Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 15:51:44 Player: Barbarossa Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (132) 660 Value Destroyed (3877) 3877 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 7261 Bonus ------- High Alert Combat Kills 364 Cogmind --------- Core Integrity 0/700 Matter 302/500 Energy 93/100 System Corruption 10% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Corruption Screen > --- WEAPON (4) ------- Impact Mace Impact Mace > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Nuclear Core Coolant Injector High-capacity Matter Pod (200) Visual Processing Unit Melee Analysis Suite Improved Target Analyzer Recoil Stabilizer Recoil Stabilizer Matter Filter Improved Propulsion Shielding Relay Coupler [Hunter] (13) Corruption Screen Improved Field Recycling Unit (0) Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Corruption Screen > --- WEAPON ----------- Flak Gun Impact Mace Impact Mace Impact Mace > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Light Treads Coolant Injector High-capacity Matter Pod Visual Processing Unit Melee Analysis Suite Improved Target Analyzer Recoil Stabilizer Recoil Stabilizer Matter Filter Improved Propulsion Shielding Relay Coupler [Hunter] Corruption Screen Improved Field Recycling Unit Datajack [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 95 | . 5 20 18 52 Power 8 | . . 3 1 4 Engine 7 | . . 3 . 4 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 33 | . 2 5 7 19 Treads 31 | . 2 5 7 17 Leg . | . . . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 13 | . . 3 2 8 Device 1 | . . . . 1 Storage 4 | . . 2 1 1 Processor 5 | . . 1 1 3 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 41 | . 3 9 8 21 Energy Gun 13 | . 1 4 2 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 20 | . 2 5 6 7 Ballistic Cannon 4 | . . . . 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 1 . 1 Parts Lost 38 | . 1 . 1 36 Power 3 | . . . . 3 Propulsion 14 | . . . 1 13 Utility 4 | . . . . 4 Weapon 17 | . 1 . . 16 Highest Loss Streak 9 | . 1 . 1 9 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 89 | . 84 98 99 80 Engine 6 | . 14 11 7 2 Core 1 | . . . 1 2 Treads 25 | . 2 22 35 25 Leg 1 | . 26 . . . Storage 9 | . 14 11 9 8 Processor 11 | . . 9 9 14 Protection 2 | . . . . 4 Energy Gun 6 | . 12 7 9 3 Ballistic Gun 22 | . 15 36 27 11 Ballistic Cannon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 72 | 13 16 39 60 72 Greatest Support 88 | 20 40 40 80 88 Greatest Overweight (x) 4 | . . . . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | . 8 15 20 20 Average Capacity 15 | . 8 9 17 20 Most Carried 20 | . 8 11 20 20 Average Carried 14 | . 7 8 16 17 Final Capacity 20 | 8 8 15 20 20 Final Carried 20 | 6 8 11 20 16 Class Distribution -------------------- 37% | Gunner 33% | Scavenger-Gunner 15% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3855 | 200 38 1050 648 1919 Remotely . | . . . . . Salvage Created 5184 | . 206 1398 1030 2550 Parts 261 | . 10 80 59 112 Haulers Intercepted 5 | . . 2 1 2 Recyclers Shooed 9 | . 1 . 1 7 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 86 | . 4 24 18 40 Melee 2 | . . . . 2 Guns 75 | . 4 24 18 29 Cannons 9 | . . . . 9 Classes Destroyed 13 | . 2 6 2 3 Worker 9 | . . 3 2 4 Builder 4 | . . . . 4 Hauler 5 | . . 2 1 2 Recycler 16 | . . 2 3 11 Operator 6 | . . 2 3 1 Watcher 8 | . 1 5 1 1 Swarmer 16 | . . 6 7 3 Grunt 43 | . 4 11 6 22 Brawler 4 | . . . 1 3 Duelist 3 | . . . . 3 Sentry 15 | . . 7 3 5 Hunter 1 | . . . 1 . Programmer 4 | . . . . 4 Best Kill Streak 14 | . 2 9 8 14 Combat Bots Only 6 | . 2 5 6 5 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 766 | . 43 113 125 485 Missed 246 | . 10 37 30 169 Damage Taken 7688 | . 420 896 1329 5043 Core 919 | . 25 133 48 713 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 322 | . . 52 . 270 Core Remaining (%) 86 | 100 90 66 91 . Volleys Fired 348 | . 