Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 02:10:37 Player: WazdakkaGutsmek Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (176) 880 Value Destroyed (5793) 5793 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4357) 4357 TOTAL SCORE: 14670 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2955 Follower Combat Kills 466 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/850 Matter 150/300 Energy 90/100 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Long-range Missile Launcher > --- INVENTORY (5) ---- Improved Ion Engine Compact Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Medium Storage Unit Medium Reflective Plating Powered Armor Hardlight Generator > --- WEAPON ----------- Cooled Plasma Cannon Compact Ion Cannon Ion Burst Cannon > --- INVENTORY -------- Advanced Heat Sink Hacking Suite System Restoration Module Hacking Drone Bay Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon Scatter Rocket Array Self-destruct Interrupter [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Compact Ion Cannon Energy Gun Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Scatter Rocket Array Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 117 | . 2 3 11 2 5 12 82 Power 13 | . . . 1 . . 1 11 Engine 7 | . . . 1 . . 1 5 Core 5 | . . . . . . . 5 Reactor 1 | . . . . . . . 1 Propulsion 18 | . . . 3 . . 4 11 Treads 13 | . . . 2 . . 2 9 Leg 2 | . . . . . . . 2 Wheel 2 | . . . . . . 2 . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 44 | . 2 1 1 2 3 4 31 Device 28 | . 1 1 1 . 3 2 20 Storage 3 | . 1 . . 1 . . 1 Processor 2 | . . . . . . 1 1 Hackware 1 | . . . . . . . 1 Protection 10 | . . . . 1 . 1 8 Artifact . | . . . . . . . . Weapon 42 | . . 2 6 . 2 3 29 Energy Gun 9 | . . . 5 . . 3 1 Energy Cannon 12 | . . . . . . . 12 Ballistic Gun 2 | . . 2 . . . . . Ballistic Cannon 7 | . . . . . 2 . 5 Launcher 12 | . . . 1 . . . 11 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 4 . 2 . 6 Corrupted Parts 1 | . . . . . . 1 . System Corruption 5 | . . . . . . 5 . Parts Lost 45 | . . 3 3 . . 3 36 Power 6 | . . . . . . 1 5 Propulsion 13 | . . 1 1 . . . 11 Utility 16 | . . . 1 . . 1 14 Weapon 10 | . . 2 1 . . 1 6 Highest Loss Streak 9 | . . 2 3 . . 1 9 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 87 | . 93 86 71 75 84 97 87 Engine 9 | . 14 14 11 11 11 10 6 Treads 13 | . . . 6 11 11 11 19 Leg 3 | . 28 24 6 . . . . Wheel 1 | . . . . . . 10 . Device 19 | . 7 13 13 11 19 29 19 Storage 8 | . 14 14 11 11 11 11 6 Processor 1 | . . . . . . . 2 Protection 6 | . . . . 9 10 1 6 Energy Gun 6 | . 14 2 10 22 4 18 3 Energy Cannon 6 | . . . . . . . 14 Ballistic Gun 2 | . 14 17 10 . . . . Ballistic Cannon 5 | . . . . . 16 3 1 Peak Build Rating 71 | 6 8 10 16 16 45 42 71 Average Rating 40 | 6 7 7 12 14 24 37 59 On Entrance 16 | 6 6 8 9 14 15 32 39 Naked Turns . | . . . . . . . . Heaviest Build 81 | 14 20 22 26 28 45 45 81 Greatest Support 114 | 20 20 20 40 20 20 56 114 Greatest Overweight (x) 21 | . . 2 8 1 2 1 21 Average Overweight (x) . | . . . 2 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 9 Most Carried 10 | 6 8 9 10 8 10 10 10 Average Carried 8 | 6 7 8 8 8 8 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 8 7 8 8 10 9 2 Class Distribution -------------------- 32% | Scavenger-Tank 32% | Mutant 19% | Derelict-Mutant 6% | Tank 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2815 | 200 124 93 140 206 30 309 1713 Remotely . | . . . . . . . . Salvage Created 5724 | . 389 179 428 . . 178 4550 Parts 326 | . 33 8 39 . . 