Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 20:54:45 Player: Gabe+Kate4EVR Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2250) 2250 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 6042 Bonus ------- High Alert Combat Kills 207 Cogmind --------- Core Integrity 0/850 Matter 121/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser High-powered Shotgun Improved Light Cannon Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit Improved Signal Interpreter Particle Charger Particle Gun Advanced Beam Cannon Improved Assault Rifle Gauss Rifle Improved Light Cannon Rocket Launcher Datajack [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 1 1 2 Weapon 2 | . . . 1 1 . Parts Attached 119 | 7 21 29 33 27 2 Power 10 | 1 2 2 1 2 2 Engine 8 | 1 2 2 1 1 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 38 | 2 3 15 9 9 . Treads 8 | . . . 4 4 . Leg 18 | 2 1 9 1 5 . Wheel 4 | . . 4 . . . Hover 4 | . . . 4 . . Flight 4 | . 2 2 . . . Utility 23 | 2 6 4 7 4 . Device 9 | 1 . . 5 3 . Storage 8 | 1 5 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . 1 3 1 1 . Artifact . | . . . . . . Weapon 48 | 2 10 8 16 12 . Energy Gun 7 | . . . 4 3 . Energy Cannon 7 | . 4 2 1 . . Ballistic Gun 19 | 2 5 2 8 2 . Ballistic Cannon 15 | . 1 4 3 7 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 2 2 . . Corrupted Parts 10 | . . 8 2 . . System Corruption 77 | . . 65 12 . . Parts Lost 23 | . 1 4 8 3 7 Power 1 | . . . 1 . . Propulsion 7 | . . 3 2 . 2 Utility 8 | . 1 1 3 . 3 Weapon 7 | . . . 2 3 2 Highest Loss Streak 6 | . 1 2 3 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 95 95 94 91 60 Engine 9 | . 14 11 8 6 4 Treads 7 | . . . 1 21 18 Leg 9 | . 13 7 16 8 . Wheel 3 | . . 19 . . . Hover 3 | . . . 17 . . Flight 5 | . 14 13 . . . Device 6 | . 1 . 10 7 12 Storage 11 | . 19 11 9 7 5 Protection 5 | . 2 10 3 7 5 Energy Gun 1 | . . . 6 2 . Energy Cannon 3 | . 8 4 3 . . Ballistic Gun 10 | . 18 3 8 18 . Ballistic Cannon 7 | . . 12 8 8 11 Naked Turns 19 | . . . . . 19 Heaviest Build 68 | 12 51 29 57 68 50 Greatest Support 112 | 20 20 40 112 112 84 Greatest Overweight (x) 8 | 3 8 2 4 3 . Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 Average Capacity 12 | 7 11 9 12 15 14 Most Carried 15 | 4 15 10 15 15 15 Average Carried 11 | 1 9 9 12 14 13 Final Capacity 15 | 8 8 10 15 15 5 Final Carried 15 | 4 8 10 15 13 3 Class Distribution -------------------- 59% | Mutant 18% | Tank 9% | Gunner 5% | Scavenger-Tank 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2663 | 322 489 536 874 412 30 Remotely 742 | 213 62 . 467 . . Salvage Created 3076 | 129 694 871 925 457 . Parts 191 | 9 42 61 53 26 . Haulers Intercepted 7 | . 1 3 3 . . Recyclers Shooed 9 | . 5 . 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 58 | . 11 19 16 12 . Melee 1 | . . . . 1 . Guns 29 | . 11 3 7 8 . Cannons 25 | . . 15 7 3 . AOE 1 | . . . 1 . . Classes Destroyed 12 | 2 5 3 2 . . Worker 2 | . . . 1 1 . Builder 7 | . 2 2 3 . . Tunneler 2 | 2 . . . . . Hauler 7 | . 1 3 3 . . Recycler 11 | 1 5 . 3 2 . Operator 2 | . 1 1 . . . Watcher 4 | . . 3 . 1 . Swarmer 21 | . 8 3 3 7 . Grunt 26 | . 3 11 8 4 . Brawler 1 | . . 1 . . . Sentry 8 | . . 4 3 1 . Hunter 2 | . . . 2 . . Best Kill Streak 6 | 2 6 6 6 6 . Combat Bots Only 6 | . 5 6 3 5 . Max Kills in Single Turn 2 | 1 1 1 2 1 . Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 583 | . 67 58 150 169 139 Missed 174 | . 17 17 45 53 42 Damage Taken 6025 | . 447 581 1768 1725 1504 Core 1532 | . 47 48 490 96 851 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 113 | . . . . . 113 Core Remaining (%) 73 | 100 81 88 10 86 . Volleys Fired 226 | 13 49 54 65 42 3 Largest 4 | 2 2 2 3 4 1 Hottest 188 | 40 136 107 146 188 39 Shots Fired 519 | 26 98 106 169 117 3 Gun 283 | 26 84 16 72 85 . Cannon 236 | . 14 90 97 32 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 420 | 26 88 87 119 97 3 Thermal 99 | . 