33 74 53 188 Largest 4 | . 2 4 4 4 Hottest 156 | . 60 125 125 156 Shots Fired 842 | . 63 229 180 370 Gun 765 | . 63 229 180 293 Cannon 77 | . . . . 77 Launcher . | . . . . . Special . | . . . . . Kinetic 716 | . 33 196 159 328 Thermal 114 | . 18 33 21 42 Explosive . | . . . . . Electromagnetic 12 | . 12 . . . Robot Hit Streak 19 | . 9 19 19 19 Robot Miss Streak 7 | . 3 3 4 7 Penetration Max 1 | . . . 1 1 Secondary Targets 15 | . . 4 8 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 598 | . 40 149 117 292 Core Hits 308 | . 11 54 44 199 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 18 | . . 5 1 12 Burn 8 | . . 3 1 4 Destroy 2 | . . 2 . . Blast 6 | . . . . 6 Smash 2 | . . . . 2 Melee Attacks 19 | . . . . 19 Impact 19 | . . . . 19 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . . 4 Damage Inflicted 11005 | . 418 2290 1878 6419 Guns 8790 | . 418 2290 1878 4204 Cannons 1433 | . . . . 1433 Explosions 130 | . . . . 130 Melee 652 | . . . . 652 Ramming . | . . . . . Kinetic 8995 | . 143 1955 1703 5194 Thermal 1217 | . 134 335 175 573 Explosive . | . . . . . Electromagnetic 141 | . 141 . . . Impact 652 | . . . . 652 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . 2 . 10 Average Corruption 2 | . . 2 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . . 17 . 32 Message Errors 13 | . . 5 . 8 Matter Fused 14 | . . 5 . 9 Heat Flow Errors 3 | . . 1 . 2 Energy Discharges 3 | . . 3 . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 3 | . . 2 . 1 Misfires 5 | . . 1 . 4 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 148 | . . . . 148 Projectiles 1 | . . . . 1 Explosions 1 | . . . . 1 Melee 146 | . . . . 146 Knockbacks 20 | . . . . 20 Impact 1 | . . . . 1 Kinetic 18 | . . . . 18 Secondary 1 | . . . . 1 Self-Inflicted Damage 250 | . . . . 250 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 390 | . 179 390 385 306 Average Temperature 102 | . 67 108 134 95 Received Heat Transfer 2490 | . 231 324 426 1509 Effects 9 | . . 2 2 5 Shutdowns 2 | . . 1 1 . Energy Bleed 1 | . . . 1 . Interference 6 | . . 1 . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 3360 | . 300 1073 518 1469 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 774 | . 127 380 407 774 Initial 132 | . . 53 131 132 Average 297 | . 53 215 143 439 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 38 | . 100 44 73 13 Level 1 29 | . . 55 26 17 Level 2 27 | . . . . 59 Level 3 4 | . . . . 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . 1 3 1 17 Investigation 8 | . 1 1 1 5 Extermination 3 | . . . . 3 Reinforcement 5 | . . 2 . 3 Assault . | . . . . . Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 2 4 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 8 39 31 56 Peak Tracking Total 6 | . 4 6 6 6 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 17 | . . 3 1 13 Max in Single Turn 12 | . . 1 1 12 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 22 | . 1 9 5 7 Terminals 11 | . 1 6 3 1 Fabricators 2 | . . . . 2 Repair Stations 3 | . . 1 . 2 Recycling Units . | . . . . . Scanalyzers 3 | . . 2 1 . Garrison Access 3 | . . . 1 2 Total Hacks 72 | . 2 36 13 21 Successful 34 | . 1 21 5 7 Failed 38 | . 1 15 8 14 Catastrophic 11 | . . 1 4 6 Database Lockouts . | . . . . . Manual 26 | . 2 14 8 2 Terminals 34 | . 2 20 8 4 Fabricators 6 | . . . . 6 Repair Stations 9 | . . 3 . 6 Recycling Units . | . . . . . Scanalyzers 15 | . . 13 2 . Garrison Access 8 | . . . 3 5 Terminal Hacks 5 | . . 4 1 . Robot Analysis 1 | . . 1 . . Unreport Threat 3 | . . 2 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 5 | . . 2 . 3 Scan Component 3 | . . 1 . 2 Repair 2 | . . 1 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 14 | . . 12 2 . Insert Component 6 | . . 5 1 . Analyze 8 | . . 7 1 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 7 | . 1 3 2 1 Terminals 7 | . 1 3 2 1 Botnet 7 | . 