14 232 Haulers Intercepted 8 | . 1 . 2 . . . 5 Recyclers Shooed 5 | . . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . Prevented 9 | . . . . . . 9 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 129 | . 8 4 9 . . 5 103 Guns 37 | . 8 4 8 . . 5 12 Cannons 43 | . . . . . . . 43 AOE 46 | . . . 1 . . . 45 Classes Destroyed 20 | . 7 . 3 . . 1 9 Worker 14 | . 1 . 1 . . . 12 Builder 17 | . 2 . 2 . . . 13 Tunneler 4 | . . . 1 . . . 3 Hauler 8 | . 1 . 2 . . . 5 Recycler 1 | . . . . . . . 1 Mechanic 4 | . . . 1 . . . 3 Operator 3 | . 1 . . . . . 2 Watcher 9 | . 2 . 2 . . . 5 Swarmer 33 | . 5 . 3 . . 3 22 Saboteur 3 | . . . . . . . 3 Grunt 51 | . 3 4 4 . . . 40 Brawler 3 | . . . . . . . 3 Duelist 5 | . . . . . . . 5 Protector 4 | . . . . . . . 4 Sentry 7 | . . . 2 . . . 5 Specialist 2 | . . . . . . . 2 Hunter 10 | . . . . . . . 10 Programmer 10 | . . . . . . 2 8 Heavy 1 | . . . . . . . 1 Fireman 1 | . . . . . . . 1 Best Kill Streak 15 | . 4 1 10 . . 3 15 Combat Bots Only 11 | . 3 1 6 . . 3 11 Max Kills in Single Turn 9 | . 2 1 3 . . 1 9 Gunslinging 1 | . 1 . 1 . . . . Exploded 5 | . . . 1 . . . 5 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 813 | . 33 29 96 . . 69 586 Missed 247 | . 10 9 27 . . 16 185 Damage Taken 9234 | . 208 303 862 . . 900 6961 Core 1239 | . 30 60 158 . . 119 872 Absorbed by Shields 924 | . . . . . . . 924 Ignored by Resistances 213 | . . . . . . . 213 Regen/Repaired (Parts) 189 | . . . . . 55 . 134 Core Remaining (%) 64 | 100 . 64 . . . 30 . Volleys Fired 335 | . 34 26 35 . . 33 207 Largest 3 | . 2 2 2 . . 2 3 Hottest 280 | . 60 60 112 . . 150 280 Shots Fired 761 | . 68 35 64 . . 60 534 Gun 295 | . 68 35 58 . . 31 103 Cannon 443 | . . . . . . 29 414 Launcher 23 | . . . 6 . . . 17 Special . | . . . . . . . . Kinetic 163 | . 34 32 20 . . 29 48 Thermal 538 | . . . 38 . . 31 469 Explosive 23 | . . . 6 . . . 17 Electromagnetic 37 | . 34 3 . . . . . Robot Hit Streak 20 | . 6 14 8 . . 12 20 Robot Miss Streak 8 | . 6 4 4 . . 3 8 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . Shots Hit Robots 437 | . 30 30 39 . . 33 305 Core Hits 448 | . 18 10 28 . . 10 382 Critical Kills 4 | . . . 1 . . . 3 Critical Parts Destroyed 6 | . . . . . . 6 . Critical Strikes 23 | . 2 . 2 . . 7 12 Burn 9 | . . . 1 . . 1 7 Meltdown 3 | . . . . . . . 3 Destroy 7 | . . . 1 . . 6 . Blast 2 | . . . . . . . 2 Corrupt 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20431 | . 461 393 1220 . . 714 17643 Guns 3389 | . 461 393 699 . . 456 1380 Cannons 7866 | . . . . . . 258 7608 Explosions 9032 | . . . 521 . . . 8511 Melee . | . . . . . . . . Ramming 144 | . . . . . . . 144 Kinetic 2216 | . 147 366 276 . . 258 1169 Thermal 8919 | . . . 423 . . 456 8040 Explosive 8720 | . . . 521 . . . 8199 Electromagnetic 432 | . 314 27 . . . . 91 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 3 3 . . . 7 7 Average Corruption 4 | . 2 3 . . . 2 5 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 92 | . 7 9 . . . 10 66 Message Errors 22 | . 2 3 . . . 1 16 Matter Fused 22 | . 2 5 . . . 1 14 Heat Flow Errors 5 | . 1 . . . . . 4 Energy Discharges 13 | . 2 . . . . 4 7 Parts Rejected 2 | . . 1 . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 11 | . . . . . . 1 10 Data Loss (major) 6 | . . . . . . 2 4 Misfires 4 | . . . . . . . 4 Alerts 2 | . . . . . . 1 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 313 | . . . . . . . 313 Projectiles 236 | . . . . . . . 236 Explosions 77 | . . . . . . . 77 Melee . | . . . . . . . . Knockbacks 16 | . . . . . . 3 13 Impact 2 | . . . . . . . 