Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.12 @ 17:51:58

Player: AshCrow

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (318)      318
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-81)                -81
              TOTAL SCORE: 682

 Bonus
-------
Friendly Fire              -81

 Cogmind 
---------
Core Integrity             0/250
Matter                     246/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (2) -------
  Subdweller Machine Gun
             Grenade Launcher
>            --- INVENTORY (15) ---
             Ion Engine
             Visual Processing Unit
  Subdweller Optics
             Scrap Shield
       Small Laser
  Subdweller Beam Cannon
  Subdweller Machine Gun
             Grenade Launcher
             Scrap Shield Fragment (46)
             Scrap Shield Fragment (43)
             Scrap Shield Fragment (40)
             Scrap Shield Fragment (35)
             Scrap Shield Fragment (26)
             Scrap Shield Fragment (19)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
>            --- WEAPON -----------
  Subdweller Machine Gun
             Grenade Launcher
>            --- INVENTORY --------
             Ion Engine
             Visual Processing Unit
  Subdweller Optics
             Scrap Shield
       Small Laser
  Subdweller Beam Cannon
             Grenade Launcher
             Scrap Shield Fragment
             Scrap Shield Fragment
             Scrap Shield Fragment
             Scrap Shield Fragment
             Scrap Shield Fragment
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 7   4   6   
  Power                    2    | 2   .   .   
    Engine                 2    | 2   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 2    | .   2   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   98  86  
  Engine                   13   | .   14  11  
  Treads                   27   | .   28  27  
  Device                   9    | .   12  4   
  Storage                  14   | .   14  14  
  Energy Gun               6    | .   10  .   
  Ballistic Gun            20   | .   17  24  
Peak Build Rating          9    | 6   7   9   
  Average Rating           7    | 4   6   7   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 14  15  29  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         9    | 7   8   12  
  Most Carried             15   | 4   8   15  
  Average Carried          8    | 2   7   11  
  Final Capacity           15   | 8   8   15  
  Final Carried            15   | 4   8   15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           515  | 207 138 170 
  Remotely                 .    | .   .   .   
Salvage Created            262  | .   138 124 
  Parts                    14   | .   8   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      1    | .   .   1   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  8    | .   3   5   
  Guns                     4    | .   3   1   
  AOE                      4    | .   .   4   
Classes Destroyed          3    | .   2   1   
  Watcher                  1    | .   1   .   
  Grunt                    3    | .   3   .   
  Subdweller               5    | .   .   5   
Best Kill Streak           3    | .   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        46   | .    12   34   
  Missed                   15   | .    3    12   
Damage Taken               1000 | .    164  836  
  Core                     254  | .    40   214  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              32   | .    11   21   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   60   
Shots Fired                61   | .    23   38   
  Gun                      54   | .    23   31   
  Cannon                   .    | .    .    .    
  Launcher                 7    | .    .    7    
  Special                  .    | .    .    .    
  Kinetic                  46   | .    15   31   
  Thermal                  4    | .    4    .    
  Explosive                7    | .    .    7    
  Electromagnetic          4    | .    4    .    
  Robot Hit Streak         15   | .    15   9    
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           45   | .    17   28   
  Core Hits                21   | .    7    14   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1237 | .    233  1004 
  Guns                     499  | .    223  276  
  Cannons                  .    | .    .    .    
  Explosions               701  | .    .    701  
  Melee                    .    | .    .    .    
  Ramming                  37   | .    10   27   
  Kinetic                  454  | .    178  276  
  Thermal                  .    | .    .    .    
  Explosive                701  | .    .    701  
  Electromagnetic          45   | .    45   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    1    6    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  8    | .    4    4    
    Matter Fused           3    | .    1    2    
    Energy Discharges      3    | .    2    1    
    Parts Rejected         1    | .    .    1    
    Misfires               1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            17   | .    .    17   
  Projectiles              .    | .    .    .    
  Explosions               17   | .    .    17   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      155  | .    .    155  
  Shots                    6    | .    .    6    
  Rammed                   2    | .    2    .    
Targets Rammed             2    | .    2    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        6    | .    6    .    
  Average Temperature      6    | .    6    .    
  Received Heat Transfer   147  | .    54   93   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             97   | .   97  .   
  Initial                  .    | .   .   .   
  Average                  33   | .   36  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | .   8   13  
  Peak Tracking Total      8    | .   2   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1621 | 84   1003 534  
Spaces Moved               587  | 47   265  275  
  Core                     5    | 5    .    .    
  Treads                   582  | 42   265  275  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 150  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       19   | 4    36   17   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          30   | .    .    30   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      30   | .    .    30   
Terrain Rammed             7    | .    .    7    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1202 | 58  822 322 
  Wait                     532  | .   532 .   
  Move                     585  | 46  264 275 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 5   6   11  
  Fast Attach              6    | 4   1   1   
  Attach                   4    | 2   .   2   
  Detach                   .    | .   .   .   
  Swap                     7    | 1   3   3   
  Drop                     6    | .   3   3   
  Fire                     32   | .   11  21  
  Melee                    .    | .   .   .   
  Ram                      6    | .   .   6   
  Kick                     .    | .   .   .   
  Crush                    2    | .   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Discovered new exit (range 16)
  158 | -10/Materials | Discovered new exit (range 14)
  313 | -10/Materials | Build established: Mutant
 1065 | -10/Materials | Discovered new exit (range 7)
 1088 | -10/Materials | Entered Subcaves
 1093 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1146 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 1235 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1244 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1244 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1264 | -10/Subcaves  | Core integrity fell below 50%
 1292 | -10/Subcaves  | Lost 3 allies
 1530 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1545 | -10/Subcaves  | Core integrity fell below 20%
 1557 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1572 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
 1577 | -10/Subcaves  | Lost 3 parts (1p2w)
 1622 | -10/Subcaves  | Core destroyed

 Last Messages 
---------------
01608_ Rammed Twisted Machinery.
01608_ Lgt. Treads broken.
01608_ Destabilizing: Short circuit.
01608_ Destabilizing: System interference.
01608_ Sub. Machine Gun temporarily disabled.
01610_ Rammed Twisted Machinery.
01610_ Destabilizing: System corrupted (+1).
01610_ Destabilizing: System interference.
01610_ Grenade Launcher temporarily disabled.
01613_ Rammed Twisted Machinery.
01613_ Destabilizing: System corrupted (+2).
01613_ Destabilizing: System corrupted (+1).
01615_ Rammed Twisted Machinery.
01615_ Destabilizing: Core damaged (-12).
01618_ Rammed Twisted Machinery. <x2>
01620_ Destabilizing: System corrupted (+1).
01620_ Sub. Machine Gun broken.
01620_ Destabilizing: Short circuit.
01622_ Rammed Twisted Machinery.
01622_ Destabilizing: Core damaged (-5).

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????# % ###??????? |
| ????????????????????????????????????#  ##????????? |
| ????????????????????????????????????####?????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????#### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyPrecisionCleaver
  Manual?         0
Play Time         00:12:32
  Cumulative      23.6 hours
  Start           2024.12.12 @ 17:36:28
  End             2024.12.12 @ 17:51:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2835065-a53c-4304-93b5-7ecf468f1440