Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 10:13:00

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (96)      480
Value Destroyed (3869)     3869
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (397)                397
              TOTAL SCORE: 8506

 Bonus
-------
High Alert Combat Kills    397

 Cogmind 
---------
Core Integrity             445/1000
Matter                     279/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
    Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
  Hardened Light Armor Plating
           System Shield
>          --- WEAPON (4) -------
           Tesla Rifle
           Chainsword
>          --- INVENTORY (8) ----
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Terrain Scan Processor
           Phase Shifter
  Hardened Light Armor Plating
  Advanced Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
           Target Analyzer
           Phase Shifter
  Improved Weapon Shielding
  Improved Hacking Suite
           System Shield
>          --- WEAPON -----------
           Coil Gun
     Heavy Gauss Cannon
     Heavy Rocket Launcher
           Chainsword
>          --- INVENTORY --------
     Light Angular Momentum Engine
   Armored Leg
  Advanced Heat Sink
  Advanced Terrain Scan Processor
           System Backup Module
     Heavy Particle Gun
           Variable Charge Gun
[Rating: 72]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Leg
  Leg                      Armored Leg
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   2   2   1   2   
  Weapon                   2    | .   .   1   .   .   1   .   
Parts Attached             113  | 6   2   21  9   24  36  15  
  Power                    11   | 1   .   3   1   3   2   1   
    Engine                 8    | 1   .   3   .   1   2   1   
    Core                   3    | .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   5   3   1   6   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    18   | 2   .   5   3   1   6   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  42   | 1   1   6   2   12  12  8   
    Device                 15   | .   1   2   1   3   6   2   
    Storage                3    | 1   .   .   .   1   1   .   
    Processor              10   | .   .   1   1   5   .   3   
    Hackware               3    | .   .   .   .   1   1   1   
    Protection             11   | .   .   3   .   2   4   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   42   | 2   1   7   3   8   16  5   
    Energy Gun             13   | 1   .   3   .   2   4   3   
    Energy Cannon          7    | .   .   1   2   1   3   .   
    Ballistic Gun          9    | 1   .   1   .   2   3   2   
    Ballistic Cannon       6    | .   .   1   1   1   3   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   
    Slashing Weapon        5    | .   1   .   .   2   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 48   | .   .   6   .   14  12  16  
  Power                    6    | .   .   1   .   3   .   2   
  Propulsion               5    | .   .   .   .   1   1   3   
  Utility                  15   | .   .   2   .   5   3   5   
  Weapon                   22   | .   .   3   .   5   8   6   
  Highest Loss Streak      12   | .   .   2   .   12  3   8   
Average Slot Usage (%)     95   | .   92  99  99  93  97  83  
  Engine                   5    | .   14  11  6   .   4   3   
  Core                     1    | .   .   .   2   5   1   .   
  Leg                      16   | .   28  22  18  14  12  9   
  Device                   9    | .   7   4   9   7   15  6   
  Storage                  5    | .   14  11  9   4   .   5   
  Processor                18   | .   .   11  17  25  22  22  
  Hackware                 4    | .   .   .   .   7   6   8   
  Protection               5    | .   .   6   9   4   5   3   
  Energy Gun               5    | .   14  7   .   4   5   .   
  Energy Cannon            2    | .   .   3   8   2   .   .   
  Ballistic Gun            4    | .   7   3   2   .   6   4   
  Ballistic Cannon         4    | .   .   7   6   6   3   3   
  Impact Weapon            1    | .   .   .   9   4   .   .   
  Slashing Weapon          5    | .   7   10  .   1   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             55   | 10  11  22  31  35  55  47  
  Greatest Support         40   | 20  20  20  40  40  40  32  
  Greatest Overweight (x)  2    | 1   .   1   2   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   8   8   8   
  Average Capacity         5    | 5   6   6   6   5   4   8   
  Most Carried             7    | 5   6   6   6   7   7   7   
  Average Carried          4    | 3   3   5   5   5   4   6   
  Final Capacity           8    | 6   6   6   6   4   8   8   
  Final Carried            7    | 2   6   6   6   4   7   6   

 Class Distribution 
--------------------
 58% | Mutant
 27% | Gunner
  6% | Scavenger-Mutant
  4% | Hacker-Gunner
  3% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
        Gunner | -6/Factory
 Hacker-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2549 | 240  49   442  144  428  830  416  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3757 | .    29   942  229  794  1415 348  
  Parts                    219  | .    3    83   12   38   70   13   
Haulers Intercepted        5    | .    .    1    3    .    1    .    