2 Kinetic 14 | . . . . . . 3 11 Secondary . | . . . . . . . . Self-Inflicted Damage 383 | . . . 44 . . . 339 Shots 17 | . . . 2 . . . 15 Rammed 15 | . . . . . . . 15 Targets Rammed 15 | . . . . . . . 15 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 589 | . 168 18 123 . . 378 589 Average Temperature 107 | . 44 8 37 . . 134 116 Received Heat Transfer 1597 | . 42 195 324 . . 201 835 Effects 13 | . . . . . . . 13 Shutdowns 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . . . . . 6 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 36 | . . . . . . 1 35 Heat Transferred 14239 | . . . 999 . . 814 12426 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 2611 | . 281 142 231 83 . . 2611 Initial 83 | . . 72 55 83 . . . Average 567 | . 102 112 105 83 . . 720 Maximum Alert Level 5 | . 1 . 1 . . . 5 Low Security (%) 32 | 100 86 100 83 100 . . 14 Level 1 25 | . 13 . 16 . . . 30 Level 2 10 | . . . . . . . 13 Level 3 14 | . . . . . . . 18 Level 4 8 | . . . . . . . 10 Level 5 4 | . . . . . . . 5 High Security 5 | . . . . . . . 6 Max Security . | . . . . . . . . Squads Dispatched 30 | . 2 . 1 . . . 27 Investigation . | . . . . . . . . Extermination 6 | . . . . . . . 6 Reinforcement 11 | . 2 . 1 . . . 8 Assault 13 | . . . . . . . 13 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . . 4 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 9 | . 2 . 2 . . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 207 | . 15 4 18 . . 14 156 Peak Tracking Total 19 | . 5 2 9 . . 4 19 Tactical Retreats 10 | . . . . . . 2 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 20 | . . . . . . . 20 Max in Single Turn 4 | . . . . . . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 5 . . . . . 3 Terminals 5 | . 5 . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 23 | . 15 . . . . . 8 Successful 20 | . 13 . . . . . 7 Failed 3 | . 2 . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 19 | . 9 . . . . . 10 Terminals 15 | . 15 . . . . . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . . 7 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 6 | . 6 . . . . . . Record 2 | . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 Scan Component 3 | . . . . . . . 3 Repair 3 | . . . . . . . 3 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 7 | . 7 . . . . . . Terminals 7 | . 7 . . . . . . Botnet 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Skim 5 | . 5 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . . . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . . . 3 Time 107 | . . . . . . . 107 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 1 . . 4 . 3 Largest Group 4 | . . 1 1 . 4 4 3 Highest-Rated Group 150 | . . 31 31 . 150 150 84 Highest-Rated Ally 39 | . . 31 31 . 39 39 30 Zionite Dispatches 2 | . . . . . . . 2 Recon 1 | . . . . . . . 1 Fire 1 | . . . . . . . 1 Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 74 | . . . 3 . . 45 26 Total Damage 1523 | . . . 42 . . 1094 387 Kills 14 | . . . 1 . . 7 6 Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 3 | . . . . . . . 3 Zionite Intel Received 1 | . . . . . . . 1 Component Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 9215 | 3 608 277 512 71 2319 974 4451 Spaces Moved 4030 | 3 380 149 145 29 776 643 1905 Core 26 | . . . 25 . . . 1 Treads 3024 | . . . 55 29 776 294 1870 Legs 631 | 3 380 149 65 . . . 34 Wheels 349 | . . . . . . 