Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 08:40:46 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1704) 1704 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (961) 961 TOTAL SCORE: 5325 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 112 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 182/550 Matter 227/300 Energy 140/140 System Corruption 30% Temperature Cool (0) Movement Walking (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg (fused) > --- UTILITY (4) ------ Large Storage Unit Advanced Melee Analysis Suite Reaction Control System Hardened Light Armor Plating > --- WEAPON (2) ------- Powered Hammer Powered Hammer > --- INVENTORY (15) --- Deuterium Engine Wheel Cryofiber Web Advanced Melee Analysis Suite Microactuators Microactuators Hardened Light Armor Plating Hardened Light Armor Plating System Shield Heavy Ion Cannon Heavy Ion Cannon Missile Launcher Powered Hammer Powered Hammer Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Melee Analysis Suite Improved Hardlight Generator Hacking Suite > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Wheel Cryofiber Web Advanced Melee Analysis Suite Microactuators Microactuators Improved Light Armor Plating System Shield Light EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Maul Heavy Hammer Powered Hammer Powered Hammer [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Hardlight Generator Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 56 | 6 3 2 18 4 16 7 Power 8 | 1 . . 3 . 3 1 Engine 6 | 1 . . 2 . 2 1 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 17 | 2 1 . 5 1 7 1 Treads . | . . . . . . . Leg 10 | 2 1 . . . 6 1 Wheel 1 | . . . . . 1 . Hover 5 | . . . 4 1 . . Flight 1 | . . . 1 . . . Utility 12 | 1 . . 3 2 3 3 Device 2 | . . . . . 1 1 Storage 2 | 1 . . . . . 1 Processor 2 | . . . . . 2 . Hackware 3 | . . . 2 1 . . Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 19 | 2 2 2 7 1 3 2 Energy Gun 5 | 1 1 . 1 1 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | 1 1 1 . . . . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon 6 | . . . 3 . 1 2 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . Corrupted Parts 7 | . . . 1 . 6 . System Corruption 31 | . . . 1 . 30 . Parts Lost 16 | . . 2 1 . 8 5 Power 2 | . . . . . 1 1 Propulsion 8 | . . 1 . . 5 2 Utility 2 | . . . . . 1 1 Weapon 4 | . . 1 1 . 1 1 Highest Loss Streak 3 | . . 2 1 . 3 2 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 5 7 7 6 7 10 Power 1 | . 1 2 1 . 1 . Propulsion 1 | . 2 2 1 2 1 1 Utility 2 | . . 1 2 1 2 4 Weapon 2 | . 1 . 2 2 2 4 Tool/Special . | . . . . . . . Unused Backups 28 | 2 . . 7 1 1 17 Power 2 | . . . 1 . . 1 Propulsion 6 | 2 . . 2 1 . 1 Utility 11 | . . . 2 . 1 8 Weapon 8 | . . . 1 . . 7 Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 92 | . 85 82 97 97 95 95 Engine 7 | . 14 14 3 9 4 8 Core 2 | . . . 7 . 4 . Leg 22 | . 28 26 . . 25 32 Hover 8 | . . . 31 36 6 . Device 3 | . . . . . 5 8 Storage 10 | . 14 14 11 9 9 9 Processor 4 | . . . . . 7 9 Hackware 8 | . . . 17 15 12 7 Protection 1 | . . . 3 9 1 1 Energy Gun 2 | . 14 1 . . . . Ballistic Gun 4 | . 13 17 1 . . . Ballistic Cannon 1 | . . 8 1 . . . Impact Weapon 10 | . . . 12 18 13 15 Slashing Weapon 1 | . . . . . 2 2 Peak Build Rating 35 | 6 7 10 28 28 33 35 Average Rating 22 | 4 6 8 24 25 28 30 On Entrance 14 | . 6 7 10 22 28 31 Avg Prop Armor Cover (%) 7 | . . . . . 7 . Naked Turns . | . . . . . . . Heaviest Build 43 | 13 13 18 21 21 27 43 Greatest Support 48 | 20 20 20 24 28 48 46 Greatest Overweight (x) 2 | . . 