Recyclers Shooed           3    | .    .    .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  74   | .   .   28  1   13  26  6   
  Melee                    16   | .   .   1   .   3   6   6   
  Guns                     29   | .   .   12  .   4   13  .   
  Cannons                  25   | .   .   14  1   5   5   .   
  AOE                      2    | .   .   1   .   .   1   .   
Classes Destroyed          14   | .   1   6   .   6   1   .   
  Worker                   3    | .   .   .   .   1   1   1   
  Builder                  2    | .   .   2   .   .   .   .   
  Hauler                   5    | .   .   1   3   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Watcher                  10   | .   2   3   1   4   .   .   
  Swarmer                  12   | .   .   12  .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   1   .   
  Grunt                    27   | .   .   11  .   6   10  .   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   
  Sentry                   12   | .   .   5   1   2   3   1   
  Hunter                   9    | .   .   .   .   1   7   1   
  Programmer               10   | .   .   .   .   2   4   4   
Best Kill Streak           9    | .   1   6   1   9   6   2   
  Combat Bots Only         8    | .   .   6   1   8   6   1   
Max Kills in Single Turn   3    | .   1   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   1   .   
  Melee                    1    | .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               8598  | .    .    950  14   2119 3189 2326 
  Core                     1453  | .    .    158  .    346  394  555  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  100  60   100  50   53   .    
Volleys Fired              221   | .    11   65   10   43   79   13   
  Largest                  3     | .    2    2    2    3    3    3    
  Hottest                  316   | .    60   120  123  156  208  316  
Shots Fired                480   | .    17   130  20   82   203  28   
  Gun                      276   | .    17   65   2    43   133  16   
  Cannon                   201   | .    .    65   18   39   70   9    
  Launcher                 3     | .    .    .    .    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  285   | .    7    64   10   50   132  22   
  Thermal                  145   | .    10   43   5    26   60   1    
  Explosive                3     | .    .    .    .    .    .    3    
  Electromagnetic          47    | .    .    23   5    6    11   2    
  Robot Hit Streak         19    | .    2    16   9    18   19   6    
  Robot Miss Streak        4     | .    3    3    1    3    4    3    
  Penetration Max          1     | .    .    .    .    1    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    
Shots Hit Robots           397   | .    7    99   16   79   149  47   
  Core Hits                175   | .    4    40   6    42   68   15   
  Critical Hits            9     | .    .    .    .    1    4    4    
  Critical Kills           3     | .    .    .    .    1    2    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    2    4    
Melee Attacks              83    | .    .    13   1    15   17   37   
  Impact                   19    | .    .    3    1    15   .    .    
  Slashing                 64    | .    .    10   .    .    17   37   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    1    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    1    .    
Damage Inflicted           10589 | .    70   2091 377  1801 4226 2024 
  Guns                     4426  | .    70   873  32   888  2177 386  
  Cannons                  3321  | .    .    728  327  584  1397 285  
  Explosions               656   | .    .    208  .    .    248  200  
  Melee                    2186  | .    .    282  18   329  404  1153 
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  4270  | .    24   661  131  785  2122 547  
  Thermal                  3007  | .    46   864  100  532  1390 75   
  Explosive                200   | .    .    .    .    .    .    200  
  Electromagnetic          926   | .    .    284  128  155  310  49   
  Impact                   413   | .    .    66   18   329  .    .    
  Slashing                 1773  | .    .    216  .    .    404  1153 
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    2    2    15   
  Average Corruption       3     | .    .    .    .    1    1    7    
  Corruption Purged        7     | .    .    .    .    .    5    2    
  Effects                  39    | .    .    .    .    6    11   22   
    Message Errors         9     | .    .    .    .    2    5    2    
    Matter Fused           6     | .    .    .    .    .    .    6    
    Heat Flow Errors       3     | .    .    .    .    .    1    2    
    Energy Discharges      7     | .    .    .    .    .    3    4    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    1    1    1    
    Misfires               1     | .    .    .    .    .    .    1    
    Targeting Errors       9     | .    .    .    .    3    1    5    
Overload Shots             1     | .    .    .    .    .    .    1    
Overflow Damage            285   | .    .    20   .    56   95   114  
  Projectiles              91    | .    .    13   .    24   33   21   
  Explosions               65    | .    .    7    .    .    46   12   
  Melee                    129   | .    .    .    .    32   16   81   
Knockbacks                 28    | .    .    7    .    5    13   3    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    7    .    5    12   3    
  Secondary                1     | .    .    .    .    .    1    .    