349 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 105 | 120 120 120 160 240 240 105 160 Average Speed 188 | 120 120 139 266 240 297 130 174 Slowest Speed 1100 | 120 120 260 450 240 320 240 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 44 | 2 64 30 26 12 87 80 56 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 6 | . . 1 . 1 2 2 . Spaces Dug 14 | . . . . . . . 14 Terrain Destroyed 473 | . . . 32 . . 11 430 Melee . | . . . . . . . . Projectile 95 | . . . . . . 11 84 AOE 378 | . . . 32 . . . 346 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4929 | 2 466 183 206 31 793 721 2527 Wait 348 | . 46 5 4 . . 19 274 Move 4022 | 2 379 148 144 28 775 642 1904 Hop . | . . . . . . . . Pick Up 35 | . 3 1 6 . 5 7 13 Fast Attach 52 | . 1 1 4 2 4 3 37 Attach 35 | . . 2 4 . 1 9 19 Detach 8 | . . . . . 1 1 6 Swap 30 | . 1 . 3 . . . 26 Drop 48 | . 2 . 6 1 7 7 25 Fire 335 | . 34 26 35 . . 33 207 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 15 | . . . . . . . 15 Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Identified exit to Mines 128 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 5) 457 | -10/Materials | Identified exit to Materials 496 | -10/Materials | Learned Storage security intel 564 | -10/Materials | Learned location of 1 exit from Storage 568 | -10/Materials | Learned location of Subcaves (-10) 583 | -10/Materials | Identified exit to Subcaves 609 | -10/Materials | Learned location of 3 exits from Materials 612 | -10/Materials | Entered Mines 637 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 638 | -10/Mines | Discovered exit to Materials (range 8) 875 | -10/Mines | Received a Mining Laser from a helpful Derelict 889 | -10/Mines | Entered Materials 889 | -9/Materials | Accompanied by 1 ally 889 | -9/Materials | Evolved 2 slots: Utility x2 890 | -9/Materials | Identified exit to Mines 891 | -9/Materials | Identified exit to Materials 1362 | -9/Materials | Lost 3 parts (1n1u1w) 1401 | -9/Materials | Entered Mines 1454 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1472 | -9/Mines | Entered Zion 1724 | -7/Zion | Learned Factory stockpile data 2288 | -7/Zion | Build established: Derelict-Mutant 2327 | -7/Zion | Met Imprinter 2378 | -7/Zion | Imprinted 2381 | -7/Zion | Declared Zion's savior 2723 | -7/Zion | Given A8's code to call for help 3143 | -7/Zion | Given the Hacking Drone Bay 3149 | -7/Zion | Found Prototype Device 3160 | -7/Zion | Identified Hacking Drone Bay 3680 | -7/Zion | Found Prototype Device 3680 | -7/Zion | Identified Phasing AFG 3759 | -7/Zion | Discovered new exit (range 11) 3791 | -7/Zion | Entered Proximity Caves 3791 | -6/Proximity Caves | Accompanied by 4 allies 3940 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3942 | -6/Proximity Caves | Core integrity fell below 50% 3952 | -6/Proximity Caves | P-60 Hacker assimilated allied 4I-UIU(M) 4173 | -6/Proximity Caves | Build established: Mutant 4677 | -6/Proximity Caves | Found DCF Scrap (11 items) 4724 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4738 | -6/Proximity Caves | Discovered new exit (range 17) 4765 | -6/Proximity Caves | Entered Factory 4765 | -6/Factory | Accompanied by 1 ally 4765 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4767 | -6/Factory | Loaded intel: 198 non-interactive machine locations 4818 | -6/Factory | Zion Recon squad teleported in 5623 | -6/Factory | Build established: Tank 5699 | -6/Factory | Found Prototype Launcher 5847 | -6/Factory | Identified Scatter Rocket Array 5914 | -6/Factory | Retrieved Zion intel report: Component Schematics 5915 | -6/Factory | Zion Fire squad teleported in 6054 | -6/Factory | Terminal network hard line cut 6057 | -6/Factory | Build