10 19 50 20 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 3 7 8 8 6 1 Robot Miss Streak 19 | 5 3 5 4 19 2 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 277 | 12 54 54 97 59 1 Core Hits 139 | 4 26 32 37 36 4 Critical Kills 3 | . 1 1 1 . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 2 3 1 . . Meltdown 2 | . . 1 1 . . Destroy 2 | . 2 . . . . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5688 | 153 902 1307 2137 1111 78 Guns 2904 | 153 780 105 1015 851 . Cannons 2522 | . 119 1021 1104 250 28 Explosions 181 | . . 181 . . . Melee . | . . . . . . Ramming 81 | . 3 . 18 10 50 Kinetic 4272 | 153 797 961 1542 791 28 Thermal 1154 | . 102 165 577 310 . Explosive . | . . . . . . Electromagnetic 181 | . . 181 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 65 | . . 65 16 . 1 Average Corruption 20 | . . 39 11 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . 16 21 . . Message Errors 8 | . . 3 5 . . Matter Fused 7 | . . 2 5 . . Heat Flow Errors 4 | . . 1 3 . . Energy Discharges 2 | . . 1 1 . . Data Loss (minor) 5 | . . 2 3 . . Data Loss (major) 1 | . . 1 . . . Misfires 2 | . . 1 1 . . Misdirections 4 | . . 2 2 . . Weapon Failures 4 | . . 3 1 . . Overload Shots . | . . . . . . Overflow Damage 8 | . . . 8 . . Projectiles 8 | . . . 8 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 16 | . . 5 6 3 2 Impact 1 | . . . . . 1 Kinetic 15 | . . 5 6 3 1 Secondary . | . . . . . . Self-Inflicted Damage 103 | . . 80 4 . 19 Shots 2 | . . 2 . . . Rammed 21 | . . . 1 . 20 Targets Rammed 27 | . 1 . 3 3 20 Kicked 6 | . 1 . 2 3 . Crushed . | . . . . . . Highest Temperature 605 | . 243 450 605 591 . Average Temperature 161 | . 63 120 178 208 . Received Heat Transfer 1083 | . 114 201 549 219 . Effects 38 | . . 2 22 14 . Shutdowns 4 | . . . 2 2 . Energy Bleed 8 | . . . 3 5 . Interference 10 | . . . 7 3 . Matter Decay 3 | . . 1 1 1 . Short Circuit 3 | . . 1 . 2 . Damage (minor) 3 | . . . 3 . . Damage (major) 3 | . . . 2 1 . Damage (core) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 3 | . 1 . 1 1 . Heat Transferred 2265 | . 185 296 1073 711 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 617 | 15 302 617 599 412 122 Initial 272 | . 9 16 260 272 122 Average 245 | 4 127 345 475 291 68 Maximum Alert Level 2 | . 1 2 2 2 . Low Security (%) 46 | 100 83 32 . . 100 Level 1 31 | . 16 16 28 99 . Level 2 21 | . . 50 71 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 2 2 3 2 Investigation 6 | . . . 2 2 2 Extermination 1 | . . . . 1 . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 18 25 27 27 7 Peak Tracking Total 10 | . 6 5 7 10 6 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . . 4 1 . 2 Indirectly 3 | . . 3 . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . 13 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 11 | . 2 1 3 2 3 Terminals 5 | . 2 1 1 . 1 Fabricators 2 | . . . . 2 . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 33 | . 6 1 11 6 9 Successful 13 | . 2 . 4 4 3 Failed 20 | . 4 1 7 2 6 Catastrophic 6 | . 3 1 . . 2 Database Lockouts . | . . . . . . Manual 11 | . 5 1 4 . 1 Terminals 13 | . 6 1 5 . 1 Fabricators 6 | . . . . 6 . Repair Stations 4 | . . . . . 4 Recycling Units 4 | . . . . . 4 Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 2 . . Part Schematic 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Surveillance Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks 4 | . . . . 4 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 Process 1 | . . . . . 1 Scanalyzer 2 | . . . 2 . . Insert Component 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 1 3 2 3 Full Trace Events 7 | . 2 . 2 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 124 | . . . . 124 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 1 | . . . . . 1 Time 61 | . . . . . 