Self-Inflicted Damage      252   | .    .    54   .    69   129  .    
  Shots                    5     | .    .    2    .    1    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        412   | .    .    191  126  412  339  201  
  Average Temperature      73    | .    .    51   47   111  83   73   
  Received Heat Transfer   1719  | .    .    297  9    684  666  63   
  Effects                  5     | .    .    .    .    4    1    .    
    Shutdowns              1     | .    .    .    .    1    .    .    
    Energy Bleed           3     | .    .    .    .    2    1    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    
  Parts Fried              8     | .    .    .    .    3    3    2    
  Impact Corruptions       2     | .    .    .    .    2    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    1    .    2    3    .    
  Heat Transferred         5194  | .    100  1395 148  1150 2351 50   
Parts Sabotaged            4     | .    .    .    .    .    4    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    2    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             927  | .   66  617 334 462 927 539 
  Initial                  453  | .   .   .   240 67  152 453 
  Average                  291  | .   32  374 235 233 290 427 
Maximum Alert Level        3    | .   .   2   1   2   3   2   
  Low Security (%)         43   | 100 100 21  20  43  64  .   
  Level 1                  26   | .   .   29  79  33  11  36  
  Level 2                  26   | .   .   49  .   23  13  63  
  Level 3                  3    | .   .   .   .   .   10  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   3   .   5   7   3   
  Investigation            2    | .   1   1   .   .   .   .   
  Extermination            6    | .   .   .   .   1   3   2   
  Reinforcement            6    | .   .   1   .   1   3   1   
  Assault                  2    | .   .   1   .   .   1   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           2    | .   .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              124  | .   7   41  3   21  41  11  
  Peak Tracking Total      7    | .   3   5   1   7   5   4   
  Tactical Retreats        14   | .   1   3   .   1   8   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   1   .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          30   | .   .   3   .   14  10  3   
  Max in Single Turn       13   | .   .   1   .   13  3   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          24   | .   3   5   3   1   8   4   
  Terminals                18   | .   3   4   3   .   6   2   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                68   | .   10  15  10  1   22  10  
  Successful               29   | .   5   4   5   .   8   7   
  Failed                   39   | .   5   11  5   1   14  3   
    Catastrophic           11   | .   .   3   3   1   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   39   | .   7   10  6   .   10  6   
  Terminals                53   | .   10  13  10  .   14  6   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          9    | .   .   .   .   .   6   3   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             10   | .   3   1   3   .   2   1   
  Robot Analysis           3    | .   2   .   1   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   .   .   2   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   .   .   .   3   2   
  Scan Component           3    | .   .   .   .   .   2   1   
  Repair                   2    | .   .   .   .   .   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   2   .   .   .   1   
  Insert Component         3    | .   .   2   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   1   2   .   2   3   
  Terminals                10   | .   2   1   2   .   2   3   
    Track                  1    | .   .   .   .   .   .   1   
    Botnet                 9    | .   2   1   2   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   4   3   1   8   3   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Matter                 234  | .   .   .   .   .   234 .   