established: Scavenger-Tank 6152 | -6/Factory | Found Powered Armor 6698 | -6/Factory | Spotted B-75 Beast 6703 | -6/Factory | Allies destroyed B-75 Beast 6791 | -6/Factory | Repaired Powered Armor 6831 | -6/Factory | Repaired Hardlight Generator 6910 | -6/Factory | Repaired Drone Bay 7082 | -6/Factory | Crushed by falling debris 7339 | -6/Factory | Lost 5 parts (2n3u) 7915 | -6/Factory | First assault squad dispatched 8774 | -6/Factory | Core integrity fell below 50% 8886 | -6/Factory | Lost 4 parts (2p1u1w) 8918 | -6/Factory | High security lockdown imminent 8998 | -6/Factory | High security lockdown engaged 9079 | -6/Factory | Destroyed 11 combat bots 9146 | -6/Factory | Lost 3 parts (2u1w) 9208 | -6/Factory | Core integrity fell below 20% 9216 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 09207_ Penetrated by Slug. 09207_ L-41 Fighter knocked back. 09209_ Self-destruct Interrupter emitting active interruption sequence. 09210_ Slug penetrates Wall. 09210_ Slug penetrates P-60 Hacker. 09210_ Scatter Rocket Array destroyed. 09210_ Destroyed Scatter Rocket Array. 09210_ Med. Storage Unit destroyed. 09210_ Destroyed Med. Storage Unit. 09210_ I-36 Angel destroyed. 09210_ H-66 Slayer destroyed. 09210_ E-15 Imp destroyed. 09210_ H-66 Slayer destroyed. 09210_ G-67 Veteran destroyed. 09213_ The unstable cave ceiling collapses. 09214_ Antimatter Cannon severed. 09215_ Destroyed Segregator. 09215_ P-60 Hacker destroyed. 09215_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????"""""""""?????????????"""? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????"""? | | ??????????????????????????????????????????????"""? | | ????????????????"""?"""???????????????????????"""? | | ????????????????"""?"""??????????????????????????? | | ????????????????"""?"""??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????############################### | | ???????????????????# | | ???????????????????# | | ?????????????#### ## | | ?????????????# * | | ?????????????# | | ?????????????# %;; | | #?????###?##?# ! @ = ; | | ############### %=l[ l = # | | ==%!%!=!%!!*=Cg bgb % % * | | *#########;% b e*[ | | #?????#?####g | | #??????????### = % | | # #??????????#### ####;### # # [ * | | #####?????????????## #??### # != [%= | | ??????????????????#??????## % " | | ?????????????????????????## #### #### | | #?????????????????????????### % #??? | | " #????????????????????????# ### #??? | | " #????????????????????????## # #??? | | " #?????????????????????????? ### # #??? | | ? #????????????????????????? ? # #??? | | ??#???????????????????????? ?? [ # #??? | | ???????????????????????????????? #? #??? | | ????????????????????????"""?"""?""" """ #? #??? | | ????????????????????????"""?"""?""" """ #?? ????? | | ????????????????????????"""?"""?""" """ #????????? | | ??????????????????????????????????? ?????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 625 Resistance: KI 30 Resistance: TH 15 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Gatling Laser | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Arm. Wheel | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Trap Scanner | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumScrapFemtoactuators Manual? 0 Play Time 01:05:20 Cumulative 108.7 hours Start 2024.11.16 @ 23:52:11 End 2024.11.17 @ 02:10:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 73 Adventurer 16 Explorer 3 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 23 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da708cf0-9a88-45eb-8c82-b0a3c0d43d31