61 Parts Recycled . | . . . . . . Recycled Matter 169 | . . . . . 169 Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4116 | 121 1026 672 758 818 721 Spaces Moved 2151 | 59 438 472 418 343 421 Core 86 | 11 . . . . 75 Treads 599 | . . . 14 239 346 Legs 619 | 48 214 76 177 104 . Wheels 319 | . . 319 . . . Hover 227 | . . . 227 . . Flight 301 | . 224 77 . . . Fastest Speed 27 | 50 112 27 38 160 50 Average Speed 138 | 119 187 93 110 171 140 Slowest Speed 675 | 200 675 260 300 330 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 40 28 26 8 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . 4 2 . . Melee . | . . . . . . Projectile 6 | . . 4 2 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2875 | 82 552 614 577 499 551 Wait 188 | . 2 6 34 59 87 Move 2146 | 58 437 471 417 342 421 Hop . | . . . . . . Pick Up 56 | 4 19 19 4 3 7 Fast Attach 77 | 7 16 17 23 13 1 Attach 15 | . . 5 4 6 . Detach 22 | . 6 3 6 6 1 Swap 27 | . 5 7 6 8 1 Drop 92 | . 17 32 15 17 11 Fire 226 | 13 49 54 65 42 3 Melee . | . . . . . . Ram 17 | . . . 1 . 16 Kick 6 | . 1 . 2 3 . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 12) 1148 | -10/Materials | Entered another Materials area 1148 | -9/Materials | Evolved 2 slots: Propulsion x2 1344 | -9/Materials | Discovered new exit (range 14) 1594 | -9/Materials | System corruption reached 10% 1710 | -9/Materials | System corruption reached 30% 1820 | -9/Materials | Entered another Materials area 1820 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2033 | -8/Materials | Core integrity fell below 50% 2110 | -8/Materials | Core integrity fell below 20% 2258 | -8/Materials | System corruption reached 10% 2385 | -8/Materials | Lost 3 parts (1p1u1w) 2507 | -8/Materials | Discovered new exit (range 16) 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2783 | -7/Factory | Fabricated Imp. Light Cannon (x2) 2941 | -7/Factory | Build established: Tank 3227 | -7/Factory | Discovered new exit (range 12) 3346 | -7/Factory | Fabricated Imp. Light Cannon (x2) 3386 | -7/Factory | Cargo convoy interrupted 3396 | -7/Factory | Entered another Factory area 3396 | -6/Factory | Evolved 2 slots: Utility x2 3566 | -6/Factory | Repaired Broken Med. Treads 3691 | -6/Factory | Build established: Mutant 4089 | -6/Factory | Core integrity fell below 50% 4091 | -6/Factory | Lost 6 parts (2n2u2w) 4111 | -6/Factory | Core integrity fell below 20% 4117 | -6/Factory | Core destroyed Last Messages --------------- Med. Treads (8) 04087_ ALERT: Suspicious activity at Recycling Unit F006. Dispatching Investigation squad. 04091_ U-05 Engineer builds a Door. 04098_ Weapon Cycler destroyed. 04098_ Slammed into S-27 Virus. 04103_ Slug penetrates S-27 Virus. 04103_ Slug penetrates U-05 Engineer. 04103_ U-05 Engineer destroyed. 04103_ S-27 Virus destroyed. 04103_ Acquired 30 matter. 04105_ Slammed into S-27 Virus. 04105_ Destabilizing: System corrupted (+1). 04106_ Slammed into S-27 Virus. 04106_ Slug penetrates Wall. 04107_ Slammed into S-27 Virus. 04110_ Slug penetrates Door. 04111_ Slammed into S-27 Virus. 04114_ Penetrated by Slug. 04114_ Slammed into S-27 Virus. 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"" #???????# | | ????????????????????? ?" #???????# | | ????????????????????? ! ? #???????+ | | ????????????????????? ?? #?????? # | | ???????????????????????##??########????? # | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 900 Matter Stores 356 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 64 Recoil Reduction 8 Particle Charging 15 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Light Cannon | x2 | -7/Factory Imp. Light Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorMetafiberTendrils Manual? 0 Play Time 00:32:54 Cumulative 101.0 hours Start 2024.04.17 @ 20:22:22 End 2024.04.17 @ 20:54:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2286e37-f5ea-4222-bb9f-51bc78201496