1 2 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 8 | 7 8 8 8 8 8 14 Most Carried 15 | 4 8 8 8 8 8 15 Average Carried 7 | 1 5 7 7 6 7 10 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 15 | 2 8 8 8 8 8 15 Class Distribution -------------------- 34% | Scavenger-Gladiator 34% | Mutant 19% | Hacker-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gladiator | -8/Garrison Scavenger-Gladiator | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 1357 | 205 186 55 300 36 492 83 Remotely . | . . . . . . . Salvage Created 2491 | . 307 119 951 36 809 269 Parts 116 | . 23 9 42 . 32 10 Haulers Intercepted 6 | . 1 . 5 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 51 | . 8 2 17 . 17 7 Melee 15 | . . . 4 . 7 4 Guns 10 | . 8 2 . . . . AOE 12 | . . . 8 . 4 . Classes Destroyed 12 | . 4 1 4 . 2 1 Worker 4 | . 3 . . . . 1 Builder 1 | . . 1 . . . . Hauler 6 | . 1 . 5 . . . Recycler 1 | . . . 1 . . . Mechanic 1 | . . . . . . 1 Watcher 4 | . . . 3 1 . . Swarmer 20 | . 6 . 7 . 4 3 Grunt 21 | . 2 2 5 . 8 4 Duelist 2 | . . . 1 . 1 . Sentry 6 | . . . 4 . 2 . Demolisher 1 | . . . . . 1 . Hunter 1 | . . . . . 1 . Best Kill Streak 13 | . 3 1 13 1 3 3 Combat Bots Only 5 | . 3 1 5 . 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 2 . Melee 1 | . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 313 | . 39 16 37 . 144 77 Missed 76 | . 7 2 10 . 34 23 Hits 237 | . 32 14 27 . 110 54 Melee 3 | . . . 2 . 1 . Projectile 234 | . 32 14 25 . 109 54 AOE 4 | . . . . . 3 1 Critical Strikes 8 | . 1 . . . 6 1 Damage Taken 2833 | . 346 179 371 . 1221 716 Core 520 | . 26 33 93 . 241 127 Absorbed by Shields 557 | . . . . . 335 222 Regen/Repaired (Parts) 68 | . . . . 68 . . Core Remaining (%) 84 | 100 . 76 76 . . . Volleys Fired 95 | . 37 19 13 . 26 . Largest 2 | . 2 2 1 . 1 . Hottest 60 | . 60 60 33 . 40 . Shots Fired 145 | . 74 32 13 . 26 . Gun 103 | . 74 29 . . . . Cannon 16 | . . 3 . . 13 . Launcher 26 | . . . 13 . 13 . Special . | . . . . . . . Kinetic 78 | . 37 28 . . 13 . Thermal 37 | . 37 . . . . . Explosive . | . . . . . . . Electromagnetic 30 | . . 4 13 . 13 . Robot Hit Streak 12 | . 11 9 10 . 12 . Robot Miss Streak 13 | . 5 2 . . 13 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 176 | . 45 22 30 1 51 27 Core Hits 65 | . 16 6 19 . 19 5 Critical Kills 3 | . . . 1 . 1 1 Critical Parts Destroyed 14 | . . . 7 . 6 1 Critical Strikes 19 | . . . 8 . 9 2 Smash 19 | . . . 8 . 9 2 Melee Attacks 146 | . . . 32 1 71 42 Impact 116 | . . . 32 1 56 27 Slashing 30 | . . . . . 15 15 Piercing . | . . . . . . . Sneak Attacks 7 | . . . 4 . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks 10 | . . . 1 . 7 2 Damage Inflicted 5724 | . 528 218 1695 51 2167 1065 Guns 717 | . 528 189 . . . . Cannons 56 | . . 29 . . 27 . Explosions 883 | . . . 505 . 378 . Melee 4068 | . . . 1190 51 1762 1065 Ramming . | . . . . . . . Kinetic 475 | . 270 178 . . 27 . Thermal 301 | . 258 . 43 . . . Explosive . | . . . . . . . Electromagnetic 880 | . . 40 462 . 378 . Impact 3504 | . . . 1190 51 1524 739 Slashing 564 | . . . . . 238 326 Piercing . | . . . . . . . Highest Corruption 30 | . . . 1 . 30 30 Average Corruption 23 | . . . 1 . 22 30 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 81 | . . . 3 . 48 30 Message Errors 15 | . . . 2 . 8 5 Matter Fused 17 | . . . . . 8 9 Heat Flow Errors 16 | . . . . . 11 5 Energy Discharges 9 | . . . . . 8 1 Parts Rejected 3 | . . . . . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 11 | . . . . . 7 4 Data Loss (major) 2 | . . . 1 . 1 . Alerts 3 | . . . . . 2 1 Misdirections 4 | . . . . . 2 2 Overload Shots . | . . . . . . . Overflow Damage 1066 | . . 9 503 16 346 192 Projectiles 9 | . . 9 . . . . Explosions . | . . . . . . . Melee 1057 | . . . 503 16 346 192 Knockbacks 12 | . . . 5 . 3 4 Impact 12 | . . . 5 . 3 4 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . . . 3 . 31 . Shots 3 | . . . 1 . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 443 | . 63 65 443 . 242 211 Average Temperature 78 | . 38 24 110 . 78 88 Received Heat Transfer 1009 | . 99 99 111 . 443 257 Effects 1 | . . . 1 . . . Shutdowns 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 22 | . . . 10 1 8 3 Combat Hostiles 16 | . . . 5 . 8 3 Parts Fried 17 | . . . 9 1 6 1 Impact Corruptions 42 | . . . 21 1 12 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 700 | . 600 . 100 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Maximum Alert Level 3 | . . . 2 . 3 3 Low Security (%) 42 | 100 100 100 53 100 7 . Level 1 12 | . . . 40 . 17 . Level 2 35 | . . . 5 . 51 98 Level 3 9 | . . . . . 23 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 974 | . 151 24 414 171 974 707 Initial 474 | . . 14 . 167 101 474 Average 315 | . 75 3 191 152 517 488 Influence Increases 2586 | . 263 57 609 49 1073 535 Destroy 0b10 Robot/C 1180 | . 160 40 340 . 500 140 Destroy 0b10 Robot/NC 100 | . 20 5 45 5 15 10 Destroy Leader 220 | . 32 10 96 2 50 30 Allied During Kill 37 | . . . . . 37 . Successful Hack 107 | . 49 . 4 12 12 30 Select Force Hacks 60 | . . . 30 30 . . Disable Machine 30 | . . . 30 . . . Anti-Garrison Action 450 | . . . . . 250 200 Destroy Structure 57 | . 2 2 4 . 44 5 Partial Spotted 45 | . . . 45 . . . Lose Combat Pursuer 300 | . . . 15 . 165 120 Influence Decreases 1889 | . 225 95 212 290 255 812 Entered New Map 809 | . . 24 . 230 55 500 Time Decay 800 | . 225 51 202 60 . 262 Lost Part 160 | . . 20 10 . 80 50 Lost Ally 120 | . . . . . 120 . Squads Dispatched 6 | . . . 2 1 . 3 Investigation 5 | . . . 2 1 . 2 Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 5 | . 1 . 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 14 2 21 3 29 24 Peak Tracking Total 8 | . 4 2 6 2 6 8 Tactical Retreats 13 | . . . 1 . 6 6 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 10 | . . . 1 . 8 1 Indirectly 3 | . . . . . 3 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 20 | . 5 . 4 3 3 5 Terminals 12 | . 5 . 1 1 3 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . 2 . . 1 Garrison Access 2 | . . . . 1 . 1 Total Hacks 68 | . 15 . 21 7 7 18 Successful 37 | . 8 . 15 5 1 8 Failed 29 | . 6 . 5 2 6 10 Catastrophic 4 | . 1 . . . 2 1 Database Lockouts 2 | . 1 . 1 . . . Manual 32 | . 10 . 11 1 . 10 Terminals 43 | . 15 . 9 3 7 9 Fabricators . | . . . . . . . Repair Stations 6 | . . . . 2 . 4 Recycling Units 4 | . . . 4 . . . Scanalyzers 11 | . . . 8 . . 3 Garrison Access 4 | . . . . 2 . 2 Terminal Hacks 8 | . 4 . 1 1 1 1 Robot Analysis 5 | . 3 . 1 . . 1 Prototype ID Bank 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 2 . 1 Scan Component 2 | . . . . 1 . 1 Repair 1 | . . . . 1 . . Recycling Unit Hacks 3 | . . . 3 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 8 | . . . 7 . . 1 Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Retrieve Study 2 | . . . 1 . . 1 Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 2 | . . . . 1 . 1 Unauthorized Hacks 13 | . 4 . 4 1 . 4 Terminals 10 | . 4 . 