    Time                   117  | .   .   .   .   .   117 .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   
Parts Repaired             2    | .   .   .   .   .   1   1   
  Time                     60   | .   .   .   .   .   35  25  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5821 | 43   404  1259 504  824  2104 683  
Spaces Moved               3321 | 37   303  687  323  457  1178 336  
  Core                     36   | 36   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3285 | 1    303  687  323  457  1178 336  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  130  130  120  120  
  Average Speed            134  | 84   120  128  134  130  140  148  
  Slowest Speed            180  | 120  120  150  180  130  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    46   47   31   14   31   8    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          152  | .    .    8    5    35   72   32   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               44   | .    .    2    5    7    26   4    
  AOE                      108  | .    .    6    .    28   46   28   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      4112 | 47   326  910  380  572  1440 437  
  Wait                     245  | .    3    96   11   17   91   27   
  Move                     3315 | 36   302  686  322  456  1177 336  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  69   | 5    6    12   12   8    20   6    
  Fast Attach              43   | 3    1    3    2    11   15   8    
  Attach                   35   | 3    .    7    3    7    9    6    
  Detach                   7    | .    .    1    .    2    2    2    
  Swap                     35   | .    1    11   4    6    12   1    
  Drop                     60   | .    2    16   15   7    19   1    
  Fire                     221  | .    11   65   10   43   79   13   
  Melee                    82   | .    .    13   1    15   16   37   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Identified exit to Materials
  305 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Entered another Materials area
  448 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  985 | -9/Materials  | Discovered new exit (range 16)
 1248 | -9/Materials  | First assault squad dispatched
 1437 | -9/Materials  | Discovered new exit (range 7)
 1583 | -9/Materials  | Discovered new exit (range 9)
 1613 | -9/Materials  | Build established: Scavenger-Mutant
 1707 | -9/Materials  | Entered another Materials area
 1707 | -8/Materials  | Evolved 2 slots: Utility x2
 2017 | -8/Materials  | Build established: Mutant
 2047 | -8/Materials  | Identified exit to Factory
 2211 | -8/Materials  | Entered Factory
 2211 | -7/Factory    | Evolved 2 slots: Utility x2
 2719 | -7/Factory    | Garrison activated, responded to threat
 2815 | -7/Factory    | Destroyed 8 combat bots
 2821 | -7/Factory    | Lost 12 parts (2p1n4u5w)
 2979 | -7/Factory    | Discovered new exit (range 4)
 2983 | -7/Factory    | Identified exit to Factory
 3035 | -7/Factory    | Entered another Factory area
 3035 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3904 | -6/Factory    | Build established: Gunner
 4240 | -6/Factory    | Repaired Broken Coil Gun
 4625 | -6/Factory    | Local fabrication network quarantined
 4728 | -6/Factory    | Fabricated Hvy. Gauss Cannon (x2)
 4785 | -6/Factory    | First assault squad dispatched
 5024 | -6/Factory    | Discovered new exit (range 15)
 5043 | -6/Factory    | Lost 3 parts (1u2w)
 5061 | -6/Factory    | Identified exit to Factory
 5139 | -6/Factory    | Entered another Factory area
 5139 | -5/Factory    | Evolved 2 slots: Utility x2
 5289 | -5/Factory    | Repaired Coil Gun
 5510 | -5/Factory    | Lost 3 parts (1p2u)
 5635 | -5/Factory    | Lost 3 parts (1p1n1w)
 5679 | -5/Factory    | System corruption reached 10%
 5766 | -5/Factory    | Lost 8 parts (1n3u4w)
 5766 | -5/Factory    | Core integrity fell below 50%
 5822 | -5/Factory    | Self-destructed

 Last Messages 
---------------
05786_ K-01 Serf collects debris.
05788_ Tesla Rifle destroyed.
05788_ K-01 Serf destroyed.
05789_ K-01 Serf collects debris.
05789_ Targeting Computer fried. <x2>
05789_ H-66 Slayer destroyed.
05790_ Acquired 28 matter.
05792_ K-01 Serf collects debris.
05802_ System corrupted: Matter fused (-9).
05807_ Acquired Unknown Protection.
05807_ Identified Hrd. Light Armor Plating.
05810_ Acquired Hrd. Light Armor Plating.
05812_ K-01 Serf collects debris.
05812_ Acquired Adv. Plasma Cannon.
05817_ System corrupted: Matter fused (-7).
05818_ K-01 Serf cleans the Fusion Modulator. <x2>
05821_ Slug penetrates Fusion Modulator.
05822_ Critical hit.
05822_ Arm. Leg destroyed.
05822_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             15
Core Shielding             20
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         24
Melee Accuracy             5
Target Analysis            6
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Gauss Cannon | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              ThunderMasterMegatreads
  Manual?         0
Play Time         01:43:01
  Cumulative      104.5 hours
  Start           2022.01.12 @ 14:09:44
  End             2022.01.13 @ 10:13:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           111
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          44
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5c77c72-9977-4ba9-91e8-7cd57f4abbef