 684 666 63 Effects 5 | . . . . 4 1 . Shutdowns 1 | . . . . 1 . . Energy Bleed 3 | . . . . 2 1 . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 8 | . . . . 3 3 2 Impact Corruptions 2 | . . . . 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 1 . 2 3 . Heat Transferred 5194 | . 100 1395 148 1150 2351 50 Parts Sabotaged 4 | . . . . . 4 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 927 | . 66 617 334 462 927 539 Initial 453 | . . . 240 67 152 453 Average 291 | . 32 374 235 233 290 427 Maximum Alert Level 3 | . . 2 1 2 3 2 Low Security (%) 43 | 100 100 21 20 43 64 . Level 1 26 | . . 29 79 33 11 36 Level 2 26 | . . 49 . 23 13 63 Level 3 3 | . . . . . 10 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 3 . 5 7 3 Investigation 2 | . 1 1 . . . . Extermination 6 | . . . . 1 3 2 Reinforcement 6 | . . 1 . 1 3 1 Assault 2 | . . 1 . . 1 . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 7 41 3 21 41 11 Peak Tracking Total 7 | . 3 5 1 7 5 4 Tactical Retreats 14 | . 1 3 . 1 8 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 . . 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 30 | . . 3 . 14 10 3 Max in Single Turn 13 | . . 1 . 13 3 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 24 | . 3 5 3 1 8 4 Terminals 18 | . 3 4 3 . 6 2 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . . 1 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 68 | . 10 15 10 1 22 10 Successful 29 | . 5 4 5 . 8 7 Failed 39 | . 5 11 5 1 14 3 Catastrophic 11 | . . 3 3 1 4 . Database Lockouts . | . . . . . . . Manual 39 | . 7 10 6 . 10 6 Terminals 53 | . 10 13 10 . 14 6 Fabricators 2 | . . . . . 2 . Repair Stations 9 | . . . . . 6 3 Recycling Units . | . . . . . . . Scanalyzers 3 | . . 2 . . . 1 Garrison Access 1 | . . . . 1 . . Terminal Hacks 10 | . 3 1 3 . 2 1 Robot Analysis 3 | . 2 . 1 . . . Level Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . . . . . 1 Locate Traps 2 | . . . . . 2 . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 5 | . . . . . 3 2 Scan Component 3 | . . . . . 2 1 Repair 2 | . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 2 . . . 1 Insert Component 3 | . . 2 . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 2 1 2 . 2 3 Terminals 10 | . 2 1 2 . 2 3 Track 1 | . . . . . . 1 Botnet 9 | . 2 1 2 . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 3 4 3 1 8 3 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Matter 234 | . . . . . 234 . Time 117 | . . . . . 117 . Total Part Build Rating 14 | . . . . . 14 . Parts Repaired 2 | . . . . . 1 1 Time 60 | . . . . . 35 25 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5821 | 43 404 1259 504 824 2104 683 Spaces Moved 3321 | 37 303 687 323 457 1178 336 Core 36 | 36 . . . . . . Treads . | . . . . . . . Legs 3285 | 1 303 687 323 457 1178 336 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 130 120 120 Average Speed 134 | 84 120 128 134 130 140 148 Slowest Speed 180 | 120 120 150 180 130 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 46 47 31 14 31 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 152 | . . 8 5 35 72 32 Melee . | . . . . . . . Projectile 44 | . . 2 5 7 26 4 AOE 108 | . . 6 . 28 46 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4112 | 47 326 910 380 572 1440 437 Wait 245 | . 3 96 11 17 91 27 Move 3315 | 36 302 686 322 456 1177 336 Hop . | . . . . . . . Pick Up 69 | 5 6 12 12 8 20 6 Fast Attach 43 | 3 1 3 2 11 15 8 Attach 35 | 3 . 7 3 7 9 6 Detach 7 | . . 1 . 2 2 2 Swap 35 | . 1 11 4 6 12 1 Drop 60 | . 2 16 15 7 19 1 Fire 221 | . 11 65 10 43 79 13 Melee 82 | . . 13 1 15 16 37 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 985 | -9/Materials | Discovered new exit (range 16) 1248 | -9/Materials | First assault squad dispatched 1437 | -9/Materials | Discovered new exit (range 7) 1583 | -9/Materials | Discovered new exit (range 9) 1613 | -9/Materials | Build established: Scavenger-Mutant 1707 | -9/Materials | Entered another Materials area 1707 | -8/Materials | Evolved 2 slots: Utility x2 2017 | -8/Materials | Build established: Mutant 2047 | -8/Materials | Identified exit to Factory 2211 | -8/Materials | Entered Factory 2211 | -7/Factory | Evolved 2 slots: Utility x2 2719 | -7/Factory | Garrison activated, responded to threat 2815 | -7/Factory | Destroyed 8 combat bots 2821 | -7/Factory | Lost 12 parts (2p1n4u5w) 2979 | -7/Factory | Discovered new exit (range 4) 2983 | -7/Factory | Identified exit to Factory 3035 | -7/Factory | Entered another Factory area 3035 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3904 | -6/Factory | Build established: Gunner 4240 | -6/Factory | Repaired Broken Coil Gun 4625 | -6/Factory | Local fabrication network quarantined 4728 | -6/Factory | Fabricated Hvy. Gauss Cannon (x2) 4785 | -6/Factory | First assault squad dispatched 5024 | -6/Factory | Discovered new exit (range 15) 5043 | -6/Factory | Lost 3 parts (1u2w) 5061 | -6/Factory | Identified exit to Factory 5139 | -6/Factory | Entered another Factory area 5139 | -5/Factory | Evolved 2 slots: Utility x2 5289 | -5/Factory | Repaired Coil Gun 5510 | -5/Factory | Lost 3 parts (1p2u) 5635 | -5/Factory | Lost 3 parts (1p1n1w) 5679 | -5/Factory | System corruption reached 10% 5766 | -5/Factory | Lost 8 parts (1n3u4w) 5766 | -5/Factory | Core integrity fell below 50% 5822 | -5/Factory | Self-destructed Last Messages --------------- 05786_ K-01 Serf collects debris. 05788_ Tesla Rifle destroyed. 05788_ K-01 Serf destroyed. 05789_ K-01 Serf collects debris. 05789_ Targeting Computer fried. 05789_ H-66 Slayer destroyed. 05790_ Acquired 28 matter. 05792_ K-01 Serf collects debris. 05802_ System corrupted: Matter fused (-9). 05807_ Acquired Unknown Protection. 05807_ Identified Hrd. Light Armor Plating. 05810_ Acquired Hrd. Light Armor Plating. 05812_ K-01 Serf collects debris. 05812_ Acquired Adv. Plasma Cannon. 05817_ System corrupted: Matter fused (-7). 05818_ K-01 Serf cleans the Fusion Modulator. 05821_ Slug penetrates Fusion Modulator. 05822_ Critical hit. 05822_ Arm. Leg destroyed. 05822_ Penetrated by Slug. 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A ???????????# | | ?????????????????? ????????????# | | ???????????????????????????????###########+####### | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# "" #?? | | ??????????????????????????????????????# """ #?? | | ??????????????????????????????????????# S" #?? | | ??????????????????????????????????????# """ #?? | | ??????????????????????????????????????# """ #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# / !##? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????###########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 24 Melee Accuracy 5 Target Analysis 6 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Gauss Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ThunderMasterMegatreads Manual? 0 Play Time 01:43:01 Cumulative 104.5 hours Start 2022.01.12 @ 14:09:44 End 2022.01.13 @ 10:13:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5c77c72-9977-4ba9-91e8-7cd57f4abbef