3 . . 3 Assimilate 3 | . 1 . 1 . . 1 Botnet 4 | . 2 . 1 . . 1 Operators 3 | . 1 . 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Jam 1 | . . . . . . 1 Eject 1 | . . . . 1 . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 5 . 4 3 3 4 Full Trace Events 5 | . 2 . . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 1 . . 1 Parts Repaired 1 | . . . . 1 . . Time 30 | . . . . 30 . . Parts Recycled . | . . . . . . . Recycled Matter 97 | . . . 97 . . . Retrieved Matter 97 | . . . 97 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Ejected 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 6 | . . . . . 6 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 7 | . . 1 . . 6 . Largest Group 6 | . . 1 . . 6 . Highest-Rated Group 69 | . . 31 . . 69 . Highest-Rated Ally 31 | . . 31 . . 18 . Total Orders . | . . . . . . . Ally Attacks 25 | . . . . . 25 . Total Damage 479 | . . . . . 479 . Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Active Infowar (turns) . | . . . . . . . Robot Analysis Total 5 | . 3 . 1 . . 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 3540 | 69 546 403 507 130 1314 571 Spaces Moved 2742 | 49 347 288 703 177 876 302 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 1613 | 44 347 288 5 . 627 302 Wheels 23 | . . . . . 23 . Hover 1101 | . . . 698 177 226 . Flight . | . . . . . . . Fastest Speed 42 | 50 120 120 42 48 48 108 Average Speed 91 | 112 120 121 43 48 101 130 Slowest Speed 190 | 120 120 190 180 48 190 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 63 79 40 13 69 40 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . . 4 6 Terrain Destroyed 21 | . . 2 4 . 9 6 Melee 10 | . . . . . 4 6 Projectile 7 | . . 2 . . 5 . AOE 4 | . . . 4 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 3395 | 60 402 315 831 220 1154 413 Wait 171 | . 9 3 21 30 67 41 Move 2736 | 48 346 287 702 176 875 302 Hop . | . . . . . . . Pick Up 48 | 4 5 2 12 4 8 13 Fast Attach 41 | 6 2 1 16 2 11 3 Attach 13 | . . 2 2 2 4 3 Detach . | . . . . . . . Swap 32 | . 1 . 11 1 14 5 Drop 51 | 2 2 1 23 4 12 7 Fire 95 | . 37 19 13 . 26 . Melee 133 | . . . 31 1 62 39 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . 18 . Rewire 57 | . . . . . 57 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 11) 458 | -10/Materials | Discovered new exit (range 10) 544 | -10/Materials | Discovered new exit (range 7) 570 | -10/Materials | Derelicts attacked the area 573 | -10/Materials | Central database locked down 616 | -10/Materials | Entered Mines 702 | -10/Mines | Received a Mining Laser from a helpful Derelict 751 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 983 | -10/Mines | Identified exit to Materials 1019 | -10/Mines | Entered Materials 1019 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1101 | -9/Materials | Discovered new exit (range 7) 1123 | -9/Materials | Central database locked down 1315 | -9/Materials | Build established: Hacker-Mutant 1422 | -9/Materials | Discovered new exit (range 15) 1526 | -9/Materials | Entered another Materials area 1526 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1587 | -8/Materials | Repaired Aerolev Unit 1655 | -8/Materials | Identified exit to Garrison 1656 | -8/Materials | Entered Garrison 1686 | -8/Garrison | Triggered checkpoint 1846 | -8/Garrison | Discovered new exit (range 13) 1886 | -8/Garrison | Triggered checkpoint 1956 | -8/Garrison | Lost 3 parts (2n1u) 2017 | -8/Garrison | System corruption reached 10% 2294 | -8/Garrison | Build established: Scavenger-Gladiator 2304 | -8/Garrison | Triggered checkpoint 2307 | -8/Garrison | Discovered new exit (range 6) 2374 | -8/Garrison | Triggered checkpoint 2390 | -8/Garrison | Triggered checkpoint 2516 | -8/Garrison | Triggered checkpoint 2547 | -8/Garrison | Lost 3 allies 2568 | -8/Garrison | Discovered new exit (range 11) 2724 | -8/Garrison | Discovered new exit (range 81) 2724 | -8/Garrison | Discovered new exit (range 62) 2724 | -8/Garrison | Discovered new exit (range 15) 2868 | -8/Garrison | Installed Relay Interface Framework 2933 | -8/Garrison | System corruption reached 30% 2970 | -8/Garrison | Entered Materials 3138 | -8/Materials | Core integrity fell below 50% 3499 | -8/Materials | Identified exit to Garrison 3541 | -8/Materials | Self-destructed Last Messages --------------- 03500_ System corrupted: Aluminum Leg+ stumbles. 03506_ System corrupted: Matter fused (-6). 03514_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03522_ Destroyed Flight Unit. 03522_ S-10 Pest system corrupted by crushing effect. 03522_ S-10 Pest destroyed. 03522_ Powered Hammer follow-up attack on S-10 Pest. 03522_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 03525_ System corrupted: Heat flow error (+190). 03525_ K-01 Serf collects debris. 03526_ Destroyed Flight Unit. 03526_ S-10 Pest system corrupted by crushing effect. 03527_ S-10 Pest system terminally corrupted. 03528_ K-01 Serf collects debris. 03530_ Acquired 10 matter. 03532_ K-01 Serf collects debris. 03537_ Imp. Aluminum Leg destroyed. 03537_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle. 03540_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | + # #????????????????????????????????? | | # #?######????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # +???????????????????????????????????????? | | # #???????????????????????????????????????? | | ###### #???????????????????????????????????????? | | #???????????????????????????????????????? | | #######+##???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##??????????????????############### ???????????? | | [#??????????????????# ??????????? | | #??????????????????# ??????????? | | #??????????????????#% ??????????? | | #??????????????????# #########????????????????? | | #??????????????????#r # #????????????????? | | #??????#######?????# # =#????????????????? | | ######### ####### o@ #????????????????? | | %* YY # #????????????????? | | = # #????????????????? | | g # [ ]#????????????????? | | ######### ####### # #????????????????? | | #??#####+#####???# # #????????????????? | | #??# #???# # "T" #????????????????? | | #??# "" #???# # """ #????????????????? | | #### "G """ #???# # #????????????????? | | " " "" """ #???# #######?#????????????????? | | #### """ #???# #????????????????????????? | | #??# ] #???# #????????????????????????? | | #??# /#???# #????????????????????????? | | #??# / #???# #????????????????????????? | | ####??###########???# +????????????????????????? | | ????????????????????? #????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 58 Melee Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aerolev Unit | 15% | -8/Materials Studied --------- Hvy. Hammer | -9/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedCompactBoregun Manual? 0 Play Time 00:49:11 Cumulative 204.6 hours Start 2025.11.04 @ 07:54:10 End 2025.11.04 @ 08:40:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 208 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cc0c28f-893d-4606-90f4-eb27f9b301fa