1 3 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . . 3 . Used . | . . . . . Hacking Detections 19 | . 1 7 4 7 Full Trace Events 8 | . . 2 1 5 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 5 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 45 | . . 26 . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 5 1 . Part Schematics Acquired 6 | . . 5 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . . 7 Programmers 7 | . . . . 7 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4472 | . 211 1324 867 2070 Spaces Moved 1901 | 1 89 608 377 826 Core . | . . . . . Treads 1745 | . 6 608 377 754 Legs 84 | 1 83 . . . Wheels 72 | . . . . 72 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 130 Average Speed 162 | 120 122 160 166 167 Slowest Speed 410 | 120 160 160 170 410 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 2 26 61 38 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . . 2 25 Melee . | . . . . . Projectile 7 | . . . 2 5 AOE 20 | . . . . 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2604 | . 135 809 491 1169 Wait 132 | . . 67 13 52 Move 1897 | . 88 607 376 826 Hop . | . . . . . Pick Up 65 | . 5 17 20 23 Fast Attach 27 | . 2 3 . 22 Attach 28 | . 1 1 3 23 Detach . | . . . . . Swap 40 | . 2 16 15 7 Drop 52 | . 4 24 11 13 Fire 348 | . 33 74 53 188 Melee 15 | . . . . 15 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 16) 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Weapon x2 212 | -9/Materials | Discovered new exit (range 15) 413 | -9/Materials | Discovered new exit (range 6) 427 | -9/Materials | Identified exit to Storage 620 | -9/Materials | Repaired Lgt. Treads 755 | -9/Materials | Build established: Scavenger-Gunner 886 | -9/Materials | Discovered new exit (range 8) 1499 | -9/Materials | Discovered new exit (range 10) 1534 | -9/Materials | Identified exit to Materials 1536 | -9/Materials | Entered another Materials area 1536 | -8/Materials | Evolved 2 slots: Propulsion x2 2049 | -8/Materials | Build established: Gunner 2390 | -8/Materials | Discovered new exit (range 9) 2401 | -8/Materials | Identified exit to Factory 2403 | -8/Materials | Entered Factory 2403 | -7/Factory | Evolved 2 slots: Utility x2 2589 | -7/Factory | Garrison activated, responded to threat 3051 | -7/Factory | Lost 6 parts (1p1n4w) 3106 | -7/Factory | Repaired Arm. Treads 3308 | -7/Factory | Lost 4 parts (2n1u1w) 3593 | -7/Factory | Build established: Scavenger-Mutant 3959 | -7/Factory | Garrison activated, responded to threat 3961 | -7/Factory | Core integrity fell below 50% 4055 | -7/Factory | Lost 9 parts (1p3n2u3w) 4143 | -7/Factory | Core integrity fell below 20% 4231 | -7/Factory | Lost 3 parts (1n2w) 4339 | -7/Factory | Garrison activated, responded to threat 4441 | -7/Factory | System corruption reached 10% 4473 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- report to Factory Zone 3W. 04462_ U-05 Engineer lays Concrete. 04462_ A-02 Transporter calls for reinforcements. 04462_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04463_ U-05 Engineer lays Concrete. 04469_ Impact Mace destroyed. 04470_ U-05 Engineer lays Concrete. 04470_ Destroyed Imp. Melee Analysis Suite. 04470_ L-41 Fighter system corrupted by crushing effect. 04470_ L-41 Fighter knocked back. 04471_ U-05 Engineer lays Concrete. 04473_ L-41 Fighter suffers critical hit (Smash). 04473_ Destroyed Carbon-fiber Leg. 04473_ L-41 Fighter system corrupted by crushing effect. 04473_ Flak Gun destroyed. 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Assault Rifle | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerControlCore Manual? 0 Play Time 00:37:05 Cumulative 176.6 hours Start 2024.05.18 @ 14:58:49 End 2024.05.18 @ 15:51:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 329 Rogue 329 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 213a8066-6574-43f7-b3ac-11a7ef4c549b